Did you forget the existence of Flying-type pokemonsole psyc weakness probably gives this guy a niche but im too lazy to actually build so i just made him prank screens for now
Did you forget the existence of Flying-type pokemonsole psyc weakness probably gives this guy a niche but im too lazy to actually build so i just made him prank screens for now
my tiny kyubpokebh sets but they arent fun or good and are actually just fucking garbage and delusional and you get the point
Swampert-Mega @ Covert Cloak / Splash Plate
Ability: Primordial Sea
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Surging Strikes
- Precipice Blades
- Jungle Healing
big speed + big power or something. awful into dondozo which is fine bc that guy sucks but the real killer is being awful into desoland hooh. at least you can use that as an improof
Heatran @ Ability Shield / Covert Cloak
Ability: Levitate
EVs: 252 HP / 252 Def / 252 SpD
Relaxed / Sassy Nature
IVs: 0 Atk / 0 Spe
- Salt Cure
- Shore Up
- Teleport
- Topsy-Turvy / Nuzzle
actually checks a bunch of stuff (glisc, hooh, darmg, etc) but because of reliance on resistances/immunities instead of raw stats you can be bruteforced through easily by things you do not resist
Haxorus @ Choice Band
Ability: Sword of Ruin / Dragon's Maw
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Glaive Rush
- Gigaton Hammer / Dragon Darts
- V-create
- Bolt Strike / Gigaton Hammer
tiny kyub :3 you deal pretty big damage but slow and 0 bulk
Landorus-Therian (M) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Victory Dance
- Spirit Shackle
- Earthquake
- Strength Sap
youre like setup gliscor but with better initial bulk so you can check some stuff better. also you have more atk i guess. thats literally it
PTEROWL HAZUKU (Pinsir-Mega) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Double-Edge
- V-create
- U-turn
- Stone Axe / Spikes
big mence but instead of having to improof it you just bop imposter with your fly stab and call it a day
(you still have to improof it but shut up let me make this guy look not as bad as he is)
Venusaur-Mega @ Light Clay
Ability: Prankster
Tera Type: Grass
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Healing Wish
- Light Screen
- Reflect
- Haze
sole psyc weakness probably gives this guy a niche but im too lazy to actually build so i just made him prank screens for now
look it was the middle of the nightDid you forget the existence of Flying-type pokemon
10/02/2025 | Tier initialised |
02/03/2025 | Electro Shot, Boomburst, and Triple Arrows restricted, both Zamazenta forms unbanned |
oh yeah uhh make that slowking av with knock/fiery mortal spin/shell side arm uturn and sthief/torch song/staxe. staxe probably because you have no hazards otherwise. trick on basc over bolt strike, max speed jolly gyara to outspeed zera and pult. pyro ball headlong tidy up bolt strike/plasma fists is my preferred set but at least use headlong over eq. hydrapple should be boots or lefties with physdef and it should have parting shot/teleport and doom desire over metal burst because metal burst is usually worse. usually. drop mortal on hydrapple for rapid spin (if so id put astral barrage) because tidy up ground gyara + mspin glowking should be fine as this team is pretty offensive and has zam. you could also make hydrapple steel flying for a ground immunity if u dont care too much about elec. change ursa to nplot and life orb. secret sword owing np psystrike. 252 spe 252 spa, modest to guarantee kill on glowking with psystrike and timid to outspeed non fast cress. zam type is unconventional but if it works it works. team is kind of weak to webs too but its pretty solid overall.I'ma share the writeup of that singular camove team that I've spammed a couple of times. I will note that I made this like a month ago so I don't remember all the teambuilding details.
https://pokepast.es/c78f74ec9708fea1
Writeup
So when I decided to create a team, I wanted to use an adaptability breaker. Unfortunately, most of them were already banned, so basc was basically the best one left. Its set is extremely simple yet deadly in many matchups: come in on something it threatens, nuke a mon or two, and switch out to do it again. Headlong Rush and Glacial Lance give it deadly ground/ice STABs to hit a lot of mons super effective and u-turn allows it to gain momentum when forcing mons out. Final moveslot is customizable, I have Bolt Strike but I don't think I've ever clicked it so far. Basc, in my experience, can put in a lot of work at every point in the game. It can exert a lot of offensive pressure right of the bat if you feel so inclined, it forces mons out and breaks through stuff in the midgame, and it can be absolutely brutal once its checks have been worn down or KO'd.
