
Arcanine-Hisui (F) @ Choice Band
Ability: Rock Head
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Flare Blitz
- Extreme Speed
- Close Combat

threatens many of the most popular defensive Pokemons with its incredibly powerful stabs. This includes

,

,

and many more. Head Smash and Flare Blitz can create huge holes in the defense of the opponent, meanwhile Extreme Speed is great speed control and can easily clean games. Close Combat is chosen as coverage to hit Pokemons like

or :Gargnacl: in niche cases. Tera Normal is chosen to boost Extreme Speed even further, allowing it to finish off opponents with ease. A Jolly nature is chosen to outspeed

and

.

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock
A very classic

set. The combination of Headlong Rush and Ice Spinner can threaten most Pokemons and Rapid Spin can remove hazards.

is also a good physical wall that can deal with many physical attackers, especially

which can be a problem for the rest of the team. Stealth Rock is chosen as the last move since the rest of the team would rather not run it and hazards are a great way to break through bulky structures and can put frail Pokemons in range of the priority moves on this team.

are chosen to make

better at its role of hazard remover, in particular it prevents Toxic Spikes from hitting it which could be an issue as this team does not have a poison type. Tera Steel is a great defensive type and gives the team another fairy resist if needed.

Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- U-turn
- Knock Off
- Spikes
For

, we run a pivot set with U-turn and Spikes. Ivy Cudgel is one of the best physical stabs in the game as it is strong, accurate, non-contact and has a higher chance of critical hit, which can help it break many Pokemons that do not resist Water. The best Knock Off absorbers, like

and

, do not enjoy being in the presence of

, which makes it a superb Knock Off user. Note that while it does run Spikes,

is not meant to put on all three layers for most games as it does not have reliable recovery on this team. Most of the time, one layer will be sufficient.

Kingambit (F) @ Air Balloon
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head

is a fantastic setup sweeper that can take advantage of the many holes that the above Pokemons create in opposing teams. It runs its usual set that enables it to boost its attack and sweep teams mercilessly. It runs max speed EVs to outspeed many of the slower walls like

and to speed tie other

that can be problematic. :Air Ballon: is the object chosen to compensate for the lack of a ground immunity on this team. It can also completely wall some sets of

and

. Tera Ghost allows

to shed its crippling fighting weakness and to possibly beat Iron Defense + Body Press users like

,

and

. It also has the added benefit of blocking Rapid Spin if needed.

Dragapult (F) @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn

is the special breaker of the team. Few Pokemons are comfortable switching into it and the ones that do, like

and

, risk being hit by U-turn and letting in one of the physical breakers on this team. We run the typical stabs and Flamethrower as coverage to hit steel types if needed. Infiltrator is chosen to better the matchup into teams using Screens or Substitute since Sticky Web teams already have a hard time dealing with the priority present on this team and

. Tera Dragon can boost Draco Meteor to do insane damage, capable of outright killing

with minimal chip. It also removes the weakness to Dark and Ghost that can be problematic when dealing with

or

.

Hatterene @ Assault Vest
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 140 SpA / 104 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Draining Kiss
- Mystical Fire
- Psychic Noise

is the special wall of this team and dissuades opponents from setting hazards, as they risk

switching in with Magic Bounce. The defensive EVs allow it to notably live two Ice Beam from

and two Thunderbolt from

. Draining Kiss gives it much needed recovery and can deal pretty serious damage to Pokemons that are weak to Fairy. Psyshock deals a lot more damage than Psychic against

,

and

. Psychic Noise blocks recovery from

and :Gargnacl: and hits hard on the special. Mystical Fire is great coverage for Steel types and can make switch-ins less threatening. The speed investment allows

to outspeed uninvested

,

and

. Tera Water is the best option, as it removes

's weaknesses and make it much more capable of dealing with

and

. Note that you might have to double switch when using this

set to avoid letting Pokemons like

enter for free.