Facility Realgam Tower: Prismaticism

Round 2
:sv/delcatty: :leftovers:
HP: 85/85
EN: 80%
5/5/4/4/90
Size: 2 Weight: 3
Cute Charm / Normalize / Wonder Skin
Ch: 5 | Rec: 2 | Com: 1

:pixie plate: Misty Terrain | 4 Rounds :pixie plate:
-- :sv/gallade:
HP: 60/85
EN: 52%
5/5/4/4/200
Size: 3 Weight: 4
Steadfast / Sharpness / Justified
Reflect (3 Steps)
Agility (+2 SPE | 3 Turns)
Ch: 5 | Rec: 2 | Com: 0


Start of Round
-

Step 1
:gallade: Gallade uses Night Shade (-5 EN)
Damage: 15 = 15 Damage

:delcatty: Delcatty uses Nasty Plot (-10 EN)
:delcatty: Delcatty is thinking heinously (+2 SpA next 5 turns)

:delcatty: Delcatty gains 6 HP (:leftovers:)
:gallade: 2 steps of Reflect remain.
:gallade: 2 turns of Agility remain.

Step 2

:gallade: Gallade uses Night Shade (-5 EN)
Damage: 15 = 15 Damage

:delcatty: Delcatty uses Shadow Ball (-6 EN)
Crit: NO (333)
Effect: NO (457)
Damage: = 1.5(8 + 4 - 4) + 8 (SpA Stage) = 20 Damage

:delcatty: Delcatty gains 2HP (:leftovers:)
:delcatty: 4 turns of Nasty Plot remain.
:gallade: 1 step of Reflect remains.
:gallade: 1 turn of Agility remains.

Step 3

:gallade: Gallade uses Night Shade (-5 EN)
Damage: 15 = 15 Damage

:delcatty: Delcatty uses Shadow Ball (-6 EN)
Crit: NO (193)
Effect: NO (179)
Damage: = 1.5(8 + 4 - 4) + 8 (SpA Stage) = 20 Damage

:delcatty: Delcatty gains 2 HP (:leftovers:)
:delcatty: 3 turns of Nasty Plot remain.
:gallade: Reflect has worn off.
:gallade: Agility has worn off.

Round End
3 Rounds of Misty Terrain remain.
1718435193534.png

:sv/delcatty: :leftovers:
HP: 50/85
EN: 58%
5/5/4/4/90
Size: 2 Weight: 3
Cute Charm / Normalize / Wonder Skin
Ch: 5 | Rec: 2 | Com: 1

:pixie plate: Misty Terrain | 3 Rounds :pixie plate:
-- :sv/gallade:
HP: 20/85
EN: 37%
5/5/4/4/80
Size: 3 Weight: 4
Steadfast / Sharpness / Justified
Ch: 5 | Rec: 2 | Com: 0
Prismat to order
Wally to faint order
Imre to ref.
Shout at me if there are any issues, I'm perma-exhausted due to life at the moment.
 
Delcatty should have +2 SPA for 3t

:ss/delcatty: :leftovers:

Shadow Ball - Shadow Ball - Shadow Ball

Start of turn, if Gallade has Protection, use Nasty Plot the first time and Chill each other time
 
Correct. Rushed since it was 6 AM lol. Just wasn't visually reflected at the end. I would've caught it at the start of calculations.

:sv/gallade:
Vacuum Wave > Dead > Gallade
 


:pmd/delcatty: The Mirror of Truth the Delcatty @ :leftovers: Leftovers
HP 50 / EN 58 / Stats 5/5/4/4/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 1
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Stages: +2 SPA (3) Turns
V.S.

Wallace the Gallade @ nothin :pmd/gallade:
HP 20 / EN 37 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
Start of Round 3
:delcatty: 90 Spe > :gallade: 80 Spe
TMOT moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)



Start of Step 1
-

Turn 1
:sv/gallade:
Wallace
Vacuum Wave -4 EN
Vs Delcatty
Crit d24=12
(4 BAP +4 SPA -4 SPD)
=The Mirror of Truth takes 4 Damage!
-

Turn 2
:sv/delcatty:
The Mirror of Truth
Shadow Ball -6 EN
Vs Gallade
-
(8 BAP +4 SPA -4 SPD)*1.5 +8 STAGE(+2)
=Wallace takes 20 Damage!
:gallade: fainted!
End of Step 1
:delcatty: +6 HP
End of Round 3


:pmd/delcatty: The Mirror of Truth the Delcatty @ :leftovers: Leftovers
HP 52 / EN 52 / Stats 5/5/4/4/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 1
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Stages: +2 SPA (2) Turns
V.S.

