




Name: Jellicent
Type: Water/Fairy
Stats: 100/60/85(+15)/85/105/60 (495)
Movepool Changes: Draining Kiss, Teleport
Explanation: Becomes a stronger check to Dragaplunge, as well as flipping its matchup with Dark types on its head. Still struggles into Iron Hands and Iron Blimp.
Name: Mandibuzz
Type: Dark/Flying
Abilities: Rough Skin/Overcoat | Weak Armor
Stats: 110/80(+15)/105/55/95/95
Movepool Changes: + Earthquake, Bulk Up
Explanation: having no abil is kinda ass tbh. Generating options in rough skin to deal with gambit and pult by chip is nice. Additional attack and speed allow Mandi to utilize knock turn more effectively. Having bulk up also benifits non Defog sets by a lot
Fuckin fish
Name: Barraskewda
Type: Water / Dark
Abilities: Swift Swim, Cloud Nine
Stats: 76 (+15) / 123 / 65 (+5) / 60 / 70 (+10) / 136 | BST: 520 (+30)
Movepool Changes:
Play Rough, Spirit Break, Ice Spinner, Switcheroo, Knock Off
Explanation: Barraskewda is historically and near comically overreliant on its water moves and CC. Here’s the easiest fix to this issue. Because of how common Sun is, barraskewda often finds itself being incredibly matchup fishy, this change to give it access to cloud nine gives the mon an incredible niche outside of rain as weather counterplay. Dark typing gives it a good secondary STAB, and lets it deal with kingambit in a 1v1 scenario. Overall just shores up skewdas flaws, gives it new advantages and just improves the mon.
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Name: Victreebel
Type: Grass / Poison
Abilities: Chlorophyll / Grassy Surge / Gluttony
Stats: 80/120/75/100/75/70 [+15 ATK, +10 DEF, +5 SpD] (BST: 520)
Movepool Changes: +Gunk Shot
Explanation: Victreebel retains its role as a sun sweeper with buffed attack. However, it also gains a new role in the tier, setting Grassy Terrain. GTerrain Victreebel on its own functions like Rillaboom, setting up with Swords Dance and clicking Grassy Glide. Compared to Rillaboom, it trades a bit of power, speed, and bulk in exchange for a secondary STAB option in Gunk Shot/Poison Jab.
While Grassy Terrain Victreebel will probably be decent on its own, it will be at its best when supporting another pokemon on the brink of Extinction, Hawlucha. Hawlucha when paired with a Terrain setter, allows it to instantly proc Unburden with a Grassy Seed, enabling sweeps. GTerrain could also give Slurpuff a miniscule buff to its non-Belly Drum sets, allowing it to proc Unburden as well.
Name: Pangoro
Abilities: Iron Fist / Mold Breaker / Sand Rush
Stats: 95/124/85/69/71/66 | 510
Explanation: Iron Fist Reference? inspired by cowboy_bandido pangoro now has an instant niche of being the first sand abuser. extra speed outpaces base 90 scarfs and the rest goes into def for a bit of prio resistance
Group D Sub Restrictions - New Pokemon you sub must share the following attributes to the original Pokemon:Group D Sub Template
- Exact same BST (you may redistribute stats)
- At least one type
- At least one ability
- Inherits the movepool of the 'ancestor' mon - while you can add/remove moves freely, keep this is mind when making your sub(s).
Name:
Original Pokemon:
Type:
Abilities:
Stats:
Movepool Changes:
Explanation: Explain the Pokemon's competitive role and how it fits in the current meta.
Flavor: Explain what caused the original Pokemon to adapt this way. Yes it is required, but you don't have to be very in-depth about it.
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Glacial Majesty
Name: Queenialis
Type: Ice / Dark
Abilities: Defiant / Supreme Overlord | Queenly Majesty
Stats: 85 HP / 100 Atk / 80 Def / 105 SpA / 80 SpD / 100 Spe | BST: 550
Movepool Changes:
Ice Punch, Ice Spinner, Ice Beam, Ice Shard, Blizzard, Icy Wind, Powder Snow, Cleave Wave, Calm Mind
Kowtow Cleave
Cleave Wave: Dark-type Psyshock, Sharpness boosted
Explanation:
Queenialis has less Atk and bulk for higher Speed and Special Attack, giving it a lot more flexibility for it’s learnset. Although it has dual STAB priority for it’s physical sets, it can also opt for special set with Dark Pulse / Cleave Wave, Ice Beam and Focus Blast / Grass Knot and Calm Mind as sets. It can also opt for Queenly Majesty instead to protect itself from Mach Punch, First Impression and other priority moves.
