Metagame National Dex Metagame Discussion

lead diancie gets rocks and trades endeavor to effectively kill lando, atk booster tusk comes in and clef is forced out as the lando is effectively dead handling the lead. clef takes 60~ from headlong and trades. it is forced out by whatever comes in on the following turn and the clef user is now forced into a game in which they either sac their clef(the moon answer) or give whatever threats in front of it a free turn and somehow find a turn to heal later in the game into an archetype entirely built around preventing free turns or they will inevitably lose to acro moon.
finally found time to get reqs 10min before the deadline and I made a team in 30s following this exact scenario (:roaring-moon:) and it played out almost every game even against actually good players!!!! players better than me have already said everything I have against moon so I'll just stress the importance of the ban. The tier is at its worst since I started playing (post tera ban) and is so shit to build precisely because of the moon goonsquad coming in to reap the souls of anything slightly slower or weaker than it. absolutely vomit inducing to ladder this shit and removing one of its most degenerate elements in moon should greatly soothe a lot of asinine issues with the tier. the plethora of options that natdex has being cut down to "moon screens/dia" or "gliscpex prayer" should never happen and its genuinely vomit inducing that anyone can play 5 games with moon HO and not think that this shit is abhorrent. the amount of cool shit that is totally invalidated by moon is so depressing and anyone who fundamentally enjoys the premise of natdex should want to make the builder less constricting. I appreciate centralized metagames, but the level to which moon centralizes the tier and fundamentally makes it no longer fun to play or compete in should set off instant alarm bells for anyone who is already a solid player or trying to improve in nd. i love this tier genuinely and i think that letting it sit like this CANNOT happen. I truly am begging anyone who took the time to get reqs to PLEASE vote BAN as I will.
 
Now that Moon is(thankfully) banned I’d like to discuss what mons get better + meta predictions/thoughts.

:Latios-mega: :pecharunt: :gholdengo:
M-Latios and Pech definitely make out the best out of these three. Both were on an upward trajectory and fell off partly due to Moon. M-Latios matches up well into Pex + Scor + Steel cores with Psychic Noise, Ice Beam and Mystical Fire. Also generally good into balance. M-Latios also can be a soft check to Yard. Pech is great for offense as a blanket check to physical sweepers and love not having to have a teammate deal with Moon instead. Makes it much easier to build balance/offense with it. Ghold is better, but was VERY far from bad and is the best mon in the tier(imo) Just one less thing for Ghold to lose to.

HO stocks are tanking right now. Moon is irreplaceable on HO. You could use Nite but then you lose Z on volc and have far less immediate power without booster + acro + knock. Fat Hazard stack is still gonna be good, just more flexibile. Pex + Scor + Steel is still gonna be very good just less dominant. And balance is gonna be much better now that it has less checks to worry about. Definitely seems that the meta is good my to be more balance and offense focused, with the extremes of stall and HO being pretty bad.
 
What great news to wake up to and start the day off with :D

Seriously this is a good thing. I just woke up like fifteen minutes ago but fuck I'll share my predictions going forwards too

:Latios-Mega: :Pecharunt: :Gholdengo:
I very much agree with Comett about these three getting better. MLatios was one of several pokemon with a great match up into GliscPex teams but struggled badly into the HO teams that Moon helped make dominant. With it gone, MLati gets a good bit better. Pecharunt loves Moon leaving as it doesn't worry about giving a Screens boosted Moon set up opportunities potentially (yeah yeah Malignant Chain could potentially help but in my experience rolling that RNG was miserable in that match up). Gholdengo improves purely because it loses a prime offensive check that could use it fleeing as a set up opportunity and thus reinforces its defensive presence efficiency.

:Keldeo: :Kyurem: :Urshifu-Rapid-Strike: :Ogerpon-Wellspring:
All these are breakers that are useful in the GliscPex match up, but hated how much they struggled into Moon HO usually (I guess Wellspring wasn't that bad depending on the match up). With Moon gone, they're easier to use and thus offer a method to pressure these spikes teams.

Keldeo honestly is underrated with SubCM as this can take advantage of the nerfed recovery PP to stall out and beat Pex on such teams while also turning Mola into set up fodder as well. Kyurem is very potent into those same bully structures and also punished annoying Mola builds. UrshifuR was always good, but the hard match up into HO made it a bit harder to use so Moon exiting makes it more consistently helpful. And of course Wellspring was always great and loses a prime offensive check so it gers better.

:Garganacl: :Slowking-Galar:
One niche pick the other quite good, but both also improve with Moon leaving. In my experience Garg is useful into many HO leads and can help with limiting a number of HO threats through Salt Cure but Moon was one threat it struggled to do this with, especially because MoonMoth combos were too much for it. HO should die down so that's all around less important, but still nice and Garg is quite good into slower teams that can't damage it easily and since those teams get better post Moon, I'd wager so does Garg.

Glowking had been picking back up recently but Moon was a really bad match up for it. With it gone, it's much easier to rely on Glowking for uts traditional pivoting and FS duties without worry of letting a huge threat like that in for free.

:Tapu-Fini: :Clefable:
To be very clear I'm not saying either of these are suddenly worse in a huge way (well I will always take the chance to dunk on Fini lmao) but they were some of very few semi consistent answers into Moon and definitely won't need to be as spammed as they were. Fini I'd say is a decent bit worse off because its overall defensive profile is smaller than Clefable's. Clefable is still great into hazard stack as well as on its own hazard stacking teams so it's not going anywhere in the grand scheme of things.

Whoo that's a lot of yammering but I've said most of what I wanted to. Happy Moon is gone and I'm looking forward to seeing the tier move forward from here. Happy Monday and hope y'all have a good start to the week!
 
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If yall think sun is dead becuase of roaring moon's ban, then youre not a true sun player. My sun bias aside, I do wanna point out some replacements to roaring moon:
:charizard-mega-x: & :dragonite:
For HO dragon Dance sweepers, these two were already decent, but had competition with roaring moon, with moon out of the picture, these 2 can be used as great replacements.
:gyarados-mega:
While a bit more specific, Mega Gyarados can be a brutal sweeper, especially with Mold Breaker letting it break most stall teams. The issue is that it is only really seen on Dual Screens HO variants, and while I wouldn't call then terrible, there certainly more niche than the classic version.
:Garchomp: (:garchomp-mega:?)
SD + Scale Shot is still a fantastic combo for HO teams that can afford it, and Garchomp is definetly goated with the sauce. Its typing alongside respectable bulk can allow it to setup quite nicely. Maybe Mega Garchomp might start seeing some usage? Maybe on webs? This one im not so sure about it.
 