K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified

wally.png

"NOOOOOOOOO!!!"

Wally to replace and order 1st
Prismaticism to order 2nd​
 
Sending out Sandit the Cacturne :cacturne: @ :liechi berry: Liechi Berry


:sv/cacturne: @ :liechi berry: Liechi Berry
Bullet Seed ~ Bullet Seed ~ Bullet Seed
= = =
(Once)
If opponent is to order an Ice-Type Attack,
order Role Play, then disable Sub#2
- - - -
(Once)
If opponent is to order a Fairy-Type Attack
order Role Play, then disable Sub#1
- - - -
If Decoy is absent from opponent, and Item is absent from Cacturne
order Thief
- - - -
If Leftovers is present on Cacturne
order Belch
= = =
 


:pmd/delcatty: The Mirror of Truth the Delcatty @ :leftovers: Leftovers
HP 52 / EN 52 / Stats 5/5/4/4/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 1
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Stages: +2 SPA (2) Turns
V.S.

Sandit the Cacturne @ :liechi berry:Liechi Berry :pmd/cacturne:
HP 85 / EN 100 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 1
Abilities: Cute Charm / Normalize / Wonder Skin

K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
Start of Round 3
:delcatty: 90 Spe > :cacturne: 55 Spe
TMOT moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)


:cacturne: Consumes its :liechi berry:Liechi Berry! +1 ATK (6) Turns
Start of Step 1
-

Turn 1
:sv/delcatty:
The Mirror of Truth
Emotional Manipulation -30 EN
Vs Cacturne
-
-
=Sandit's stages fell and it was put to sleep
:cacturne: +Sleep (2) Turns, -2 SPD (5) Turns

Turn 2
:sv/cacturne:
Sandit
-
-
-
-
=Sandit is asleep!
-
End of Step 1
:delcatty: +6 HP
Start of Step 2

Turn 1
:sv/delcatty:
The Mirror of Truth
Ice Beam -7 EN
Vs Cacturne
Crit d24=20
(9 BAP +4 SPA -4 SPD)*1.5 +16 STAGE(+4)
=Sandit takes 22 Damage!
:cacturne: +Restless +2 Frost Markers

Turn 2
:sv/cacturne:
Sandit
-
-
-
-
=Sandit is restless!
:cacturne: -Sleep
End of Step 2
:delcatty: +2 HP
Start of Step 3
-

Turn 1
:sv/delcatty:
The Mirror of Truth
Ice Beam -7 EN
Vs Cacturne
Crit d24=10
(9 BAP +4 SPA -4 SPD)*1.5 +8 STAGE
=Sandit takes 22 Damage!
:cacturne: +2 Frost Markers

Turn 2
:sv/cacturne:
Sandit
Role Play -7 EN
Vs Delcatty
-
-
=Sandit gained new abilities!
:cacturne: +Cute Charm / Normalize / Wonder Skin (6) Turns
End of Step 3
:delcatty: +2 HP
End of Round 3


:pmd/delcatty: The Mirror of Truth the Delcatty @ :leftovers: Leftovers
HP 62 / EN 8 / Stats 5/5/4/4/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
V.S.

Sandit the Cacturne @ Consumed :pmd/cacturne:
HP 41 / EN 93 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 1
Abilities: Sand Veil / Water Absorb / (6) Turns = Cute Charm / Normalize / Wonder Skin
- - - -
+1 ATK (3) -2 SPD (2) Turns
(4) Frost Markers
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified

wally.png

**Is in mourning**

Prismaticism to order 1st
Wally to order 2nd​
 
Last edited:
Cacturne should be at 41 HP

:ss/delcatty: :leftovers:

Ice Beam - Ice Beam - Ice Beam

Start of turn, if Cacturne has Protection, use Chill
Start of turn, if Cacturne is to use Thief and Delcatty has 8 or less EN and Delcatty is holding an item, use Round
Start of turn, if Cacturne is holding an item, use Covet
Start of turn, if Delcatty has 7 or less EN, use Chill
 


:pmd/delcatty: The Mirror of Truth the Delcatty @ :leftovers: Leftovers
HP 62 / EN 8 / Stats 8/5/8/5/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
V.S.

