Facility Realgam Tower: TheEver

Round 2

Battlefield: Clear​
Team Eve
Team Wally
:bw/dusknoir:
Reaper (Dusknoir)
Leftovers :leftovers:
HP: 54/80
EN: 21/30
Stats: 7/10/5/10/45 4/5
Typing: Ghost
Abilities: Pressure, Frisk
Status: Clear
Tech: 1
Field: Stealth Rock
:bw/azumarill:
Azumarill
Sticky Barb :Sticky barb:
HP: 95/95
EN: 30/30
Stats: 8/6/5/6/50 2/3
Typing: Water / Fairy
Abilities: Thick Fat, Huge Power, Sap Sipper
Status: Clear
Tech: 1
Field: Clear
:journal:Adventure Rules
:leftovers:Leftovers
:leppa-berry:Leppa Berry
:loaded-dice:Loaded Dice
:safety-goggles:Safety Goggles
:sticky-barb:Sticky Barb
:watmel-berry:Watmel Berry
:weakness-policy:Weakness Policy
:wise-glasses:Wise Glasses
:heatran:
OK

:meowscarada:
OK

:smokomodo:
OK
:potion: Potion

:lucky egg: Lucky Egg
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:starf berry: Starf Berry
:weakness policy: Weakness Policy
:leftovers: Leftovers
:liechi berry: Liechi Berry
:flygon:
70/90HP
18/30EN

:gallade:
OK

Discord_2WAvOqcybz.png
Step 1
:azumarill:
Azumarill used Substitute! -4EN, -19HP
Azumarill created a decoy!

:dusknoir:
Dusknoir used Pain Split! -4EN
But it was blocked by Azumarill's Decoy!

:dusknoir::leftovers:
Dusknoir munched on it's leftovers! +6HP

Step 2
:Azumarill:
Azumarill used Liquidation! -4EN
Crit(10, d240): 187 (No)
Effect (48, d240): 122 (No)
(9+3+(8-10)) = 10 DMG
Azumarill's Sticky Barb caught onto Dusknoir!
Dusknoir dropped it's Leftovers!
Dusknoir was barbed!

:dusknoir:
Dusknoir used Curse! -5EN, -30HP
Dusknoir sacrificed a part of itself to put a curse on Azumarill and it's lineage!

:azumarill::reaper cloth:
Azumarill was hurt by it's curse! -10HP


Step 3
:Azumarill:
Azumarill used Liquidation! -4EN
Crit(10, d240): 65 (No)
Effect (48, d240): 167 (No)
(9+3+(8-10)) = 10 DMG

:dusknoir:
Dusknoir use Rest! -6EN
Dusknoir fell asleep!
Dusknoir started feeling better! +30HP

:azumarill::reaper cloth:
Azumarill was hurt by it's curse! -10HP


:skitty: Round Summary :skitty:
:dusknoir:HP: +6-10-30-10+30 = -14
:dusknoir:EN: -4-5-6 = -15
:azumarill:HP: -19-10-10 = -39
:azumarill:EN: -4-4-4 = -12
Battlefield: Clear​
Team Eve
Team Wally
:bw/dusknoir:
Reaper (Dusknoir)

HP: 40/80
EN: 6/30
Stats: 7/10/5/10/45 4/5
Typing: Ghost
Abilities: Pressure, Frisk
Status: Sleep(2)
Tech: 1
Field: Stealth Rock
:bw/azumarill:
Azumarill

HP: 56/95
EN: 18/30
Stats: 8/6/5/6/50 2/3
Typing: Water / Fairy
Abilities: Thick Fat, Huge Power, Sap Sipper
Status: Curse(3), Decoy(9/9)
Tech: 1
Field: Clear
:journal:Adventure Rules
:leftovers:Leftovers
:leppa-berry:Leppa Berry
:loaded-dice:Loaded Dice
:safety-goggles:Safety Goggles
:sticky-barb:Sticky Barb
:watmel-berry:Watmel Berry
:weakness-policy:Weakness Policy
:wise-glasses:Wise Glasses
:heatran:
OK

