Metagame National Dex Metagame Discussion

lead diancie gets rocks and trades endeavor to effectively kill lando, atk booster tusk comes in and clef is forced out as the lando is effectively dead handling the lead. clef takes 60~ from headlong and trades. it is forced out by whatever comes in on the following turn and the clef user is now forced into a game in which they either sac their clef(the moon answer) or give whatever threats in front of it a free turn and somehow find a turn to heal later in the game into an archetype entirely built around preventing free turns or they will inevitably lose to acro moon.
finally found time to get reqs 10min before the deadline and I made a team in 30s following this exact scenario (:roaring-moon:) and it played out almost every game even against actually good players!!!! players better than me have already said everything I have against moon so I'll just stress the importance of the ban. The tier is at its worst since I started playing (post tera ban) and is so shit to build precisely because of the moon goonsquad coming in to reap the souls of anything slightly slower or weaker than it. absolutely vomit inducing to ladder this shit and removing one of its most degenerate elements in moon should greatly soothe a lot of asinine issues with the tier. the plethora of options that natdex has being cut down to "moon screens/dia" or "gliscpex prayer" should never happen and its genuinely vomit inducing that anyone can play 5 games with moon HO and not think that this shit is abhorrent. the amount of cool shit that is totally invalidated by moon is so depressing and anyone who fundamentally enjoys the premise of natdex should want to make the builder less constricting. I appreciate centralized metagames, but the level to which moon centralizes the tier and fundamentally makes it no longer fun to play or compete in should set off instant alarm bells for anyone who is already a solid player or trying to improve in nd. i love this tier genuinely and i think that letting it sit like this CANNOT happen. I truly am begging anyone who took the time to get reqs to PLEASE vote BAN as I will.
 
Now that Moon is(thankfully) banned I’d like to discuss what mons get better + meta predictions/thoughts.

:Latios-mega: :pecharunt: :gholdengo:
M-Latios and Pech definitely make out the best out of these three. Both were on an upward trajectory and fell off partly due to Moon. M-Latios matches up well into Pex + Scor + Steel cores with Psychic Noise, Ice Beam and Mystical Fire. Also generally good into balance. M-Latios also can be a soft check to Yard. Pech is great for offense as a blanket check to physical sweepers and love not having to have a teammate deal with Moon instead. Makes it much easier to build balance/offense with it. Ghold is better, but was VERY far from bad and is the best mon in the tier(imo) Just one less thing for Ghold to lose to.

HO stocks are tanking right now. Moon is irreplaceable on HO. You could use Nite but then you lose Z on volc and have far less immediate power without booster + acro + knock. Fat Hazard stack is still gonna be good, just more flexibile. Pex + Scor + Steel is still gonna be very good just less dominant. And balance is gonna be much better now that it has less checks to worry about. Definitely seems that the meta is good my to be more balance and offense focused, with the extremes of stall and HO being pretty bad.
 
What great news to wake up to and start the day off with :D

Seriously this is a good thing. I just woke up like fifteen minutes ago but fuck I'll share my predictions going forwards too

:Latios-Mega: :Pecharunt: :Gholdengo:
I very much agree with Comett about these three getting better. MLatios was one of several pokemon with a great match up into GliscPex teams but struggled badly into the HO teams that Moon helped make dominant. With it gone, MLati gets a good bit better. Pecharunt loves Moon leaving as it doesn't worry about giving a Screens boosted Moon set up opportunities potentially (yeah yeah Malignant Chain could potentially help but in my experience rolling that RNG was miserable in that match up). Gholdengo improves purely because it loses a prime offensive check that could use it fleeing as a set up opportunity and thus reinforces its defensive presence efficiency.

:Keldeo: :Kyurem: :Urshifu-Rapid-Strike: :Ogerpon-Wellspring:
All these are breakers that are useful in the GliscPex match up, but hated how much they struggled into Moon HO usually (I guess Wellspring wasn't that bad depending on the match up). With Moon gone, they're easier to use and thus offer a method to pressure these spikes teams.

Keldeo honestly is underrated with SubCM as this can take advantage of the nerfed recovery PP to stall out and beat Pex on such teams while also turning Mola into set up fodder as well. Kyurem is very potent into those same bully structures and also punished annoying Mola builds. UrshifuR was always good, but the hard match up into HO made it a bit harder to use so Moon exiting makes it more consistently helpful. And of course Wellspring was always great and loses a prime offensive check so it gers better.

:Garganacl: :Slowking-Galar:
One niche pick the other quite good, but both also improve with Moon leaving. In my experience Garg is useful into many HO leads and can help with limiting a number of HO threats through Salt Cure but Moon was one threat it struggled to do this with, especially because MoonMoth combos were too much for it. HO should die down so that's all around less important, but still nice and Garg is quite good into slower teams that can't damage it easily and since those teams get better post Moon, I'd wager so does Garg.

Glowking had been picking back up recently but Moon was a really bad match up for it. With it gone, it's much easier to rely on Glowking for uts traditional pivoting and FS duties without worry of letting a huge threat like that in for free.

:Tapu-Fini: :Clefable:
To be very clear I'm not saying either of these are suddenly worse in a huge way (well I will always take the chance to dunk on Fini lmao) but they were some of very few semi consistent answers into Moon and definitely won't need to be as spammed as they were. Fini I'd say is a decent bit worse off because its overall defensive profile is smaller than Clefable's. Clefable is still great into hazard stack as well as on its own hazard stacking teams so it's not going anywhere in the grand scheme of things.

Whoo that's a lot of yammering but I've said most of what I wanted to. Happy Moon is gone and I'm looking forward to seeing the tier move forward from here. Happy Monday and hope y'all have a good start to the week!
 
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If yall think sun is dead becuase of roaring moon's ban, then youre not a true sun player. My sun bias aside, I do wanna point out some replacements to roaring moon:
:charizard-mega-x: & :dragonite:
For HO dragon Dance sweepers, these two were already decent, but had competition with roaring moon, with moon out of the picture, these 2 can be used as great replacements.
:gyarados-mega:
While a bit more specific, Mega Gyarados can be a brutal sweeper, especially with Mold Breaker letting it break most stall teams. The issue is that it is only really seen on Dual Screens HO variants, and while I wouldn't call then terrible, there certainly more niche than the classic version.
:Garchomp: (:garchomp-mega:?)
SD + Scale Shot is still a fantastic combo for HO teams that can afford it, and Garchomp is definetly goated with the sauce. Its typing alongside respectable bulk can allow it to setup quite nicely. Maybe Mega Garchomp might start seeing some usage? Maybe on webs? This one im not so sure about it.
 
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