Facility Realgam Tower: Prismaticism

Boasts:
Attack Limit
No Backup
Order Shuffle
:leftovers: Leftovers
:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:jaboca berry: Jaboca Berry
:muscle band: Muscle Band
:oran berry: Oran Berry
:pecha berry: Pecha Berry
:rawst berry: Rawst Berry
:sv/shuckle:
The Immovable Object (Shuckle)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Bug/Rock
Abilities: Sturdy, Gluttony Hidden Ability: Contrary (Locked)

HP: 70
Attack: 1
Defen.: 15
Sp.Atk: 1
Sp.Def: 15
Speed: 5
Size: 1
Weight: 2

Movepool
Level 0:
Bug Bite
Constrict
Earth Power
Earthquake
Facade
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic

Level 1:
Acid
Ancient Power
Captivate
Confide
Curse
Defense Curl
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mud-Slap
Rock Smash
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Sticky Web
Sunny Day
Swagger
Sweet Scent
Withdraw
Wrap
:sv/delcatty:
The Mirror of Truth (Delcatty)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Cute Charm, Normalize Hidden Ability: Wonder Skin (Locked)

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 4
Sp.Def: 4
Speed: 90
Size: 2
Weight: 3

Movepool
Level 0:
Calm Mind
Facade
Fake Tears
Feint Attack
Heal Bell
Hyper Voice
Ice Beam
Nasty Plot
Play Rough
Protect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Baby-Doll Eyes
Captivate
Charm
Confide
Cosmic Power
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Fake Out
Flash
Growl
Helping Hand
Mud-Slap
Rain Dance
Rock Smash
Safeguard
Shock Wave
Simple Beam
Sucker Punch
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Water Pulse
:sv/corviknight:
The Bell Tolls (Corviknight)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Flying/Steel
Abilities: Pressure, Unnerve Hidden Ability: Mirror Armor (Locked)

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 67
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Defog
Drill Peck
Facade
Fake Tears
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Nasty Plot
Protect
Reflect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Work Up

Level 1:
Agility
Air Cutter
Curse
Dual Wingbeat
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Roost
Sand Attack
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt

Rival Tierno (Level 1)

tierno.png


Reward Info
Progress:
Missing percent HP of Tierno's Pokemon / 300%.​
Progress Reward:
12 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 1
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Kalos Route 19 (Tierno)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour rehearsing a dance with his Pokemon. Be wary, because they've gotten quite good at their moves!
  • All of Tierno's Pokemon have access to the following moves:
    • Aqua Step
    • Dragon Dance
    • Feather Dance
    • Fiery Dance
    • Petal Dance
    • Rain Dance
    • Revelation Dance
    • Swords Dance
    • Teeter Dance
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Earth Power

Slot 1: 2 (d2) Oricorio
Slot 2: 1 (d2) Roserade
Slot 3: 2 (d2) Mr. Rime

Grass Gem
Lucky Egg
Metronome
Power Anklet
Power Bracer
Red Card
Sitrus Berry

:sv/oricorio:
Oricorio-Baile

Type:
Fire/Flying
Abilities: Dancer

Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 7
SpD: 5
Spe: 93
Size: 1
Weight: 1

:sv/oricorio-pom-pom:
Oricorio-Pom-Pom

Type:
Electric/Flying
Abilities: Dancer

Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 7
SpD: 5
Spe: 93
Size: 1
Weight: 1

:sv/oricorio-pa'u:
Oricorio-Pa'u

Type:
Psychic/Flying
Abilities: Dancer

Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 7
SpD: 5
Spe: 93
Size: 1
Weight: 1

:sv/oricorio-sensu:
Oricorio-Sensu

Type:
Ghost/Flying
Abilities: Dancer

Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 7
SpD: 5
Spe: 93
Size: 1
Weight: 1

Movepool:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Defog
Facade
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Work Up

Level 1:
Agility
Air Cutter
Captivate
Charm
Confide
Double Team
Dual Wingbeat
Feather Dance
Flatter
Growl
Helping Hand
Peck
Pound
Rain Dance
Role Play
Roost
Safeguard
Sandstorm
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Teeter Dance

Level 3:
Revelation Dance (Signature)
:sv/roserade:

Roserade
Level 1

Type: Grass/Poison
Abilities: Natural Cure, Poison Point, Technician (Locked)

Nature: Serious
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size: 2
Weight: 2


