Project OM Mashup Megathread

pokebh sets but they arent fun or good and are actually just fucking garbage and delusional and you get the point

:sv/swampert-mega:
Swampert-Mega @ Covert Cloak / Splash Plate
Ability: Primordial Sea
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Surging Strikes
- Precipice Blades
- Jungle Healing

big speed + big power or something. awful into dondozo which is fine bc that guy sucks but the real killer is being awful into desoland hooh. at least you can use that as an improof

:sv/heatran:
Heatran @ Ability Shield / Covert Cloak
Ability: Levitate
EVs: 252 HP / 252 Def / 252 SpD
Relaxed / Sassy Nature
IVs: 0 Atk / 0 Spe
- Salt Cure
- Shore Up
- Teleport
- Topsy-Turvy / Nuzzle

actually checks a bunch of stuff (glisc, hooh, darmg, etc) but because of reliance on resistances/immunities instead of raw stats you can be bruteforced through easily by things you do not resist

:sv/haxorus:
Haxorus @ Choice Band
Ability: Sword of Ruin / Dragon's Maw
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Glaive Rush
- Gigaton Hammer / Dragon Darts
- V-create
- Bolt Strike / Gigaton Hammer

tiny kyub :3 you deal pretty big damage but slow and 0 bulk

:sv/landorus-therian:
Landorus-Therian (M) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Victory Dance
- Spirit Shackle
- Earthquake
- Strength Sap

youre like setup gliscor but with better initial bulk so you can check some stuff better. also you have more atk i guess. thats literally it

:sv/pinsir-mega:
PTEROWL HAZUKU (Pinsir-Mega) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Double-Edge
- V-create
- U-turn
- Stone Axe / Spikes

big mence but instead of having to improof it you just bop imposter with your fly stab and call it a day
(you still have to improof it but shut up let me make this guy look not as bad as he is)

:sv/venusaur-mega:
Venusaur-Mega @ Light Clay
Ability: Prankster
Tera Type: Grass
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Healing Wish
- Light Screen
- Reflect
- Haze

sole psyc weakness probably gives this guy a niche but im too lazy to actually build so i just made him prank screens for now
my tiny kyub :heart: also lando can probably go simple too. there is also a saying called "run regenvest heatran and not run into any ground moves because you are just that skilled"
 
A few PokeBH sets:

Stuff I have tested
:sv/cinderace:
Cinderace @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Glacial Lance
- Volt Tackle
- Wave Crash/Wood Hammer/Knock Off/U-turn/Gigaton Hammer/Sunsteel Strike/Headlong Rush/whatever

I already made a team around it and I have explained it, but I love the Scorbunny line so I'm posting it again. But the only calcs I did for it were with Adaptability + Band, so here are a few calcs for LO:

252 Atk Life Orb Cinderace V-create vs. 252 HP / 252+ Def Steelix-Mega: 273-322 (77.1 - 90.9%) -- guaranteed 2HKO
252 Atk Life Orb Blaze Cinderace V-create vs. 252 HP / 252+ Def Steelix-Mega: 408-484 (115.2 - 136.7%) -- guaranteed OHKO
252 Atk Life Orb Cinderace V-create vs. 252 HP / 252 Def Medicham-Mega: 309-367 (95.3 - 113.2%) -- 75% chance to OHKO
252 Atk Life Orb Libero Cinderace Glacial Lance vs. 252 HP / 252 Def Altaria-Mega: 351-413 (99.1 - 116.6%) -- 93.8% chance to OHKO
252 Atk Life Orb Libero Cinderace Glacial Lance vs. 252 HP / 252+ Def Hydrapple: 640-754 (153.8 - 181.2%) -- guaranteed OHKO
252 Atk Life Orb Libero Cinderace Glacial Lance vs. 252 HP / 252 Def Fur Coat Gliscor: 317-380 (89.5 - 107.3%) -- 43.8% chance to OHKO
252 Atk Life Orb Libero Cinderace Volt Tackle vs. 252 HP / 252+ Def Toxapex: 252-299 (82.8 - 98.3%) -- guaranteed 2HKO
252 Atk Life Orb Libero Cinderace Volt Tackle vs. 252 HP / 252 Def Ho-Oh: 398-471 (95.6 - 113.2%) -- 75% chance to OHKO
252 Atk Life Orb Libero Cinderace Volt Tackle vs. 252 HP / 252+ Def Dondozo: 307-367 (60.9 - 72.8%) -- guaranteed 2HKO
Adamant could work too ig

:sv/hawlucha:
Hawlucha @ Psychic Seed/Misty Seed
Ability: Simple
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 164 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Ascent
- Close Combat
- Filler (I used Knock Off for :ability_shield:)

Another one of my favourite Pokémon I found a use for. While it has less attack than :mothim: this freaking moth, ignoring Fur Coat and Unaware, being able to selfproof (164 Defense EVs let it OHKO Eviolite Imposter at +4) and outspeed pretty much everything, and being immune to paralysis makes it a pretty good Simple sweeper. Just pair it with a Psychic Surge or Misty Surge mon to activate Unburden (Grassy/Electric Seed are not recommended because the Defense boost means you can't OHKO Imp without clicking one of your Defense-lowering moves). Bonus points if it's a Tapu Lele or Tapu Fini, as you get a Gen 7 OU-ish core.

Untested but funny sets
:sv/aegislash:
Aegislash @ Leftovers/Covert Cloak
Ability: Steely Spirit
Tera Type: Steel
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Spikes
- Strength Sap
- Teleport
- Gigaton Hammer

Does regular Aegislash things (i'm not 100% sure what it does in regular bh since i don't play regular bh but i'm pretty sure it's used on hazardstack), except it trades a defensive ability for being able to nuke something if it wants to. You will probably be switching out after clicking the random move that TheTrueLtaker hates because no King's Shield. This probably sucks but maybe it could catch some Audino off guard.

:sv/primarina:
Primarina @ Choice Specs
Ability: Primordial Sea
Tera Type: Water
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Psychic Noise
- Moonblast/Fleur Cannon
- Electro Drift

Yet another case of me trying to make one of my favourite Pokémon work. Primordial Sea and Liquid Voice (and Torrent if at low hp) make Boomburst hit hard (probably, i'm too lazy to calc), Psychic Noice can be spammed vs walls to deal decent damage while denying recovery, Moonblast and Fleur Cannon are other strong STAB moves, and Electro Drift always 2HKOs Toxapex.
 
BIG NEWS

Haha gamer'd is our newest project leader! For those who aren't as familiar with the OM Mashups room, TheTrueLTaker AKA Haha gamer'd has been around in our community for multiple years now, helping in multiple formats, either as leader or council on these metas, alongside being an incredible member of both the overall community and as a staff member. We expect big things to come from them in the future.

On an unrelated note, expect a big survey regarding the future of OMMs in the near future. There are big plans in the works that cannot be discussed yet, but this has been coming for many months now and we are nearing the final stages of it.
 
:sv/goodra-hisui:AAAlphabet Cup Hub:sv/volcanion:



Council
:scorbunny:
splodge (Leader)

:tepig:BandedBodyPress
:fennekin:The Kalos Fox
:mareep:Abyssal Human
:amoonguss:aidan amoongus

What is AAAlphabet Cup?
AAAlphabet Cup is a mashup between Almost Any Ability and Alphabet Cup! Pokémon have access to almost any ability, and can learn almost any move that starts with the same letter as them or one of their pre-evolutions, on top of the moves they already learn.

How do I play?

AAAlphabet Cup can be played on the main PS server with the following codes. Tours are primarily set in the OM Mashups room.
/challenge [Gen 9] Anything Goes @@@Species Clause,OHKO Clause,Evasion Clause,Sleep Moves Clause,Terastal Clause,Ability Clause = 1,!Obtainable Abilities,Alphabet Cup Move Legality,-Annihilape,-Arceus,-Baxcalibur,-Calyrex-Ice,-Calyrex-Shadow,-Ceruledge,-Darkrai,-Deoxys-Attack,-Deoxys-Base,-Dialga,-Dragapult,-Dragonite,-Enamorus-Base,-Eternatus,-Flutter Mane,-Giratina,-Gouging Fire,-Groudon,-Hoopa-Unbound,-Iron Bundle,-Iron Valiant,-Keldeo,-Kingambit,-Koraidon,-Kyogre,-Kyurem,-Lugia,-Lunala,-Magearna,-Mamoswine,-Mewtwo,-Miraidon,-Necrozma-Dawn-Wings,-Necrozma-Dusk-Mane,-Noivern,-Palkia,-Raging Bolt,-Rayquaza,-Regigigas,-Reshiram,-Shaymin-Sky,-Slaking,-Sneasler,-Solgaleo,-Spectrier,-Urshifu, -Volcanion, -Volcarona,-Walking Wake,-Weavile,-Zacian,-Zekrom,-Acupressure,-Baton Pass,-Last Respects,-Shed Tail,-Damp Rock,-Heat Rock,-King's Rock,-Razor Fang,*Belly Drum,*Boomburst,*Ceaseless Edge,*Clangorous Soul,*Dire Claw,*Electro Shot,*Extreme Speed,*Fillet Away,*Glacial Lance,*Lumina Crash,*Rage Fist,*Revival Blessing,*Salt Cure,*Shell Smash,*Shift Gear,*Surging Strikes,*Tail Glow,*Triple Arrows,-Arena Trap,-Comatose,-Contrary,-Fur Coat,-Good as Gold,-Gorilla Tactics,-Huge Power,-Ice Scales,-Illusion,-Imposter,-Innards Out,-Magic Bounce,-Magnet Pull,-Moody,-Neutralizing Gas,-Orichalcum Pulse,-Parental Bond,-Poison Heal,-Pure Power,-Shadow Tag,-Simple,-Speed Boost,-Stakeout,-Toxic Debris,-Triage,-Unburden,-Water Bubble,-Wonder Guard
/tour new [Gen 9] Anything Goes, Elimination,,,[Gen 9] AAAlphabet Cup
/tour rules Species Clause, OHKO Clause, Evasion Clause, Sleep Moves Clause, Terastal Clause, Ability Clause = 1, !Obtainable Abilities, Alphabet Cup Move Legality, -Annihilape, -Arceus, -Baxcalibur, -Calyrex-Ice, -Calyrex-Shadow, -Ceruledge, -Darkrai, -Deoxys-Attack, -Deoxys-base, -Dialga, -Dragapult, -Dragonite, -Enamorus-base, -Eternatus, -Flutter Mane, -Giratina, -Gouging Fire, -Groudon, -Hoopa-Unbound, -Iron Bundle, -Iron Valiant, -Keldeo, -Kingambit, -Koraidon, -Kyogre, -Kyurem, -Lugia, -Lunala, -Magearna, -Mamoswine, -Mewtwo, -Miraidon, -Necrozma-Dawn-Wings, -Necrozma-Dusk-Mane, -Noivern, -Palkia, -Raging Bolt, -Rayquaza, -Regigigas, -Reshiram, -Shaymin-Sky, -Slaking, -Sneasler, -Solgaleo, -Spectrier, -Urshifu, - Volcanion, -Volcarona, -Walking Wake, -Weavile, -Zacian, -Zekrom, -Acupressure, -Baton Pass, -Last Respects, -Shed Tail, -Damp Rock, -Heat Rock, -King's Rock, -Razor Fang, *Belly Drum, *Boomburst, *Ceaseless Edge, *Clangorous Soul, *Dire Claw, *Electro Shot, *Extreme Speed, *Fillet Away, *Glacial Lance, *Lumina Crash, *Rage Fist, *Revival Blessing, *Salt Cure, *Shell Smash, *Shift Gear, *Surging Strikes, *Tail Glow, *Triple Arrows, -Arena Trap, -Comatose, -Contrary, -Fur Coat, -Good as Gold, -Gorilla Tactics, -Huge Power, -Ice Scales, -Illusion, -Imposter, -Innards Out, -Magic Bounce, -Magnet Pull, -Moody, -Neutralizing Gas, -Orichalcum Pulse, -Parental Bond, -Poison Heal, -Pure Power, -Shadow Tag, -Simple, -Speed Boost, -Stakeout, -Toxic Debris,-Triage, -Unburden, -Water Bubble, -Wonder Guard
/tour autostart 8
/tour autodq 4

