After talking ab it in the council cord a little, and feeling like waiting until after ompl feels too long, I thought I would talk about another physical breaker within the tier that puts pressure in the builder and in game, and actually has the results to back it up so I won't be talking mainly from a building perspective this time.
Roaring Moon has shown itself to be one of the best mons so far throughout this ompl, with it being consistently in the top 2 for usage throughout the whole series. I expect this to stay the same throughout the rest of the tournament, as it is clearly the #1 mon in the tier right now. Its ability to make progress while simultaneously enabling its teammates is something no other mon does to the degree of efficiency moon does. What sets it apart from other fast strong pivots is its defensive utility. 105 hp and 101 spdef mean that this mon has insane natural bulk, and uninvested this allows it to live many stray hits and come in as a defensive answer to many special mons. Its typing is also not that bad, with dragon/dark giving key resistances and even an immunity.
Moon's movepool isn't particularly deep, but has the exact tools it needs to excel even further. A large majority of the time this mon is clicking two moves: knock off and u-turn. Due to knock being stab, paired with its amazing offensive stats, this move is hitting like a truck when you have an item and still doing a decent amount even after removal. After knocking, moon can make a pretty riskless fast uturn (further chipping a mon) into another threat or defensive option. It can use either outrage/dclaw/eq/lash/taunt/roost to further flesh out its last two slots depending on its set, but these moves are added bonuses and it really doesn't need much else.
Its stats combined with its movepool allow for it run a variety of sets that are perfectly viable and have different offensive/defensive ways of beating them. Scarf is the tried and true set, with it providing amazing speed control with powerful knocks and pivoting. Clearing paths for teammates with knocks and fast pivots, all while acting as an excellent late game cleaner. Band allows moon to become a true breaker, turning usual switch-ins into fodder as many teams do not have meaningful ways for accounting for the significant increase in damage. Regenvest is an excellent anti-meta pick that sets itself apart by checking what usually beats the water regens all while applying a power and speed that the other regens do not offer. Finally, mglo sets take the power of sor and the longevity of regenvest and combines it into one.
What further exacerbated moon is the rise of its mglo set, which negated the previously main way of dealing with its other sets: passive damage. When sor was the most common set, using helmet and rocks to slowly chip it/not let it come in for free everytime was a meaningful way of beating it. Mglo negates this entirely, while functionally still keeping the sor boost thanks to lo. Yes you lose out on speed control, but in turn you gain insane longevity and keep relatively the same damage output. 370 is still an excellent speed tier anyway, as that really only leaves meow, boulder, chien, zam, deos, and scarfers as faster mons that meaningfully threaten you, which can very easily be built around. Many of the aforementioned mons can't even come in on moon, as they do not have the defensive capabilities of switching into a knock and/or uturn, bar zam, but that has the issue of getting worn down very easily.
On paper this mon is amazing, and in practice it is even better. There really isn't a set way of beating this mon. The most common defensive answers of corv and tusk get knocked and then become pivot fodder. Pech is another mon that has risen to answer moon but takes so much from knock and at best trades with it, though usually moon is in the driver seat as it can just pivot on the dbond while simultaneously preventing pech's own pivoting and does not care about malignant as mg prevents poison damage. Rmoon can always just shut down recovery options against it by slotting in taunt, which isn't too big of an ask as 99% of the time its clicking knock or uturn anyway. The best way of shutting down moon is forcing a burn on it via flame body/wisp, with the former being somewhat difficult to slot in on balance teams and the ladder prob being the best way tbh. Due to not being able to check this mon longterm defensively, it really becomes a game of how you can out offense the moon and apply your own pressure faster. Moon is in no small part one of the key reasons for the fast pace meta we have right now, and it knocking and pivoting allows for even faster threats to come in easier than ever.
