Big post time! I'm writing this all in one sitting, so expect this to get a bit ramble-y, but I've got a lot of thoughts on the metagame as it is now as well as the direction we to take it in.
Please keep in mind that this is not an overall ranking that I think is applicable to the metagame at large. This is my own perception of the metagame and how often I, only me, Gimmicky, am to use a specific Pokemon. This does not line up with my actual VR nominations on the last slate.

Roaring Moon is by far the best Pokemon in the metagame right now. Nothing really comes close to it. Roaring Moon does quite literally everything you could ask it to be; it's your RegenVest pivot, it's your obligatory fast-strong-hard-to-kill offensive guy, it's your setup sweeper. This can fit on, without much exaggeration, pretty much any team structure. In my opinion, you need a damn good reason to not be using Moon, and oftentimes you want to use it anyway in a different role. This is the closest thing to a mandatory Pokemon in the tier right now.
In terms of my own building I think Roaring Moon is next to mandatory. RegenVest's ability to defensively check all of (depending on their set) Gholdengo, Zapdos, Deoxys-S, Azelf, Desoland Fires, the offensive Electric-types, and even acting as a temporary check to physical attackers like Ogerpon formes and Ceruledge is so hard to pass up on. Choiced Sets, meanwhile, can still check plenty of the above while putting immense pressure on the opponent and opening up other breakers. I've also grown incredibly fond of offensive Assault Vest sets on my BO teams, taking the best of both worlds. This set rewards aggressive prediction in a way nothing else can really replicate; I've gone on record saying that RegenVest rewards good play while Magic Guard just reduces the punishment for bad play, and that applies tenfold here. I also think there's plenty of merit in some other abilities, namely Soundproof and Purifying Salt. The first is extremely notable for turning Roaring Moon into a bonafide counter to both Scream Tail and Volcarona, even after boosts, while also greatly annoying Alluring Voice Manaphy and Prankster-less Parting Shot Pecharunt. The second, meanwhile, turns Roaring Moon's status weakness into a complete status immunity, removing the most common form of counterplay to it.
So yeah, Roaring Moon is just about mandatory on any team I build unless I go out of my way to exclude it, but do I think it's a healthy presence? Jury's still out on that. Anyone in the councilcord knows that my main issue with the tier right now is that, with so many Pokemon that are all of bulky, strong, and fast, it becomes a struggle to justify anything else, making the tier feel samey and stuck in an oscillating cycle where one offensive Pokemon dominates the metagame, then another one that beats the first one dominates the metagame, then another one that beats the second dominates the metagame, and so-on. Roaring Moon may not be the root cause of that cycle, but it's inarguably a key component of it: For a time, Roaring Moon was the one of the controversial Pokemon in large part because of it's great matchup into Gholdengo, Ogerpon-W, and Deoxys-S making people spam it. Now, we're seeing the same thing happen with Zamazenta, where it's great matchup into the common Roaring Moon-centric BO teams making it easily spammable and thus controversial.
I don't think that makes Roaring Moon (or any of the other fast-strong guys, maybe barring Zamazenta) broken in a vacuum, but in the context of the actual metagame, it creates a strange combination of the metagame always feeling same-y but never feeling like it settles. I feel like there's two paths we can go down for the future of the metagame: either we make peace with this cycle of oscillating offense and try to find competitiveness within it, or we completely snuff out the cycle, banning the most powerful offensive threat every few months until the metagame truly feels unconstricted. I'm personally in favor of the first. If the most problematic member of this cycle (Zamazenta) ends up banned, I don't think it's going to fundamentally get rid of this cycle, but I do think it's going to make the whole thing a lot more stomachable and generally make the metagame feel fun again.
Whew, that was a long tangent. Time to speedrun through the rest of the VR.

I don't think I have to explain in too much detail why any of these three are good, especially on balance/BO. Great Tusk has ludicrous versatility, consistently beats most Roaring Moon (which I think is the best Pokemon, remember), and is the tier's only form of removal that feels consistent. Pecharunt has sheer Defense, amazing resists, and useful anti-offense utility in the form of Prankster Destiny Bond and Toxic. Intimidate is also the easiest way to check Zamazenta, which is super useful while it's currently the dominant threat. Zapdos brings an excellent combination of offensive power and defensive utility. Outside of the typical Primordial Sea, Fluffy, Unaware, and Intimidate are all hugely underexplored defensively while Choice Specs is an absolute sleeper pick.