Tiering History (DD/MM/YYYY)

Ruleset
Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
  • Terastal Clause: Prevents Pokémon from Terastallizing.
  • Alphabet Cup Move Legality: Allows Pokémon to use any move that they or a previous evolution share the first letter with.
  • Ability Clause: Two Pokemon on the same team may not share an ability.
Bans:
:annihilape:Annihilape
:arceus:Arceus
:baxcalibur:Baxcalibur
:calyrex-ice:Calyrex-Ice
:calyrex-shadow:Calyrex-Shadow
:ceruledge:Ceruledge
:darkrai:Darkrai
:deoxys:Deoxys-Normal
:deoxys-attack:Deoxys-Attack
:dialga:Dialga (Both)
:dragapult:Dragapult
:dragonite:Dragonite
:enamorus:Enamorus-Incarnate
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina:Giratina (Both)
:gouging fire:Gouging Fire
:groudon:Groudon
:ho-oh:Ho-oh
:hoopa-unbound:Hoopa-Unbound
:iron bundle:Iron Bundle
:iron valiant:Iron Valiant
:keldeo:Keldeo
:kingambit:Kingambit
:koraidon:Koraidon
:kyogre:Kyogre
:kyurem:Kyurem (All)
:lugia:Lugia
:lunala:Lunala
:magearna:Magearna
:mamoswine:Mamoswine
:mewtwo:Mewtwo
:miraidon:Miraidon
:necrozma-dawn-wings:Necrozma-Dawn-Wings
:necrozma-dusk-mane:Necrozma-Dusk-Mane
:noivern:Noivern
:palkia:Palkia (Both)
:raging bolt:Raging Bolt
:rayquaza:Rayquaza
:regigigas:Regigigas
:reshiram:Reshiram
:shaymin-sky:Shaymin-Sky
:slaking:Slaking
:sneasler:Sneasler
:solgaleo:Solgaleo
:spectrier:Spectrier
:urshifu:Urshifu (Both)
:volcarona:Volcarona
:walking wake:Walking Wake
:weavile:Weavile
:zacian:Zacian (Both)
:zekrom:Zekrom
:damp rock:Damp Rock
:heat rock: Heat Rock
:kings rock:King's Rock
:razor fang:Razor Fang
:drapion:Acupressure
:eevee:Baton Pass
:houndstone:Last Respects
:cyclizar:Shed Tail
:dugtrio:Arena Trap
:komala:Comatose
:serperior:Contrary
:furfrou:Fur Coat
:gholdengo:Good as Gold
:darmanitan-galar:Gorilla Tactics
:azumarill:Huge Power
:frosmoth:Ice Scales
:zoroark:Illusion
:ditto:Imposter
:pyukumuku:Innards Out
:espeon:Magic Bounce
:magnezone:Magnet Pull
:smeargle:Moody
:weezing:Neutralising Gas
:koraidon:Orichalcum Pulse
:kangaskhan-mega:Parental Bond
:gliscor:Poison Heal
:medicham:Pure Power
:gothitelle:Shadow Tag
:bibarel:Simple
:blaziken:Speed Boost
:mabosstiff:Stakeout
:glimmora:Toxic Debris
:comfey:Triage
:hawlucha:Unburden
:araquanid:Water Bubble
:shedinja:Wonder Guard
Only Pokémon which naturally learn these moves are allowed to use them.
:snorlax:Belly Drum
:toxtricity:Boomburst
:samurott-hisui:Ceaseless Edge
:kommo-o:Clangorous Soul
:archaludon:Electro Shot
:dragonite:Extreme Speed
:veluza:Fillet Away
:calyrex-ice:Glacial Lance
:espathra:Lumina Crash
:annihilape:Rage Fist
:pawmot:Revival Blessing
:garganacl:Salt Cure
:polteageist:Shell Smash
:klinklang:Shift Gear
:urshifu-rapid-strike:Surging Strikes
:manaphy:Tail Glow
:decidueye-hisui:Triple Arrows

Watchlist:
:chien-pao: Chien-Pao
:kommo-o:Kommo-o
:miraidon:Hadron Engine
:cinderace::meowscarada:Libero/Protean
:lokix:Tinted Lens
:regidrago:Dragon Energy
:serperior:Glare
:raging bolt:Rising Voltage
:light clay:Light Clay

Resources
None yet!
 
Last edited:
I'ma share the writeup of that singular camove team that I've spammed a couple of times. I will note that I made this like a month ago so I don't remember all the teambuilding details.

https://pokepast.es/c78f74ec9708fea1

Writeup

:basculegion:
So when I decided to create a team, I wanted to use an adaptability breaker. Unfortunately, most of them were already banned, so basc was basically the best one left. Its set is extremely simple yet deadly in many matchups: come in on something it threatens, nuke a mon or two, and switch out to do it again. Headlong Rush and Glacial Lance give it deadly ground/ice STABs to hit a lot of mons super effective and u-turn allows it to gain momentum when forcing mons out. Final moveslot is customizable, I have Bolt Strike but I don't think I've ever clicked it so far. Basc, in my experience, can put in a lot of work at every point in the game. It can exert a lot of offensive pressure right of the bat if you feel so inclined, it forces mons out and breaks through stuff in the midgame, and it can be absolutely brutal once its checks have been worn down or KO'd.

:hydrapple: :slowking-galar:
Grouping these two together as they serve similar roles. After I decided on basc as a breaker, there was one obvious thing I needed and that was a way to bring it in. And, from my questionable bh experience, one of the most free ways to bring stuff in is regenerator pivots, especially a physdef/spDef core. Glowking was an obvious choice on the special side, and I chose hydrapple for the physical one. Fun fact: originally this was going to be a webs team with banded basc. Evidently it's not anymore, but you can still see the traces of that in this core; namely, hydrapple's ghost/steel typing and HDB over av on glowking. As I wanted ghost/steel, I chose Spectral Thief on hydrapple as a free anti-setup click (and it's not like I had better options on defensive av) and ended up with metal burst. Metal Burst is genuinely useful to flip losing matchups and claim a mon, or otherwise pressure stuff. After that, pivoting and hazard control are obvious choices. As for glowking, Parting Shot and Mortal Spin are fairly obvious choices, and the other two slots are customizable. I have Stone Axe and knock, I've barely clicked them, do what you may with those slots.

:gyarados-mega:
After scrolling through the VR a bit, I didn't especially like physical walls like coalossal. So I did probably the only reasonable thing and screwed them (and later levitaters) over using mold breaker. And what better mold breaker is there than gyarados? Gyarados is a standard enough set, setting up to sweep with Pyro Ball and Magical Torque. Eq hits said levitaters like cresc and latias that I had issues with. It also has decent utility pre-mega with intimidate, letting it come in a bit easier on physical attackers. Speed outspeeds base 110 at +1, max atk, dump in spD. Pretty standard set overall.

:ursaluna-bloodmoon:
There's an issue. A pretty damn glaring one. Half my team is weak to ground. I am in desperate need of a flying type. Scrolled through the VR, and I settled on ursa-b. I like ursa here for multiple reasons, primarily its longevity and fighting being a decent STAB option. For its set, I decided to lean fully into bulky setup sweeper, with max defense and calm mind to improve its special defense. As I've used it so far, ursa doesn't tend to sweep entire teams. Instead, it serves as an offensively-oriented physical wall that can pressure and take out a mon or two. I might just be using it wrong, but it's also quite good at this role. Ursa overall serves as another defensive option that's much less passive than the regenerators.

:alakazam:
This is the final mon and... I'ma just be honest, I completely forgot why I chose it. Best I can offer is I wanted a better matchup into waters and grounds and this is where that got me. I don't even remember why I chose electric/grass. Tbh any set with chloroblast and mind blown somewhere on it will work for this team. As for its actual usage, it's pretty much the same thing as before. Set up, break, either die or sweep. I could really summarize this entire team like that, except for basc who's just "hit the funny button". Same deal as the rest of the team, it can sweep, it can soften stuff up for another sweeper, or it can pressure stuff. Main difference is that it has much better immediate offensive presence and it has zero defensive presence.

Overall Playstyle

With this team, the goal is generally to apply as much offensive pressure at any given moment as possible while still keeping everything healthy. Gyarados really wants to stay out if possible and zam doesn't like taking hits, tho it's better at coming in as its speed makes it easier to outspeed and kill rather than taking a hit. So a lot of the time, the best move will be shuffling around the regens, basc, and ursa to try and get into a strong position to sweep. Oftentimes, if a mon is non-essential to a matchup, it's worth it to sac or weaken it in order to break a wall that annoys more useful mons. Overall, this team works best with safer clicks and more methodical gameplay.

Replays (I don't have a lot unfortunately)

https://replay.pokemonshowdown.com/gen9nationaldex-2298300430
https://replay.pokemonshowdown.com/gen9nationaldex-2252256158
 
I'ma share the writeup of that singular camove team that I've spammed a couple of times. I will note that I made this like a month ago so I don't remember all the teambuilding details.

https://pokepast.es/c78f74ec9708fea1

Writeup

:basculegion:
So when I decided to create a team, I wanted to use an adaptability breaker. Unfortunately, most of them were already banned, so basc was basically the best one left. Its set is extremely simple yet deadly in many matchups: come in on something it threatens, nuke a mon or two, and switch out to do it again. Headlong Rush and Glacial Lance give it deadly ground/ice STABs to hit a lot of mons super effective and u-turn allows it to gain momentum when forcing mons out. Final moveslot is customizable, I have Bolt Strike but I don't think I've ever clicked it so far. Basc, in my experience, can put in a lot of work at every point in the game. It can exert a lot of offensive pressure right of the bat if you feel so inclined, it forces mons out and breaks through stuff in the midgame, and it can be absolutely brutal once its checks have been worn down or KO'd.

