AAA Almost Any Ability

question why isnt bright powder banned
basically the same as quick claw quick draw

to quote the lord of boxes himself:
QDQC (1): While "inherently uncompetitive" since it doesn't have any actual impact as of yet it's hard to justify any action against it.

also another note, it can't be used to it's full potential. You have commit two abilites on two different mons to be used. Snow Cloak + Snow Warning or Sand Veil + Sandstorm. These are historically bad weathers since Primordial Sea and Desolate Land exists.
 
My team is out of AAAPL now so here's a quick teamdump. Small disclaimer that most of these teams have varying amounts of Betticus IV support in them.

:primarina: :roaring moon: :iron treads: :corviknight: :pecharunt: :scream tail: - Week 1

Basically just a redux of the team I used for OMPL finals, except this time with double fairy because that seemed like a cool idea to use. Specs Prim is a very fun mon to use.

:meowscarada: :electrode-hisui: :corviknight: :iron hands: :iron treads: :moltres: - Week 2

I decided to reuse the core of Meowscarada + Hisuian Electtrode that I had used during seasonal earlier. Regen Iron Hands + Bulletproof Treads is also another fun core if you don't run into Sandy Shocks (unfortunately I did but I still won), the Iron Hands can even be SD or AV depending on the team. Sucker Punch Meowscarada was also a last minute decision since the team is kinda weak to Deoxys-Speed that saved me against it.

:ogerpon-hearthflame: :iron treads: :manaphy: :corviknight: :zapdos: :gholdengo: - Week 3

Honestly forgot what the rationale behind Ogerpon-Hearthflame was, but it worked. It's a pretty basic team, and I wouldn't recommend using it too much because I didn't HO proof it since I wasn't expecting QT to bring HO.

:iron moth: :roaring moon: :zapdos: :pecharunt: :great tusk: :scream tail: - Week 4

Not really my team since Betticus solo built it and I just went with it after a few tests, but it's a pretty fun team. Idea was a special overload, hence the weird Iron Moth and Zapdos sets.

:garganacl: :pecharunt: :iron hands: :corviknight: :deoxys-speed: :zapdos: - Week 5 (1)
:latios: :zamazenta: :heatran: :pecharunt: :swampert: :corviknight: - Week 5 (2)
:meowscarada: :gholdengo: :swampert: :skarmory: :moltres: :great tusk: - Week 5 (3)

I was asked to Bo3 and I said why not. Betticus gave me the idea of Water Absorb Garganacl and it put in work, even if it didn't trigger it. Choice Scarf Zapdos was a fun idea I had for speed control and a Great Tusk answer in a single slot. For the second team I just stole an idea from my opponent which was Latios + IronPress Zamazenta. The Latios was originally Choice Specs, but it got changed to Choice Scarf Modest since the team needed speed control and it still did enough damage, and the Zamazenta was originally Soundproof before it was decided it was unnecessary with Heatran on the team. I won before I got to use the third team, but Betticus built it by themselves and it did well enough in tests.

:chien-pao: :cinderace: :roaring moon: :iron treads: :corviknight: :primarina: - Week 6

I decided to build around SD Adapt Chien-Pao since it had a pretty good matchup into their team. Went with triple hazard removal in Cinderace, Iron Treads, and Corviknight to make up for not being MGLO Chien-Pao. Also the team ended up pretty similar to the OMPL Finals team and the Week 1 team. Choice Scarf over Assault Vest on Roaring Moon was a last minute change since I wanted some extra speed control and thought the loss of AV would be fine with Iron Treads, but it didn't really matter anyway.

Also a few meta thoughts:

:roaring moon: I still think this mon should be banned. My previous post still mostly holds up but it's just a really strong enabler. Also Dragon Dance Weakness Policy sets are just fishy af.

:zamazenta: I think IronPress sets are pushing it over the edge. Soundproof/Scrappy have different counterplay, Heavy Slam/Stone Edge and Crunch to an extent and have different counterplay, and if you don't have the right one you can pretty easily lose. Even Pecharunt isn't an 100% reliable answer since you can build Zamazenta to stall it out of Malignant Chains and even block Parting Shot with Soundproof. This mon can also do things like 2HKO max HP Zapdos with 0 Attack investment, meaning you have to run a lot of bulk just to be able to consistently answer it.
 
We are out of AAAPL, had a super fun time managing and building, I think it was nice to take a break from playing and just let our amazing players play. Really happy with the experience and thank you everyone on the moons y'all are great!

My goal this tour was to build a bit different from what I had been doing during ompl and ssnl, as I had made my team dump and basically gave free scout, but I think it was for the better as it helped me go in a different direction with building/didn't matter too much as dnite ban happened after w1. I think I'm just going to highlight my favorite builds from each week, as there are too many to go in depth about individually.

W1

:Deoxys-Speed::Roaring Moon::Iron Treads::Zapdos::Primarina::Pecharunt:

Ivar liked a deos set I sent/wanted to build w prim, this is what we landed on. Originally the deos was psysurge, but has negative synergy w prank pech, which is one of the best defensive glue mons in the tier rn. Air balloon is prob its best item rn as it helps give you a consistent answer to ceruledge, non-scrap/knock tusk, and acts as the knock absorber it was gonna be anyway. Regen Prim is a nice blanket answer for many things but needs a primsea partner, this really only leaves zap and the rest of the team kind of fills itself out with treads acting as rocks/removal/stail/ghold answer and rmoon giving the necessary speed control. Really fun team, spikes deos is slept on s/o Jrdn and Clas for putting me on to it during ompl.

W2

:Ceruledge::Roaring Moon::Iron Hands::Corviknight::Iron Treads::Zapdos:

Now with dnite banned regen hands became a lot better. Also wanted to use Ceru as I had never built with it/didn't really think Jrdn/Racool would expect it since I had never built w or even rlly mentioned using it during OMPL. Team is really clean, I was able to hit #1 with 90 GXE with this. The only downside is IDBP Zam basically wins on preview esp if zap gets low/its stone edge, but that mon wasn't being used too much atp/wasn't something I saw Jrdn rlly bringing. A way to mitigate this would be making the zap bulkier but even then it's not the best.