Having worse defensive type and bulk than Kingambit leaves it more prone to be revenge killed, and having less offensive stats compared to Kingambit’s Attack stat leaves it less immediate power, meaning it might not score important KOs without setting up.
Flavor: Despite it’s elegant, glacial look, it is as ruthless as a Kingambit, and is able to move fast to catch opponents that other members of the clan cannot catch. It’s signature Special move, Cleave Wave, sends a sinister, painful, spiked wave that hits the opponent’s Defense.
i have two idea:
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Name: Capseidon
Original Pokemon: Kingambit
Type: Water/Steel
Abilities: Defiant/Supreme Overlord/Torrent
Stats: 80/135/100/80/85/90
Movepool Changes:
Kowtow Cleave, Assurance, Night Slash, Sucker Punch, Dark Pulse, Lash Out, Low Sweep, Low Kick,
Waterfall, Razor Shell, Surf, Aqua Jet, Bolt Strike, Thunderbolt, Trident Strike (Water-type Triple Axel clone)
Explanation: I thought it would be fun to have a variant of Kingambit with a bit of a different profile - Water/Steel's defensive profile is going to be important in the coming meta and I liked the idea of an offensive mon that switches into all these water moves and can be threatening in response - and in particular I do think there should be a physical mon that threatens the new Jellicent sub hence the Electric-type coverage. Also, switching into and setting up on Dragaplunge is cool i think.
Flavor: The Pawniard line's overpopulation in the region have forced many Pawniard to seek other, non-traditional environments - one coastal population, in competition with a stronger group of Pawniard, have become amphibious, moving into the waters around the island. When these aquatic Pawniard - called 'Swabre' evolve, their vestigal hooves merge into long, fish-like tails, with their lightweight blades doubling as fins - though no less sharp when hunting when compared to the related Bisharp. The resulting pokemon was dubbed 'Swainpike' - their blades used more for thrusting than slashing, due to the latter's clumsiness underwater. Particularly powerful Swainpike will gather steel - from other Swabre, their landbound cousins, or simply human wrecks, and often convert their underwater homes into forges, the minions under their command toiling to produce a symbol of their dominance - and the most powerful of those will have that weapon, usually a trident, forged into their own arms. Something about the forging technique gives these 'Capseidon' the ability to deliver a powerful electric shock using the wicked tridents each brandishes, and they use this to keep lesser sea Pokemon in line in their underwater kingdoms.
Appearance-wise, imagine a mer-Bisharp type pokemon with a trident built into one of its arms. If you're familiar with DC Comics, think Orm of Atlantis, aesthetics-wise.
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Name: Serplunge
Original Pokemon: Dragaplunge
Type: Poison/Water
Abilities: Clear Body/Merciless/Levitate
Stats: 98/95/80/110/105/102 (base 600)
Movepool Changes:
Dragon Rush, Draco Meteor, Dragon Darts, Dragon Claw, Outrage, Dragon Cheer, Dragon Dance
Sludge Bomb, Sludge Wave, Venoshock, Gunk Shot, Coil, Glare, Poison Fang, Crunch, Toxic, Toxic Spikes
Explanation: As I've said in an earlier sub, a bulky poison/water could be an interesting inclusion in this meta, especially with the addition of a bulky water/fairy like the new Jellicent - having defensive options that beat the new kid in town that also switch into Water and Fighting moves, and can set up Toxic Spikes to great effect on those mons it switches in on. I also think having an alternative Poison-type to Muk and Munkidori could be interesting in such a fairy-profligated metagame.
Flavor: Dragaplunge's dominion of the shallows in its new feeding grounds has made them compete with each other even moreso - to the point where smaller, less aggressive of the species have found themselves forced into deeper waters to search for food. Their already small and vestigal arms and legs have atrophied yet more, forming a more serpentine body for better navigation of the deep waters - although they've retained Dragaplunge's limited flight characteristics, some Serplunge spend their entire lives in water. What has developed strongly are their fangs and venomous barbs, vestigal in the original Dragapult, now powerfully apparent on these new Serplunge, which they use to deliver a venomous bite to their prey, letting the poison take its course before finally going for the kill.
