
[IMPORTANT, PLEASE READ] Although we had planned to host a survey after WC ended to gauge thoughts on the tier and move from there, it was unanimous among council that Roaring Moon needs to be readdressed ASAP, and this sentiment seems to be widely shared beyond council in the general player base. With NDLT rapidly approaching, we decided that waiting longer to address Roaring Moon would be more harmful than beneficial. For clarity, this survey is now slated to happen a bit after this suspect concludes. [IMPORTANT, PLEASE READ]
Just 3 months after its initial suspect, Roaring Moon has made headway as the single most fearsome sweeper and enabler of HO archetypes that have caused immense headaches at the highest levels of play between WC, Majors, and Winter Seasonal, while also being a fearsome threat on more standard offenses and sun archetypes supplemented by Mega Charizard Y. These developments that were not fully recognized during its prior 2 weeks of legality during the suspect have now come out in full force and caused a very fair amount of controversy regarding its place in the tier.
With this out of the way, lets address Roaring Moon itself. Roaring Moon has one primarily controversial set with 2 main permutations: Dragon Dance. DD sets can opt for Booster Energy with DD / Knock / EQ / Acro or Z-Dragon with DD / Knock / EQ / Outrage. A few other offshoots such as DD / Crunch / EQ / Roost with Z-Dark are also viable options, along with pivot sets or Choice Band, but these are not the primary offender of any controversy surrounding Roaring Moon.
DD is an incredible wallbreaker that has a very limited pool of checks and a nearly unmatched speed tier outside certain weather abusers and fringe scarfers after a single DD. Knock softening walls such as Ting-Lu, Landorus-T, and Clefable into range for frequent teammates such as Kingambit and Dragonite create very challenging scenarios, often necessitating taking detrimental hits to one's defensive core to take out Roaring Moon itself. This isn't to take away from Roaring Moon itself, which is very effective at winning games itself, not just clearing the way for its teammates. In fact, this dynamic is commutative with Roaring Moon's teammates being incredibly good at paving a path for Roaring Moon itself to take out a weakened team. This dynamic has pushed HO to the forefront of the metagame between screens Zamazenta, lead Ting-Lu, and lead Mega Diancie compositions being highly effective and seeing considerable usage between NDWC, Majors, and Seasonal.
Roaring Moon is hardly unstoppable, though, with Pokemon like Alomomola, Landorus-T, Clefable, Mega Scizor, and Corviknight being effective checks, while other things like Thunder Wave Gholdengo, Zamazenta, and Tapu Lele are extremely common and give Roaring Moon a hard time setting up. Denying Roaring Moon setup is particularly disastrous, with Booster Energy being a significant contributor to its immense power and only being available once. Z sets do not face this issue, however, the nature of Z-moves are similarly limited, with Roaring Moon often missing the added power on its Knock Off and Earthquake, while the Z-Dragon is prone to being played around and requiring precise plays to get maximum value. Unlike many wallbreakers, Roaring Moon's sets are very distinguishable from each other, with Booster Energy's activation being a key hint towards what one can expect and then use to play around it.
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