With OMPL over I thought I would finally respond and give further thoughts about moon. I will say before diving in I still stand-by my above posts; chien/boulder (tho the ladder to a lesser degree now) are unhealthy in the current metagame and moon is a mon that I view as one of the unhealthiest aspects.
Fluff/intim corv, tusk, lu, pech, mandi, and fighting types is actually a pretty short list of mons that are able to check moon, and if we dive a bit deeper into each of these mons, we see that many are not able to check moon all that well or at all.
Fluff/intim corv is one of the most popular answers but moon has shown a plethora of ways to take both variants down. Firstly, getting the knock on corv is huge, as if it is boots it will now be taking rocks, if its helmet well there goes the passive chip you were going to use on the moon (which is totally negated by mg anyway), and if its lefties now you have no more passive recovery. The damage output that moon does to these variants is nothing, but unfortunately due to the nature of moon it doesn’t need to worry about how much damage it is doing to corv. Moon has already done its job; it got rid of the corv’s item and becomes a way to force the corv in which it can use to freely pivot in whatever it wants. Intim corv isn’t even that good of a check, as you are always rolling the dice on banded lash being used to completely negate the counterplay. Taunt is also easily slotted onto mglo, which can be used to simultaneously stop corv’s recovery and getting rid of hazards, and u-turn damage from the opposing corv can always be roosted off at a later time as moon can use its defensive utility to find an entry point. Most moon variants also lock out other forms of corv, as it may not even be worth to run an item on these since you take nearly 50% from a knock, and then 26-31 itemless, meaning it is very easy for moon to just spam knock against it especially when it is low/chipped. I’ll also lump
skarm in this section as it is a metal bird, and while it does have higher defenses, it fits on less structures due to no hazard removal and pivoting, and can still fall victim to the same issues of being worn down with hazards and knock/uturn chip.
Tusk is by far and away the best defensive answer to moon, it resists both knock and uturn, but is most importantly rocks resistant and able to not care about getting taunted bc of spin. However, this mon is only able to check in the short-term due to losing lefties and ¼ of its health being lost to moon’s coverage even when fully defensive. U-turn + rock chip also adds up quite a bit especially when knocked, as a mon taking 11% on rocks and uturn is not an insignificant amount. This can further be compounded with spikes. This doesn’t even take into account that again moon can pivot on the forced tusk switch-in to whatever on its team can beat it, and you get trapped further in a vortex. These calc’s are in reference to tusk’s max hp and def set, and if you want to run a faster/more offensive tusk, you make quite a bit of a trade-off in how well the tusk can switch-in/check the moon (knock does 23-27, dclaw 38-45, eq 31-38, and uturn 11-13). If running regen tusk that comes with its own teambuilding issues and needs a decent amount of support to get off the ground, but these structures are not too common.
While
regen Lu is another nice answer to moon, it is pretty niche mon and again suffers from its lefties getting knocked and having its regen nearly negated w uturn doing 25-29 to a max defense variant. Lu doesn’t even really like moon staying in on it, as mglo moon variants can roost off the damage from EQ and just play the odds until they get a low roll to pivot out, or invest just a little in HP to help this issue as well. This doesn’t even delve into the fact that regen lu structures are hard to build/fit in the current meta, and are nowhere near as splashable as other defensive options such as intim corv or defensive tusk.
Pecharunt is not a good answer to moon, and the more I play those interactions the more fraudulent it feels. A great example of how well moon is able to check pech (and lu) with team support can be seen in our
finals game. Kinetic is easily able to get a vortex going anytime the pech comes in and always keep intiative by just u-turn spamming. It doesn’t even matter that moon got poisoned as we could regen it off every time. The pech getting knocked was also huge, as it was now taking 12% on every switch-in, forcing recovers more frequently than if it had kept its boots. Another check mentioned (regen Lu) was also on Lana’s team, but with offensive team support in ghold/prim, and hazard removal support in treads/corv, hstack/lu wasn’t really an issue for it that game.
Mandibuzz getting mentioned as a check feels very cope. This mon is rocks weak and takes so much from simply being neutral to uturn. Taking 17-20 from uturn everytime is not insignificant, and if you aren’t magic guard then that is on top of the 25 from rocks every switch-in. In all my games I have never found any variant of mandi hard to beat with moon, and it honestly feels like easy fodder for it.
