Recent content by espeonguy

  1. VGC Divine Winds

    With the current VGC format allowing certain legends into the mix, which means now teams don't just have to build against MKhang. From my play tests, the most common Legends I see brought are MRayquaza, PDon and Xerneas. The difficult part is that while MRay and Xerneas are fairly easy to build...
  2. VGC Toast To The Gods

    Thank you, I appreciate the input. I see many of your points. So let's discuss them: 1:I wanted protect SO bad on Ho-Oh, but unfortunately he suffers from 4 move syndrome. I really like him with Iron Head, but the only two moves I see fit for removal are Brave Bird or Iron Head. Not sure which...
  3. VGC Toast To The Gods

    I don't know where or how to find the ones people usually use on here with the sprites. Is nobody gonna give me actual input or just critique errors?
  4. VGC Toast To The Gods

    Yeah that was a mistake haha. Any actual input though?
  5. VGC Toast To The Gods

    On a side note, just realized this is the wrong forum. Can a mod help me move this please?
  6. VGC Toast To The Gods

    With the current VGC format allowing certain legends into the mix, which means now teams don't just have to build against MKhang. From my play tests, the most common Legends I see brought are MRayquaza, PDon and Xerneas. The difficult part is that while MRay and Xerneas are fairly easy to build...
  7. Shake The Formula Already

    Hi there, this threat is not just about future generations of Pokemon, it's also for nitpicks you may currently have. Essentially, I want to get a consensus in this forum and seen what the "ideal" pokemon experience is, therefore creating the "perfect" Pokemon game. Here goes. Post Game Post...
  8. VGC Output - 150 PERCENT(A VGC Team)

    Hey there guys. I've had a long hiatus from Smogon, as I am preparing myself for the VGC season upcoming. Singles is fun and all, but I've been having fun with the refreshing doubles meta that has been established. (But damn, do I hate seeing Mega Khangaskan every other team). The team I'm gonna...
  9. np: ORAS OU Suspect Process, Round 5 - Run The Jewels

    I'm honestly a little bit disappointed in the Mega Sableye suspect. To me, what I'm hearing is that everyone is so reliant on entry hazards that they can't win without them. Using my Sableye was refreshing because I didn't have to bring my own hazards, I could just punish those who did. This...
  10. XY OU Team Swan Song

    Thank you a lot. When building a team it's so hard to consider everything, that's why I love these rmts! I'll be playtesting these additions asap. The only one I'm thinking might not be as effective is removing Rotom. Setup sweepers hate to try to set up on it. On second thought, though, scald...
  11. XY OU Team Swan Song

    Ok, disregarding the team title, I wanted to build a team revolving around one of my favorite VoltTurn using duo, Rotom-W and Scizor. The two carry a great deal of coverage between the two alone, so the team almost built itself. Sorry for the lack of a better sprite for Gardevoir and...
  12. ORAS OU Pivot Power

    Thank you for the ideas! I was trying hard to squeeze Stealth Rock in there; Heatran would be perfect for that. I have to agree with Knock Off; It definitely scares the foe from switching and losing their precious items. Good call on Starmie, too: Most of the things that Ice Beam would hit are...
  13. ORAS OU Pivot Power

    For this team, I wanted to have a mostly-offensive approach without any real tank pokemon, and instead keep it fast with pivots. I started the team with Breloom as a lead, using the classic Spore move first turn to gain an immense advantage. This is the whole team. Breloom @ Focus Sash Ability...
  14. ORAS OU Mega Charizard X team

    Try replacing Landorus for a phasing Skarmory set. Skarmory Leftovers Sturdy Impish(252 HP/16 Def/244 DiD) -Roar -Stealth Rock -Roost -Brave Bird This takes away one of your 4 ice weaknesses for a neutral instead. The fire weakness is covered by charizard and latias.
  15. XY OU Team Dismantling

    Given these changes, the team works well together? In play tests it holds its own before these edits; I'll be sure to see how this changes it.
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