Recent content by MetaSkipper

  1. Metagame SV OU Metagame Discussion v4

    Maybe it's the hours I play at or my middling ranking, but I feel like I'm seeing a disproportionate number of Scarf Dragapults running around. Have people become so addicted to speed they're now scarfing their Dragapults? Is the Dragon Dance Roaring Moon threat too great? Is this actually a...
  2. Metagame SV OU Metagame Discussion v4

    Do you think people would still manually set weather? Those payoffs are still huge, and it's not like Tyranitar or Hippowdon are meta staples to turn it off. I guess Slowing-G and Ninetales-A are relatively common, though.
  3. Metagame SV OU Metagame Discussion v4

    Y'all are thinking too small. Clearly this means we're getting a suspect on the Archaludon-Pelipper combo.
  4. Metagame SV OU Metagame Discussion v4

    With Gholdengo dropping from top three usage with 18.28% usage to... checks notes top four usage at 17.71%, I guess people are more willing to use defog for hazard control.
  5. Metagame SV OU Metagame Discussion v4

    Night Shade as a response to special walls is an intriguing adaptation, as well as not needing any SpA investment. Might have to try that one. Does the Malignant Chain damage hold up with no SpA investment? If you're fishing for toxic procs, I feel like Toxic is just more reliable outside of...
  6. Metagame SV OU Metagame Discussion v4

    I've been using a middle-way pivot set with Slither Wing on a non-sun team as a Great Tusk and Kingambit check (and a check to a lot of common physical threats in general). 172 HP/252+ Atk/84 Spe has been a good mix for both punch for First Impressions and Low Kicks but still having enough...
  7. Metagame SV OU Metagame Discussion v4

    Back in pre-DLC days, I used to run a defensive Slither Wing set since it's a great Kingambit answer and good Tusk check. I was worried there were too many Psychic, Fairy, and Flying Pokemon running around these days to use it, but I wanna give this set a shot. Gotta run weight calcs again to...
  8. Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    One the one hand Groundbros, we have gone from eight Ground types to six. On the other hand, we now have two in top ten and three in top eleven.
  9. Project SV OU: The Next Best Thing (Week 11: Iron Moth) (Votings Open)

    Agility Sweeper :Petaya Berry: Next Week: :Dragapult: Figured I'd report a little on how my testing with my set went, now that most(?) of the votes are in.
  10. Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    Did somebody make a YouTube video hyping up Regidrago? Feel like I'm seeing it more and more recently.
  11. Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    I went to look at Wigglytuff's movepool and stats to theory some fun stuff. That is a glacial speed stat. Slower than Kingambit and Ursaluna. Unironic Quick Claw user. Which is a shame, because it does have quite a few interesting options in its movepool. Fairy, Ice, Electric moves; Stealth...
  12. Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    Yeah, instead of getting a boost from having dead teammates, you'll get it for having the sun up or a specific held item. So at least it's more restrictive... I think.
  13. Project SV OU: The Next Best Thing (Week 11: Iron Moth) (Votings Open)

    Anti-Status Substitute (aka I hate Garganacl immensely) Zapdos @ Leftovers Ability: Pressure Tera Type: Ground/Water EVs: 120 HP / 236 Def / 152 Spe Timid Nature IVs: 0 Atk - Substitute - Thunderbolt - Hurricane - Tera Blast/Roost Because of Zapdos' of good bulk and resilient defensive typing...
  14. Project SV OU: The Next Best Thing (Week 11: Iron Moth) (Votings Open)

    Week 6 Vote: Miracle Seed + Grass Knot :Miracle Seed: Next Week Vote: :Zapdos:
  15. Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    Jeez, if 1600-1700 isn't even high ladder, then I'm down in the trenches around 1300-1400. I suspect having a defensive core where both are weak to Ground is a problem with lots of Earthquake and Earth Power running around. Your team compensates for this with Grassy Terrain, but maybe that's...
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