Various fighting types: The most meta relevant fightings are realistically tusk, zam, hands, cobalion, chesnaught, and slither. Hands is good answer to moon, but if not regen struggles with longevity and being able to find openings especially with tusk, pech, and stail being so prevalent. It also doesn't like getting its item knocked (if not regen) so it finds it sometimes difficult to switch into the moon. Zam also cannot switch into moon for fear of losing its band or lefties, both integral parts of its gameplan, but is able to scare it out if it able to be safely brought in, but again pairing moon with pech you are able to largely solve this problem. Cobalion is an odd mon that is still pretty niche but if you look to
my game against spell in seasonal moon is still able to annoy it greatly as I get the read on rocks and am able to do nearly 40% in that one interaction while also getting rid of its potency. Chesnaught largely fits on stall builds and can really only fish against the moon for burns/para’s. You can point to
jrdn’s game where the static helped for balance builds but that relied heavily on the static actually proccing, as in some test games if it didn’t moon was able to keep momentum and be quite a nuisance. Due to this he also used grimm as a back-up to try and snipe moons with fake-out. Jrdn is also just an insanely ingenious builder and I don’t see anyone else building like him so 99% of the time ur seeing it on stall builds and that whole playstyle is not doing too hot rn. Slither is incredibly mid in the current meta and has so many things to contend with such as intim/fluff/pech/psysurge/and tusk.
I understand/agree with the notion of wanting ‘more freedom’ in the builder, and I think that having freedom in defensive options is one way that this can be done. This is because in the current meta you really can’t afford to fit a defensive mon that only checks/walls one or two things, it needs to be able to be multifaceted in its defensive capabilities, this is actually incredibly limiting as this only leaves very few mons that are able to effectively check all of chien, boulder, zam, ceru, moon, dnite (and other mons but hopefully you get the point). I also think moon is significant in this freedom as a defensive mon without its item is a huge setback for it, and when moon is able to do this with such power, defensive utility, and longevity it creates a limitation in how/what defensive options can be used.
Agree
While knock is on quite a bit of offensive threats, of the ones you mention in the same paragraph only deos and the ogers use knock consistently. For deos the only ‘reliable’ regenvest answers are iron treads, moon, to an extent pert depending on coverage. These are still shaky due to taking a knock, if the deos gets its reads right, its coverage, and what ability/item it is. The way of beating deos has shown itself to be getting the reads right, not allowing it opportunities to come in, and use a scarfer to beat it. Ogers have always been tough for defensive mons as their grass coverage alongside whatever mask they are makes what your defensive answer is dynamic, though they can be answered with immunities/hazards/and faster mons. These mons however don’t have STAB 139 atk on the knock, can’t pivot/easily fit it on, or have reliable recovery (ogers running pivot and recovery are suffering). Other breaker mons that have knock are thundy, zelf, gar, zap-g, and meow. These mons however have major drawbacks in using them whether it be their speed tier, defensive capabilities, and lack of recovery options. I heavily disagree that your regen mon is one’s best knock absorber on a team, and unless it’s a phys def regen you should be looking at ways to mitigate losing your AV. Things such as corv, tusk, pech, or your other spdef answer are much better answers to knock depending on the user in front and losing the vest is due to being outplayed or having no other option. Taunt tusk is an issue for corv but can be scouted and played around on the 50/50s, mono-defog on a team is terrible removal unless you are able to shrug off rocks on the field and one can be rightly punished for this. A good example of how to ‘handle’ taunt tusk can be seen in my
game against abriel this ssnl. It actually 'loses' to pech instead of winning due to the fact that I get the poison, it’s not doing enough damage, and it can’t recover. This allows for my tusk to easily come in after and clean up as well as remove hazards on my side. These are all issues moon easily circumvents.
Agree with most of this, however I don’t think that 1AC is the root cause of this, and moon would still be heavily used in a 2AC meta because it is literally just a giant statball of a mon with a good typing so there is no reason not to use it. Yes, it would be kept more in check with physical regen, but it’s still gonna be doing the same thing it’s doing in a 1ac meta, albeit over a longer game since you would now be able to regen cycle.
