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At the start of my turn if my opponent has a protective status and I do not have fatigue, use chill.
[once] At the start of my turn, if my opponent has endure and I do not have fatigue, use chill.
Combinations (4 / 4)
Thunder Punch + Dynamic Punch
Fire Fang + Power-Up Punch
Body Slam + Mud-Slap
Rock Climb + Bulldoze
Movepool Level 0
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt
Level 1
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Level 2
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder
Level 3
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Movepool Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up
Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt
Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder
Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn
Level 4:
Endeavor
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Metronome
Mimic
Natural Gift
Overheat
Pay Day
Power Trip
Retaliate
Spite
Stomping Tantrum
Tera Blast
Flower (Cherrim) Level 4 — EXP: 0 / 10
Timid nature ( Attack -1, Speed x1.15, Accuracy +10 ) Typing: Grass Abilities: Flower Gift Traits: Requires no Tech for their first Technique each battle.
Level 1:
Absorb
Charm
Coaching
Confide
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Magical Leaf
Pollen Puff
Rain Dance
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Weather Ball
Level 2:
After You
Axe Kick
Close Combat
Covet
Dream Eater
Entrainment
Grass Knot
Grassy Glide
Hurricane
Ingrain
Leech Seed
Low Kick
Mega Drain
Mega Kick
Secret Power
Solar Beam
Solar Blade
Take Down
Triple Axel
Upper Hand
Level 3:
Acrobatics
Attract
Bide
Frustration
Giga Drain
Laser Focus
Low Sweep
Psych Up
Return
Trailblaze
Worry Seed
Technique Control: 3 Backpack Size: 13 Lifelines: 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.
Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.
Lifeline Switch - Switch your Pokemon.
Arena: Sinnoh's Battle Park
Upon your travels, you've heard rumors about the living statue that dwells deep in the basement of the Snowpoint Temple. All that the locals know is that the Tycoon of the Battle Tower is the only person to have reached the bottom of the temple and come back to tell the tale. Determined to meet with him, you take a boat to the Fight Area and enter the Battle Park, when --
THUD!!!
A blond boy crashes into you.
"Whoops, sorry about that! Uh, hello! My name is Barry! Are you here for my dad's Battle Tower? It's great! And my dad is, too! Come, I'll take you to him!"
Well, that worked. Barry brings you to his father, and you explain your quest to learn about Snowpoint Temple's living statue. "Yes, I can tell you what you need to know to safely encounter it," Palmer says. "But there are more golems than you know of, and I will not enable someone to rush off after them without having a sense of their character first. My son and I have learned from the golems, and can temporarily increase the size and strength of our Pokemon to titanic levels. Defeat us, and you too can harness the power of a Regigigas!"
Barry is very impatient, and he and his Pokemon love to charge in recklessly. When one of his Pokemon attacks with an attack whose effect text mentions "the user takes damage", that attack gets a power bonus of two (2).
Camouflage turns the user into a Normal type
Secret Power may lower the defender's Speed stage by one (1) for their next three (3) turns
Nature Power becomes Earth Power
Slot 1: [Staraptor/Luxray/Overqwil], Hidden Power [Flying]
Slot 2: [Torterra/Infernape/Empoleon], Hidden Power [Water]
Slot 3: [Dragonite/Rhyperior/Milotic], Hidden Power [Flying]
Slot 4: [Heatran/Cresselia/Regigigas], Hidden Power [Flying]
Super Potion
Eject Button Enigma Berry Focus Sash
Mirror Herb Safety Goggles Sovereign Magnificence Sticky Barb Weakness Policy
Slot 1: Black Sludge
Slot 2: Leftovers
Slot 3: Hondew Berry
Slot 4: Leftovers
Movepool: Level 0:
Bullet Seed
Crunch
Earth Power
Earthquake
Energy Ball
Facade
Hyper Voice
Iron Head
Light Screen
Protect
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Work Up
Zen Headbutt
Level 1:
Absorb
Amnesia
Bite
Captivate
Confide
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
High Horsepower
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Razor Leaf
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Synthesis
Tickle
Wide Guard
Withdraw
Level 2:
Double-Edge
Grass Knot
Grassy Glide
Headlong Rush
Iron Tail
Leech Seed
Mega Drain
Rock Blast
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Wood Hammer
Level 3:
Attract
Body Slam
Bulldoze
Frustration
Giga Drain
Hard Press
Headbutt
Heavy Slam
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Smack Down
Thrash
Trailblaze
Worry Seed
Level 4:
Block
Body Press
Endure
Frenzy Plant
Giga Impact
Grass Pledge
Hidden Power (Water)
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Shell Smash
Stomping Tantrum
Tera Blast
Rhyperior
Level 4
Combos:
Leer + Dynamic Punch
Breaking Swipe + Fire Fang
Zap Cannon + Rock Slide Techniques:
Dynamax
Type: Ground/Rock Abilities: Lightningrod, Solid Rock, Reckless
Movepool: Level 0:
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Level 1:
Ancient Power
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Attack
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Gun
Whirlpool
Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Fury Attack
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Megahorn
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Supercell Slam
Superpower
Take Down
Thief
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Crush Claw
Dig
Frustration
Fury Cutter
Guard Split
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Mud Shot
Outrage
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Stomp
Temper Flare
Thrash
Level 4:
Block
Body Press
Endeavor
Endure
Fissure
Fling
Giga Impact
Hidden Power (Flying)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Pay Day
Rock Wrecker
Spite
Stomping Tantrum
Tera Blast
Cresselia
Level 4
Combo:
Icy Wind + Confuse Ray
Rain Dance + Energy Ball
Trick Room + Grass Knot Techniques:
Dynamax
Sending out Annihilape @ Macho Brace and Groudon @ Weakness Policy
Coaching ~ Coaching
[start of step 1] IF cresselia is to use safeguard, AND torterra is to use wide guard, THEN use Taunt (cresselia).
