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Quagsire @ Leftovers
Ability: Damp
EVs: 252 HP
- Earthquake
- Curse
- Recover
- waterfall/ice punch/toxic/coverage
Being moist allows curse quag the ability to get through some of its checks that its absorbent counterpart cannot. This pairs really nicely with tyranitar because quag can body...
https://pokepast.es/a62ba863edd48fec
This is an older team of mine that I had a decent amount of success with in the last year. I think there are a number of common threats that limit its consistency, but I had a lot of people on ladder tell me the set up was cool and I wanted to share it here...
Tentatively calling act
1. Dm'd opponent, they didn't reply
2. They left a message on my wall that I replied to but they didn't respond
3. I tried to reach out again on their wall and they didn't respond
I'm out today but if they reach out I will change this to a time extension request
Hey thank you, these are really detailed notes. I made some of these changes this morning and pivoted from milo to quag to see if the team plays better. Milo also doesn't have as devastating a grass weakness but otherwise I think it's a good substitution.
As for the no ghost, I found it hard...
Here:
https://replay.pokemonshowdown.com/gen4ou-2649323287
Maybe I don't sit in and let breloom crit milo but to be fair I felt pretty good about getting plenty of opportunities to heal back on either heatran or that gyara set
https://pokepast.es/27df03f3cfc9f43f
I need some insight on this team I built, I feel like I've got something here but I can't quite tell what's missing. To be honest, a lot of instances where I've lost have been a result of either some sort of unfortunate circumstances (status/untimely crit)...
Hitmontop is also better into DDTar and the aforementioned sucker punch happens to cook a lot of things that like to come in on Hitmontop. You can actually win the interaction with starmie counterspinning instead of giving up ground when Donphan is in. Intimidate also gives you some flexibility...