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Facility Realgam Tower: Fort Colorcastle

:item urge:Blank Record
:item urge:Blank Record
:item urge:Blank Record
:item urge:Blank Record
:item urge:Blank Record
:flame orb:Flame Orb
:weakness policy:Weakness Policy
:choice band:Choice Band
:dowsing-machine:Barometer
:leftovers:Leftovers
colossoil.png

Growdon (Colossoil)
Level 1 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve (Locked)

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10



Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
yanmega.png

Spaceship (Yanmega)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Bug/Flying
Abilities: Speed Boost, Tinted Lens Hidden Ability: Frisk [LOCKED]

HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 4
Speed: 95
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Bug Bite
Bug Buzz
Crunch
Defog
Facade
Feint Attack
Hypnosis
Night Slash
Protect
Psychic
Quick Attack
Rest
Round
Screech
Shadow Ball
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Uproar
Whirlwind
Wing Attack

Level 1:
Air Cutter
Ancient Power
Captivate
Confide
Curse
Detect
Double Team
Dual Wingbeat
Flash
Gust
Mud-Slap
Ominous Wind
Roost
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Supersonic
Swagger
Sweet Kiss
Swift
Tailwind
dewgong.png

Balloon (Dewgong)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Water/Ice
Abilities: Thick Fat, Hydration Hidden Ability: Ice Body [LOCKED]
Requires no Tech for their first Technique each battle.

HP: 95
Atk: 5
Def: 6
SpA: 5
SpD: 7
Speed: 70
Size: 3
Weight: 5


Movepool
Level 0:
Aqua Jet
Avalanche
Facade
Ice Beam
Ice Shard
Liquidation
Play Rough
Protect
Rest
Round
Signal Beam
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Toxic
Uproar
Waterfall

Level 1:
Aurora Beam
Bubble Beam
Captivate
Charm
Confide
Curse
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
Growl
Hail
Haze
Helping Hand
Ice Spinner
Lick
Peck
Rage
Rain Dance
Safeguard
Slam
Snowscape
Swagger
Water Gun
Water Pulse
Weather Ball
Whirlpool
:bw/excadrill:
Bit (Excadrill)
Level 1 EXP: 00 / 10

Hardy nature ( +None, -None )
Typing: Ground/Steel
Abilities: Sand Rush, Sand Force Hidden Ability: Mold Breaker [LOCKED]

HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Speed: 88
Size: 1
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Metal Sound
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Toxic
X-Scissor

Level 1:
Brutal Swing
Confide
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Iron Defense
Metal Claw
Mud-Slap
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Scary Face
Scratch
Sludge Bomb
Stealth Rock
Sunny Day
Swagger

Rival Trevor (Level 1)

trevor.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 0
Backpack Size: 10
Arena: Kalos Route 19 (Trevor)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare himself for battle. Take care, lest his clever tactics overpower you!
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Earth Power

Slot 1: 1 (d2) Raichu
Slot 2: 1 (d2) Dragalge
Slot 3: 1 (d3) Aerodactyl

:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:light ball: Light Ball
:black sludge: Black Sludge
:razor fang: Razor Fang
:sv/raichu:

Raichu
Level 1

Type: Electric
Abilities: Static, Lightningrod (Locked)

Nature: Serious
HP: 85
Atk: 7
Def: 4
SpA: 7
SpD: 6
Spe: 110
Size: 2
Weight: 3


Movepool:
Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Focus Blast
Light Screen
Nasty Plot
Play Rough
Protect
Quick Attack
Reflect
Refresh
Rest
Round
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1:
Agility
Brutal Swing
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Rage
Rain Dance
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

Level 2:
Volt Tackle (Signature)
:sv/dragalge:

Dragalge
Level 1

Type: Poison/Dragon
Abilities: Poison Point, Poison Touch, Adaptability (Locked)

Nature: Serious
HP: 85
Atk: 6
Def: 7
SpA: 7
SpD: 9
Spe: 44
Size: 3
Weight: 3


Movepool:
Level 0:
Dragon Pulse
Dragon Tail
Facade
Feint Attack
Focus Blast
Liquidation
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Tail Whip
Thunderbolt
Toxic
Waterfall

Level 1:
Acid
Acid Armor
Bubble
Confide
Double Team
Hail
Haze
Mud-Slap
Poison Tail
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smokescreen
Snowscape
Swagger
Toxic Spikes
Twister
Venom Drench
Water Gun
Water Pulse
Whirlpool
:sv/aerodactyl:

Aerodactyl
Level 1

Type: Rock/Flying
Abilities: Rock Head, Pressure, Unnerve (Locked)

Nature: Serious
HP: 90
Atk: 8
Def: 5
SpA: 5
SpD: 6
Spe: 130
Size: 4
Weight: 4


Movepool:
Level 0:
Aerial Ace
Crunch
Defog
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Protect
Psychic Fangs
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Whirlwind
Wing Attack

Level 1:
Agility
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Curse
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ice Fang
Incinerate
Ominous Wind
Rage
Rain Dance
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Stealth Rock
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Twister
Wide Guard
Sending out Aerodactyl @ Maranga Berry. FortColors to order.
 
