Hello!
Thanks for waiting, here are some of the teams requested.
Please also note,
YORLAX and
Rukt , that your requests could not be processed as they did not comply with the rules (Crawdaunt and Chesnaught are respectively D-rank and Unranked on the
Mono VR). Do not hesitate to ask for other teams, if you like :)
Without any further ado,
requesting a dragon team with sd scale shot garchomp, can go in whichever direction you like
https://pokepast.es/c53e2d8cbba95f81
For your team, I've decided to go with a classic core that proves to be very powerful in the current metagame to surround Garchomp.
- Dragapult: Choice Specs attacker with both STABs, Flamethrower, and Thunderbolt to maximize its coverage and provide utility in all sort of matchups.
- Goodra-Hisui: Special Defense tank. Heavy Slam to punish Fairy Pokemons, Dragon Tail as a phazing option, Knock off to remove boots and other detrimental items. With Protect, it can make up for the loss of bulk coming from not running Assault Vest and makes it less prone to chip damage.
- Archaludon: Physical Defense tank. Stealth Rocks and Thunder Wave to cripple the enemy and give Garchomp more in's. Body Press is its primary source of damage, scaling with Stamina boosts, while Flash Cannon allows it to keep Rocks up even against Hatterene and Weezing-Galar. Alternatively, you can use Draco Meteor over Flash Cannon, if you prefer to focus more on the Dragon matchup.
- Roaring Moon: Choice Scarf attacker. You need some speed control, especially for the Dragon mirror, as Garchomp will act more as a Late-Game Sweeper. With its speedtier and its great moves, it helps in beating Ghost and provides an option to deal with Choice Scarf Mixed Iron Valiant. Iron Head is the preferred coverage move, as you have Garchomp for Earthquake, but Earthquake remains perfectly viable too.
- Latios: 2nd Choice Specs Attacker. STABs + BoltBeam to hit most foes hard.
- Garchomp: The Main Character. SD and double STABs is very good in itself, so last slot is there to provide a bit more coverage. I've listed the 3 best coverage moves in the sample, so you can pick the one you prefer. To detail a bit, Stone Edge is most useful to give it a solid matchup against Flying and Fire. Iron Head helps it to not get walled by Weezing-Galar in the Poison MU, but it might be unnecessary, given the number of Steel moves this team run. If you go with it, you may replace Flash Cannon with Draco Meteor on Archaludon. Last option is Fire Fang to give it perfect coverage for the Steel MU. For the item, the preferred choice is Loaded Dice to guarantee minimum 4 hits with Scale Shot. If you feel like you need some self-sustain, you can use Leftovers to that end. Alternatively, this Garchomp can also be used as a Lead with the Focus Sash to guarantee a kill or a boost (speed or attack): Earthquake OHKOes Flutter Mane, Scale Shot does the same with Dragapult.
Hello! First of all, I wanted to thank you for the ice team I received here... It's been fun to use!
https://replay.pokemonshowdown.com/rom-gen9monotype-2374274?p2
Now, I'd like to request another team.
I'd like a ground team based on defensive or stall Pokémon, preferably stall rather than bulky offensive, but I'd be fine with both.
I'm not a big fan of using sand ground style, and I haven't seen many stall teams available here, but I have seen options for defensive Pokémon like Ting Lu or Gliscor. However, I'd like to know if it's possible to receive additional help in creating a team. Thank you in advance.
https://pokepast.es/d32c04a9f2dbe915
As requested, here is a stall Ground. Finding appropriate movesets for each Pokémon was quite a challenge, but the result is promising. I laddered with it from 1450 to 1650 with great success.
- Ting-Lu: 1st Special Defense Wall. Thanks to its gigantic special bulk, it can pretty much tank every special move, while dishing out good damage with its 100 BP STABs. Rest ensures it can remain useful throughout the game and Whirlwind can allow to chip down foes when hazards are set up.
- Quagsire: 1st Physical Defense Wall. Quagsire is the unaware wall to prevent physical setup sweepers from wreaking havoc, though it cannot do much against the likes of Ogerpon-formes. Instead of putting all hazards on one Pokémon, I believe it is better to scatter them to avoid putting all your eggs in the same basket, Quagsire thus gets Spikes. Toxic and Earthquake complete the moveset.
- Clodsire: 2nd Special Defense Wall. Toxic Spikes is the hazard of choice for it, with Poison Jab as its STAB and Low Kick to be able to hit Heatran and Hydreigon which could otherwise come too easily. A few ev's in defense to be 3HKO'ed by Ogerpon's Horn Leech and rest in Spdef.
- Iron Treads: Utility Glue of the team. Stealth Rock, Rapid Spin and Knock Off for utility and Iron Head for the STAB move. Ice Spinner is an option over iron Head if you feel it hard to beat opposing Gliscor. I opted for a special defense spread to allow it to come over Flutter Mane, Dragapult, and Latios, in case of need.
- Gliscor: 2nd Defense Wall. Despite that, I chose a mixed spread to let it tank special moves too. Earthquake and Knock Off to deal damage actively and Toxic for passive damage. As you wanted a Stall team, I came with this defensive Gliscor set, but an SD set is also totally doable.
- Landorus: Choice Scarf attacker. It is the refreshing element of the team, preventing it to auto-lose to Ogerpon-formes, and also gives some crucial speed control. U-turn provides momentum and allows to maximize the hazards efficiency by always bringing the right answer to your opponent's Pokémon.
Requesting an fairy team with SD iron valiant! Heavy pref on a hyper offense team.
https://pokepast.es/022f3b83ab11ad6a
To accompany SD Valiant, I thought about reusing the common team composition that goes quite well with SD Valiant anf fulfills the HO criterion.
- Flutter Mane: Choice Specs attacker. Its raw power allows it to do sufficient damage to let Valiant finds some sweeping opportunities.
- Iron Valiant: SD Sweeper. Close Combat, Knock Off and Shadow Sneak offer a perfect neutral coverage. Shadow Sneak is crucial to prevent Dragapult from coming freely on Valiant. Ice Punch is another option over Knock Off but synergizes not so well by leaving it much weak to Gholdengo, notably.
- Azumarill: Belly Drum sweeper. With its great offensive power, it can easily eliminate 1-2 Pokémon or weaken them for Iron Valiant to sweep.
- Klefki: Walls and Spikes setter. Klefki is the key (ahem) Pokémon here, setting up the walls that will enable the Sweepers. Foul Play is chosen over Thunder Wave to avoid letting opposing Pokémon setting up freely.
- Hatterene: 1st CM attacker. Nuzzle helps in crippling the opposing team, providing some much needed speed control (and haxx?) to the team indirectly. Investment in speed to outspeed Toxapex and avoid haze.
- Primarina: 2nd CM attacker. Incredibly tanky behind walls, 3-attacks maximizes its offensive potential. Torrent to not be blocked by Clodsire and Okidogi.
That is all for this time!
Have a great day :)