Alright I am gonna revive this thread with some thoughts from ladder:

1. :gholdengo: is everywhere and for good reason. Besides the usual gholdengo utility from blocking hazard removal, ignoring twaves and taunts and having a brilliant typing, its offensive sets very reliably get a kill and its usual defensive answers get blown up by a zmove. It seems that most people are staying away from scarf or defensive gholdengo with zmove and offensive air balloon being the most relevant sets. A part in this is how both of these “resist” knock off, not giving the full 100 base power for item removal.

:alomomola: (assault vest)
This thing is absolutely brilliant. It is a true gholdengo check which can come in, eat a +2 hit and flip turn away into an offensive check. It also greatly helps check terapagos, a mon with which normal mola really struggles. Its main drawbacks are its hazard weakness and being completely countered by waterpon, which doesnt even have to fear toxic anymore.

:terapagos:
The top tier mon if you want hazard removal in my opinion. Hits hard, has decent speed, and tera shell is a top tier ability, being a straight upgrade over multiscale. It matches up well into gholdengo and can also serve as a one time answer to a sweeper. It is also probably the best mon to abuse the +1 speed from rapid spin and can even run calm mind to get the most out of its team slot even in games where hazard removal isnt important. Oh and ghost immunity.

I cannot help but notice how :gholdengo: is a step above the rest in its utility and breaking power and perhaps a poll about it may be a good idea. It most certainly does not help that most of the ground types meant to kill it may have to waste a turn breaking air balloon (which clodsire cant even do) or really hate eating a shadow ball, even unboosted (tusk, lando). The raw power of make it rain and the flexibility of the zmoves it can run may be a bit too much, especially when considering the hazard chip gholdengo teams want to accumulate (which greatly helps against tinglu).
 
Just gonna give my opinions on some mons in the meta rn:
:gholdengo: is rlly strong. Good typing and ability with my personal fav set being z-hex+twave. Being able to block every form of removal is rlly huge but Tusk and pagos outspeed and kill it

:ursaluna: is funny. I ran it with lagging tail mola for guaranteed slow wish pivoting and being hit with a 600+ attack 140bp stab move isn't rlly fun for the opponent. Hazards+fast offensive mons do seriously fuck luna up but it shreds slower teams immensely

252+ Atk Guts Ursaluna Facade (140 BP) vs. 248 HP / 252+ Def Slowbro: 268-316 (68.1 - 80.4%) -- guaranteed 2HKO

:samurott-hisui: is rlly fun. Ceaseless is great as a progress maker and pads means zap and molt don't screw you over with contact punishment. It's also a rlly good revenge killer with sucker

:terapagos: is prob the best form of hazard control with Tera Shell potentially saving you from getting swept and earth power/flamethrower killing ghold

:diancie-mega: second best form of hazard control and threatens a lot of stuff with stabs+setting hazards of its own

Overall I'm finding the meta to be much more fun than pre-tera ban meta since theres a lot of stuff to try and experiment with without the fear of getting shit on with some random ass Tera set
 
Mega-Latios
:sv/latios-mega:


Can we talk about how hard working MLati(os) is? It’s EASILY the Pokémon which is most deserving to be OU atm but for whatever reason isn’t. Now from here I when I say MLati, I’ll be referring to Mega Latios in case of confusion. If Mega Latias is mentioned, she’ll be abbreviated as MLatias.
I’ll just quickly go through why I think MLati is probably the most fun to use mon in the current meta and potential reasons why it’s still not OU.

1- Helps TREMENDOUSLY against Sun Structures
:sv/charizard-mega-y:


Zard Y is easily my least favorite mon to both use and face off against. It’s not fun to use at all (for me at least) as well is a really pesky wallbreaker to deal with, most of the needing dedicated counters to it on teams. I know this seems ironic considering my last post in this thread was explaining that practice against sun structures is more important than building against it (I still do stand by that btw), but there obviously comes a limit to how care free you can be in builder when it comes to sun. For anyone struggling with sun as of lately: use CM Draco MLati. Trust me, it absolutely destroys sun with the exception of Gambit which dw, I’ll get to later. It comes off as a MASSIVE help against sun structures cuz take a look at its MUs against the archetype: Tusk, Bolt (if running Draco), Zard Y, etc. The only exception to mons on sun teams which don’t get completely smoked by MLati (other than Gambit) is like chlorophyll sleep powder users and Hisuian Lilligant. Both of which, at least the 2nd one, isn’t very common on sun atm.

2- Absurd Wallbreaker
:sv/Gliscor: :sv/toxapex: :sv/ferrothorn:



MLati has an incredible MU into the at the moment meta defining GliscPex. Luster Purge OHKOs pex and threatens absurd damage onto Gliscor, as well the standard set for MLati runs mystical fire for ferro which does ohko after minuscule chip (like after ferro is like 90% health iirc, also Gamefreak please give this thing flamethrower already I’M BEGGING YOU). If you’re like me who says “fuck it, we ball” and uses Luster/cm/draco/aura sphere then you know the satisfaction of destroying GliscPex. Also the set I just mentioned right? It also has good MUs into MTar by threatening OHKOs with +1 Aura sphere. I’m stupid so I like big fun damage but not stupid enough to enjoy big big fun damage (wtf did I just say) hence don’t rlly like using Zard y.


:sv/latias-mega:
Also on another note: MLatias is notable. With defense investment (which it can more comfortably slap on) it can deal with gambit, as well has the same traits as MLati for the GliscPex MU, just requires more hazard chip onto them to get things done. It’s arguably even better into sun than MLati, as it has the same traits but bulkier.