:meowscarada:
OK

:smokomodo:
OK
:potion: Potion

:lucky egg: Lucky Egg
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:starf berry: Starf Berry
:weakness policy: Weakness Policy
:leftovers: Leftovers
:liechi berry: Liechi Berry
:flygon:
70/90HP
18/30EN

:gallade:
OK

dana.png

"Sorry about the technical issue folks but we're live again now!
In what ends up being another round where Dusknoir is dictating the pace, Azumarill looks to come in to try and put some pressure on but it would seem that Dusknoir is still very much getting to do what it wants right now!
With a set of leftovers gone can Wally find a way to break through this thing or is Eve going to keep running him dry of resources!"

TheEver to order
 
Eve cedes the match to Wally!

Progress Reward:
Discord_ImoyGP4Ux6.png


:point card: Rewards :point card:
TheEver: -11:tea:JC
2 EXP for up to three (3) Pokemon, starting with those that entered play

Mamoswindle: +6:amulet coin:RC, +11:tea:JC, 10x:rule book:Accolades​
 
Last edited:
:groundium-z:Groundium Z
:heavy-duty-boots:Heavy-Duty Boots
:kee-berry:Kee Berry
:leftovers:Leftovers
:power-belt:Power Belt
:power-herb:Power Herb
:safety-goggles:Safety Goggles
:sticky-barb:Sticky Barb
:utility-umbrella:Utility Umbrella
:weakness-policy:Weakness Policy
:pmd/archaludon::pmd/groudon::pmd/tapu-fini:
archaludon.png

Briburn (Archaludon)
Level: 4 | EXP: --

"Your bridges are burnin' now
They're all comin' down."


Types:
Steel
Dragon

Abilities: Stamina / Sturdy / Stalwart
Nature: Calm (+2 SpD, -1 Atk)

Stats:
HP: 95
Atk: 7 (-)
Def: 9
SpA: 9
SpD: 7 (+)
Spe: 85

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt

Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller

Level 2:
Double-Edge
Dragon Cheer
Focus Energy
Foul Play
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Take Down
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Gyro Ball
Hard Press
Heavy Slam
Laser Focus
Outrage
Rock Tomb
Smack Down
Snarl

Level 4:
Body Press
Draco Meteor
Electro Shot
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Stomping Tantrum
Tera Blast
groudon.png

Faultline (Groudon)
Level: 4 | EXP: --

"It’s never black and white, no
Going seismic out of spite, oh
I never know if it’s your fault or mine
You're breaking open every single time."


Requires 1 Tech to send out, once per battle.

Advanced Techniques:
Z-Moves

Types:
Ground

Abilities: Drought
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats:
HP: 95
Atk: 11
Def: 10
SpA: 6 (-)
SpD: 7
Spe: 104 (+)

Size Class: 6
Weight Class: 12

Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Signature)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down

Level 4:
Block
Body Press
Endure
Eruption
Fissure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Overheat
Stomping Tantrum
Tera Blast
tapufini.png

Belle (Tapu Fini)
Level: 3 | EXP: 0 / 10

"In my mind
Endless sea
Calling from the bottom
But you don't hear me.
"


Types:
Water
Fairy

Abilities: Misty Surge / Telepathy
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)

Stats:
HP: 85
Atk: 5 (-)
Def: 8
SpA: 7
SpD: 9
Spe: 98 (+)

Size Class: 3
Weight Class: 2

Moves:
Level 0:
Calm Mind
Dazzling Gleam
Defog
Facade
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Reflect
Refresh
Rest
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Confide
Disarming Voice
Double Team
Echoed Voice
Haze
Heal Pulse
Iron Defense
Mist
Misty Terrain
Rain Dance
Safeguard
Swagger
Taunt
Trick
Water Gun
Water Pulse
Whirlpool
Withdraw

Level 2:
Aqua Ring
Blizzard
Grass Knot
Hydro Pump

Level 3:
Brine
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Knock Off
Moonblast
Muddy Water
Nature's Madness (Signature)
Psych Up
Return
Scald
Telekinesis
Torment