Sandit the Cacturne @ Consumed :pmd/cacturne:
HP 41 / EN 93 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 1
Abilities: Sand Veil / Water Absorb / (6) Turns = Cute Charm / Normalize / Wonder Skin
- - - -
+1 ATK (3) -2 SPD (2) Turns
(4) Frost Markers
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
Start of Round 4
:delcatty: 90 Spe > :cacturne: 55 Spe
TMOT moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
-

Turn 1
:sv/delcatty:
The Mirror of Truth
Ice Beam -7 EN
Vs Cacturne
Crit d24=12
(9 BAP +3 STAB +8 SPA -5 SPD) +8 STAGE (+2)
=Sandit takes 23 Damage!
:cacturne: +2 Frost Markers

Turn 2
:sv/cacturne:
Sandit
Corrosive Osmosis -26 EN
Vs Delcatty
Crit d24=16
(4 BAP +8 SPA -5 SPD)
=TMOT takes 7 Damage!
:delcatty: +Leech Seed (6) Steps
End of Step 1
:delcatty: +6 -3 HP
:cacturne: +3 HP
Start of Step 2

Turn 1
:sv/delcatty:
The Mirror of Truth
Chill +12 EN -1 Chill
Vs Self
-
-
=TMOT Chilled out!
-

Turn 2
:sv/cacturne:
Sandit
Power-Up Punch -4 EN
Vs Delcatty
Crit d24=11
(4 BAP +8 ATK -5 DEF) +4 STAGE (+1)
=TMOT takes 11 Damage!
:cacturne: +1 ATK (2) Turns
End of Step 2
:delcatty: +2 HP -3 HP
:cacturne: +3 HP
Start of Step 3
-

Turn 1
:sv/delcatty:
The Mirror of Truth
Ice Beam -7 EN
Vs Cacturne
Crit d24=7
(9 BAP +3 STAB +8 SPA -5 SPD)
=Sandit takes 15 Damage!
:cacturne: +2 Frost Markers

Turn 2
:sv/cacturne:
Sandit
Thief -4 EN
Vs Delcatty
Crit d24=17
(6 BAP +8 ATK -5 DEF) +8 STAGE(+2)
=TMOT takes 17 Damage!
:delcatty: -Leftovers
:cacturne: +Leftovers
End of Step 3
:delcatty: -3 HP
:cacturne: +3 HP +2 HP
End of Round 4


:pmd/delcatty: The Mirror of Truth the Delcatty @ -stolen-
HP 26 / EN 6 / Stats 8/5/8/5/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Leech Seed (3) Steps
V.S.

Sandit the Cacturne @ :leftovers: Leftovers :pmd/cacturne:
HP 14 / EN 59 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Sand Veil / Water Absorb / (3) Turns = Cute Charm / Normalize / Wonder Skin
- - - -
+2 ATK (1) Turns
(8) Frost Markers
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified

wally.png

**Regains his composure as Cacturne absorbs his tears**

Wally to order 1st
Prismaticism to order 2nd​
 
:sv/cacturne: @ :leftovers:
Protect ~ Absorb ~ Absorb
= = =
If Decatty is to Chill
order Focus Punch
- - - -
If Delcatty is to order Covet
order Thief first instance, Protect later instances
- - - -
Steps 2 and 3
If Delcatty is to order Ice Beam
order Sucker Punch
= = =
 


:pmd/delcatty: The Mirror of Truth the Delcatty @ -stolen-
HP 26 / EN 6 / Stats 8/5/8/5/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Leech Seed (3) Steps
:leftovers: Leftovers
:expert belt: Expert Belt
:lucky egg: Lucky Egg
:life orb: Life Orb
:metronome: Metronome
:binding band: Binding Band
:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:Jaboca berry: Jaboca Berry
:rowap berry: Rowap Berry
V.S.

