M&M Mix and Mega

I'd rather appreciate if you also give us the reason for the selection of your Pokemon (what role does the mon play in this team, what this team can and cannot check, what do you think the other problems/requirements are) just like how you're supposed to do in an RMT, so that we can understand your thought process and give our insights on the team!!

Also if you're asking the viability of HStack in the meta, I'm pretty sure its like one of the best playstyles in here
sorry am new to this.
Dnite - Late game clean-up with e-speed and threatens a sweep with dd. eved to live adamant max atk pix espeed from eleki at full (well 94% of the time).
Lunala - Spin Blocker, ice beam is here for tusk and defogers not named corv. great panic button with shadow sheild. cm to set up and become unstoppable special defensive and to get more power.
Clodsire - Hard walls eleki before mega, spikes setter, toxic to chip down walls.
Zapdos - ohkos non-spd sableyenite corv with thunder after sr (i changed to max spA)
Tusk - Spinner, offensive threat.
Filler -preferably has rocks but i replace spikes on clod/bulk on tusk for that can be passive ish but still able to damage corv / tusk. has some utilty preferably not weak to eleki.
 
Clodsire @ Gyaradosite
Ability: Unaware
Tera Type: Poison
EVs: 152 HP / 104 Def / 252 SpD
Impish Nature
- Spikes
- Toxic
- Earthquake
- Recover
outside of the suboptimal ev spread, i dont really like clodsire as a spiker? its main issue is that it just doesnt want to mega in a lot of matchups because its ground typing is so good; latiasite/ampharosite magearna just generally feels more consistent overall while not really compromising anything? and gyara clod means that you really really need groundceus or resttalk tusk to be able to do stuff long-term + a sable mon so your 3 haz-weak mons dont get quickdropped

edit: the team also just loses to urshifu rn and i havent found a way to fix this without reconstructing the team altogether
 
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sorry am new to this.
Dnite - Late game clean-up with e-speed and threatens a sweep with dd. eved to live adamant max atk pix espeed from eleki at full (well 94% of the time).
Lunala - Spin Blocker, ice beam is here for tusk and defogers not named corv. great panic button with shadow sheild. cm to set up and become unstoppable special defensive and to get more power.
Clodsire - Hard walls eleki before mega, spikes setter, toxic to chip down walls.
Zapdos - ohkos non-spd sableyenite corv with thunder after sr (i changed to max spA)
Tusk - Spinner, offensive threat.
Filler -preferably has rocks but i replace spikes on clod/bulk on tusk for that can be passive ish but still able to damage corv / tusk. has some utilty preferably not weak to eleki.
Clas already mentioned all the necessary stuffs, I'll just point out another important mistake. Spinblocking doesn't actually exist in MnM since most spinners already use Altarianite or Pinsirite. So there's absolutely no point of using a ghost type in Hstack just for the sake of spinblocking.
 
sorry am new to this.
Dnite - Late game clean-up with e-speed and threatens a sweep with dd. eved to live adamant max atk pix espeed from eleki at full (well 94% of the time).
Lunala - Spin Blocker, ice beam is here for tusk and defogers not named corv. great panic button with shadow sheild. cm to set up and become unstoppable special defensive and to get more power.
Clodsire - Hard walls eleki before mega, spikes setter, toxic to chip down walls.
Zapdos - ohkos non-spd sableyenite corv with thunder after sr (i changed to max spA)
Tusk - Spinner, offensive threat.
Filler -preferably has rocks but i replace spikes on clod/bulk on tusk for that can be passive ish but still able to damage corv / tusk. has some utilty preferably not weak to eleki.
i 2nd what solosis said, spinblocking doesnt exist. you could try cheesey protect+disable strats and mons with defiant or competitive, but the closest thing mnm has to spinblocking are mons that can just switch in on spinners and defoggers and threaten them or setup on them. good news is its literally just 3 mons to plan for, great tusk, corviknight, and regieleki. zapdos handles tusk and corv pretty well, your own tusk can trade for itself and eleki, groundceus handles eleki and corviknight, and in general nasty plot users and cm users do pretty well vs all three. lunala is pretty good in its own right tho, im partial to a future sight wisp and teleport set paired with a cc user but others have done well with a generic special wall and cm user. also dnite is easily wallable and cant be relied on as a sweeper, its used as a revenge killer and for its great bulk and defensive type for an offense mon
 
