- i think zama is AoA, despite the team being more so offensive based i feel lando-t is special, kyurem is also special, and cind might be a bulkier variant. So zama being AoA with boots allows it to break through walls with good power when pivoted in by cind, and lando
- Lando is prob bulky variant, the team kinda gets rolled over if its anything but that and with it being a special variant, it gives a team an out vs zamazenta who doesnt like taking earth power + helmet chip. Also rocks allow garg to be free up to use its slots for better uses. Also prob tera water, the team sucks into rain
- Cind is bulky, with no removal and 5 grounded pokemon i expect this to be court change, also wisp allows to stop non sub zama-h and other physical attackers like tusk which annoys them a lot
- tink is prob the standard paste variant, pickpocket allows to steal smth like boots or lefties for itself and make them more vulnurable to hazards and chip dmg for ex. meow clicking u-turn
- kyurem is prob specs, if it was boots i doubt the team would want bulky cind and instead want smth else as all boots is prob not gonna want removal, so specs kyurem appreciates no hazards
- i think its curse garg, curse garg allows the team to accumulate chip on many mons and esp steels which can help kyurem in the future. Salt cure for even one turn can allow kyurem to be much more dangerous into smth like heatran, gholdengo, primarina, dirge, etc.
- Lando is prob bulky variant, the team kinda gets rolled over if its anything but that and with it being a special variant, it gives a team an out vs zamazenta who doesnt like taking earth power + helmet chip. Also rocks allow garg to be free up to use its slots for better uses. Also prob tera water, the team sucks into rain
- Cind is bulky, with no removal and 5 grounded pokemon i expect this to be court change, also wisp allows to stop non sub zama-h and other physical attackers like tusk which annoys them a lot
- tink is prob the standard paste variant, pickpocket allows to steal smth like boots or lefties for itself and make them more vulnurable to hazards and chip dmg for ex. meow clicking u-turn
- kyurem is prob specs, if it was boots i doubt the team would want bulky cind and instead want smth else as all boots is prob not gonna want removal, so specs kyurem appreciates no hazards
- i think its curse garg, curse garg allows the team to accumulate chip on many mons and esp steels which can help kyurem in the future. Salt cure for even one turn can allow kyurem to be much more dangerous into smth like heatran, gholdengo, primarina, dirge, etc.
- its prob off gouging fire, the team isnt very def to allow bulky to sit around and do stuff so its prob one set that can put as much holes or take advantage of them the easiest
- hex pult with wisp is pretty nice support for gouging fire as it allows it to setup on many physical attackers
- its prob bulky tusk, this team lacks a rocker and despite how much i dislike fat tusk, its prob defensive as well to help vs gambit in the late game
- sp. def slowking would synergize well with the phys def tusk so this would be a nice pairing, i expect ice beam on this set to deal with gliscor which is very annoying otherwise
- standard gambit set, maybe bulkier lefties to help with specs pult and dark moves in general
- prob boots meow, i think pult + gambit + itself is enough for scarf to not be needed and knock off is great support for late game gouging fire esp since gouging fire can take advantage of steels who try to switch into meow
- hex pult with wisp is pretty nice support for gouging fire as it allows it to setup on many physical attackers
- its prob bulky tusk, this team lacks a rocker and despite how much i dislike fat tusk, its prob defensive as well to help vs gambit in the late game
- sp. def slowking would synergize well with the phys def tusk so this would be a nice pairing, i expect ice beam on this set to deal with gliscor which is very annoying otherwise
- standard gambit set, maybe bulkier lefties to help with specs pult and dark moves in general
- prob boots meow, i think pult + gambit + itself is enough for scarf to not be needed and knock off is great support for late game gouging fire esp since gouging fire can take advantage of steels who try to switch into meow
I bet team 1 has the advantage, i think off zama does very well into such a team and with lando-t being threatening enough to the opposing team, it also deals very well with gouging fire, gambit, and slowking-g while kyurem applies a crap ton of pressure onto slowking-g and the specs kyurem switch ins on this team arent that good long term esp since helmet lando-t accumulates chip on gambit which makes it easier to spam