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Grouping these two together as they serve similar roles. After I decided on basc as a breaker, there was one obvious thing I needed and that was a way to bring it in. And, from my questionable bh experience, one of the most free ways to bring stuff in is regenerator pivots, especially a physdef/spDef core. Glowking was an obvious choice on the special side, and I chose hydrapple for the physical one. Fun fact: originally this was going to be a webs team with banded basc. Evidently it's not anymore, but you can still see the traces of that in this core; namely, hydrapple's ghost/steel typing and HDB over av on glowking. As I wanted ghost/steel, I chose Spectral Thief on hydrapple as a free anti-setup click (and it's not like I had better options on defensive av) and ended up with metal burst. Metal Burst is genuinely useful to flip losing matchups and claim a mon, or otherwise pressure stuff. After that, pivoting and hazard control are obvious choices. As for glowking, Parting Shot and Mortal Spin are fairly obvious choices, and the other two slots are customizable. I have Stone Axe and knock, I've barely clicked them, do what you may with those slots.
After scrolling through the VR a bit, I didn't especially like physical walls like coalossal. So I did probably the only reasonable thing and screwed them (and later levitaters) over using mold breaker. And what better mold breaker is there than gyarados? Gyarados is a standard enough set, setting up to sweep with Pyro Ball and Magical Torque. Eq hits said levitaters like cresc and latias that I had issues with. It also has decent utility pre-mega with intimidate, letting it come in a bit easier on physical attackers. Speed outspeeds base 110 at +1, max atk, dump in spD. Pretty standard set overall.
There's an issue. A pretty damn glaring one. Half my team is weak to ground. I am in desperate need of a flying type. Scrolled through the VR, and I settled on ursa-b. I like ursa here for multiple reasons, primarily its longevity and fighting being a decent STAB option. For its set, I decided to lean fully into bulky setup sweeper, with max defense and calm mind to improve its special defense. As I've used it so far, ursa doesn't tend to sweep entire teams. Instead, it serves as an offensively-oriented physical wall that can pressure and take out a mon or two. I might just be using it wrong, but it's also quite good at this role. Ursa overall serves as another defensive option that's much less passive than the regenerators.
This is the final mon and... I'ma just be honest, I completely forgot why I chose it. Best I can offer is I wanted a better matchup into waters and grounds and this is where that got me. I don't even remember why I chose electric/grass. Tbh any set with chloroblast and mind blown somewhere on it will work for this team. As for its actual usage, it's pretty much the same thing as before. Set up, break, either die or sweep. I could really summarize this entire team like that, except for basc who's just "hit the funny button". Same deal as the rest of the team, it can sweep, it can soften stuff up for another sweeper, or it can pressure stuff. Main difference is that it has much better immediate offensive presence and it has zero defensive presence.
Overall Playstyle
With this team, the goal is generally to apply as much offensive pressure at any given moment as possible while still keeping everything healthy. Gyarados really wants to stay out if possible and zam doesn't like taking hits, tho it's better at coming in as its speed makes it easier to outspeed and kill rather than taking a hit. So a lot of the time, the best move will be shuffling around the regens, basc, and ursa to try and get into a strong position to sweep. Oftentimes, if a mon is non-essential to a matchup, it's worth it to sac or weaken it in order to break a wall that annoys more useful mons. Overall, this team works best with safer clicks and more methodical gameplay.