Why is this fella not in OU?
:sv/kingambit:


There are a few possible reasons: 110 speed doesn’t cut it that much anymore. With stuff like ScarfShifu, ScarfKart, ScarfLando, MLop, Koko, Zama, MTar, ScarfLele, Melm and even mons on the same speed plane like Ogerpon-W and MDiancie hurt its odds. Also out of the scarf mons I mentioned, Lele and and lando don’t need to be scarf to get stuff done against MLati, I’ll be it, neither of the 2 are outright checks. Gambit is a massive problem as MLati will always be risking a 50/50 scenario against it: sucker punch and pursuit. Though I believe these mons to be minor setbacks, with sole the exception of gambit. MLati is already on over half of the current sample teams so it’s absolutely OU worthy.


Thanks for listening to my half assed Ted talk about MLati, sorry if you felt like you wasted time reading this, have a nice day :)
I’ll be real, I was pretty tired while writing this post hence a lot of it may not seem coordinated. I intended a lot of this to be my personal opinion on MLati though on 2nd reading it feels more like explaining what MLati does in the tier, might make an improved version of It soon.​
 
I’ve been pretty absent lately due to being busy (and not feeling the best due to a poor sleep schedule) but I’ve tried to at least keep up with what I can, and I’ll jump in and say that I don’t think there really isn’t a concrete good reason it isn’t OU at this point. It’s proven to be a great choice as a breaker which compresses this role with being a check to pretty prominent and threatening Pokémon, and its unique offensive/defensive profile is nearly impossible to replicate by anything else. It’s very awkward even for offense to pivot around due to its strength.

There are a few possible reasons: 110 speed doesn’t cut it that much anymore. With stuff like ScarfShifu, ScarfKart, ScarfLando, MLop, Koko, Zama, MTar, ScarfLele, Melm and even mons on the same speed plane like Ogerpon-W and MDiancie hurt its odds. Also out of the scarf mons I mentioned, Lele and and lando don’t need to be scarf to get stuff done against MLati,

I’ll disagree here with a few things. 110 speed for something this strong is still good, especially since the bans of Dragapult and Roaring Moon lowered the overall average speed tiers of things which allows it to put out more pressure. In particular its balance breaking is strong with how many standards on those teams it threatens while being pretty challenging to threaten back. With the scarfers you mentioned, it’s very easy to fall back on a teammate to check them while said scarfers except Lele can’t switch into Latios, but Latios can be an emergency switch into incoming choiced Surging Strikes or Earthquakes or Leaf Blades. So the relationship there is very even. Zamazenta is only a check if it’s running AoA sets or band, as IDBP can’t out damage Latios before it goes down. Melm and MTar are weak to spikes which are everywhere and pair beautifully with Latios, so it’s not too hard to beat them (MTar in particular is a fairly easy win since it lacks recovery and gets dropped by Aura Sphere with minor prior chip that’s easy to force on it).

Will agree that speed tying Mega Diancie and Wellspring sucks but it’s not the end of the world. But Gambit isn’t a huge problem since Pursuit is really meh on it these days with few trappable targets, and the threat of Aura Sphere OHKOing it on switch in, and it can switch vs SD gambit.

It’s definitely not EXTREMELY splashable, but it is good enough with enough of a presence in the meta that it deserves to join the tier (especially dwarves to rise over shitheads like Clodsire which somehow has been stuck here for ages despite how bad it is outside stall but ladder insists on throwing it on random non stall teams)
 
I don’t think there really isn’t a concrete good reason it isn’t OU at this point.
Imo an overlooked factor impacting usage is just how easy the Pokemon is to use, as Latios imo can be a bit unintuitive to use at time - you need a concrete plan for when it gets walled or to not get pivoted around too easily by things like mola + steel, and still be aware of gambit/ghold even though gambit has to win an unfavourable mindgame to mess it up.

Lot of ladder choices just default to Pokemon that are easy to use, which doesn't necessarily correlate to being good: stuff like Clodsire or even Mega-Banette are super straightforward in how you should use them event though they aren't really good nor the best choice in a given team - like pple were using mbanette a lot to just to click Destiny Bond against sweepers. I'd say it's a form of least action principle but applied to how players make decisions in the builder.

I think people also don't realize how prone to pursuit Kingambit Clodsire is, as EQ misses the 2hko on kingambit with any bulk (gets owned by max hp in particular - 0 Atk Clodsire Earthquake vs. 252 HP / 0 Def Kingambit: 146-174 (36.1 - 43%) -- 95.7% chance to 3HKO after Leftovers recovery), is outsped and threatened by knock
 
I’ve been pretty absent lately due to being busy (and not feeling the best due to a poor sleep schedule) but I’ve tried to at least keep up with what I can, and I’ll jump in and say that I don’t think there really isn’t a concrete good reason it isn’t OU at this point. It’s proven to be a great choice as a breaker which compresses this role with being a check to pretty prominent and threatening Pokémon, and its unique offensive/defensive profile is nearly impossible to replicate by anything else. It’s very awkward even for offense to pivot around due to its strength.



I’ll disagree here with a few things. 110 speed for something this strong is still good, especially since the bans of Dragapult and Roaring Moon lowered the overall average speed tiers of things which allows it to put out more pressure. In particular its balance breaking is strong with how many standards on those teams it threatens while being pretty challenging to threaten back. With the scarfers you mentioned, it’s very easy to fall back on a teammate to check them while said scarfers except Lele can’t switch into Latios, but Latios can be an emergency switch into incoming choiced Surging Strikes or Earthquakes or Leaf Blades. So the relationship there is very even. Zamazenta is only a check if it’s running AoA sets or band, as IDBP can’t out damage Latios before it goes down. Melm and MTar are weak to spikes which are everywhere and pair beautifully with Latios, so it’s not too hard to beat them (MTar in particular is a fairly easy win since it lacks recovery and gets dropped by Aura Sphere with minor prior chip that’s easy to force on it).

Will agree that speed tying Mega Diancie and Wellspring sucks but it’s not the end of the world. But Gambit isn’t a huge problem since Pursuit is really meh on it these days with few trappable targets, and the threat of Aura Sphere OHKOing it on switch in, and it can switch vs SD gambit.

It’s definitely not EXTREMELY splashable, but it is good enough with enough of a presence in the meta that it deserves to join the tier (especially dwarves to rise over shitheads like Clodsire which somehow has been stuck here for ages despite how bad it is outside stall but ladder insists on throwing it on random non stall teams)
I’ll agree and admit I was exaggerating the extent of which MLati loses to particular mons.