Sending out Excadrill @ Weakness Policy
:bw/excadrill::weakness policy:
Sludge Bomb ~ Sludge Bomb ~ Sludge Bomb
[start of step] IF stealth rock, AND the weather is not sand, THEN use sandstorm.
[start of turn] IF the weather is not clear, AND the weather is not sand, THEN use sandstorm if it is step 3.
[start of turn] IF aerodactyl does not have decoy, AND aerodactyl does not have protection, THEN use iron head.
 
:sv/aerodactyl:
Reflect, Stealth Rock, Rain Dance

FortColors
:bw/excadrill:
Weakness Policy
Sand Rush, Sand Force
HP: 100/100
EN: 30/30
10/5/4/5/88
1/3

Rival Trevor
:sv/aerodactyl:
Maranga Berry
Rock Head, Pressure
HP: 90/90
EN: 30/30
8/5/5/6/130
4/4
Step 1
Aerodactyl uses Reflect
4 EN

Excadrill uses Iron Head
4 EN
Crit: 13 (=1/24) no
(8+3+10-12)*1.5=13.5->14

Step 2
Aerodactyl uses Stealth Rock
4 EN

Excadrill uses Sandstorm
4 EN

Step 3
Excadrill uses Iron Head
4 EN
Crit: 16 (=1/24) no
(8+3+10-12)*1.5=13.5->14

Aerodactyl uses Rain Dance
4 EN
FortColors
Stealth Rock
:bw/excadrill:

Weakness Policy
Sand Rush, Sand Force
HP: 100/100
EN: 18/30
10/5/4/5/88
1/3
Rain (4r)​
Rival Trevor
Reflect (2s)
:sv/aerodactyl:

Maranga Berry
Rock Head, Pressure
HP: 62/90
EN: 18/30
8/5/5/6/130
4/4
:sv/aerodactyl:
Scary Face, Agility, Agility
[Start of turn] IF Excadrill has Protection, THEN Roost and push down the first instance and Chill the second.
[Start of step] IF Excadrill is to use Chill, THEN initiate action string Taunt, Roost, Scary Face.
[Start of step] IF Excadrill is to use Rest AND Excadrill is not to use Sleep Talk on any other step this round, THEN initiate action string Taunt, Roost, Scary Face.
 
Last edited:
FortColors
Stealth Rock
:bw/excadrill:

Weakness Policy
Sand Rush, Sand Force
HP: 100/100
EN: 18/30
10/5/4/5/88
1/3
Rain (4r)​
Rival Trevor
Reflect (2s)
:sv/aerodactyl:

Maranga Berry
Rock Head, Pressure
HP: 62/90
EN: 18/30
8/5/5/6/130
4/4
Step 1
Aerodactyl uses Scary Face
3 EN

Excadrill uses Swords Dance
3 EN

Step 2
Aerodactyl uses Agility
3 EN

Excadrill uses Swords Dance
3 EN

Step 3
Aerodactyl uses Agility
3 EN

Excadrill uses Iron Head
4 EN
Crit: 2 (=1/24) no
(8+3+10-5)*1.5+16=40
FortColors
Stealth Rock
:bw/excadrill:

Weakness Policy
Sand Rush, Sand Force
HP: 100/100
EN: 8/30
10/5/4/5/88
1/3
+4 Atk (4t)
Rain (3r)​
Rival Trevor
:sv/aerodactyl:

Maranga Berry
Rock Head, Pressure
HP: 22/90
EN: 9/30
8/5/5/6/520
4/4
+4 Spe (3t)​
 
:bw/excadrill::weakness policy:
Iron Head ~ Iron Head ~ Iron Head
[start of step] IF hp recovery move, AND you have no fatigue, THEN use chill.
[start of step] IF protective move, AND you have no fatigue, THEN use chill.
[start of turn] IF aerodactyl has decoy, THEN use sludge bomb and replace all Iron Head with Metal Claw.
 