Appearance-wise, what if dragapult was a fanged sea serpent
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Name: dragapex
Original Pokemon: dragaplunge
Type: Poison/Water
Abilities: Clear Body / Sticky Hold | Merciless
Stats: 110/85/75/88/132/110
Movepool Changes:
+ chilling water, toxic spikes, toxic, poison jab, gunk shot, flip turn, sludge bomb, earthquake, life dew
- draco meteor, flamethrower, u-turn, blizzard, fire blast, dragon dance, thunder wave,
Explanation: The few fairies and waters in this meta all have very potent presences in the meta. You get a defensive mon that you now need to be smart with your switches rather than U-turn spam. By acting as a spd wall, dragapex is vulnerable to the offensive grounds and electrics. You still have great offensive potential via merciless but the stats leave much to be desired. Doesn’t have recovery but has stats to back it up, with pain split for emergencies. Eq ice beam pult realized
Flavor: i hate dragaplunge.
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Name: Iron Citizen
Original Pokemon: Iron blimp
Type: Electric/Rock
Abilities: Dry Skin / Motor Drive
Stats: 95/68/90/108/90/95
Movepool Changes:
+ Mighty Cleave, Stone Edge Rock Blast, Stealth Rock, Recover, Surf, Power Gem, Aura Sphere
- Roost, nuzzle, U-Turn
Explanation: versatile meteor beam mon while still being usable defensively
Flavor: I hate iron blimp
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Name: Dead Puffache
Original Pokemon: Puffache
Type: Dark/Ghost
Abilities: Sweet Veil / Purifying Salt / Intimidate
Stats: 96/65/87/100/72/60
Movepool Changes:
+ Body Press, Moonblast, Shadow Ball, Nasty Plot, Explosion, Defog, Curse, Ominous Wind, Night Shade, Whirlwind
- Stealth Rock, Calm Mind, Draining kiss, Play Rough, Psychic,
Explanation: a better defensive ghost that can more or less reliably handle annoying offensive mons. Bulk is bad has to artificially boost it either through intim or psalt. Has cotton press on a good type but is prone into bricking into ghosts that way. Also has Defog I guess
Flavor: Puffache is dead and we have killed them
Name: Nicegambit
Original Pokemon: Kingambit
Type: Steel/Ice
Abilities: Pressure / Snow Warning / Heatproof
Stats: 85/75/75/120/135/60
Movepool Changes:
+ Ice Beam, Blizzard, Chilly Reception, Pain Split, Chilling Water, Surf, Autonomize
- Dark Pulse, Kotow Cleave, Night Slash, Swords Dance, Sucker Punch, Thunder Wave
Explanation: ice bulky offensive mon that can set snow because I hate drought and fushimmer was a mistake. Can leverage large bulk with pain split to offensively heal on bulkier sets while pivoting with chilly to keep weather
Flavor: It’s nicegambit to meet gambit you
hi guize
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Name: Craniumable
Original Pokemon: Crabominable
Type: Fighting / Ghost
Abilities: Cursed Body / Iron Fist (Filter)
Stats: 112/106/111/58/73/48
Movepool Changes:
Haunting Hammer (Ghost Type Ice Hammer clone.) Shadow Bone, Shadow Sneak, Shadow Ball, Hex, Curse, Bone Rush, Bonemerang.
Blizzard, Ice Shard, Ice Spinner, Ice Hammer, Icy Wind, Icicle Spear, Chilling Water
Explanation: y'know what? Physically Defensive / Bulky Offense Ghost. Craniumable plays around with the incredibly wacky typing of Fighting / Ghost to be able to beat the usual ghost check in Dark while leveraging the type with some good skill offensively. It also
Flavor: Crabominable who, for reasons unknown, wore their fallen allies' skulls gained an odd spiritual power and inevitably transformed into Craniumable. with a now bony exoskeleton and hardened disposition, they have become a lot bulkier and are now able to withstand stronger attacks.