Movepool:
Level 0:
Aromatherapy
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Grass Whistle
Petal Blizzard
Poison Jab
Protect
Rest
Round
Shadow Ball
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Absorb
Captivate
Confide
Cotton Spore
Cut
Double Team
Extrasensory
Flash
Grassy Terrain
Growth
Life Dew
Magical Leaf
Mud-Slap
Rain Dance
Razor Leaf
Seed Bomb
Sludge Bomb
Spikes
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Synthesis
Toxic Spikes
Venom Drench
Weather Ball
:sv/mr. rime:

Mr. Rime
Level 1

Type: Ice/Psychic
Abilities: Tangled Feet, Screen Cleaner, Ice Body (Locked)

Nature: Serious
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 7
Spe: 70
Size: 3
Weight: 4


Movepool:
Level 0:
Avalanche
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Focus Blast
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Uproar
Zen Headbutt

Level 1:
Charm
Confuse Ray
Confusion
Double Kick
Encore
Fake Out
Hail
Helping Hand
Iron Defense
Mega Punch
Mirror Coat
Misty Terrain
Pound
Psybeam
Psychic Terrain
Rain Dance
Rapid Spin
Recycle
Role Play
Safeguard
Slack Off
Sucker Punch
Sunny Day
Taunt
Teeter Dance
Tickle
Trick
Sending out Oricorio-Baile @ Metronome. Prismaticism to order.
 
Sending out :ss/shuckle: The Immovable Object (Shuckle) holding a Custap Berry :custap berry:

Rock Slide - Rock Slide - Rock Slide

At start of turn, if Oricorio is under the effects of protection, use Sleep Talk the first time and Stealth Rock the second time
At start of turn, if Oricorio has a decoy, use Sandstorm the first time and Ancient Power the second time
At start of turn, if Shuckle is confused, use Infestation the first time and Wrap the second time
 
Last edited:
:sv/oricorio:
Toxic, Fiery Dance, Roost
When you flinch, if able, push back steps.

Prismaticism
:sv/shuckle:
Custap Berry
Sturdy, Gluttony
HP: 70/70
EN: 100/100
1/15/1/15/5
1/2

Rival Tierno
:sv/oricorio:
Metronome
Dancer
HP: 90/90
EN: 100/100
5/5/7/5/93
1/1
Shuckle eats the Custap berry

Step 1
Shuckle uses Rock Slide
Hit: 66 (<=90/100) yes
Crit: 9 (=1/24) no crit
Flinch: 39 (<=30/100) no
(8+3+1-5)*1.5=10.5->11
6 EN

Oricorio uses Toxic
Hit: 75 (<=90/100) yes
7 EN

-2 HP Shuckle (PSN)

Step 2
Shuckle uses Rock Slide
Hit: 91 (<=90/100) no
6 EN

Oricorio uses Fiery Dance
Autocrits
SpA boost: 38 (<=50/100) yes
8+3+6+5-15-1=6
6 EN

-2 HP Shuckle (PSN)

Step 3
Shuckle uses Rock Slide
Hit: 59 (<=90/100) yes
Crit: 15 (=1/24) no crit
Flinch: 47 (<=30/100) no
(8+3+1-5)*1.5=10.5->11
6 EN

Oricorio uses Roost
12 EN

-2 HP Shuckle (PSN)

Prismaticism
:sv/shuckle:
Sturdy, Gluttony
HP: 68/70
EN: 82/100
1/15/1/15/5
1/2
Bad PSN (4 counters)

Rival Tierno
:sv/oricorio:
Metronome (1 beat marker)
Dancer
HP: 88/90
EN: 75/100
5/5/7/5/93
1/1
+1 SpA (2t), 1 recovery used​

:sv/oricorio:
Fiery Dance, Calm Mind, Fiery Dance
IF Shuckle is to use Rest, THEN Taunt and push back steps.
IF Shuckle has Protection, THEN Calm Mind if it is step 2 and initiate action string Calm Mind, Fiery Dance, Calm Mind otherwise.
 
