Introduction
I’m sorry for fighting on the side of big stall, but I wanted to demonstrate two major developments I’ve found that hugely benefit the archetype. I also stopped being lazy and decided to climb a bit higher than normal. After some adjustments, this team proved to be successful at a high level of play.
Team Building Process
Starting off was the standard Stall core of Blissey + Dozo. No successful Stall team can exist without these two. The two are reminiscent of SkarmBliss, a core as old as time.
As an extra special wall to help with NP Darkrai, Ghold, CM Prim, and Hatt, Unaware Tera Steel Clod was added to make Stall seem impossible to break for special attackers. (Except Hoopa lol)
After those three, I went with the Stall classic, Gliscor, who functions as both a status absorber and Knock absorber. I went with SD Gliscor to both spread Knock and to punish overly passive plays.
This is the first draft of the team. Mola was added as a secondary physical wall that could Tera Flying in case of a scary looking Rillaboom. The last Pokemon was….Wo-Chien. Live Slug Reaction aside, I considered Wo-Chien due to its immunity to Future Sight and more importantly, its ability to check Ogerpon-W. This was massive for Stall as they traditionally had a hard time playing around it. However I ditched the idea of using Wo-Chien for two reasons. It’s a shitty wall with no reliable recovery and it gets eaten alive by a single U-Turn. My team also lacked a Dragon resist or Fairy which didn’t really cross my mind til I ran into a CB Moon under Sun that dealt 50% to everything, no Proto Atk btw. I did have some success with it, I even managed to take a game off SZ with it.
But the team still needed improvements.
This was the next draft. I replaced the Mola with a Sticky Barb Clef and Wo-Chien was replaced with Venu. I still had the idea of a Oger check on Stall, but Venu not only wasn’t weak to U-Turn, but it dual resisted Grass, thus I didn’t have to spend Tera to check Rilla. Venu also had utility with Knock Off and Toxic.
However I went with Vileplume on the last draft. I needed a bit more horsepower, a bit more survivability, and a bit more bullshit. Despite its lackluster 75/85/90 bulk, Vileplume makes up for that with the incredibly broken Strength Sap and Effect Spore, an ability which could be described as a cheater version of Static and Flame Body. It also has the chance to inflict Sleep. Besides Ogerpon, Vileplume can also deal with threats like Garganacl, Rillaboom, SD Valiant, etc.
The Squad (click for import)
Big Stall (Blissey) @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Water
EVs: 12 HP / 24 Def / 252 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Alluring Voice
- Calm Mind
Yep, Fast Blissey. The Speed EVs puts you above Defensive Ghold, Jolly Gambit, Defensive Heatran, Skeledirge, Clefable, Adamant Ttar, etc. Alluring Voice is the spicy stuff. Alluring Voice lets you punish Substitute and attempted setup. It also gives you an option to directly hit Dragapult. A big aspect of this set is you can catch weakened Gambit off guard. They are most likely to click Sword Dance or any other move besides Sucker since they do not suspect Blissey to stay in, let alone outspeed them. This can put Gambit in range of Body Press from Dozo, regardless of Tera Dark.
Big Mouth (Dondozo) (F) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Avalanche
- Body Press
- Rest
- Sleep Talk
The premier physical wall on Stall. Avalanche was chosen over Liquidation because it deals slightly more to Ogerpon than BP, and it punishes Dragons/Grass types on the switch. Tera Dark lets Dozo blank Hex Pult and Stored Power. It also helps in emergencies like 1v1 a Tera Dark SO boosted Gambit.
Big Fishe (Clodsire) (F) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Poison Jab
- Recover
- Bulldoze
Clodsire is the ultimate Special Wall behind Blissey. Poison Jab spreads Poison like wildfire and lets you hit Fairies hard. Bulldoze is preferable over EQ on Stall for the increased PP. If there is no hazard removal in sight, Spikes lets me force progress. Tera Steel stops the tracks of Hatt, Psyshock Ghold, Psyshock Valiant, and more. You will often Tera Clodsire in most of your games.
