(Little) Things that annoy you in Pokémon

Because in battle the cost per HP is irrelevant when you can only use 1 item per turn and they didn't care about HP per Poke outside of battle.
Yeah if anything it's nice to have a clear purpose for different classes of potions: efficiency-per-currency-spent and efficiency-per-turns-used.

Ethers/Elixers have always been the item class that has stood out to me the most in terms of poor balance/design, and it's been that way from the start. Max Ethers would be very useful for the Squirtle that's leaning on the 25pp Water Gun, while regular Ethers are just fine for the Blastoise's 5pp Hydro Pump, but your increasing access to the stronger class of items over the course of the game has an inverse relationship to the frequency in which you'd benefit from them.
 
Ethers/Elixers have always been the item class that has stood out to me the most in terms of poor balance/design, and it's been that way from the start. Max Ethers would be very useful for the Squirtle that's leaning on the 25pp Water Gun, while regular Ethers are just fine for the Blastoise's 5pp Hydro Pump, but your increasing access to the stronger class of items over the course of the game has an inverse relationship to the frequency in which you'd benefit from them.
The other issue with Ethers and whatnot is that they're kind of rare and usually not purchasable. You can sometimes grind for them but that's generally not efficient. There's also completion from Leppa Berries, which you can (kind of) grind at a consistent rate. Between that, the inverse usefulness scaling that you mentioned, and the fact that the action economy aspect does not matter since you're usually using PP restoring items outside of battle, Ethers and their ilk are in a really weird spot.
 
Last edited:
DialgaexSpace-TimeSmackdown119.png
AdamanTriumphantLight75.png
LeafeonSpace-TimeSmackdown20.png


GlaceonSpace-TimeSmackdown46.png
IridaTriumphantLight72.png
PalkiaexSpace-TimeSmackdown49.png


Irida can be used with Glaceon, but Adaman can't be used with Leafeon.
 
i was looking at gen 2 sets on Smogon and saw that Espeon's set was centered around "growth." Which confused me because I didn't think it got the move in the game. And then I read about how it was an event move. And idk. it's hypocritical because the entire advantage of Showdown is that it's wish fulfillment, you can make your team exactly how you want down to a t. but it feels stupid that a Pokemon's entire point in the metagame revolves around a move that 99 percent of players didn't have access to when the games were popular.
 
i was looking at gen 2 sets on Smogon and saw that Espeon's set was centered around "growth." Which confused me because I didn't think it got the move in the game. And then I read about how it was an event move. And idk. it's hypocritical because the entire advantage of Showdown is that it's wish fulfillment, you can make your team exactly how you want down to a t. but it feels stupid that a Pokemon's entire point in the metagame revolves around a move that 99 percent of players didn't have access to when the games were popular.
This is why it's a good thing that Home cross-game transfers just straight-up wipe movesets now.
 
i was looking at gen 2 sets on Smogon and saw that Espeon's set was centered around "growth." Which confused me because I didn't think it got the move in the game. And then I read about how it was an event move. And idk. it's hypocritical because the entire advantage of Showdown is that it's wish fulfillment, you can make your team exactly how you want down to a t. but it feels stupid that a Pokemon's entire point in the metagame revolves around a move that 99 percent of players didn't have access to when the games were popular.
Speaking as a guy that once tried to make an entire holiday centered around this Pokémon apparently the actual Espeon Day is August 21st but that’s beside the point, I just wish this thing was dealt a better hand in general. It’s actually pretty solid in Johto, what with being an alternative to Alakazam for players who can’t trade and having decent stats and Psychic actually not being that bad of a type for those games (even Karen runs two Poison-Types and it would have been three if Umbreon didn’t get reworked), but so much of this thing’s competitive history just isn’t that unique to it or even all that useful.

At first glance, Espeon seems like it should be a solid, if unspectacular Pokemon in most generations. Gen 4 was a bit rough for it and some other Psychic-Types in general, but Magic Bounce was a fun addition in Gen 5, Calm Mind means it didn’t get as hurt by the removal of Growth as many of the other Eeveelutions, and I don’t know if this is still true but for a while it was actually better in the current generation than it was in Sword & Shield if we’re going off of our tiering system. Unfortunately, Espeon struggles with a lot of things other Psychic-Types do, and a lot of its strongest appeal comes from strategies that have either been banned (Baton Pass) in most generations or only see inconsistent matchup-dependent success (Screens, Wish, etc.). Even if Alakazam didn’t give Espeon strict competition, base 130 Special Attack and base 110 Speed just isn’t what it used to be, and historically it hasn’t had much in the way of type coverage, any defensive utility (against attacks, specifically, Magic Bounce helps for status moves) or any sort of preferential treatment besides maybe Morning Sun in Gen 2. As an Eeveelution, its matchups with and against the others aren’t strong either. Not only does Espeon tend to not have very strong synergy with some of them, but it’s actually the only one to not having any winning matchups against any other Eeveelution type-wise.

I fear that even in the best case scenario where this thing receives Glitzy Glow (Eevee’s Psychic-Type move from Let’s Go), generational power creep has gone way too far and that Espeon’s only going to be harder to fit into a wider variety of teams. I actually thing it’s somewhat underrated in Doubles, with Magic Bounce helping against certain utility moves and Dual Screens always being fun to build with, but going back to your original point of your post, I agree that it’s probably not good game design for a Pokémon’s entire niche to be based off of specific generational factors like this (provided Growth specifically was an event move, but still).
 
It’s actually pretty solid in Johto, what with being an alternative to Alakazam for players who can’t trade
Not really? No hands, so no punches, and no Psychic STAB until Level 36. Kadabra is slightly slower and weaker but that doesn't matter when it has a movepool and significantly earlier availability.
 
Not really? No hands, so no punches, and no Psychic STAB until Level 36. Kadabra is slightly slower and weaker but that doesn't matter when it has a movepool and significantly earlier availability.
Hey, I said it was an alternative, not a particularly good one :psycry: I still think it’s solid in a Johto playthrough relative to the rest of the roster, but being stronger than most Johto Pokémon isn’t saying as much as I would like for it to given what the competition for such a distinction usually involves…
 
Back
Top