:sv/aerodactyl:
Substitute, Taunt, Chill

FortColors
Stealth Rock
:bw/excadrill:

Weakness Policy
Sand Rush, Sand Force
HP: 100/100
EN: 8/30
10/5/4/5/88
1/3
+4 Atk (4t)
Rain (3r)​
Rival Trevor
:sv/aerodactyl:

Maranga Berry
Rock Head, Pressure
HP: 22/90
EN: 9/30
8/5/5/6/520
4/4
+4 Spe (3t)
Step 1
Aerodactyl uses Substitute
4 EN

Excadrill uses Sludge Bomb
4 EN
Decoy breaks

Step 2
Aerodactyl uses Taunt
3 EN

Excadrill uses Metal Claw
3 EN
Hit: 98 (<=95/100) no

Step 3
Aerodactyl Chills

Excadrill uses Metal Claw
3 EN
Hit: 44 (<=95/100) yes
Crit, Atk boost don't matter
(5+3+10-5)*1.5+16=35.5->36
Excadrill faints from exhaustion
Aerodactyl is KOed
FortColors
Stealth Rock
:bw/excadrill:

Weakness Policy
Sand Rush, Sand Force
HP: KO/100
EN: KO/30
10/5/4/5/88
1/3
Fainted
Rain (2r)​
Rival Trevor
:sv/aerodactyl:

Maranga Berry
Rock Head, Pressure
HP: KO/90
EN: KO/30
8/5/5/6/520
4/4
Fainted
FortColors to replace Excadrill
 
Sending out Dragalge @ Kee Berry
:sv/dragalge:
Liquidation, Liquidation, Liquidation
[Start of step] IF Colossoil is to use a Protective move, THEN Acid Armor.
[Start of step] IF Colossoil is to use a switch-forcing move AND Colossoil does not have Phazing, THEN Dragon Tail.
[Start of turn] IF you have Partial Trapping AND Colossoil does not have Partial Trapping AND Colossoil does not have Phazing, THEN Whirlpool.
 
Last edited:
FortColors
Stealth Rock
:sv/colossoil:
Flame Orb
Rebound, Guts
HP: 105/105
EN: 30/30
9/5/5/5/95
5/10
:excadrill: KO
Rain (2r)​
Rival Trevor
:sv/dragalge:
Kee Berry
Poison Point, Poison Touch
HP: 85/85
EN: 30/30
6/7/7/9/44
3/3
:aerodactyl: KO
Colossoil is hurt by Stealth Rock
9 HP
Colossoil Rebounds the Stealth Rock

Step 1
Colossoil uses Earthquake
3 EN
Crit: 16 (1/24) no
(10+3+9-7)*1.5=22.5->23
Dragalge eats its Kee Berry

Dragalge uses Liquidation
3 EN
Crit: 6 (=1/24) no
Def drop: 37 (<=20/100) no
(9+3+6-5)*1.5=19.5->20
Colossoil is Poisoned
Colossoil's Poison worsens

-3 HP Colossoil (PSN)
Colossoil is Burned

Step 2
Colossoil uses Fake Out
2 EN
Crit: 24 (=1/24) no
4+5+9-7-3-9=-1->1

Dragalge flinched

-3 HP Colossoil (PSN)
-2 HP Colossoil (BRN)

Step 3
Colossoil uses Earthquake
3 EN
Crit: 24 (=1/24) no
(10+3+9-7+5-3)*1.5=25.5->26

Dragalge uses Liquidation
3 EN
Crit: 13 (=1/24) no
Def drop: 96 (<=20/100) no
(9+3+6-5)*1.5=19.5->20
Colossoil's PSN worsens

-4 HP Colossoil (PSN)
-2 HP Colossoil (BRN)
FortColors
:sv/colossoil:
Flame Orb
Rebound, Guts
HP: 40/105
EN: 22/30
9/5/5/5/95
5/10
PSN (4 dosage), BRN
:excadrill: KO
Rain (1r)​
Rival Trevor
Stealth Rock
:sv/dragalge:
Kee Berry
Poison Point, Poison Touch
HP: 38/85
EN: 24/30
6/7/7/9/44
3/3
:aerodactyl: KO
 
:bw/yanmega::leftovers:
Psychic ~ Psychic ~ Psychic
[start of step] IF electric attack, AND you are not poisoned, THEN use protect.
[start of turn] IF poison inflicting move, AND you are not poisoned, AND you do not have decoy, THEN use Substitute.
[start of step] IF dragon tail, AND you do not have decoy, AND you do not have phazing, THEN use substitute.
 
:sv/dragalge:
Liquidation, Venom Drench, Thunderbolt
[Start of turn, step 2 only] IF your SpD stage is less than 0, THEN Thunderbolt.

