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Is there any way to get showdown to ignore the IV calculations when choosing a Hidden Power Type? For example if I choose Hidden Power Bug, I want all six IVs to stay at 31 and ignore the calculation code.
I tried editing the function "getHiddenPower" in sim/dex.ts, but this didn't seem to do...
Hi, i'm trying to create my own Pokemon Showdown server so I can create a battle simulator that has a meta that is the same as an online pokemon game I play.
I'm new to editing the Showdown source code, but I've been working with Node.js and javascript for years. I thought i'd start off simple...