Three subs are the bare minimum. The Iron Boulder and Regidraco subs need one more vote at the end, or they will be ignored outright.Regileki: Clas, G-Luke, Scionicle
Regidraco: Clas, Scionicle
Raging Bolt: Unchanged, Scionicle, Errormon
Gouging Fire: Scionicle, Hydreigon The Child, Clas
Iron Crown: Unchanged, Scionicle, Errormon
Iron Boulder: Errormon, Clas
Name: Regieleki
Type:![]()
Stats: 80 HP / 100 Atk / 50 Def / 100 SpA / 50 SpD / 200 Spe | BST: 580
Abilities: Transistor
Move Additions: Superpower, Knock Off, Taunt, Power Gem, Psyshock, Double Shock, Wide Guard
Move Removals: Tera Blast
Justification: Regieleki is a potent offensive pivot here thanks to having a strong STAB move that can trap targets, but only has minimal coverage options, but these coverage options can do enough of a job to help Regieleki put in work against teams. Superpower, Knock Off, Psyshock and Power Gem are small but impactful tools that can be used to potentially chip away at resists or even some variants of Ground types.Name: Thunder Cage
Type: Electric
Category: Special
100 BP | 10 PP | 100% Accuracy
Tags: Partial Trapping
Effect: Prevents the target from switching for four or five turns. Does 1/8th of target's maximum HP at the end of every turn.
Name: Regidrago
Type:![]()
Stats: 150 HP / 100 Atk / 75 Def / 100 SpD / 75 SpD / 80 Spe | BST: 580
Abilities: Dragon's Maw
Move Additions: Recover, Knock Off, Iron Head, Meteor Beam, Superpower, Spikes, U-turn
Move Removals: None
Description:
Regidrago is almost there, but just isn't yet. Its bulk is really awkward and lacks recovery, while its offensive sets are just slightly too lacking. These changes help compensate and also do more! Recover alongside the bulk buff (the bst didnt change) means that Regidrago has a lot more staying power, while the addition of Recover and Spikes give it a defensive niche. Knock Off also helps on Spikes sets, as Regidrago forces a lot of switches that it can capitalise on with Knock Off and Spikes, whereas U-turn lets it play a more offensive game with Spikes or even go all-in offensively with a Choice Scarf and Dragon Energy or Draco Meteor. Iron Head helps support Dragon Dance sets, as currently it is very easy to stop Regidrago with almost any Fairy-type. Superpower and Meteor Beam are for Dynamax sets, but are otherwise very minor additions.
Name: Iron Boulder
Type:![]()
![]()
Stats: 90 HP / 120 Atk / 82 Def / 66 SpA / 108 SpD / 124 Spe | BST: 590
Abilities: Quark Drive
Move Additions: Rock Slide, Knock Off, Volt Switch, Stealth Rock, Wide Guard
Move Removals: None
Description:
Iron Boulder doesn't need much to be good, and already has most of the moves it wants. Keep in mind the massive word of "most", and that's where Knock Off and Volt Switch come into play. Knock Off targets Gholdengo, a major problem Pokemon for Boulder, while removing items to enable entry hazards or just simply cripple the target. Stealth Rock pairs well with Knock Off, allowing Iron Boulder to set its own hazards and punish any switch-ins with Knock Off. Volt Switch, on the other hand, allows Iron Boulder to function as a strong pivot while still leaving it vulnerable to Ground-types like Sandaconda, Garchomp, and Hippowdon. Rock Slide and Wide Guard are additions purely for doubles, as Iron Boulder actually doesn't get a single spread move and Wide Guard fits the supporting aspect that comes from Iron Boulder being part of the "neo-Three Musketeers". The minor Defense boost is to help it take physical hits marginally better.
With Raging Bolt and Iron Crown remaining unaltered!
Name: Gouging Fire
Type: Fire / Dragon
Abilities: Protosynthesis:
Stats: 105 / 65 / 93 / 115 / 121 / 91
Movepool Additions: Work Up, Calm Mind, Solar Beam, Curse, Bulk Up
Reasoning: Flipped its stats and made it have to work with its special sets... its likely without removing DD that physical just would be to broken esp in a more offensive meta + booster energy to back it up. It sounded way to goo, so with a special set it can be a useful special tank especially bullying pokemon with a calm mind set, and its good morning sun. it can also use stuff like lava plume to give it a good supporting set.