W3

:Roaring Moon::Primarina::Ting-Lu::Pecharunt::Corviknight::Cinderace:

Basically stacking all the old reliables with small changes to make them a bit different from what we usually bring. Scarf moon is really good now that dnite is banned, as mglo gets bullied by all the 370+ guys that were buffed by dnite being gone. I feel moon provides much better defensive utility than meow, while packing more of a punch, which is why I still prefer it on like 99% of teams despite being slower.

W4

:Iron Moth::Roaring Moon::Zapdos::Pecharunt::Great Tusk::Scream Tail:

Special Overload, what is there to say. 4A/offensive moth is heavily slept on as it has all the coverage it could need. I prefer desoland over something like sf because it makes it harder to tell what exactly it is/boosts fiery dance significantly. Specs zap was an idea I got after DFM used it w1. The zap was changed to primsea for the game, as that is a bit more consistent than ng, but I think both still work. I basically wanted it as a way to flip bp steel mu's on their head/make perts think they were safe coming in on this mon (they are not). Scarf stail as it is the one way to beat mglo moon, as otherwise that can drone forever.

:Roaring Moon::Great Tusk::Chien-Pao::Empoleon::Pecharunt::Iron Hands:

Both Ivar and I were frustrated by volc being such a threat from the previous week, and decided on sp moon, as it doesn't rlly need its abil/can also wall stail. Since prim is still a good mon u need an answer for that and can't just bank on moon carrying the fairy mu so emp was used as well. I think this mon is still rlly good but niche, it fits a similar role that treads does but instead has reliable recovery/better mu into certain things (zap, chien). Rmoon + emp is also just a good defensive combo that is not seen enough unfortunately. This ended up turning into a physical overload after building a special overload so these being sister teams was interesting as I did not have that intention going into the week. Also s/o Clas for optimizing the hands spread this thing literally never gets one shot by anything its nasty asl.

W5

:Scream Tail::Iron Moth::Roaring Moon::Great Tusk::Corviknight::Pecharunt:

This was originally going to be used against Hera w4 but we already won the week so just saved it for later. Scarf regen moon is so much better now that dnite is gone. Feel like these types of structures can have more exploration/isn't fully realized here. Still a really good team though.

:Sandy Shocks::Moltres::Roaring Moon::Corviknight::Great Tusk::Primarina:

Shocks + Molt is a great special offensive combo, create a nice volt turn combo and paired with specs prim creates an even deadlier combo. Refrig Tusk is a bit trolling but spin can 2HKO moon and is a roll in your favor to 2HKO zap, prob should be taunt>knock on this type of build esp since this is a spike stack and this tusk allows corv to come in for free, but I wasn't rlly expecting a corv bring/everything else on this team bullies that mon.

Some Other Builds

:Fezandipiti::Cinderace::Zapdos::Great Tusk::Roaring Moon::Empoleon: A fez team that I think actually cooks, this fairy could actually be good now that dnite is gone
:Chien-Pao::Great Tusk::Gholdengo::Corviknight::Iron Moth::Barraskewda: This was featured in an aim video twice so didn't want to bring
:Meowscarada::Zapdos::Corviknight::Swampert::Heatran::Scream Tail: w1 Atha builds, kind of sold on these my b MZ but bp gambit could be cool
:Meowscarada::Zapdos::Kingambit::Corviknight::Swampert::Scream Tail:
:Iron Hands::Manaphy::Iron Treads::Corviknight::Roaring Moon::Azelf: Thermal Exchange is funny, prob better on set-up moon but could've been a cook

Had a fun time building and laddering with these teams, I got into a bit of a competition with Siamoto, who I see overtook me again after I finally reclaimed the spot the other day with Done Miracles (after reclaiming with bibigharati earlier...). Seriously I just want to hold the #1 for more than 24 hrs LOL. The criteria I used for all these teams was top 10 and a respectable gxe, was able to get 82 min with all these teams, so that should speak to their effectiveness.

Meta/Mon Thoughts

Dnite ban really just buffed all the 370+ guys and made HO/offense much better, not really too much else to say. It kept nearly everything in check by virtue of +2 priority, probably better it was banned as it has caused less stress in the builder but there is still quite a bit of centralization as one mon doesn't change the dynamic too much.

I don't think the meta is that good rn. This is because there is so much defensive centralization, sure we have seen the advents of treads, AV hands, molt, but those don't feel meaningful/were already good before dnite (besides molt, but even then I still don't believe in it too much sorry DFM). There are just simply too many things to check and only a small handful of mons fit the bill to do this consistently, but even then you are giving up MU's to certain mons. Yes you could argue this is the ebb and flow of building but unless you stick to certain paths you really do give up quite a bit on certain MU's and it just makes the tier feel fish or ur just trying to win faster. While there are a few mons that stick out in my mind (zam & volc), idt the community as a whole can really point to anything concrete breaking the builder/game since everyone has their own opinions ab whats breaking it so I don't see immediate/any action happening. Prob just burnt out from building as well, been grinding for quite a few months so I am taking a long break and that could help my outlook, but I've felt this way in varying degrees since open so I don't really think these mons are just fads I don't know how to handle. Would really like to see action on multiple mons but I don't really see it happening tbh, will always give my opinion even if no one asked tho.

:Roaring Moon:
This mon actually got worse after dnite ban, but I think thats just because everything around it got better, still the best mon in the tier and I think its silly that having a tusk + pech + corv isn't enough for this mon. The meta can really only be as slow as this guy, if people want that then that's fine but I don't really understand complaints about the fast pace of the meta if this and other fast strong guys aren't being looked at.

:Zamazenta:
Holy shit this mon is so annoying. Dnite was one of the best offensive checks to this mon and it feels like nothing can be reliable against this anymore as IDBP is actually good. Dnite always beat this so zama was usually pigeonholed into maxing out damage w mglo, sor, band, or scarf but that is not the case anymore. Pecharunt can get stalled out with Malig's/Clear Amulet/Soundproof and pech already has so much to deal with in a game it is not a tall order to overload/tech for it. Scarf stail would be good but soundproof is a very real possibility for it so I want to look to other methods of checking it as that makes it even more fish. Regular stail also just gets blown up by heavy slam. This thing is just a coin flip on if its banded/press/right coverage its a headache to prep and play against especially with all the other threats in the meta. Before dnite ban pech being its only reliable defensive answer already made it sus to me, that is highkey the reason I started spamming pech bc fluffy to answer this mon is exploitable and most of them get worn down long term anyway. This mon being able to pick and choose what it can lose to and patch it up with minimal team support is silly. Would not be sad to see this go.