:hydrapple: :slowking-galar:
Grouping these two together as they serve similar roles. After I decided on basc as a breaker, there was one obvious thing I needed and that was a way to bring it in. And, from my questionable bh experience, one of the most free ways to bring stuff in is regenerator pivots, especially a physdef/spDef core. Glowking was an obvious choice on the special side, and I chose hydrapple for the physical one. Fun fact: originally this was going to be a webs team with banded basc. Evidently it's not anymore, but you can still see the traces of that in this core; namely, hydrapple's ghost/steel typing and HDB over av on glowking. As I wanted ghost/steel, I chose Spectral Thief on hydrapple as a free anti-setup click (and it's not like I had better options on defensive av) and ended up with metal burst. Metal Burst is genuinely useful to flip losing matchups and claim a mon, or otherwise pressure stuff. After that, pivoting and hazard control are obvious choices. As for glowking, Parting Shot and Mortal Spin are fairly obvious choices, and the other two slots are customizable. I have Stone Axe and knock, I've barely clicked them, do what you may with those slots.

:gyarados-mega:
After scrolling through the VR a bit, I didn't especially like physical walls like coalossal. So I did probably the only reasonable thing and screwed them (and later levitaters) over using mold breaker. And what better mold breaker is there than gyarados? Gyarados is a standard enough set, setting up to sweep with Pyro Ball and Magical Torque. Eq hits said levitaters like cresc and latias that I had issues with. It also has decent utility pre-mega with intimidate, letting it come in a bit easier on physical attackers. Speed outspeeds base 110 at +1, max atk, dump in spD. Pretty standard set overall.

:ursaluna-bloodmoon:
There's an issue. A pretty damn glaring one. Half my team is weak to ground. I am in desperate need of a flying type. Scrolled through the VR, and I settled on ursa-b. I like ursa here for multiple reasons, primarily its longevity and fighting being a decent STAB option. For its set, I decided to lean fully into bulky setup sweeper, with max defense and calm mind to improve its special defense. As I've used it so far, ursa doesn't tend to sweep entire teams. Instead, it serves as an offensively-oriented physical wall that can pressure and take out a mon or two. I might just be using it wrong, but it's also quite good at this role. Ursa overall serves as another defensive option that's much less passive than the regenerators.

:alakazam:
This is the final mon and... I'ma just be honest, I completely forgot why I chose it. Best I can offer is I wanted a better matchup into waters and grounds and this is where that got me. I don't even remember why I chose electric/grass. Tbh any set with chloroblast and mind blown somewhere on it will work for this team. As for its actual usage, it's pretty much the same thing as before. Set up, break, either die or sweep. I could really summarize this entire team like that, except for basc who's just "hit the funny button". Same deal as the rest of the team, it can sweep, it can soften stuff up for another sweeper, or it can pressure stuff. Main difference is that it has much better immediate offensive presence and it has zero defensive presence.

Overall Playstyle

With this team, the goal is generally to apply as much offensive pressure at any given moment as possible while still keeping everything healthy. Gyarados really wants to stay out if possible and zam doesn't like taking hits, tho it's better at coming in as its speed makes it easier to outspeed and kill rather than taking a hit. So a lot of the time, the best move will be shuffling around the regens, basc, and ursa to try and get into a strong position to sweep. Oftentimes, if a mon is non-essential to a matchup, it's worth it to sac or weaken it in order to break a wall that annoys more useful mons. Overall, this team works best with safer clicks and more methodical gameplay.

Replays (I don't have a lot unfortunately)

https://replay.pokemonshowdown.com/gen9nationaldex-2298300430
https://replay.pokemonshowdown.com/gen9nationaldex-2252256158
oh yeah uhh make that slowking av with knock/fiery mortal spin/shell side arm uturn and sthief/torch song/staxe. staxe probably because you have no hazards otherwise. trick on basc over bolt strike, max speed jolly gyara to outspeed zera and pult. pyro ball headlong tidy up bolt strike/plasma fists is my preferred set but at least use headlong over eq. hydrapple should be boots or lefties with physdef and it should have parting shot/teleport and doom desire over metal burst because metal burst is usually worse. usually. drop mortal on hydrapple for rapid spin (if so id put astral barrage) because tidy up ground gyara + mspin glowking should be fine as this team is pretty offensive and has zam. you could also make hydrapple steel flying for a ground immunity if u dont care too much about elec. change ursa to nplot and life orb. secret sword owing np psystrike. 252 spe 252 spa, modest to guarantee kill on glowking with psystrike and timid to outspeed non fast cress. zam type is unconventional but if it works it works. team is kind of weak to webs too but its pretty solid overall.
 
oh yeah uhh make that slowking av with knock/fiery mortal spin/shell side arm uturn and sthief/torch song/staxe. staxe probably because you have no hazards otherwise. trick on basc over bolt strike, max speed jolly gyara to outspeed zera and pult. pyro ball headlong tidy up bolt strike/plasma fists is my preferred set but at least use headlong over eq. hydrapple should be boots or lefties with physdef and it should have parting shot/teleport and doom desire over metal burst because metal burst is usually worse. usually. drop mortal on hydrapple for rapid spin (if so id put astral barrage) because tidy up ground gyara + mspin glowking should be fine as this team is pretty offensive and has zam. you could also make hydrapple steel flying for a ground immunity if u dont care too much about elec. change ursa to nplot and life orb. secret sword owing np psystrike. 252 spe 252 spa, modest to guarantee kill on glowking with psystrike and timid to outspeed non fast cress. zam type is unconventional but if it works it works. team is kind of weak to webs too but its pretty solid overall.
Basc sure, personal preference and I've honestly never clicked bolt strike. Hydrapple and glowking tbh I like the way they are rn. Av glowking I'll consider, tho I do like having parting shot, but hydrapple is fine the way it is I think. I've gotten a strange amount of utility out of metal burst and av makes tanking special hits to use metal burst much easier. Gyara changes I'm pretty sure are just objectively better, dunno how I forgot about tidy up. And again, ursa's become more of an offensive physical wall on my team, so that's probably staying.
 
TSPOKEAAA NEW BANS
Bansadpg.altNoobSpammerThe Kalos Foxsplodge
Ban Heat RockYesYesYesYes
Free PecharuntYesNoYesYes
Restrict Regen to 2YesYesYesNo

Heat Rock has been banned, Pecharunt has been freed, and Regen has been restricted to 2!
:charizard: Recently, sun has shown itself as a bit problematic. The council has decided to ban Heat Rock, and further action on Sun will be taken if necessary.

:pecharunt: This mon recently fell to UU and thereby got buffs and was also annoying with bulky Toxic + Confusion. It was really good at chipping things and being bulky, but now has rosen back to OU and lost its stat buffs.

:slowking-galar: Regen has always seen itself as an annoying ability to face, and here with bulky mons that can also run Regen, it can be quite annoying.

I will update codes later when I have time.
 
Camove Survey Results + Other News!
Overall tier dynamics:
Forms response chart. Question title: On a scale of 1 to 10, how enjoyable do you find the tier?. Number of responses: 9 responses.

Average: 7.89/10
This is an overall good score that shows that the meta is overall enjoyable for the majority of the playerbase.

Forms response chart. Question title: On a scale of 1 to 10, how competitive do you find the tier?. Number of responses: 9 responses.

Average: 6.89/10
This is a significant drop from the enjoyability average, meaning that the playerbase feels that the tier is less consistent than it is enjoyable.

Forms response chart. Question title: On a scale of 1 to 10, how dominant do you think stall archetypes are?. Number of responses: 9 responses.

Forms response chart. Question title: On a scale of 1 to 10, how dominant do you think balance archetypes are?. Number of responses: 9 responses.

Forms response chart. Question title: On a scale of 1 to 10, how dominant do you think offense archetypes are?. Number of responses: 9 responses.

Averages: 6.33 / 7.78 / 5.89
This means that the playerbase finds balance to be the most viable archetype, with stall being slightly stronger than offense. This has also been seen to be very accurate ingame, as many times it will be balance teams that come out on top thanks to the tier's attacking potential mixed with good setup control.

Forms response chart. Question title: In your opinion, what is the most viable archetype(s) in the tier?. Number of responses: 9 responses.

The playerbase seems to mostly agree that balance is overall the superior archetype, for the same reasons as listed above, though it is still of note that some view stall as best.

Banworthy subjects:
Forms response chart. Question title: Is Substitute banworthy?. Number of responses: 9 responses.

This is an extremely high percentage, and we have voted on this multiple times already. No surprises here, since Substitute allows a Pokemon to be immune to both Spectral Thief and Topsy-Turvy in just one moveslot, although this does make the user inflexible.

Forms response chart. Question title: Is Ursaluna-Bloodmoon banworthy?. Number of responses: 8 responses.

This is surprisingly low, as Ursaluna-BM is a notable stallbreaker that can deconstruct teams in mere turns if given the chance. We will watch this for the time being, but there should be no action expected.

Forms response chart. Question title: Is Mabosstiff/Stakeout banworthy?. Number of responses: 9 responses.

The community seems to be split on Mabosstiff and Stakeout, so we shall continue to monitor them.

Forms response chart. Question title: Is Alakazam banworthy?. Number of responses: 9 responses.

Another metagame titan, Alakazam has had incredible success in the Camove Chaos Cup and TPWS. However, the playerbase seems content in where it stands currently, so we shall monitor it for the time being and let it go soon.

Forms response chart. Question title: Is Mega Scizor banworthy?. Number of responses: 9 responses.

The community seems to be split on Mega Scizor, so we shall continue to monitor it.

Forms response chart. Question title: Is Shaymin-Sky banworthy?. Number of responses: 9 responses.

The playerbase seems to think Shaymin-Sky is banworthy, which is expected thanks to Serene Grace and Icicle Crash + Zing Zap having high takeover potential.

Forms response chart. Question title: Is Gigaton Hammer banworthy?. Number of responses: 8 responses.

The playerbase seems to find Gigaton hammer balanced, but we shall still continue to monitor it due to its sheer potential.

Forms response chart. Question title: Is Astral Barrage banworthy?. Number of responses: 9 responses.

The playerbase seems overall content on Astral Barrage, but I didn't see the survey results until today after council was already pinged, oops.
  • Heal Order was mentioned twice for unban. We are still watching how the tier grows as a result of its decently recent ban, and may consider a vote in the future. However, since stall has taken a major blow since its ban there is less of an incentive to free it as of now.
  • Assist, Magnet Pull, Regirock, and the high power level of the format were all mentioned once. The power level point was one made by a certain stall conglomerate, but Magnet Pull and Assist are both reasonable points and have been mentioned before within the council as well while Regirock is a Pokemon with a lot of attention already on it. Assist is mostly banned because we forgot it was but SHUSH.