Team Plasma N (Level 4)

n.png


Challenge Type: Unpurchaseable Singles (Reshiram OR Zekrom) :reshiram::zekrom:

Battle Info
Match Type:
3v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 3
Backpack Size: 10
Lifelines: 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
Arena: N's Castle

N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
  • All of N's Pokemon feel intense affection towards him, and can pull through for him even in the direst of circumstances. The first time one of them Faints, set that Pokemon's HP to 1 if it is less than 1, then set their EN to 6 if it is less than 6, then discard Fainting from them.
  • The specific benefits N's Pokemon have are:
    • N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If Zoroark is sent out in disguise, they will gain all copyable abilities that the Pokemon they pretend to be has, until they leave play.
    • N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If they hold a Life Orb, that Life Orb is immutable.
    • N's Archeops will never get demoralized when it is losing. Ignore the line "While the user has less than half (x0.5) of their maximum HP remaining: Their Attack and Special Attack ranks are reduced by two (2)." on their Defeatist ability.
    • N's Vanilluxe and Gigalith have both been trained to resist the influence of other weathers. Their respective weathers cannot be discarded while they are in play.
    • N's Darmanitan always remains calm in the heat of battle, so they may assume either Standard or Zen Mode on sendout. They then cannot change their form for the rest of the battle.
    • N's Conkeldurr has being healed by N so often that they no longer notice pain as strongly, so they will only take 1 damage per action from burn.
    • N's Ferrothorn trained extensively in the strange magnetic fields of Chargestone Cave. When they enter play, Ferrothorn uses Magnet Rise as a triggered action.
  • N really likes single letters. All Z-Moves he uses ignore type immunities.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack
:super potion: Super Potion

:dragonium z: Dragonium Z
:eject button: Eject Button
:enigma berry: Enigma Berry
:pure incense: Pure Incense
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :metronome: Metronome
Slot 2: :dowsing machine: Barometer
Slot 3: :electrium z: Electrium Z
Slot 1: rolled 1 ==> Zoroark, Hidden Power Grass Mamoswindle has hereby been designated Illusion Confidant
Slot 2: rolled 3 ==> Gigalith, Hidden Power Grass
Slot 3: rolled 2 ==> Zekrom, Hidden Power Grass

:sv/zoroark:

Zoroark
Level 4

Type: Dark
Abilities: Illusion

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+)
Size: 3
Weight: 4


Combinations:
Snarl + Sludge Bomb
Sucker Punch + Low Kick
Hidden Power + Hyper Beam

Movepool:
Level 0:
Aerial Ace
Brick Break
Calm Mind
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Leer
Nasty Plot
Night Slash
Protect
Psychic
Rest
Roar
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Agility
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Extrasensory
Helping Hand
Incinerate
Mega Punch
Night Shade
Pain Split
Rain Dance
Rock Smash
Scary Face
Scratch
Sludge Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Assurance
Burning Jealousy
Covet
Foul Play
Fury Swipes
Grass Knot
Low Kick
Mega Kick
Payback
Punishment
Revenge
Secret Power
Take Down
Thief

Level 3:
Attract
Body Slam
Bounce
Dig
Frustration
Hex
Knock Off
Laser Focus
Lash Out
Low Sweep
Night Daze
Psych Up
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Torment
U-turn

Level 4:
Copycat
Embargo
Endure
Fling
Giga Impact
Hidden Power Grass
Hyper Beam
Imprison
Memento
Retaliate
Snatch
Spite
Tera Blast
:sv/gigalith:

Gigalith
Level 4

Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force

Nature: Careful (+Special Defense, -Special Attack)
HP: 90
Atk: 10
Def: 9
SpA: 4 (-)
SpD: 8 (+)
Spe: 25
Size: 4
Weight: 6


Combinations:
Solar Beam + Mud-Slap
Sand Tomb + Explosion
Rock Blast + Secret Power

Movepool:
Level 0:
Autotomize
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic

Level 1:
Confide
Curse
Double Team
Harden
Iron Defense
Mud-Slap
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Stealth Rock
Swagger
Weather Ball
Wide Guard