Not kidding. It's almost become a bit of a meme in Smogcord/the OM Room how much I spam AV Crown, but it's working out pretty well for me so ¯\_(ツ)_/¯.
I very strongly think that some form of bulky Roaring Moon + AV Hadron Crown is one of the single most spammable cores on BO. They cover each other's weaknesses almost perfectly; Iron Crown checks or counters the special attackers that threaten Moon the most such as Scream Tail, Primarina, and Latios, while Roaring Moon covers the Gholdengo, Fire-types, and Sandy Shocks that are prone to breaking through Iron Crown. While neither of them are individually a perfect check to Deoxys-S or Zapdos, when you have both of them at your disposal, these two become exponentially easier to handle. Iron Crown is no slouch offensively either; you can afford to invest almost fully into Special Attack (what are you really gaining by going fast?), allowing you to achieve crazy stuff like 2HKOing RegenVest Swampert and Manaphy and threatening a direct OHKO on most offensive Pokemon with Tachyon Cutter, Focus Blast, or a psuedo-STAB Volt Switch.
This Core in particularly truly exemplifies the best traits of both of these Pokemon, simultaneously being some of the most dangerous offensive threats on the team they're on while also playing defense surprisingly well until momentum is back in your favor, a pretty easy ask given their powerful pivoting moves. This core rewards aggressive play like nothing else while also not immediately crumpling on the backfoot. If you're thinking, "this core looks a bit slow", Crown's Hadron Engine is amazing for rewarding unconvential Surge Surfer users like Ogerpon-W, Ceruledge, or Garchomp, immediately shoring up the Speed issue... or you can just use Scarf Moon. Or both of these at once!
All of this on it's own would be enough for me to put Hadron Crown in the high end of A-tier on my personal VR, but what really sells it is that it is in no way limited to these sets. Choice Scarf Psychic Surge, Specs Tinted Lens, Double Dance, Immunity Calm Mind are all perfectly viable options depending on the playstyle.

I'm not explaining why Swampert is good.

I'm not explaining why Corviknight and Gholdengo are good.

I'm going to be voting Ban on Zamazenta. I'd elaborate more on it, but I honestly think I said enough about it in my Roaring Moon section. If you want to read a bit more about it, though, this post by Siamoto as well as the follow-up post by Betticus are both excellent and argue my points pretty well. Not more to add, this guy is problematic even outside of the oscillating cycle of offense it's part of.

Meowscarada is a bit of a weird pick to be as high as it is, but honestly, this mon goes absolutely crazy when, like me, you prefer to use bulky Roaring Moon. STAB Knock Off off of good Attack and an excellent Speed tier will never be bad, especially when you also have Flower Trick and a powerful U-Turn. Triple Axel is my preferred fourth move, being able to hit things like Landorus-T, Zapdos, and Moltres hard in a single slot without giving Great Tusk a free switch-in afterwards is awesome.

I was clowned on for saying this guy was broken and told to just let it settle in properly. Well, a few months later, I admit it isn't a tier-1 banworthy threat, but I also don't find it a particularly healthy presence either. I don't think it needs to be banned right now. Most people would have it placed a lot higher, but it's kind of hard to fit on the teamstyles I like to play. If I can afford to use it, it always brings results, but there's just... no utility here. Even Meowscarada feels like it has more utility with options like Trick and being able to always fit Knock Off.

I'm not explaining why RegenVest waters are good. I just think Swampert is better than both in that role. Both are notable for some pretty great offensive sets though.

I hated on this guy for a while, but Azelf is really cool once you start diving deeper into it's movepool. There's a lot of good stuff here; Energy Ball for Swampert, Shadow Ball for Scream Tail, and even useful utility like Thunder Wave and Taunt. Some of these options are a bit hard to fit, but they're all worthwhile. I'd also like to bring attention to Nasty Plot, which essentially allows Azelf to be a far stronger Deoxys-S at the cost of some Speed... but it outspeeds base 110 guys anyway! Scarf Psychic Surge is always going to be the best set, but I've explored Focus Sash Nasty Plot sets to great success.