[start of step 1] IF cresselia is to use a weather-discarding move, AND torterra is to use wide guard, THEN use Taunt (cresselia).
[start of turn on step 2] IF torterra is to use roar, AND groudon is to use heat crash, THEN use Taunt (torterra)
[start of turn on step 2] IF cresselia has a decoy, THEN use dual chop (cresselia)
Rock Climb + Bulldoze ~ Heat Crash (Torterra)
[start of step] IF torterra is to use wide guard, THEN begin action chain Safeguard ~ Rock Climb + Bulldoze if it is step 1 and use Fire Fang + Power-Up Punch (torterra) if it is step 2.
[start of turn step 1] IF torterra's EN is less than 30, AND cresselia's EN is less than 30, THEN use Safeguard and push back.
[start of turn step 2] IF cresselia is to use solar beam, AND you have 24 en, THEN use rock blast (cresselia)
stealth rock ~ flamethrower(annihilape)
At the start of my turn, if groudon does not have a protective status and groudon is not fainted, ice beam (groudon).
psychic (annihlape) ~ psychic (annihlape)
[once] At the start of my turn, if able, use trick room.
At the start of my turn, if groudon is not fainted and groudon does not have a protective status and groudon does not have endure, grass knot (groudon).
Rock Slide ~ Rock Slide (quick)
[start of step 2] IF cresselia is fainted, THEN use High Horsepower (Rhyperior)
[start of step 2] IF trick room is not up, AND cresselia is not fainted, THEN use Rock Slide.
Captivate ~ Focus Punch (Rhyperior)
[start of turn step 1] IF rhyperior has flinching condition, THEN use Assurance (Cresselia).
GrassWhistle (Overqwil) ~ GrassWhistle (Rhyperior)
[start of step 1] IF overqwil is to use a protective move, AND rhyperior is to use a protective move, THEN use Psych Up (Annihilape)
[start of priority 0] IF rhyperior is KO'd. THEN use Solar Blade (overqwil)
[start of priority 0] IF rhyperior is KO'd, AND it is not sunny, THEN use Teeter Dance (Overqwil).
[start of turn] IF rhyperior does not have protective status, THEN use Solar Blade (Rhyperior) and push back.
Rock Slide ~ Rock Slide
[start of step] IF overqwil is to use a protective move, AND rhyperior is to use a protective move, THEN use Phantom Force (Rhyperior)
[start of turn] IF rhyperior is KO'd, AND it is not sunny, THEN use Sunny Day.
[start of turn] IF rhyperior does not have protective status, AND rhyperior does not have decoy, AND rhyperior is not fainted, THEN use Drain Punch (Rhyperior).
[start of turn] IF rhyperior has decoy, THEN use dual chop (rhyperior)
aqua jet (liligant-h) ~ crunch(annihilape)
At the start of my turn, if liligant-h is to use endure, use crunch(annihilape) and push back.
At the start of my turn, if liligant-h is to use protect, use crunch(annihilape) and push back.
At the start of my turn, if liligant-h does not have a protective status and does not have endure use aqua jet(liligant-h)
growth ~ growth
[once] at the start of my turn, use stealth rock.
At the start of my turn, if I am taunted, use wood hammer (annihilape)