Recent content by Yllnath

  1. CAP 16 CAP 5 - Part 6 - Stat Spread Submissions

    OMG, Ginga, you're a genius! You just completely nailed how fast speed actually fulfils the concept! Wooo, awesome. Because you just mentioned how CAP5 basically makes two popular fighting types become less popular in a metagame with CAP5, meaning their second typings of Water (freaking common)...
  2. CAP 16 CAP 5 - Part 5 - Stat Limits

    Allow me to put one more argument in in favour of high speed, before I too lay it to rest. @Jas, high speed does not only allow us to outspeed and potential KO Lati@s with Crunch. (And apparently my spread can't, I only used those numbers arbitrarily.) What it does is that it also let's you get...
  3. CAP 16 CAP 5 - Part 5 - Stat Limits

    Since Speed is such a huge component of both Sweepiness ratings, the proposed SS and PS are so far apart, probably only because of this one stat. I think that in terms of actual attack or special attack stat, people are very much in line with each other. No huge attack stat, but enough to get...
  4. CAP 16 CAP 5 - Part 4 - Primary Ability Discussion

    Yeah, I'm leaning more and more to either Chlorophyll or Flower Gift. A major issue I had with Chlorophyll is that it doesn't help in the match up versus Toad, because you won't have your speed boost then. But honestly, Toad is only sitting at 70 speed. I see no reason why we can't sit at a...
  5. CAP 16 CAP 5 - Part 4 - Primary Ability Discussion

    I thought we wanted to use CAP5 to actually empower sun teams to perform well. Not use CAP5 as it's primary members once Sun is up. Giving CAP5 any sun-related ability will do two things: 1) It doesn't give CAP5 anything at all to deal better with Toad in Rain, countering Hazards or Lati@s...
  6. CAP 16 CAP 5 - Part 3 - Threats Discussion

    I'm done with trying to explain why beating everything =/= lowering usage. I did that in the concept submission thread, I did it again it the typing discussion thread. Read this. I find myself fully agreeing with Pwnemon (and Jas) once more. We should not break this CAP and Sun to counter...
  7. CAP 16 CAP 5 - Part 2 - Typing Poll 1

    Grass/Fighting Grass/Dark Electric/Grass Electric/Dark
  8. CAP 16 CAP 5 - Part 2 - Typing Discussion

    Jas, while I get what you are saying about later stages, you need to realize that some things can only realistically be managed at the typing stage. I think a somewhat general consensus through this discussion is that CAP5 should act as a pivot. Soak a hit, get back to Ninetales to start the sun...
  9. CAP 16 CAP 5 - Part 2 - Typing Discussion

    I'm starting to get really annoyed by arguments about not being able to use one of the popular typings for this mon because then inherently that typing itself must become even more used and we will not have accomplished something. Seriously misguided logic. The OU metagame usage statistics is...
  10. CAP 16 CAP 5 - Part 2 - Typing Discussion

    Virizion is awesome in stats, but we're likely going beyond just tailoring a few good stats. This is somewhat poll-jumping, but everyone so far has been making this exact same assumption. If we get something like Rapid Spin, we have a niche that let's us act as both a defensive pivot and as the...
  11. CAP 16 CAP 5 - Part 2 - Typing Discussion

    The problem I have with Electric/Fighting is that it's EQ weak. (Same for all other Electric/..) When you mention Electric/Fighting as a way to deal with Ttar and his cronies because said mons are problems to sun, I'd actually think Grass/Fighting makes more sense. Grass/Fighting has the added...
  12. CAP 16 CAP 5 - Part 2 - Typing Discussion

    I love Ginganinja's post and it got me thinking about defensive pivots, something that sun team severely lack. Something that can take a water attack or ice attack with relative ease, threaten out with coverage and pivot back to your Ninetales or other sun sweeper. As a lot of sun team members...
  13. CAP 16 CAP 5 - Part 1 - Concept Assessment

    I personally believe that the direct counter and the more extreme version methods are the easy ways out for us and won't let us learn as much from the process. We just end up making a pokemon that will just be a bit of number crunching that performs well against the pokemons we want them to...
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