outside of the suboptimal ev spread, i dont really like clodsire as a spiker? its main issue is that it just doesnt want to mega in a lot of matchups because its ground typing is so good; latiasite/ampharosite magearna just generally feels more consistent overall while not really compromising anything? and gyara clod means that you really really need groundceus or resttalk tusk to be able to do stuff long-term + a sable mon so your 3 haz-weak mons dont get quickdropped

edit: the team also just loses to urshifu rn and i havent found a way to fix this without reconstructing the team altogether
Unboosted pixilate espeed always ohkos urshifu unless its scizorite then it 64%. am using clod instead of mag because of recover and toxic.
Clas already mentioned all the necessary stuffs, I'll just point out another important mistake. Spinblocking doesn't actually exist in MnM since most spinners already use Altarianite or Pinsirite. So there's absolutely no point of using a ghost type in Hstack just for the sake of spinblocking.
ye ik every spinner has an -ate -ize ability but defensive lunala is on most of my ubers and all of my bo/h stack team. its js such a great wall and moongeist beam is a nuke even without spa investment. its also really versatile.
 
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252 Atk Tough Claws Urshifu-Rapid-Strike Ice Spinner vs. 208 HP / 12 Def Multiscale Dragonite: 234-276 (62.4 - 73.6%) -- guaranteed 2HKO
more like 252+ Atk Aerodactylite Tough Claws Urshifu-Rapid-Strike Ice Spinner vs. 208 HP / 12 Def Multiscale Dragonite: 300-354 (80 - 94.4%) -- guaranteed 2HKO and you are never switching in again
even after u mega and get one roost
252+ Atk Aerodactylite Tough Claws Urshifu-Rapid-Strike Ice Spinner vs. 208 HP / 12 Def Altarianite Dragonite: 256-302 (68.2 - 80.5%) -- guaranteed 2HKO
lowest of low rolls adds to 148%, you heal 50%, so leaves u at 2%, but pmuch any roll other than min leaves dnite dead
dnite is a shaky check, all of these calcs are in a vacuum which obviously leaves much to be desired, such as potential of Stealth Rock going up and you just not being able to switch in, etc, but just as an approximation clas is right here
 
but the issue is that it absolutely ruins dragonite and forces 50/50s every single time it comes in - one ice spinner and youve basically lost on the spot since lunala doesnt even switch in
hopefully this is better
:Dragonite: :Great Tusk: :Magearna: :Arceus-Water: :Scream Tail: :Raging Bolt:
https://pokepast.es/52c943958a91e1a2
My thoughts on this team
Levitate pech is fat problem encore/psychich stab on scream tail could help with that though.
Dnite and tusk can't touch corv to save their lives.
Considering H-arc over dnite.
dnite also a problem
 
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hopefully this is better
:Dragonite: :Great Tusk: :Magearna: :Arceus-Water: :Scream Tail: :Raging Bolt:
https://pokepast.es/52c943958a91e1a2
My thoughts on this team
Levitate pech is fat problem encore/psychich stab on scream tail could help with that though.
Dnite and tusk can't touch corv to save their lives.
Considering H-arc over dnite.
dnite also a problem
This is actually well-contructed and everything fits well here. Some sets need tweaking, and you are 100% very Garganacl- and decently Urshifu-weak, but that's solvable. You also definitely need some more recovery. As for Dragonite, just TWave it with Waterceus and then KO with one of your other mons (probably Tusk).
https://pokepast.es/3cbd1ccd8ebf1d62, explanations below.

:dragonite:
Now outspeeds base 150s @ +2, Ho-Oh neutrally, and threatens it and Garganacl with Aqua Tail. Ho-Oh is always 2HKOed, Garganacl is setup fodder. You can also use Corviknight as setup fodder very commonly if their AltSpeeder is Dragonite and it's not a setup variant.

