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I made a trick room counter core because I got rekt by a couple of trick room teams:
Gengar @ Black Sludge
Ability: Trick Room
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Focus Blast
- Shadow Ball
- Trick
This is good, both for shutting down trick room...
You can get an (almost) invincible Shedinja lol. Maybe fix it?
Shedinja @ Air Balloon
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Adamant Nature
- Toxic
- Hone Claws / Night Slash
- Filler
- Filler
EDIT: I just realised Shedinja was banned
Everyone is arguing about mega bee vs mosa but no one is talking about Mawile. It has quite huge tanking capabilities and has huge power on top of that. There's a reason this thing was Uber before. Is this like S, A+ or A tier?
Yeah didn't think of that. Also Toxic doesn't work when you already have Thunder Wave.
I was looking through some Araquanid sets when I remember that Florges has higher Special Defense (though she doesn't have the OP Water Bubble ability) so I'm putting a set out here:
Florges @ Assault Vest...
I came up with this really trolly set and a good team member in general:
Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Toxic
- Thunder Wave
Set up reflect and light screen + light clay. Thunder Wave is there to cripple...
Klinklang, Cobalion, Alolan Dugtrio, Lucario, Durant... Plenty of offensive Steel-types love having double STAB on their Steel moves.
Kartana is OP with steelworker