Name: Tactiknight (Tactic + Knight)
Original Pokemon: Kingambit
Type:![]()
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Abilities: Volt Absorb / Magic Bounce / Pressure [HA]
Stats: 90 / 105 / 70 / 60 / 95 / 130 [550 BST]
Movepool Changes:
+ Autotomize, Charge, Electric Terrain, Lightning Lance, Shock Wave, Spark, Supercell Slam, Thunder, Thunderbolt, U-Turn, Volt Switch, Wild Charge (+12)
- Assurance, Dark Pulse, Fling, Foul Play, Kowtow Cleave, Lash Out, Night Slash, Snarl, Sucker Punch, Swords Dance, Thief, Throat Chop (-12)
Custom Move: Lightning Lance - Electric Physical Kowtow Cleave Clone
Explanation: uh I just got here but I don’t like Water/Fairy Jellicent with Strength Sap so here’s a magic bounce mon. Offensive Pivot with utility in MBounce & Para Spreading. Could also enable some of the prior buffed mons such as Eelektross who can check this defensively, and Barraskewda who can outspeed and threaten big CC damage.
Also given its speed and its intended role of being a pivot, I did also remove swords dance to prevent shenanigans on that front.
Flavor: A group of Pawniard squires trained relentlessly to protect their Kingambit. Through their effort, they learned to move fast, fighting through unconventional motions and utilizing their speed to generate electrical attacks. By electrifying their armor, they bolstered their defense against more special and passive forms of combat. As they reached the end of their journey, a Kingambit brought a blade to their shoulders, declaring them the first ever Tactiknights.
Name: Forotten (Forgotten + Rotten)
Original Pokemon: Puffache
Type:![]()
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Abilities: Stench / Sheer Force / Well-Baked Body [HA]
Stats: 97 / 55 / 96 / 95 / 85 / 52 [480 BST]
Movepool Changes:
+ Burning Jealousy, Curse, Grudge, Lash Out, Lick, Phantom Force, Poltergeist, Shadow Ball, Spite (+9)
- Charm, Cotton Guard, Cotton Spore, Dazzling Gleam, Draining Kiss, Energy Ball, Fairy Wind, Misty Explosion, Play Rough (-9)
Explanation: We were running low on Ghosts so I wanted to add a new ghost to the pool. This takes a different turn from our current ghosts, taking up the mantle of being a slow & bulky sheer force breaker.
Flavor: Puffache’s very strength was also a weakness. They excelled at combat, but their foul odors left few willing trainers to catch and train them. These remaining Puffaches, without help, would be unable to maintain themselves. Their bodies would grow stale, and their icing rancid. These Puffaches would act bitter and hostile as a result of their neglect.
Name: Kingclaw (King + Claw)
Original Pokemon: Crabominable
Type:![]()
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Abilities: Technician / Iron Fist / Moxie [HA]
Stats: 112 / 132 / 72 / 62 / 57 / 73 [508 BST]
Movepool Changes:
+ Comet Punch, Crush Claw, Dizzy Punch, Fake Out, Rock Blast, Stockpile, Spit Up, Swallow (+9)
- Avalanche, Blizzard, Ice Beam, Ice Hammer, Ice Shard, Ice Spinner, Icicle Spear, Icy Wind, Snowscape (-9)
Explanation: I didn’t want to change too much from the original, although I wanted this to lean more heavily into utilizing technician to revenge kill. So now it swaps its ice type for normal, and gains access to STAB fake out, allowing it to try twice as much to priority revenge kill with that + mach punch. Ghosts do get in the way of this plan to revenge kill, however there aren’t too many ghosts in the meta rn so it’s not too glaring of a weakness. Also we only have like 2 normal types in the meta, both of which are pretty mid, so I wanted to provide something else for the category.
Flavor: With Crabominable’s newfound power, they’ve slowly been encroaching outside of their mountainous home. Their offspring almost never return to the mountains, making them shed their icy elements, and enabling them to be a bit more nimble. The extra resources found away from the mountain led them to adopt a more pompous, regal attitude.
EDIT: If you noticed a recent edit from this post, I just noticed I made a typo saying “Iron Fish” instead of “Iron Fist”
Name: Orchache
Original Pokemon: Puffache
Type:![]()
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Abilities: Sweet Veil / Harvest / Liquid Ooze
Stats: 87/60/96/85/95/52
Movepool Changes:
+ Apple Acid, Giga Drain, Grav Apple, Knock Off, Synthesis, Toxic Spikes
- Dark Pulse, Flamethrower, Recover, Stealth Rock
Explanation: Really silly mixup against Strength Sap mons (like uh. someone. who someone just added to the meta) as well as a kinda bulky defensive piece into mons like Dragaplunge (should it remain in existence!). Harvest is there too if you're a crazy person, I guess.