Level 2:
Magnitude
Meteor Beam
Rock Blast
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3:
Attract
Bulldoze
Frustration
Headbutt
Heavy Slam
Laser Focus
Lock-On
Return
Rock Tomb
Self-Destruct
Smack Down
Throat Chop

Level 4:
Block
Body Press
Endure
Explosion
Giga Impact
Gravity
Hidden Power Grass
Hyper Beam
Nature Power
Stomping Tantrum
:sv/zekrom:

Zekrom
Level 4

Techniques:
Z-Moves

Type: Dragon/Electric
Abilities: Teravolt

Nature: Jolly (+Speed, -Special Attack, Accuracy +10)
HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)
Size: 5
Weight: 7


Combinations:
Magnet Rise + Dragon Dance
Imprison + Bolt Strike
Hidden Power + Hyper Beam

Movepool:
Level 0:
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Flash Cannon
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Bolt Strike (Signature)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder

Level 3:
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Signature)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power Grass
Hyper Beam
Imprison
Magnet Rise
Tera Blast

Sending out :zekrom:Zekrom? with :eject button:Eject Button
TheEver to send out, equip and order
 
Last edited:
Sending out Faultline the Groudon @ Groundium Z.

:sv/groudon: :groundium-z:
Groudon: Stealth Rock > Swords Dance > Rock Blast
** At the start of each step IF the opposing Pokemon is to use Counter THEN ignore substituion four until the end of the step.
** At the start of each step IF the opposing Pokemon is to use an Evasive attack THEN use Block.
** At the start of Groudon's turns IF the opposing Pokemon has Hovering and the opposing Pokemon lacks a Decoy THEN use Smack Down.
** At the start of Groudon's turns IF the opposing Pokemon lacks Protection, the opposing Pokemon lacks a Decoy, and the opposing Pokemon lacks Hovering THEN use Z-Force Earthquake on the first instance, use Earthquake otherwise.
 
n.png

"Now this... will be a difficult conviction to challenge. Nevertheless, I will try. Go, Zekrom!"

(Hidden Power + Hyper Beam) | Dragon Claw | Draco Meteor

Mamoswindle to reveal Illusion
 
Round 1:
Team N - 3 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zoroark.png

Dark | Illusion
85/30 | 7/5/9/5/121 | 3/4
Status: +10% Acc
gigalith.png

Rock | Sturdy/Sand Stream/Sand Force
90/30 | 10/9/4/8/25 | 4/6
Status: OK!
zekrom.png
:eject button:
Dragon/Electric | Teravolt
95/30 | 11/9/8/7/104 | 5/7
Status: +10% Acc​
//VS//
Team Eve - 3 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
groudon.png
:groundium z:
Ground | Drought
95/30 | 11/10/6/7/104 | 6/12
Status: +10% Acc
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
95/30 | 7/9/9/7/85 | 3/4
Status: OK!
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
315, 545, 344, 140, 342, 552, 60, 77, 261, 576

[Groudon's Drought]
The sun shone brighter! (4r)

1st action

Groudon used TECTONIC RAGE!
-3 EN
Crit: 315 (25) No
Damage: (24[BAP]+3[STAB]+2[stat diff])*1.5 = 43.5 ==> 44
Zekrom's Eject Button activated!
Zekrom: Switching

Zekrom used FRENZY PLANT AT HOME!
-8 EN
Crit: 545 (25) No
Damage: (15[BAP]+1[stat diff])*1.5 = 24

2nd action

Groudon used Earthquake!
-3 EN
Crit: 344 (25) No
Damage: (10[BAP]+3[STAB]+2[stat diff])*1.5 = 22.5 ==> 23

Zekrom used Dragon Claw!
-3 EN
Crit: 140 (25) No
Damage: (8[BAP]+3[STAB]+1[stat diff])*1 = 12

3rd action

Groudon used Earthquake!
-3 EN
Crit: 342 (25) No
Damage: (10[BAP]+3[STAB]+2[stat diff])*1.5 = 22.5 ==> 23