Sandit the Cacturne @ :leftovers: Leftovers :pmd/cacturne:
HP 14 / EN 59 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Sand Veil / Water Absorb / (3) Turns = Cute Charm / Normalize / Wonder Skin
- - - -
+2 ATK (1) Turns
(8) Frost Markers
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
:potion:Potion
- - - -
:lucky egg:Lucky Egg
:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
Slot 2: :cacturne: @ :leftovers:Leftovers
Slot 3: :liechi berry:Liechi Berry
Start of Round 5
:delcatty: 90 Spe > :cacturne: 55 Spe
TMOT moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
-

Turn 1
:sv/cacturne:
Sandit
Protect -12 EN
Vs Self
-
-
=Sandit protected itself
-

Turn 2
:sv/delcatty:
The Mirror of Truth
Rock Smash -3 EN
Vs Cacturne

=Sandit protected itself
-
End of Step 1
:delcatty:-3 HP
:cacturne: +3 HP +6 HP
Start of Step 2

Turn 1
:sv/delcatty:
The Mirror of Truth
Ice Beam
Vs Cacturne
Crit d24=1
(9 BAP +3 STAB +8 SPA -5 SPD)
=Sandit takes 15 Damage!
:cacturne: +2 Frost Markers
:cacturne: +Freeze
:delcatty: fainted from ENKO

Turn 2
:sv/cacturne:
Sandit
Absorb -6 EN
Vs No target
-
-
=Sandit is Frozen!
:cacturne: -7 Frost Markers
End of Step 2
:cacturne: +2 HP
End of Round 5


:pmd/delcatty: K.O.
HP 23 / EN -4 / Stats 8/5/8/5/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Leech Seed (1) Step
:leftovers: Leftovers
:expert belt: Expert Belt
:lucky egg: Lucky Egg
:life orb: Life Orb
:metronome: Metronome
:binding band: Binding Band
:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:Jaboca berry: Jaboca Berry
:rowap berry: Rowap Berry
V.S.

Sandit the Cacturne @ :leftovers: Leftovers :pmd/cacturne:
HP 10 / EN 41 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Sand Veil / Water Absorb / (1) Turns = Cute Charm / Normalize / Wonder Skin
- - - -
(3) Frost Markers
Freeze
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
:potion:Potion
- - - -
:lucky egg:Lucky Egg
:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
Slot 2: :cacturne: @ :leftovers:Leftovers
Slot 3: :liechi berry:Liechi Berry

wally.png

"I'm tired..."

Prismaticism to replace and order 1st
Wally to order 2nd​
 
Last edited:
Sending out :ss/corviknight: Nevermore the Corviknight holding :life orb: Life Orb

Iron Defense - Drill Peck - Drill Peck

Start of step, if Wally is to use Potion on step 2, use Drill Peck
Start of step, if Wally is to use Potion, use Drill Peck
 
Last edited:


:pmd/corviknight:Nevermore the Corviknight @ :life orb: Life Orb
HP 95 / EN 100 / Stats 6/8/4/6/67
Size 4 / Weight 4 / Chill 5 / Rcv 2 / Combo 1
Abilities: Pressure / Unnerve / Mirror Armor
:pmd/delcatty: K.O.
HP 23 / EN -4 / Stats 8/5/8/5/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Leech Seed (1) Step
:leftovers: Leftovers
:expert belt: Expert Belt
:lucky egg: Lucky Egg
:life orb: Life Orb @ :corviknight:
:metronome: Metronome
:binding band: Binding Band
:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:Jaboca berry: Jaboca Berry
:rowap berry: Rowap Berry
V.S.

Sandit the Cacturne @ :leftovers: Leftovers :pmd/cacturne:
HP 10 / EN 41 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Sand Veil / Water Absorb / (1) Turns = Cute Charm / Normalize / Wonder Skin
- - - -
(3) Frost Markers
Freeze
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
:potion:Potion
- - - -
:lucky egg:Lucky Egg
:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
Slot 2: :cacturne: @ :leftovers:Leftovers
Slot 3: :liechi berry:Liechi Berry
Start of Round 6
:corviknight: 67 Spe > :cacturne: 55 Spe
Nevermore moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
Wally used a potion on :cacturne:Cacturne! +20 HP -1:potion:Potion
-

Turn 1
:sv/corviknight:
Nevermore
Drill Peck -6 EN
Vs Cacturne
Crit d24=5
(8 BAP +3 ITEM +8 ATK -5 DEF)
=Sandit takes 14 Damage!
:corviknight: -2 HP

