Facility Realgam Tower: Prismaticism

Prismat's Backpack:
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:enigma stone: Enigma Stone
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:full incense: Full Incense
:bright powder: Bright Powder

Prismat's Team:
:sv/kleavor:

Cutting Edge (Kleavor)
Level 3 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Bug/Rock
Abilities: Swarm, Sheer Force Hidden Ability: Sharpness

HP: 85
Attack: 10
Defen.: 7
Sp.Atk: 3 (-)
Sp.Def: 5
Speed: 98 (+)
Size: 3
Weight: 4


Combinations (4 / 4)
Close Combat + Focus Energy
Bug Buzz + Defog
Stone Axe + Swords Dance
Knock Off + Quick Attack

Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Take Down
Thief

Level 3
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Stone Axe
Struggle Bug
Trailblaze
U-turn
:sv/mabosstiff:

Mabosstiff
Level 3 — EXP: 2 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Dark
Abilities: Intimidate, Guard Dog Hidden Ability: Stakeout

HP: 90
Attack: 9
Defen.: 7
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 98 (+)
Size: 3
Weight: 4


Combinations (4 / 4)
Fire Fang + Snarl
Thunder Fang + Trailblaze
Payback + Roar
Thief + Outrage

Movepool
Level 0
Crunch
Dark Pulse
Facade
Fake Tears
Fire Fang
Hone Claws
Hyper Voice
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Sleep Talk
Substitute
Tackle
Thunder Fang
Wild Charge

Level 1
Bite
Charm
Curse
Helping Hand
Ice Fang
Lick
Pain Split
Rain Dance
Scary Face
Sunny Day
Swagger
Taunt

Level 2
Comeuppance
Double-Edge
Payback
Reversal
Take Down
Thief

Level 3
Body Slam
Dig
Headbutt
Lash Out
Outrage
Snarl
Trailblaze
:sv/spinda:

Pandemonium (Spinda)
Level 3 — EXP: 2 / 10

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Normal
Abilities: Own Tempo, Tangled Feet Hidden Ability: Contrary

HP: 85
Attack: 6 (+)
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1


Combinations (4 / 4)
Sing + Nightmare
Mud-Slap + Flash
Hypnosis + Disable
Fire Punch + Power-Up Punch

Movepool
Level 0
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse

Level 2
Covet
Disable
Double-Edge
Dream Eater
Dynamic Punch
Flail
Focus Punch
Low Kick
Mega Kick
Nightmare
Psycho Shift
Secret Power
Smelling Salts
Superpower
Thief

Level 3
Attract
Baton Pass
Body Slam
Dig
Drain Punch
Frustration
Guard Split
Headbutt
Icy Wind
Psych Up
Return
Rock Tomb
Rollout
Spotlight
Thrash
:sv/pyukumuku:

Competitive Introspection (Pyukumuku)
Level 3 — EXP: 4 / 10

Calm nature ( Attack -1, Special Defense +2 )
Typing: Water
Abilities: Innards Out Hidden Ability: Unaware
Traits: Requires no Tech for their first Technique each battle.

HP: 80
Attack: 4 (-)
Defen.: 9
Sp.Atk: 3
Sp.Def: 11 (+)
Speed: 5
Size: 1
Weight: 1


Combinations (3 / 4)
Light Screen + Reflect
Harden + Baton Pass
Venom Drench + Tickle
(empty)

Movepool
Level 0
Light Screen
Protect
Reflect
Rest
Screech
Sleep Talk
Substitute
Toxic

Level 1
Confide
Counter
Curse
Double Team
Hail
Harden
Helping Hand
Mirror Coat
Pain Split
Purify
Rain Dance
Recover
Recycle
Safeguard
Swagger
Taunt
Tickle
Venom Drench

Level 2
Quash

Level 3
Attract
Baton Pass
Bide
Gastro Acid
Psych Up

Mystery Man Eusine (Level 3)

eusine.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 2
Backpack Size: 10
Lifelines: 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
Arena: The Burned Tower