Big Claws (Gliscor) (F) @ Toxic Orb
Ability: Poison Heal
Tera Type: Ghost
EVs: 244 HP / 72 Def / 192 Spe
Jolly Nature
- Earthquake
- Knock Off
- Protect
- Swords Dance
Continuing the trend of going fast, we have Fast Scor. It outspeeds Timid Ghold, Jolly Tusk, Adamant G-Fire, and Glimmora. The main idea was to punish Balloon Ghold with Knock and surprise stuff like Samurott with a +2 EQ. Tera Ghost allows me to punish Tusk spinblock, pp Stall ID Skarm, and make Zamazenta’s life harder. I’ve also considered changing Tera Ghost to Tera Fairy because Meowscarada is a big problem for the team and getting up one Knock could bring me to victory.
Big Moon (Clefable) (F) @ Sticky Barb
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 56 Def / 200 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Stealth Rock
- Trick
Clef serves a few purposes. To punish CM Stored Power Latias with Trick Barb, to set up Rocks, to win the Stall wars against Knock Gliscor, to check LO Deo-S cause that shit mows our team without it, and to trade itself for Barb chip. As the third special wall on the team, Clef also lets me preserve PP for my Clodsire and Blissey.
Big Hat (Vileplume) (F) @ Heavy-Duty Boots
Ability: Effect Spore
Tera Type: Fairy/Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Energy Ball
- Sludge Wave
- Strength Sap
- Toxic
Vileplume is the team’s Grass resist and Oger check. It also hits decently hard with its 110 SpA. The true appeal with Strength Sap and Effect Spore, allowing you to bullshit your way through bad matchups. Clicking Knock or U-Turn, or Axel is not safe when Vileplume is on the field to punish you. Effect Spore is a great ability that is on Pokemon which are garbage or good but have better abilities. After Rillaboom is gone, you’re free to Tera with Plume. Either Tera Fairy because Fairy is a broken typing, or Tera Water to reverse your matchup against Cinderace and G-Fire.
Threat List•
Even with Dozo, endgame Gambit can be very scary. The way to deal with this is to not let Dozo die, or get chipped, and to chip Gambit back. Gliscor, Fast Blissey, Barb, and even Vileplume can all put Gambit in range of Body Press.
G-Fire is a non-issue for this team. Knock Glis, Barb Clef, and Dozo can deal with Breaking Swipe sets, but CB is what you have to worry about. Firstly, do not let it in, and if it does, make sure Gliscor is on the field before it makes a move. Knock it and sack Gliscor. Speed Proto can be handled by Dozo.
These two are very annoying for my team. Switching into Weavile with Spikes up is rough for Dozo after its been Knock’d, and Meow is even worse due to Flower Trick. If you can, either sack Vileplume and hope for the Effect Spore procs, or Tera your Clodsire.
Corv doesn’t 6-0 the team per say, but we pretty much have nothing to hit it for meaningful damage. Knock it with Gliscor and make Corv take the Sticky Barb. The same goes for playing around Skarm.
Either Tera Clodsire, or get a Knock on Hoopa and 1v1 with Clef.
Hoopa-U is a breeze compared to Ursa. You’re gonna need alot of maneuvering for this. Clutch this out with Tera Ghost Gliscor and try to chip n’ stall this as long as possible. If it is at low health, finish it off with Blissey.
Ttar is pretty rough for Stall in general. Gliscor gets Ice Beam’d. Dozo gets chipped by Sand, Knock, and Hazards. Clef doesn’t like taking a Stone Edge. Hope for Effect Spore procs if it clicks Knock on Plume, or try to 1v1 it. Hazard chip is very important here.
If you see this on preview, pray to whoever your god is cause you ain’t beating this shit unless you clutch with Tera Ghost SD Gliscor.
Replays•
https://replay.pokemonshowdown.com/gen9ou-2081829394
Vileplume showing its worth vs Ogerpon, also procing Gambit Sleep with Effect Spore lmao but Lum cures. The replay also shows Fast Blissey at work, flabbergasting the Gambit.
https://replay.pokemonshowdown.com/gen9ou-2081842793
Very annoying matchup with CB Scizor and Taunt Torn. Also Darkrai crit the Clodsire. I managed to pp stall all of Torn’s Bleakwind Storms and read the Dnite Tera with BP.