But I feel like first, you should try to win a Gambit mind game (rereading this, it may sound like I’m trying to be rude, I’m sorry if you felt it was like that). I’ll be straight forward here, I have not won a single gambit mindgame without psyterrain up using MLati, you cannot deny that gambit is a massive problem for the folk. As well I have seen smaller more niche chopple berry sets before (though that’s like 1 in a million). As well pursuit, though may not be as common, is like one of those moves you need to account for within your decision making, it’s like Gambit or Melm against wisp dd pult when that was still around. I usually try to narrow down possible gambit sets before sending in MLati, if it’s SD then yeah, it’s sd— no pursuit. If it’s lefties— still a possibility but likely not, if it’s AV— definitely has pursuit. Is it possible I’m overthinking the gambit mu everytime? Admittedly yes, but as a certified MLati appreciator I will always fear the damn chess piece (unironically I don’t know the rules of chess).
 
There’s a new survey you say? Time for routine opinions

Gave 7s for your classic enjoyment and stability/playabIlity/balance ratings. The ban of RM was very beneficial overall since it cut down on the dominance and power of HO and made building a bit easier.

:Kingambit: :Gholdengo: 1
Both of these steels I have a 1. Gholdengo isn’t broken remotely and while it is the single best pokemon, most influential and important, it also can be contained fairly and isn’t something that imposes heavy restrictions on builder nor do I find it unbalanced at all. I think it is a seriously good glue that holds many structures together and we’d be so much worse off without it. Kingambit meanwhile, is good and it deserves to be respected in the builder and battle but accounting for it isn’t difficult and it has problems with many relevant meta staples that prevent it from easily sweeping. I don’t think this is unbalanced or broken at all.

:Volcarona: :Alomomola: :Ogerpon-Wellspring: 3

All three of these I gave a 3. Volcarona lost a major HO buddy in RM and so its a bit less dangerous just off not having such a busted partner, but Volc is still a very threatening pokemon that can be awkward to deal with sometimes, especially with the still potent Z sets and also the increased usage of teamstyles using Hatterene to deny hazards.

Alomomola isn’t broken. But I dislike to a degree what does to the game sometimes when it’s able to pass wishes and keep its teammates healthy so easily, undoing progress and making it easier for its team to outlast the opponents. While it’s susceptible to certain strategies like Substitute and is vulnerable to status and hazards (after knock off), it also bolsters certain teamstyles with its longevity and wish passing to a degree that I sometimes question if its healthy, especially with how easy it can be to build a strong resilient core around it, and it can at times feel like its a warping presence in the builder.

Wellspring is more of the same that it’s always done and I know it’s silly to hate this Mon when it has a habit of making people afraid of it, only to at time underperform, but I think from a building standpoint it’s just a restrictive presence that I find unpleasant in the tier. i think we’d be better off without this Mon overall, but it’s just not at the top of my list right now for one reason.

:Gliscor: 4
Maybe controversial but I hate this fucking bat and I think its presence at this point is detrimental to the tier. Spikes Gliscor is a blight that gets many chances to stack hazards while being very good at outlasting opposing removal options between Protect and Toxic wearing down almost everything. Its hard to truly threaten Gliscor due to the bulk, typing and longevity and the few things that can threaten it directly also have to contend with the defensive core built around it whether you’re facing Ferrothorn or Alomomola or Toxapex, which ends up cutting the list of anti Gliscor tech. And if Gliscor manages to ever land a Toxic on one of its few checks, it becomes much harder to get through Gliscor and its

It’s a very centralizing and warping Pokemon that enables a powerful teamstyle which I just don’t believe is healthy for the tier. Even though Gliscor brings a lot of defensive important to the tier (much more than RM did), I hesitate to say it’s worth keeping it for this. Right now this is the Pokémon I think is most deserving of action.
 
I have absolutely 0 idea why we are considering :alomomola: for tiering action. This is the mon holding the tier together (especially with its av set) while doing pretty much nothing by itself. Also it particularly enables interesting but not broken mons like mttar or ursaluna and there is no specific interaction with any of the top tier mons which is particularly oppressive. It is one of the stronger pivots in the meta, especially with AV but it has pretty clear counterplay options and is extremely predictable.

Regarding wishpassing in particular, it has like a million bad matchups and half counters which you can build with. Even if you dont, the matchup is very playable. Status it, knock + stealth rock, hit it hard on the flip turn, setup on it, protect on the flip turn and make it hard switch for the wishpass, etc. Every wishpass means mola has to eat 2 hits in order to wishpass safely. When considering 2 hits and perhaps rocks/status dmg, even something as non-threatening as gliscor eq quickly adds up and soon it wont be able to check your mlop or whatever else. Mola barely dodges the 2hko form a lot of threats, so any damage you can push past regenerator is significant progress. Also whatever gets the wish should be ready to eat a boosted zmove, which, between ghold and rbolt, is extremely common.

TLDR: the only issue with mola is a skill issue


:gholdengo:
This thing is remarkably hard to contain when you add nasty plot z move to the list of bs gholdengo can do. Does it make the meta more interesting? Yes. Hstack feels very skill rewarding and gholdengo making it not just viable but good is a good thing. It also enables webs which feels like a fair HO variant which, besides using many interesting mons, has clear and easy to run answers (pretty much anything remotely fast and immune to webs).

Regarding its applications besides hazard focused teams, keeping rocks up and being immune to so many moves is very valuable. However, I would not call it a glue, as most of the times you run gholdengo it is part of your winning strategy, either for nuking some unfortunate wall or for enabling medium to dedicated hazard play. Gholdengo as the last mon on a team is unlikely to fit well. It sure helps that the balance god gliscor is likely on that team and therefore any balance team you build ends up being at least a mild hstack.

Maybe gholdengo would be worse if people finally stopped running the no. 1 teambuilding crutch, corviknight. “I built like trash so I need a physical wall, pivot, ground immune, and hazard removal in a single slot.” Imo, this is what makes gholdengo so strong.

:gliscor:
Probably the most real issue of this survey. I dont think I need to say anything, probably everyone who plays ladder is very familiar with the bs that gliscpex has been pulling off lately.
 