:magearna:
Fleur Cannon just makes it too Eternatus-weak without doing much, so now it has Ice Beam + Volt Switch to pressure it + grounds while punishing Ground-types for attempting to prevent paralysis and proving slow pivoting for Raging Bolt.

:arceus-water:
Cool spread, but Urshifu is doing too much with CC to run it sadly. Even with max defense it can sometimes, albeit rarely (like 10.1% chance iirc), 2HKO after Stealth Rock.

:scream-tail:
Gave it Psychic Noise to slowly break through Corviknight while WishTect heals itself + teammates. Spread 2HKOes standard Latiasite Pecharunt with Psychic Noise.

:raging-bolt:
Modest is just needed for the damage, sadly, but you do break through Groundceus still with minor chip (especially Spikes)! You can probably test Timid still, but it'll likely fall short quite often and you already have Thunderclap.

Honestly this is a stark improvement over the other team, and I only made very minimal changes after trying to look for ways to change it. Good job!
 
Not really, no. Scream Tail's viability comes from it being a decently powerful stallbreaker (when Ho-Oh isn't around) and WishTect is an important part of that identity. On screens HO you can try ti get away with BBurst / Tbolt / Flame / CM but you won't get super far as it's just so reliant on BBurst for doing major burst damage.
 
Hey I don't normally post here but I've been laddering in Mnm for a bit and have some sets I've been playing around with that are quite fun; one of which I think is a sin to not be using.
1fae22eba98767ec85545a6c3816dac6.png

Peaked at 1563, maybe I will go for top 1 later but not in the mood atm.


First set is the one I consider top tier, like I honestly believe this goes far beyond gimmick and I seriously hope some of the competitive tour players will give it a try.

pecharunt.png


:pecharunt:
Pecharunt @ Diancite
Ability: Poison Puppeteer
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Malignant Chain
- Nasty Plot
- Recover

Yes, sweeper Diancite Pecharunt was something someone said randomly in chat, and IIRC UT used the command !mnm pecharunt@diancite and when I saw the stats I knew that there was merit to this beyond the intially memery of it.
cd37149de31e4a434dd09605a8a70bc0.png

The great thing about this set is it still does fine pre-mega into many physical threats, able to shrug off Altarianite Espeeds and the like easily and launching un-mega'd attacks or setting up before you mega. The key is knowing when to mega, you want to do it when there is a benefit to it, like utilizing the additional speed or spa to break past something as you lose a decent amount of Def and a boatload of spdef. Being aware of speed tiers is important for this but once you capitalize on the vast shift in role between mega and unmega you will be able to break teams and sweep with it quite regularly whilst still having a somewhat weaker defensively pecharunt.

Honestly, give it a try, I was flabbergasted with how effective it is.


Another set I've been playing around with just cause I was bored was...
:Raging Bolt:
Raging Bolt @ Altarianite
Ability: Protosynthesis
Tera Type: Electric
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderbolt
- Thunderclap
- Hyper Voice

This is another case of using the shift in typing to your advantage to fully utilize it, Electric/Fairy is a good typing and being able to uno reverso incoming fairy damage from altnites / altnines is great.
 
I know I just posted yesterday but I finally topped the MnM ladder!
40202dd779aea70a6288032d7351d313.png

No 90 GXE NO! (I don't care)

Here is the team I used to get here, it is unique to say the least.

Team Here > :Pecharunt: :Mandibuzz: :Dragonite: :Raging Bolt: :Magearna: :Great Tusk:

Pecharunt @ Diancite
Ability: Poison Puppeteer
Tera Type: Poison
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Malignant Chain
- Nasty Plot
- Recover

The set I praised heavily yesterday, not original but certainly effective, don't just immediately mega, do it when it is advantageous. Utilize the pre-mega defensive prowess to eat hits and setup, then hopefully sweep if the opponent lacks a mon that is above 148 speed.

Mandibuzz (F) @ Aggronite
Ability: Overcoat
Tera Type: Dark
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Foul Play
- Defog
- Toxic
- Roost

A theme of the team is the difference between pre-mega and mega and Mandibuzz does this by changing what it is weak to through the addition of aggronites steel typing. Pretty potent and handy mon to have around especially into fish like Last Respect Basculegion and psyterrain teams.

