Facility Realgam Tower: TheEver

Round 5:
Team N - 1 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zekrom.png

Dragon/Electric | Teravolt
5/16 | 11/9/8/7/104 | 5/7
Status: +10% Acc
zoroark.png
:enigma berry:
Dark | Illusion
39/21 | 7/5/9/5/121 | 3/4
Status: +10% Acc
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
1/6 | 10/9/4/8/25 | 4/6
Status: +2 Def (n2t)​
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
archaludon.png
:power herb:
Steel/Dragon | Stamina/Sturdy/Stalwart
20/11 | 7/9/9/7/85 | 3/4
Status: +1 Def (n2t), Sand Tomb (3s)
groudon.png
:groundium z:
Ground | Drought
21/10 | 11/10/6/7/104 | 6/12
Status: +10% Acc
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
64, 43, 512, 474, 597

1st action

Super Potion used on Zekrom!
+40 HP Zekrom

Archaludon used Chill!
+10 EN
Fatigue (1) (max HP 70, max EN 20)

Sand Tomb -2 HP Archaludon

2nd action

Archaludon used Electro Shot!
Archaludon nibbled on the Power Herb!
-3 EN
Crit: 64 (25) No
Damage: (13[BAP]-1[Sturdy]-3[Sand]-3[Barometer]+1[stat diff])*1 = 7 KO!

Sand Tomb -2 HP Archaludon

The sandstorm subsisded!​


FIELD
Stealth Rock (Team N) ==>
<== (Team Eve) Stealth Rock
Summary said:
Gigalith HP: 1 ==> 0
Gigalith EN: 6 ==> 6

Archaludon HP: 20 ==> 16
Archaludon EN: 11 ==> 18​


Team N - 1 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
zekrom.png

Dragon/Electric | Teravolt
45/16 | 11/9/8/7/104 | 5/7
Status: +10% Acc
zoroark.png
:enigma berry:
Dark | Illusion
39/21 | 7/5/9/5/121 | 3/4
Status: +10% Acc
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
0/6 | 10/9/4/8/25 | 4/6
Status: KO!
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
16/18 (max 70/20) | 7/9/9/7/85 | 3/4
Status: Sand Tomb (1s), Fatigue (1)
groudon.png
:groundium z:
Ground | Drought
21/10 | 11/10/6/7/104 | 6/12
Status: +10% Acc
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

N sends out :zekrom:Zekrom w/ :electrium z:Electrium Z!
TheEver to order
 
Using :poke doll:Lifeline Switch. Switching to Faultline the Groudon @ Groundium Z.

:sv/groudon: :groundium-z:
Groudon: Z-Force Earthquake > Earthquake > Earthquake
** At the start of Groudon's turns IF Zekrom has Protection THEN use Rock Polish and push down orders on the first instance, use Chill and push down orders otherwise.
 
n.png

"A most unfortunate turn of events, to be sure."

Dragon Dance | Dragon Claw | Dragon Claw
 
Round 6:
Team N - 1 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
0/6 | 10/9/4/8/25 | 4/6
Status: KO!
zoroark.png
:enigma berry:
Dark | Illusion
39/21 | 7/5/9/5/121 | 3/4
Status: +10% Acc
zekrom.png
:electrium z:
Dragon/Electric | Teravolt
45/16 | 11/9/8/7/104 | 5/7
Status: +10% Acc​
//VS//
Team Eve - 1 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
groudon.png
:groundium z:
Ground | Drought
21/10 | 11/10/6/7/104 | 6/12
Status: +10% Acc
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
16/18 (max 70/20) | 7/9/9/7/85 | 3/4
Status: Fatigue (1)
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
573, 66, 533, 18, 588

SR -9 HP Groudon
SR -12 HP Zekrom
[Groudon's Drought]
The sun's rays intensified! (4r)

1st action

Groudon used TECTONIC RAGE!
-3 EN
Crit: 573 (25) No
Damage: (24[BAP]+3[STAB]+2[stat diff])*1.5 = 43.5 ==> 44 KO!