With the survey concluded, I can now announce some more things. Number one,

Astral Barrage, Rising Voltage, and Substitute are now banned!
aerobeeAkira 153BandedBodyPressClasElgyemSoulHaha gamer'dLinkCodeThe Dragon MasterResults
Astral BarrageBanAbstainBanBanBanBanAbstainDNB5-1-2 Ban
Rising VoltageBanBanBanBanAbstainBanBanBan7-0-1 Ban
Shaymin-SkyBanBanDNBAbstainDNBDNBBanDNB3-4-1 DNB
SubstituteAbstainDNBAbstainBanAbstainBanDNBBan3-2-3 Ban
:calyrex-shadow:
Astral Barrage is a fundamentally stupid move, having no drawback and a ridiculous 120BP that can be used on special attackers like Alakazam and mixed attackers like Dragapult alike. It is notable that Dark- and Normal-types are significantly more common than in standard play, but nevertheless the synergy the move has with almost the entire movedex is more than enough to push it over the edge.

:pincurchin:
Rising Voltage has hilarious output. Seriously. Try switching Blissey into Choice Specs or Life Orb Quark Drive Iron Moth and see what happens. There are also Speed-boosting RV users, so yeah. Obviously this is broken so goodbye RV, we will not miss you.

:cyclizar:
Substitute, on paper, is fine, as all it does is absorb damage from most attacks and block certain status moves. However, this is exactly the issue when paired with Calm Mind or Bulk Up. As Substitute grants a Normal typing and blocks Topsy-Turvy, users of the move like Articuno, Archaludon, and the forever banned Kyurem warped the tier without comparison, forcing specific counterplay in Haze and status-based phasing moves just to force them out. This obviously wasn't healthy and Substitute had no extra niche while Taunt exists as a much healthier alternative with much more reasonable counterplay, so out it goes.

:shaymin-sky:
While the potential for Shaymin to win games is high, a lot has to go right for it to succeed. This also doesn't mention its weakness to hazards and poor initial output, which really restrict where it fits and how much it can realistically do without luck. We'll still watch it, though, in case it starts snowballing out of control.


For the second piece of news, we are hosting a Camove CCAT in partnership with the Other Metas room on the 8th of March! This will be a really fun event that will allow for a lot of potential development alongside the introduction of many new faces to the tier.

And for the final piece of news, expect new samples within the next two days. While the bans are major, they do not shake up the tier in a major enough way to result in a redo of samples.
 
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:sv/scorbunny:AAAlphabet Cup Hub:sv/scorbunny:
since this meta is relatively new this will be decorated with scorbunny instead of viable mons



Council
:scorbunny:
splodge (Leader)
For now it's just me because like I said, this meta is relatively new


What is AAAlphabet Cup?
AAAlphabet Cup is a mashup between Almost Any Ability and Alphabet Cup! Pokémon have access to almost any ability, and can learn almost any move that starts with the same letter as them or one of their pre-evolutions, on top of the moves they already learn.

How do I play?

AAAlphabet Cup can be played on the main PS server with the following codes. Tours are primarily set in the OM Mashups room.
/challenge [user],gen9almostanyability@@@-kingambit,-mamoswine,-zamazenta,-acupressure, -damp rock, - heat rock, *belly drum, *ceaseless edge, *clangorous soul, *dire claw, *extreme speed, *fillet away, *glacial lance, *lumina crash, *rage fist, *revival blessing, *salt cure, *shell smash, *shift gear, *surging strikes, *tail glow, Alphabet Cup Move Legality
/tour new [Gen 9] Almost Any Ability, Elimination,,,[Gen 9] AAAlphabet Cup
/tour rules -kingambit,-mamoswine,-zamazenta,-acupressure, -damp rock, - heat rock, *belly drum, *ceaseless edge, *clangorous soul, *dire claw, *extreme speed, *fillet away, *glacial lance, *lumina crash, *rage fist, *revival blessing, *salt cure, *shell smash, *shift gear, *surging strikes, *tail glow, Alphabet Cup Move Legality
/tour autostart 7
/tour autodq 3

Tiering History
04/02/2025Tier initialised
10/02/2025Hub created, Ceruledge banned in AAA and thus banned here

Ruleset
Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
  • Terastal Clause: Prevents Pokémon from Terastallizing.
  • Alphabet Cup Move Legality: Allows Pokémon to use any move that they or a previous evolution share the first letter with.
  • Ability Clause: Two Pokemon on the same team may not share an ability.
Bans:
:annihilape:Annihilape
:arceus:Arceus
:baxcalibur:Baxcalibur
:calyrex-ice:Calyrex-Ice
:calyrex-shadow:Calyrex-Shadow
:ceruledge:Ceruledge
:darkrai:Darkrai
:deoxys:Deoxys-Normal
:deoxys-attack:Deoxys-Attack
:dialga:Dialga (Both)
:dragapult:Dragapult
:dragonite:Dragonite
:enamorus:Enamorus-Incarnate
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina:Giratina (Both)
:gouging fire:Gouging Fire
:groudon:Groudon
:ho-oh:Ho-oh
:hoopa-unbound:Hoopa-Unbound
:iron bundle:Iron Bundle
:iron valiant:Iron Valiant
:keldeo:Keldeo
:kingambit:Kingambit
:koraidon:Koraidon
:kyogre:Kyogre
:kyurem:Kyurem (All)
:lugia:Lugia
:lunala:Lunala
:magearna:Magearna
:mamoswine:Mamoswine
:mewtwo:Mewtwo
:miraidon:Miraidon
:necrozma-dawn-wings:Necrozma-Dawn-Wings
:necrozma-dusk-mane:Necrozma-Dusk-Mane
:noivern:Noivern
:palkia:Palkia (Both)
:raging bolt:Raging Bolt
:rayquaza:Rayquaza
:regigigas:Regigigas
:reshiram:Reshiram
:shaymin-sky:Shaymin-Sky
:slaking:Slaking
:sneasler:Sneasler
:solgaleo:Solgaleo
:spectrier:Spectrier
:urshifu:Urshifu (Both)
:volcarona:Volcarona
:walking wake:Walking Wake
:weavile:Weavile
:zacian:Zacian (Both)
:zamazenta:Zamazenta (Both)
:zekrom:Zekrom
:damp rock:Damp Rock
:heat rock: Heat Rock
:kings rock:King's Rock
:razor fang:Razor Fang
:drapion:Acupressure
:eevee:Baton Pass
:houndstone:Last Respects
:cyclizar:Shed Tail
:dugtrio:Arena Trap
:komala:Comatose
:serperior:Contrary
:furfrou:Fur Coat
:gholdengo:Good as Gold
:darmanitan-galar:Gorilla Tactics
:azumarill:Huge Power
:frosmoth:Ice Scales
:zoroark:Illusion
:ditto:Imposter
:pyukumuku:Innards Out
:espeon:Magic Bounce
:magnezone:Magnet Pull
:smeargle:Moody
:weezing:Neutralising Gas
:koraidon:Orichalcum Pulse
:kangaskhan-mega:Parental Bond
:gliscor:Poison Heal
:medicham:Pure Power
:gothitelle:Shadow Tag
:bibarel:Simple
:blaziken:Speed Boost
:mabosstiff:Stakeout
:glimmora:Toxic Debris
:comfey:Triage
:hawlucha:Unburden
:araquanid:Water Bubble
:shedinja:Wonder Guard
Only Pokémon which naturally learn these moves are allowed to use them.
:snorlax:Belly Drum
:samurott-hisui:Ceaseless Edge
:kommo-o:Clangorous Soul
:dragonite:Extreme Speed
:veluza:Fillet Away
:calyrex-ice:Glacial Lance
:espathra:Lumina Crash
:annihilape:Rage Fist
:pawmot:Revival Blessing
:garganacl:Salt Cure
:polteageist:Shell Smash
:klinklang:Shift Gear
:urshifu-rapid-strike:Surging Strikes
:manaphy:Tail Glow

Watchlist: (since this meta is new everything here will very likely get banned/restricted soon. There could also be some stuff I completely forgot about.)
:volcanion:Volcanion
:miraidon:Hadron Engine
:cinderace::meowscarada:Libero/Protean
:regidrago:Dragon Energy
:archaludon:Electro Shot
:raging bolt:Rising Voltage

Resources
None yet!

TL;DR: Boomburst + Aerilate/Pixilate is too strong on mons like :primarina:, :salamence: and :braviary-hisui:, they're stronger than :noivern:, which is a banned pokemon, so i see no reason not to ban these too.
With the meta still new, it's expected that some busted sets remain undiscovered. But I'm still surprised that this massive nuke somehow slipped through unrestricted:

Boomburst

The most spammable move, typically balanced by being normal type and its distribution being limited. In regular AAA, it's rarely an issue - only :Noivern: is banned for it (iirc). In ABC, the only good mon that gets STAB on it is Prima.

But in AAABC, Boomburst is widespread, AND many Pokémon can abuse it with -ate abilities, boosting its power by 20% and changing its type. If STAB is added, it effectively reaches 252 base power. Normally in AAA, boomburst’s only legal abuser is :Scream_Tail: (65 SpA), yet it still hits hard. In AAABC, however, we have:

  • :Primarina: (126 Base SpA, Pixilate) – Insane power with Specs + Modest, especially under Trick Room. (still hits hard out of it with a scarf)
  • :Braviary-Hisui: (112 Base SpA, Aerilate) – Has Esper Wing for boosting speed. Otherwise unremarkable.
  • :Salamence: (110 Base SpA, Aerilate) – Effectively three Noiverns in a trench coat with 100 Speed and 110 SpA, arguably outclassing the banned Noivern. (maybe not, maybe i'm spitting nonsense)

Damage Calcs:

  • 252+ SpA Specs Pixilate Primarina Boomburst vs. 252 HP / 252+ SpD Blissey36.1 - 42.5% (guaranteed 3HKO). That's a max max blissey ffs.
  • 252+ SpA Specs Pixilate Primarina Boomburst vs. 248 HP / 252+ SpD AV Hisuian Goodra44 - 52% (13.3% chance to 2HKO, 68% w/ SR). Hoodra doesn’t even OHKO back with Gigaton Hammer.
:Primarina: has the most deranged calcs, but other boomburst spammers are most likely broken too. :Salamence:, in particular, while its speed isn't particularly impressive, it doesn’t need Scarf or Trick Room to outspeed the (below) average mon.

if this isn't convincing unban noivern that'd be funny lol
 
:pmd/munchlax: BW PU AAA TD Hub :pmd/shuckle:



Council

:slowbro-galar: IExistYouDont
:genesect: waffle04 (Tier Leader)
:delibird: Delibird Heart
:centiskorch-gmax: AquiIo
:chien-pao: Ghoulish Champ

What is BWPUAAATD?
BWPUAAATD is an OM mash-up between Almost Any Ability & Twisted Dimensions. The tier uses PU by usage pokemon in gen 5 & has a custom banlist to accommodate the changes from the base format.