All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
  • The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
  • When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, the effectiveness of that move is at least x0.75.
  • Camouflage turns the user into a Electric type
  • Secret Power may burn
  • Nature Power becomes Surf

Discord_yg7xcXNbEQ.png


Slot 1: [Meganium/Typhlosion/Feraligatr]
Slot 2: [Donphan/Kingdra/Skarmory]
Slot 3: [Raikou/Entei/Suicune]

:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:sv/meganium:

Meganium
Level 3

Type: Grass
Abilities: Overgrow, Leaf Guard

Nature: Quiet (+Special Attack, -Speed, Evasion -10)
HP: 90
Atk: 6
Def: 7
SpA: 7 (+)
SpD: 7
Spe: 69 (-)
Size: 4
Weight: 5


Combinations (2 / 2)
Grass Whistle + Leech Seed
Sunny Day + Growth


Movepool:
Level 0:
Aromatherapy
Bullet Seed
Dragon Tail
Earthquake
Energy Ball
Facade
Fake Tears
Grass Whistle
Light Screen
Petal Blizzard
Poison Powder
Protect
Reflect
Refresh
Rest
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Work Up
Zen Headbutt

Level 1:
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
Encore
Flash
Grassy Terrain
Growl
Heal Pulse
Helping Hand
Magical Leaf
Mud-Slap
Razor Leaf
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Vine Whip
Weather Ball

Level 2:
Double-Edge
Flail
Grass Knot
Grassy Glide
Ingrain
Iron Tail
Leech Seed
Secret Power
Solar Beam
Solar Blade
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Frustration
Fury Cutter
Giga Drain
Headbutt
Knock Off
Laser Focus
Outrage
Petal Dance
Return
Trailblaze
Worry Seed
Wring Out
:sv/skarmory:

Skarmory
Level 3

Type: Steel/Flying
Abilities: Keen Eye, Sturdy, Weak Armor

Nature: Careful (+Special Defense, -Special Attack)
HP: 85
Atk: 6
Def: 10
SpA: 2 (-)
SpD: 7 (+)
Spe: 70
Size: 3
Weight: 4


Combinations (2 / 2)
Double Team + Flash
Sandstorm + Sand Tomb


Movepool:
Level 0:
Aerial Ace
Air Slash
Autotomize
Brave Bird
Dark Pulse
Defog
Drill Peck
Facade
Flash Cannon
Iron Head
Leer
Metal Sound
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Whirlwind
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Drill Run
Dual Wingbeat
Flash
Iron Defense
Metal Claw
Mud-Slap
Ominous Wind
Peck
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Spikes
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Twister

Level 2:
Assurance
Double-Edge
Feint
Fury Attack
Hurricane
Payback
Pluck
Reversal
Secret Power
Sky Attack
Steel Beam
Take Down
Thief

Level 3:
Attract
Fly
Frustration
Fury Cutter
Guard Swap
Icy Wind
Pursuit
Return
Rock Tomb
Sky Drop
Torment
:sv/raikou:

Raikou
Level 3

Type: Electric
Abilities: Pressure, Inner Focus

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 115
Size: 4
Weight: 5


Combinations (2 / 2)
Zap Cannon + Scald
Electric Terrain + Extreme Speed


Movepool:
Level 0:
Aura Sphere
Calm Mind
Crunch
Facade
Iron Head
Leer
Light Screen
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Agility
Bite
Charge
Confide
Curse
Cut
Detect
Discharge
Double Team
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Helping Hand
Howl
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Shock Wave
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Weather Ball

Level 2:
Double-Edge
Iron Tail
Quash
Rising Voltage
Secret Power
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Body Slam
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Extreme Speed
Frustration
Headbutt
Laser Focus
Psych Up
Return
Scald
Snarl
Throat Chop
Trailblaze
Volt Switch
Sending out Skarmory holding an Eject Button
:bw/skarmory::eject button:

Prismaticism to send out, equip and order.
 
