Facility Realgam Tower: Fort Colorcastle

Round 6
Battlefield: Sand(1r)
Team Fort Colorcastle
:Gigalith:Gigalith :dowsing-machine:dowsing-machine
HP: 84/90 EN: 27/30
10/11/4/12*/25 | 4/6
cursed (4t)
Types: Rock
Abilities: Sturdy, Sand Stream, sand force
:Kingambit:ko
:Rampardos:ko
:Choice Band:
Choice Band
:Choice Scarf:
Choice Scarf
:custap berry:
Custap Berry
:focus sash:
Focus Sash
:leftovers:
Leftovers
:Scope Lens:
Scope Lens
:sticky barb:
Sticky Barb
Team kukui 3 tech used stealth rock
:Vikavolt:Vikavolt :Weakness Policy:Weakness Policy
HP: 90/90 EN: 30/30
4/7/11/6/43 | 2/3
Types: Bug, Electric
Abilities: Levitate,
:Decidueye:ko
:Snorlax:ko
:eject button: Eject Button
:enigma berry: Enigma Berry
:focus sash: Focus Sash
:safety goggles: Safety Goggles
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 3: :decidium z:Decidium Z
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1737799293741.png

:gigalith::Kingambit::Decidueye::Snorlax::vikavolt:
:Vikavolt: levitates onto rocks and takes 15
Step 1:
:Vikavolt: rain dance
-8 en
it starts to rain (4r)
:gigalith: stone edge
-3 en
420 hit yes
541 crit no
(10 + 10 + 3 - 7) * 1.5 = 24 damage
:Vikavolt: eats :weakness policy: +2 atk, +2 spa (4t)
:gigalith: takes 10 damage from curse
Step 2:
:Vikavolt: mud slap
-2 en
333 crit no
(4 + 11 - 6 - 1) * 1.5 + 8 = 20 damage
:gigalith: lock on
-2 en
:gigalith: is locked in
:gigalith: takes 10 damage from curse
Step 3:
:Vikavolt: energy ball
-3 en
85 crit no
(9 + 11 - 6 - 1) * 1.5 + 8 = 28 damage
:gigalith: stone edge
-3 en
hit yes
493 crit no
(10 + 10 + 3 - 7) * 1.5 = 24 damage
:gigalith: takes 10 damage from curse
:gigalith: heals 6
Battlefield: Rain (3r)
Team Fort Colorcastle
:Gigalith:Gigalith :dowsing-machine:dowsing-machine
HP: 12/90 EN: 19/30
10/11/4/12*/25 | 4/6
cursed (1t)
Types: Rock
Abilities: Sturdy, Sand Stream, sand force
:Kingambit:ko
:Rampardos:ko
:Choice Band:
Choice Band
:Choice Scarf:
Choice Scarf
:custap berry:
Custap Berry
:focus sash:
Focus Sash
:leftovers:
Leftovers
:Scope Lens:
Scope Lens
:sticky barb:
Sticky Barb
Team kukui 3 tech used stealth rock
:Vikavolt:Vikavolt
HP: 27/90 EN: 17/30
4/7/11/6/43 | 2/3
+2 atk, +2 spa (2t)
Types: Bug, Electric
Abilities: Levitate,
:Decidueye:ko
:Snorlax:ko
:eject button: Eject Button
:enigma berry: Enigma Berry
:focus sash: Focus Sash
:safety goggles: Safety Goggles
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 3: :decidium z:Decidium Z
Kukui to order
FortColors to order
 
:sv/vikavolt:
energy ball x 3

At the start of my turn if my opponent has a protective status and I do not have fatigue, use chill.
[once] At the start of my turn, if my opponent has endure and I do not have fatigue, use chill.
 
Round 7
Battlefield: Rain (3r)
Team Fort Colorcastle
:Gigalith:Gigalith :dowsing-machine:dowsing-machine
HP: 12/90 EN: 19/30
10/11/4/12*/25 | 4/6
cursed (1t)
Types: Rock
Abilities: Sturdy, Sand Stream, sand force
:Kingambit:ko
:Rampardos:ko
:Choice Band:
Choice Band
:Choice Scarf:
Choice Scarf
:custap berry:
Custap Berry
:focus sash:
Focus Sash
:leftovers:
Leftovers
:Scope Lens:
Scope Lens
:sticky barb:
Sticky Barb
Team kukui 3 tech used stealth rock
:Vikavolt:Vikavolt
HP: 27/90 EN: 17/30
4/7/11/6/43 | 2/3
+2 atk, +2 spa (2t)
Types: Bug, Electric
Abilities: Levitate,
:Decidueye:ko
:Snorlax:ko
:eject button: Eject Button
:enigma berry: Enigma Berry
:focus sash: Focus Sash
:safety goggles: Safety Goggles
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 3: :decidium z:Decidium Z
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1737810415174.png

