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Recent content by Cazenovia

  1. Cazenovia

    yk i dont care right?

    yk i dont care right?
  2. Cazenovia

    sending 50 euros to the last person to reply to this thread

    Someone could always move it back out of that forum, therefore it is impossible to confirm that you would be the last poster in that scenario.
  3. Cazenovia

    sending 50 euros to the last person to reply to this thread

    unfortunately it is impossible to confirm who will be the last to reply
  4. Cazenovia

    sending 50 euros to the last person to reply to this thread

    i'll really do it
  5. Cazenovia

    Not A Bug Sleep Talk can call Rest

    This is not a bug - Sleep Talk can call Rest in-game.
  6. Cazenovia

    Done Incorrect Psychic Noise messages

    What type of bug are you reporting? Mechanics What is the bug? When a Pokemon is blocked from using a healing move because Psychic Noise was used on it the same turn, the message that displays states that the Pokemon "can't use Recover because of Heal Block!", despite the move being blocked...
  7. Cazenovia

    Not A Bug Fur Coat reduces the damage taken by Psyshock

    I'm unable to replicate this at all - in my testing in both USUM and SV, I found that Fur Coat does reduce the damage taken by Sacred Sword and Psyshock. USUM Footage | Fur Coat Persian takes 192, Technician Persian is OHKO'd, which matches with the following ranges from the calc: 0 SpA Keldeo...
  8. Cazenovia

    Mechanics Gen 4 Rage glitch

    What type of bug are you reporting? Mechanics What is the bug? The infamous Gen 4 Rage glitch appears to be unimplemented on PS!. Specifically, the following volatile conditions should be removed when a Pokemon uses Rage and then another move, but are not removed: Binding, Curse, Confusion...
  9. Cazenovia

    Not A Bug Max Guard blocks Z-Moves and CFZ-Moves

    CFZ moves bypass Protect and do not have any reduction to their damage if protected. The interaction between CFZs and Max Guard is undefined behavior since the two have never existed in the same game together, though Max Moves also bypass protect normally with the same reduction as Z-moves and...
  10. Cazenovia

    Client Illusion + Mega Evolution

    The testing replay was not saved, but I can confirm that the error does occur when the mega is KO'd while still Illusioned here. This is how the mechanic works on cartridge and is not a bug.
  11. Cazenovia

    Client 5 moves in hackmons

    A similar thing occurs regarding the client changing items in the tooltip to match the associated Z-Crystal of a CFZ, as seen here.
  12. Cazenovia

    Mechanics [Gen 4] Flinch while U-turning into a Pokemon with King's Rock

    What type of bug are you reporting? Mechanics What is the bug? Last week, my friend Etchy posted a video on his Twitter showing that in Gen 4, U-Turning into a Pokemon holding a King's Rock can cause the opposing Pokemon to flinch, even if the Pokemon using U-Turn does not have any flinching...
  13. Cazenovia

    Mechanics Duplicate moves and PP behavior in Gen 1

    In Gen 1, Gen 2, and Gen 3, double moves result in both moves being treated essentially as different moves - once you run out of PP for one move, you can use the second move until that move runs out of PP, after which trying to use either of the two moves will result in the no PP message. In...
  14. Cazenovia

    All Gens Past Gens Research Thread

    Yesterday, my friend Etchy posted a video on his Twitter showing U-Turn causing a flinch when a Pokemon with the item King's Rock is switched in (as an aside, follow him if you're interested in research into old gens, his YouTube channel is amazing). This seems to line up with the research...
  15. Cazenovia

    Not A Bug Dancer doesn't cure status

    I can confirm that Dancer activating will not wake Oricorio up in Gen 7 or in Gen 9.
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