The day has come, MLati is FINALLY OU
(Moyashi in case you’re reading this, upon reading my response to you again it felt more like a Crashout so I’m incredibly sorry for that)

Anyways, survey time :))

Meta Playability/Enjoyability:

I gave it a 7 mainly cuz I’m not finding ND to be as fun in all honesty, though I feel like that’s more because of the fact I play the tier a lot more than I probably should.

Meta stability:

Gave it an 8. The meta feels fine, there’s nothing which is straight up broken except maybe the exception of wellspring if you ask me., which dw i’ll elaborate further upon when I get to it.

Individual Pokémon:

Here’s the meat and potatoes we’ve been waiting for

Kingambit: 2
:sv/kingambit:

I absolutely hate 50/50s, as well defiant is probably the most annoying ability it has, outside of personal grudges and feelings, it’s alright in the current meta, hence I gave it a 2.


Gholdengo: 3
:sv/gholdengo:

It’s para spam and versatility within Z moves makes it a nuisance to deal with both in the builder and on the battlefield. I don’t mind STAB Make It Rains that much personally as well non-Z sets are very tolerable (to me at least). I gave it a 3 as I felt like it was healthy enough to stay but also absurd enough to be banned, though if a suspect ever happens and I get reqs one way or another I’m going DNB.

Gliscor: 3
:sv/gliscor:
It’s fine if you ask me at least, though I can understand people who hate the thing. I find it to be both as well broken and balanced. It’s wide array of moves makes it annoying ti say the least, dual wing beat and u turn have been rising in popularity from what I’ve seen (I’ve encountered way too many glisc using these 2, in conjunction as well I should mention.)

Ogerpon-Wellspring: 4
:sv/ogerpon-wellspring:
Without tera water it feels “tolerable” to say the least, tiering action should absolutely be conducted cuz of it’s diversity of sets with fairly different checks, nigh unwallability and partiality towards offense in the current meta. I didn’t give it a 5 as the meta can handle it as how else has no action been taken already? Though it’s absolutely best if it’s gone from the tier, the only positive you can say for it is that it can threaten and deal with Gliscor.

Alomomola: 1
:sv/alomomola:

Why is this even here lmao. The best answer I can see for this is that it’s annoying which fine, i’ll admit, but it by no means is broken at all and is probably even healthy for the tier, it provides for a great bulky water which doesn’t need to worry about recovery unlike fini which needs to go out of its way to run lefties or draining kiss. As well it can be broken, knock+hazards, Zard y, bolt, lele, etc.

Volcarona: 2
:sv/volcarona:

To me personally volc feels like one of those mons which just checks wether you built a “good team” or not, if you get 6-0’d by Volc all 10 times out of 10 than it’s likely just an issue with your team. Heatran, Clod and Pex are pretty reliable checks, iirc +1 HP ground can’t ohko sp def Tran.

That concludes it ig, idk how to write good conclusions, so instead have a good day :))
 
Realised I forgot to mention volcarona

:volcarona: 3, could be a 4

Cant say I enjoy this thing right now with its new but old sub swarm bug Z set. It is quite hard to answer and position against unless you have the specific counters from the builder. Status? Sub solves that. Whirlwind? Only tinglu does that and it gets murdered by +1 Z. Hazards? Terapagos will be able to clear hazards at least once, thats pretty much guaranteed. It also happens to outspeed all the relevant scarfers in the tier at +1. It has the raw power to nuke pretty much anything not called clodsire at +1, unlike other volc sets which could not ohko mttar or specs lele and instantly die. Gliscor can eat the hit but doesnt threaten much in return aside from toxic and dies to +2 or if it clicks toxic on a sub. Against heatran it can fish for magma misses with sub and at +2 magma storm doesnt even break the sub. Heatran is very favoured but it could go either way, especially with leftovers > z bug. Haze pex answers it well, but you can say that about a lot of mons. Lando dies to +1 swarm bugZ, which can be reliably prepared by spamming sub. Dragonite is ideally running zmove with multiscale intact but it can still go either way due to sub and the speed difference.

So we have pex, clod, and heatran. So I guess the “team issue” is not running 1 of 3 mons, one of which is very stall oriented and another which has to hit a 75% acc move more than once or run taunt. Oh and with the right volc set all 3 of them die or trade themselves for a toxic.


“Then dont give it a chance to set up for free”. Against HO, positioning is often a luxury. Good luck threatening pex with the mon that just had to answer sd garchomp or dd dragonite or cm ival.

Just because everyone and their dog is running pex now it doesn’t mean volc only beats bad teams.
 
How's everyone feeling about Melmetal currently? I think it's pretty neat all things considered.

Toxic+Protect feels so good into a bunch of stuff, mainly choiced mons not named Urshifu-RS. It's still fairly threatening, but isn't helpless when it's pressured thanks to a rocks resist, poison immunity, and enough thiccness to tank weak super effective hits, with Protect maximizing it's Lefties chip. With just D.I. Bash and Earthquake it smacks a bunch at least neutrally, and Toxic is at least a decent catch-all into stuff like Moltres, Zapdos, Alo, Slowbro, and probably a few other pokes i'm missing. Assault Vest Melmetal feels mixed to me since sometimes you just click one button to trade with a guy (if you're lucky), but other times it's bulk feels borderline modded into the game. It feels like you're using the final boss if you position it well.

It's best trait to me, though, is that it's a safe pick. There's no "Oh man, I hope this lands" like with Magma Storm Heatran or something like Zard-Y that requires so much support that I classify it as a building. Nah, Melmetal doesn't do that. You throw it on a team and have a fat wall of stats with strong moves that can't miss (Toxic being the exception) that, at worst is doing a "pathetic" 25 or so percent to even bulky resists, and it only truly needs a pivot or two of some kind and a decent enough defensive backbone (which it can help with in a pinch!) and you're mostly fine.