FortColors
:sv/yanmega:
Leftovers
Speed Boost, Tinted Lens
HP: 90/90
EN: 30/30
6/6/8/4/95
3/4
:sv/colossoil:

Flame Orb
Rebound, Guts
HP: 40/105
EN: 22/30
9/5/5/5/95
5/10
PSN (4 dosage), BRN
:excadrill:
KO
Rain (1r)​
Rival Trevor
Stealth Rock
:sv/dragalge:

Kee Berry
Poison Point, Poison Touch
HP: 38/85
EN: 24/30
6/7/7/9/44
3/3
:aerodactyl:
KO
Step 1
Yanmega uses Psychic
3 EN
Crit: 6 (=1/24) no
SpD drop: 81 (<=10/100) no
(9+8-9)*2=16

Dragalge uses Liquidation
3 EN
Crit: 19 (=1/24) no
Def drop: 59 (<=20/100) no
9+3+6-6=12
Yanmega is Poisoned
Yanmega's Poison worsens

+6 HP Yanmega (Leftovers)
-3 HP Yanmega (PSN)
Yanmega's Speed increases by 1

Step 2
Yanmega uses Psychic
3 EN
Crit: 22 (=1/24) no
SpD drop: 18 (<=10/100) no
(9-3+9-9)*2=12

Dragalge uses Venom Drench
3 EN
-1 Atk, SpA, Spe Yanmega

+2 HP Yanmega (Leftovers)
-3 HP Yanmega (PSN)
Yanmega's Speed increases by 1

Step 3
Yanmega uses Psychic
3 EN
Crit: 22 (=1/24) no
SpD drop: 47 (<=10/100) no
(9-3+9-9)*2-3=9

Dragalge uses Thunderbolt
3 EN
Crit: 9 (=1/24) no
PAR: 50 (<=10/100) no
(9+7-4)*1.5=18

+2 HP Yanmega (Leftovers)
-3 HP Yanmega (PSN)
Yanmega's Speed increases by 1
FortColors
:sv/yanmega:
Leftovers
Speed Boost, Tinted Lens
HP: 61/90
EN: 21/30
8/6/10/4/238
3/4
-1 Atk (2t), -1 SpA (2t), +2 Spe (2t), PSN (3 dosage)
:sv/colossoil:
Flame Orb
Rebound, Guts
HP: 40/105
EN: 22/30
9/5/5/5/95
5/10
PSN (4 dosage), BRN
:excadrill: KO
Rival Trevor
Stealth Rock
:sv/dragalge:
Poison Point, Poison Touch
HP: 1/85
EN: 15/30
6/7/7/9/44
3/3
:aerodactyl: KO
:sv/dragalge:
Haze, Haze, Haze
[Start of step] IF Yanmega is to use Rest AND Yanmega is not to use Snore next step, THEN initiate action string Thunderbolt, Haze.
[Start of step] IF Yanmega is to use Rest, THEN Haze.
[Start of turn] IF Yanmega does not have Protection, THEN Thunderbolt.
 
Last edited:
FortColors
:sv/yanmega:

Leftovers
Speed Boost, Tinted Lens
HP: 61/90
EN: 21/30
8/6/10/4/238
3/4
-1 Atk (2t), -1 SpA (2t), +2 Spe (2t), PSN (3 dosage)
:sv/colossoil:

Flame Orb
Rebound, Guts
HP: 40/105
EN: 22/30
9/5/5/5/95
5/10
PSN (4 dosage), BRN
:excadrill:
KO
Rival Trevor
Stealth Rock
:sv/dragalge:

Poison Point, Poison Touch
HP: 1/85
EN: 15/30
6/7/7/9/44
3/3
:aerodactyl:
KO
Step 1
Yanmega uses Rest
7 EN
+30 HP

Dragalge uses Thunderbolt
3 EN
Crit: 12 (=1/24) no
PAR: 16 (<=10/100) no
(9+7-4)*1.5=18

+6 HP Yanmega (Leftovers)
Yanmega's Speed increases by 1

Step 2
Yanmega uses Uproar
3 EN
Crit doesn't matter
9+11-9=11
Dragalge is KOed

+2 HP Yanmega (Leftovers)
Yanmega's Speed increases by 1
FortColors
:sv/yanmega:
Leftovers
Speed Boost, Tinted Lens
HP: 80/90
EN: 11/30
10/6/12/4/380
3/4
+4 Spe (2t)
:sv/colossoil:
Flame Orb
Rebound, Guts
HP: 40/105
EN: 22/30
9/5/5/5/95
5/10
PSN (4 dosage), BRN
:excadrill: KO
Rival Trevor
Stealth Rock
:sv/dragalge:
Poison Point, Poison Touch
HP: KO/85
EN: KO/30
6/7/7/9/44
3/3
KO
:aerodactyl: KO
Sending out Raichu @ Light Ball
 
:bw/yanmega::leftovers:
Bug Buzz ~ Bug Buzz ~ Bug Buzz
[start of step] IF counter, THEN ignore your second sub.
[start of turn] IF Light Screen is up, AND reflect is not up, AND raichu does not have decoy, THEN use bug bite.
[start of turn] IF raichu does not have decoy, THEN use mud slap.
 
Okay this is doomed, I can't see a winning line here.