So moon is an excellent stat ball of a mon that can provide simultaneously offensive pressure, defensive pressure, the ability to break, clean, and can even lure mons in with ability or movepool. However, its most important aspect, and the thing that I think makes moon truly insidious, is the fact that is by far and away the best enabler in the tier. Every strong mon benefits immensely from moon being able to knock their checks and pivot them in so freely. The closest mon that fits moons role is meow, and despite being faster and providing stab knock/pivot, is actually balanced by its typing, bulk, and decreased power level. Meow only feels anti-meta atp for its ability to punish the tusk/water regen/rmoon cores, but thuds so hard into corv/pech and offers no defensively utility it feels too honest in comparison to moon (you can run mixed lo adapt, but like that loses 10% every turn and has no longevity, one of the biggest draws of rmoon). Sure there will always be fast knock pivot mons in the tier, but moon is literally the only mon do it so well and with such flexibility. You would either need a scarfer, a mediocre speed tier mon (350-3 is what ur looking at with B+-C ranked mons, and the ogers running knock uturn would be an especially bad set), or the more honest meow to replicate what moon does, but these all have drawbacks that moon does not. First it felt like rmoon + wake was the broken combo, now it feels like rmoon + dnite is the broken combo, and if dnite is banned it will be rmoon + whatever is the next broken offensive combo. How long before every partner it has is banned before we realize that the enabler is simultaneously also the issue.
I think looking at this mon is important because it balances out what a knock pivot mon should be in this tier. It can either be a slow defensive pivot that deals reduced damage, or is a fast glass cannon that deals large amounts of damage, not both. I also believe it would help alleviate some pressures breakers put on the tier: as they would not have nearly as free of an entry point without moon, would be easier for teams to hold onto their items since moon threatens so many things with its knock, and moon wouldn't be breaking teams itself before the other breakers/cleaners come in.
At the very least I will say I am consistent, I have brought up all 4 mons of chien, boulder, dnite, and rmoon for the past 4 months (chien for longer) as either being being the cream of the crop or too much for the meta. I do think I have talked about these mons long enough and really want to see some type of action on the physical side, as special breakers have really felt like a non-issue especially after wakes ban. I will also reiterate I think looking at the physical side will help on the special as you won't need to dedicate 2-3 slots to 'beat' just a small portion of physical mons. I don't really think 2ac is the solution to the meta issue right now, as it doesn't really address the fact that there are too many threats, but am open to the idea of trying it in conjunction with banning/banning mons and then seeing if 2ac is still worth. I don't really think it would take that many bans to see a SAC meta work as well, and with less threats in the meta moon would prob feel less annoying.

Moon's movepool isn't particularly deep, but has the exact tools it needs to excel even further. A large majority of the time this mon is clicking two moves: knock off and u-turn. Due to knock being stab, paired with its amazing offensive stats, this move is hitting like a truck when you have an item and still doing a decent amount even after removal. After knocking, moon can make a pretty riskless fast uturn (further chipping a mon) into another threat or defensive option. It can use either outrage/dclaw/eq/lash/taunt/roost to further flesh out its last two slots depending on its set, but these moves are added bonuses and it really doesn't need much else.
Its stats combined with its movepool allow for it run a variety of sets that are perfectly viable and have different offensive/defensive ways of beating them. Scarf is the tried and true set, with it providing amazing speed control with powerful knocks and pivoting. Clearing paths for teammates with knocks and fast pivots, all while acting as an excellent late game cleaner. Band allows moon to become a true breaker, turning usual switch-ins into fodder as many teams do not have meaningful ways for accounting for the significant increase in damage. Regenvest is an excellent anti-meta pick that sets itself apart by checking what usually beats the water regens all while applying a power and speed that the other regens do not offer. Finally, mglo sets take the power of sor and the longevity of regenvest and combines it into one.