Yeah, it's annoying to get the most out of it. It hates Spikes being up, it can be a bit prediction reliant at times, or just trades with a hard hitter and dies not long after the fact, but it's a price i'd happily take over relying on well-timed Z crystal to nuke a check or accuracy throwing me an otherwise won game. Of all the banned deucers from the Tera era that were banned and unbanned, Melmetal's been my favorite to use, mostly for the aformentioned reasons
 
My survey answers;

Enjoyment: 8

Gave this an 8, very enjoyable meta for me at least. Fun to build in and more niche Pokemon can see use. With Moon gone building an good defensive core is far easier with things like Pech and Mega Latios(finally its Ou) being better.

Meta stability: 7

7 for me, wellspring and volc feel iffy to me, and should probably get a suspect. Meta feels a bit threat saturated, but it’s Nat Dex so what do you expect.

Kingambit: 1

Why?

Gholdengo: 2

My man is holding the tier together. Fits on so many teams and can be both a breaker and a valuable defensive mon. Ghold is definitely very good, but definitely not broken.

Gliscor: 3

Fine but annoying. Could maybe see it being too much down the road from now.

Ogerpon-Wellspring: 4

Actually a bs mon. Breaks balance far too easily, and can just spam Ivy Cudgel freely with no draw back. Which also by the way is 120 base power not 100 cause of the mask boost that applies to ALL of its moves. Also it can heal thanks to water absorb if you play well. Very broken on paper and iffy in practice due to mediocre bulk and hating hazards and status.

Alomomola: 1

It’s fine. With a wellspring ban I could see it being ban worthy. Non av still dies to special attacks, and av does the same once you knock it. Also av is weak to hazards and can be overwhelmed just by sheer force.

Volcarona: 4

Is volc broken? Not really. Is it an unnecessarily restrictive sweeper? Yes. Don’t feel like any kind of immediate action is necessary but if it were suspected I would vote ban. Really just cause it restricts team building more than I’d like.
 
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I'll preface by saying i think i'd be really nice to have a "i don't know" option in surveys, as forcing pple that are unsure about a certain pokemon can skew the survey results. Knowing the % of people that are unsure about a certain Pokemon is also a nice way to gauge if it needs more observation time. Technically voting 3 kinda can mean that already, but that's not how it is interpreted in practice as it contributes to the calculated average. To give a quite caricatural example, if 75% of pple don't know and vote 3 and 25% of people vote 5, that'd give us an average high enough (3.5) to be interpreted as suspect worthy for a mon that might should have been given more time - of course in practice it's a lot more complicated than that, but hopefully you see the point i'm trying to make

There are two mons i'd like to talk about:

:ogerpon-wellspring: 5
In a vacuum, Ogerpon-Wellspring Pokemon isn't broken, and technically isn't that unreasonable to deal with compared to other broken Pokemon we had in past. In general you can actively outoffense it, go for specific dedicated defensive answers for it or just go for stuff that are good against the teams it fits on - tspikes were mentioned as an example on Discord.

However, i still think its existence actively makes teambuilding in the tier worse. NatDex is already a tier where you have to take a ton of stuff into account, and Ogerpon sturdy defensive answers having so little overlap with what you would use to check the rest of the tier really can make teambuilding feel stupid at times in my opinion. You have to go great lengths to make sure u are fine into it which limits a lot what you can do in a bad way imo. Teambuilding in gen8nd for ex feels a lot better imo as there is a lot more strategies you can execute without having to worry about something as stupid as Woger.

Get rid of it! It's so toxic

:alomomola: 2
I don't think it's broke but i put a 2 because i still see where the complaints come from tbh. It can feel oppressive if you don't have a way to take advantage of it, but again i feel like it'd be a lot more easier to actively make this Pokemon's life hell if there wasn't so much pressure on the builder from Woger, which might seem ironic since Woger is sometimes used as a Mola answer in the first place but yeah
 
I'll preface by saying i think i'd be really nice to have a "i don't know" option in surveys, as forcing pple that are unsure about a certain pokemon can skew the survey results. Knowing the % of people that are unsure about a certain Pokemon is also a nice way to gauge if it needs more observation time. Technically voting 3 kinda can mean that already, but that's not how it is interpreted in practice as it contributes to the calculated average. To give a quite caricatural example, if 75% of pple don't know and vote 3 and 25% of people vote 5, that'd give us an average high enough (3.5) to be interpreted as suspect worthy for a mon that might should have been given more time - of course in practice it's a lot more complicated than that, but hopefully you see the point i'm trying to make

There are two mons i'd like to talk about:

:ogerpon-wellspring: 5
In a vacuum, Ogerpon-Wellspring Pokemon isn't broken, and technically isn't that unreasonable to deal with compared to other broken Pokemon we had in past. In general you can actively outoffense it, go for specific dedicated defensive answers for it or just go for stuff that are good against the teams it fits on - tspikes were mentioned as an example on Discord.

However, i still think its existence actively makes teambuilding in the tier actively worse. NatDex is already a tier where you have to take a ton of stuff into account, and Ogerpon sturdy defensive answers having so little overlap with what you would use to check the rest of the tier really can make teambuilding feel stupid at times in my opinion. You have to go great lengths to make sure u are fine into it which limits a lot what you can do in a bad way imo. Teambuilding in gen8nd for ex feels a lot better imo as there is a lot more strategies you can execute without having to worry about something as stupid as Woger.

Get rid of it! It's so toxic

:alomomola: 2
I don't think it's broke but i put a 2 because i still see where the complaints come from tbh. It can feel oppressive if you don't have a way to take advantage of it, but again i feel like it'd be a lot more easier to actively make this Pokemon's life hell if there wasn't so much pressure on the builder from Woger, which might seem ironic since Woger is sometimes used as a Mola answer in the first place but yeah
Regarding Ogerpon-Wellspring, I really appreciate this post and it is nice others feel similarly towards how we can shape the tier. I'd like to note that I'm writing this simply so your post gains more activity because without a doubt this is the best, if not only way forward.
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For some time now, I publicly and privately opposed Wellsprings presence in this tier for very similar reasons as you. Not long ago this Pokemon was thought to be broken. Recently, that's been under contention. This is mostly due to the fact that the meta itself has changed and that the teams Wellspring used to threaten so much are much less common (notably fat and stall). Ultimately, I aim to prove that Wellspring is either broken or it is unhealthy regardless of the state of the meta.