Sending out :ss/kleavor: Cutting Edge the Kleavor holding :enigma stone: Enigma Stone

Safeguard - Rock Blast - Rock Blast

Start of turn, if Skarmory is to use Counter, use Sonic Boom and push back orders
Start of turn, if Skarmory's Evasion stage is greater than 0 and Kleavor's Accuracy stage is less than 0, use Aim and push back orders
Start of turn, if Kleavor is not holding an item and Skarmory is holding an item and Skarmory lacks Evasive, use Thief
Start of turn, if Skarmory lacks a Decoy and Skarmory lacks Protection, use Stone Axe + Swords Dance the first time and Rock Slide each subsequent time
 
Round 1

Team Prismat​
Tech: 2
Field: Clear
:kleavor:Cutting Edge (Kleavor)
:enigma stone:Enigma Stone
Types: Bug / Rock
Abilities: Swarm, Sheer Force, Sharpness
HP: 85/85
EN: 30/30
10/7/3/5/98 3/4
Status: Clear
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:full incense: Full Incense
:bright powder: Bright Powder
:mabosstiff: OK
:spinda: OK
:pyukumuku: OK
Team Eusine​
Tech: 2
Field: Clear
:skarmory:Skarmory
:eject button:Eject Button
Types: Steel / Flying
Abilities: Keen Eye, Sturdy, Weak Armour
HP: 85/85
EN: 30/30
6/10/2/7/70 3/4
Status: Clear
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK
:raikou: OK
Step 1:
:kleavor:
Kleavor used Stone Axe + Swords Dance! -5EN
Kleavor's attack rose sharply!
Crit (30, d240): 74 (No)
(7+3+3-1+(10-10))+8 = 20 DMG
Pointed rocks float around Skarmory's team!
Skarmory ate it's eject button!
Skarmory gained switching!

:skarmory:
Skarmory used Defog! -4EN
The battlefield was cleared!


Step 2:
:kleavor:
Kleavor used Rock Slide! -3EN
Crit (10, d240): 104 (No)
(8+3+2-1+(10-10))+8 = 20 DMG

:skarmory:
Skarmory used Stealth Rock! -3EN
Pointed rocks float around Kleavor's Team!


Step 3:
:kleavor:
Kleavor used Rock Slide! -3EN
Crit (10, d240): 163 (No)
(8+3+2-1+(10-10))+8 = 20 DMG

:skarmory:
Skarmory used Roost! -3EN
Skarmory landed to catch it's breath! +20HP


:rotom: Round Summary :rotom:
:kleavor: HP: -0
:kleavor: EN: -5-3-3 = -11
:skarmory: HP: -20-20-20+20 = -40
:skarmory: EN: -4-4-5 = -13
Team Prismat​
Tech: 1
Field: Stealth Rock
:kleavor:Cutting Edge (Kleavor)
:enigma stone:Enigma Stone
Types: Bug / Rock
Abilities: Swarm, Sheer Force, Sharpness
HP: 85/85
EN: 19/30
10/7/3/5/98 3/4
Status: +2Atk (3)
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:full incense: Full Incense
:bright powder: Bright Powder
:mabosstiff: OK
:spinda: OK
:pyukumuku: OK
Team Eusine​
Tech: 2
Field: Clear
:skarmory:Skarmory

Types: Steel / Flying
Abilities: Keen Eye, Sturdy, Weak Armour
HP: 45/85
EN: 17/30
6/10/2/7/70 3/4
Status: Switching
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK
:raikou: OK

Eusine to replace :skarmory: and order
Prismaticism to order​
 
Sending out Raikou holding a Oran Berry

raikou.png
:oran berry:
Thunderbolt ~ Thunderbolt ~ Thunderbolt
At start of step IF Kleavor is to use Bide AND Kleavor is biding THEN use Protect
At start of turn IF Kleavor has protection THEN use Roar first instance, Calm Mind second instance
At start of turn IF Kleavor is to use Rest AND you are faster THEN use Electric Terrain
At start of turn IF Kleavor does not have a decoy THEN use Scald + Zap Cannon first instance, Scald other instances
 
