I'm a very casual pokemon player and I wanted to try and get into the format. I really like scrafty and I saw something online saying he was a lot better because of tera being added so I tried to build a team, but my success has been very limited. I don't need someone to fix my team per se, but more like things I should focus on when I build new teams because I'm not good at that part.
Scrafty @ Life Orb
Ability: Moxie
Shiny: Yes
Tera Type: Poison
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Dragon Dance
- Poison Jab
My goal here is to switch into a good matchup and get 1 or 2 dragon dances off here and then try and take over with moxie. The drain punch is to keep my life up despite the drain from life orb which can also protect me from priority because I won't be very low hopefully. Tera poison to take down the fairy types that destroy this guy which has helped a lot.
Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
Shiny: Yes
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Tera Blast
- Grass Knot
- Psychic
Really strong special attacker and the good speed helps it take a lot of matchups well. The timid nature helps me outspeed a lot of pokemon and the choice specs helps it kill most mons in 1 or 2 hits. The electric immunity is also really nice for switch ins when my corviknight is threatened.
Torkoal @ Heavy-Duty Boots
Ability: Drought
Shiny: Yes
Tera Type: Fire
EVs: 248 HP / 24 Atk / 236 SpA
Quiet Nature
- Rapid Spin
- Earthquake
- Solar Beam
- Lava Plume
Rapid spin to help clear hazards in case corviknight can't do it safely and then all offensive moves because it has taken a lot of people off guard. I don't really need stealth rock and I couldn't find anyone else to put a ground move on without sacrificing a lot. It can definitely do a really good amount of damage unexpectedly and has helped blindside people before.
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Body Press
- Brave Bird
- Roost
Good defensive wall and it is a good switch in for a lot of the threats to my main damage dealing pokemon. Fighting type tera in case I really need to do damage with body press. Because I have defog, it doesn't make much sense to carry my own hazards.
Gouging Fire @ Leftovers
Ability: Protosynthesis
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Flare Blitz
- Burning Bulwark
Works really well with torkoal and drought. The strong bulk allows it to set up at least one dragon dance and burning bulwark can take people off guard and cripple their power by a lot, allowing me to setup even more. The damage on this guy is really good two after sun and one dragon dance. Grass tera type helps me with ground and rock weakness, but I'm open to other tera ideas.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Thunder Wave
- Make It Rain
Wanted another special attacker and being able to speed control with thunder wave can be really helpful. The bulk on this guy can be really helpful. Tera water removes a lot of the dangerous matchups I can face. He usually is good for a least one pokemon and can turn the tide by making a fast enemy slower than my carries.
Sorry this is super barebones, I'm trying my best to learn and hopefully I will continue getting better. If you read through it all, sincerely thank you I appreciate it a lot.
Scrafty @ Life Orb
Ability: Moxie
Shiny: Yes
Tera Type: Poison
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Dragon Dance
- Poison Jab
My goal here is to switch into a good matchup and get 1 or 2 dragon dances off here and then try and take over with moxie. The drain punch is to keep my life up despite the drain from life orb which can also protect me from priority because I won't be very low hopefully. Tera poison to take down the fairy types that destroy this guy which has helped a lot.
Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
Shiny: Yes
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Tera Blast
- Grass Knot
- Psychic
Really strong special attacker and the good speed helps it take a lot of matchups well. The timid nature helps me outspeed a lot of pokemon and the choice specs helps it kill most mons in 1 or 2 hits. The electric immunity is also really nice for switch ins when my corviknight is threatened.
Torkoal @ Heavy-Duty Boots
Ability: Drought
Shiny: Yes
Tera Type: Fire
EVs: 248 HP / 24 Atk / 236 SpA
Quiet Nature
- Rapid Spin
- Earthquake
- Solar Beam
- Lava Plume
Rapid spin to help clear hazards in case corviknight can't do it safely and then all offensive moves because it has taken a lot of people off guard. I don't really need stealth rock and I couldn't find anyone else to put a ground move on without sacrificing a lot. It can definitely do a really good amount of damage unexpectedly and has helped blindside people before.
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Body Press
- Brave Bird
- Roost
Good defensive wall and it is a good switch in for a lot of the threats to my main damage dealing pokemon. Fighting type tera in case I really need to do damage with body press. Because I have defog, it doesn't make much sense to carry my own hazards.
Gouging Fire @ Leftovers
Ability: Protosynthesis
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Flare Blitz
- Burning Bulwark
Works really well with torkoal and drought. The strong bulk allows it to set up at least one dragon dance and burning bulwark can take people off guard and cripple their power by a lot, allowing me to setup even more. The damage on this guy is really good two after sun and one dragon dance. Grass tera type helps me with ground and rock weakness, but I'm open to other tera ideas.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Thunder Wave
- Make It Rain
Wanted another special attacker and being able to speed control with thunder wave can be really helpful. The bulk on this guy can be really helpful. Tera water removes a lot of the dangerous matchups I can face. He usually is good for a least one pokemon and can turn the tide by making a fast enemy slower than my carries.
Sorry this is super barebones, I'm trying my best to learn and hopefully I will continue getting better. If you read through it all, sincerely thank you I appreciate it a lot.