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Recent content by Hydrametr0nice

  1. Hydrametr0nice

    Not A Bug Psychic Terrain blocks Prankster priority

    Whimsicott has Prankster, so all its status moves have +1 priority and are blocked by Psychic Terrain. Not a bug.
  2. Hydrametr0nice

    Not A Bug Psychic Terrain blocks Prankster priority

    Post the replay please!
  3. Hydrametr0nice

    All Gens Past Gens Research Thread

    I don't know why I didn't ask about Gen 3 (I probably assumed it was the same as Gen 4). But the interaction might be different, since Pursuit only activates on the selected target. So there could be different interactions depending on which target is selected by the second move (including a...
  4. Hydrametr0nice

    Mechanics Duplicate moves and PP behavior in Gen 1

    Two questions: In Gens 2 and 3, if you select the second slot of a copied move while the first slot still has PP, from which slot will the PP be deducted? In Gens 2 and 3, if you have two slots with Mimic and you use the second slot, which slot will be replaced? I want to solve multiple Gen 1...
  5. Hydrametr0nice

    Proposal Remove the Pomeg Glitch from Official Formats

    I don't know if there is a standard convention for out-of-battle glitches, but since the Hall of Origin Arceus is allowed by a rule named "Full Arceus Clause", sure! The activity in this thread has completely died down and, to avoid staying here for all eternity, I implemented a pull request...
  6. Hydrametr0nice

    Duplicate Bug Report - Mechanics

    Duplicate https://www.smogon.com/forums/threads/shed-tail-and-leech-seed.3738953/
  7. Hydrametr0nice

    Not A Bug Baton Pass is Banned in Nat Dex Monotype

    Baton Pass is banned in National Dex Monotype.
  8. Hydrametr0nice

    Approved Make Activating Sleep Clause in Nintendo Cup 1997 force forfeit

    Question, just to clarify the wording: would the player automatically lose, or would they manually forfeit/leave the battle under "house rules"?
  9. Hydrametr0nice

    Approved Prevent the screen from sleeping when watching replays on mobile

    Yes, please, at least when it is not paused! I'll approve this.
  10. Hydrametr0nice

    All Gens Past Gens Research Thread

    DaWoblefet gave me an idea to confirm that our implementation of Aromatherapy and Heal Bell in Gen 6+ is incorrect. I tested this in SM, and Electrify + Aromatherapy should trigger an ally’s Volt Absorb, healing the Pokémon but not curing its status. Gen 5 is unknown territory. If anyone has...
  11. Hydrametr0nice

    Forum Suggestions and Improvements

    I don't know if this is already possible. If so, please let me know. A lot of the time, I want to quote parts of posts from threads that can no longer be replied to, so we have to create the quote header manually by copying the post number, username and member ID. [ICODE]
  12. Hydrametr0nice

    Mechanics Duplicate moves and PP behavior in Gen 1

    https://github.com/smogon/pokemon-showdown/pull/11775 This fix doesn't allow the player to choose which slot to deduct PP from (that would require a relatively large refactor), but it does allow PP to be drained from multiple move slots in Gens 2 and 3 (Gen 1 was already fixed).
  13. Hydrametr0nice

    Mechanics [Nintendo Cup '97] Struggle is never usable

    There is already a pull request (code submission) to handle custom PP Ups, but its review has stagnated. I'll try to revive it. As for trapping moves, that's a tiering issue and isn't relevant until PP Ups are implemented, so I'd ask you to not discuss it here just to avoid cluttering the...
  14. Hydrametr0nice

    All Gens Past Gens Research Thread

    I thought this might be the case, since the damage is calculated separately, including the spread damage multiplier. I'll update my existing PR. Thanks! Edit: the PR in question, already implemented it! https://github.com/smogon/pokemon-showdown/pull/11180
  15. Hydrametr0nice

    All Gens Past Gens Research Thread

    Question for Gen 4 only: In a doubles battle, if a Pokémon uses a spread move and the move is going to miss the slowest target, what happens first? The fastest target takes damage The miss message for the slowest target appears
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