Recent content by Dawn's Piplup

  1. Dawn's Piplup

    Project Metagame Workshop

    this was a gen 7 metagame: https://www.smogon.com/forums/threads/mergemons.3591780/ other than that because you're using natdex, this would not be approved. You could try doing something based on Paldea dex.
  2. Dawn's Piplup

    Project Metagame Workshop

    yea paradox mons in general seem busted in this. For Steel though, Drought is only halving Fire, and Drizzle halves Fairy, Ice, and Rock. (On average, weather effects have like two types nerfed - they require a little type chart math to figure out tho). So for Steel type effects, Ground and...
  3. Dawn's Piplup

    Project Metagame Workshop

    not sure if something like this exists and how much of a pet-mod territory it falls under, but wanted to share it. TERAFORMED Premise Did you ever go like "Man, I wish there was a field effect boosting this or that type of move"? Well, that's exactly what this metagame aims to do. In...
  4. Dawn's Piplup

    Project Metagame Workshop

    had different versions of this meta pitched in the workshop at different times, so might just post this one as well, given the popularity of ideas with the "loop-team mechanic". Basic idea is the following: How do we make a budget rotation format out of singles in the simplest and least broken...
  5. Dawn's Piplup

    Project Metagame Workshop

    yea, I don't have a good answer. Status moves in general seem to be an obstruction. this old XY meta has a similar idea: https://www.smogon.com/forums/threads/coveragemons.3516193/
  6. Dawn's Piplup

    Project Metagame Workshop

    I'm going to repeat part of the above reply here. This seems highly restrictive as you're taking away status moves and have only one move. The idea also does seem like a partial mash between fortemons and revelation, except for the one move part. Not sure how this improves it but maybe have...
  7. Dawn's Piplup

    Announcement let's talk: april's abuse of power in oms

    umm not to be a conspiracy theorist but.... gz
  8. Dawn's Piplup

    Project Metagame Workshop

    Yes, to first question. For second q, it's in one go. So if the opponent knows Leech Seed and Ice Beam, Flamethrower will steal both of them at once but it activates at the end of turn, so the opponent will still be able to use either move during the turn the moves are stolen. I think it might...
  9. Dawn's Piplup

    Project Metagame Workshop

    this is WIP and can't submit this right now, if anyone wants to take it (DM me first) or has suggestions for improving the idea, I'm all yours. EFFECTOMAGNETISM We all know what it means for a pokemon to take a super-effective hit, but what if we explored the idea of one move to be...
  10. Dawn's Piplup

    Project OM of the Month - Nominations Archive

    battlefields, fortemons, full potential
  11. Dawn's Piplup

    Project Metagame Workshop

    Harvest would recover the last used berry. Then that would be replaced by whichever item is next in user's shuffling cycle, if the turn number is even (could be the same item). So the mechanics of the meta comes into play after other end-of-turn things happen.
  12. Dawn's Piplup

    Project Metagame Workshop

    yet another item meta! This was submitted a while back, putting it out here to gauge interest and for potential suggestions (kinda the reverse order, sorry) Anyways, it is a hybrid OM between two forgotten ones: Gen 6's Recyclables and Gen 7's Dual Wielding. - INFINITE INVENTORY - source A...
  13. Dawn's Piplup

    Other Metagame of the Month - Nomination Stage

    BnB, Battlefields, Fortemons
  14. Dawn's Piplup

    Metagame Battlefields

    unrelatedly was testing my favorite thing to test in singles and came across this bug: https://replay.pokemonshowdown.com/rom-gen9battlefields-2462058
  15. Dawn's Piplup

    Metagame Battlefields

    Just to add to this, Ion Deluge and Plasma Fists also belong here and we're robbed of them... EDIT: Also Magnetic Flux might have been added there by mistake. Despite targeting user's side, this move is actually not turn based. You Wide Guard, then it's RIP MIR. Feint, Hyperspace Hole and...
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