Dragonite @ Pinsirite
Ability: Multiscale
Tera Type: Dragon
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Extreme Speed
- Fire Punch
- Dragon Dance
- Roost

Standard Pinsirite Dragonite, press buttons and win, though the theme of utilizing both formes still holds true in this case where multiscale allows you to often get an additional hit or setup in the face of even super effective hits.

Raging Bolt @ Altarianite
Ability: Protosynthesis
Tera Type: Electric
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Thunderclap
- Hyper Voice
- Calm Mind

The weirdness of this set and power of Hyper Voice is really nice, people often go "wtf" when they see it nab a kill lol.

Magearna @ Latiasite
Ability: Soul-Heart
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Thunder Wave
- Spikes

Bog standard Latiasite Magearna, spamming volt switch / Fleur cannon, setup spikes, or t-wave dangerous stuff.

Great Tusk @ Hearthflame Mask
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature
- Headlong Rush
- Ice Spinner
- Stone Edge
- Rapid Spin

I really like AoA defensive Hearthflame Tusk, hits pretty much the entire metagame for at least neutral, helps keep hazards off the field alongside mandibuzz and eats espeeders alive for the most part.

Team is fairly aggressive and a lot of the focus is on positioning your main threats (Dnite and Pecharunt) into the right scenario to sweep or clean.
 
I am no Gia unfortunately but did some MnM laddering myself and am also here to yap about stuffs. I peaked at #12 but my heart can't take anymore Poltergeist misses or Ice Beam freezes for the time being, so I will pause on laddering this and drop my teams (spoiler: they're probably not great):

1747850472076.png

1747850447614.png
(click on image for pastes)

I think my favorite mons I used on these teams (and other versions/iterations) would have to be defensive Gyardosite Pecharunt, Whirlwind Sablenite Hippowdon, and IronPress Aggronite Zamazenta. I didn't really use Zamazenta until I was hardstuck in the 1450s for what felt like an eternity (the HO wasn't giving me any breaks with accuracy and the Iron Boulder slot changed A LOT between all kinds of stuff) but that mon almost single-handedly carried me through my plateau into the 1500s, it is incredible to see it in action and I don't even think my set is the most optimized (Iron Head felt good but not great, Roar is mostly to stop phazing). Thanks to the people who apparently brought back the +Steel-typing, that feels really good.

Metagrossite Urshifu-RS is an absolute menace, playing with it and against it felt almost unfair at times. Surging Strikes is obviously hugely powerful but the fact that it can click U-turn for free and wear down "checks" like Pecha and Clodsire is so tricky. I also think offense in general is obviously packed with dominant threats to choose from and among the best of them is the Lucarionite Ceruledge. I only built an HO because I kept running into this mon every 10ish games and it felt like I was always getting 6-0d by it after one SD, so I tried it myself... and missed a lot of important Poltergeists... but it's so strong and can take ESpeeds from Altarianite stuff fairly well.

Magearna is a pretty common glue mon for defensive cores but it felt pretty whelming to me - not over or underwhelming, just... whatever. It takes a lot from a lot, doesn't get to pivot or Spike the way you want, and I don't think it warrants an A+ ranking. Hippowdon was really nice, SpD investment goes a long way to soft check a big chunk of the metagame.

Anyway for as much as I played this tier this week I feel comfortable saying it is pretty balanced and fun to play. Laddering was a pleasant experience outside of some occasionally long queues (and hax..) but for the most part I got matches quickly and wasn't stuck playing 1000s over and over. Despite playing so many games I don't remember any one particular mon or core being uncompetitive, offense like I said is obviously catered to in this type of environment but there are plenty of defensive answers to most stuff and I didn't think I was ever really just 6-0d by anything besides Ceruledge but that is just a skill issue I suspect...

Oh one last thing, I really wanted to use OTR Cameruptite Reuniclus for this but played like three games before realizing the power level was just too drastic for it. Shout out to the person on ladder who is using full Trick Room, even though you lucked me a few times I respect the grind. Use Reuniclus if you see this post I am sure it farms on full TR.
 