:gigalith::Kingambit::Decidueye::Snorlax::vikavolt:
Step 1:
:Vikavolt: energy ball
-3 en
108 crit no
(9 + 11 - 6 - 1) * 1.5 + 8 = 28 damage
:gigalith:faints!
Battlefield: Rain (3r)
Team Fort Colorcastle
:Gigalith:Gigalith :dowsing-machine:dowsing-machine
HP: ko/90 EN: 19/30
10/11/4/12*/25 | 4/6
cursed (1t)
Types: Rock
Abilities: Sturdy, Sand Stream, sand force
:Kingambit:ko
:Rampardos:ko
:Choice Band:
Choice Band
:Choice Scarf:
Choice Scarf
:custap berry:
Custap Berry
:focus sash:
Focus Sash
:leftovers:
Leftovers
:Scope Lens:
Scope Lens
:sticky barb:
Sticky Barb
Team kukui 3 tech used stealth rock
:Vikavolt:Vikavolt
HP: 27/90 EN: 17/30
4/7/11/6/43 | 2/3
+2 atk, +2 spa (2t)
Types: Bug, Electric
Abilities: Levitate,
:Decidueye:ko
:Snorlax:ko
:eject button: Eject Button
:enigma berry: Enigma Berry
:focus sash: Focus Sash
:safety goggles: Safety Goggles
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 3: :decidium z:Decidium Z
Kukui wins!
 
:ability shield:
ability shield
:choice band:
choice band
:choice band:
choice band
:focus sash:
focus sash
:weakness policy:
weakness policy
:choice scarf:
Choice Scarf
:macho brace:
Macho Brace
:rose incense:
rose incense
:Sticky Barb:
Sticky Barb
:rocky helmet:
Rocky Helmet
:Jaboca Berry:
Jaboca Berry
:pomeg berry:
Pomeg Berry
:custap berry:
Custap Berry

groudon.png

I, The Lord of Wind and Flame (Groudon)
Level 3 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ground
Abilities: Drought
Traits: Requires 1 Tech to send out, once per battle.

HP: 95
Attack: 11
Defen.: 10
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 104 (+)
Size: 6
Weight: 12



Combinations (4 / 4)
Thunder Punch + Dynamic Punch
Fire Fang + Power-Up Punch
Body Slam + Mud-Slap
Rock Climb + Bulldoze

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
annihilape.png

Tryndamere (Annihilape)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant

HP: 100
Atk: 8
Def: 6
SpA: 3 (-)
SpD: 7
Speed: 104 (+)
Size: 2
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up

Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt

Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn

Level 4:
Endeavor
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Metronome
Mimic
Natural Gift
Overheat
Pay Day
Power Trip
Retaliate
Spite
Stomping Tantrum
Tera Blast
cherrim.gif
cherrim-sunshine.gif

Flower (Cherrim)
Level 4 — EXP: 0 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Grass
Abilities: Flower Gift
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 4 (-)
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 98 (+)
Size: 1
Weight: 1



Combinations (6 / 6)
Pollen Puff + Petal Blizzard
Growth + Solar Beam
Sunny Day + Flower Shield
Draining Kiss + Solar Blade
Toxic + Worry Seed
GrassWhistle + Hyper Beam

Movepool
Level 0
Aromatherapy
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Grass Whistle
Petal Blizzard
Play Rough
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic

Level 1
Captivate
Confide
Defense Curl
Double Team
Flash
Flower Shield
Grassy Terrain
Growth
Heal Pulse
Helping Hand
Leafage
Magical Leaf
Morning Sun
Pollen Puff
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Weather Ball

Level 2
Grass Knot
Grassy Glide
Leech Seed
Secret Power
Solar Beam
Solar Blade
Take Down

Level 3
Attract
Draining Kiss
Frustration
Giga Drain
Laser Focus
Lucky Chant
Petal Dance
Return
Rollout
Worry Seed

Level 4
Endure
Giga Impact
Healing Wish
Hidden Power (Fire)
Hyper Beam
Natural Gift
Nature Power
lilligant-hisui.png

Honeyfruit (Lilligant-Hisui)
Level 3 EXP: 00 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Grass/Fighting
Abilities: Chlorophyll, Hustle Hidden Ability: Leaf Guard
Requires no Tech for their first Technique each battle.

HP: 85
Atk: 8
Def: 6
SpA: 3 (-)
SpD: 6
Speed: 121 (+)
Size: 3
Weight: 2


Movepool
Level 0:
Aerial Ace
Air Slash
Aromatherapy
Brick Break
Bullet Seed
Defog
Energy Ball
Facade
Grass Whistle
Heal Bell
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Vacuum Wave

Level 1:
Absorb
Charm
Coaching
Confide
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Magical Leaf
Pollen Puff
Rain Dance
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Weather Ball

Level 2:
After You
Axe Kick
Close Combat
Covet
Dream Eater
Entrainment
Grass Knot
Grassy Glide
Hurricane
Ingrain
Leech Seed
Low Kick
Mega Drain
Mega Kick
Secret Power
Solar Beam
Solar Blade
Take Down
Triple Axel
Upper Hand

