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Makes sense, although I would still like some sort of restriction for high winrate mons...
In an entirely different matter, lead Gothitelle shouldn't be a thing. There's situations where you are against a Heracross or Chi-Yu in which you are forced to switch out of course, but against anything...
Could something be done regarding the balance of teams? Lately I have been battling against teams where the opponent has four or even five uber tier mons whereas I'm stuck with barely workable ones, and viceversa.
Just right now I battled against someone with Chi-Yu, Calyrex Shadow, Iron...
I agree with him tho. It is true that hazard stacking has gotten far stronger with the latter updates, while hazard removal is becoming relatively rare. Yes, it would make some sets disappear, but the trade-off would be much better and these mons would stand out more from other relatively...
No, it wasn't. The april fools joke was the sprites thing as always. The CAPmons were removed only because they were working out on them and many players liked the addition too.
I wanted to give some suggestions concerning the addition of CAPmons to the tier, but it seems you guys are already doing that, so I will simply post a normal suggestion.
I feel like current Armaldo is too similar to Kabutops at the moment - with Rapid Spin, Stone Edge, Swift Swim, Swords...
I would honestly be delighted by getting specially-based/mixed Centiskorch. Sometimes you can't afford the turn to setup Coil, and Fire Lash is ok, but Overheat/Burn Up hit switch-ins far harder than Fire Lash would and don't require the switch-in to be slower than Centi. It would also open up...
Some suggestions I have spent time tinkering with
- Remove Steely Spirit from Perrserker. Everyone can see an Iron Head coming from a mile away, and while non-effective Iron Head will hit for ok damage against resists, its low speed means that it will be unable to trade for good damage against...
A small correction in that the only mon that can sit on Glalie out of everyone you named is Clefable (and IDK if it currently gets Unaware). Milotic, Toxapex/Pyuku are 3HKO'd by Freeze Dry, while Glalie can easily play around Mirror Coat and Toxic by spamming Substitute. But the moment Glalie...
Some stuff that came up with the update or some random bugs
- There's a chance that non-Roost Lugia generates, which of course makes the mon even more useless
- Water Absorb Seismitoad now has a chance to generate Rain Dance, which is really counter-intuitive
- Glare is a fantastic move - not...
Lugia as a whole is very bad and I don't know what can be done to properly fix it. It needs all the power it gets, but Aeroblast has very low PP which ironically makes it very easy to stall it out. Having such a low level means that Air Slash doesn't hit anything at all and you need to rely on...
Some considerations after the update
Remove Roost from Hawlucha. It's a really frail mon that has no business healing - either because you're balls deep into the sweep, or needed to use a turn to attack and kill whatever threatens you, or needed to setup. You can't stall out electric attacks...
Came here to talk about Mence too. I genuinely don't have a problem with Defog, particularly because the bulky set with HDB and Intimidate is fantastic support. But the chance to roll Outrage in a set like this is worthless, not only does it hit like a wet noddle, it also risks running into...
But why, Farfetch'd is already a joke mon that dies to the faintest breeze, giving it HDB does nothing at all for it. Orb and Leek allowed it to get some cheeky OHKOs on targets it couldn't imagine previously.