:Volcarona:
Another mon that benefitted greatly from dnite ban. This mon is even more fish and I don't think it's healthy. Really the only consistent way of beating this is physical scarfer with rock coverage as on screens it can tank any neutral hit. Idt any of the WBB mons are too good of candidates as they either feel too niche or still end up losing (ghold). This mon is one of the main reasons I don't think scarf special mons r that good rn, because it can use them as fodder and just win at +2. If you build a team without these limited number of checks that don't really work you are just praying you don't load into this mon. This mon is prob the #1 reason I started spamming scarf moon, as it is very reliable against this and the many other things in this meta.

:Chien-Pao:
Similar to zam, set-up with it is now actually viable as dnite can not just come in to revenge. I think this mon is like fine-ish but the flinch chances make it unhealthy, just circumvents any counterplay that would exist and with +2 being a real possibility it's even more annoying.

:Iron Boulder:
Actually got worse as scarf meow + chien is everywhere/it lost its niche of being the 370+ guy who could actually take an espeed. Mon still feels under explored but I've definitely chilled in terms of opinion.

:Ceruledge:
A little silly of a mon to build for tbh but with bulky moon and air balloon pech trending it's not too bad. Its one down side of mid speed is the real thing holding this back. Though with dnite gone shadow sneak being more reliable as priority is something in its favor. I think if we wanted to free up builder this mon would have the most immediate impact as you wouldn't need to run itemless WBB or other random/niche techs for one mon. Despite thinking its not too bad I wouldn't really be sad to see this go as this mon adds another unnecessary restraint in the builder.

:Deoxys-Speed:
A mon I'm actually... fine with? Idk this is prob cuz I spam vabs corv, regenvest moon, and bp treads, but I never really find myself too frightened by this mon. It definitely beats up on the standard cores which makes it annoying but idk. This mon does lock out certain scarfers, and paired with volc in the meta basically makes special scarfers very pigeonholed in what they can be, so I wouldn't be against a sus if it were put to a vote again.
 
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Welp, we're also out of AAAPL, so might as well post a teamdump of all these half-assed teams. Most things were built by myself with some support from Glory and Gimmicky so shoutout to them (nerds lmao). Not gonna go over the teams since I'm not 100% confident in all of them + most of them are just built around a core I thought would be neat + filler mons, so most of 'em could probs be improved upon.

[W1]
Banded Zamazenta + MGLO Moon

:pmd/zamazenta: :pmd/roaring moon: :pmd/swampert: :pmd/zapdos: :pmd/great tusk: :pmd/scream tail:

[W2]
Roaring Moon Lure Latias Screens

:pmd/volcarona: :pmd/latias: :pmd/regieleki: :pmd/Roaring moon: :pmd/great tusk: :pmd/ogerpon-hearthflame:

[W3]
Surge Surfer Tusk + SD Ceruledge

:pmd/ceruledge: :pmd/latios: :pmd/great tusk: :pmd/iron treads: :pmd/landorus: :pmd/manaphy:

[W4]
#1 Dragon's Maw Latios + Static Great Tusk

:pmd/latios: :pmd/great tusk: :pmd/roaring moon: :pmd/gholdengo: :pmd/pecharunt: :pmd/zapdos:

#2 Wandering Spirit Primarina Special Offense
:pmd/deoxys-speed: :pmd/primarina: :pmd/zapdos: :pmd/corviknight: :pmd/heatran: :pmd/swampert:

[W5]
#1 MGLO Slither Wing VoltTurn

:pmd/kingambit: :pmd/slither wing: :pmd/landorus: :pmd/swampert: :pmd/cinderace: :pmd/scream tail:

#2 Surge Surfer EE Iron Hands Lure
:pmd/primarina: :pmd/sandy shocks: :pmd/iron hands: :pmd/iron treads: :pmd/zapdos: :pmd/pecharunt:

#3 Arch + Lando-T Double Weather Hazardstack
:pmd/archaludon: :pmd/landorus-therian: :pmd/pecharunt: :pmd/skarmory: :pmd/swampert: :pmd/great tusk:

I think the meta is currently in an awkward place for me personally, and overall I'm not too happy with my performance this tour, which mostly came down to lack of motivation plus the fact that it's really boring to build for tours. I think the meta is at a point where it's already established what mons are good and what mons aren't, and as such no one is incentivised to try anything new, since well, the already good stuff works, so why try and use other mons that aren't guaranteed to bring success?

While there isn't necessarily anything wrong with a meta being developed and established, it makes it really hard to create teams that aren't just the same top 10 mons with maybe one shitmon included if you're feeling generous, and I'll be honest: I don't like current "tour"-meta AAA at the moment. Do I think there's a way to solve it? Honestly, I don't know if it is without making extreme changes which would be unreasonable at this point, so I think I'll just accept that creativity is less incentivized here. It could also be a skill issue. It might be a skill issue. It's probably a skill issue. Oh well, I'll manage, I think most of the teams above, while not good, are still cool and have potential so I'll probably explore a bit with them.

Do I think any mons are broken currently? Yes, there's one fucker I think is starting to become really centralizing, and people are starting to also pick up on that, and that is this stupid dog :zamazenta:. This fucker forces so much shit it's not even funny, from running :choice band: and nuking everything to fishing with IronPress and forcing the opponent to pray that they don't have the ability that beats your whole teams. I think this mon is super unhealthy at the moment, and if I could choose I would 100% suspect this mon. That is all from me, have a good one folks.
 
Typhlosion-Hisui @ Life Orb
Ability: Sheer Force
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Infernal Parade
- Focus Blast
- Calm Mind

Kilowattrel @ Heavy-Duty Boots
Ability: Serene Grace
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Discharge
- Roost
- U-turn

Chesnaught @ Leftovers
Ability: Flame Body
Tera Type: Grass
EVs: 252 HP / 228 Def / 28 Spe
Impish Nature
IVs: 0 Atk
- Synthesis
- Body Press
- Knock Off
- Spikes

Corviknight @ Leftovers
Ability: Well-Baked Body
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Body Press
- U-turn
- Roost
- Defog

Pecharunt @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Malignant Chain
- Parting Shot
- Recover
- Destiny Bond

Swampert @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Flip Turn
- Knock Off
- Mirror Coat
First time user poster here(in general,actually. I have no idea how to properly post teams and stuff). I wanted a to play AAA and wondered if this team here is good. Wanted to try sheer force orb Typhlosion and Serene Grace Kilowattral. Mind you I don’t how to team build,so please go easy on me and give me some changes I need to do.
 