Wellspring was one of the strongest enablers for a long time on offense teams as it could soften defensive checks for your Dragon Dance sweepers to power through them. That is much less common now due to some bans and the longing effect Roaring Moon's HO centered meta has left since. Of course HO is no longer the best play style but understandably it has taken time to rediscover and reshape the image of the current meta. Alright, if we can agree that Wellspring was broken at one point then what implications does that have for the current and future state of NDOU?

Question: If we can agree that Wellspring was broken at one point then what implications does that have for the current and future state of NDOU?

Response: The simple answer is that metas are constantly evolving. The fact that wellspring as popular as it is or can be, severely hurts a broad and commonly seen as healthy team archetype is a constant fact. Regardless of the meta, this Pokemon will always limit fat and stall teams, and defensive cores on balance. I hate to repeat what has been said but in case it is not abundantly clear or it needs to be emphasized "NatDex is already a tier where you have to take a ton of stuff into account, and Ogerpon sturdy defensive answers having so little overlap with what you would use to check the rest of the tier really can make teambuilding feel stupid at times in my opinion" (R8). I'd like to point out one technical error but it is an important distinction. Rather than defensive checks having little overlap, it is only true that splashable defensive checks have little overlap. One but not the only example would be Mega Venusaur which is not inherently splashable (because that can be forced in unhealthy metas) and requires a level of support which you will not have space on all or even most teams. Back to the point at which I digressed, people like myself commonly settle for less effective Wellspring checks like Zapdos because of it's wide match up spread. Pokemon who demand hyper specific checks or a defensive core in conjuction to scout the set are inherently unhealthy if it cannot be avoided. Another Pokemon that exemplifies this arguably even better than Wellspring is Volcarona. Volcarona can be a headache in the builder to the point it is better to accept that you cannot beat specific sets. The point I am emphasized here is that Wellspring will never always be (not) broken as long as it exists in this tier and it poses a massive stunt on growth and development on certain play styles.

Conclusion/Thoughts:

I'll speak a bit more candid here. I think that the state of NDOU is approaching paralysis except for 2 possible options from what I see. Suspect Volcarona and Wellspring, and both do not have an immediate impact on the meta but their absence would be mostly appreciated. I don't believe any Pokemon could be suspected from Ubers atm (shocker), nor do I believe any other Pokemon should have tiering action against them. What are your thoughts on the current and future state of NDOU?
 
Fwiw I dont think the format needs any changes. Gliscpex teams are boring but also worse with roaring moon leaving and things like kyurem getting better.

Let the meta develop on its own without tiering action imo
 
Regarding Ogerpon-Wellspring, I really appreciate this post and it is nice others feel similarly towards how we can shape the tier. I'd like to note that I'm writing this simply so your post gains more activity because without a doubt this is the best, if not only way forward.
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For some time now, I publicly and privately opposed Wellsprings presence in this tier for very similar reasons as you. Not long ago this Pokemon was thought to be broken. Recently, that's been under contention. This is mostly due to the fact that the meta itself has changed and that the teams Wellspring used to threaten so much are much less common (notably fat and stall). Ultimately, I aim to prove that Wellspring is either broken or it is unhealthy regardless of the state of the meta.

Wellspring was one of the strongest enablers for a long time on offense teams as it could soften defensive checks for your Dragon Dance sweepers to power through them. That is much less common now due to some bans and the longing effect Roaring Moon's HO centered meta has left since. Of course HO is no longer the best play style but understandably it has taken time to rediscover and reshape the image of the current meta. Alright, if we can agree that Wellspring was broken at one point then what implications does that have for the current and future state of NDOU?

Question: If we can agree that Wellspring was broken at one point then what implications does that have for the current and future state of NDOU?

Response: The simple answer is that metas are constantly evolving. The fact that wellspring as popular as it is or can be, severely hurts a broad and commonly seen as healthy team archetype is a constant fact. Regardless of the meta, this Pokemon will always limit fat and stall teams, and defensive cores on balance. I hate to repeat what has been said but in case it is not abundantly clear or it needs to be emphasized "NatDex is already a tier where you have to take a ton of stuff into account, and Ogerpon sturdy defensive answers having so little overlap with what you would use to check the rest of the tier really can make teambuilding feel stupid at times in my opinion" (R8). I'd like to point out one technical error but it is an important distinction. Rather than defensive checks having little overlap, it is only true that splashable defensive checks have little overlap. One but not the only example would be Mega Venusaur which is not inherently splashable (because that can be forced in unhealthy metas) and requires a level of support which you will not have space on all or even most teams. Back to the point at which I digressed, people like myself commonly settle for less effective Wellspring checks like Zapdos because of it's wide match up spread. Pokemon who demand hyper specific checks or a defensive core in conjuction to scout the set are inherently unhealthy if it cannot be avoided. Another Pokemon that exemplifies this arguably even better than Wellspring is Volcarona. Volcarona can be a headache in the builder to the point it is better to accept that you cannot beat specific sets. The point I am emphasized here is that Wellspring will never always be (not) broken as long as it exists in this tier and it poses a massive stunt on growth and development on certain play styles.

Conclusion/Thoughts:

I'll speak a bit more candid here. I think that the state of NDOU is approaching paralysis except for 2 possible options from what I see. Suspect Volcarona and Wellspring, and both do not have an immediate impact on the meta but their absence would be mostly appreciated. I don't believe any Pokemon could be suspected from Ubers atm (shocker), nor do I believe any other Pokemon should have tiering action against them. What are your thoughts on the current and future state of NDOU?
first of all, Ineros tap in you need to read this post specifically

next up on my list is some crazy m*la glaze so be prepared
Alomomola isn’t broken. But I dislike to a degree what does to the game sometimes when it’s able to pass wishes and keep its teammates healthy so easily, undoing progress and making it easier for its team to outlast the opponents. While it’s susceptible to certain strategies like Substitute and is vulnerable to status and hazards (after knock off), it also bolsters certain teamstyles with its longevity and wish passing to a degree that I sometimes question if its healthy, especially with how easy it can be to build a strong resilient core around it, and it can at times feel like its a warping presence in the builder.
alo is probably one of the mons we absolutely need to keep in the tier rn, second only to gholdengo. :assault_vest: allows it to be just bulky enough (kinda like clefable) to check pretty much all special attackers except ones with a high bp super effective stab against it plus spikes (most notable mons it checks is gholdengo and subswarm volc, 2 of the best mons in the tier rn, and alo is slower than volc and can flip turn guaranteeing substitute breaks allowing for consistent revenge killing) and non-av is still good, being able to wishpass to teammates which is apparently what it's known best for but i'm not buying it. another thing i'd like to mention is that this mon is a skill check. not being able to get past alomomola and turning to complaining for tiering action against it is a self-report that people probably shouldn't listen to your thoughts on tiering action as a whole. alo is putting on a performance like few others in history in the ndou tier rn and is getting absolutely no respect for it, which is atrocious, and this pokemon should be getting the recognition it deserves for borderline holding up the sky with its own 2 fins and extra steel beam (that looks suspiciously like string cheese) as support.
 
