That sounds fun, let's all have a wild guess as to what happens when minior is sent in battle.
Hmmm.... I think I'll go with doesn't change.
EDIT: iirc.
Hmmm.... I think I'll go with doesn't change.
EDIT: iirc.
Has your opinion changed now that OU is suspecting Dugtrio?If OU can handle Duggy, AAA can, as well. The whole metagame got better around it. Plus, hazards break its Sash. Right now, though... defense has a much better hold on the meta right now. Dugtrio is not the big part so much than Poison Heal Zygarde and Tapu Fini being powerful forces. We may need a Zygade suspect eventually....
Small problem with the team in that Stakeout is banned, so you're going to have to change the abilities for something else.To clear up something on the Minior thing- yes I'm pretty sure it transforms. My original suspect ladder run 30-6 was done with 1 minior test team that LaxLapras originally gave to me when I was inactive, I made some tweaks on my own later on. Minior is an insanely underutilized pokemon that carves out a deadly niche in the metagame that people have taken way too long to start to abuse. It's reliance on support to get rid of hazards, break sashes, and weaken walls/unaware mons is honestly the only reason why it's still legal. If any of you guys want the team- here it is.
Thundurus @ Choice Specs
Ability: Stakeout
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Superpower
- Hidden Power [Ice]
- Volt Switch
Genesect @ Choice Band
Ability: Stakeout
Shiny: Yes
EVs: 56 HP / 252 Atk / 200 Spe
Hasty Nature
- Iron Head
- Blaze Kick
- Extreme Speed
- U-turn
Minior @ Focus Sash
Ability: Dazzling
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Stone Edge
- Acrobatics
- Earthquake
Latios @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
Magearna @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Fleur Cannon
- Flash Cannon
- Focus Blast
- Volt Switch
Zygarde @ Life Orb
Ability: Magic Bounce
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Extreme Speed
- Outrage
Yeah I was just giving the original team that got the ladder run before stakeout got banned, it obviously requires some tweaking on the spot before ladder use.Small problem with the team in that Stakeout is banned, so you're going to have to change the abilities for something else.
A little bit, yeah. There were hushed whispers about Dugtrio being banworthy, and now they're coming to light. I understand why it's happening, but I feel that it's more so the direction that Smogon has brought their Pokémon metagame more than anything else...Has your opinion changed now that OU is suspecting Dugtrio?
but Unaware always exist in stall in AAA. they just switch in to them.A little bit, yeah. There were hushed whispers about Dugtrio being banworthy, and now they're coming to light. I understand why it's happening, but I feel that it's more so the direction that Smogon has brought their Pokémon metagame more than anything else...
As for OU, I'm neutral on banning it. Which means my AAA stance is that it can still be handled alright. It isn't exactly difficult to put hazards up and then punish the resulting defog with Defiant/Competitive...
So was your Tentacruel Sheer Force?http://replay.pokemonshowdown.com/gen7almostanyabilitysuspecttest-529065941 - I know I'm demonstrating this with a jynx, but it applies to really any strong special attacker; this replay shows how I was able to find the right opportunity to get Dugtrio in to trap Magearna and easily win with a psychic terrain pokemon once the special wall was gone.
Eh, Idk man, that's a sketchy check. For one Hoopa actually has a pretty hard time 2HKOing after protect (8 Atk Hoopa-Unbound Gunk Shot vs. 248 HP / 252+ Def Tapu Fini: 170-202 (49.5 - 58.8%)) and on top of that hitting two gunk shot and dodging two burn isn't a particularly easy task (0.8*0.7*0.8*0.7 ~= 31%).Actually that's a pretty cool set, I think gunk shot could be used with that set too, since it 2hkoes fini regardless of investment, making hoopa a decent check to Poison Heal fini(if it doesn't get burned that is).
Those look like pretty good sets in general, a couple housekeeping tips.I also have a Hoopa-U in my team, but as a Quick Feet boosted Special Sweeper. What do you think about that Hoopa variant?
Hoopa-Unbound @ Flame Orb
Ability: Quick Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hyperspace Hole
- Dark Pulse
- Thunderbolt / Focus Miss
My AAA favourite is this Kommo-o set, which abuses the Belly Drum/Sitrus Berry/Unburden combo to get +6 attack and +2 speed after just one setup move to sweep the opposing team away if they lack a scarfed/priority check.
Kommo-o @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Belly Drum
- Earthquake
- Brick Break
Outtards In is gone to I guess 13 Def Sashed Chansey with Counter rulesIIRC, Pheromosa was never allowed in the OM as it was banned in the beta phase of AAA, so having it in ban history doesn't make sense. No matter, it's listed under bans. I'd like to move on from the topic.
So, with Innards Out and Fluffy now gone from the meta, how is the current status of stall? I'd welcome both theoretical and practical (example) discussion about it. Is there something else that makes it overly powerful for a balanced meta? What about Poison Heal?