Recent content by Runite

  1. The Counter Game

    You aren't supposed to use "filler", so I'm just going to treat "filler" as a blank moveslot. Or Scratch or something. Wobbufett@Lum Berry - Counter - Mirror Coat - Encore - Tickle
  2. The Counter Game

    Metagross@Salac Berry Agility Meteor Mash Earthquake Explosion Come in, Agility, pound it out with MM, pray Salac activates if Cresselia fights back, then sweep if possible when Cressy switches/faints.
  3. The Counter Game

    Swellow@Focus Sash Aerial Ace Endeavor HP Fighting Quick Attack Comes in on anything, OHKOs with AA, Endeavors the switch-in, then it's a prediction game. Do you Quick Attack to kill off another one, or Endeavor again in case they EXPECT Quick Attack and switch out again? The counter should...
  4. The Counter Game

    Celebi@Leftovers Heal Bell Substitute Leech Seed Baton Pass Come in, set up a Sub, Heal Bell if you're poisoned, Leech it, predict a switch and Baton Pass to a counter. This Celebi is going to get completely skull-juggled by the next PKMN XD
  5. The Counter Game

    Blissey@Leftovers Calm Mind Ice Beam Softboiled Thunder Wave Comes in on anything, CMs in your face, finishes with Ice Beam. If you switch to stop the CMs, consider yourself countered.
  6. (War Story) Once upon a time in a land called Shoddy …

    Can you put the "approved by" tag at the end next time? It kind of gives away the fact that you're somehow going to win.
  7. Game breaking?

    As for Taunt beating Heal Block...yeah, OK, in a lot of ways it does. But Heal Block lasts longer, doesn't require that you be faster than the opponent, and some PKMN that can't learn Taunt can learn Heal Block.
  8. Game breaking?

    Best of all, you can't really counter-pick for Trick Room. You can, if you think your opponent is running a Sun or Rain team, counter-pick by throwing in some weather modifiers. Even if you're wrong, you built it to be a solid team, so you can still win just on merit. But even if you think...
  9. The Counter Game

    Empoleon@Leftovers Substitute Ice Beam Surf Stealth Rock Come in on anything, Sub up just for sport, set up Rocks and start tossing Ice Beam.
  10. The Counter Game

    I suppose I could just post an HP Fire Magnezone set, but that would get real boring real fast. Nidoking@Choice Scarf Brick Break Earthquake Shadow Claw Avalanche Comes in on anything, Brick Break if you've used Magnet Rise, Earthquake otherwise. For countering Choice PKMN, are we supposed to...
  11. The Counter Game

    Lanturn@Leftovers Timid Thunder Wave HP Grass Thunderbolt Ice Beam Comes in on anything, paralyzes, then starts throwing HP Grass. Barring insane parahax or criticals, HP Grass will outdamage the other Lanturn to the point of winning.
  12. Some underrated movesets

    I really hate using no-attack PKMN. I constantly have to switch them out because counters come in, so they either survive 'til lategame where they help my opponent set up sweeps or I sack it and waste a PKMN.
  13. My first Warstory

    Also, posting a complete log with one sentence after each turn is NOT a Warstory. "One of mine fainted." No shit, that was in the log. "This was a good turn for me." Thanks for the insight.
  14. Declining use of once common move sets?

    The sets will always rotate in and out, too, as people begin to counter them. Look at, say, RSE Agiligross. He used to be the "omg he be ubar" candidate until the metagame changed and bulky waters had their day. Then...was it 'colo?...became more common in response to that. These things just...
  15. The Counter Game

    Aggron@Leftovers Earthquake Rock Polish Stealth Rock Rock Slide Switches in on absolutely anything, Rocks up, Polishes once or twice, then OHKOs with either. If Houndoom starts Howling, kill it. If Houndoom switches out - counter'd.
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