FIELD
Sun (3r)

Summary said:
Zekrom HP: 45 ==> 0
Zekrom EN: 16 ==> 16

Groudon HP: 21 ==> 12
Groudon EN: 10 ==> 7

Team N - 1 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
0/6 | 10/9/4/8/25 | 4/6
Status: KO!
zoroark.png
:enigma berry:
Dark | Illusion
39/21 | 7/5/9/5/121 | 3/4
Status: +10% Acc
zekrom.png
:electrium z:
Dragon/Electric | Teravolt
0/16 | 11/9/8/7/104 | 5/7
Status: KO!
//VS//
Team Eve - 0 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
groudon.png
:groundium z:
Ground | Drought
12/7 | 11/10/6/7/104 | 6/12
Status: +10% Acc
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
16/18 (max 70/20) | 7/9/9/7/85 | 3/4
Status: Fatigue (1)
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

N to send out and order
 
Sending out :zoroark:Zoroark w/ :enigma berry:Enigma Berry!

Grass Knot | Grass Knot | Grass Knot

At start of turn IF Groudon has Protection THEN Nasty Plot
 
Round 7:
Team N - 1 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
0/6 | 10/9/4/8/25 | 4/6
Status: KO!
zekrom.png
:electrium z:
Dragon/Electric | Teravolt
0/16 | 11/9/8/7/104 | 5/7
Status: KO!
zoroark.png
:enigma berry:
Dark | Illusion
39/21 | 7/5/9/5/121 | 3/4
Status: +10% Acc​
//VS//
Team Eve - 0 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
groudon.png
:groundium z:
Ground | Drought
12/7 | 11/10/6/7/104 | 6/12
Status: +10% Acc
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
16/18 (max 70/20) | 7/9/9/7/85 | 3/4
Status: Fatigue (1)
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
375, 483, 317, 249, 176

SR -12 HP Zoroark

1st action

Groudon used Endure!
-4 EN
Enduring (1r)
Enduing (1s)

Zoroark used Grass Knot!
-3 EN
Crit: 375 (25) No
Damage: (12[BAP])*1.5 = 18
Groudon endured the hit!

2nd action

Zoroark used Grass Knot!
-3 EN
Crit: 483 (25) No
Damage: (12[BAP])*1.5 = 18 KO!


FIELD
Stealth Rock (Team N) ==>
<== (Team Eve) Stealth Rock
Sun (2r)
Summary said:
Zoroark HP: 39 ==> 27
Zoroark EN: 21 ==> 15

Groudon HP: 12 ==> 0
Groudon EN: 7 ==> 3​


Team N - 1 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
0/6 | 10/9/4/8/25 | 4/6
Status: KO!
zekrom.png
:electrium z:
Dragon/Electric | Teravolt
0/16 | 11/9/8/7/104 | 5/7
Status: KO!
zoroark.png
:enigma berry:
Dark | Illusion
27/15 | 7/5/9/5/121 | 3/4
Status: +10% Acc​
//VS//
Team Eve - 0 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
groudon.png
:groundium z:
Ground | Drought
0/3 | 11/10/6/7/104 | 6/12
Status: KO!
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
16/18 (max 70/20) | 7/9/9/7/85 | 3/4
Status: Fatigue (1)
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!

TheEver to send out, equip, and order
 
Sending out Belle the Tapu Fini @ Heavy-Duty Boots.

:sv/tapu-fini: :heavy-duty-boots:
Tapu Fini: Disarming Voice > Disarming Voice > Disarming Voice
** At the start of each step IF Zoroark is to use Pain Split and is not to use Pain Split on the next step this round THEN use Protect.
** At the start of Tapu Fini's turns IF Zoroark has Evasive THEN use Dive.
** At the start of Tapu Fini's turns IF Zoroark's remaining HP is less than 21, Tapu Fini's Special Attack stage is greater than -2, and Zoroark lacks Protection THEN use Moonblast.
** At the start of Tapu Fini's turns IF Zoroark lacks Protection and Zoroark lacks a Decoy THEN use Brine.
 
n.png

"Though outmatched, and beset on all fronts, we will fight until the end."