Zekrom used Draco Meteor!
-3 EN
Crit: 552 (25) No
Damage: (13[BAP]+3[STAB]+1[stat diff])*1 = 17
Zekrom's Special Attack greatly fell! (n2t)

FIELD
Sun (3r)

Summary said:
Zekrom HP: 95 ==> 5
Zekrom EN: 30 ==> 16

Groudon HP: 95 ==> 42
Groudon EN: 30 ==> 21

Team N - 2 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zoroark.png

Dark | Illusion
85/30 | 7/5/9/5/121 | 3/4
Status: +10% Acc
gigalith.png

Rock | Sturdy/Sand Stream/Sand Force
90/30 | 10/9/4/8/25 | 4/6
Status: OK!
zekrom.png

Dragon/Electric | Teravolt
5/30 | 11/9/8/7/104 | 5/7
Status: +10% Acc, -2 SpA (n2t), Switching​
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
groudon.png
:groundium z: (used)
Ground | Drought
42/21 | 11/10/6/7/104 | 6/12
Status: +10% Acc
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
95/30 | 7/9/9/7/85 | 3/4
Status: OK!
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

N to order
 
n.png

"What searing resolve you bear! Now then, as another chosen one, I do not doubt you will see the truth of this matter."

Sending out :gigalith:Gigalith? w/ :enigma berry:Enigma Berry!

Grass Knot | Grass Knot | Grass Knot

At start of turn IF Groudon has Protection THEN Nasty Plot
At start of priority +3, IF Groudon is to use a Ground-type attack AND Groudon does not have Protection AND Groudon does not have Decoy AND Groudon has 7 HP or less THEN Sucker Punch
At start of priority +3, IF Groudon is to use a Fighting-type attack AND Groudon does not have Protection AND Groudon does not have Decoy AND Groudon has 7 HP or less THEN Sucker Punch

TheEver to order
 
:sv/groudon: :groundium-z:
Groudon: Bulldoze > Dig > Dig
** At the start of the step on step one IF the opposing Pokemon is Gigalith THEN replace all Bulldoze orders with Stealth Rock.
 
Round 2:
Team N - 2 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zekrom.png

Dragon/Electric | Teravolt
5/30 | 11/9/8/7/104 | 5/7
Status: +10% Acc
gigalith.png

Rock | Sturdy/Sand Stream/Sand Force
90/30 | 10/9/4/8/25 | 4/6
Status: OK!
zoroark.png
:enigma berry:
Dark | Sturdy/Sand Stream/Sand Force
85/30 | 7/5/9/5/121 | 3/4
Status: +10% Acc​
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
groudon.png
:groundium z: (used)
Ground | Drought
42/21 | 11/10/6/7/104 | 6/12
Status: +10% Acc
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
95/30 | 7/9/9/7/85 | 3/4
Status: OK!
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
385, 559, 182, 73, 266, 245, 125, 36, 397, 559

[Zoroark's Sand Stream]
A sandstorm kicked up! (4r)

1st action

Zoroark used Grass Knot!
-3 EN
Crit: 385 (25) No
Damage: (12[BAP]+2[stat diff])*1.5 = 21

Groudon used Bulldoze!
-3 EN
Crit: 559 (25) No
Damage: (6[BAP]+3[STAB]-1[Sturdy]+6[stat diff])*1 = 14
Zoroark's Speed fell! (69 nice) (n3t)

2nd action

Groudon burrowed underground!

Zoroark used Grass Knot!
-3 EN
nope

Groudon used Dig!
-4 EN
Crit: 182 (25) No
Damage: (8[BAP]+3[STAB]-1[Sturdy]+6[stat diff])*1 = 16

3rd action

Groudon burrowed underground!