Turn 2
:sv/cacturne:
Sandit
Stand By - EN
-
-
-
=Nothing Happens

End of Step 1
:cacturne: +6 HP
Start of Step 2
-

Turn 1
:sv/cacturne:
Sandit
Spiky Shield -10 EN
Vs Self
-
-
=Sandit is frozen!
:cacturne: -7 Frost Markers
:cacturne: -Frozen

Turn 2
:sv/corviknight:
Nevermore
Drill Peck -6 EN
Vs Cacturne
Crit d24=
(8 BAP +3 STAB +6 ATK -5 DEF)*1.5
=Sandit takes 18 Damage!
:corviknight: -2 HP
:cacturne: fainted!
End of Round 6


:pmd/corviknight:Nevermore the Corviknight @ :life orb: Life Orb
HP 91 / EN 88 / Stats 6/8/4/6/67
Size 4 / Weight 4 / Chill 5 / Rcv 2 / Combo 1
Abilities: Pressure / Unnerve / Mirror Armor
:pmd/delcatty: K.O.
HP 23 / EN -4 / Stats 8/5/8/5/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Leech Seed (1) Step
:leftovers: Leftovers
:expert belt: Expert Belt
:lucky egg: Lucky Egg
:life orb: Life Orb @ :corviknight:
:metronome: Metronome
:binding band: Binding Band
:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:Jaboca berry: Jaboca Berry
:rowap berry: Rowap Berry
V.S.

K.O. :pmd/cacturne:
HP - / EN 21 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Sand Veil / Water Absorn
- - - -
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
:potion:Potion
- - - -
:lucky egg:Lucky Egg
:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
Slot 2: :cacturne: @ :leftovers:Leftovers
Slot 3: :liechi berry:Liechi Berry

wally.png

"Maybe we can be better from here...!"

Wally to replace and order 1st
Prismaticism to order 2nd​
 
Last edited:
Replacing with Open Season the Azumarill :azumarill: @ :rage candybar: Rage Candybar

:sv/azumarill: @ :rage candybar:
Open Season @ Rage Candybar

Waterfall ~ Waterfall ~ Waterfall
= = =
If opponent is under the effects of Protection
order Swords Dance
- - - -
If decoy exists on opponent field
order Seismic Toss
- - - -
If opponent is to order a DEF raising action
order Rain Dance first instance, Focus Punch later instances
- - - -
If Item is absent from self and item is present on opponent
order Covet
= = =
 
Last edited:


:pmd/corviknight:Nevermore the Corviknight @ :life orb: Life Orb
HP 91 / EN 88 / Stats 6/8/4/6/67
Size 4 / Weight 4 / Chill 5 / Rcv 2 / Combo 1
Abilities: Pressure / Unnerve / Mirror Armor
:pmd/delcatty: K.O.
HP 23 / EN -4 / Stats 8/5/8/5/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Leech Seed (1) Step
:leftovers: Leftovers
:expert belt: Expert Belt
:lucky egg: Lucky Egg
:life orb: Life Orb @ :corviknight:
:metronome: Metronome
:binding band: Binding Band
:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:Jaboca berry: Jaboca Berry
:rowap berry: Rowap Berry
V.S.

Open Season the Azumarill @ :rage candybar: Rage Candybar :pmd/azumarill:
HP 95 / EN 100 / Stats 4/6/5/6/50
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 1
Abilities: Thick Fat / Huge Power / Sap Sipper
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
- - - -
K.O. :pmd/cacturne:
HP - / EN 21 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Sand Veil / Water Absorb
- - - -
:potion:Potion
- - - -
:lucky egg:Lucky Egg
:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
Slot 2: :cacturne: @ :leftovers:Leftovers
Slot 3: :liechi berry:Liechi Berry
Start of Round 7
:azumarill: consumed RCB -> x2 SPE and EN costs
:azumarill: 50*2 Spe > :corviknight: 67 Spe
Open Season moves first!