(Sludge Bomb + Snarl) | Pain Split | Pain Split
 
Round 8:
Team N - 1 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
0/6 | 10/9/4/8/25 | 4/6
Status: KO!
zekrom.png
:electrium z:
Dragon/Electric | Teravolt
0/16 | 11/9/8/7/104 | 5/7
Status: KO!
zoroark.png
:enigma berry:
Dark | Illusion
27/15 | 7/5/9/5/121 | 3/4
Status: +10% Acc​
//VS//
Team Eve - 0 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
tapufini.png

Water/Fairy | Misty Surge/Telepathy
85/30 | 5/8/7/9/98 | 3/2
Status: OK!
groudon.png
:groundium z:
Ground | Drought
0/3 | 11/10/6/7/104 | 6/12
Status: KO!
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
16/18 (max 70/20) | 7/9/9/7/85 | 3/4
Status: Fatigue (1)

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
344, 438, 118, 534, 120

[Tapu FIni's Misty Surge]
Mist swirled around the battlefield! (4r)

1st action

Zoroark used VENOM QUIP!
-5 EN
Crit: 344 (25) No
Damage: (9[BAP])*1.5 = 13.5 ==> 14
Tapu Fini surrounded itself with the mist!
Tapu Fini's Special Attack fell! (n3t)

Tapu Fini used Brine!
-3 EN
Crit: 438 (25) No
Damage: (13[BAP]+3[STAB]-3[Sun]+2[stat diff])*1-(3) = 12

2nd action

Zoroark used Pain Split!
-4 EN
HP difference: 71-15 = 56 ==> 26
-13 HP Tapu Fini
+13 HP Zoroark

Tapu Fini used Brine!
-3 EN
Crit: 118 (25) No
Damage: (13[BAP]+3[STAB]-3[Sun]+2[stat diff])*1-(3) = 12

3rd action

Tapu Fini used Protect!
-4 EN
Ready to protect itself

Zoroark used Pain Split!
-4 EN
Protect'd​


FIELD
Stealth Rock (Team N) ==>
<== (Team Eve) Stealth Rock
Sun (1r)
Misty Terrain (3r)
Summary said:
Zoroark HP: 27 ==> 16
Zoroark EN: 15 ==> 2

Tapu Fini HP: 85 ==> 58
Tapu Fini EN: 30 ==> 20​


Team N - 0 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
0/6 | 10/9/4/8/25 | 4/6
Status: KO!
zekrom.png
:electrium z:
Dragon/Electric | Teravolt
0/16 | 11/9/8/7/104 | 5/7
Status: KO!
zoroark.png
:enigma berry:
Dark | Illusion
16/2 | 7/5/9/5/121 | 3/4
Status: +10% Acc​
//VS//
Team Eve - 0 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
tapufini.png

Water/Fairy | Misty Surge/Telepathy
58/20 | 5/8/7/9/98 | 3/2
Status: OK!
groudon.png
:groundium z:
Ground | Drought
0/3 | 11/10/6/7/104 | 6/12
Status: KO!
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
16/18 (max 70/20) | 7/9/9/7/85 | 3/4
Status: Fatigue (1)


N to order
 
n.png

"You have fought bravely, though quite underhandedly. Well done."

Sludge Bomb | Sludge Bomb | Sludge Bomb

At start of turn, IF Tapu Fini has Protection THEN Chill first instance, Nasty Plot any other instance

TheEver to order
 
Round 9:
Team N - 0 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
0/6 | 10/9/4/8/25 | 4/6
Status: KO!
zekrom.png
:electrium z:
Dragon/Electric | Teravolt
0/16 | 11/9/8/7/104 | 5/7
Status: KO!
zoroark.png
:enigma berry:
Dark | Illusion
16/2 | 7/5/9/5/121 | 3/4
Status: +10% Acc​
//VS//
Team Eve - 0 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
tapufini.png

Water/Fairy | Misty Surge/Telepathy
58/20 | 5/8/7/9/98 | 3/2
Status: OK!
groudon.png
:groundium z:
Ground | Drought
0/3 | 11/10/6/7/104 | 6/12
Status: KO!
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
16/18 (max 70/20) | 7/9/9/7/85 | 3/4
Status: Fatigue (1)

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
359, 497, 507, 586, 329

1st action

Zoroark used Sludge Bomb!
-3 EN ENKO!
Crit: 359 (25) No
Damage: (9[BAP]])*1.5 = 13.5 ==> 14

Tapu Fini used Moonblast!
-3 EN
But there was no target...