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Hi, retired boomer dropping a cool set:
:sv/Ceruledge:
Ceruledge @ Life Orb
Ability: Prankster
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Destiny Bond
- Bitter Blade
- Poltergeist
- Close Combat

It's just a Ceruledge (already broken out the gate), only 900x annoying factor because you destiny bond against faster Pokemon, then they have to scramble to figure out what to switch into your perfect coverage without losing a Pokemon...but if they bring the faster mon in, it's either in your favor or they have to win another 50/50

Example teams I threw together for test games against friends:
https://pokepast.es/4de536c5ba9129a8
https://pokepast.es/c581890d7ab6142e
https://pokepast.es/aa6a97145cc6f836
 
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Dropping a team here that's been consistently getting good results for me and has consistent answers for most top meta threats. Currently #24 on the ladder. Also, pokeaim featured it in a vid, which was very cool to see.

:cinderace: - :manaphy: - :chesnaught: - :roaring moon: - :scream tail: - :iron treads:
Volt-turn offense ft. 3 very strong button clickers and 2 great blanket check pivots, alongside Iron Treads that has proven to be an incredibly reliable spinner and enabled all of the team's pivoting antics.

:cinderace: While I've tended to enjoy the power of Desolate Land, Teravolt lets you think a lot less, click a lot more and generally reliably tear through every steel in the tier (which this team otherwise struggles to do). Not much else has to be said, ace is still ace and there's very few mons that enjoy switching in.

:manaphy: Also not much to be said here, but it's noteworthy that manaphy makes a great defensive partner to chesnaught and the two will readily switch in on whatever threatens the other. Otherwise, a well known great special pivot with crazy staying power.

:chesnaught: I've been much more impressed with this mon than its C ranking would have lead me to believe, and after a lot of testing Well Baked Body seems like the best ability for this team, checking :Heatran: and walling :Ogerpon-Hearthflame: and opposing :cinderace: which otherwise give it problems. Its best qualities of course come in walling :roaring moon: and most other offensive pivots, setting up spikes to maintain momentum it would otherwise grind to a halt, and staying healthy throughout the game. Seed Bomb was originally added to hit swampert and manaphy, but after testing it should almost certainly be knock off to have another option for threatening would-be switch ins.

:roaring moon: Relegating the wallbreaking duties on this team to :Cinderace: lets this team run the classic life orb magic guard set, helping offset a pivoting strategy's natural weakness to hazards and maintaining good enough power to still click knock off 10 times and win the game. I've debated dragon dance over roost but I've seen this thing get worn down by U-Turns enough that roost has been impressively useful, and keeping a roaring moon until the endgame tends to (shockingly) be a good way to win games.

:scream tail: Getting into the less common sets on this team, scarf pixilate boomburst has really become my favorite anti-offense tool in the meta, not only for its speed and power, but for the fact that a mon with base 65 SpAtk gets to spam attacks without so much as a boosting item, and I think that's hilarious. Scarf is here to outspeed and revenge kill a huge portion of the offensive meta from percentages that shouldn't be allowed, and getting the jump on scarf lati, deo-speed, zama and the rest of the unboosted meta is incredibly valuable, in addition to the surprisingly relevant quality of sound moves hitting through substitute. Trick can cripple walls and flamethrower upsets steels and fluffy mons, but could be psychic noise for :pecharunt: and :iron moth:. I've seen success with both.

:iron treads: This set really takes the cake in terms of mons that surprised me when I made this team. Originally, Refrigerate was a frustration pick after my spins were blocked one-too-many times by pecharunt and gholdengo, the only real thought that went into it was that it was probably better than scrappy on this set. But the more I tested, the more it seemed like refrigerate was a great tool against some of the weaknesses of the team. In particular, zapdos, thundy-t, and hadron engine latios often proved too much for Manaphy to handle, and were let in freely while I tried to spin away hazards and continue my gameplan. Refrigerate rapid spin 2HKOing zapdos after volt switch chip in my first game with this set had me hooked, and since then it's overperformed (I'd imagine primarily due to surprise factor) and become much more threatening than I originally expected after a speed boost. I honestly think that both offensive spin treads and chesnaught are underrated.

Anyway, those are my thoughts. I think the team's biggest weaknesses are anything that can break through manaphy and chesnaught, primarily strong electrics and :chien pao: / :iron boulder:, which both give this team nightmares. Those types of games either have to involve perfect pivoting, or become a slugfest of offense v offense. Regardless, this team is incredibly fun and I just wanted to share the success i've had and my own enjoyment of it.
 
It’s been a while since I do this kind of post but here we go, aaapl teamdump (with a few other teams I built before):

SV AAA

:cinderace: :iron hands: :scream tail: :roaring moon: :dragonite: :gholdengo:

Pre-dnite ban team that atha stole from me. CB dnite is great at breaking through dnite’s checks like mana or ghold by 2hko them on switch in with rocks up. It also doesn’t have to deal with 4mss and can now hit both zap and corv. I decided to round out the team with an offensive structure with ace as the hazard remover. Regenvest hands is a very underrated mon, especially for these kind of structure as it can switch in and scout vs most threats.


:gholdengo: :manaphy: :roaring moon: :pecharunt: :goodra-hisui: :zamazenta:

My favorite team style: grassy HO. This is an edit of my old team with the same three mons. I decided to switch out meow for another terrain setter with more longevity. Zamazenta is pretty cool cause it beats corv and pecha, still lose to fluffy tho. Goodra-hisui is very bad, at the time I haven’t had time to figured out the last slot but I want a eject button regen mon that check zap. Looking back this mon just kills so much momentum of the team.


:ogerpon-wellspring: :great tusk: :heatran: :swampert: :roaring moon: :zapdos:

Didn’t end up bringing this team but I still think it’s pretty nice. Ogerpon seemed promising after the dnite ban and I have always been a fan of offensive tran so I wanted to build a team around these two. Ogerpon is a bit slow and doesn’t fit into my playstyle so I didn’t bring this team.


