Recent content by Greyfeld

  1. Having a hard time countering Giratina

    So, I've been thinking about this for a while, and my brain is starting to hurt from the stress, so I present the problem to you. Here's the deal... Giratina-O is a great all-rounder pokemon, between stats, move pool, and even typing. And of course, it's gotten more popular as of late as a...
  2. VGC Jail Break team

    I think you completely missed the point of the Mismagius lead. Trick Room is run alongside Imprison, so I can lock out Trick Room teams, not so I can use it myself. I don't think Giratina would work as a substitute to Lugia, since it retains the same weakness to Shadow Force, and also has a 2x...
  3. VGC Jail Break team

    48 hour bump
  4. VGC Jail Break team

    Ok, so the name might not be the best, but I couldn't come up with anything particularly witty. I just thought "imprison + explosion = jail break?" so don't give me too much crap over it :P Anywho, this team is, as the title states, for the VGC. Thus, 4-man team, level 50, yadda yadda. So...
  5. VGC

    I'm considering dropping Tangrowth for Dialga, because I'll still carry a water/lightning resistance, and I'll remain ice neutral, which means a fitting counter to Kyogre.
  6. Breaking Down the VGC Metagame MK. II

    lol that's interesting, because i recently came up with this combo myself without knowing about its popularity... sans the scarf.
  7. Breaking Down the VGC Metagame MK. II

    Still looking for more lead info. /bump
  8. Team of 4 (double battle) for a competition

    You should consider doing some VGC research before you outright doubt the power of a consistent winning team. In the tournament board, I have a thread called "Breaking Down the VGC Metagame MK. II" that gives some info on common lead pairs. "Breaking Down the VGC Metagame" is a thread I...
  9. VGC

    So, after doing a bit of research, I'm trying to piece together a decent team for VGC. So, after doing a bit of testing, this is the team I'm working with right now, and the comments I have about it: Cresselia @ Light Clay Levitate Relaxed 252 HP/128 Def/128 Sp.Def -Trick Room -Light Screen...
  10. Breaking Down the VGC Metagame

    Still looking for more input, so here's a bump.
  11. Breaking Down the VGC Metagame MK. II

    lol not an issue. just make sure you correct me if I misunderstand your description and write something different than you intended. Or I missed something important.
  12. Breaking Down the VGC Metagame MK. II

    Much appreciated. For the record, I hope nobody is offended, but I'm taking liberty in doing a bit of rewording with some of these descriptions, to try to keep them concise and easy to understand even for newbies.
  13. Breaking Down the VGC Metagame MK. II

    Darkwatch, do you think you could elaborate a little bit more on the nape/palkia setup? I'd like info on how you would most likely see the lead start off in the first 1-2 rounds, and what the opponent should especially look out for when facing them.
  14. Breaking Down the VGC Metagame

    Actually, I originally made this thread for my own personal research, because I planned on making a VGC team based on the info I found for the top VGC teams. Afterall, I'm horrible when it comes to seeing the potential for combinations and off-the-beaten-path strategies. However, I'm fantastic...
  15. Breaking Down the VGC Metagame MK. II

    Some have you have really given me a lot of info in my other "Breaking down the VGC Metagame" thread, and it's helping me immensely. But now I would like to focus on another part of the metagame. I would like to take a look at leads. I think most people would agree that the leads on any team...
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