The sun went back to normal!

FIELD
Stealth Rock (Team N) ==>
<== (Team Eve) Stealth Rock
Misty Terrain (2r)

Summary said:
Zoroark HP: 16 ==> 16
Zoroark EN: 2 ==> 0

Tapu Fini HP: 58 ==> 44
Tapu Fini EN: 20 ==> 17

Team N - 0 Tech Control remaining - 120 Battle Hours remaining
:zekrom::zoroark::gigalith:
gigalith.png
:dowsing-machine:
Rock | Sturdy/Sand Stream/Sand Force
0/6 | 10/9/4/8/25 | 4/6
Status: KO!
zekrom.png
:electrium z:
Dragon/Electric | Teravolt
0/16 | 11/9/8/7/104 | 5/7
Status: KO!
zoroark.png
:enigma berry:
Dark | Illusion
16/0 | 7/5/9/5/121 | 3/4
Status: ENKO!
//VS//
Team Eve - 0 Tech Control remaining - 72 Battle Hours remaining
:groudon::archaludon::tapu fini:
tapufini.png

Water/Fairy | Misty Surge/Telepathy
44/17 | 5/8/7/9/98 | 3/2
Status: OK!
groudon.png
:groundium z:
Ground | Drought
0/3 | 11/10/6/7/104 | 6/12
Status: KO!
archaludon.png

Steel/Dragon | Stamina/Sturdy/Stalwart
16/18 (max 70/20) | 7/9/9/7/85 | 3/4
Status: Fatigue (1)

Eve wins!
Rewards in next post
 
Rewards:

TheEver 5 TC | 1 :heart mail:Devoted Event Voucher | 1 :master ball:Academy Credit | 2 :comet shard:Comet Shards | 1 :reshiram: or :zekrom: at level 0 | Z-Moves for 1 sent out Pokémon | -16 JC
Me: 6 RC | 14 JC | 12 :journal:Accolades | 2 :star piece:Star Pieces

Thank you for your shining truth!
 
:choice-band:Choice Band
:choice-specs:Choice Specs
:leftovers:Leftovers
:light-ball:Light Ball
:odd-incense:Odd Incense
:pure-incense:Pure Incense
:rocky-helmet:Rocky Helmet
:soft-sand:Soft Sand
:sticky-barb:Sticky Barb
:weakness-policy:Weakness Policy
gliscor.png

Astarion (Gliscor)
Level: 1 | EXP: 0 / 10

Types:
Ground
Flying

Abilities: Hyper Cutter / Sand Veil / Poison Heal (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 7
Def: 9
SpA: 4
SpD: 6
Spe: 95

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Brick Break
Bug Bite
Cross Poison
Crunch
Dark Pulse
Defog
Earth Power
Earthquake
Facade
Feint Attack
Fire Fang
Hone Claws
Night Slash
Poison Jab
Protect
Psychic Fangs
Quick Attack
Rest
Rock Polish
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Toxic
Wing Attack
X-Scissor

Level 1:
Agility
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Dual Wingbeat
False Swipe
Harden
High Horsepower
Ice Fang
Metal Claw
Mud-Slap
Poison Tail
Rain Dance
Rock Climb
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Sludge Bomb
Spikes
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
golduck.png

Mana (Golduck)
Level: 1 | EXP: 0 / 10

"Pray to the mana god."

Types:
Water

Abilities: Damp, Cloud Nine, Swift Swim (Locked)
Nature: Serious (No changes)

Stats:
HP: 90
Atk: 6
Def: 6
SpA: 7
SpD: 6
Spe: 85

Size Class: 3
Weight Class: 4

Moves:
Level 0
Aerial Ace
Aqua Jet
Brick Break
Calm Mind
Facade
Focus Blast
Hone Claws
Hypnosis
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Refresh
Rest
Round
Screech
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Toxic
Tri Attack
Vacuum Wave
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Hail
Haze
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Simple Beam
Swagger
Swift
Taunt
Water Gun
Water Pulse
Whirlpool
Yawn
raichu.png

Syndrome (Raichu)
Level: 1 | EXP: 0 / 10

"Everybody knows
Everybody knows you’re a mess
(Get up and go) Everybody knows
That you wear the blood on your hands."