Replays (I don't have a lot unfortunately)
https://replay.pokemonshowdown.com/gen9nationaldex-2298300430
https://replay.pokemonshowdown.com/gen9nationaldex-2252256158
Basc sure, personal preference and I've honestly never clicked bolt strike. Hydrapple and glowking tbh I like the way they are rn. Av glowking I'll consider, tho I do like having parting shot, but hydrapple is fine the way it is I think. I've gotten a strange amount of utility out of metal burst and av makes tanking special hits to use metal burst much easier. Gyara changes I'm pretty sure are just objectively better, dunno how I forgot about tidy up. And again, ursa's become more of an offensive physical wall on my team, so that's probably staying.oh yeah uhh make that slowking av with knock/fiery mortal spin/shell side arm uturn and sthief/torch song/staxe. staxe probably because you have no hazards otherwise. trick on basc over bolt strike, max speed jolly gyara to outspeed zera and pult. pyro ball headlong tidy up bolt strike/plasma fists is my preferred set but at least use headlong over eq. hydrapple should be boots or lefties with physdef and it should have parting shot/teleport and doom desire over metal burst because metal burst is usually worse. usually. drop mortal on hydrapple for rapid spin (if so id put astral barrage) because tidy up ground gyara + mspin glowking should be fine as this team is pretty offensive and has zam. you could also make hydrapple steel flying for a ground immunity if u dont care too much about elec. change ursa to nplot and life orb. secret sword owing np psystrike. 252 spe 252 spa, modest to guarantee kill on glowking with psystrike and timid to outspeed non fast cress. zam type is unconventional but if it works it works. team is kind of weak to webs too but its pretty solid overall.
Bans | adpg.alt | NoobSpammer | The Kalos Fox | splodge |
Ban Heat Rock | Yes | Yes | Yes | Yes |
Free Pecharunt | Yes | No | Yes | Yes |
Restrict Regen to 2 | Yes | Yes | Yes | No |
aerobee | Akira 153 | BandedBodyPress | Clas | ElgyemSoul | Haha gamer'd | LinkCode | The Dragon Master | Results | |
Astral Barrage | Ban | Abstain | Ban | Ban | Ban | Ban | Abstain | DNB | 5-1-2 Ban |
Rising Voltage | Ban | Ban | Ban | Ban | Abstain | Ban | Ban | Ban | 7-0-1 Ban |
Shaymin-Sky | Ban | Ban | DNB | Abstain | DNB | DNB | Ban | DNB | 3-4-1 DNB |
Substitute | Abstain | DNB | Abstain | Ban | Abstain | Ban | DNB | Ban | 3-2-3 Ban |
AAAlphabet Cup Hub
since this meta is relatively new this will be decorated with scorbunny instead of viable mons
Council
splodge (Leader)
For now it's just me because like I said, this meta is relatively new
What is AAAlphabet Cup?
AAAlphabet Cup is a mashup between Almost Any Ability and Alphabet Cup! Pokémon have access to almost any ability, and can learn almost any move that starts with the same letter as them or one of their pre-evolutions, on top of the moves they already learn.
How do I play?
AAAlphabet Cup can be played on the main PS server with the following codes. Tours are primarily set in the OM Mashups room.
/challenge [user],gen9almostanyability@@@-kingambit,-mamoswine,-zamazenta,-acupressure, -damp rock, - heat rock, *belly drum, *ceaseless edge, *clangorous soul, *dire claw, *extreme speed, *fillet away, *glacial lance, *lumina crash, *rage fist, *revival blessing, *salt cure, *shell smash, *shift gear, *surging strikes, *tail glow, Alphabet Cup Move Legality/tour new [Gen 9] Almost Any Ability, Elimination,,,[Gen 9] AAAlphabet Cup
/tour rules -kingambit,-mamoswine,-zamazenta,-acupressure, -damp rock, - heat rock, *belly drum, *ceaseless edge, *clangorous soul, *dire claw, *extreme speed, *fillet away, *glacial lance, *lumina crash, *rage fist, *revival blessing, *salt cure, *shell smash, *shift gear, *surging strikes, *tail glow, Alphabet Cup Move Legality
/tour autostart 7
/tour autodq 3
Tiering History
04/02/2025 Tier initialised 10/02/2025 Hub created, Ceruledge banned in AAA and thus banned here
Ruleset
Clauses:
Bans:
- Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
- OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
- Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
- Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
- Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
- Terastal Clause: Prevents Pokémon from Terastallizing.
- Alphabet Cup Move Legality: Allows Pokémon to use any move that they or a previous evolution share the first letter with.
- Ability Clause: Two Pokemon on the same team may not share an ability.