:Iron hands: :blissey: :pecharunt: :roaring moon: :iron moth: :corviknight:

Meme team that I used for my suspect run. I wanted to build a team with sticky hold blissey cause trick scarf ghold is a menace for stall team and this set completely shut down ghold. Full stall isn’t my cup of tea, tho, so I decided to put on hadron moth as the progress maker. The team is pretty fun to pilot but it was built before the dnite ban so Idk if it still holds up.


:tinkaton: :great tusk: :zapdos: :roaring moon: :heatran: :azelf:

Another the team with offensive tran but this with tinkaton to check deos and chien pao. Having two slow steel type that can’t pivot doesn’t feel nice and the team felt kind of clunky so I never brought this.


:roaring moon: :scream tail: :zamazenta: :zapdos: :great tusk: :Iron moth:

This is a pretty cool team I built during ompl. The team is built around scarf regen moon. The main reason to use scarf over vest is that it is now a speed control and it can check deos with a bit of good prediction. Not great but better than a lot of common deos’ “checks”. The other innovation in this team is no recovery moth. Tspikes is a very strong tool right now cause people don’t respect it as much anymore. Corv is less common and tusk doesn’t really run boots and more so sometimes you can just outright win the game by setting up tspikes. Solar beam can ohko pert if you get the boost from fiery dance. If you get this off, your zap is free to volt switch and break through everything. Specs scream tail is just a very strong mon that can break through with the help of zap and moth to weaken regenvest. (quick attack zama is low-key awesome since you don’t really need stone edge with dnite being gone)


:moltres: :roaring moon: :scream tail: :great tusk: :pecharunt: :deoxys-speed:

This team is built around the moltres + regenvest moon core, a pretty good core that hasn’t seen much usage. Scarf scream tail is there to shore up the dragon weakness of the core and serve as a back-up check to deos. The rest of the team Is pretty conventional, not much to comment on.


:manaphy: :azelf: :corviknight: :roaring moon: :inteleon: :great tusk:

Team built around inteleon as a breaker. I have always tried to make this mon works since weather ball with psea is a very strong combo but every new meta development just makes this mon’s live so much harder. The rise of moltres isn’t great but you can try knocking it and wball 3hkos so there are still ways to play around that. Bulletproof treads is the reason I put hydro over ice beam on this set. Overall, I don’t think this is a bad team, I just had really bad mu with spd mana + moltres.


:manaphy: :iron treads: :pecharunt: :zapdos: :roaring moon: :latios:

To make it clear, I don’t like Iron treads. It isn’t a bad mon but it is just so passive and exploitable but I still decided to go with it just to switch it up. Lati is also a mon that I don’t really use cuz I don’t like how bad it is into stail but I wanted to pair with zap in order to weaken swampert.


:ogerpon-hearthflame: :roaring moon: :ursaluna-bloodmoon: :jirachi: :corviknight: :deoxys-speed:
I saw someone posted an ogerpon set with tinted lens and my immediate thought is to use that set in grassy ho. This set is super nasty. It can straight up sweep the whole team with one sd. The only problem is you need screens to get the safe sd so you ended up with two passive leads but I think it's worth it for this team. The rest of the team is kind of random, I didn't put that much thought into it cause this team is for week 5 and our team was already qualified so I was lazy.


:manaphy: :cinderace: :chien-pao: :gliscor: :roaring moon: :scream tail:

Whenever I’m lacking in inspiration, I take a look at ou teams. There are a lot of innovative ideas there just due to the sheer amounts of players. At the time Ace + kyurem was a very popular structure in ou with ace providing hazard remover and pivot to get kyurem in. I decided to adopt this idea to AAA by changing kyurem to chien pao. The result is a very fast pace offensive team with strong breaking tools. Fluffy gliscor fits pretty nicely with this team as it provides more momentum than tusk. The team does require very careful plays and is very weak to CB Zama clicking Stone edge tho.


:scream tail: :gholdengo: :cinderace: :zamazenta: :deoxys-speed: :zapdos:

Yes, I’m stealing idea from ou again and this time it’s lead trick sticky barb darkrai. The idea is that darkrai, with its speed, high spa, decent bulk and typing, is a very good lead so you can lead it most of the time and get the trick off to cripple your checks like Ting-lu and allow other mons in the back to break through. Scream tail is the darkrai equivalent in AAA. It’s a very good lead most of the time so you can get the trick off into regenvesters and clear ways for zap, ghold and deos to break. The team is a super fast pace offensive team so it’s pretty hard to cover all bases defensively. Regen zama is a pretty nice way to deal with it tho cause with it’s speed, bulk and typing it can cover a lot of threats like moon, meow, chien,… This set is super slow but sometimes you can bluff max speed cause no one is staying in with their chien pao vs a zama.


:moltres: :Iron hands: :pecharunt: :scream tail: :roaring moon: :great tusk:

Offensive tusk is very rare these days which I think is a shame cuz it’s a very good mon so I decided to put together this team built around this tusk set. TC temper flare and head smash is great at removing tusk’s most common checks like corv, zap or molt and when paired with moon, it can make for a very threatening offensive duo. I rounded out the team with a very solid defensive core. It’s for the final of AAAPL so you know I have to pull out the moltres and scarf stail. These twos are such good glue mons.



AAA Ubers

:Necrozma-dawn-wings: :rayquaza: :magearna: :arceus-dark: :reshiram: :deoxys-attack:

I would say my ubers teams are pretty unconventional. I think most people approach this tier thinking it would be mostly about fat structures with ph, fc, scales, mbounce and stuff (like stupid Atha before I taught him how to build a real team in this tier). I, however, think that fat is terrible when there’re so many good breakers running around in the tier like ndm, ndw, ray, deoa, lunala, … Because of that, all of my teams are built around those breakers like this one with semi trick room to support ndw (ray and resh to some lesser extend).