I thought I was the only guy who ran tr.
qt are you aus?
are you the dude runnin cameruptite magearna and weakness policy dusk mane? if so i really like dat team its fun and wacky. id like to hear more about it and how you came to discover it, i wanna try it out myself but make some changes to the abusers. cameruptite mag wo cm got me in a head turn and i think screens light clay cress might be better than sablenite. this is the core as i remember it but i forgot some moves and who else was on the team

Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Photon Geyser
- Sunsteel Strike

Calyrex-Ice @ Choice Band
Ability: As One (Glastrier)
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Glacial Lance
- Zen Headbutt
- Close Combat
- High Horsepower

Magearna @ Cameruptite
Ability: Soul-Heart
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Flash Cannon
- Ice Beam
- Volt Switch

Cresselia (F) @ Sablenite
Ability: Levitate
Tera Type: Psychic
EVs: 252 HP
IVs: 0 Atk
- Trick Room
- Lunar Dance
 
are you the dude runnin cameruptite magearna and weakness policy dusk mane? if so i really like dat team its fun and wacky. id like to hear more about it and how you came to discover it, i wanna try it out myself but make some changes to the abusers. cameruptite mag wo cm got me in a head turn and i think screens light clay cress might be better than sablenite. this is the core as i remember it but i forgot some moves and who else was on the team

Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Photon Geyser
- Sunsteel Strike

Calyrex-Ice @ Choice Band
Ability: As One (Glastrier)
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Glacial Lance
- Zen Headbutt
- Close Combat
- High Horsepower

Magearna @ Cameruptite
Ability: Soul-Heart
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Flash Cannon
- Ice Beam
- Volt Switch

Cresselia (F) @ Sablenite
Ability: Levitate
Tera Type: Psychic
EVs: 252 HP
IVs: 0 Atk
- Trick Room
- Lunar Dance
If you see this on ladder thats me
Camerupt @ Charizardite Y
Ability: Solid Rock
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk 0 Spe
- Eruption
- Earth Power
- Flamethrower
- Ancient Power
 
Double posting (check out my VR) because I had a pretty solid testing phase that got me my first EVER 90 GXE account - with a pretty solid win rate too! My opinion of the meta hasn't changed too drastically across another almost sixty games since my last post but I will say a few mons that really stood out in some extra building and testing were Altarianite Entei and Arceus-Water.

I went Adamant on my Entei's and it really blew holes in a lot of standard structures on top of the usual ESpeed stuff it provides. Waterceus, on the other hand, is a really stout defensive pivot into most of the metagame and can get away with running mono-Judgement so smoothly. Both of these mons are exceptional building blocks I just wanted to shout out briefly; teams below for your time.

:entei: :great-tusk: :hippowdon: :magearna: :pecharunt: :urshifu-rapid-strike:
:arceus-water: :dragonite: :garganacl: :pecharunt: :raging-bolt: :zamazenta:
1748538642898.png
 
I think their is a bug with calculator.
In game the showdex said it was a 62.5% ohko and i got the ohko however here it says it shouldn't be able to ohko?
The pecharunt had no chip btw.

Calcdex is bad and assumed pecharunt was -spdef unless you manually set it as -spdef, this calc isnt taking sun into account

Editing my post to say please double check calcdex, one time it duplicated my opps naganadel's dragon pulse and claimed by unterad arc poison was simultaneously immune to and 4hkod by dpulse, and it changed tbe nature to adamant for no reason. In another game I set mega lucario to SD + CC + Mash + BP, it clicked SD and calcdex immediately changed the set to SD + Bitter Blade + Poltergeist + Shadow Sneak and gave it a Life Orb.
 
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Whats a good stall breaker that fits on tr teams?
Am thinking of using ndm or cm reuni with pixilate t blast for pecharunt
ye dusk mane is good on tr. any serious tr team needs dusk mane, calyrex, and magearna, the rest of the slots are up for grabs. there arent many good options left and you need to compensate for the shared weakness to fire and ghost which limits the options further. all the normal/psychic types suck, hoopa has bad defense but is worth considering, arceus has tr but it doesnt have dual stab or nasty plot, blue orb could be used on magearna but ehh. i think tr has potential to be viable in mnm but it needs some work
 
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