Annihilape
Arceus
Baxcalibur
Calyrex-Ice
Calyrex-Shadow
Ceruledge
Darkrai
Deoxys-Normal
Deoxys-Attack
Dialga (Both)
Dragapult
Dragonite
Enamorus-Incarnate
Eternatus
Flutter Mane
Giratina (Both)
Gouging Fire
Groudon
Ho-oh
Hoopa-Unbound
Iron Bundle
Iron Valiant
Keldeo
Kingambit
Koraidon
Kyogre
Kyurem (All)
Lugia
Lunala
Magearna
Mamoswine
Mewtwo
Miraidon
Necrozma-Dawn-Wings
Necrozma-Dusk-Mane
Noivern
Palkia (Both)
Raging Bolt
Rayquaza
Regigigas
Reshiram
Shaymin-Sky
Slaking
Sneasler
Solgaleo
Spectrier
Urshifu (Both)
Volcarona
Walking Wake
Weavile
Zacian (Both)
Zamazenta (Both)
Zekrom
Damp Rock
Heat Rock
King's Rock
Razor Fang
Acupressure
Baton Pass
Last Respects
Shed Tail
Arena Trap
Comatose
Contrary
Fur Coat
Good as Gold
Gorilla Tactics
Huge Power
Ice Scales
Illusion
Imposter
Innards Out
Magic Bounce
Magnet Pull
Moody
Neutralising Gas
Orichalcum Pulse
Parental Bond
Poison Heal
Pure Power
Shadow Tag
Simple
Speed Boost
Stakeout
Toxic Debris
Triage
Unburden
Water Bubble
Wonder Guard
Only Pokémon which naturally learn these moves are allowed to use them.
Belly Drum
Ceaseless Edge
Clangorous Soul
Extreme Speed
Fillet Away
Glacial Lance
Lumina Crash
Rage Fist
Revival Blessing
Salt Cure
Shell Smash
Shift Gear
Surging Strikes
Tail Glow
Watchlist: (since this meta is new everything here will very likely get banned/restricted soon. There could also be some stuff I completely forgot about.)
Volcanion
Hadron Engine
Libero/Protean
Dragon Energy
Electro Shot
Rising Voltage
Resources
None yet!
It's been a little longer than a few days (mostly because I've been extremely busy with EUIC event prep) but new samples! I'll beautify this when I get time, right now I don't. If there are any copies of Astral Barrage, pretend they're Moongeist Beam. If any teams have Substitute, yell at me because I missed them.And for the final piece of news, expect new samples within the next two days. While the bans are major, they do not shake up the tier in a major enough way to result in a redo of samples.
splodge | Abyssal Human | BandedBodyPress | NoobSpammer | The Kalos Fox | Result | |
Electro Shot | Restrict | Abstain | Restrict | Restrict | Restrict | 4-0-1 Restrict |
Boomburst | Restrict | Restrict | Restrict | Restrict | Restrict | 5-0-0 Restrict |
Dragon Energy | Restrict | Do Not Restrict | Restrict | Do Not Restrict | Abstain | 2-2-1 DNR |
Triple Arrows | Restrict | Restrict | Restrict | Restrict | Restrict | 5-0-0 Restrict |
Tinted Lens | Abstain | Do Not Ban | Ban | Abstain | Do Not Ban | 1-2-2 DNB |
Zamazenta | Unban | Unban | Unban | Unban | Unban | 5-0-0 Unban |
Zamazenta-Crowned | Unban | Unban | Unban | Do Not Unban | Unban | 4-1-0 Unban |
thisHave you ever sat down and thought, "Gee, I wish my Simple pokemon didn't have to worry about improofing," or "I wish I had some extra speed control on this team?" Well you're in luck, because Today I'll be breaking down exactly how to solve both of those issues with two simple words.