Flavor: The moment man devoured the fruit of knowledge, it sealed his fate. And who provided those apples? None other than Orchache - a descendant of the Puffache species that dwells in apple orchards and lures in prey by decieving them with tainted fruits.
Name: Blimplin
Original Pokemon: Iron Blimp
Type:![]()
Abilities: Cloud Nine / Motor Drive
Stats: 119/80/104/98/70/80
Movepool Changes:
+ Air Slash, Bleakwind Storm, Hurricane, Springtide Storm, Weather Ball, Wildbolt Storm
- Discharge, Roost, Toxic, Thunderbolt, Volt Switch
Explanation: Iron Blimp but worse (still a good mon!). Gets to keep Nuzzle and Encore, but loses Roost and Toxic, making it play something of a faster game instead of just sitting there and eating hits forever. Gets a tiny bit more mixed bulk for its troubles.+ Amnesia, Astonish, Body Slam, Copycat, Covet, Defense Curl, Disable, Echoed Voice, Endeavor, Gust, Gyro Ball, Hyper Voice, Mimic, Minimize, Spit Up, Stockpile, Swallow
- Charge, Eerie Impulse, Electro Ball, Electroweb, Rising Voltage, Shock Wave, Thunder Shock
Flavor: The present-day form of Iron Blimp, Blimplin are a strange species that resemble weather balloons. Much like weather balloons, they follow storms and unusual weather patterns. Their rubbery skin makes them resilient against the highly charged air in storm clouds.
Name: Swamplunge
Original Pokemon: Dragaplunge
Type: Water/Ground
Abilities: Damp / Infiltrator / Water Absorb
Stats: 98/100/85/100/85/132
Movepool Changes:
+ Crunch, Earth Power, Gunk Shot, Sludge Bomb, Sludge Wave, Stealth Rock, Tadpole Torpedos
- Draco Meteor, Dragon Dance, Dragon Darts, Dragon Pulse, Fire Blast, Flamethrower
it's just dragon darts but ground type lolExplanation: It's less optimised Dragaplunge that trades the power of Big Funny Draco Meteors for some bulk, a better defensive typing, and rocks.+ Block, Bulldoze, Dig, Gastro Acid, Mud Shot, Mud-Slap, Rock Tomb, Sandstorm, Sludge
- Confuse Ray, Dragon Breath, Dragon Cheer, Dragon Rush, Solar Beam, Sunny Day
Flavor: A smaller, amphibious descendant of Dragaplunge more adapted to coastal swamps than the open oceans that its ancestors once called home. Similar to others of the Dragapult family, it's capable of firing its own young at its foes to attack.
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Name: Grandmastem (Grandmaster - Stem)
Original Pokemon: Kingambit
Type: Steel/Grass
Abilities: Defiant, Pressure, Triage
Stats: 100/93/85/83/124/65
Movepool Changes:
+ Leaf Blade, Seed Bomb, Leech Seed, Synthesis, Drain Punch,
- Swords Dance
Explanation: Specially bulky hazard setter which can act as a check to multiple dangerous special attackers with it's spdef and typing, like Latios, Munkidori, and Dragaplunge if that isn't voted out. However, it fears Volcanion due to it's 4x weakness. Has Triage but lacks ways to use it offensively, instead uses it to get easier synthesises and niechly, to scare Kingambit and Crabominable with priority drain punch.
Flavor: Kingambit in deep bamboo forests began to mimic the shoots of the bamboo in order to catch younger bisharp off guard. Eventually, this mimicry became biological rather than simply aesthetic.
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Name: Moltussle (Molt + Tussle)
Original Pokemon: Crabominable
Type: Water/Fighting
Abilities: Technician, Anger Point, Hyper Cutter
Stats: 112/100/112/62/77/33
Movepool Changes:
+ Slack Off, Storm Throw,
- Swords Dance, Ice Shard, Mach Punch
Explanation: Bulky pivot with offensive utility in boosted phazing in Storm Throw and boosted flip turn. Hates the prescence of Volcanion but matches up better into certain pult sets and especially Gambit and Rookada. Can get in frailer attackers like Haxorus and Crabominable (assuming it isn't voted out)
Flavor: Crabominable's recent population growth have lead them to being hunted in the mountains by notable Unovan fast food company Joe's Crab Shack. This has lead them to not only migrate southward into the sea, but also caused their claws to shrink and their shell to grow stronger, as the crabominables with the largest claws were sought out by Joe's.