:sv/raichu:
Thunderbolt, Thunderbolt, Thunderbolt

FortColors
:sv/yanmega:

Leftovers
Speed Boost, Tinted Lens
HP: 80/90
EN: 11/30
10/6/12/4/380
3/4
+4 Spe (2t)
:sv/colossoil:

Flame Orb
Rebound, Guts
HP: 40/105
EN: 22/30
9/5/5/5/95
5/10
PSN (4 dosage), BRN
:excadrill:
KO
Rival Trevor
Stealth Rock
:sv/raichu:
Light Ball
Static
HP: 85/85
EN: 30/30
9/4/9/6/110
2/3
:aerodactyl:
KO
:dragalge: KO
-12 HP Raichu (Stealth Rock)

Step 1
Yanmega uses Mud-Slap
2 EN
Crit: 10 (=1/24) no
(4+12-6)*2=20

Raichu uses Thunderbolt
3 EN
Crit: 15 (=1/24) no
PAR: 21 (<=10/100) no
(9+3+9-4)*1.5=25.5->26

+6 HP Yanmega (Leftovers)
Yanmega's Speed increased

Step 2
Yanmega uses Mud-Slap
2 EN
Crit: 1 (=1/24) yes
(4+3+13-6)*2=28

Raichu uses Thunderbolt
3 EN
Hit: 55, 1 (<=75/100) yes
Crit: 7 (=1/24) no
PAR: 36 (<=10/100) no
(9+3+9-4)*1.5=25.5->26

+2 HP Yanmega (Leftovers)
Yanmega's Speed increased

Step 3
Yanmega uses Mud-Slap
2 EN
Crit: 6 (=1/24) no
(4+14-6)*2=24

Raichu uses Thunderbolt
3 EN
Hit: 28, 35 (<=75/100) yes
Crit: 17 (=1/24) no
PAR: 6 (<=10/100) yes
(9+3+9-4)*1.5=25.5->26

+2 HP Yanmega (Leftovers)
FortColors
:sv/yanmega:
Leftovers
Speed Boost, Tinted Lens
HP: 12/90
EN: 5/30
12/6/14/4/261
3/4
+6 Spe (2t), PAR
:sv/colossoil:
Flame Orb
Rebound, Guts
HP: 40/105
EN: 22/30
9/5/5/5/95
5/10
PSN (4 dosage), BRN
:excadrill: KO
Rival Trevor
Stealth Rock
:sv/raichu:
Light Ball
Static
HP: 1/85
EN: 21/30
9/4/9/6/110
2/3
-2 Acc (2t)
:aerodactyl: KO
:dragalge: KO
:sv/raichu:
Thunderbolt, Thunderbolt, Thunderbolt
 
FortColors
ninetales-alola.png

Kosplay (Ninetales-Alola)
Level 2 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Ice/Fairy
Abilities: Snow Cloak Hidden Ability: Snow Warning

HP: 85
Attack: 5
Defen.: 6
Sp.Atk: 6
Sp.Def: 7
Speed: 109
Size: 3
Weight: 2



Combinations (2 / 2)
Baby-Doll Eyes + Weather Ball
Blizzard + Nasty Plot

Movepool
Level 0
Avalanche
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
Feint Attack
Heal Bell
Hypnosis
Ice Beam
Ice Shard
Nasty Plot
Play Rough
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1
Agility
Aurora Beam
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Disarming Voice
Double Team
Encore
Extrasensory
Hail
Helping Hand
Howl
Mist
Misty Terrain
Pain Split
Powder Snow
Rain Dance
Role Play
Safeguard
Snowscape
Swagger
Swift
Weather Ball

Level 2
Aqua Tail
Blizzard
Covet
Disable
Double-Edge
Dream Eater
Flail
Foul Play
Icicle Spear
Iron Tail
Payback
Secret Power
Solar Beam
Tail Slap
Take Down
Triple Axel
pangoro.png

Dragon Warrior (Pangoro)
Level 2 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Fighting/Dark
Abilities: Iron Fist, Mold Breaker Hidden Ability: Scrappy

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 58
Size: 4
Weight: 5



Combinations (2 / 2)
Foul Play + Swagger
Swords Dance + Power-Up Punch

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Crunch
Dark Pulse
Dragon Claw
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Work Up
X-Scissor
Zen Headbutt

Level 1
Coaching
Confide
Cut
Double Team
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Infestation
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Sludge Bomb
Sunny Day
Swagger
Taunt
Vital Throw

Level 2
Arm Thrust
Beat Up
Close Combat
Comet Punch
Covet
Entrainment
Focus Energy
Focus Punch
Foul Play
Grass Knot
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Payback
Quash
Revenge
Reversal
Secret Power
Stone Edge
Superpower
Thief
yanmega.png

Spaceship (Yanmega)
Level 2 — EXP: 2 / 10

Bashful nature ( No changes )
Typing: Bug/Flying
Abilities: Speed Boost, Tinted Lens Hidden Ability: Frisk

