Recent content by Endrism

  1. Endrism

    Metagame Linked (OMotM) (Electric Terrain Suspect Test)

    My go-to way to beat the fake out shenanigans, especially vs Rillaboom is Rocky Helmet. Dealing around a quarter of someones health bar because they clicked Fake Out + Grassy Glide is always nice, and from there on makes them so cautious to try it more.
  2. Endrism

    Metagame Linked (OMotM) (Electric Terrain Suspect Test)

    Double-posting but not really, it's been 12 hours, but I wanted to showcase a few attackers I've been loving on ladder. :ogerpon-cornerstone: Ogerpon-Cornerstone (F) @ Cornerstone Mask Ability: Sturdy Tera Type: Rock EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Focus Energy - Ivy...
  3. Endrism

    Metagame Linked (OMotM) (Electric Terrain Suspect Test)

    Ok as a mid-ladder scrub, heres my not as relevant opinion: Assurance is fine, it feels unwallable at times, but so does a lot of the meta. Generally its either priority to kill the Assurance user or sack and switch in a counter to whatever mon is using it. Belly Drum is a non-issue. Taking...
  4. Endrism

    Metagame Linked (OMotM) (Electric Terrain Suspect Test)

    Chlorophyll HAS to go. I've already run into 3 different sun teams on ladder with 0 counterplay. You HAVE to run your own weather to counterplay theirs or a +2 Solar Blade from Lilligant-Hisui OR +2 Venusaur Solar Beam is going to punch a hole through your entire team before you get a chance to...
  5. Endrism

    Metagame Bio Mech Mons

    So I found a bug that almost certainly needs patched, but has resulted in some really funny matches. :alomomola: Alomomola @ protect Ability: Mist Tera Type: Fairy EVs: 252 HP / 4 Atk / 252 Def Relaxed Nature IVs: 0 Spe - Scald - Wish - regenerator - Skill Swap Some people...
  6. Endrism

    Metagame Fortemons

    After around 70 games going as high at 1400, and then back down to 1100, and back up to 1300, I'm gonna throw in some that I think are problem children: :skarmory: :corviknight: Body Press is a problem, and I dont understand those who think it isnt. The problem I'm seeing is a lot of people run...
  7. Endrism

    Metagame Battlefields

    Opinions playing on Day 1/2 from some random dude: Trick Room is stupid, like mega stupid. I get people have problems with Perma screens, but my biggest issue is that you are either running Trick Room, or you are losing. If you do not have a pokemon with Trick Room and you fight a trick room...
  8. Endrism

    Metagame Frantic Fusions | Survey @ Post #484!

    Here's a set I think is really funny and works better than I thought it would: :talonflame: + :clefable: Clefable (Talonflame) @ Choice Band Ability: Magic Guard Tera Type: Fire EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Brave Bird - Upper Hand - U-turn Stats: 78 / 98...
  9. Endrism

    Metagame Views From The Council [ SEE POST 716 ]

    On the topic of Parafusion, it requires you to actually first get the opponent paralyzed without them wiping the floor with you when you try to use Thunder Wave, then it requires you get Jirachi in to click Iron Head, then the opponent can just swap into a steel resist and will eventually break...
  10. Endrism

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    I really don't get the argument of "If Ghold was gone we could run better items on Skeledirge instead of boots" no the hell you wont. Boots is far and beyond the best item on Dirge and it doesn't need leftovers or anything with Slack Off right there. Just because Ghold is gone won't make hazards...
  11. Endrism

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    With all the new toy syndrome and the ban talk flying everywhere, I found a pokemon with a very good niche in the tier as a stat dropping, status spreading, SpDef pivot in everyones favorite doubles hellraiser: :ss/incineroar: Incineroar @ Heavy-Duty Boots Ability: Intimidate Tera Type...
  12. Endrism

    Metagame Views From The Council [ SEE POST 716 ]

    If the Kokoloko method happens, which Im not all for, but whatever, here are my opinions on who should go: :kyurem: Baxclibur 2 + a bonkers Specs set :volcarona: Volcarona :enamorus: brain-dead strat that becomes overwhelming at +2, and very hard to deal with at +1. :roaring-moon: Still just as...
  13. Endrism

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    I've been personally running a lot of Alomomola + Great Tusk, so I don't really notice Gambit much.
  14. Endrism

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    It hasn't even been that long, a few days even and somehow the meta has completely changed. At first we all thought there was like 3 completely broken things and everyones 3 were different and suddenly it feels... oddly balanced? Like it feels like some stuff is busted, but at the same time they...
  15. Endrism

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    Gonna just dump all my opinions on the meta despite nobody asking: :deoxys-speed: People who think Deoxys isn't busted don't understand the power of Life Orb Psycho Boost. Hazards Deoxys is good and all, but offensive 4 Attacks mixed is where it's at. Psycho Boost, BoltBeam, and Superpower is...
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