:groudon: :deoxys-attack: :eternatus: :lunala: :rayquaza: :arceus-ghost:

Still the two best mix breakers in the tier – ray and deoa - but this time with tspike. Tdebris is a very broken ability considering there’s only one viable poison type and one and a half viable remover. A lot of the time, tdebris could just win you from team preview. Tdebris + red card is also a nasty combo that I steal from ou, making tspike even harder to deal with. (Atha stole my team, replaced 2 mons and, because he’s the manager, forced our player to bring that team before my team. So don’t get the wrong idea that this team is his idea)

:ribombee: :mewtwo: :basculegion: :arceus-fire: :eternatus: :necrozma-dusk-mane:
I wanted to make a web team with basculegion cuz the fish seems cool and it's banned from ubers for a reason. The problem is that it just explodes to every from of priorities in the tier so I decided to turn this into a psyspam team. The psychic terrain really helps your set up sweeper like Fireceus by blocking priorities and helps procs the psychic seed of ndm. It also turns photon geysers into a delete button so that's pretty cool, just don't run into darceus. (Ribombee probably should be prank skill swap for taunt mirai match up and lead fc cm arc)

:arceus: :deoxys-speed: :rayquaza: :groudon: :necrozma-dusk-mane: :lunala:

Initially I wanted to build a team with pixi fairyceus but it was weak to necrozma-dusk-mane and I also wanted some flexibility with ability slot and item so I decided to go with this set. It’s a very strong wincon once the opp’s team has been broken down by ray, groudon and ndm under screens. There are a few weird sets on this team but I’m too lazy to elaborate + it’s not that hard to understand them.



AAAPL is my first ever real tournament so it will always be the best tournament for me and I’m glad I’m able to win this again with the same team from last year. Shoutouts to my friends and teammates, they’re terrible and also GOATed at the same time. Prepare for the back-to-back-to-back Charizzards sweep next year.
 
Been a long time since I posted gia set...

But it is now time for a set I've been hyping up to be great to be revealed here!

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Offensive Fluffy
Pecharunt @ Black Sludge
Ability: Fluffy
Tera Type: Poison
EVs: 252 HP / 220 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Hex
- Malignant Chain
- Nasty Plot
- Recover

or

Defensive Fluffy
Pecharunt @ Black Sludge
Ability: Fluffy
Tera Type: Poison
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Malignant Chain
- Nasty Plot
- Recover


Now, for many it may seem redundant to run Fluffy on a Pokemon that is already so heavily defensive, on top of having a variety of abilities but where Fluffy really comes in handy is in scenarios you will without a doubt face in the upper echelons of the ladder. Switching into SoR Banded Zamazenta, easy takes it even with a drop (takes any Zamazenta baring something extremely strange), Scarf Roaring moon, heh, after losing your item, Band is a bit dicier but again after losing / breaking even versus offensive sets with a chance of getting poison'd, many aren't even running EQ nowadays and would rather click stabs or uturn meaning you can often setup a Nasty Plot and 2hko them in return (or simply spread status with Malignant). Fluffy effectively allows it to setup and act as a bulky sweeper at times, status spreader, and general check to many offensive phyiscal threats.

It's biggest threats are Earthquake from offensive great tusks (they don't like eating either stabs), the rare times when banded roaring moon click EQ (doesn't 1hko either) and special attackers, especially those that can't be poisoned like Iron Moth.

Here are some calcs!

Defensive set Calcs
252 Atk Sword of Ruin Roaring Moon Knock Off vs. 252 HP / 220+ Def Fluffy Pecharunt: 78-93 (20.5 - 24.4%) -- guaranteed 5HKO
252 Atk Choice Band Sword of Ruin Roaring Moon Knock Off vs. 252 HP / 220+ Def Fluffy Pecharunt: 118-139 (31 - 36.5%) -- 64.7% chance to 3HKO

Offensive set Calcs
252 Atk Sword of Ruin Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 0 Def Fluffy Pecharunt: 148-175 (38.9 - 46%) -- guaranteed 3HKO
252 Atk Sword of Ruin Roaring Moon Knock Off vs. 252 HP / 0 Def Fluffy Pecharunt: 100-118 (26.3 - 31%) -- guaranteed 4HKO
252 Atk Choice Band Sword of Ruin Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 0 Def Fluffy Pecharunt: 220-261 (57.8 - 68.6%) -- guaranteed
2HKO
252 Atk Choice Band Sword of Ruin Zamazenta Crunch vs. 252 HP / 0 Def Fluffy Pecharunt: 109-129 (28.6 - 33.9%) -- 1.1% chance to 3HKO

220+ SpA Pecharunt Malignant Chain vs. 0 HP / 4 SpD Zamazenta: 118-141 (36.3 - 43.3%) -- guaranteed 3HKO
220+ SpA Pecharunt Malignant Chain vs. 0 HP / 4 SpD Roaring Moon: 132-156 (37.6 - 44.4%) -- guaranteed 3HKO
 
Been a long time since I posted gia set...

But it is now time for a set I've been hyping up to be great to be revealed here!

1025.png

Offensive Fluffy
Pecharunt @ Black Sludge
Ability: Fluffy
Tera Type: Poison
EVs: 252 HP / 220 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Hex
- Malignant Chain
- Nasty Plot
- Recover

or

Defensive Fluffy
Pecharunt @ Black Sludge
Ability: Fluffy
Tera Type: Poison
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Malignant Chain
- Nasty Plot
- Recover


Now, for many it may seem redundant to run Fluffy on a Pokemon that is already so heavily defensive, on top of having a variety of abilities but where Fluffy really comes in handy is in scenarios you will without a doubt face in the upper echelons of the ladder. Switching into SoR Banded Zamazenta, easy takes it even with a drop (takes any Zamazenta baring something extremely strange), Scarf Roaring moon, heh, after losing your item, Band is a bit dicier but again after losing / breaking even versus offensive sets with a chance of getting poison'd, many aren't even running EQ nowadays and would rather click stabs or uturn meaning you can often setup a Nasty Plot and 2hko them in return (or simply spread status with Malignant). Fluffy effectively allows it to setup and act as a bulky sweeper at times, status spreader, and general check to many offensive phyiscal threats.

It's biggest threats are Earthquake from offensive great tusks (they don't like eating either stabs), the rare times when banded roaring moon click EQ (doesn't 1hko either) and special attackers, especially those that can't be poisoned like Iron Moth.

Here are some calcs!