How do I play?
We have a challenge code that works on Pokemon Showdown.
/challenge gen5pu @@@ twisteddimensionmod, DryPass Clause, !Obtainable Abilities, !Obtainable Misc, Ability Clause = 2, -Arena Trap, -Contrary, -Huge Power, -Illusion, -Imposter, -No Guard, -Pure Power, -Simple, -Speed Boost, -Wonder Guard, +Drought, +Sand Stream, -Curse, -Slaking, -Regigigas, -Iron Ball, -Power Lens, -Power Anklet, -Macho Brace, -Power Bracer, -Power Belt, -Power Weight, -Deep Sea Tooth, -Marowak, +Snow Warning, +Drizzle, -Solosis, -Duosion, -Baton Pass, -Shadow Tag, -Light Clay, -Magic Bounce, -Shedinja, +PUBL, Min Level = 100

Ruleset
Clauses:
  • Sleep Moves Clause - Players cannot use moves that inflict or otherwise lead to inflicting sleep on foes, such as Sleep Powder or Yawn.
  • Species Clause - A player cannot have two of the same species of Pokémon on their team, based on the National Pokédex Number. For example, a player cannot have two Koffing on their team.
  • Evasion Clause - Players cannot use Double Team or Minimize in any of their Pokémon's movesets.
  • OHKO Clause - Players cannot use Horn Drill, Guillotine, Sheer Cold, or Fissure in any of their Pokémon's movesets.
  • Timer Clause - If a player exhausts the timer, they lose.
  • Endless Battle Clause - Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
  • Moody Clause - Moody is banned.
  • Baton Pass Stat Trap Clause - No baton passer may have a way to boost stats or trap pokemon.
  • Ability Clause = 2 - A player may not have three pokemon with the same ability
Bans:
:solosis: Solosis
:duosion: Duosion
:Marowak: Marowak
:Slaking: Slaking
:Regigigas: Regigigas
Arena Trap
Contrary
Huge Power
Illusion
Imposter
No Guard
Pure Power
Simple
Speed Boost
Wonder Guard
Shadow Tag
Iron Ball
Power Items
Macho Brace
Deep Sea Tooth
Light Clay
Unbans:
:Combusken: Combusken
:Gothorita: Gothorita
:Linoone: Linoone
:Riolu: Riolu
:Rotom-Frost: Rotom-Frost
:Simipour: Simipour
:Swanna: Swanna
:Throh: Throh
:vigoroth: Vigorth
Drizzle
Drought
Sand Stream
Snow Warning

Watchlist:
:Beheeyem: Beheeyem
Poison Heal

Resources
**HO Samples**
Lead Golett + DownLorb Trapinch HO - https://pokepast.es/33ea1a5903b2c457
Lead Geodude + Guts Timburr HO - https://pokepast.es/ef0b51615862a6fc
Pignite + Guts Pinch HO - https://pokepast.es/e3e2032359175fce

**Offense/BO Samples**
Slow Start Magnemite Offense by - https://pokepast.es/4ab9fd0268d161bf
Sandy Lileep + Groundspam BO - https://pokepast.es/fd210ecddc0c79c4
PHeal Leafeon + Levitate Muk BO - https://pokepast.es/6bbf7375371b15cd

**Balance/Fat Samples**
Drought Lileep + SPower Slugma Balance - https://pokepast.es/6244f7be036f164c
Trapper Seel + Prankster Swablu Fat - https://pokepast.es/51532908a77ca8a5

VR is currently outdated and is being worked on

__**BWPUAAATD VR**__

**S+** - Shuckle
**S** - Trapinch, Munchlax
**S-** - Cubone, Lileep, Beheeyem
**A+** - Magcargo, Boldore, Pineco, Throh, Sunflora
**A** - Timburr, Tentacool, Pawniard, Elgyem, Litwick, Octillery, Torterra, Yamask
**A-** - Slowpoke, Rampardos, Audino, Slugma, Zweilous
**B+** - Koffing, Lairon, Articuno, Geodude, Kecleon
**B** - Hippopotas, Corphish, Ursaring, Squirtle, Bronzor, Banette
**B-** - Muk, Graveler, Shelgon, Munna, Aron, Makuhita, Natu, Shelmet
**C+** - Lombre, Duskull, Wormadam-Trash, Carracosta
**C** - Omanyte, Dragonair, Klang, Wormadam-Sandy, Foonguss, Flareon
**C-** - Kabuto, Cacnea, Tirtouga, Marill
 
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And for the final piece of news, expect new samples within the next two days. While the bans are major, they do not shake up the tier in a major enough way to result in a redo of samples.​
It's been a little longer than a few days (mostly because I've been extremely busy with EUIC event prep) but new samples! I'll beautify this when I get time, right now I don't. If there are any copies of Astral Barrage, pretend they're Moongeist Beam. If any teams have Substitute, yell at me because I missed them.

Offense
:blastoise-mega::thundurus::kleavor::dragapult::ogerpon-hearthflame::tornadus: Prankster Spam HO by The Dragon Master and The Hisui Region
:aggron-mega::tapu-bulu::roaring-moon::alakazam::magnezone::slowking-galar: Imprison Roaring Moon BO by Akira 153 (MPULL BANNED)
:pidgeot-mega::thundurus::zeraora::zapdos-galar::goodra-hisui::hydrapple: Bird BO by Akira 153
:diancie-mega::tapu-bulu::zeraora::heatran::tangrowth::slowking-galar: CB Electric Bulu BO by Clas

Balance
:diancie-mega::tapu-lele::lycanroc-dusk::regirock::sylveon::toxapex: Role Reverse LycanLele by Clas
:diancie-mega::blacephalon::zeraora::regirock::slowking-galar::toxapex: Z-Blacephalon Balance by Clas
:scizor-mega::blissey::naganadel::archaludon::cresselia::hydrapple: Screens Blissey Balance by BandedBodyPress
:lopunny-mega::kingambit::heatran::regirock::cresselia::toxapex: STAB Kingambit Balance by ElgyemSoul
:aggron-mega::roserade::lycanroc-dusk::dragapult::slowking-galar::hydrapple: Roserade Balance by The Dragon Master
:scizor-mega::tapu-bulu::rhydon::alakazam::blissey::hydrapple: Fire/Water/Grass Balance by BandedBodyPress (ZAM BANNED)

Fat/Stall
:tyranitar-mega::excadrill::rhydon::dragapult::tangrowth::toxapex: Dragapult Sand Hazard Stack by Clas
:latias-mega::yanmega::roaring-moon::goodra-hisui::alomomola::toxapex: Yanmega Wish Fat by Clas and The Hisui Region
:blissey::gliscor::rhydon::regirock::cresselia::slowking-galar: Hard Stall by The Dragon Master
 
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Abyssal Human, BandedBodyPress, NoobSpammer, and The Kalos Fox are now on the AAABC council, so:
:sv/archaludon::sv/toxtricity::sv/decidueye-hisui::sv/zamazenta::sv/zamazenta-crowned:
Electro Shot, Boomburst, and Triple Arrows have been restricted! Both Zamazenta forms have been unbanned!
splodgeAbyssal HumanBandedBodyPressNoobSpammerThe Kalos FoxResult
Electro ShotRestrictAbstainRestrictRestrictRestrict4-0-1 Restrict
BoomburstRestrictRestrictRestrictRestrictRestrict5-0-0 Restrict
Dragon EnergyRestrictDo Not RestrictRestrictDo Not RestrictAbstain2-2-1 DNR
Triple ArrowsRestrictRestrictRestrictRestrictRestrict5-0-0 Restrict
Tinted LensAbstainDo Not BanBanAbstainDo Not Ban1-2-2 DNB
ZamazentaUnbanUnbanUnbanUnbanUnban5-0-0 Unban
Zamazenta-CrownedUnbanUnbanUnbanDo Not UnbanUnban4-1-0 Unban

:archaludon: Electro Shot users like Jolteon and Hisuian Electrode with Primordial Sea or Drizzle support could snowball out of control very quickly, especially with the extra coverage they had access to.

:toxtricity: While it's not much of a problem in base ABC, Pokémon like Salamence, Hisuian Braviary, Primarina, and Blastoise could now run -ate or Liquid Voice, giving them an extremely powerful STAB move.

:decidueye-hisui: Triple Arrows with Serene Grace is dumb, especially since the abusers like Paldean Tauros forms and Terrakion now have access to Tidy Up.

:zamazenta: :zamazenta-crowned: We don't view either Zamazenta form as a big problem, as both are legal in AAA (and the former is legal in ABC) and don't get any moves that make them broken.

The codes now also use Anything Goes as the base format.
 
TSPOKEAAA UNBANS
ok I lied. This isn't technically an unban but I just decided to make an announcement.

Kyurem White and Black are now freed!
So uh these were mistakenly banned in the code and I have nothing else to say.
:sm/kyurem-white: :sm/kyurem-black:
I will update the codes later
 
i need to make this post before euph releases ell w3 but im really tired (almost fell asleep before remembering, another 45min needed to sleep ig...) so im just doing ban announcements now without anything else until after work tomorrow

alakazam and magnet pull are banned from camove, rejoice

both were 5-1-2 Y/N/A, zam had way too many sets to reliably be answered (i can name 10 different viable typings off the top of my head and will list them in longer post) and mpull enabled mons way too easily because turns out steel is a pretty important typing defensively.

Euphonos extra ping for you, and RoFnA The Hisui Region TheIronPikachu you three can decide if it counts for tpws since that was released early (thr will probably say no because zam ban but imo ban both anyway)
 
:sv/hawlucha:Simple in PokeBH:sv/iron_valiant:paradox 3d models wen

Since there hasn't been much activity on the thread lately, I am making a post on what is probably the most banworthy thing in PokeBH: Simple.
Note: whenever I say Imp, I mean Eviolite Chansey.
Part 1: Booster Energy

:sv/Flutter Mane::sv/Gouging Fire::sv/Iron Boulder::sv/Iron Bundle::sv/Iron Jugulis::sv/Iron Leaves::sv/Iron Moth::sv/Iron Valiant::sv/Iron Treads::sv/Iron Valiant::sv/Raging Bolt::sv/Roaring Moon::sv/Sandy Shocks:
click on pokemon for importables
Have you ever sat down and thought, "Gee, I wish my Simple pokemon didn't have to worry about improofing," or "I wish I had some extra speed control on this team?" Well you're in luck, because Today I'll be breaking down exactly how to solve both of those issues with two simple words.