I think this is the part of your argument I disagree with the most, and to say that because moon is not the only enabler in the tier it won’t solve anything if it’s gone makes no sense to me. All the mons that you mention: Meow, zelf, and trick ghold; while all can make progress similar to moon, play in game so completely different and all have drawbacks that moon does not. Meow and zelf suffer from terrible defensive typings and stats, no recovery, hazard chip, and are more likely than not choice locked. If they are not choice locked they lose out on either crucial damage amp or speed boost. Ghold still loses to certain regenvests if it tricks them a scarf and they are max spdef/resist even one of its stabs. It also loses access to its recovery option/ability to trick if it does end up with an AV, and lacks pivoting compared to moon. This all banks on the fact that they trick the regenvest, and if you play around/scout for this you can keep your vest and still be a great ghold answer. Defensive slots do not exert nearly the same power level or pressure that moon does when it comes onto the field, and one can use basically your whole team to answer a knock/pivot from something like pert or mana, but are limited greatly in comparison to what can be used to answer a knock/pivot from moon. Hell, you can even bring an offensive mon in on these pivots to prevent them from bringing in their own offensive mon, but many offensive mons do not have this luxury against moon. Don’t really understand this last part: Wow I still lose to two borderline mons and still lose to electrics because I’m not slotting in pert, desoland, other ground, and/or vabs anywhere. Also, you would probably have more defensive freedom to run things that answer these mons. Vabs corv is a great example, as it really does not like moon and can lead to different cores than the ones currently seen while simultaneously checking all three mentioned. It just isn’t seen nearly as often as the trade-off of beating electrics but losing to moon and other phys mons such as chien and boulder is tough.
I also disagree with this point because I have/had already brought up how meow is much different/worse than moon, and gambit/chien just simply do not exert the same type of pressure that moon does. Yes, it is more direct pressure but that is because they are some of the strongest breakers/cleaners if given the right opportunities. However, these mons have been shown to be much harder to build around and are nowhere near as flexible in what teams they fit on/what they can do in a game.
We can target more directly offensive mons while simultaneously talk about/target their best enabler, it doesn’t have to be one or the other.
I will also respond to the kinetic one as me and him had talked ab moon a bit just due to the nature of us being teammates and having to build every week.
Ceruledge: This mon has always been borderline due to the nature of the counterplay around it, yes moon being around keeps it in check quite a bit, this mon is actually part of the reason I like regen moon so much, because mglo was kind of a meh check to it. I do think with moon gone it would be much stronger and bar itemless wbb it would probably need to be looked at.
Deoxys-Speed: Having a physical breaker that is fast and able to knock off what deos doesn’t force in is huge for not only deos but the other teammates. If you want to use vabs corv to check deos it becomes much harder due to moon now beating it. Stail also dislikes moon heavily for its ability to KO it with minimal chip/force wishes on knocks/uturns.
Dragonite: Dnite doesn’t particularly need moon to beat its defensive checks, but it greatly appreciates no item on them/chip. Corv without helmet lets you click espeed a little more freely, no lefties means no passive recovery on ddances or ur own roosts. Fluff tusk without lefties/helmet becomes a much worse short/longterm answer to dnite. For zapdos and psysurge, I wonder what mon is able to check/beat/switch into both of these… maybe a strong spdef dark type that is also fast and able to recover off the damage.
Volcarona: This mon is actually checked quite well by scarf moon, but will always be checked by any physical scarfer. Since it’s really locked to HO moon doesn’t really help it too much.
Boulder/Chien: Agree
If a moon ban/sus were to be implemented, it would not be the only ban that would take place, and the very nature of the mon and what it does to the meta would mean that more work would have to be done after its gone. I think it’s a great starting point however: as its OMPL usage, set variety, and limited ways of ‘checking’ it all point to it warping the meta around it. I also think to say ‘well this other mon is still annoying so why look at this one’ is a bad way to view the action that can be taken to change the tier. You can do both, no one is stopping us from getting rid of the
actually broken mons and their best enabler. I understand that you really want 2ac but I think individual mons should be looked at first because even with a phys and spdef regen mon, you would still need 2-3 mons to check a smaller portion of the physical side. I also agree with sylvi’s sentiment that moon locks out quite a bit of mons/structures from being good/viable, and using personal experience especially when building with jrdn moon felt like one of the biggest hurdles for some of the amazing cooks he had.
I will make my team dump/meta thoughts after I am done with ssnl, until then look out for kinetic’s post, we cooked for those builds and am really happy with how he played them. I will say of the builds we made during this time my favorite were the ones vs Shiloh and Lana. Thanks for reading and fill the survey out.