By far the best of the Ogerpon formes. With Waterpon, you can sometimes just win on the spot if you SD at a good time. Unlike other SD fishers like Iron Boulder or Chien-Pao, though, you bring actual defensive utility! Good bulk and good resistances as well as, if Primordial Sea, completely blanking Desolate Land Fire-types means it's pretty easy to bring this onto the field and wreak havoc. Waterpon also has surprising flexibility; I've used all of Regenerator, Surge Surfer, Immunity Ability and Prankster to some degree of success, with especially Surge Surfer fitting amazingly onto bulky offense teams as a powerful cleaner and sweeper since you can afford to run Adamant.
From this point on, I'm only going to be drawing attention to Pokemon I have relatively high or low compared to general consensus.

I've been a defender of this guy for a while. Adaptability/Download sets are amazing hazard setters, Swords Dance sets with Sword of Ruin, Adaptability (again), or Tinted Lens are incredibly threatening especially with Scale Shot, while even Regenerator or immunity sets are great for sponging up weaknesses on a team while bringing Spikes and a powerful EQ.

Similar to Garchomp, except more defensively oriented with offensive stuff as the fun bonus. Fluffy and Intimidate (viable base ability?!) are both great for enforcing a team's defensive backbone without being passive, while Regenerator helps shore up the recovery issue. All 3 of these really fuck with both Zamazenta and Roaring Moon, which is really useful when they're the top dogs (get it). Choice Scarf with Sword of Ruin is also a fun set I've explored a lot recently

Objectively a great mon with it's Bulletproof sets and being basically the only good hazard removal that isn't Great Tusk or Corviknight. I spam Iron Crown a lot and find it better as a special wall, though, hence a relatively low Treads ranking.

In terms of using Fluffy, I'd say this is strictly better than Lando-T thanks to better bulk, access to Spikes, and even Toxic and Knock Off. I've used this guy on a lot of teams since Atha brought it to my attention, but Lando-T and Garchomp get the edge for their versatility.

I'm just... not a believer in this guy. Regenerator is basically a better version of Regen Tusk, yeah, but... being a better version of a set that kinda sucks isn't a high bar. Swords Dance + Drain Punch is cool, but it's hard to fit and generally would just rather be using a Scrappy or Refrigerate Great Tusk.

These guys suck to fight and I hate them. That being said, they're not higher because I have basically no reason to use them on the teams I actually like building.

I was a pretty big pusher of the now-overturned Volcarona ban in councilcord, and I still stand by that. It's a very overwhelming presence both in the builder and in the battle itself. It's a cheeser mon that either autowins on the spot or does nothing, it's a terrible presence that actively makes the tier worse. It's not broken in the traditional sense, sure, but it's absolutely unhealthy and I hope that it gets re-banned after the Zamazenta suspect.. That being said I'm not DFM and I can't make it work on balance, so it's down here.

I already find Treads hard to fit, let alone Empoleon. Objectively it's a pretty good Pokemon, but it's such a momentum sink and it just really sucks to play with unless you're forced to.

Grouping these three together because unfortunately being an offensive Electric-type sucks when the best mon is a Dragon-type. All three of them have some amazing traits to help bypass this glaring issue, but even aside from Roaring Moon, none of them are particularly easy to use. Hisuian Electrode is weak as fuck unless you resort to some shitty Hadron or Tinted Lens sets, Sandy Shocks will never do anything in a game with Swampert, and Thundurus has negative defensive utility.

The best non-Corviknight Screens lead by a pretty good margin. Being able to consistently prevent opposing Corviknight and Smeargle from setting up screens or webs respectively is super nice when you're laddering, and Teleport is a broken move. I don't like using screens outside of suspect runs though, womp womp. Deoxys-Defense can function decently well on balance, but like... don't. It sucks to use and feels like an ultra momentum sink.
i'm still mad that you guys let this guy go unranked.
Ok, enough VR stuff and lame tiering stuff, here's a small teamdump. Also offering these as sample teams (assuming Zamazenta isn't banned, for the first one)
Here's the team I gave to pokeaim and one of my absolute favorites I've built. The unorthodox special core I've ranted about already opens up Regenerator Tusk to, for once, not completely suck! Together, they enable IronPress Zamazenta quite well, taking away a lot of the fishiness of the set.
I linked this team above already, but it's worth highlighting again. Yes, it's another CrownMoon team. This time, though, Iron Crown enables a really fun Surge Surfer guy in Garchomp that immediately threatens all of the common Scarfers. Gliscor is another cool highlight here, effectively fending off powerful attackers like Roaring Moon and Zamazenta while also spreading Toxic effortlessly.
Finally, no Iron Crown! Slither Wing helped me build this one, I wanted to build around Spikes Garchomp and figured Thundurus was an understated abuser that heavily appreciated Garchomp threatening Swampert and Iron Treads. Eject Pack Tusk lets you cope against Ceruledge while giving Roaring Moon, Thundurus, or Gholdengo a free switch-in opportunity.
Please keep in mind that this is not an overall ranking that I think is applicable to the metagame at large. This is my own perception of the metagame and how often I, only me, Gimmicky, am to use a specific Pokemon. This does not line up with my actual VR nominations on the last slate.

