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  • Forget my last message, sorry. I thought you missed it. By the way, Emily's VM cleared things up because OHKO moves' accuracy are determined by a formula rather than evasion and accuracy.
    Here's something that just happened a few weeks ago: I was up against a Dewgong that had Rest/Sleep Talk/Sheer Cold/Horn Drill (Careful, with Salac Berry). I had the Leech Seed/Toxic/Double Team/Rain Dance Ludicolo with me, hoping to stall it out. I was at +6 evasion, and after Dewgong used Sleep Talk, it chose Sheer Cold and it hit. What the F. A bit haxxy, if you ask me. -- from PlatinumDude

    BTW I did some conversation stalking :p
    I think OHKO moves always has 30% accuracy, no matter what evasion the target has.
    At least that's what somebody said to me.
    Oh OK ^^

    BTW, me and my mom will go to a mall, doing some shopping, or eating :p
    I'll talk to ya later.
    And try to convert those numbers into hex, if you can...without using that scientific calculator from the computer ;)
    Here's something that just happened a few weeks ago: I was up against a Dewgong that had Rest/Sleep Talk/Sheer Cold/Horn Drill (Careful, with Salac Berry). I had the Leech Seed/Toxic/Double Team/Rain Dance Ludicolo with me, hoping to stall it out. I was at +6 evasion, and after Dewgong used Sleep Talk, it chose Sheer Cold and it hit. What the F. A bit haxxy, if you ask me.
    true. GF only cared about FR/LG and DPPt more as they gave it more time. im still going to try for emerald, and i hope i can do it right, since i just asked someone to teach me how, with an emulator standing by, they say its very easy.
    *LOL* ^^

    xD

    BTW, try converting that 479349 into hex, if you can.
    Or do I have to give you a lower number?
    Thanks. And the other 2% is from poor battling skills, but that rarely happens. Don't you hate it when status and critical hits get you at the wrong time?
    Uh no...
    OK I'll just be specific, lest I'll get frustrated :p

    3/16 has a remainder of 3
    8/16 has a remainder of 8
    11/16 has a remainder of 11
    6/16 has a remainder of 6

    Pretty obvious...
    Any number less than 16 is already the remainder if you divide them by 16.
    BTW, try to understand more about it ;)
    lol, so until then. Hg/ss still rules. until we get to adjust for black and white. have you? im still taking a trip down memory "emerald" lane, to rng emerald legendaries.
    I might get it from my aunt and uncle. What do you think of the new English names that have been on Bulbapedia recently?
    *LOL*
    It's already obvious that any number less than 16, when divided by 16, is always zero.
    And its remainder is the same number.

    In converting hex into decimal, you can also stop if you get a quotient that's less than 16.
    k lol. i hope we can trade again sometime soon. my hg ss lacks so much mons, and black and white is up with the craze. :|
    Hopefully you've read my last VM after I've edited that single typo error I've made in that last VM.
    Try to refresh if possible.
    oh lol, please use my soulsilver its on my about me tab. and thanks for understanding.
    We do use the standard decimal format, and you already know it's by grouping things by 10.
    In hex, the grouping is in 16, instead of 10.

    For the letters, there's no single character for numbers 10 and higher, so letters are used instead.
    A=10, B=11, C=12, D=13, E=14, and F=15.

    Just like in decimal, we use numbers 0-9.
    In binary, we use 0-1 (Binary is base 2)
    In hex, we use 0-15 (The numbers 10-15 aren't single characters, so we use the first six letters to substitute the numbers 10-15)

    Another example, to convince you a bit...
    Convert 83947 to hex:
    83947/16 = 5246 r.11
    5246/16 = 327 r.14
    327/16 = 20 r.7
    20/16 = 1 r.4
    1/16 = 0 r.1

    Rearrange the remainders, and you'll get 1-4-7-14-11. Substitute 14 & 11 with E & B, respectively...
    And you'll have 147EB as the hex for 83947.
    Eeehh...hehehh... ;p
    I did some converation stalking a bit...

    BTW, hexadecimal is just a bit like decimal...
    Except that the Decimal is on base 10, while hexadecimal is base 16.
    My own way of converting Decimal to Hex is sort of like this:

    975/16 = 60, remainder 15
    60/16 = 3, remainder 12
    3/16 = 0, remainder 3 (stop if you get a zero as the quotient)
    Rearrange the remainders in reverse order...
    So, 975 = 3CF as the hex equivalent

    Another example: convert 7371 to hex
    7371/16 = 460, remainder 11
    460/16 = 28, remainder 12
    28/16 = 1, remainder 12
    1/16 = 0, remainder 1
    So 7371 = 1CCB

    Hope that helps :]
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