:ss/shuckle:

Captivate - Captivate - Toxic
Start of step, if able, use captivate turn 1, captivate turn 2, toxic turn 3
 
Last edited:
Prismaticism
:sv/shuckle:
Sturdy, Gluttony
HP: 68/70
EN: 82/100
1/15/1/15/5
1/2
Bad PSN (4 counters)

Rival Tierno
:sv/oricorio:
Metronome (1 beat marker)
Dancer
HP: 88/90
EN: 75/100
5/5/7/5/93
1/1
+1 SpA (2t), 1 recovery used
Step 1
Oricorio uses Fiery Dance
Autocrits
SpA boost: 2 (<=50/100) yes
8+3+6-1+7-15+4=12
6 EN

Shuckle uses Captivate
8 EN

-4 HP Shuckle (PSN)

Step 2
Oricorio uses Calm Mind
10 EN

Shuckle uses Captivate
8 EN

-4 HP Shuckle (PSN)

Step 3
Oricorio uses Fiery Dance
Autocrits
SpA boost: 82 (<=50/100) no
8+3+6-1+7-15-3=5
6 EN

Shuckle uses Toxic
Hit: 68 (<=90/100) yes
7 EN

-2 HP Oricorio (PSN)
-4 HP Shuckle (PSN)

Prismaticism
:sv/shuckle:
Sturdy, Gluttony
HP: 39/70
EN: 59/100
1/15/1/15/5
1/2
Bad PSN (6 counters)
Rival Tierno
:sv/oricorio:
Metronome
Dancer
HP: 86/90
EN: 53/100
5/5/7/5/93
1/1
-1 SpA (7t), +1 SpD (7t), Bad PSN (4 counters), 1 recovery used
Prismaticism to order
 
Last edited:
:ss/shuckle:

Rock Slide - Rock Slide - Rock Slide

Start of step, if Oricorio is to use Taunt this step and not next step, use Protect
Start of turn, if Shuckle is not asleep, begin using Rest - Sleep Talk and ignore other substitutions until end of next step
Start of turn, if Oricorio's SPA stage is +1 or higher, use Captivate
 
Last edited:
:sv/oricorio:
Taunt, Taunt, Chill

Prismaticism
:sv/shuckle:
Sturdy, Gluttony
HP: 39/70
EN: 59/100
1/15/1/15/5
1/2
Bad PSN (6 counters)

Rival Tierno
:sv/oricorio:
Metronome
Dancer
HP: 86/90
EN: 53/100
5/5/7/5/93
1/1
-1 SpA (7t), +1 SpD (7t), Bad PSN (4 counters), 1 recovery used
Step 1
Oricorio uses Taunt
10 EN

Shuckle uses Rock Slide
Hit: 69 (<=90/100) yes
Crit: 22 (=1/24) no crit
(8+3+1-5)*2=14
6 EN

-4 HP Oricorio (PSN)
-6 HP Shuckle (PSN)

Step 2
Oricorio uses Taunt
10 EN

Shuckle uses Rock Slide
Hit: 12 (<=90/100) yes
Crit: 10 (=1/24) no crit
(8+3+1-5)*2=14
6 EN

-4 HP Oricorio (PSN)
-6 HP Shuckle (PSN)

Step 3
Oricorio Chills
+12 EN

Shuckle uses Rock Slide
Hit: 73 (<=90/100) yes
Crit: 4 (=1/24) no crit
(8+3+1-5)*2=14
6 EN

-4 HP Oricorio (PSN)
-6 HP Shuckle (PSN)

Prismaticism
:sv/shuckle:
Sturdy, Gluttony
HP: 21/70
EN: 41/100
1/15/1/15/5
1/2
Bad PSN (8 counters)
Rival Tierno
:sv/oricorio:
Metronome (3 beat markers)
Dancer
HP: 32/90
EN: 45/100
5/5/7/5/93
1/1
-1 SpA (4t), +1 SpD (4t), Bad PSN (6 counters), 1 recovery used
:sv/oricorio:
Fiery Dance, Protect, Chill
IF Shuckle has Protection, THEN Chill and push back orders the first instance and Rest the second.
IF Shuckle is to use a damaging Rock-type combo, THEN Protect and push back orders.
IF Shuckle is to use Rest AND Shuckle has at least 7 HP, THEN Taunt and push back steps on the first instance.
 