Roaring Moon is by far the best Pokemon in the metagame right now. Nothing really comes close to it. Roaring Moon does quite literally everything you could ask it to be; it's your RegenVest pivot, it's your obligatory fast-strong-hard-to-kill offensive guy, it's your setup sweeper. This can fit on, without much exaggeration, pretty much any team structure. In my opinion, you need a damn good reason to not be using Moon, and oftentimes you want to use it anyway in a different role. This is the closest thing to a mandatory Pokemon in the tier right now.
In terms of my own building I think Roaring Moon is next to mandatory. RegenVest's ability to defensively check all of (depending on their set) Gholdengo, Zapdos, Deoxys-S, Azelf, Desoland Fires, the offensive Electric-types, and even acting as a temporary check to physical attackers like Ogerpon formes and Ceruledge is so hard to pass up on. Choiced Sets, meanwhile, can still check plenty of the above while putting immense pressure on the opponent and opening up other breakers. I've also grown incredibly fond of offensive Assault Vest sets on my BO teams, taking the best of both worlds. This set rewards aggressive prediction in a way nothing else can really replicate; I've gone on record saying that RegenVest rewards good play while Magic Guard just reduces the punishment for bad play, and that applies tenfold here. I also think there's plenty of merit in some other abilities, namely Soundproof and Purifying Salt. The first is extremely notable for turning Roaring Moon into a bonafide counter to both Scream Tail and Volcarona, even after boosts, while also greatly annoying Alluring Voice Manaphy and Prankster-less Parting Shot Pecharunt. The second, meanwhile, turns Roaring Moon's status weakness into a complete status immunity, removing the most common form of counterplay to it.
So yeah, Roaring Moon is just about mandatory on any team I build unless I go out of my way to exclude it, but do I think it's a healthy presence? Jury's still out on that. Anyone in the councilcord knows that my main issue with the tier right now is that, with so many Pokemon that are all of bulky, strong, and fast, it becomes a struggle to justify anything else, making the tier feel samey and stuck in an oscillating cycle where one offensive Pokemon dominates the metagame, then another one that beats the first one dominates the metagame, then another one that beats the second dominates the metagame, and so-on. Roaring Moon may not be the root cause of that cycle, but it's inarguably a key component of it: For a time, Roaring Moon was the one of the controversial Pokemon in large part because of it's great matchup into Gholdengo, Ogerpon-W, and Deoxys-S making people spam it. Now, we're seeing the same thing happen with Zamazenta, where it's great matchup into the common Roaring Moon-centric BO teams making it easily spammable and thus controversial.
I don't think that makes Roaring Moon (or any of the other fast-strong guys, maybe barring Zamazenta) broken in a vacuum, but in the context of the actual metagame, it creates a strange combination of the metagame always feeling same-y but never feeling like it settles. I feel like there's two paths we can go down for the future of the metagame: either we make peace with this cycle of oscillating offense and try to find competitiveness within it, or we completely snuff out the cycle, banning the most powerful offensive threat every few months until the metagame truly feels unconstricted. I'm personally in favor of the first. If the most problematic member of this cycle (Zamazenta) ends up banned, I don't think it's going to fundamentally get rid of this cycle, but I do think it's going to make the whole thing a lot more stomachable and generally make the metagame feel fun again.
Whew, that was a long tangent. Time to speedrun through the rest of the VR.