Round 2

Team Prismat​
Tech: 1
Field: Stealth Rock
:kleavor:Cutting Edge (Kleavor)
:enigma stone:Enigma Stone
Types: Bug / Rock
Abilities: Swarm, Sheer Force, Sharpness
HP: 85/85
EN: 19/30
10/7/3/5/98 3/4
Status: +2Atk (3)
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:full incense: Full Incense
:bright powder: Bright Powder
:mabosstiff: OK
:spinda: OK
:pyukumuku: OK
Team Eusine​
Tech: 2
Field: Clear
:raikou:Raikou
:oran berry:Oran Berry
Types: Electric
Abilities: Pressure, Inner Focus
HP: 95/95
EN: 30/30
5/6/9/7/115 4/5
Status: Clear
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK

:skarmory:
45/85 HP
17/30 EN
Step 1:
:kleavor:
Kleavor started gathering wind!
Razor Wind windup

:raikou:
Raikou used Scald + Zap Cannon! -4EN
Crit (10, d240): 237 (No)
(12+(9-5))*1.5 = 24 | -18HP, -2EN
Kleavor's critical stage rose!
Kleavor's critical hit stage rose!

:kleavor:
Kleavor used Razor Wind! -4EN
Crit (120, d240): 31 (Yes)
(8+3+3+(10-6))+8 = 26 DMG
Raikou ate it's Oran Berry! +10HP, -1EN


Step 2:
:raikou:
Raikou used Scald! -3EN
Crit (10, d240): 111 (No)
Effect (72, d240): 70 (Yes)
(12+(9-5))*1.5 = 18 | -14HP, -1EN
Kleavor was burned!

:kleavor:
Kleavor used Swords Dance! -3EN
Kleavor's attack rose sharply!

:kleavor::flame orb:
Kleavor was hurt by it's burn! -2HP


Step 3:
:raikou:
Raikou used Scald! -3EN
Crit (10, d240): 192 (No)
(12+(9-5))*1.5 = 18 | -14HP, -1EN

:kleavor:
Kleavor used Stone Axe! -5EN
Crit (30, d240): 24 (Yes)
(7+3+3+3+(5-6))+16 = 31 DMG
Pointed stone float around Eusine's team!

:kleavor::flame orb:
Kleavor was hurt by it's burn! -2HP


:rotom: Round Summary :rotom:
:kleavor:HP: -18-14-2-14-2 = -50
:kleavor: EN: -2-4-1-3-1-5 = -16
:raikou: HP: -26+10-31 = -47
:raikou: EN: -4-1-3-3 = -11
Team Prismat​
Tech: 1
Field: Stealth Rock
:kleavor:Cutting Edge (Kleavor)
:enigma stone:Enigma Stone
Types: Bug / Rock
Abilities: Swarm, Sheer Force, Sharpness
HP: 35/85
EN: 3/30
10/7/3/5/98 3/4
Status: Burn, +4Atk (4)
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:full incense: Full Incense
:bright powder: Bright Powder
:mabosstiff: OK
:spinda: OK
:pyukumuku: OK
Team Eusine​
Tech: 1
Field: Stealth Rock
:raikou:Raikou

Types: Electric
Abilities: Pressure, Inner Focus
HP: 48/95
EN: 19/30
5/6/9/7/115 4/5
Status: Clear
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK

:skarmory:
45/85 HP
17/30 EN

Prismaticism to order
Eusine to order​
 
:ss/kleavor: :enigma stone:

Chill - X-Scissor - Feint

Start of turn on step 2 and 3, if Raikou has a Decoy, use Sonic Boom
Start of step on step 2 and 3, if Raikou is to use a Protective move, use Feint and push back orders
Start of step on step 3, if Raikou is to use a Priority Attack, use Quick Guard
Start of turn on step 2 and 3, if Raikou has Evasive, use Rock Tomb and push back orders the first time and use Psycho Cut the second time
 