Level 3:
Acrobatics
Attract
Bide
Frustration
Giga Drain
Laser Focus
Low Sweep
Psych Up
Return
Trailblaze
Worry Seed

Rival Barry and Tower Tycoon Palmer (Level 4)

barry.png
palmer.png


Challenge Type: Unpurchaseable Doubles (Regigigas) :regigigas:

Battle Info
Match Type:
4v4 Doubles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 3
Backpack Size: 13
Lifelines: 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
Arena: Sinnoh's Battle Park

Upon your travels, you've heard rumors about the living statue that dwells deep in the basement of the Snowpoint Temple. All that the locals know is that the Tycoon of the Battle Tower is the only person to have reached the bottom of the temple and come back to tell the tale. Determined to meet with him, you take a boat to the Fight Area and enter the Battle Park, when --

THUD!!!

A blond boy crashes into you.

"Whoops, sorry about that! Uh, hello! My name is Barry! Are you here for my dad's Battle Tower? It's great! And my dad is, too! Come, I'll take you to him!"

Well, that worked. Barry brings you to his father, and you explain your quest to learn about Snowpoint Temple's living statue. "Yes, I can tell you what you need to know to safely encounter it," Palmer says. "But there are more golems than you know of, and I will not enable someone to rush off after them without having a sense of their character first. My son and I have learned from the golems, and can temporarily increase the size and strength of our Pokemon to titanic levels. Defeat us, and you too can harness the power of a Regigigas!"
  • Barry is very impatient, and he and his Pokemon love to charge in recklessly. When one of his Pokemon attacks with an attack whose effect text mentions "the user takes damage", that attack gets a power bonus of two (2).
  • Camouflage turns the user into a Normal type
  • Secret Power may lower the defender's Speed stage by one (1) for their next three (3) turns
  • Nature Power becomes Earth Power
1740554399087.png

Slot 1: [Staraptor/Luxray/Overqwil], Hidden Power [Flying]
Slot 2: [Torterra/Infernape/Empoleon], Hidden Power [Water]
Slot 3: [Dragonite/Rhyperior/Milotic], Hidden Power [Flying]
Slot 4: [Heatran/Cresselia/Regigigas], Hidden Power [Flying]

:super potion: Super Potion

:eject button: Eject Button
:enigma berry: Enigma Berry
:focus sash: Focus Sash

:mirror herb: Mirror Herb
:safety goggles: Safety Goggles
:meteorite: Sovereign Magnificence
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :black sludge: Black Sludge
Slot 2: :leftovers: Leftovers
Slot 3: :hondew berry:Hondew Berry
Slot 4: :leftovers: Leftovers
:sv/overqwil:

Overqwil
Level 4

Combos:
Aqua Jet + Giga Impact
Swords Dance + Poison Jab
Waterfall + Icy Wind

Techniques:
Dynamax

Type: Dark/Poison
Abilities: Poison Point, Swift Swim, Intimidate

Nature: Adamant (+Attack, -Special Attack)
HP: 90
Atk: 9 (+)
Def: 7
SpA: 4 (-)
SpD: 5
Spe: 85
Size: 3
Weight: 4


Movepool:
Level 0:
Aqua Jet
Astonish
Crunch
Dark Pulse
Facade
Ice Beam
Liquidation
Poison Jab
Protect
Rest
Shadow Ball
Sleep Talk
Smart Strike
Substitute
Surf
Swords Dance
Tackle
Toxic
Waterfall

Level 1:
Agility
Bite
Bubble Beam
Curse
Harden
Haze
Pain Split
Poison Tail
Rain Dance
Scary Face
Sludge Bomb
Spikes
Supersonic
Swift
Taunt
Toxic Spikes
Water Pulse

Level 2:
Acid Spray
Aqua Tail
Barb Barrage
Blizzard
Double-Edge
Flail
Gunk Shot
Hydro Pump
Minimize
Pin Missile
Reversal
Scale Shot
Spit Up
Stockpile
Take Down
Venoshock

Level 3:
Brine
Chilling Water
Gyro Ball
Hex
Icy Wind
Lash Out
Mud Shot
Poison Sting
Self-Destruct
Sludge Wave
Throat Chop

Level 4:
Acupressure
Destiny Bond
Endure
Fell Stinger
Giga Impact
Hidden Power (Flying)
Hyper Beam
Spite
Tera Blast
:sv/torterra:

Torterra
Level 4

Combos:
Leech Seed + Hyper Voice
Scorching Sands + Bulldoze
Sandstorm + Razor leaf

Techniques:
Dynamax

Type: Grass/Ground
Abilities: Overgrow, Shell Armor

Nature: Careful (+Special Defense, -Special Attack)
HP: 95
Atk: 8
Def: 8
SpA: 5 (-)
SpD: 8 (+)
Spe: 56
Size: 5
Weight: 7