Defensive set Calcs
252 Atk Sword of Ruin Roaring Moon Knock Off vs. 252 HP / 220+ Def Fluffy Pecharunt: 78-93 (20.5 - 24.4%) -- guaranteed 5HKO
252 Atk Choice Band Sword of Ruin Roaring Moon Knock Off vs. 252 HP / 220+ Def Fluffy Pecharunt: 118-139 (31 - 36.5%) -- 64.7% chance to 3HKO

Offensive set Calcs
252 Atk Sword of Ruin Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 0 Def Fluffy Pecharunt: 148-175 (38.9 - 46%) -- guaranteed 3HKO
252 Atk Sword of Ruin Roaring Moon Knock Off vs. 252 HP / 0 Def Fluffy Pecharunt: 100-118 (26.3 - 31%) -- guaranteed 4HKO
252 Atk Choice Band Sword of Ruin Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 0 Def Fluffy Pecharunt: 220-261 (57.8 - 68.6%) -- guaranteed
2HKO
252 Atk Choice Band Sword of Ruin Zamazenta Crunch vs. 252 HP / 0 Def Fluffy Pecharunt: 109-129 (28.6 - 33.9%) -- 1.1% chance to 3HKO

220+ SpA Pecharunt Malignant Chain vs. 0 HP / 4 SpD Zamazenta: 118-141 (36.3 - 43.3%) -- guaranteed 3HKO
220+ SpA Pecharunt Malignant Chain vs. 0 HP / 4 SpD Roaring Moon: 132-156 (37.6 - 44.4%) -- guaranteed 3HKO
How many pecharunt sets can one have?

In all seriousness, I built some fluffy Pecharunt teams for seasonal and OMFL, and I’m not a huge fan. You gain a ton of new vulnerabilities in exchange for some better matchups against stuff like rmoon, but now are weak to stuff like chien pao icicle crash, ceruledge bitter blade, or tusk earthquake, while being unable to utilize the utility of prankster or an immunity ability. It has its applications, and with good enough support I can see the justification, but I wouldn’t say it’s a top line set.
 
Well, I've been sending a lot of AAA, testing a crap ton on my main (and not giving a fuck about winning or losing), the result is once I found a team that jived with me and the meta I eventually peaked on the ladder with it. So I figured I'd post about it.

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I could get my gxe back in the range of 80+ but ngl just wanna not stress out about this as I did this just for fun, making it unfun will just cause me to play worse after all.

Anyways, the team that got me there...

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Team is very pivot centric with the whole idea being that you bring in either Primarina or Garchomp to break, and then finish games with Regieleki. Corviknight, Roaring Moon, and Pecharunt are super standard sets with deviations being Pecharunt is invested a bit into spdef to let it better handle a wider range of attacks such as psychic noises from Scream Tails. Primarina you click buttons and deal immense damage, whereas Garchomp you just click STABs or Fire Blast and deal immense damage mixed or setup SR, your choice.

Team here: https://pokepast.es/e68c4e2dd5eb94ee

LordBox can use this for samples if they so decide
 
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Not in WC but I'm still grinding ladder bc I have an addiction and was able to hit #1 with a pretty good spike stack team and a revisit of some old team ideas, below are both + some other ideas I played around with.

:Iron Hands::Roaring Moon::Skarmory::Moltres::Scream Tail::Iron Treads:

Spikes + Regen Hands + Molt is such a good combo. My opinion on molt has changed a bit as I now realize it is an excellent partner for the aforementioned. This is heavily based off builds used by atha and ghost during aaapl, but I also wanted to experiment with a hazard ignore team, so originally I had made this version, though with no removal it felt clunky especially in endgame where molt was getting knocked more times than not, so I subbed in treads over ghold. Build struggles a bit into set-up deos and volc, but they are manageable just have to be played around well. Build feels really clean and I like how it doesn't really care about rocks.

:Gholdengo::Scream Tail::Roaring Moon::Pecharunt::Great Tusk::Zapdos:

DFM had me thinking about specs ghold again and then I remembered a nasty Isaiah team from open where it was specs ghold + stail and wanted to build with that special core again. This also turned a bit into a redux of the double ghost team I used in seasonal which I didn't realize until it was already done. Scarf tusk because I was tired of using scarf stail and it similarly likes the wish passes and can find switch in opportunities that other scarfers cannot thanks to it defensive profile. Ada over jolly bc idc ab zam w pech so I'd rather have the damage. Specs ghold is a fun breaker and spikes are busted w it so might give it a go on that team structure at some point.

Also start considering night shade>malig, lot more of teams are teching for/have better game-plans against malig, and it can really help against defensive mons like treads and especially corv, which usually force pivots. It also always guarantees that you beat scrappy/proof zam, as don't have to worry about malig getting stalled out. This change similarly fits well on spike stack builds, here is another one that I built with fluffy ting double setting because its used for both in standard, team feels very basic but could be built to be better easily.

People need to start building with spikes more, I feel the archetype is heavily under explored and not prepped for well enough. Scrap tusk/corv are easily able to be bullied by setters such as Lu/Skarm/Shocks/Deos/Oger/Chomp, and people constantly go on about how removal is pretty mid in the tier, so abuse it more. It feels especially potent in this current meta, as offensive mons are much stronger and defensive options are barely hanging on a lot of the times without spikes compounding the issue greatly. Really liked how MZ and DFM have brought it and hope to see more.

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Are YOU a new player who's interested in AAA, but just can't figure out what's happening on the ladder?

Do YOU want to get into the tier, but struggle to wrap your head around the seemingly infinite possibilities and have no clue what you'll be up against?

Have YOU or a loved one been diagnosed with Mesothelioma?

I can't help with the last one, but for the first two problems, I'd like to plug the new resources we I've made just for you! I wouldn't normally crosspost from the resources thread, but I'd really like for anyone not already watching that thread to see and utilize them as best as possible.

The Ability Use Guide is your own user's manual to AAA, telling you how to most effectively utilize all sorts of different abilities with our VR ranked Pokemon and, if you choose to tread off the beaten path, how to make sure you're picking the optimal ability!

The Common Ability Index, meanwhile, is for any player who's interested in AAA but struggles to achieve success due to the inherit unpredictability of ladder set. This resource intends to chronicle the ongoing trends on ladder, updating once a month to help any player figure out what they might be up against in a tier with so many options to choose from.

Hope you find these both useful!
 
:sv/alakazam-mega:
Picture this, you are building a team in generation 9 Almost Any Ability, you want to be creative with your Pokemon and set choices unlike the Sample Teams. You look to use a non-SpD Regenerator user like Great Tusk, but this comes with dire problems. For one, big SAC is watching and you now lose to [insert special attacker]. Regen also does not provide enough of your greedy desires, you want to have damage boosts and more utility from just Regen. Luckily, there is a solution to this, there exists an ability is the embodiment of almost any ability, Trace.