Round 3

Team Prismat​
Tech: 1
Field: Stealth Rock
:kleavor:Cutting Edge (Kleavor)
:enigma stone:Enigma Stone
Types: Bug / Rock
Abilities: Swarm, Sheer Force, Sharpness
HP: 35/85
EN: 3/30
10/7/3/5/98 3/4
Status: Burn, +4Atk (4)
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:full incense: Full Incense
:bright powder: Bright Powder
:mabosstiff: OK
:spinda: OK
:pyukumuku: OK
Team Eusine​
Tech: 1
Field: Clear
:raikou:Raikou

Types: Electric
Abilities: Pressure, Inner Focus
HP: 48/95
EN: 19/30
5/6/9/7/115 4/5
Status: Clear
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK

:skarmory:
45/85 HP
17/30 EN
Step 1:
:raikou:
Raikou used Scald + Zap Cannon! -4EN
Crit (10, d240): 138 (No)
(12+(9-5))*1.5 = 24 | -18HP, -2EN
Kleavor was paralyzed!

:kleavor:
Kleavor used Chill! +20EN

:kleavor::flame orb:
Kleavor was hurt by it's burn! -2HP

Step 2:
:raikou:
Raikou used Zap Cannon! -3EN
Hit (120, d240): 78 (Yes)
Crit (10, d240): 185 (No)
(12+3+(9-5)) = 19 | -15HP, -1EN
Kleavor was KO'd!


:rotom: Round Summary :rotom:
:kleavor:HP: -18-2-15 = -35
:kleavor: EN: +20
:raikou: HP: -0
:raikou: EN: -4-3 = -7
Team Prismat​
Tech: 1
Field: Stealth Rock
:kleavor:Cutting Edge (Kleavor)
:enigma stone:Enigma Stone
Types: Bug / Rock
Abilities: Swarm, Sheer Force, Sharpness
HP: KO/85
EN: KO/30
10/7/3/5/98 3/4
Status: fainting, fatigue
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:full incense: Full Incense
:bright powder: Bright Powder
:mabosstiff: OK
:spinda: OK
:pyukumuku: OK
Team Eusine​
Tech: 0
Field: Stealth Rock
:raikou:Raikou

Types: Electric
Abilities: Pressure, Inner Focus
HP: 48/95
EN: 12/30
5/6/9/7/115 4/5
Status: Clear
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK

:skarmory:
45/85 HP
17/30 EN

Prismaticism to replace :kleavor:
Eusine to order
Prismaticism to order​
 
raikou.png

Sandstorm ~ Aura Sphere ~ Aura Sphere
At start of turn IF Spinda is to use a sleep inflicting move in combination THEN use Protect and push back
At start of turn IF Spinda has a decoy THEN use Thunderbolt and push back
[once] At start of turn IF Spinda is to use Superpower AND you are faster THEN use Reflect and push back
At start of turn IF Spinda lacks poison AND Spinda lacks safeguard THEN use Toxic and push back
 
Round 4

Team Prismat​
Tech: 1
Field: Stealth Rock
:spinda:Pandamonium (Spinda)
:full incense:Full Incense
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
HP: 85/85
EN: 30/30
6/5/4/5/60 2/1
Status: Confusion
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:bright powder: Bright Powder
:Kleavor::enigma stone: KO
:mabosstiff: OK
:pyukumuku: OK
Team Eusine​
Tech: 0
Field: Stealth Rock
:raikou:Raikou

Types: Electric
Abilities: Pressure, Inner Focus
HP: 48/95
EN: 12/30
5/6/9/7/115 4/5
Status: Clear
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK

:skarmory:
45/85 HP
17/30 EN
:hard stone:
Pointed rocks dug into Spinda!
:spinda: -12HP

Step 1:
:raikou:
Raikou used Toxic! -3EN
Hit (216, d240): 60 (Yes)
Spinda was badly poisoned!