Types:
Electric

Abilities: Static, Lightningrod (Locked)
Nature: Serious (No changes)

Stats:
HP: 85
Atk: 7
Def: 4
SpA: 7
SpD: 6
Spe: 110

Size Class: 2
Weight Class: 3

Moves:
Level 0
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Focus Blast
Light Screen
Nasty Plot
Play Rough
Protect
Quick Attack
Reflect
Refresh
Rest
Round
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Agility
Brutal Swing
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Rage
Rain Dance
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

Level 2
Volt Tackle (Signature)
spinda.png

Manuela (Spinda)
Level: 1 | EXP: 0 / 10

"This won't feel good!"

Types:
Normal

Abilities: Own Tempo, Tangled Feet, Contrary (Locked)
Nature: Serious (No changes)

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 5
SpD: 5
Spe: 60

Size Class: 2
Weight Class: 1

Moves:
Level 0
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse

Rival Trevor (Level 1)

trevor.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 0
Backpack Size: 10
Arena: Kalos Route 19 (Trevor)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare himself for battle. Take care, lest his clever tactics overpower you!
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Earth Power

Slot 1: Raichu :raichu:
Slot 2: Clawitzer :clawitzer:
Slot 3: Aerodactyl :aerodactyl:

:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
Slot 1: :light ball:Light Ball
Slot 2: :choice specs:Choice Specs
Slot 3: :razor fang:Razor Fang
:sv/raichu:

Raichu
Level 1

Type: Electric
Abilities: Static, Lightningrod (Locked)

Nature: Serious
HP: 85
Atk: 7
Def: 4
SpA: 7
SpD: 6
Spe: 110
Size: 2
Weight: 3


Movepool:
Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Focus Blast
Light Screen
Nasty Plot
Play Rough
Protect
Quick Attack
Reflect
Refresh
Rest
Round
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1:
Agility
Brutal Swing
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Rage
Rain Dance
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

Level 2:
Volt Tackle (Signature)
:sv/clawitzer:

Clawitzer
Level 1

Type: Water
Abilities: Mega Launcher

Nature: Serious
HP: 85
Atk: 5
Def: 6
SpA: 9
SpD: 6
Spe: 59
Size: 3
Weight: 3


Movepool:
Level 0:
Aqua Jet
Aura Sphere
Dark Pulse
Dragon Pulse
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Liquidation
Protect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall

Level 1:
Bubble
Bubble Beam
Confide
Cut
Double Team
Heal Pulse
Helping Hand
Mud-Slap
Rain Dance
Scary Face
Sludge Bomb
Swagger
Vise Grip
Water Gun
Water Pulse
Weather Ball
:sv/aerodactyl:

Aerodactyl
Level 1

Type: Rock/Flying
Abilities: Rock Head, Pressure, Unnerve (Locked)

Nature: Serious
HP: 90
Atk: 8
Def: 5
SpA: 5
SpD: 6
Spe: 130
Size: 4
Weight: 4


Movepool:
Level 0:
Aerial Ace
Crunch
Defog
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Protect
Psychic Fangs
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Whirlwind
Wing Attack

Level 1:
Agility
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Curse
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ice Fang
Incinerate
Ominous Wind
Rage
Rain Dance
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Stealth Rock
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Twister
Wide Guard
Sending out Raichu :raichu: @ Kee Berry :kee berry:. TheEver to order.
 
Sending out Spinda @ Leftovers.

spinda.png
:leftovers:
Spinda: Hyper Voice > Hyper Voice > Hyper Voice
** At the start of Spinda's turns IF Raichu has Protection THEN use Calm Mind.
** At the start of Spinda's turns, once IF Raichu lacks a Decoy THEN use Fake Tears.
 
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