Zoroark used Grass Knot!
-3 EN
still nope

Groudon used Dig!
-4 EN
Crit: 182 (25) No
Damage: (8[BAP]+3[STAB]-1[Sturdy]+6[stat diff])*1 = 16​


FIELD
Sand (3r)
Summary said:
Zoroark HP: 85 ==> 39
Zoroark EN: 30 ==> 21

Groudon HP: 42 ==> 21
Groudon EN: 21 ==> 10​


Team N - 2 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zekrom.png

Dragon/Electric | Teravolt
5/30 | 11/9/8/7/104 | 5/7
Status: +10% Acc
gigalith.png

Rock | Sturdy/Sand Stream/Sand Force
90/30 | 10/9/4/8/25 | 4/6
Status: OK!
zoroark.png
:enigma berry:
Dark | Sturdy/Sand Stream/Sand Force
39/21 | 7/5/9/5/121[69] | 3/4
Status: +10% Acc, -1 Spe (n1t)​
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
groudon.png
:groundium z: (used)
Ground | Drought
21/10 | 11/10/6/7/104 | 6/12
Status: +10% Acc
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
95/30 | 7/9/9/7/85 | 3/4
Status: OK!
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

TheEver to order
 
Last edited:
Switching to :gigalith:Gigalith w/ :dowsing-machine:Barometer!

Earthquake | Earthquake | Earthquake

Once at start of step, IF switch-forcing move THEN Sand Tomb
At start of turn, IF Archaludon has Protection THEN Stealth Rock first instance, Curse second instance
At start of turn, IF the weather is not Sand THEN Sandstorm

TheEver to order
 
Round 3:
Team N - 2 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zekrom.png

Dragon/Electric | Teravolt
5/30 | 11/9/8/7/104 | 5/7
Status: +10% Acc
zoroark.png
:enigma berry:
Dark | Illusion
39/21 | 7/5/9/5/121[69] | 3/4
Status: +10% Acc
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
90/30 | 10/9/4/8/25 | 4/6
Status: OK!​
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
archaludon.png
:power herb:
Steel/Dragon | Stamina/Sturdy/Stalwart
95/30 | 7/9/9/7/85 | 3/4
Status: OK!
groudon.png
:groundium z: (used)
Ground | Drought
21/10 | 11/10/6/7/104 | 6/12
Status: +10% Acc
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
367, 5, 576, 435, 416

1st action

Archaludon used Iron Defense!
-3 EN
Archaludon's Defense greatly rose! (n4t)

Gigalith used Earthquake!
-3 EN
Crit: 367 (25) No
Damage: (10[BAP]+2[Sand Force]-1[Sturdy]+1[stat diff])*1.5-(6) = 12
[Archaludon's Stamina]
Archaludon's Defense rose! (n2t)

2nd action

Archaludon used Stealth Rock!
-4 EN
Stealth Rock (Team N)

Gigalith used Earthquake!
-3 EN
Crit: 5 (25) Yes
Damage: (10[BAP]+3[crit]+2[Sand Force]-1[Sturdy]+1[stat diff])*1.5-(9) = 13.5 ==> 14
[Archaludon's Stamina]
Archaludon's Defense rose! (n2t)

3rd action

Archaludon used Body Press!
-3 EN
Crit: 576 (25) No
Damage: (8[BAP]-1[Sturdy])*1.5+(16) = 26.5 ==> 27

Gigalith used Earthquake!
-3 EN
Crit: 435 (25) Yes
Damage: (10[BAP]+2[Sand Force]-1[Sturdy]+1[stat diff])*1.5-(12) = 6
[Archaludon's Stamina]
Archaludon's Defense rose! (n2t)​


FIELD
Sand (2r)
Stealth Rock (Team N) ==>
Summary said:
Gigalith HP: 90 ==> 63
Gigalith EN: 30 ==> 21

Archaludon HP: 95 ==> 63
Archaludon EN: 30 ==> 20​


Team N - 2 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zekrom.png

Dragon/Electric | Teravolt
5/30 | 11/9/8/7/104 | 5/7
Status: +10% Acc
zoroark.png
:enigma berry:
Dark | Illusion
39/21 | 7/5/9/5/121[69] | 3/4
Status: +10% Acc
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
63/21 | 10/9/4/8/25 | 4/6
Status: OK!​
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
archaludon.png
:power herb:
Steel/Dragon | Stamina/Sturdy/Stalwart
63/20 | 7/9/9/7/85 | 3/4
Status: +5 Def (n2t)
groudon.png
:groundium z: (used)
Ground | Drought
21/10 | 11/10/6/7/104 | 6/12
Status: +10% Acc
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

TheEver to order
 
archaludon.png
:power-herb:
Archaludon: Body Press > Body Press > Body Press
** At the start of Archaludon's turns IF Gigalith is to use Wide Guard THEN ignore the second substitution until the end of the step.
** At the start of Archaludon's turns IF Gigalith has Protection THEN use Iron Defense.
** At the start of Archaludon's turns IF Gigalith has a Decoy THEN use Thunderbolt.
 