Movepool:
Level 0:
Bullet Seed
Crunch
Earth Power
Earthquake
Energy Ball
Facade
Hyper Voice
Iron Head
Light Screen
Protect
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Work Up
Zen Headbutt

Level 1:
Absorb
Amnesia
Bite
Captivate
Confide
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
High Horsepower
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Razor Leaf
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Synthesis
Tickle
Wide Guard
Withdraw

Level 2:
Double-Edge
Grass Knot
Grassy Glide
Headlong Rush
Iron Tail
Leech Seed
Mega Drain
Rock Blast
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Wood Hammer

Level 3:
Attract
Body Slam
Bulldoze
Frustration
Giga Drain
Hard Press
Headbutt
Heavy Slam
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Smack Down
Thrash
Trailblaze
Worry Seed

Level 4:
Block
Body Press
Endure
Frenzy Plant
Giga Impact
Grass Pledge
Hidden Power (Water)
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Shell Smash
Stomping Tantrum
Tera Blast
:sv/rhyperior:

Rhyperior
Level 4

Combos:
Leer + Dynamic Punch
Breaking Swipe + Fire Fang
Zap Cannon + Rock Slide
Techniques:
Dynamax

Type: Ground/Rock
Abilities: Lightningrod, Solid Rock, Reckless

Nature: Careful (+Special Defense, -Special Attack)
HP: 100
Atk: 10
Def: 9
SpA: 3 (-)
SpD: 6 (+)
Spe: 40
Size: 5
Weight: 7


Movepool:
Level 0:
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Attack
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Gun
Whirlpool

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Fury Attack
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Megahorn
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Supercell Slam
Superpower
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Crush Claw
Dig
Frustration
Fury Cutter
Guard Split
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Mud Shot
Outrage
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Stomp
Temper Flare
Thrash

Level 4:
Block
Body Press
Endeavor
Endure
Fissure
Fling
Giga Impact
Hidden Power (Flying)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Pay Day
Rock Wrecker
Spite
Stomping Tantrum
Tera Blast
:sv/cresselia:

Cresselia
Level 4

Combo:
Icy Wind + Confuse Ray
Rain Dance + Energy Ball
Trick Room + Grass Knot
Techniques:
Dynamax

Type: Psychic
Abilities: Levitate

Nature: Modest (+Special Attack, -Attack)
HP: 105
Atk: 4 (-)
Def: 8
SpA: 7 (+)
SpD: 9
Spe: 85
Size: 4
Weight: 4


Movepool:
Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Aurora Beam
Captivate
Confide
Confuse Ray
Confusion
Double Team
Flash
Helping Hand
Mist
Moonlight
Mud-Slap
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Scary Face
Sunny Day
Swagger
Swift
Trick

Level 2:
Dream Eater
Expanding Force
Grass Knot
Lunar Blessing (Signature)
Psycho Shift
Secret Power
Solar Beam
Thunder

Level 3:
Attract
Body Slam
Charge Beam
Frustration
Fury Cutter
Guard Swap
Icy Wind
Moonblast
Power Swap
Psych Up
Psyshock
Return
Telekinesis

Level 4:
Ally Switch
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Flying)
Hyper Beam
Lunar Dance (Signature)
Magic Coat
Magic Room
Natural Gift
Skill Swap
Stored Power
Tera Blast
Trick Room
Sending out Cresselia with sovereign magnificence
:meteorite:
! and Torterra with enigma berry :enigma berry:!
:sv/cresselia:
:meteorite:

:sv/torterra::enigma berry:

FortColors to order
Barry and Palmer to order
 
Sending out Annihilape @ Macho Brace and Groudon @ Weakness Policy
:sv/annihilape::macho brace:
Coaching ~ Coaching
[start of step 1] IF cresselia is to use safeguard, AND torterra is to use wide guard, THEN use Taunt (cresselia).
[start of step 1] IF cresselia is to use a weather-discarding move, AND torterra is to use wide guard, THEN use Taunt (cresselia).
[start of turn on step 2] IF torterra is to use roar, AND groudon is to use heat crash, THEN use Taunt (torterra)
[start of turn on step 2] IF cresselia has a decoy, THEN use dual chop (cresselia)


:bw/groudon::weakness policy:
Rock Climb + Bulldoze ~ Heat Crash (Torterra)
[start of step] IF torterra is to use wide guard, THEN begin action chain Safeguard ~ Rock Climb + Bulldoze if it is step 1 and use Fire Fang + Power-Up Punch (torterra) if it is step 2.
[start of turn step 1] IF torterra's EN is less than 30, AND cresselia's EN is less than 30, THEN use Safeguard and push back.
[start of turn step 2] IF cresselia is to use solar beam, AND you have 24 en, THEN use rock blast (cresselia)
 