What further exacerbated moon is the rise of its mglo set, which negated the previously main way of dealing with its other sets: passive damage. When sor was the most common set, using helmet and rocks to slowly chip it/not let it come in for free everytime was a meaningful way of beating it. Mglo negates this entirely, while functionally still keeping the sor boost thanks to lo. Yes you lose out on speed control, but in turn you gain insane longevity and keep relatively the same damage output. 370 is still an excellent speed tier anyway, as that really only leaves meow, boulder, chien, zam, deos, and scarfers as faster mons that meaningfully threaten you, which can very easily be built around. Many of the aforementioned mons can't even come in on moon, as they do not have the defensive capabilities of switching into a knock and/or uturn, bar zam, but that has the issue of getting worn down very easily.
On paper this mon is amazing, and in practice it is even better. There really isn't a set way of beating this mon. The most common defensive answers of corv and tusk get knocked and then become pivot fodder. Pech is another mon that has risen to answer moon but takes so much from knock and at best trades with it, though usually moon is in the driver seat as it can just pivot on the dbond while simultaneously preventing pech's own pivoting and does not care about malignant as mg prevents poison damage. Rmoon can always just shut down recovery options against it by slotting in taunt, which isn't too big of an ask as 99% of the time its clicking knock or uturn anyway. The best way of shutting down moon is forcing a burn on it via flame body/wisp, with the former being somewhat difficult to slot in on balance teams and the ladder prob being the best way tbh. Due to not being able to check this mon longterm defensively, it really becomes a game of how you can out offense the moon and apply your own pressure faster. Moon is in no small part one of the key reasons for the fast pace meta we have right now, and it knocking and pivoting allows for even faster threats to come in easier than ever.
So moon is an excellent stat ball of a mon that can provide simultaneously offensive pressure, defensive pressure, the ability to break, clean, and can even lure mons in with ability or movepool. However, its most important aspect, and the thing that I think makes moon truly insidious, is the fact that is by far and away the best enabler in the tier. Every strong mon benefits immensely from moon being able to knock their checks and pivot them in so freely. The closest mon that fits moons role is meow, and despite being faster and providing stab knock/pivot, is actually balanced by its typing, bulk, and decreased power level. Meow only feels anti-meta atp for its ability to punish the tusk/water regen/rmoon cores, but thuds so hard into corv/pech and offers no defensively utility it feels too honest in comparison to moon (you can run mixed lo adapt, but like that loses 10% every turn and has no longevity, one of the biggest draws of rmoon). Sure there will always be fast knock pivot mons in the tier, but moon is literally the only mon do it so well and with such flexibility. You would either need a scarfer, a mediocre speed tier mon (350-3 is what ur looking at with B+-C ranked mons, and the ogers running knock uturn would be an especially bad set), or the more honest meow to replicate what moon does, but these all have drawbacks that moon does not. First it felt like rmoon + wake was the broken combo, now it feels like rmoon + dnite is the broken combo, and if dnite is banned it will be rmoon + whatever is the next broken offensive combo. How long before every partner it has is banned before we realize that the enabler is simultaneously also the issue.
I think looking at this mon is important because it balances out what a knock pivot mon should be in this tier. It can either be a slow defensive pivot that deals reduced damage, or is a fast glass cannon that deals large amounts of damage, not both. I also believe it would help alleviate some pressures breakers put on the tier: as they would not have nearly as free of an entry point without moon, would be easier for teams to hold onto their items since moon threatens so many things with its knock, and moon wouldn't be breaking teams itself before the other breakers/cleaners come in.
At the very least I will say I am consistent, I have brought up all 4 mons of chien, boulder, dnite, and rmoon for the past 4 months (chien for longer) as either being being the cream of the crop or too much for the meta. I do think I have talked about these mons long enough and really want to see some type of action on the physical side, as special breakers have really felt like a non-issue especially after wakes ban. I will also reiterate I think looking at the physical side will help on the special as you won't need to dedicate 2-3 slots to 'beat' just a small portion of physical mons. I don't really think 2ac is the solution to the meta issue right now, as it doesn't really address the fact that there are too many threats, but am open to the idea of trying it in conjunction with banning/banning mons and then seeing if 2ac is still worth. I don't really think it would take that many bans to see a SAC meta work as well, and with less threats in the meta moon would prob feel less annoying.