I don't think I have to explain in too much detail why any of these three are good, especially on balance/BO. Great Tusk has ludicrous versatility, consistently beats most Roaring Moon (which I think is the best Pokemon, remember), and is the tier's only form of removal that feels consistent. Pecharunt has sheer Defense, amazing resists, and useful anti-offense utility in the form of Prankster Destiny Bond and Toxic. Intimidate is also the easiest way to check Zamazenta, which is super useful while it's currently the dominant threat. Zapdos brings an excellent combination of offensive power and defensive utility. Outside of the typical Primordial Sea, Fluffy, Unaware, and Intimidate are all hugely underexplored defensively while Choice Specs is an absolute sleeper pick.

Not kidding. It's almost become a bit of a meme in Smogcord/the OM Room how much I spam AV Crown, but it's working out pretty well for me so ¯\_(ツ)_/¯.
I very strongly think that some form of bulky Roaring Moon + AV Hadron Crown is one of the single most spammable cores on BO. They cover each other's weaknesses almost perfectly; Iron Crown checks or counters the special attackers that threaten Moon the most such as Scream Tail, Primarina, and Latios, while Roaring Moon covers the Gholdengo, Fire-types, and Sandy Shocks that are prone to breaking through Iron Crown. While neither of them are individually a perfect check to Deoxys-S or Zapdos, when you have both of them at your disposal, these two become exponentially easier to handle. Iron Crown is no slouch offensively either; you can afford to invest almost fully into Special Attack (what are you really gaining by going fast?), allowing you to achieve crazy stuff like 2HKOing RegenVest Swampert and Manaphy and threatening a direct OHKO on most offensive Pokemon with Tachyon Cutter, Focus Blast, or a psuedo-STAB Volt Switch.
This Core in particularly truly exemplifies the best traits of both of these Pokemon, simultaneously being some of the most dangerous offensive threats on the team they're on while also playing defense surprisingly well until momentum is back in your favor, a pretty easy ask given their powerful pivoting moves. This core rewards aggressive play like nothing else while also not immediately crumpling on the backfoot. If you're thinking, "this core looks a bit slow", Crown's Hadron Engine is amazing for rewarding unconvential Surge Surfer users like Ogerpon-W, Ceruledge, or Garchomp, immediately shoring up the Speed issue... or you can just use Scarf Moon. Or both of these at once!
All of this on it's own would be enough for me to put Hadron Crown in the high end of A-tier on my personal VR, but what really sells it is that it is in no way limited to these sets. Choice Scarf Psychic Surge, Specs Tinted Lens, Double Dance, Immunity Calm Mind are all perfectly viable options depending on the playstyle.

I'm not explaining why Swampert is good.


I'm not explaining why Corviknight and Gholdengo are good.

I'm going to be voting Ban on Zamazenta. I'd elaborate more on it, but I honestly think I said enough about it in my Roaring Moon section. If you want to read a bit more about it, though, this post by Siamoto as well as the follow-up post by Betticus are both excellent and argue my points pretty well. Not more to add, this guy is problematic even outside of the oscillating cycle of offense it's part of.

Meowscarada is a bit of a weird pick to be as high as it is, but honestly, this mon goes absolutely crazy when, like me, you prefer to use bulky Roaring Moon. STAB Knock Off off of good Attack and an excellent Speed tier will never be bad, especially when you also have Flower Trick and a powerful U-Turn. Triple Axel is my preferred fourth move, being able to hit things like Landorus-T, Zapdos, and Moltres hard in a single slot without giving Great Tusk a free switch-in afterwards is awesome.

I was clowned on for saying this guy was broken and told to just let it settle in properly. Well, a few months later, I admit it isn't a tier-1 banworthy threat, but I also don't find it a particularly healthy presence either. I don't think it needs to be banned right now. Most people would have it placed a lot higher, but it's kind of hard to fit on the teamstyles I like to play. If I can afford to use it, it always brings results, but there's just... no utility here. Even Meowscarada feels like it has more utility with options like Trick and being able to always fit Knock Off.


I'm not explaining why RegenVest waters are good. I just think Swampert is better than both in that role. Both are notable for some pretty great offensive sets though.