[Pressure] :Corviknight: inflicts Dread!
:Azumarill: +Dread

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
-

Turn 1
:sv/corviknight:
Nevermore
Protect -12 EN
Vs Self
-
-
=Nevermore protects itself!
-

Turn 2
:sv/azumarill:
Open Season
Swords Dance -20 EN
Vs Self
-
-
=Open Season's stages are soaring!
:azumarill: +2 ATK (5) Turns
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/azumarill:
Open Season
Rain Dance -20 EN
Vs Field
-
-
=It started to rain!
+Rain (5) Rounds

Turn 2
:sv/corviknight:
Nevermore
Iron Defense -10 EN
Vs Self
-
-
=Nevermore's stages are soaring!
-
End of Step 2
-
Start of Step 3
-

Turn 1
:sv/corviknight:
Nevermore
Protect -12 EN
Vs Self
-
-
=Nevermore protects itself!
-

Turn 2
:sv/azumarill:
Open Season
Swords Dance -20 EN
Vs Self
-
-
=Open Season's stages are soaring!
:azumarill: +2 ATK (5) Turns
End of Round 7


:pmd/corviknight:Nevermore the Corviknight @ :life orb: Life Orb
HP 91 / EN 54 / Stats 6/8/4/6/67
Size 4 / Weight 4 / Chill 5 / Rcv 2 / Combo 1
Abilities: Pressure / Unnerve / Mirror Armor
- - - -
+2 DEF (3) Turns
:pmd/delcatty: K.O.
HP 23 / EN -4 / Stats 8/5/8/5/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Leech Seed (1) Step
:leftovers: Leftovers
:expert belt: Expert Belt
:lucky egg: Lucky Egg
:life orb: Life Orb @ :corviknight:
:metronome: Metronome
:binding band: Binding Band
:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:Jaboca berry: Jaboca Berry
:rowap berry: Rowap Berry
V.S.
Rain (4) Rounds

Open Season the Azumarill @ Consumed :pmd/azumarill:
HP 95 / EN 40 / Stats 4/6/5/6/50
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 1
Abilities: Thick Fat / Huge Power / Sap Sipper
- - - -
Dread
Stages: +4 ATK (5) Turns
Rage Candybar Status
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
- - - -
K.O. :pmd/cacturne:
HP - / EN 21 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Sand Veil / Water Absorb
- - - -
:potion:Potion
- - - -
:lucky egg:Lucky Egg
:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
Slot 2: :cacturne: @ :leftovers:Leftovers
Slot 3: :liechi berry:Liechi Berry

wally.png

"And there goes the hope."

Prismaticism to order 1st
Wally to order 2nd​
 
Last edited:
Azumarill should still have the Rage Candybar status


:ss/corviknight: :life orb:

Reflect - Curse - Sky Attack

Start of step, if Azumarill is to use a Water type attack, use Protect and push back orders
Start of step, if Azumarill is to use Focus Punch, use Sky Attack and push back orders
Start of step, if Azumarill is to use Chill and Azumarill is not Taunted and Corviknight is faster than Azumarill, use Taunt and push back orders
 


:pmd/corviknight:Nevermore the Corviknight @ :life orb: Life Orb
HP 91 / EN 54 / Stats 6/8/4/6/67
Size 4 / Weight 4 / Chill 5 / Rcv 2 / Combo 1
Abilities: Pressure / Unnerve / Mirror Armor
- - - -
+2 DEF (3) Turns
:pmd/delcatty: K.O.
HP 23 / EN -4 / Stats 8/5/8/5/90
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Cute Charm / Normalize / Wonder Skin
- - - -
Leech Seed (1) Step
:leftovers: Leftovers
:expert belt: Expert Belt
:lucky egg: Lucky Egg
:life orb: Life Orb @ :corviknight:
:metronome: Metronome
:binding band: Binding Band
:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:Jaboca berry: Jaboca Berry
:rowap berry: Rowap Berry
V.S.
Rain (4) Rounds

Open Season the Azumarill @ Consumed :pmd/azumarill:
HP 95 / EN 40 / Stats 4/6/5/6/50
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 1
Abilities: Thick Fat / Huge Power / Sap Sipper
- - - -
Dread
Stages: +4 ATK (5) Turns
Rage Candybar Status
K.O. :pmd/gallade:
HP 0 / EN 33 / Stats (5/5/4/4)/80
Size 3 / Weight 4 / Chill 5 / Rcv 2 / Combo 0
Abilities: Steadfast / Sharpness / Justified
- - - -
K.O. :pmd/cacturne:
HP - / EN 21 / Stats 8/5/8/5/55
Size 2 / Weight 3 / Chill 5 / Rcv 2 / Combo 0
Abilities: Sand Veil / Water Absorb
- - - -
:potion:Potion
- - - -
:lucky egg:Lucky Egg
:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
Slot 2: :cacturne: @ :leftovers:Leftovers
Slot 3: :liechi berry:Liechi Berry
Start of Round 7
:azumarill: consumed RCB -> x2 SPE and EN costs
:azumarill: 50*2 Spe > :corviknight: 67 Spe
Open Season moves first!