Why use Booster Energy? It, when combined with Protosynthesis or Quark Drive, allows your pokemon to both beat their own Imposter with the correct EVing, and also give you some emergency speed control for their sweeper at +1, or maybe even 2. Now, you may be wondering, what Booster Energy pokemon are there that you could possibly use in such a high-powered meta like PokeBH? Well, dear citizen reading this post on www.smogon.com/forums/threads/om-mashup-megathread.3711916, I'm glad you asked this, for I have compiled a list of pokemon that can use this, and even created sets and EVed them to beat their own Imposter, for your viewing and usage enjoyment.Booster Energy
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First off, we have Flutter Mane, a pokemon whose high Special Attack and Speed comboes with its threatening STAB combo of Ghost/Fairy to create a lethal offensive pokemon, and now, it can't even be stopped by Imposter. The combination of Astral Barrage and Moonblast 2HKOs almost the entire tier, with Pain Split making it incredibly hard for pink blobs like:Audino-Mega, Chansey, or Blissey to stop you. The provided spread always OHKOs Eviolite Imposter from full after a Nasty Plot with Astral Barrage, Moongeist Beam can't quite OHKO Imposter, so I would advise against its use.
Next, we have the Big Gouger, who I think might be getting slept on a little because of Reshiram. Reshiram might be the better sun pick, but this Gouging Fire set is incredibly dangerous after just a single Swords Dance. Glaive Rush is a great STAB, and while normally the Fire STAB of choice is V-Create, Simple and Booster Energy both anti-synergize with it, so instead I've opted for Pyro Ball. Sunsteel Strike threatens any Fairies or FC pokemon that would try to slow you down, and because of your natural Fire typing, you're even able to spam contact moves like Sunsteel Strike or Glaive Rush without being scared of Bulwark.
Boulder has a rather unique set of traits that I think makes it a good user of Simple+Booster Energy. It's very fast, it has SE STAB on Toxapex and Ho-Oh, and it has STAB that punishes Bulwark usage heavily. You could theoretically swap out Headlong Rush for Precipice Blades to counter Bulwark Steels if you feel lucky, or Gigaton Hammer to allow you to run a lot more EVs in Defense(instead of having to use 0 EV/19 IV Hasty, you could use 96 EV/31 IV Jolly), but then Imposters could switch out on the Gigaton, sack a different pokemon to it, and kill you with Gigaton in return, so I woudn't personally recommend it. I wouldn't recommend using Sunsteel Strike over Headlong Rush either, as it cannot quite OHKO Imposter.
Bundle sports probably the most unique spread I've made for any of these pokemon, but it hits a few critical benchmarks. Modest 212 Special Attack is stronger than Timid 252 on Iron Bundle, while also still allowing for Booster Energy to boost Speed. This increased Special Attack also allows you to run more Special Defense EVs (176 vs 124) while still always OHKOing Imposter with Electro Drift. Freeze-Dry and Ice Beam are both very solid Ice STABs for Bundle, and Steam Eruption is a good secondary STAB.
Not too much to say about this one, it's a fast Booster mon weak to Electro Drift, so Improofing is pretty easy, don't know if I'd use it vs any of the Scales mons in the meta, but I think it has a chance to be able to do some interesting things.
Another fairly simple set, STAB Flower Trick hits like a truck, Attack Order makes Improofing simple, Triple Arrows slam Steels. You could very easily swap out Flower Trick for a Psychic STAB like Psychic Fangs or Psyblade if you need to hit Toxapex.
This is the first of two pokemon that I've cooked two different sets for, but unlike the one coming up, both of the two sets are fairly similar. Malignant Chain+Fire STAB(can be Torch Song, Armor Cannon, Blue Flare, etc)+Improofing Move+NPlot. The difference comes primarily in the EVs necessary for the two different Improofing Moves(Psystrike and Earth Power). The other main difference is that Psystrike is slightly better into blobs like Blissey/Chansey, and Earth Power is better into Mega Tyranitar, so just pick whichever suits your team best.
Another good user of Simple+Booster Energy, Iron Treads has STAB SE on itself for easy Improofing, and also has STAB Sunsteel Strike, making it a super threatening pokemon, especially as the pokemon you'd ordinarily use for checking Ground/Steel moves in PokeBH, Ho-Oh, gets eviscerated by +4 Mighty Cleave.
