What do y'all think of the hybrid utility/breakers that have been popping up recently? Seems like a lot of the more dangerous offensive mons have found more success using slower-paced sets in this bulkier meta. Dropping some sets and variations I've seen and tried myself.
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- U-turn
- Knock Off / Encore / Taunt / Spikes
- Synthesis / Horn Leech / Knock Off
Because Wogerpon gets so much mileage out of just Ivy Cudgel and U-Turn, it can use its huge support movepool to fill holes in bulky offense or balance structures. Synthesis especially makes this mon so much harder to beat with chip damage alone. It's also an amazing Knock user in that its already-limited checks become even flimsier answers when they're forced to take hazard damage. One thing about Wellspring that I think a lot of people underrate is its defensive utility, and this set really leans into that. Pair it with a Fairy type to stymie rain and sun alike. Weak to Alomomola balances? Throw this guy on there. Tera Water isn't clicked too often, but in conjunction with Synthesis, it can function like an Assault Vest pivot that still has access to status moves.
Darkrai @ Heavy-Duty Boots
Ability: Bad Dreams
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Ice Beam
- Knock Off / Sludge Bomb
- Will-O-Wisp
I got flamed for using greedy Darkrai (Knock+Wisp) until I started seeing it in tournaments. Good, reliable (and haxy) two-move coverage in Dark Pulse and Ice Beam allow Rai to force progress without relying upon Nasty Plot alone to break. Upon repeated switch-ins to Knock and Wisp, sturdy special sponges like Ting-Lu and Tinkaton can be pushed into range for other special threats like Raging Bolt or Gholdengo (or even Darkrai itself) to break through fat structures. Sort of like Boots Dragapult mixed with Weavile. Emergency Wisps, item removal, and a check to problematic mons like Gholdengo, Pecharunt, Gliscor, Lando, and anything that hates getting burned.
Deoxys-Speed @ Colbur Berry / Red Card / Heavy-Duty Boots / Rocky Helmet
Ability: Pressure
Tera Type: Ghost / Dark / Fighting
EVs: 252 HP / 200 Def / 56 Spe // 252 HP / 200 SpA / 56 Spe
Naive Nature
- Psychic Noise
- Knock Off
- Superpower / Ice Beam / Pain Split / Taunt
- Stealth Rock / Spikes / Pain Split / Recover
Deoxys-Speed has been emerging as a useful jack-of-all-trades utility mon on bulky offense or even what I see as hyper-bulky offense (think Red Card Ting-Lu hazard stack) structures. A common theme here is that Pokemon that can make progress with limited offensive moves can afford to slot more utility moves. For Deoxys, Psychic Noise + Knock fulfill that purpose. The last two moves can be really anything you need. If you can't afford to give tempo to Dark types, run Superpower. Need hazards? Take your pick. Ice Beam for Glisc and Lando, Pain Split to stick around and also deal damage, Taunt to stallbreak. Deoxys also has a really versatile item slot that I find fun to experiment with. Colbur to eat a Dark move from HRott or Darkrai, Red Card to shuffle opposing offense, Boots for longevity vs. hazard stack, Helmet to punish weak U-Turns. Just a super flexible mon in general, not even mentioning its collection of viable Tera types.