[Pressure] :Corviknight: inflicts Dread!
:Azumarill: +Dread

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
-

Turn 1
:sv/corviknight:
Nevermore
Protect -12 EN
Vs Self
-
-
=Nevermore protects itself!
-

Turn 2
:sv/azumarill:
Open Season
Water Gun -(3*2+5+2) = -13 EN
Vs Corviknight
-
-
=Protection
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/azumarill:
Open Season
Brick Break -(6*2+5+2) = -19 EN
Vs Corvknight
-
-
=Damage
:azumarill: ENKO


End of Round 8


wally.png

"You win..."

Prismaticism to receive +5:rare candy:TC, +6:amulet coin:RC, -11:tea:JC, +15 Level 2 EXP for :delcatty: :shuckle: :corviknight:
imrepkmn to receive 2/9 progress: 1 RC 2 JC
Hyjack to receive 7/9 progress: 5 RC 9 JC​
 
Boasts: Level 3+Attack Limit+No Backup+No Switching=10
:chilan berry: Chilan Berry
:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:leftovers: Leftovers
:expert belt: Expert Belt
:sticky barb: Sticky Barb
:binding band: Binding Band
:choice scarf: Choice Scarf
:life orb: Life Orb
:safety goggles: Safety Goggles
:sv/delcatty:
Archetype (Delcatty)
Level 3 EXP: 05 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Normal
Abilities: Cute Charm, Normalize Hidden Ability: Wonder Skin

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 3 (-)
Sp.Def: 4
Speed: 104 (+)
Size: 2
Weight: 3

Movepool
Level 0:
Calm Mind
Facade
Fake Tears
Feint Attack
Heal Bell
Hyper Voice
Ice Beam
Nasty Plot
Play Rough
Protect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Baby-Doll Eyes
Captivate
Charm
Confide
Cosmic Power
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Fake Out
Flash
Growl
Helping Hand
Mud-Slap
Rain Dance
Rock Smash
Safeguard
Shock Wave
Simple Beam
Sucker Punch
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Water Pulse

Level 2:
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Fury Swipes
Grass Knot
Iron Tail
Mud Bomb
Payback
Secret Power
Solar Beam
Thunder
Wake-Up Slap

Level 3:
Attract
Baton Pass
Body Slam
Charge Beam
Dig
Foresight
Frustration
Headbutt
Icy Wind
Laser Focus
Psych Up
Return
Rollout
:sv/shuckle:
Immovable (Shuckle)
Level 3 EXP: 05 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Bug/Rock
Abilities: Sturdy, Gluttony Hidden Ability: Contrary

HP: 70
Attack: 1
Defen.: 15
Sp.Atk: 0 (-)
Sp.Def: 15
Speed: 6 (+)
Size: 1
Weight: 2

Movepool
Level 0:
Bug Bite
Constrict
Earth Power
Earthquake
Facade
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic

Level 1:
Acid
Ancient Power
Captivate
Confide
Curse
Defense Curl
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mud-Slap
Rock Smash
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Sticky Web
Sunny Day
Swagger
Sweet Scent
Withdraw
Wrap

Level 2:
After You
Bind
Covet
Double-Edge
Meteor Beam
Reversal
Rock Blast
Secret Power
Stone Edge
String Shot
Venoshock

Level 3:
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Gastro Acid
Guard Split
Gyro Ball
Headbutt
Knock Off
Mud Shot
Power Split
Power Trick
Return
Rock Tomb
Rollout
Skitter Smack
Sludge Wave
Smack Down
Struggle Bug
:sv/corviknight:
Nevermore (Corviknight)
Level 3 EXP: 05 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Flying/Steel
Abilities: Pressure, Unnerve Hidden Ability: Mirror Armor

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 3 (-)
Sp.Def: 8 (+)
Speed: 67
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Defog
Drill Peck
Facade
Fake Tears
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Nasty Plot
Protect
Reflect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Work Up