:Roaring Moon::Booster Energy:Booster Energy:Booster Energy: :Iron Valiant:
Why use Booster Energy? It, when combined with Protosynthesis or Quark Drive, allows your pokemon to both beat their own Imposter with the correct EVing, and also give you some emergency speed control for their sweeper at +1, or maybe even 2. Now, you may be wondering, what Booster Energy pokemon are there that you could possibly use in such a high-powered meta like PokeBH? Well, dear citizen reading this post on www.smogon.com/forums/threads/om-mashup-megathread.3711916, I'm glad you asked this, for I have compiled a list of pokemon that can use this, and even created sets and EVed them to beat their own Imposter, for your viewing and usage enjoyment.

:sv/Flutter Mane:

First off, we have Flutter Mane, a pokemon whose high Special Attack and Speed comboes with its threatening STAB combo of Ghost/Fairy to create a lethal offensive pokemon, and now, it can't even be stopped by Imposter. The combination of Astral Barrage and Moonblast 2HKOs almost the entire tier, with Pain Split making it incredibly hard for pink blobs like:Audino-Mega, Chansey, or Blissey to stop you. The provided spread always OHKOs Eviolite Imposter from full after a Nasty Plot with Astral Barrage, Moongeist Beam can't quite OHKO Imposter, so I would advise against its use.

:sv/Gouging Fire:

Next, we have the Big Gouger, who I think might be getting slept on a little because of Reshiram. Reshiram might be the better sun pick, but this Gouging Fire set is incredibly dangerous after just a single Swords Dance. Glaive Rush is a great STAB, and while normally the Fire STAB of choice is V-Create, Simple and Booster Energy both anti-synergize with it, so instead I've opted for Pyro Ball. Sunsteel Strike threatens any Fairies or FC pokemon that would try to slow you down, and because of your natural Fire typing, you're even able to spam contact moves like Sunsteel Strike or Glaive Rush without being scared of Bulwark.

:sv/Iron Boulder:

Boulder has a rather unique set of traits that I think makes it a good user of Simple+Booster Energy. It's very fast, it has SE STAB on Toxapex and Ho-Oh, and it has STAB that punishes Bulwark usage heavily. You could theoretically swap out Headlong Rush for Precipice Blades to counter Bulwark Steels if you feel lucky, or Gigaton Hammer to allow you to run a lot more EVs in Defense(instead of having to use 0 EV/19 IV Hasty, you could use 96 EV/31 IV Jolly), but then Imposters could switch out on the Gigaton, sack a different pokemon to it, and kill you with Gigaton in return, so I woudn't personally recommend it. I wouldn't recommend using Sunsteel Strike over Headlong Rush either, as it cannot quite OHKO Imposter.

:sv/Iron Bundle:

Bundle sports probably the most unique spread I've made for any of these pokemon, but it hits a few critical benchmarks. Modest 212 Special Attack is stronger than Timid 252 on Iron Bundle, while also still allowing for Booster Energy to boost Speed. This increased Special Attack also allows you to run more Special Defense EVs (176 vs 124) while still always OHKOing Imposter with Electro Drift. Freeze-Dry and Ice Beam are both very solid Ice STABs for Bundle, and Steam Eruption is a good secondary STAB.

:sv/Iron Jugulis:

Not too much to say about this one, it's a fast Booster mon weak to Electro Drift, so Improofing is pretty easy, don't know if I'd use it vs any of the Scales mons in the meta, but I think it has a chance to be able to do some interesting things.

:sv/Iron Leaves:

Another fairly simple set, STAB Flower Trick hits like a truck, Attack Order makes Improofing simple, Triple Arrows slam Steels. You could very easily swap out Flower Trick for a Psychic STAB like Psychic Fangs or Psyblade if you need to hit Toxapex.

:sv/Iron Moth:

This is the first of two pokemon that I've cooked two different sets for, but unlike the one coming up, both of the two sets are fairly similar. Malignant Chain+Fire STAB(can be Torch Song, Armor Cannon, Blue Flare, etc)+Improofing Move+NPlot. The difference comes primarily in the EVs necessary for the two different Improofing Moves(Psystrike and Earth Power). The other main difference is that Psystrike is slightly better into blobs like Blissey/Chansey, and Earth Power is better into Mega Tyranitar, so just pick whichever suits your team best.

:sv/Iron Treads:

Another good user of Simple+Booster Energy, Iron Treads has STAB SE on itself for easy Improofing, and also has STAB Sunsteel Strike, making it a super threatening pokemon, especially as the pokemon you'd ordinarily use for checking Ground/Steel moves in PokeBH, Ho-Oh, gets eviscerated by +4 Mighty Cleave.

:sv/Iron Valiant:

The second pokemon that I've cooked up two sets for, and probably the most flexible pokemon on this list, Iron Valiant is in a very unique position, where as long as it runs Fairy STAB for self-proofing, it can really use whatever two coverage moves it wants. Glacial Lance for Gliscor, Electro Drift for Ho-Oh/Toxapex, Precipice Blades for Mega Steelix, you get the idea. It can easily pick apart just about any team with the right coverage moves. Very scary pokemon, don't sleep on this.

:sv/Raging Bolt:

A pokemon that I'm not as sure about, Raging Bolt feels like just worse Miraidon/Ampharos-Mega, but it might be able to leverage its 409 speed tier after Booster and Simple Nasty Plot to do something. Fairly basic moveset, could probably be experimented with more.

:sv/Roaring Moon:

Another Dragon, this time a bit faster and stronger than Gouging, but a lot worse into Fairies, Roaring Moon can threaten to seriously mess with most teams with Glaive Rush/Knock Off/Sunsteel Strike, and can also switch out Knock Off for Wicked Blow if you want to sacrifice utility for raw damage output. Another scary pokemon, does feel a little awkward to set up at the moment, and hates Bulwark 50/50s, but definitely keep an eye on this mon.

:sv/Sandy Shocks:

A pokemon I haven't experimented with much, inspired by Slothy0wl's usage of it on a rain team a couple weeks back, Sandy Shocks is a fairly simple pokemon for my purposes. Fast, STAB Electro Drift, SE STAB on itself for easy Improofing, and then a flex slot to do whatever it wants with. Could do with some tinkering, and feels a little frail, but isn't a bad pokemon by any means.
this

Part 2: Unburden
Unburden allows certain mons to outspeed most of the meta, and, most notably, mean you don't have to improof it, since you get the boost from losing your item while Imposter doesn't. Just like in standard play, they are generally paired with terrain setters, as the terrain seeds are a quick and easy way to activate Unburden, and because of Simple, it gives +2 to a defensive stat, allowing easier setup.

:sv/hawlucha:
Hawlucha @ Psychic Seed / Misty Seed
Ability: Simple
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 164 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Ascent
- Close Combat
- Filler

Hawlucha is the main non-Booster Energy abuser of Simple right now, as despite its Seaking-level Attack stat, it's a really good sweeper as it gets Mold Breaker on top of Unburden, Limber for stray Nuzzles and 2 120BP STABs with drawbacks that aren't too bad. It's also weak to one of its own STABs, allowing it to OHKO Imposter without having to de-EV Defense too much or run another move. Because of this, and the fact Fighting/Flying is great offensive typing, the 4th moveslot is free, allowing you to run utility or coverage for one of the few Pokémon that resists its STABs, like Tapu Koko or Gholdengo (which aren't very common in the first place).

:sv/sneasler:

Sneasler @ Psychic Seed / Misty Seed
Ability: Simple
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 144 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Noxious Torque
- Headlong Rush

I haven't used this or seen it very much, but it could work as a second Hawlucha on terrain HO teams (or a niche sidegrade?). While it doesn't have built-in Mold Breaker or Limber, it naturally has much more Attack and a STAB that hits Fairy-types. Headlong Rush offers pretty good coverage while allowing you to OHKO Imp with the spread above at +4.

:sv/drifblim:
Drifblim @ Electric Seed / Grassy Seed
Ability: Simple
Tera Type: Ghost
EVs: 252 HP / 252 Def / 252 SpA / 172 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Moongeist Beam
- Aeroblast
- Steam Eruption (or some other coverage idk)

I don't think I've ever seen or used this, but it can maybe work as a special attacker. Its other abilities aren't very useful unless you try to switch into a stray Wisp, but at least Moongeist ignores Ice Scales as well as OHKOing Imp at +4. Unfortunately it can't run Psychic or Misty Seed as that will stop it from OHKOing Imp, and it's still a Drifblim (Steam Eruption doesn't even OHKO Ting-Lu), so it probably won't be very good.

Part 3: lol who cares about speed boosting abilities? just run it on broken guys

:sv/ogerpon-hearthflame:

Ogerpon-Hearthflame (F) @ Hearthflame Mask / Life Orb
Ability: Simple
Tera Type: Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- V-create
- Flower Trick
- Headlong Rush

+4 252+ Atk Hearthflame Mask Ogerpon-Hearthflame V-create vs. 252 HP / 252+ Def Ho-Oh: 422-497 (101.4 - 119.4%) -- guaranteed OHKO
yeah
V-create does drop your speed by 2 but it doesn't really matter as it will still nuke something and you will probably switch, sadly improofing is limited to stuff like AShield Levitate Heatran.

:sv/aerodactyl-mega:
Aerodactyl-Mega @ Life Orb
Ability: Simple
Tera Type: Rock
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Mighty Cleave
- Dragon Ascent
- Headlong Rush

+4 252+ Atk Life Orb Tough Claws Aerodactyl-Mega Dragon Ascent vs. 252 HP / 252+ Def Fur Coat Gliscor: 344-407 (97.1 - 114.9%) -- 81.3% chance to OHKO :sholthink:
MAero is so fast that it doesn't need to run Jolly, and unlike with HOger, improofing isn't too hard as you don't need AShield on your Fur Coat Dondozo, Bronzong or whatever else you want to improof it with.

:sv/tyranitar-mega:
Tyranitar-Mega @ Clear Amulet
Ability: Simple
Tera Type: Rock
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Victory Dance
- Strength Sap
- Power Trip
- Spirit Shackle

Who said you can't run regular BH sets here? (ok it does get sand stream which makes it slightly better but still)

Conclusion
While some people have been saying Hawlucha is banworthy because it would be broken even without Simple, other abusers are strong enough that I still think Simple is the msot banworthy things in the current meta.
 
:SV/Kleavor: Fortissimons Update :SV/Urshifu:

I checked with Banded Body Press on this and got permission for this. I'm taking over as leader for Fortissimons as it hasn't been very active much for a while and it doesn't have a dedicated post.


What is it?

For those who don't know, or forgot, this format is made up of Fortemons (you can put an offensive move in the itemslot to gain its effects, like Ember passing the burn or X-Scissor passing the Slicing effect), Sketchmons (Pokémon gain access to any one non restricted move in the game), Pokebilities (Pokémon use all their abilities at once), and Almost Any Ability (Pokémon can use any non restricted/banned ability they want). Also keep in mind sketched moves, flinch moves, freeze moves, and accuracy decreasing moves can NOT be used as items.