:spinda:
Spinda used Rest! -6EN
Spinda sleps off it's problems!
Spinda was cured of it's poisoning!
Spinda regained it's HP! +12HP
Spinda fell asleep!

Step 2:
:raikou:
Raikou used Toxic! -3EN
Hit (216, d240): 223 (No)
But it missed!

:spinda:
Spinda used Sleep Talk! -2EN


Step 2:
:raikou:
Raikou used Toxic! -3EN
Hit (216, d240): 191 (Yes)
Spinda was unaffected!

:spinda:
Spinda used Encore! -5EN
Raikou was asked for an Encore!


:rotom: Round Summary :rotom:
:spinda: HP: -12+12 = -0
:spinda: EN: -6-2-5 = -13
:raikou: HP: -0
:raikou: EN: -3-3-3 = -9
Team Prismat​
Tech: 1
Field: Stealth Rock
:spinda:Pandamonium (Spinda)
:full incense:Full Incense
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
HP: 85/85
EN: 17/30
6/5/4/5/60 2/1
Status: Confusion, Sleep Talk(2)
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:bright powder: Bright Powder
:Kleavor::enigma stone: KO
:mabosstiff: OK
:pyukumuku: OK
Team Eusine​
Tech: 0
Field: Stealth Rock
:raikou:Raikou

Types: Electric
Abilities: Pressure, Inner Focus
HP: 48/95
EN: 3/30
5/6/9/7/115 4/5
Status: Encore(2)
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK

:skarmory:
45/85 HP
17/30 EN

Prismaticism to order
Eusine to order​
 
Round 5

Team Prismat​
Tech: 1
Field: Stealth Rock
:spinda:Pandamonium (Spinda)
:full incense:Full Incense
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
HP: 85/85
EN: 17/30
6/5/4/5/60 2/1
Status: Confusion, Sleep Talk(2)
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:bright powder: Bright Powder
:Kleavor::enigma stone: KO
:mabosstiff: OK
:pyukumuku: OK
Team Eusine​
Tech: 0
Field: Stealth Rock
:raikou:Raikou

Types: Electric
Abilities: Pressure, Inner Focus
HP: 48/95
EN: 3/30
5/6/9/7/115 4/5
Status: Encore(2)
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK

:skarmory:
45/85 HP
17/30 EN
Step 1:
:raikou:
Raikou used Toxic! -3EN
Hit (216, d240): 168 (Yes)
Spinda was badly poisoned!
Raikou dropped from exhaustion!

:spinda:
Spinda used Chill! +20EN
Spinda is feeling a lil tired! +Fatigue

:spinda::toxic orb:
Spinda was hurt by it's poison! -1HP


:rotom: Round Summary :rotom:
:spinda: HP: -1
:spinda: EN: +20
:raikou: HP: -0
:raikou: EN: -3
Team Prismat​
Tech: 1
Field: Stealth Rock
:spinda:Pandamonium (Spinda)
:full incense:Full Incense
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
HP: 84/85
EN: 30/30
6/5/4/5/60 2/1
Status: Confusion, Sleep Talk(1), Poison(2), Toxin, Fatigue
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:bright powder: Bright Powder
:Kleavor::enigma stone: KO
:mabosstiff: OK
:pyukumuku: OK
Team Eusine​
Tech: 0
Field: Stealth Rock
:raikou:Raikou

Types: Electric
Abilities: Pressure, Inner Focus
HP: KO/95
EN: KO/30
5/6/9/7/115 4/5
Status: Fainting
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:metronome:Metronome
:macho brace:Macho Brace
:magnet:Magnet
:meganium: OK