Trace offers incredible role compression by virtue of its sheer versatility and the environment where your opponent (hopefully) is running only good abilities, with limitless potential depending on how it is played. There are many fantastic abilities that can be traced, all while evading big SAC.
- Regenerator, self explanatory
- Sword of Ruin, cancels out opposing SoR effectively reducing their damage to 3/4, while boosting own damage when they get forced out
- Prankster, lets you tie opposing Prankster without committing to Prank
- Scrappy/-ate abilities, if you have Rapid Spin getting blocked lets you remove in a pinch
- Fluffy, just good defensively, I don't know if you beat some cheese like Fluffy Moon still though
- Other offensive abilities, doesn't offer defensive utility like SoR but still gives a boost
- Random immunity abilities and other non-announcing abilities, idt there is any outside of fringe Bulletproof Ghost that actually benefits you but hey you scouted! its like Imposter, almost
They do very different things outside of trying to get Regen. WASP means you need to actively switch into RegenVest users which means the pool of users is different, you also don't get damage reduction immediately into stuff like SoR and cannot do stuff against Prankster. WASP is better if the gameplan is focused around special offense to weaken RegenVests but still the users are different (and no one is saying you can't run both).
With this we can narrow down the range of good Trace users:
- Physical attacker, as SoR is a lot more common the BoR and it also lets you not lose momentum into the RegenVest users you are pivoting into
- Reasonable physical bulk and matchup against common SoR attackers
- Learns Taunt, to synergize with Tracing Prankster
- Enough speed to outspeed Pecharunt with investment
- Has enough ability freedom to not mandate something else
- Appreciates healing from Regen

Tusk in particular is a very solid candidate, with other options maybe like Okidogi etc.
Great Tusk @ Covert Cloak
Ability: Trace
Tera Type: Ground
EVs: 208 HP / 252 Def / 48 Spe
Impish Nature
- Body Press
- Earthquake / Headlong Rush
- Rapid Spin / Knock Off
- Taunt
I have no idea the optimal spread here but spe creeps pecha and rest in defenses to actually eat sor mons was the idea, more spe possible to hit benchmarks after 1 spin. A very offensive spread is probably also good. Cloak prevents poisons from pecha.

This set does very simple stuff. You can safe pivot into RegenVests and for the most part threaten big damage while gaining health. You can soft check SoR breakers and retaliate. Most notably I think you can counter Prank Pech and Corv by outspeeding with Taunt completely disabling them while retaining good utility elsewhere. Basically you do everything listed in the points above.
Good teammates are likely pivoting special attackers that have other utility as they are probably getting walled for most of the game but they can force Regen mons in for healing. Physical pivots also work well in conjunction with hazards to force pech in to take hazards damage pivot out to Tusk and Taunt preventing healing and pivoting.
Probably actually relevant
252 Atk Choice Band Zamazenta Close Combat vs. 208 HP / 252+ Def Great Tusk: 165-195 (39 - 46%) -- guaranteed 3HKO
252 Atk Roaring Moon Outrage vs. 208 HP / 252+ Def Great Tusk: 123-145 (29 - 34.2%) -- 4.3% chance to 3HKO
252+ Atk Choice Band Ceruledge Poltergeist vs. 208 HP / 252+ Def Great Tusk: 171-202 (40.4 - 47.7%) -- guaranteed 3HKO

You live these I guess
252 Atk Choice Band Chien-Pao Icicle Crash vs. 208 HP / 252+ Def Great Tusk: 236-278 (55.7 - 65.7%) -- guaranteed 2HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 208 HP / 252+ Def Great Tusk on a critical hit: 272-324 (64.3 - 76.5%) -- guaranteed 2HKO

The most important
Great Tusk Taunt vs. 252 HP Pecharunt: 0-0 (0 - 0%) -- possibly the worst move ever
Betticus IV need a team featuring this asap ty.

(For legal reasons this is not a shitpost I actually think Trace Tusk is very viable)
 
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Idk why I was tagged in the above post... I will NOT be making you a team after many conversations were derailed with trace tusk :psygrump:

Anyway I have been building more teams and getting more accounts in the top 10. Currently I have 6 in there which I think is a new record for me.

I lost my builder for the past 3 months so I don't have some of the teams that I used to get here, but it doesn't rlly matter as they were just random spike stacks that were iterations of the ones I posted last week. The builds I wanted to highlight today all have a common thread and that is set-up chien pao. Set-up is much better now and things like boots are much more viable and feel under explored, as if weavile can be deadly with it in standards, so can chien. SoR>MG because I wanted to bait that I was banded on cleans and pop the mon that comes in thinking it resists the stab, this worked out much more than it should've tbh. TC for stail and sucker for scarf ghold, volc, and deos.

:Chien-Pao::Ogerpon-Wellspring::Roaring Moon::Great Tusk::Moltres::Tinkaton:

My first attempt, based it off OU structures more than anything. I wanted to try spikes turn oger as I have been watching more scl, olt, and oupl and seen it a few times. It's an alright progress maker but there is so much more u-turning/corv in this tier so its a bit harder to make the progress I want it to. It also doesn't help that I don't think this is the best structure for it so I def want to revisit.

:Great Tusk::Scream Tail::Corviknight::Chien-Pao::Manaphy::Zapdos:

Fighting + Chien has great synergy and this tusk set is designed to bully pecharunt specifically. Pech is a big problem for chien as it forces a trade but this tusk set is the perfect lure/trapper. I would also much rather trade tusk than chien so it works out. This mb set also beats all corv's so thats nice as taunt will always make sure you make the progress you need.

:Landorus-Therian::Gholdengo::Zapdos::Iron Treads::Chien-Pao::Cinderace:

A more offensive build, really happy with how this team turned out. The tempo of this team is faster than the other two, but this works as it is looking to win faster with lando, chien, and ghold. I again borrowed this structure from OU with lando + balloon ghold. Due to having treads and ace, I found it better to have lorb on pao for the damage amp. If u load into ceru uh simply win faster? Idk there are a few outs on the team but def a tough mu. Lando-I is prob (def) more optimal but I like lando-t bc it looks cooler/adds a bit of set ambiguity that lando-i does not have.

These teams aren't perfect, but again like the spike stacks from the previous week I really like the individual ideas on each and hope to expand on them more in the future.

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ss is like a day old w/e
 

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