Council


:Fennekin: The Kalos Fox (Fynx der Fuchs) (tier leader)
:Serperior: BandedBodyPress
:Scorbunny: splodge (SplodgeOfChippy)

Where can I play?

Fortissimons can be played on the main PS server with the following codes. It can be seen in the OM Mashups room as a tour as well.

/challenge Fortemons @@@ [gen 9] Pokebilities, !Obtainable Abilities, AAA Restricted Abilities, Sketchmons Move Legality, Ability Clause = 1, +Archaludon, +Baxcalibur, +Kyurem-base, +Palafin, +Skeledirge, +Sneasler, +Ursaluna-Bloodmoon, +Zamazenta-Crowned, -Dragapult, -Cetitan, -Dondozo, -Dragonite, -Clefable, -Enamorus, -Gouging Fire, -Kingambit, -Kleavor, -Lilligant-Hisui, -Noivern, -Perrserker, -Raging Bolt, -Yanmega, -Magnet Pull, -Drizzle+Swift Swim, -Primordial Sea+Swift Swim, -Drought+Chlorophyll, -Drought+Protosynthesis, -Desolate Land+Chlorophyll, -Electric Surge+Surge Surfer, -Electric Surge+Quark Drive, -Hadron Engine+Surge Surfer, -Hadron Engine+Quark Drive, *Ancient Power, *Astral Barrage, *Belly Drum, *Body Press, *Boomburst, *Clangorous Soul, *Dire Claw, *Electro Shot, *Expanding Force, *Extreme Speed, *Flame Charge, *Gigaton Hammer, *Jet Punch, *Lumina Crash, *No Retreat, *Population Bomb, *Quiver Dance, *Rage Fist, *Rising Voltage, *Revival Blessing, *Rollout, *Shell Smash, *Shift Gear, *Surging Strikes, *Tail Glow, *Torch Song, *Trailblaze, *Transform, *Triple Arrows, *V-Create, *Victory Dance, *Water Shuriken, *Wicked Blow, *Comatose, *Contrary, *Fur Coat, *Good as Gold, *Gorilla Tactics, *Huge Power, *Ice Scales, *Illusion, *Imposter, *Innards Out, *Magic Bounce, *Neutralizing Gas, *Orichalcum Pulse, *Parental Bond, *Poison Heal, *Pure Power, *Sharpness, *Simple, *Speed Boost, *Stakeout, *Stench, *Triage, *Unburden, *Water Bubble, *Wonder Guard
/tour new [Gen 9] Fortemons,Elimination,,,[Gen 9] Fortissimons
/tour rules [gen 9] Pokebilities, !Obtainable Abilities, AAA Restricted Abilities, Sketchmons Move Legality, Ability Clause = 1, +Archaludon, +Baxcalibur, +Kyurem-base, +Palafin, +Skeledirge, +Sneasler, +Ursaluna-Bloodmoon, +Zamazenta-Crowned, -Dragapult, -Cetitan, -Dondozo, -Dragonite, -Clefable, -Enamorus, -Lilligant-Hisui, -Gouging Fire, -Kingambit, -Kleavor, -Noivern, -Perrserker, -Raging Bolt, -Yanmega, -Magnet Pull, -Drizzle+Swift Swim, -Primordial Sea+Swift Swim, -Drought+Chlorophyll, -Drought+Protosynthesis, -Desolate Land+Chlorophyll, -Electric Surge+Surge Surfer, -Electric Surge+Quark Drive, -Hadron Engine+Surge Surfer, -Hadron Engine+Quark Drive, *Ancient Power, *Astral Barrage, *Belly Drum, *Body Press, *Boomburst, *Clangorous Soul, *Dire Claw, *Electro Shot, *Expanding Force, *Extreme Speed, *Flame Charge, *Gigaton Hammer, *Jet Punch, *Lumina Crash, *No Retreat, *Population Bomb, *Quiver Dance, *Rage Fist, *Rising Voltage, *Revival Blessing, *Rollout, *Shell Smash, *Shift Gear, *Surging Strikes, *Tail Glow, *Torch Song, *Trailblaze, *Transform, *Triple Arrows, *V-Create, *Victory Dance, *Water Shuriken, *Wicked Blow, *Comatose, *Contrary, *Fur Coat, *Good as Gold, *Gorilla Tactics, *Huge Power, *Ice Scales, *Illusion, *Imposter, *Innards Out, *Magic Bounce, *Neutralizing Gas, *Orichalcum Pulse, *Parental Bond, *Poison Heal, *Pure Power, *Sharpness, *Simple, *Speed Boost, *Stakeout, *Stench, *Triage, *Unburden, *Water Bubble, *Wonder Guard
/tour autostart 8
/tour autodq 6
/wall This is Fortemons+Sketchmons+Pokebilities+Almost Any Ability!
/wall Moves must be in your native learnset to be in the item slot!

Ruleset

Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • [Gen 9] Pokebilities - Pokémon have all of their released abilities simultaneously. (Also includes Pokebilities bans)
  • AAA Restricted Abilities - Allows validation for AAA formats to use restricted abilities instead of banned ones.
  • Sketchmons Move Legality - Pokémon can learn one of any move they don't normally learn
  • Ability Clause (1) - Abilities are restricted to one per Pokémon (excludes those given by Pokebilities)
  • Terastal Clause - All Pokémon are prevented from terastallizing
Bans:
:Arceus: Arceus
:Annihilape: Annihilape
:Azumarill: Azumarill
:Basculegion: Basculegion
:Basculegion-F: Basculegion-F
:Braviary-Hisui: Braviary-Hisui
:Calyrex-Ice: Calyrex-Ice
:Calyrex-Shadow: Calyrex-Shadow
:Cetitan: Cetitan
:Chi-Yu: Chi-Yu
:Chien-Pao: Chien-Pao
:Clefable: Clefable
:Cloyster: Cloyster
:Comfey: Comfey
:Conkeldurr: Conkeldurr
:Deoxys: Deoxys
:Deoxys-Attack: Deoxys-Attack
:Dialga: Dialga
:Dialga-Origin: Dialga-Origin
:Dondozo: Dondozo
:Dragapult: Dragapult
:Dragonite: Dragonite
:Enamorus: Enamorus
:Espathra: Espathra
:Eternatus: Eternatus
:Excadrill: Excadrill
:Flutter Mane: Flutter Mane
:Giratina: Giratina
:Giratina-Origin: Giratina-Origin
:Gouging Fire: Gouging Fire
:Great Tusk: Great Tusk
:Groudon: Groudon
:Ho-Oh: Ho-Oh
:Iron Bundle: Iron Bundle
:Kingambit: Kingambit
:Kleavor: Kleavor
:Koraidon: Koraidon
:Kyogre: Kyogre
:Kyurem-Black: Kyurem-Black
:Kyurem-White: Kyurem-White
:Landorus: Landorus-Incarnate
:Lilligant-Hisui: Lilligant-Hisui
:Lugia: Lugia
:Lunala: Lunala
:Magearna: Magearna
:Miraidon: Miraidon
:Meowscarada: Meowscarada
:Mewtwo: Mewtwo
:Necrozma-Dawn-Wings: Necrozma-Dawn-Wings
:Necrozma-Dusk-Mane: Necrozma-Dusk-Mane
:Noivern: Noivern
:Ogerpon-Hearthflame: Ogerpon-Hearthflame
:Palkia: Palkia
:Palkia-Origin: Palkia-Origin
:Perrserker: Perrserker
:Porygon-Z: Porygon-Z
:Raging Bolt: Raging Bolt
:Rayquaza: Rayquaza
:Regieleki: Regieleki
:Reshiram: Reshiram
:Samurott-Hisui: Samurott-Hisui
:Shaymin-Sky: Shaymin-Sky
:Smeargle: Smeargle
:Sneasler: Sneasler
:Solgaleo: Solgaleo
:Spectrier: Spectrier
:Terapagos: Terapagos
:Urshifu: Urshifu
:Yanmega: Yanmega
:Zacian: Zacian
:Zacian-Crowned: Zacian-Crowned
:Zamazenta: Zamazenta
:Zekrom: Zekrom
:Magnezone: Magnet Pull
:Kyogre: Drizzle + Swift Swim
:Kyogre-Primal: Primordial Sea + Swift Swim
:Groudon: Drought + Chlorophyll
:Ninetales: Drought + Protosynthesis
:Groudon-Primal: Desolate Land + Chlorophyll
:Tapu Koko: Electric Surge + Surge Surfer
:Pincurchin: Electric Surge + Quark Drive
:Miraidon: Hadron Engine + Surge Surfer
:Miraidon: Hadron Engine + Quark Drive
:Dugtrio: Arena Trap
:Bibarel: Moody
:Jirachi: Serene Grace
:Gothitelle: Shadow Tag
:Damp Rock: Damp Rock
:Heat Rock: Heat Rock
:King's Rock: King's Rock
:Light Clay: Light Clay
:Razor Fang: Razor Fang
:Mew: Baton Pass
:Weavile: Beat Up
:Iron Hands: Fake Out
:Cyclizar: Shed Tail
:Houndstone: Last Respects
:Archaludon: Archaludon
:Baxcalibur: Baxcalibur
:Kyurem: Kyurem
:Palafin: Palafin
:Skeledirge: Skeledirge
:Sneasler: Sneasler
:Ursaluna-Bloodmoon: Ursaluna-Bloodmoon
:Zamazenta-Crowned: Zamazenta-Crowned
:Tangrowth: Ancient Power
:Calyrex-Shadow: Astral Barrage
:Snorlax: Belly Drum
:Zamazenta: Body Press
:Noivern: Boomburst
:Kommo-o: Clangorous Soul
:Sneasler: Dire Claw
:Jirachi: Doom Desire
:Golurk: Dynamic Punch
:Pikachu: Electro Ball
:Archaludon: Electro Shot
:Indeedee: Expanding Force
:Electrode: Explosion
:Dragonite: Extreme Speed
:Annihilape: Final Gambit
:Cinccino: Flail
:Arcanine: Flame Charge
:Barraskewda: Flip Turn
:Scyther: Fury Cutter
:Slowking-Galar: Future Sight
:Tinkaton: Gigaton Hammer
:Greninja: Grass Knot
:Rillaboom: Grassy Glide
:Forretress: Gyro Ball
:Metagross: Hard Press
:Copperajah: Heavy Slam
:Groudon-Primal: Heat Crash
:Chandelure: Inferno
:Palafin-Hero: Jet Punch
:Cinderace: Low Kick
:Espathra: Lumina Crash
:Diancie: Misty Explosion
:Falinks: No Retreat
:Pachirisu: Nuzzle
:Maushold: Population Bomb
:Krookodile: Power Trip
:Volcarona: Quiver Dance
:Annihilape: Rage Fist
:Hitmonlee: Reversal
:Pawmot: Revival Blessing
:Raging Bolt: Rising Voltage
:Sandslash-Alola: Rollout
:Electrode: Self Destruct
:Torterra: Shell Smash
:Magearna: Shift Gear
:Quagsire: Spit Up
:Espathra: Stored Power
:Urshifu-Rapid-Strike: Surging Strikes
:Manaphy: Tail Glow
:Terapagos: Tera Blast
:Skeledirge: Torch Song
:Meowscarada: Trailblaze
:Mew: Transform
:Decidueye-Hisui: Triple Arrows
:Dragapult: U-Turn
:Victini: V-Create
:Lilligant-Hisui: Victory Dance
:Greninja: Water Shuriken
:Pelipper: Weather Ball
:Urshifu: Wicked Blow
:Zapdos: Zap Cannon
:Komala: Comatose
:Serperior: Contrary
:Persian-Alola: Fur Coat
:Gholdengo: Good as Gold
:Darmanitan-Galar: Gorilla Tactics
:Azumarill: Huge Power
:Frosmoth: Ice Scales
:Zoroark-Hisui: Illusion
:Ditto: Imposter
:Pyukumuku: Innards Out
:Hatterene: Magic Bounce
:Weezing-Galar: Neutralizing Gas
:Koraidon: Orichalcum Pulse
:Kangaskhan-Mega: Parental Bond
:Gliscor: Poison Heal
:Medicham: Pure Power
:Gallade: Sharpness
:Numel: Simple
:Blaziken: Speed Boost
:Gumshoos: Stakeout
:Skuntank: Stench
:Comfey: Triage
:Hawlucha: Unburden
:Araquanid: Water Bubble
:Shedinja: Wonder Guard
-26/04/2025 Kleavor banned, Ability Clause = 1 implemented, -Regenerator > 1 removed
-30/04/2025 Urshifu, Yanmega and Light Clay banned, Rollout and Ancient Power restricted
-22/05/2025 Dondozo, Lilligant-Hisui, Enamorus-base, Noivern and Dragonite banned
-17/6/2025 Dragapult, Ogerpon-Hearthflame, Cetitan and Gouging Fire banned
:Jolteon: Jolteon
:Scizor: Scizor
:Ribombee: Sticky Web