:skarmory:
45/85 HP
17/30 EN

Eusine to replace :raikou: and order
Prismaticism to order​
 
Sending out Meganium holding a Metronome

meganium.png
:metronome:
Bullet Seed ~ Bullet Seed ~ Bullet Seed
At start of turn IF Spinda has protection THEN use Sunny Day first instance, Substitute second instance
At start of turn IF Spinda is to use a Sleep inflicting move AND youy are faster THEN use Safeguard
[once] At start of turn IF Spinda is to use Rest this round AND you are faster AND Spinda lacks a decoy THEN use Worry Seed
At start of turn IF Spinda lacks a decoy THEN use Leech Seed first instance, Knock Off second instance, Petal Blizzard third instance
 
Round 6

Team Prismat​
Hours: 72
Tech: 1
Field: Stealth Rock
:spinda:Pandamonium (Spinda)
:full incense:Full Incense
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
HP: 84/85
EN: 30/30
6/5/4/5/60 2/1
Status: Confusion, Sleep Talk(1), Poison(2), Toxin, Fatigue
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:bright powder: Bright Powder
:Kleavor::enigma stone: KO
:mabosstiff: OK
:pyukumuku: OK
Team Eusine​
Hours: 120
Tech: 0
Field: Stealth Rock
:meganium:Meganium
:metronome:Metronome
Types: Grass
Abilities: Overgrow, Leaf Guard
HP: 90/90
EN: 30/30
6/7/7/7/69 4/5
Status: Clear
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:macho brace:Macho Brace
:magnet:Magnet
:raikou: KO

:skarmory:
45/85 HP
17/30 EN
:hard stone::meganium:
Sharp rocks dug into Meganium! -12HP

Step 1:
:meganium:
Meganium used Leech Seed! -5EN
Hit (216, d240): 50 (Yes)
Spinda was seeded!

:spinda:
Spinda used Rapid Spin! -3EN
Crit (10, d240): 58 (No)
(5+3+(6-7)) = 7 DMG

:spinda::toxic orb:
Spinda was hurt by it's poison! -2HP


Step 2:
:spinda:
Spinda burrowed underground!

:meganium:
Meganium used Knock Off! -3EN
But it missed!

:spinda:
Spinda used Dig! -4EN
Crit (10, d240): 28 (No)
(8+(6-7))*.75 = 5 DMG

:spinda::toxic orb:
Spinda was hurt by it's poison! -3HP


Step 3:
:spinda:
Spinda used Sing + Nightmare! -3EN, -1 tech
Meganium fell asleep!
Meganium was tormented with bad dreams!

:meganium:
Meganium is alseep!
zzz...

:spinda::toxic orb:
Spinda was hurt by it's poison! -4HP

:meganium::reaper cloth:
Meganium is suffering in it's sleep! -5HP, -2EN


:rotom: Round Summary :rotom:
:spinda: HP: -2-3-4 = -9
:spinda: EN: -3-4-3 = -10
:meganium: HP: -12-7-5-5 = -29
:meganium: EN: -5-3-2 = -10
Team Prismat​
Hours: 72
Tech: 0
Field: Clear
:spinda:Pandamonium (Spinda)
:full incense:Full Incense
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
HP: 75/85
EN: 20/30
6/5/4/5/60 2/1
Status: Confusion, Poison(5), Toxin, Fatigue
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:bright powder: Bright Powder
:Kleavor::enigma stone: KO
:mabosstiff: OK
:pyukumuku: OK
Team Eusine​
Hours: 88
Tech: 0
Field: Stealth Rock
:meganium:Meganium
:metronome:Metronome
Types: Grass
Abilities: Overgrow, Leaf Guard
HP: 61/90
EN: 20/30
6/7/7/7/69 4/5
Status: Sleep(1), Nightmare(5)
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:macho brace:Macho Brace
:magnet:Magnet
:raikou: KO

:skarmory:
45/85 HP
17/30 EN

Prismaticism to order
Eusine to order​
 
Last edited:
Rapid Spin is 5 BAP so should deal 1 more dmg, Stealth Rock on my side should be gone, my combo should cost 3 EN and 1 Tech

:ss/spinda: :full incense:

Superpower - Superpower - Superpower

Start of turn on step 2 and 3, if Meganium is to use Counter and Spinda is not Poisoned, use Work Up the first time and Icy Wind the second time
Start of turn, if Meganium's team has any Screen and Meganium lacks a Decoy, use Brick Break
Once, at start of turn, Meganium lacks Protection and Meganium lacks a Decoy and Meganium lacks Restful Sleep, use Psycho Shift
Start of turn, if Spinda is asleep, use Uproar
 
Round 7

Team Prismat​
Hours: 72
Tech: 0
Field: Clear
:spinda:Pandamonium (Spinda)
:full incense:Full Incense
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
HP: 75/85
EN: 20/30
6/5/4/5/60 2/1
Status: Confusion, Poison(5), Toxin, Fatigue
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:bright powder: Bright Powder
:Kleavor::enigma stone: KO
:mabosstiff: OK
:pyukumuku: OK
Team Eusine​
Hours: 88
Tech: 0
Field: Stealth Rock
:meganium:Meganium
:metronome:Metronome
Types: Grass
Abilities: Overgrow, Leaf Guard
HP: 61/90
EN: 20/30
6/7/7/7/69 4/5
Status: Sleep(1), Nightmare(5)
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:macho brace:Macho Brace
:magnet:Magnet
:raikou: KO

:skarmory:
45/85 HP
17/30 EN
Step 1:
:meganium:
Meganium is asleep!
Meganium woke up!

:spinda:
Spinda used Psycho Shift! -3EN
Spinda transfered it's poison!

:meganium::toxic orb:
Meganium was hurt by it's poison! -5HP


Step 2:
:meganium:
Meganium used Aromatherapy! -3EN
Meganium's team was cured of their ailments!
Meganinum is feeling the beat!

:spinda:
Spinda used Superpower! -3EN
Crit (10, d240): 203 (No)
(12+(6-7)) = 11 DMG
Spinda's attack rose!
Spinda's defence rose!


Step 3:
:meganium:
Meganium used Synthesis! -5EN
Meganium soaked in light to restore itself! +20HP

:spinda:
Spinda used Superpower! -3EN
Crit (10, d240): 27 (No)
(12+(6-7))+4 = 15 DMG
Spinda's attack rose!
Spinda's defence rose!


:rotom: Round Summary :rotom:
:spinda: HP: -0
:spinda: EN: -3-3-3 = -9
:meganium: HP: -5-11+20-15 = -11
:meganium: EN: -3-5 = -8
Team Prismat​
Hours: 72
Tech: 0
Field: Clear
:spinda:Pandamonium (Spinda)
:full incense:Full Incense
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
HP: 75/85
EN: 11/30
6/5/4/5/60 2/1
Status: Confusion, Fatigue +2 Atk(2), +2 Def(2)
:choice band: Choice Band
:leftovers: Leftovers
:light clay: Light Clay
:red card: Red Card
:heavy-duty boots: Heavy-Duty Boots
:sticky barb: Sticky Barb
:enigma berry: Enigma Berry
:bright powder: Bright Powder
:Kleavor::enigma stone: KO
:mabosstiff: OK
:pyukumuku: OK
Team Eusine​
Hours: 88
Tech: 0
Field: Stealth Rock
:meganium:Meganium
:metronome:Metronome
Types: Grass
Abilities: Overgrow, Leaf Guard, Sniper
HP: 50/90
EN: 12/30
6/7/7/7/69 4/5
Status: Nightmare(2), Beat
:potion: Potion
:potion: Potion

:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:macho brace:Macho Brace
:magnet:Magnet
:raikou: KO

:skarmory:
45/85 HP
17/30 EN

Eusine to order
Prismaticism to order​
 
meganium.png
:metronome:
Petal Blizzard ~ Petal Blizzard ~ Petal Blizzard
At start of turn IF your EN is 4 or less THEN use Chill
[once] At start of turn IF able THEN use Encore
At start of turn IF the weather is not Sun THEN use Sunny Day
[once] At start of turn IF able THEN use Synthesis
 
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