1744902182232.png

"Fie, thou dost have fierce warriors by thy side indeed! Alas, mine companions have strength of heart thou couldst only dream of having!"

Iron Defense | Stealth Rock | (Sand Tomb + Explosion)
 
Round 4:
Team N - 2 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zekrom.png

Dragon/Electric | Teravolt
5/16 | 11/9/8/7/104 | 5/7
Status: +10% Acc
zoroark.png
:enigma berry:
Dark | Illusion
39/21 | 7/5/9/5/121 | 3/4
Status: +10% Acc
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
63/21 | 10/9/4/8/25 | 4/6
Status: OK!​
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
archaludon.png
:power herb:
Steel/Dragon | Stamina/Sturdy/Stalwart
63/20 | 7/9/9/7/85 | 3/4
Status: +5 Def (n2t)
groudon.png
:groundium z: (used)
Ground | Drought
21/10 | 11/10/6/7/104 | 6/12
Status: +10% Acc
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
409, 31, 154, 57, 316

1st action

Archaludon used Body Press!
-3 EN
Crit: 409 (25) No
Damage: (8[BAP]-1[Sturdy])*1.5+(20) = 30.5 ==> 31

Gigalith used Iron Defense!
-3 EN
Gigalith's Defense greatly rose! (n4t)

2nd action

Archaludon used Body Press!
-3 EN
Crit: 31 (25) No
Damage: (8[BAP]-1[Sturdy])*1.5+(12) = 22.5 ==> 23

Gigalith used Stealth Rock!
-4 EN
Stealth Rock (Team Eve)

3rd action

Archaludon used Body Press!
-3 EN
Crit: 154 (25) No
Damage: (8[BAP]-1[Sturdy])*1.5-(6) = 4.5 ==> 5

Gigalith used DESERT STORM!
-9 EN
Gigalith fainted!
Gigalith revived through power of love!
Crit: 57 (25) No
Damage: (25[BAP]+2[Sand Force]-1[Sturdy]+1[stat diff])*1.5 = 40.5 ==> 41
[Archaludon's Stamina]
Archaludon's Defense rose! (n2t)
Archaludon was trapped in the vortex! (4s)

Sand Tomb -2 HP Archaludon​


FIELD
Sand (1r)
Stealth Rock (Team N) ==>
<== (Team Eve) Stealth Rock
Summary said:
Gigalith HP: 63 ==> 1
Gigalith EN: 21 ==> 6

Archaludon HP: 63 ==> 20
Archaludon EN: 20 ==> 11​


Team N - 1 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zekrom.png

Dragon/Electric | Teravolt
5/16 | 11/9/8/7/104 | 5/7
Status: +10% Acc
zoroark.png
:enigma berry:
Dark | Illusion
39/21 | 7/5/9/5/121 | 3/4
Status: +10% Acc
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
1/6 | 10/9/4/8/25 | 4/6
Status: +2 Def (n2t)​
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
archaludon.png
:power herb:
Steel/Dragon | Stamina/Sturdy/Stalwart
20/11 | 7/9/9/7/85 | 3/4
Status: +1 Def (n2t), Sand Tomb (3s)
groudon.png
:groundium z: (used)
Ground | Drought
21/10 | 11/10/6/7/104 | 6/12
Status: +10% Acc
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

N will order shortly
 
Last edited:
1744903596584.png

"Thank you for your sacrifice, Gigalith."

Super Potion (Zekrom) | Explosion | Explosion

At start of turn 2 IF Archaludon has Protection THEN Chill

TheEver to order
 
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