Last edited:
Round 1
Battlefield:
Team FortColors
:Annihilape:Annihilape :Macho Brace:Macho Brace
HP: 100/100 EN: 30/30
8/6/3/7/104 | 2/4
Types: Fighting, Ghost
Abilities: Vital Spirit, Inner Focus, Defiant
+10% Acc
:Groudon:Groudon :Weakness Policy:Weakness Policy
HP: 95/95 EN: 30/30
11/10/6/7/104 | 6/12
Types: Ground
Abilities: Drought,
+10% Acc
:cherrim: timid
:lilligant-hisui: jolly
:ability shield:
ability shield
:choice band:
choice band
:choice band:
choice band
:focus sash:
focus sash
:choice scarf:
Choice Scarf
:rose incense:
rose incense
:Sticky Barb:
Sticky Barb
:rocky helmet:
Rocky Helmet
:Jaboca Berry:
Jaboca Berry
:pomeg berry:
Pomeg Berry
:custap berry:
Custap Berry
Team B&P
:Cresselia:Cresselia :Sovereign Magnificence:Sovereign Magnificence
HP: 105/105 EN: 30/30
4/8/7/9/85 | 4/4
Types: Psychic
Abilities: Levitate,
:Torterra:Torterra :Enigma Berry:Enigma Berry
HP: 95/95 EN: 30/30
8/8/5/8/56 | 5/7
Types: Grass, Ground
Abilities: Overgrow, Shell Armor
:rhyperior: careful
:overqwill: adamant
:super potion: Super Potion

:eject button: Eject Button
:focus sash: Focus Sash

:mirror herb: Mirror Herb
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :black sludge: Black Sludge
Slot 2: :leftovers: Leftovers
Slot 3: :hondew berry:Hondew Berry
Slot 4: :leftovers: Leftovers


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1740840879435.png

:Annihilape::Groudon::Cresselia::Torterra:
:Groudon: makes it sun (4r)
Step 1:
:Annihilape: coaching
-3 en
+1atk, +1def for fort team (8t), +2 crit (3t), quickness
:Groudon: rock climb + bulldoze
-6 en
175 crit yes
(9 + 11 + 3 - 8) + 4* 2/3 = 13 damage
(9 + 11 - 8) * 2/3 + 4 *2/3 = 4, 4 damage (sovereign magnificence)
:Cresselia::Torterra: confused 1t
:Cresselia: grass knot :Groudon:
-3 en
370 crit no
(12 + 7 - 7) *1.5 = 18 damage
9 damage returned
:Groudon: +2 atk, +2 spa (4t)
:Torterra: leech seed + hyper voice
-8 en
451, 434 crits no
(9 + 8 + 3 - 7) + 2 * 2/3 = 10 damage
(9 + 8 + 3 - 7) * 1.5 + 2 * 2/3 = 14 damage
12 confusion damage
:Annihilape::Groudon: seeded (4s)
:Torterra: drains 4 hp from :Annihilape::Groudon:
confusions fall off
Step 2:
:Annihilape: coaching
-3 en
+1atk, +1def for fort team (8t), +2 crit (3t), quickness
:Groudon: heat crash
-3 en
(11 + 11 + 3 - 8) * 1.5 + 16 = 29, 29 damage (sovereign magnificence)
:Enigma Berry: eaten, heal 20 - 2 en
:Cresselia: grass knot :Groudon:
-3 en
339 crit no
(12 + 7 - 7) *1.5 = 18 damage
:Torterra: leech seed + hyper voice
-3 en
249 crits no
(12 + 5 + 3 - 7) * 1.5 + 2 = 22 damage
groudon heals 8
annihilape heals for 4
:Torterra: drains 4 hp from :Annihilape::Groudon:

Battlefield: sun (3r) 1 tech used
Team FortColors
:Annihilape:Annihilape :Macho Brace:Macho Brace
HP: 86/100 EN: 24/30
8/6/3/7/104 | 2/4
+2atk, +2 def (8t)
+3 crit (3t)
quickness
recovery aid 4
seeded(2s)
Types: Fighting, Ghost
Abilities: Vital Spirit, Inner Focus, Defiant
+10% Acc
:Groudon:Groudon
HP: 23/95 EN: 21/30
11/10/6/7/104 | 6/12
+4 atk, +2 def (7t)
+2 spA (3t)
+3 crit (2t)
quickness
recovery aid 8
seeded(2s)
Types: Ground
Abilities: Drought,
+10% Acc
:cherrim: timid
:lilligant-hisui: jolly
:ability shield:
ability shield
:choice band:
choice band
:choice band:
choice band
:focus sash:
focus sash
:choice scarf:
Choice Scarf
:rose incense:
rose incense
:Sticky Barb:
Sticky Barb
:rocky helmet:
Rocky Helmet
:Jaboca Berry:
Jaboca Berry
:pomeg berry:
Pomeg Berry
:custap berry:
Custap Berry
Team B&P 1 tech used
:Cresselia:Cresselia :Sovereign Magnificence:Sovereign Magnificence
HP: 50/105 EN: 24/30
4/8/7/9/85 | 4/4
Types: Psychic
Abilities: Levitate,
:Torterra:Torterra
HP: 86/95 EN: 17/30
8/8/5/8/56 | 5/7
Types: Grass, Ground
Abilities: Overgrow, Shell Armor
:rhyperior: careful
:overqwill: adamant
:super potion: Super Potion

:eject button: Eject Button
:focus sash: Focus Sash

:mirror herb: Mirror Herb
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :black sludge: Black Sludge
Slot 2: :leftovers: Leftovers
Slot 3: :hondew berry:Hondew Berry
Slot 4: :leftovers: Leftovers
B&P to order
FortColors to order
 
:sv/rhyperior::hondew berry:
stealth rock ~ flamethrower(annihilape)
At the start of my turn, if groudon does not have a protective status and groudon is not fainted, ice beam (groudon).