The second pokemon that I've cooked up two sets for, and probably the most flexible pokemon on this list, Iron Valiant is in a very unique position, where as long as it runs Fairy STAB for self-proofing, it can really use whatever two coverage moves it wants. Glacial Lance for Gliscor, Electro Drift for Ho-Oh/Toxapex, Precipice Blades for Mega Steelix, you get the idea. It can easily pick apart just about any team with the right coverage moves. Very scary pokemon, don't sleep on this.
A pokemon that I'm not as sure about, Raging Bolt feels like just worse Miraidon/Ampharos-Mega, but it might be able to leverage its 409 speed tier after Booster and Simple Nasty Plot to do something. Fairly basic moveset, could probably be experimented with more.
Another Dragon, this time a bit faster and stronger than Gouging, but a lot worse into Fairies, Roaring Moon can threaten to seriously mess with most teams with Glaive Rush/Knock Off/Sunsteel Strike, and can also switch out Knock Off for Wicked Blow if you want to sacrifice utility for raw damage output. Another scary pokemon, does feel a little awkward to set up at the moment, and hates Bulwark 50/50s, but definitely keep an eye on this mon.
A pokemon I haven't experimented with much, inspired by Slothy0wl's usage of it on a rain team a couple weeks back, Sandy Shocks is a fairly simple pokemon for my purposes. Fast, STAB Electro Drift, SE STAB on itself for easy Improofing, and then a flex slot to do whatever it wants with. Could do with some tinkering, and feels a little frail, but isn't a bad pokemon by any means.
Yo you should link the council members by using @[user]Fortissimons Update
I checked with Banded Body Press on this and got permission for this. I'm taking over as leader for Fortissimons as it hasn't been very active much for a while and it doesn't have a dedicated post. For those who don't know, or forgot, this format is made up of Fortemons (you can put an offensive move in the moveslot to gain its effects, like Ember passing the burn or X-Scissor passing the Slicing effect), Sketchmons (Pokémon gain access to any one non restricted move in the game), Pokebilities (Pokémon use all their abilities at once), and Almost Any Ability (Pokémon can use any non restricted/banned ability they want).
The Kalos Fox (Fynx der Fuchs) (tier leader)
Banded Body Press
splodge (SplodgeOfChippy)
/challenge Fortemons @@@ [gen 9] Pokebilities, !Obtainable Abilities, AAA Restricted Abilities, Sketchmons Move Legality, -Regenerator > 1, +Archaludon, +Baxcalibur, +Kyurem-base, +Ogerpon-Hearthflame, +Palafin, +Skeledirge, +Sneasler, +Ursaluna-Bloodmoon, +Urshifu-base, +Zamazenta-Crowned, +Light Clay, -Clefable, -Kingambit, -Perrserker, -Raging Bolt, -Magnet Pull, -Drizzle+Swift Swim, -Primordial Sea+Swift Swim, -Drought+Chlorophyll, -Drought+Protosynthesis, -Desolate Land+Chlorophyll, -Electric Surge+Surge Surfer, -Electric Surge+Quark Drive, -Hadron Engine+Surge Surfer, -Hadron Engine+Quark Drive, *Astral Barrage, *Belly Drum, *Body Press, *Boomburst, *Clangorous Soul, *Dire Claw, *Electro Shot, *Expanding Force, *Extreme Speed, *Flame Charge, *Gigaton Hammer, *Jet Punch, *Lumina Crash, *No Retreat, *Population Bomb, *Quiver Dance, *Rage Fist, *Rising Voltage, *Revival Blessing, *Shed Tail, *Shell Smash, *Shift Gear, *Surging Strikes, *Tail Glow, *Torch Song, *Trailblaze, *Transform, *Triple Arrows, *V-Create, *Victory Dance, *Water Shuriken, *Wicked Blow, *Comatose, *Contrary, *Fur Coat, *Good as Gold, *Gorilla Tactics, *Huge Power, *Ice Scales, *Illusion, *Imposter, *Innards Out, *Magic Bounce, *Neutralizing Gas, *Orichalcum Pulse, *Parental Bond, *Poison Heal, *Pure Power, *Sharpness, *Simple, *Speed Boost, *Stakeout, *Stench, *Triage, *Unburden, *Water Bubble, *Wonder Guard/tour new [Gen 9] Fortemons,Elimination,,,[Gen 9] Fortissimons
