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Life Orb Dragonite
:sm/Dragonite:
Dragonite @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Dual Wingbeat
- Extreme Speed
This set uses the extra oomph from life orb to grab more kos at +1, with jolly being used to...
CB Focus Punch Weavile
:sm/weavile:
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Triple Axel
- Knock Off
- Focus Punch
- Ice Shard
Focus Punch Banded Weavile uses the absurd power of Focus Punch+the many switches it forces to deal high damage to steel...
Chain Chomp
:SM/Garchomp:
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock/Surf
- Earthquake
- Fire Blast
- Draco Meteor
Pretty obvious idea, use chomp's good neutral coverage, the high base power of it's special moves, and LO to deal out good...
Same reason as in gen 8, heavy duty boots removing hazard
I'm kind of curious as to why poison over steel since they do the same thing, but steel also gives you stuff like a rocks resist. Is there a reason for poison in particular here I'm not seeing?
Protosynthesis is activated by sun, not by electric terrain.
On a separate note, CB Gallade has been fun to mess around with thanks to sharpness making it a nuke