:sv/cresselia:
psychic (annihlape) ~ psychic (annihlape)
[once] At the start of my turn, if able, use trick room.
At the start of my turn, if groudon is not fainted and groudon does not have a protective status and groudon does not have endure, grass knot (groudon).
 
:bw/groudon:
Rock Slide ~ Rock Slide (quick)
[start of step 2] IF cresselia is fainted, THEN use High Horsepower (Rhyperior)
[start of step 2] IF trick room is not up, AND cresselia is not fainted, THEN use Rock Slide.

:sv/annihilape::macho brace:
Captivate ~ Focus Punch (Rhyperior)
[start of turn step 1] IF rhyperior has flinching condition, THEN use Assurance (Cresselia).
 
Round 2

Battlefield: sun (3r)
Team FortColors1 tech used
:Annihilape:Annihilape :Macho Brace:Macho Brace
HP: 86/100 EN: 24/30
8/6/3/7/104 | 2/4
+2atk, +2 def (8t)
+3 crit (3t)
quickness
recovery aid 4
seeded(2s)
Types: Fighting, Ghost
Abilities: Vital Spirit, Inner Focus, Defiant
+10% Acc
:Groudon:Groudon
HP: 23/95 EN: 21/30
11/10/6/7/104 | 6/12
+4 atk, +2 def (7t)
+2 spA (3t)
+3 crit (2t)
quickness
recovery aid 8
seeded(2s)
Types: Ground
Abilities: Drought,
+10% Acc
:cherrim: timid
:lilligant-hisui: jolly
:ability shield:
ability shield
:choice band:
choice band
:choice band:
choice band
:focus sash:
focus sash
:choice scarf:
Choice Scarf
:rose incense:
rose incense
:Sticky Barb:
Sticky Barb
:rocky helmet:
Rocky Helmet
:Jaboca Berry:
Jaboca Berry
:pomeg berry:
Pomeg Berry
:custap berry:
Custap Berry
Team B&P 1 tech used all hours used
:Cresselia:Cresselia :Sovereign Magnificence:Sovereign Magnificence
HP: 50/105 EN: 24/30
4/8/7/9/85 | 4/4
Types: Psychic
Abilities: Levitate,
:Rhyperior:Rhyperior :Hondew Berry:Hondew Berry
HP: 100/100 EN: 30/30
10/9/3/6/40 | 5/7
Types: Ground, Rock
Abilities: Lightningrod, Solid Rock, Reckless

:Torterra:Torterra
HP: 86/95 EN: 17/30
8/8/5/8/56 | 5/7
Types: Grass, Ground
Abilities: Overgrow, Shell Armor
:overqwill: adamant
:super potion: Super Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mirror herb: Mirror Herb
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :black sludge: Black Sludge
Slot 2: :leftovers: Leftovers
Slot 4: :leftovers: Leftovers

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1741781720585.png

:Annihilape::Groudon::Cresselia::Torterra::Rhyperior:
:Rhyperior: eats their hondew berry, spA 11!
Step 1:
:Annihilape: captivate
-2 en
-2 spA :Cresselia::Rhyperior:(4t)
:Groudon: rockslide
-3 en
crits yes
104, 325 flinch yes:Cresselia:, no
(8 + 11 + 3 - 8) + 16* 2/3 = 20 damage :Cresselia:
(8 + 11 + 3 - 9) *3/4 + 16* 2/3 = 17 =9:Cresselia:,9:Rhyperior:
:Rhyperior: ice beam :Groudon:
-3 en
458 crit no
562 effect no
(9 + 11 - 7) * 1.5 - 6 = 14 damage
:Cresselia: flinched
:Rhyperior: drains 4 hp from
:Annihilape:
:Groudon:

Step 2:
:Groudon: rockslide
-3 en
crits yes
11 flinch yes::Rhyperior:
(8 + 11 + 3 - 8) + 16* 2/3 = 20 damage :Cresselia:
(8 + 11 + 3 - 9) *3/4 + 16* 2/3 = 17 =9:Cresselia:,9:Rhyperior:
:Cresselia: faints!
:Rhyperior: flinched
:Annihilape: focus punch
-4 en
crit yes
(15 + 8 + 3 + 3 - 9 - 2) * 1.5 + 8 = 35 damage
groudon heals 8
annihilape heals for 4
:Torterra: drains 4 hp from :Annihilape::Groudon:

Battlefield: sun (2r)
Team FortColors1 tech used
:Annihilape:Annihilape :Macho Brace:Macho Brace
HP: 82/100 EN: 18/30
8/6/3/7/104 | 2/4
+2atk, +2 def (6t)
+3 crit (1t)
quickness
recovery aid 4
Types: Fighting, Ghost
Abilities: Vital Spirit, Inner Focus, Defiant
+10% Acc
:Groudon:Groudon
HP: 9/95 EN: 21/30
11/10/6/7/104 | 6/12
+4 atk, +2 def (7t)
+2 spA (3t)
+3 crit (2t)
quickness
recovery aid 8
Types: Ground
Abilities: Drought,
+10% Acc
:cherrim: timid
:lilligant-hisui: jolly
:ability shield:
ability shield
:choice band:
choice band
:choice band:
choice band
:focus sash:
focus sash
:choice scarf:
Choice Scarf
:rose incense:
rose incense
:Sticky Barb:
Sticky Barb
:rocky helmet:
Rocky Helmet
:Jaboca Berry:
Jaboca Berry
:pomeg berry:
Pomeg Berry
:custap berry:
Custap Berry
Team B&P 1 tech used all hours used
:Cresselia:Cresselia :Sovereign Magnificence:Sovereign Magnificence
HP: ko/105 EN: 24/30
4/8/7/9/85 | 4/4
Types: Psychic
Abilities: Levitate,
:Rhyperior:Rhyperior
HP: 63/100 EN: 27/30
10/9/0*/6/40 | 5/7
-2 spa(2t)
hondew negatives
Types: Ground, Rock
Abilities: Lightningrod, Solid Rock, Reckless

:Torterra:Torterra
HP: 86/95 EN: 17/30
8/8/5/8/56 | 5/7
Types: Grass, Ground
Abilities: Overgrow, Shell Armor
:overqwill: adamant
:super potion: Super Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mirror herb: Mirror Herb
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :black sludge: Black Sludge
Slot 2: :leftovers: Leftovers
Slot 4: :leftovers: Leftovers
B&P to send out
FortColors to order
B&P to order

sending out overqwill with mirror herb!
:sv/overqwill::mirror herb:
 
:pmd/lilligant-hisui::choice band:
GrassWhistle (Overqwil) ~ GrassWhistle (Rhyperior)
[start of step 1] IF overqwil is to use a protective move, AND rhyperior is to use a protective move, THEN use Psych Up (Annihilape)
[start of priority 0] IF rhyperior is KO'd. THEN use Solar Blade (overqwil)
[start of priority 0] IF rhyperior is KO'd, AND it is not sunny, THEN use Teeter Dance (Overqwil).
[start of turn] IF rhyperior does not have protective status, THEN use Solar Blade (Rhyperior) and push back.

:pmd/annihilape::macho brace:
Rock Slide ~ Rock Slide
[start of step] IF overqwil is to use a protective move, AND rhyperior is to use a protective move, THEN use Phantom Force (Rhyperior)
[start of turn] IF rhyperior is KO'd, AND it is not sunny, THEN use Sunny Day.
[start of turn] IF rhyperior does not have protective status, AND rhyperior does not have decoy, AND rhyperior is not fainted, THEN use Drain Punch (Rhyperior).
[start of turn] IF rhyperior has decoy, THEN use dual chop (rhyperior)
 
Last edited:
Round 3
Battlefield: sun (2r)
Team FortColors1 tech used
:Annihilape:Annihilape :Macho Brace:Macho Brace
HP: 82/100 EN: 18/30
8/6/3/7/104 | 2/4
+2atk, +2 def (6t)
+3 crit (1t)
quickness
recovery aid 4
Types: Fighting, Ghost
Abilities: Vital Spirit, Inner Focus, Defiant
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :Choice Band:Choice Band
HP: 85/85 EN: 30/30
8/6/3/6/121 | 3/2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc

:Groudon:Groudon
HP: 9/95 EN: 21/30
11/10/6/7/104 | 6/12
Types: Ground
Abilities: Drought,
+10% Acc
:cherrim: timid
:ability shield:
ability shield
:choice band:
choice band
:choice band:
choice band
:focus sash:
focus sash
:choice scarf:
Choice Scarf
:rose incense:
rose incense
:Sticky Barb:
Sticky Barb
:rocky helmet:
Rocky Helmet
:Jaboca Berry:
Jaboca Berry
:pomeg berry:
Pomeg Berry
:custap berry:
Custap Berry
Team B&P 1 tech used all hours used