Last edited:
Prismaticism
:sv/shuckle:
Sturdy, Gluttony
HP: 21/70
EN: 41/100
1/15/1/15/5
1/2
Bad PSN (8 counters)

Rival Tierno
:sv/oricorio:
Metronome (3 beat markers)
Dancer
HP: 32/90
EN: 45/100
5/5/7/5/93
1/1
-1 SpA (4t), +1 SpD (4t), Bad PSN (6 counters), 1 recovery used
Step 1
Oricorio uses Fiery Dance
Autocrits
SpA boost: 60 (<=50/100) no
8+3+6+7-15=9
6 EN

Shuckle uses Rock Slide
Hit: 3 (<=90/100) yes
Crit: 17 (=1/24) no crit
(8+3+1-5)*2=14
6 EN

-6 HP Oricorio (PSN)
-8 HP Shuckle (PSN)

Step 2
Oricorio uses Protect
12 EN

Shuckle uses Sticky Web
10 EN

-6 HP Oricorio (PSN)
-8 HP Shuckle (PSN)
Shuckle is KOed

Prismaticism
:sv/shuckle:
Sturdy, Gluttony
HP: KO/70
EN: KO/100
1/15/1/15/5
1/2
KO
Rival Tierno
Sticky Web
:sv/oricorio:
Metronome (1 beat marker)
Dancer
HP: 6/90
EN: 27/100
5/5/7/5/93
1/1
-1 SpA (1t), +1 SpD (1t), Bad PSN (8 counters), 1 recovery used
Prismaticism to replace Shuckle and order​
 
Last edited:
there should be a sticky web on Tierno's side

Sending in :ss/delcatty: The Mirror of Truth (Delcatty) holding :leftovers: Leftovers

Fake Out - Fake Out - Fake Out

At start of turn, if Oricorio is under the effect of Protection, use Nasty Plot
At start of turn, if Oricorio's HP is 8 or greater, use Thunderbolt
At start of turn, if Oricorio is KO, use Nasty Plot
 
:sv/oricorio:
Chill x3

Prismaticism
:sv/delcatty:
Leftovers
Cute Charm, Normalize
HP: 85/85
EN: 100/100
5/5/4/4/90
2/3

Rival Tierno
Sticky Web
:sv/oricorio:
Metronome (1 beat marker)
Dancer
HP: 6/90
EN: 27/100
5/5/7/5/93
1/1
-1 SpA (1t), +1 SpD (1t), Bad PSN (8 counters), 1 recovery used
Step 1
Delcatty uses Fake Out
Crit doesn't matter
4+3+5-5=7
4 EN
Oricorio was KOed

Prismaticism
:sv/delcatty:
Leftovers
Cute Charm, Normalize
HP: 85/85
EN: 96/100
5/5/4/4/90
2/3
Faked
Rival Tierno
Sticky Web
:sv/oricorio:
Metronome (1 beat marker)
Dancer
HP: KO/90
EN: KO/100
5/5/7/5/93
1/1
KO
Sendout and orders to follow later today after my electrolysis appointment
 
Last edited:
Sending out Mr. Rime @ Sitrus Berry

:sv/mr-rime:
Avalanche, Avalanche, Avalanche
IF Delcatty is to use a Protective move, THEN initiate action string Nasty Plot, Ice Beam, Ice Beam.
IF Delcatty is to use a Sleep-inflicting move, THEN Sleep Talk on the first instance.
 
Prismaticism
:sv/delcatty:
Leftovers
Cute Charm, Normalize
HP: 85/85
EN: 96/100
5/5/4/4/90
2/3
Faked

Rival Tierno
Sticky Web
:sv/mr-rime:
Sitrus Berry
Tangled Feet, Screen Cleaner
HP: 90/90
EN: 100/100
6/6/8/7/70
3/4
-1 Spe (6t)
Step 1
Delcatty uses Charm
8 EN

Mr. Rime uses Avalanche
Crit: 13 (=1/24) no crit
6+5-5-6=0->1
8 EN

Step 2
Delcatty uses Toxic
Hit: 26 (<=90/100) yes
7 EN

Mr. Rime uses Avalanche
Crit: 13 (=1/24) no crit
6+5-5-6=0->1
8 EN

-2 HP Mr. Rime (PSN)

Step 3
Delcatty uses Sleep Talk
3 EN

Mr. Rime uses Avalanche
Crit: 1 (=1/24) yes
6+3+5-5-6=3
8 EN

-2 HP Mr. Rime (PSN)

Prismaticism
:sv/delcatty:
Leftovers
Cute Charm, Normalize
HP: 84/85
EN: 78/100
5/5/4/4/90
2/3
Faked, Sleep Talk
Rival Tierno
Sticky Web
:sv/mr-rime:
Sitrus Berry
Tangled Feet, Screen Cleaner
HP: 86/90
EN: 76/100
6/6/8/7/70
3/4
-2 Atk (1t), -1 Spe (3t), Bad PSN (4 counters)
Prismaticism to order​
 