Resources

None yet!

That's all I think, and please tell me if I missed anything. See you later :)
 
Last edited:
:SV/Kleavor: Fortissimons Update :SV/Urshifu:
I checked with Banded Body Press on this and got permission for this. I'm taking over as leader for Fortissimons as it hasn't been very active much for a while and it doesn't have a dedicated post. For those who don't know, or forgot, this format is made up of Fortemons (you can put an offensive move in the moveslot to gain its effects, like Ember passing the burn or X-Scissor passing the Slicing effect), Sketchmons (Pokémon gain access to any one non restricted move in the game), Pokebilities (Pokémon use all their abilities at once), and Almost Any Ability (Pokémon can use any non restricted/banned ability they want).

:Fennekin: The Kalos Fox (Fynx der Fuchs) (tier leader)
:Serperior: Banded Body Press
:Scorbunny: splodge (SplodgeOfChippy)
/challenge Fortemons @@@ [gen 9] Pokebilities, !Obtainable Abilities, AAA Restricted Abilities, Sketchmons Move Legality, -Regenerator > 1, +Archaludon, +Baxcalibur, +Kyurem-base, +Ogerpon-Hearthflame, +Palafin, +Skeledirge, +Sneasler, +Ursaluna-Bloodmoon, +Urshifu-base, +Zamazenta-Crowned, +Light Clay, -Clefable, -Kingambit, -Perrserker, -Raging Bolt, -Magnet Pull, -Drizzle+Swift Swim, -Primordial Sea+Swift Swim, -Drought+Chlorophyll, -Drought+Protosynthesis, -Desolate Land+Chlorophyll, -Electric Surge+Surge Surfer, -Electric Surge+Quark Drive, -Hadron Engine+Surge Surfer, -Hadron Engine+Quark Drive, *Astral Barrage, *Belly Drum, *Body Press, *Boomburst, *Clangorous Soul, *Dire Claw, *Electro Shot, *Expanding Force, *Extreme Speed, *Flame Charge, *Gigaton Hammer, *Jet Punch, *Lumina Crash, *No Retreat, *Population Bomb, *Quiver Dance, *Rage Fist, *Rising Voltage, *Revival Blessing, *Shed Tail, *Shell Smash, *Shift Gear, *Surging Strikes, *Tail Glow, *Torch Song, *Trailblaze, *Transform, *Triple Arrows, *V-Create, *Victory Dance, *Water Shuriken, *Wicked Blow, *Comatose, *Contrary, *Fur Coat, *Good as Gold, *Gorilla Tactics, *Huge Power, *Ice Scales, *Illusion, *Imposter, *Innards Out, *Magic Bounce, *Neutralizing Gas, *Orichalcum Pulse, *Parental Bond, *Poison Heal, *Pure Power, *Sharpness, *Simple, *Speed Boost, *Stakeout, *Stench, *Triage, *Unburden, *Water Bubble, *Wonder Guard
/tour new [Gen 9] Fortemons,Elimination,,,[Gen 9] Fortissimons
/tour rules [gen 9] Pokebilities, !Obtainable Abilities, AAA Restricted Abilities, Sketchmons Move Legality, -Regenerator > 1, +Archaludon, +Baxcalibur, +Kyurem-base, +Ogerpon-Hearthflame, +Palafin, +Skeledirge, +Sneasler, +Ursaluna-Bloodmoon, +Urshifu-base, +Zamazenta-Crowned, +Light Clay, -Clefable, -Kingambit, -Perrserker, -Raging Bolt, -Magnet Pull, -Drizzle+Swift Swim, -Primordial Sea+Swift Swim, -Drought+Chlorophyll, -Drought+Protosynthesis, -Desolate Land+Chlorophyll, -Electric Surge+Surge Surfer, -Electric Surge+Quark Drive, -Hadron Engine+Surge Surfer, -Hadron Engine+Quark Drive, *Astral Barrage, *Belly Drum, *Body Press, *Boomburst, *Clangorous Soul, *Dire Claw, *Electro Shot, *Expanding Force, *Extreme Speed, *Flame Charge, *Gigaton Hammer, *Jet Punch, *Lumina Crash, *No Retreat, *Population Bomb, *Quiver Dance, *Rage Fist, *Rising Voltage, *Revival Blessing, *Shed Tail, *Shell Smash, *Shift Gear, *Surging Strikes, *Tail Glow, *Torch Song, *Trailblaze, *Transform, *Triple Arrows, *V-Create, *Victory Dance, *Water Shuriken, *Wicked Blow, *Comatose, *Contrary, *Fur Coat, *Good as Gold, *Gorilla Tactics, *Huge Power, *Ice Scales, *Illusion, *Imposter, *Innards Out, *Magic Bounce, *Neutralizing Gas, *Orichalcum Pulse, *Parental Bond, *Poison Heal, *Pure Power, *Sharpness, *Simple, *Speed Boost, *Stakeout, *Stench, *Triage, *Unburden, *Water Bubble, *Wonder Guard
/tour autostart 8
/tour autodq 6
/wall This is Fortemons+Sketchmons+Pokebilities+Almost Any Ability!
/wall Moves must be in your native learnset to be in the item slot!
:Sandslash-Alola: Rollout/Sandslash-A
:Urshifu: Urshifu
:Kyurem: Ancient Power/Kyurem
:Yanmega: Yanmega
:Clefable: Clefable
:Kingambit: Kingambit
:Perrserker: Perrserker
:Raging Bolt: Raging Bolt
:Magnezone: Magnet Pull
:Kyogre: Drizzle + Swift Swim
:Kyogre-Primal: Primordial Sea + Swift Swim
:Groudon: Drought + Chlorophyll
:Ninetales: Drought + Protosynthesis
:Groudon-Primal: Desolate Land + Chlorophyll
:Tapu Koko: Electric Surge + Surge Surfer
:Pincurchin: Electric Surge + Quark Drive
:Miraidon: Hadron Engine + Surge Surfer
:Miraidon: Hadron Engine + Quark Drive
:Slowbro: Regenerator > 1
:Archaludon: Archaludon
:Baxcalibur: Baxcalibur
:Kyurem: Kyurem
:Ogerpon-Hearthflame: Ogerpon-Hearthflame
:Palafin: Palafin
:Skeledirge: Skeledirge
:Sneasler: Sneasler
:Ursaluna-Bloodmoon: Ursaluna-Bloodmoon
:Urshifu: Urshifu
:Zamazenta-Crowned: Zamazenta-Crowned
:Light Clay: Light Clay
:Calyrex-Shadow: Astral Barrage
:Snorlax: Belly Drum
:Zamazenta: Body Press
:Noivern: Boomburst
:Kommo-o: Clangorous Soul
:Sneasler: Dire Claw
:Archaludon: Electro Shot
:Indeedee: Expanding Force
:Dragonite: Extreme Speed
:Arcanine: Flame Charge
:Tinkaton: Gigaton Hammer
:Palafin-Hero: Jet Punch
:Espathra: Lumina Crash
:Falinks: No Retreat
:Maushold: Population Bomb
:Volcarona: Quiver Dance
:Annihilape: Rage Fist
:Raging Bolt: Rising Voltage
:Pawmot: Revival Blessing
:Cyclizar: Shed Tail
:Torterra: Shell Smash
:Magearna: Shift Gear
:Urshifu-Rapid-Strike: Surging Strikes
:Manaphy: Tail Glow
:Skeledirge: Torch Song
:Meowscarada: Trailblaze
:Mew: Transform
:Decidueye-Hisui: Triple Arrows
:Victini: V-Create
:Lilligant-Hisui: Victory Dance
:Greninja: Water Shuriken
:Urshifu: Wicked Blow
:Komala: Comatose
:Serperior: Contrary
:Persian-Alola: Fur Coat
:Gholdengo: Good as Gold
:Darmanitan-Galar: Gorilla Tactics
:Azumarill: Huge Power
:Frosmoth: Ice Scales
:Zoroark-Hisui: Illusion
:Ditto: Imposter
:Pyukumuku: Innards Out
:Hatterene: Magic Bounce
:Weezing-Galar: Neutralizing Gas
:Koraidon: Orichalcum Pulse
:Kangaskhan-Mega: Parental Bond
:Gliscor: Poison Heal
:Medicham: Pure Power
:Gallade: Sharpness
:Numel: Simple
:Blaziken: Speed Boost
:Gumshoos: Stakeout
:Skuntank: Stench
:Comfey: Triage
:Hawlucha: Unburden
:Araquanid: Water Bubble
:Shedinja: Wonder Guard
None yet!
That's all I think. Tell me if I missed anything (I spent almost two hours on this so I might have). See you later :)
Yo you should link the council members by using @[user]
 
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