People actually dislike Alomomola's tier presence? Why? Maybe i'm just looking at it from a super narrow perspective which, if I am then feel free to correct me on that, but I find that Alo is less frustrating than Toxapex and especially Gliscor, or at least more targetable than them. It always felt like to me if anything Alo is the more respected one, since it's usually getting the most of it's defensive prowess through either big Wishes, or nigh unparalleled pivoting in the case of the AV set, while Toxapex is basically what Alo is stereotyped as only mostly true, in that aside from the AV sets you see sometimes, it just sits there and just spams Scald, Toxic, TSpikes and such, or in Gliscor's case, Poison Heal+Ground/Flying being a super good defensive combo with hazards and pivoting while still packing a punch with STAB EQ. Especially on the SD sets.

I'm not upset at all for the Alo hatedom or detractors btw, just confused mostly. I can't see it as being so unhealthy that it's actively detracting from the tier when, to me at least, it's just giving us a backup check to a large swath of the meta, or at least an avenue to help pivot around it. I certainly find it more engaging to use and fight against than DefensivePex and UtilityScor, that's for damn sure.

That being said, if you think i'm ignoring the potential negatives and just giving mindless praise, then i'm open to the thought. I'm frankly just very surprised that some people dislike Alomomola to the degree that they'd ban it, so I wouldn't mind hearing a 2nd opinion
 
not being able to get past alomomola and turning to complaining for tiering action against it is a self-report that people probably shouldn't listen to your thoughts on tiering action as a whole

Whether or not you think Mola is broken or not, this is a super goofy comment that almost strikes me as you feeling offended a little? Like you think some people’s entire tiering thoughts should be ignored if they feel a certain way about Mola? Come on that’s super silly.

Beside that, I outright said it wasn’t broken and only said that it can be irritating and some of the play dynamics it encourages maybe could be considered questionable at times. I’m more confused why you’re glazing AV so much when it’s a solid set but not even its best set. It’s extremely vulnerable to passive damage, can’t function comfortably as a knock absorber like other sets can, and lacking wish means it gets overwhelmed easier in conjunction with hazards. Again it’s a GOOD set, but not what I’d say it’s most known for.

People actually dislike Alomomola's tier presence? Why? Maybe i'm just looking at it from a super narrow perspective which, if I am then feel free to correct me on that, but I find that Alo is less frustrating than Toxapex and especially Gliscor, or at least more targetable than them. It always felt like to me if anything Alo is the more respected one, since it's usually getting the most of it's defensive prowess through either big Wishes, or nigh unparalleled pivoting in the case of the AV set, while Toxapex is basically what Alo is stereotyped as only mostly true, in that aside from the AV sets you see sometimes, it just sits there and just spams Scald, Toxic, TSpikes and such, or in Gliscor's case, Poison Heal+Ground/Flying being a super good defensive combo with hazards and pivoting while still packing a punch with STAB EQ. Especially on the SD sets.

I'm not upset at all for the Alo hatedom or detractors btw, just confused mostly. I can't see it as being so unhealthy that it's actively detracting from the tier when, to me at least, it's just giving us a backup check to a large swath of the meta, or at least an avenue to help pivot around it. I certainly find it more engaging to use and fight against than DefensivePex and UtilityScor, that's for damn sure.

That being said, if you think i'm ignoring the potential negatives and just giving mindless praise, then i'm open to the thought. I'm frankly just very surprised that some people dislike Alomomola to the degree that they'd ban it, so I wouldn't mind hearing a 2nd opinion

I feel I should clarify my thoughts since my post threw a 3 at it, but I wouldn’t actually vote for a Mola ban, not at this time anyways, but I’ll expand a bit on my thoughts as a “non fan” of Mola.

To me, its slow pivoting and wishing is not inherently about just it but also the way it can keep other teammates healthy. Both defensive teammates and offensive ones. While there are a fair number of in builder options to abuse and screw with Mola, it’s not always easy to slot one in when you’ve got other stuff you’re having to account for since natdex has a fairly big list of things to deal with. This I wholly admit is less of a Mola problem and more of a problem with certain mons (cough Wellspring cough). That said, for teams that don’t have a quick anti Mola play, it can sometimes feel suffocating when it’s soaking hits and healing teammates with wish undoing progress. It can be pretty annoying.

It’s a Mon that will probably be much less irritating if certain things can be kicked out and relieve building pressure, so it’s more likely a result of the way the meta has ended up rather than strictly Mola itself and I’m more than fine to admit that.
 
and non-av is still good, being able to wishpass to teammates which is apparently what it's known best for but i'm not buying it.
Hasn't mola always been known for its insane ability to wish pass and not av? I didn't even know that av was a legit set tbh but what would it even serve on your team that literally any other spdef wall can alr do? Av mola can't wish or spam tox-tect and hazards exist
 
Hasn't mola always been known for its insane ability to wish pass and not av? I didn't even know that av was a legit set tbh but what would it even serve on your team that literally any other spdef wall can alr do? Av mola can't wish or spam tox-tect and hazards exist
av alo is probably one of if not the greatest av mon in the tier rn. it's the only mon in the tier that can consistently take on z gholdengo no matter the set, and it can take on all kinds of volc too, even giga drain and the ever annoying subswarm z bug, and pivot out into a revenge killer to beat them. there's probably no other special wall that can beat gholdengo as consistently as av alo and in my personal opinion I find it to be on of the greatest mons in the tier rn.
 
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