I hated on this guy for a while, but Azelf is really cool once you start diving deeper into it's movepool. There's a lot of good stuff here; Energy Ball for Swampert, Shadow Ball for Scream Tail, and even useful utility like Thunder Wave and Taunt. Some of these options are a bit hard to fit, but they're all worthwhile. I'd also like to bring attention to Nasty Plot, which essentially allows Azelf to be a far stronger Deoxys-S at the cost of some Speed... but it outspeeds base 110 guys anyway! Scarf Psychic Surge is always going to be the best set, but I've explored Focus Sash Nasty Plot sets to great success.

By far the best of the Ogerpon formes. With Waterpon, you can sometimes just win on the spot if you SD at a good time. Unlike other SD fishers like Iron Boulder or Chien-Pao, though, you bring actual defensive utility! Good bulk and good resistances as well as, if Primordial Sea, completely blanking Desolate Land Fire-types means it's pretty easy to bring this onto the field and wreak havoc. Waterpon also has surprising flexibility; I've used all of Regenerator, Surge Surfer, Immunity Ability and Prankster to some degree of success, with especially Surge Surfer fitting amazingly onto bulky offense teams as a powerful cleaner and sweeper since you can afford to run Adamant.
From this point on, I'm only going to be drawing attention to Pokemon I have relatively high or low compared to general consensus.

I've been a defender of this guy for a while. Adaptability/Download sets are amazing hazard setters, Swords Dance sets with Sword of Ruin, Adaptability (again), or Tinted Lens are incredibly threatening especially with Scale Shot, while even Regenerator or immunity sets are great for sponging up weaknesses on a team while bringing Spikes and a powerful EQ.

Similar to Garchomp, except more defensively oriented with offensive stuff as the fun bonus. Fluffy and Intimidate (viable base ability?!) are both great for enforcing a team's defensive backbone without being passive, while Regenerator helps shore up the recovery issue. All 3 of these really fuck with both Zamazenta and Roaring Moon, which is really useful when they're the top dogs (get it). Choice Scarf with Sword of Ruin is also a fun set I've explored a lot recently

Objectively a great mon with it's Bulletproof sets and being basically the only good hazard removal that isn't Great Tusk or Corviknight. I spam Iron Crown a lot and find it better as a special wall, though, hence a relatively low Treads ranking.

In terms of using Fluffy, I'd say this is strictly better than Lando-T thanks to better bulk, access to Spikes, and even Toxic and Knock Off. I've used this guy on a lot of teams since Atha brought it to my attention, but Lando-T and Garchomp get the edge for their versatility.

I'm just... not a believer in this guy. Regenerator is basically a better version of Regen Tusk, yeah, but... being a better version of a set that kinda sucks isn't a high bar. Swords Dance + Drain Punch is cool, but it's hard to fit and generally would just rather be using a Scrappy or Refrigerate Great Tusk.


These guys suck to fight and I hate them. That being said, they're not higher because I have basically no reason to use them on the teams I actually like building.

I was a pretty big pusher of the now-overturned Volcarona ban in councilcord, and I still stand by that. It's a very overwhelming presence both in the builder and in the battle itself. It's a cheeser mon that either autowins on the spot or does nothing, it's a terrible presence that actively makes the tier worse. It's not broken in the traditional sense, sure, but it's absolutely unhealthy and I hope that it gets re-banned after the Zamazenta suspect.. That being said I'm not DFM and I can't make it work on balance, so it's down here.

I already find Treads hard to fit, let alone Empoleon. Objectively it's a pretty good Pokemon, but it's such a momentum sink and it just really sucks to play with unless you're forced to.



Grouping these three together because unfortunately being an offensive Electric-type sucks when the best mon is a Dragon-type. All three of them have some amazing traits to help bypass this glaring issue, but even aside from Roaring Moon, none of them are particularly easy to use. Hisuian Electrode is weak as fuck unless you resort to some shitty Hadron or Tinted Lens sets, Sandy Shocks will never do anything in a game with Swampert, and Thundurus has negative defensive utility.

The best non-Corviknight Screens lead by a pretty good margin. Being able to consistently prevent opposing Corviknight and Smeargle from setting up screens or webs respectively is super nice when you're laddering, and Teleport is a broken move. I don't like using screens outside of suspect runs though, womp womp. Deoxys-Defense can function decently well on balance, but like... don't. It sucks to use and feels like an ultra momentum sink.

Ok, enough VR stuff and lame tiering stuff, here's a small teamdump. Also offering these as sample teams (assuming Zamazenta isn't banned, for the first one)

