:Rhyperior:Rhyperior
HP: 63/100 EN: 27/30
10/9/0*/6/40 | 5/7
-2 spa(2t)
hondew negatives
Types: Ground, Rock
Abilities: Lightningrod, Solid Rock, Reckless
:Overqwil:Overqwil :Mirror Herb:Mirror Herb
HP: 90/90 EN: 30/30
9/7/4/5/85 | 3/4
Types: Dark, Poison
Abilities: Poison Point, Swift Swim, Intimidate
:Cresselia:ko
:Torterra:Torterra
HP: 86/95 EN: 17/30
8/8/5/8/56 | 5/7
Types: Grass, Ground
Abilities: Overgrow, Shell Armor
:super potion: Super Potion

:eject button: Eject Button
:focus sash: Focus Sash
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :black sludge: Black Sludge
Slot 2: :leftovers: Leftovers
Slot 4: :leftovers: Leftovers
B&P to send out
FortColors to order
B&P to order

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1742383181187.png

:Annihilape::Groudon::Torterra::Rhyperior::Lilligant-Hisui::Overqwil:
:Overqwil: eats mirror herb
:Overqwil: uses intimidate
:Annihilape::Lilligant-Hisui: -1 atk (6t)
:Annihilape: triggers defiant +2 atk (3t)
:Overqwil:'s mirror herb triggers +2 atk (3t)
aaaahhh doubles
Step 1:
:Lilligant-Hisui: solar blade :Rhyperior:
-4 en
167 crit no
(13 + 12 + 3 + 4 - 9 - 2) * 2 - 3 = 39 damage!
:Annihilape:drain punch :Rhyperior:
-4 en
crit yes
(8 + 8 + + 3 + 3 - 9 - 2) * 1.5 + 12 = 29 damage
heal 10.
:Rhyperior: faints!
:Overqwil: poison jab + swords dance
-6 en
+2 atk (5t)
20 crit yes
(8 + 9 + 3 + 3 - 6) * 1.5 + 16 = 42 damage
Step 2:
:Lilligant-Hisui: solar blade :Rhyperior:
-4 en
314 crit no
(13 + 12 + 3 + 4 - 7) * 3/4 - 3 = 16 damage!
:Annihilape: rockslide
-3 en
462 crit no
438 flinch no
(8 + 8 - 7) + 12 = 21 damage
:Overqwil: poison jab
-3 en
95 crit no
(8 + 9 + 3 - 6) * 1.5 + 16 = 37 damage

:Annihilape: heals 4

Battlefield: sun (1r)
Team FortColors1 tech used
:Annihilape:Annihilape :Macho Brace:Macho Brace
HP: 96/100 EN: 11/30
8/6/3/7/104 | 2/4
+3 atk, +2 def (4t)
quickness
recovery aid 4
Types: Fighting, Ghost
Abilities: Vital Spirit, Inner Focus, Defiant
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :Choice Band:Choice Band
HP: 8/85 EN: 22/30
8/6/3/6/121 | 3/2
-1 atk (4t)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc

:Groudon:Groudon
HP: 9/95 EN: 21/30
11/10/6/7/104 | 6/12
Types: Ground
Abilities: Drought,
+10% Acc
:cherrim: timid
:ability shield:
ability shield
:choice band:
choice band
:choice band:
choice band
:focus sash:
focus sash
:choice scarf:
Choice Scarf
:rose incense:
rose incense
:Sticky Barb:
Sticky Barb
:rocky helmet:
Rocky Helmet
:Jaboca Berry:
Jaboca Berry
:pomeg berry:
Pomeg Berry
:custap berry:
Custap Berry
Team B&P 2 tech used all hours used

:Rhyperior:Rhyperior
HP: ko/100 EN: 27/30
10/9/0*/6/40 | 5/7
-2 spa(2t)
hondew negatives
Types: Ground, Rock
Abilities: Lightningrod, Solid Rock, Reckless
:Overqwil:Overqwil
HP: 63/90 EN: 21/30
9/7/4/5/85 | 3/4
+3 atk (4t)
Types: Dark, Poison
Abilities: Poison Point, Swift Swim, Intimidate
:Cresselia:ko
:Torterra:Torterra
HP: 86/95 EN: 17/30
8/8/5/8/56 | 5/7
Types: Grass, Ground
Abilities: Overgrow, Shell Armor
:super potion: Super Potion

:eject button: Eject Button
:focus sash: Focus Sash
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :black sludge: Black Sludge
Slot 2: :leftovers: Leftovers
Slot 4: :leftovers: Leftovers
B&P to send out and order
FortColors to order
 
Last edited:
sending out Torterra with Leftovers!
:sv/torterra::leftovers:

:sv/overqwil:
aqua jet (liligant-h) ~ crunch(annihilape)
At the start of my turn, if liligant-h is to use endure, use crunch(annihilape) and push back.
At the start of my turn, if liligant-h is to use protect, use crunch(annihilape) and push back.
At the start of my turn, if liligant-h does not have a protective status and does not have endure use aqua jet(liligant-h)

:sv/torterra::leftovers:
growth ~ growth
[once] at the start of my turn, use stealth rock.
At the start of my turn, if I am taunted, use wood hammer (annihilape)
 
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