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 8
Sp.Def: 4
Speed: 95
Size: 3
Weight: 4



Combinations (2 / 2)
Hypnosis + Bug Buzz
Quick Attack + Air Slash

Movepool
Level 0
Aerial Ace
Air Slash
Bug Bite
Bug Buzz
Crunch
Defog
Facade
Feint Attack
Hypnosis
Night Slash
Protect
Psychic
Quick Attack
Rest
Round
Screech
Shadow Ball
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Uproar
Whirlwind
Wing Attack

Level 1
Air Cutter
Ancient Power
Captivate
Confide
Curse
Detect
Double Team
Dual Wingbeat
Flash
Gust
Mud-Slap
Ominous Wind
Roost
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Supersonic
Swagger
Sweet Kiss
Swift
Tailwind

Level 2
Double-Edge
Dream Eater
Feint
Reversal
Secret Power
Solar Beam
String Shot
Take Down
Thief
colossoil.png

Growdon (Colossoil)
Level 2 — EXP: 2 / 10

Serious nature ( No changes )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10



Combinations (2 / 2)
Fire Fang + Rapid Spin
Sucker Punch + Facade

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
excadrill.png

Bit (Excadrill)
Level 2 — EXP: 2 / 10

Bashful nature ( No changes )
Typing: Ground/Steel
Abilities: Sand Rush, Sand Force Hidden Ability: Mold Breaker

HP: 100
Attack: 10
Defen.: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 88
Size: 1
Weight: 3



Combinations (2 / 2)
Rapid Spin + Iron Head
Swords Dance + Earthquake

Movepool
Level 0
Aerial Ace
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Metal Sound
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Toxic
X-Scissor

Level 1
Brutal Swing
Confide
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Iron Defense
Metal Claw
Mud-Slap
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Scary Face
Scratch
Sludge Bomb
Stealth Rock
Sunny Day
Swagger

Level 2
Double-Edge
Fury Swipes
Rock Blast
Secret Power
Skull Bash
Steel Beam
Submission
Take Down

backpack:
:choice band:Choice Band
:choice band:Choice Band
:choice band:Choice Band
:choice scarf:Choice Scarf
:choice specs:Choice Specs
:choice specs:Choice Specs
:heavy-duty boots:Heavy-Duty Boots
:sticky barb:Sticky Barb
:pinap berry:Pinap Berry
:focus sash:Focus Sash
:focus band:Focus Band
:pure incense:Pure Incense
:metronome:Metronome

The Stat Trainers (Level 2)

cheryl.png
mira.png
riley.png
marley.png
buck.png


Challenge Type: Hard Doubles

Battle Info
Match Type:
[Bring 5, Pick 4]v4 Doubles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 1
Backpack Size: 13
Arena: The Battleground

Buck's grandfather runs the Battleground, a cute little cafe with a field to allow for Pokemon battles. Gym leaders frequent it from time to time, but the five regulars are Cheryl, Mira, Riley, Marley, and Buck – together known as the Stat Trainers. On any given day two of them will be up for a fight, and Buck's grandfather shows no small amount of favoritism to them!
  • Two different Stat Trainers will be randomly chosen to battle. When a Stat Trainer is chosen, the two Pokemon associated to that Stat Trainer are selected for battle, the two items associated to that Stat Trainer are put into the Backpack, and an extra arena effect specific to that Stat Trainer is activated. Any Backpack item may be equipped to any Stat Trainer Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
    • If Cheryl is battling: Once per battle, when a Stat Trainer Pokemon would heal 10 or more HP, not from a Potion; instead, they heal that much HP plus five (5). Furthermore, when a Stat Trainer Pokemon would heal HP from a condition; instead, they heal that much HP plus one (1).
    • If Mira is battling: When a Stat Trainer Pokemon attacks with a Special attack: Grant that Pokemon Penalty-Proof until they finish acting.
    • If Riley is battling: When a Stat Trainer Pokemon attacks with a Physical attack: Grant that Pokemon Penalty-Proof until they finish acting.
    • If Marley is battling: Single hit attacks with 4 or less (4-) base power have +1 priority when used by Stat Trainer Pokemon.
    • If Buck is battling: Stat Trainer Pokemon take two (2) less damage from super effective hits.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Trainer 1: Buck
Trainer 2: Mira

:potion: Potion

:eject pack: Eject Pack
:mental herb: Mental Herb
:mirror herb: Mirror Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:sitrus berry: Sitrus Berry
:starf berry: Starf Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Mira: :choice specs: Choice Specs & :life orb: Life Orb
Buck: :leftovers: Leftovers & :exp. share: Exp. Share
:sv/porygon-z:

Porygon-Z
Level 2

Type: Normal
Abilities: Adaptability, Download, Analytic

Nature: Serious
HP: 90
Atk: 6
Def: 5
SpA: 10
SpD: 6
Spe: 90
Size: 1
Weight: 3


Movepool:
Level 0:
Aerial Ace
Dark Pulse
Facade
Ice Beam
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
:sv/alakazam:

Alakazam
Level 2

Type: Psychic
Abilities: Synchronize, Inner Focus, Magic Guard

Nature: Serious
HP: 80
Atk: 4
Def: 4
SpA: 10
SpD: 7
Spe: 120
Size: 3
Weight: 3


Movepool:
Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Barrier
Captivate
Confide
Confusion
Counter
Curse
Double Team
Encore
Flash
Kinesis
Mega Punch
Night Shade
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recover
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Iron Tail
Mega Kick
Nightmare
Psycho Shift
Secret Power
Skull Bash
Submission
Take Down
Thief
Zap Cannon
:sv/dusknoir:

Dusknoir
Level 2

Type: Ghost
Abilities: Pressure, Frisk

Nature: Serious
HP: 80
Atk: 7
Def: 10
SpA: 5
SpD: 10
Spe: 45
Size: 4
Weight: 5


Movepool:
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief
:sv/claydol:

Claydol
Level 2

Type: Ground/Psychic
Abilities: Levitate

Nature: Serious
HP: 85
Atk: 5
Def: 8
SpA: 5
SpD: 9
Spe: 75
Size: 3
Weight: 5


Movepool:
Level 0:
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Facade
Heal Block
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Cosmic Power
Double Team
Drill Run
Eerie Impulse
Extrasensory
Flash
Harden
Iron Defense
Mud-Slap
Psybeam
Psychic Terrain
Rain Dance
Rapid Spin
Recycle
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Stealth Rock
Sunny Day
Swagger
Trick

Level 2:
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Secret Power
Solar Beam
Stone Edge

Porygon-Z combos: Nasty Plot + Uproar
Alakazam combos: Dazzling Gleam + Role Play
Dusknoir combos: Calm Mind + Captivate
Claydol combos: Iron Defense + Earth Power

:bw/porygon-z::bw/alakazam:
Sending out Porygon-Z holding some :choice specs: Choice Specs and Alakazam holding a :life orb: Life Orb!

FortColors to send out, equip, and order
 
Last edited:
sending pangoro @ choice band and yanmega @ pinap berry
:sv/pangoro::choice band:
Beat Up (alakazam) ~ Beat Up (alakazam)
[start of turn] IF alakazam is to use counter, THEN use circle throw (alakazam) on first instance and power-up punch (porygonz on second instance)
[start of turn] IF alakazam has protection, THEN use power-up-punch (porygonz)
[start of turn] IF alakazam does not have protection, AND alakazam does not have decoy, THEN use Payback (alakazam)

:sv/yanmega::pinap berry:
Air Slash (porygon) ~ Air Slash (porygon)
[start of turn] IF alakazam does not have protection, THEN use Bug Buzz (alakazam)
 
Last edited:
Realgam Tower - Round 1

FortColors (1 Tech)
pangoro.gif

Dragon Warrior :choice band: Choice Band
HP: 95/95, EN: 30/30, Stats: 14/6/5/5/58, Typing: Fighting / Dark, Abilities: Iron Fist / Mold Breaker / Scrappy
Status: OK
:bw/yanmega:
Spaceship :pinap berry: Pinap Berry
HP: 90/90, EN: 30/30, Stats: 6/6/8/4/95, Typing: Bug / Flying, Abilities: Speed Boost / Tinted Lens / Frisk
Status: OK
Field: Clear
:choice band: Choice Band
:choice band: Choice Band
:choice scarf: Choice Scarf
:choice specs: Choice Specs
:choice specs: Choice Specs
:heavy duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:focus sash: Focus Sash
:focus band: Focus Band
:pure incense: Pure Incense
:metronome: Metronome
There is nobody on the bench.
:ninetales alola: OK
:colossoil: OK
:excadrill: OK
Battlefield: Clear​
The Stat Trainers (1 Tech)
:bw/porygon-z:
Porygon-Z :choice specs: Choice Specs
HP: 90/90, EN: 30/30, Stats: 6/5/15/6/90, Typing: Normal, Abilities: Adaptability / Download / Analytic
Status: OK
:bw/alakazam:
Alakazam :life orb: Life Orb
HP: 80/80, EN: 30/30, Stats: 4/4/10/7/120, Typing: Psychic, Abilities: Synchronize / Inner Focus / Magic Guard
Status: OK
Field: Clear
:potion: Potion

:eject pack: Eject Pack
:mental herb: Mental Herb
:mirror herb: Mirror Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:sitrus berry: Sitrus Berry
:starf berry: Starf Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:leftovers: Leftovers
:exp. share: Exp. Share
:dusknoir: OK
:claydol: OK
:alakazam:>:yanmega:>:porygon-z:>:pangoro:

:yanmega:
Yanmega's Frisk!
Porygon-Z's Choice Specs don't work this round!
Alakazam's Life Orb doesn't work this round!