Last edited:
Delcatty should have 4 more HP due to leftovers and should be at 78 EN, also could you note the sleep talk status and Mr Rime's -2 ATK stage

:ss/delcatty: :leftovers:

Uproar - Uproar - Uproar

At start of step, if Mr Rime is to use Nasty Plot and does not have a decoy, use Captivate pushing orders back
Once, at start of step, if Mr Rime is to use Rest on any step but no more than three times this round, use Uproar pushing orders back
Once, at start of step, if able, begin using Tickle - Strength - Strength
 
Last edited:
:sv/delcatty: :leftovers:
HP: 84/85
EN: 78%
5/5/4/4/90/2/3
Cute Charm / Normalize
[Faked]
[Sleep Talk]
:sv/shuckle:
KOeD!!

:sv/Mr. Rime: :sitrus berry:
HP: 86/90
EN: 76%
6/6/8/7/70/3/4
Tangled Feet / Screen Cleaner
[-2 Atk for 1t]
[-1 Spe for 3t]
[Toxic 4m]
[Sticky Webs]
:sv/oricorio:
KOeD!!
Confirm the Gamestate Prismaticism (were those 4 HP & stuffs changed??) Also, do you wish to change your orders??
 
Last edited:
tierno.png


They're stallin' my dance!! I guess it's time we show how you cease stall!!

:sv/Mr. Rime: :sitrus berry:
Charm + Fake Tears ~ Focus Blast ~ Focus Blast

:sv/delcatty: :leftovers:
HP: 84/85
EN: 78%
5/5/4/4/90/2/3
Cute Charm / Normalize
[Faked]
[Sleep Talk]
:sv/shuckle:
KOeD!!

:sv/Mr. Rime: :sitrus berry:
HP: 86/90
EN: 76%
6/6/8/7/70/3/4
Tangled Feet / Screen Cleaner
[-2 Atk for 1t]
[-1 Spe for 3t]
[Toxic 4m]
[Sticky Webs]
:sv/oricorio:
KOeD!!
Screenshot_2024-02-27-16-58-29-195_com.discord.jpg

Delcatty used Tickle!!
(-8 EN)
(-1 Atk & -1 Def for 8t)

Mr. Rime used Charm + Fake Tears!!
(-32 EN)
(-2 Atk for 4t)
(-2 SpD for 5t)

(+2 HP Delcatty)
(-4 HP Mr. Rime)

Delcatty used Strength!!
(-6 EN)
Crit(241) : No
Dmg: (8+3+5-5) - 6 = 5 dmg!!

Mr. Rime used Focus Blast!!
(-8 EN)
Hit(517) : No

(+2 HP Delcatty)
(-4 HP Mr. Rime)

Delcatty used Strength!!
(-6 EN)
Crit(264) : No
Dmg: (8+3+5-5) - 6 = 5 dmg!!

Mr. Rime used Focus Blast!!
(-8 EN)
Hit(178) : Yes
Crit(167) : No
Drop(389) : No
Dng: (12+4-4) + 8 = 20 dmg!!

(+2 HP Delcatty)
(-4 HP Mr. Rime)
(Toxic 6m)

:sv/delcatty: :leftovers:
HP: 70/85
EN: 58%
5/5/4/4/90/2/3
Cute Charm / Normalize
[Faked]
[Sleep Talk]
[-2 Atk for 1t]
[-2 SpD for 2t]
:sv/shuckle:
KOeD!!

:sv/Mr. Rime: :sitrus berry:
HP: 64/90
EN: 28%
6/6/8/7/70/3/4
Tangled Feet / Screen Cleaner
[Toxic 6m]
[Sticky Webs]
[-3 Atk for 6t]
[-1 Def for 6t]
:sv/oricorio:
KOeD!!


Prismaticism Orders will probably arrive in 6 hours!! (I'm not switching)!!
 
Last edited:
What is going on with those rolls? You can't use the same roll for if Strength crits and if Focus Blast hits.
 
:sv/mr. Rime: :sitrus berry:

Fiery Dance ~ Chill ~ Fiery Dance

On your Turn, Check, IF Delcatty is under the effect of Protection, THEN use Chill!!

On your Turn, Check, IF Decoy Condition exists on Delcatty's Side, THEN use Focus Blast, AND Push Orders Back!!

On your Turn, Once, Check, IF you are asleep, THEN use Sleep Talk, AND Push Orders Back!!
 
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