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The biggest problem for Zam is it can only get the assured kill once. But even then it's conditional: the target can't both have 100% HP and have priority, or zam is dead.
It outspeeds and 2HKOs a wide variety of pokemon, that's pretty good. But that's not enough to make A rank.
You have a 50/50 of hitting them instead of yourself. Offensive pokemon that can deal significant damage 50/50 between "I broke their face" and "Owww why did I hurt myself so much?"
By all means, if the best answer you have available to you is trying to beat the crap out of them, go for it, but...
How could he demonstrate skill or lack thereof when every member of that team bar Sableye had a moveset of Twave/Sub/Swagger/Foul Play? And the only reason Sableye didn't have the full set is he can't have Twave and Prankster at the same time. The only point of 'skill' that could possibly be...
He reached reqs on the suspect ladder while using the absolute worst version of the team, which is a full 6 swagplay mons. (His team was Liepard, Purrloin, Murkrow, Thundy I, Klefki, Sableye)
Unsure about the OU ladder reqs.
Chunking half its HP when it's running a full defense set is pretty much shitting on him, the only way it could be shitting harder is if base Pinsir could actually score the assured 2HKO on Rotom without needing help from hazards.
And as long as we're talking about it, +2 Earthquake is a 75%...
It's that guy again.
Can't think of a better illustration of how anticompetitive prankster swagger is though.
The sad part is it's gonna work because trying to fight through it without an infiltrator mon is an exercise in extreme frustration. Trying to stall out swagger PP doesn't work when...
Of these, Talon, Gyarados, Zapdos, Moltres and Volcarona will not appreciate Stealth Rock being on the field.
Revenge killers are being discounted because they are largely universal and can be taken advantage of depending on which mon you are using and which mon you are targeting, it takes a...
Watched a replay of a solo mon team. The mon was Unaware Clefable with the moveset Cosmic Power/Work Up/Rest/Metronome. Shenanigans were attempted but Metronome called up Skill Swap and Psych Up on consecutive turns, derailing the boosting shenanigans.
He can fake a scarf set because you have to respect the scarf set. If you guess wrong there, you lose your mon. And the fact that there can be multiple ways to guess wrong doesn't help.