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I’ve been trying this team out and the offensive nature of it makes it a lot of fun. I play rain a lot and using Beartic as a Kyurem switch in and Dragonite/grass breaker is a great concept. Interestingly my two highest ladder peaks this gen have also been a rain team with one unranked mon...
It’s never been dead. That’s just the narrative Big Stall™ wants to push. Those of us that see through the smoke screen have noticed abundant stall RMTs have peaked #1 in every iteration of this gen’s metagame. They’ve even infiltrated the VR council to sandbag Blissey’s viability to make stall...
Here’s a set I cooked up for glim ribombee and sash Sam:
Deoxys-Speed @ Rocky Helmet
Ability: Pressure
Tera Type: Ghost
EVs: 252 Atk / 252 Spe / 4 Hp
Naughty Nature
- Taunt
- Psycho Boost
- Superpower
- Stealth Rock
You have the fast taunt for glim and ribombee and superpower into...
Blissey in B- looks out of place to me so I’d like to nom it to B.
My understanding is that Blissey is (essentially) mandatory on stall, and stall seems at least as good as rain and sand as a playstyle (Pelipper, Barra, Ttar, exca are all B rank).
Admittedly stall isn’t an amazing playstyle...
I’ve been unsuccessful at getting specs Val to work myself so I’m excited to test this team out, congrats on the peak.
Have you considered expert belt on zama? I guess the neutral close combats would be weaker but ice/dark/steel seems like good super effective coverage
Roaring Moon and Val resist sucker punch while Boulder takes it to the face. I’m sure there’s a few more reasons, but it’s tough to be a frail offensive mon in this meta if you don’t resist sucker punch.
As much as I hate sucker punch 50/50s and the fact that you can mindlessly add gambit to...
I don’t mean to nitpick or take this out of context because I know you provided many reasons why you find Volc broken aside from what I quoted but I’m genuinely curious whether or not this specific quote is a valid argument.
Taking the quoted portion alone, isn’t it basically the reverse...
I’ve noticed you’ve brought up GF’s win rate often in your recent posts and I’d like to expand upon on how you could present this argument to make it more convincing to users like myself and others.
Tbh, I’m not sure how to interpret win rate in the context of something being broken.
It makes...
Not to single you out since I’ve seen similar takes often, but banning something to “ease teambuilding” has never made sense to me.
For example, we banned Arch so one might think teambuilding got easier since you don’t need to account for rain as much, except the lack of Arch/rain made waterpon...