Level 1:
Agility
Air Cutter
Curse
Dual Wingbeat
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Roost
Sand Attack
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt

Level 2:
Assurance
Double-Edge
Focus Energy
Fury Attack
Hurricane
Payback
Pluck
Revenge
Reversal
Sky Attack
Steel Beam
Take Down
Thief

Level 3:
Attract
Body Slam
Fly
Heavy Slam
U-turn


Mystery Man Eusine (Level 3)

eusine.png


Challenge Type: Normal Singles

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Half-Start Rule: Off
Ability Count: All
Advanced Techniques: None
Backpack Size: 10
Arena: The Burned Tower

All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
  • The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
  • When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, if an immunity would be tallied; instead tally a resistance.
  • Camouflage turns the user into a Electric type
  • Secret Power may burn
  • Nature Power becomes Surf

Slot 1: Typhlosion
Slot 2: Skarmory
Slot 3: Raikou

Potion
Potion

Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Choice Specs
Macho Brace
Magnet
:sv/typhlosion:

Typhlosion
Level 3

Type: Fire
Abilities: Blaze, Flash Fire

Nature: Modest (+Special Attack, -Attack)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 6
Spe: 100
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Brick Break
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Play Rough
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Mega Punch
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Seismic Toss
Smokescreen
Sunny Day
Swagger
Swift

Level 2:
Burning Jealousy
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Inferno
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Solar Beam
Submission
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Foresight
Frustration
Fury Cutter
Gyro Ball
Headbutt
Laser Focus
Lava Plume
Return
Rock Tomb
Rollout
Scorching Sands
Temper Flare
Thrash
Throat Chop
:sv/skarmory:

Skarmory
Level 3

Type: Steel/Flying
Abilities: Keen Eye, Sturdy, Weak Armor

Nature: Careful (+Special Defense, -Special Attack)
HP: 85
Atk: 6
Def: 10
SpA: 2 (-)
SpD: 7 (+)
Spe: 70
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Air Slash
Autotomize
Brave Bird
Dark Pulse
Defog
Drill Peck
Facade
Flash Cannon
Iron Head
Leer
Metal Sound
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Whirlwind
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Drill Run
Dual Wingbeat
Flash
Iron Defense
Metal Claw
Mud-Slap
Ominous Wind
Peck
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Spikes
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Twister

Level 2:
Assurance
Double-Edge
Feint
Fury Attack
Hurricane
Payback
Pluck
Reversal
Secret Power
Sky Attack
Steel Beam
Take Down
Thief

Level 3:
Attract
Fly
Frustration
Fury Cutter
Guard Swap
Icy Wind
Pursuit
Return
Rock Tomb
Sky Drop
Torment
:sv/raikou:

Raikou
Level 3

Type: Electric
Abilities: Pressure, Inner Focus

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 115
Size: 4
Weight: 5


Movepool:
Level 0:
Aura Sphere
Calm Mind
Crunch
Facade
Iron Head
Leer
Light Screen
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Agility
Bite
Charge
Confide
Curse
Cut
Detect
Discharge
Double Team
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Helping Hand
Howl
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Shock Wave
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Weather Ball

Level 2:
Double-Edge
Iron Tail
Quash
Rising Voltage
Secret Power
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Body Slam
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Extreme Speed
Frustration
Headbutt
Laser Focus
Psych Up
Return
Scald
Snarl
Throat Chop
Trailblaze
Volt Switch
Sending out :typhlosion: Typhlosion @ :sticky barb: Sticky Barb. Prismaticism to order.
 
Last edited:
Please add my backpack and boasts to the start of battle post


Sending out :ss/delcatty: Archetype the Delcatty holding :chilan berry: Chilan Berry

Toxic - Thunder Wave - Sleep Talk

Once, at start of turn, if Typhlosion is to use Toxic on any step, but no more than thrice this round, use Safeguard
Once, at start of turn, if Delcatty is asleep, use Sleep Talk and replace all instances of Sleep Talk with Frustration
Start of turn, if Typhlosion has a decoy and Typhlosion does not have evasive, use Double-Edge and replace all instances of Sleep Talk with Return
Start of turn, if Typhlosion is to use Rest and Delcatty is faster than Typhlosion, use Uproar and replace all instances of Sleep Talk with Return
 
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