Unchanged is not an option hereClas, HTC, Unchanged, Scionicle
Name: Terapagos
Type: Normal
Abilities: Tera Shift / Stellar Shift
If this Pokemon is a Terapagos, it transforms into its Terastal Form on entry, with the ability Tera Shift.Stats: 90 / 65 / 85 / 65 / 85 / 60 | 450 BSTIf this Pokemon is a Terapagos, it transforms into its Terastal Form on entry, with the ability Stellar Shift.
New Moves: Air Slash, Fire Pledge, Grass Pledge, Hurricane, Psychic, Shadow Ball, Sludge Bomb, Water Pledge, Encore, Life Dew, Wide Guard
Justification: Still does nothing. Mainly here to allow for form differentiation.
Name: Terapagos-Terastal
Type: Normal
Abilities: Tera Shell / Stellar Shell
Terapagos: If full HP, attacks taken have 0.5x effectiveness unless naturally immune.Stats: 95 / 90 / 110 / 110 / 110 / 85 | 600 BSTTerapagos: If full HP, attacks taken have 0.5x effectiveness unless naturally immune. Allows Terapagos to Terastallize into Terapagos-Stellar; does not consume party's Terastallization, and overrides Tera selection to be Stellar Tera.
New Moves: Air Slash, Fire Pledge, Grass Pledge, Hurricane, Psychic, Shadow Ball, Sludge Bomb, Water Pledge, Encore, Life Dew, Wide Guard
Justification: Terastal Terapagos kinda sucks in standard. It becomes broken thanks to its Stellar form, but is otherwise just a decent Pokemon. However, with Stellar Shell (and Stellar Shift) being bannable, it is now possible to play with specifically Terastal Terapagos! The added moves allow Terapagos to have better coverage pre- and post-Tera, especially since Terapagos doesn't learn Tera Blast. Encore punishes slow play from Pokemon like Alomomola, Togekiss, and Clefable. The slight boost to Terapagos's Special Attack allows it to keep up with the rest of the metagame slightly.
Name: Terapagos-Stellar
Type: Normal
Abilities: Teraform Zero
Stats: 160 / 100 / 110 / 135 / 110 / 85 | 700 BST
New Moves: Air Slash, Fire Pledge, Grass Pledge, Hurricane, Psychic, Shadow Ball, Sludge Bomb, Water Pledge, Encore, Life Dew, Wide Guard
Edited Moves: Tera Starstorm
Justification: Terapagos in all forms of Ubers play is bad. The cost of using it is Terastallization, which is way too steep for a just good or decent Pokemon. Its Special Attack, while decent, also leaves a lot to be said. Not to mention, Tera Starstorm becomes non-STAB, which is really depressing. No longer is this the case! With the change to Tera Starstorm to keep its STAB boost on Stellar Terapagos, it no longer taking the team's Terastallization, and its big new tools in Encore and full type coverage, Stellar Terapagos can actually be a considerable threat! Tera Starstorm is obviously Terapagos's main move, but it can now pair much more effectively with moves like Meteor Beam, Earth Power, Shadow Ball, and Calm Mind. Encore and Life Dew are utility moves that allow Terapagos to have more flexibility in Doubles, dealing strong burst damage wth Meteor Beam and Tera Starstorm while providing pressure or protection with Encore and Wide Guard and healing itself and partners with Life Dew. The Pledge moves also pair well with Meteor Beam Terapagos, enabling archetypes like Swamp and Sea of Fire without cutting into its moveset too heavily. The rest of the moves are simply to flesh out Terapagos's coverage to truly be the "master" of types (like did you know terapagos doesnt have stab for any of the non-pledge moves added, because it doesnt fsr). The slight boost to Special Attack is to make Terapagos hit minorly harder unboosted so that it isn't caught behind competitors like CSR and Miraidon.Terapagos-Stellar: Stellar type, hits both foes, maintains STAB boost.