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Name: Puffpeach (Puff + Peach)
Original Pokemon: Puffache
Type: Normal/Dark
Abilities: Sweet Veil, Poison Heal
Stats: 87/85/96/50/60/102
Movepool Changes:
+ Double Edge, Body Slam, Hyper Voice, Obstruct, Swords Dance
- N/A
Explanation: Bulky(ish) wincon with Poison Heal + SD and Facade and obstruct over protect, but you have a middling (ish) speed tier as well as a bad defensive type and special bulk. Incentivizes use of Steel and Rock types like Crustle and Orthworm without a 4x fighting weakness due to slurpuff having Drain Punch. This also makes it a solid answer against Kingambit. Loathes the prescene of Iron Hands and especially Crabominable. Forces switches with Obstruct.
Flavor: In order to curb rising Muk and Okidogi populations, certain Puffache's have been seen to consume large amounts of Pecha berries. However, the high acid content in the berries have neutralized the effect of their fire resistant fur.
Are you sure this is balanced with only SD being dropped? It might be hard to deal with defensively as well. It alsoThe notoriously stacked Fighting/Ghost offensive combo with SD and STAB prio makes this near unstoppable once it gets a boost up. Removing Swords Dance should make this balanced. It also
I removed SD from Craniumable (honestly I didn't even know Crabominable got Swords Dance in the first place).The notoriously stacked Fighting/Ghost offensive combo with SD and STAB prio makes this near unstoppable once it gets a boost up. Removing Swords Dance should make this balanced. It also
If Craniumable retained the base Attack of Crabominable it might have been overtuned even without Swords Dance, but with the ~25-point nerf to Attack it's going to hit noticeably softer compared to the base mon. It's basically a Crabominable that trades immediate power and boosting with better bulk and an unresisted stab combo, And it's hard to really take advantage of the extra bulk since it can't boost and still only has a slow Flip Turn in terms of utility. It alsoAre you sure this is balanced with only SD being dropped? It might be hard to deal with defensively as well. It also
I did replaced Supreme Overlord and moved Queenly Majesty to that spot as Secondary Ability, while it has Ice Body as it’s new Hidden Ability. Not the most creative, but it’s there to emphasize it’s Ice-type.Vetoes jumpscare! Apologies for taking some time, Beaf was too busy with work and PMPL to help with the veto process for a while.
Supreme Overlord is fine on this, but having multiple SO mons in a meta is a risky decision, especially for a mon like Queenialis which has little overlap with Kingambit in terms of counters. Add a secondary ability alongside Supreme Overlord to replace it in case Kingambit stays.
This mon at least is similar enough to Kingambit that we don't feel SO is veto-worthy, but is otherwise overtuned due to its 135 Atk + SD, solid speed tier, and coverage. Move 20 points in Speed to other stats AND remove Bolt Strike.
Access to Glare with a good defensive profile in Levitate Water/Poison makes this a very consistent para spreader which we're not very comfortable with. Besides if you want an annoying para spreader just use Iron Blimp amirite??? Remove Glare.
Not a veto necessarily but change Dead Puffache's name (or we will change it for you).
The notoriously stacked Fighting/Ghost offensive combo with SD and STAB prio makes this near unstoppable once it gets a boost up. Removing Swords Dance should make this balanced. It also
Very optimized pivot, the breaking point is a fast U-turn which allows it to very safely switch out of would-be checks such as Iron Blimp and Eelektross; Removing U-turn and having to rely on Volt Switch makes Tactiknight's checks more reliable.
Remove U-turn; see Tactiknight above for reasoning, it's not as bad but we don't like this having U-turn for free fast pivoting either.
Even without added priority from Triage, This has too much bulk for instant recovery. Remove Synthesis. It can keep Triage Drain Punch though, as it's very difficult for Grandmastem to exploit it.
Iron Blimp got out veto-free, what a scamp! Anyways, you have 48 hours to make the according adjustments.