/tour rules [gen 9] Pokebilities, !Obtainable Abilities, AAA Restricted Abilities, Sketchmons Move Legality, -Regenerator > 1, +Archaludon, +Baxcalibur, +Kyurem-base, +Ogerpon-Hearthflame, +Palafin, +Skeledirge, +Sneasler, +Ursaluna-Bloodmoon, +Urshifu-base, +Zamazenta-Crowned, +Light Clay, -Clefable, -Kingambit, -Perrserker, -Raging Bolt, -Magnet Pull, -Drizzle+Swift Swim, -Primordial Sea+Swift Swim, -Drought+Chlorophyll, -Drought+Protosynthesis, -Desolate Land+Chlorophyll, -Electric Surge+Surge Surfer, -Electric Surge+Quark Drive, -Hadron Engine+Surge Surfer, -Hadron Engine+Quark Drive, *Astral Barrage, *Belly Drum, *Body Press, *Boomburst, *Clangorous Soul, *Dire Claw, *Electro Shot, *Expanding Force, *Extreme Speed, *Flame Charge, *Gigaton Hammer, *Jet Punch, *Lumina Crash, *No Retreat, *Population Bomb, *Quiver Dance, *Rage Fist, *Rising Voltage, *Revival Blessing, *Shed Tail, *Shell Smash, *Shift Gear, *Surging Strikes, *Tail Glow, *Torch Song, *Trailblaze, *Transform, *Triple Arrows, *V-Create, *Victory Dance, *Water Shuriken, *Wicked Blow, *Comatose, *Contrary, *Fur Coat, *Good as Gold, *Gorilla Tactics, *Huge Power, *Ice Scales, *Illusion, *Imposter, *Innards Out, *Magic Bounce, *Neutralizing Gas, *Orichalcum Pulse, *Parental Bond, *Poison Heal, *Pure Power, *Sharpness, *Simple, *Speed Boost, *Stakeout, *Stench, *Triage, *Unburden, *Water Bubble, *Wonder Guard
/tour autostart 8
/tour autodq 6
/wall This is Fortemons+Sketchmons+Pokebilities+Almost Any Ability!
/wall Moves must be in your native learnset to be in the item slot!Rollout/Sandslash-A
Urshifu
Ancient Power/Kyurem
Yanmega
Clefable
Kingambit
Perrserker
Raging Bolt
Magnet Pull
Drizzle + Swift Swim
Primordial Sea + Swift Swim
Drought + Chlorophyll
Drought + Protosynthesis
Desolate Land + Chlorophyll
Electric Surge + Surge Surfer
Electric Surge + Quark Drive
Hadron Engine + Surge Surfer
Hadron Engine + Quark Drive
Regenerator > 1
Archaludon
Baxcalibur
Kyurem
Ogerpon-Hearthflame
Palafin
Skeledirge
Sneasler
Ursaluna-Bloodmoon
Urshifu
Zamazenta-Crowned
Light Clay
Astral Barrage
Belly Drum
Body Press
Boomburst
Clangorous Soul
Dire Claw
Electro Shot
Expanding Force
Extreme Speed
Flame Charge
Gigaton Hammer
Jet Punch
Lumina Crash
No Retreat
Population Bomb
Quiver Dance
Rage Fist
Rising Voltage
Revival Blessing
Shed Tail
Shell Smash
Shift Gear
Surging Strikes
Tail Glow
Torch Song
Trailblaze
Transform
Triple Arrows
V-Create
Victory Dance
Water Shuriken
Wicked Blow
Comatose
Contrary
Fur Coat
Good as Gold
Gorilla Tactics
Huge Power
Ice Scales
Illusion
Imposter
Innards Out
Magic Bounce
Neutralizing Gas
Orichalcum Pulse
Parental Bond
Poison Heal
Pure Power
Sharpness
Simple
Speed Boost
Stakeout
Stench
Triage
Unburden
Water Bubble
Wonder Guard
That's all I think. Tell me if I missed anything (I spent almost two hours on this so I might have). See you later :)None yet!
AlrightYo you should link the council members by using @[user]