:alakazam:
Alakazam used Thunderbolt! (-3 EN)
Crit (1, d24): 6 (No), Paralysis (1, d10): 10 (No)
(9 + (10 - 4))*1.5 => 23

:yanmega:
Yanmega used Bug Buzz on Alakazam! (-3 EN)
Crit (1, d24): 17 (No), Drop (1, d10): 8 (No)
(9 + 3 + (8 - 7))*2 = 26

:porygon-z:
Porygon-Z used Thunderbolt on Yanmega! (-3 EN)
Crit (1, d24): 10 (No), Paralysis (1, d10): 1 (Yes)
(9 + (10 - 4))*1.5 => 23
Yanmega was paralyzed! (Paralysis, 1 Strain)
(Yanmega's Speed is 47)

:pangoro:
Pangoro used Payback on Alakazam! (-3 EN)
Crit (1, d24): 10 (No)
(10 + 3 + (14 - 4))*1.5 => 35

:yanmega:
Yanmega's Speed Boost!
Yanmega's Speed rose! (+1 Spe, next 2 turns)
Yanmega munched on the Pinap Berry!
Yanmega's Attack rose! (+1 Atk, next 3 turns)
Yanmega's Special Attack rose! (+1 SpA, next 3 turns)
Yanmega's Speed rose! (+2 Spe, next 3 turns)
(Yanmega's Speed is 119)

Step 2
:alakazam:
Alakazam used Thunderbolt! (-3 EN)
Crit (1, d24): 5 (No), Paralysis (1, d10): 10 (No)
(9 + (10 - 4))*1.5 => 23

:yanmega:
Yanmega used Bug Buzz on Alakazam! (-3 EN)
Crit (1, d24): 22 (No), Drop (1, d10): 8 (No)
(9 + 3 + (8 - 7))*2 = 26
:reaper cloth: Alakazam fainted!

:porygon-z:
Porygon-Z used Thunderbolt! (-3 EN)
Crit (1, d24): 22 (No), Paralysis (1, d10): 9 (No)
(9 + (10 - 4))*1.5 => 23
:reaper cloth: Yanmega fainted!

:pangoro:
Pangoro used Payback on Porygon-Z! (-3 EN)
Crit (1, d24): 24 (No)
(10 + 3 + (14 - 5))*1 = 22

:lucario: Round Summary :blissey:
:pangoro: HP: -0
:pangoro: EN: -3-3 = -6
:yanmega: HP: -23-23-23-23 = -92
:yanmega: EN: -3-3 = -6
:porygon-z: HP: -22
:porygon-z: EN: -3-3 = -6
:alakazam: HP: -26-35-26 = -87
:alakazam: EN: -3-3 = -6
FortColors (1 Tech)
pangoro.gif

Dragon Warrior :choice band: Choice Band
HP: 95/95, EN: 24/30, Stats: 14/6/5/5/58, Typing: Fighting / Dark, Abilities: Iron Fist / Mold Breaker / Scrappy
Status: OK
:bw/yanmega:
Spaceship
HP: 0/90, EN: 0/30, Stats: 6/6/8/4/95, Typing: Bug / Flying, Abilities: Speed Boost / Tinted Lens / Frisk
Status: Fainting
Field:
Clear
:choice band: Choice Band
:choice band: Choice Band
:choice scarf: Choice Scarf
:choice specs: Choice Specs
:choice specs: Choice Specs
:heavy duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:focus sash: Focus Sash
:focus band: Focus Band
:pure incense: Pure Incense
:metronome: Metronome
There is nobody on the bench.
:ninetales alola: OK
:colossoil: OK
:excadrill: OK
Battlefield: Clear​
The Stat Trainers (1 Tech)
:bw/porygon-z:
Porygon-Z :choice specs: Choice Specs
HP: 68/90, EN: 24/30, Stats: 6/5/15/6/90, Typing: Normal, Abilities: Adaptability / Download / Analytic
Status: OK
:bw/alakazam:
Alakazam :life orb: Life Orb
HP: 0/80, EN: 0/30, Stats: 4/4/10/7/120, Typing: Psychic, Abilities: Synchronize / Inner Focus / Magic Guard
Status: Fainting
Field:
Clear
:potion: Potion

:eject pack: Eject Pack
:mental herb: Mental Herb
:mirror herb: Mirror Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:sitrus berry: Sitrus Berry
:starf berry: Starf Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:leftovers: Leftovers
:exp. share: Exp. Share
:dusknoir: OK
:claydol: OK
FortColors to replace Yanmega and equip
The Stat Trainers to replace Alakazam, equip, and order
FortColors to order
 
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