Hello, UU community! Today I present you an offensive-oriented team whose main character is... Oricorio
!
The PokéPaste is this: [




]
The team explanation is the following:
- Oricorio-Pom-Pom
Is kind of the centerpiece of the team, making it a strong Quiver Dance sweeper that can turn games on its side. It has Taunt to make it force out non-Poison Jab Clodsire
, letting it set up a Quvier Dance for free. Taunt is also helpful against Toxic users like Toxapex
or Mandibuzz
, and the not so common stall mons like Umbreon
, Weezing-G
or Quagsire
. Its investment lets it resist an Arcanine-H
's Head Smash after Tera (even though you won't usually use Tera against it) and an Excadrill
's unusual-yet-existent Rock Slide. Basically, it won't get easily OHKO'd thanks to the investment while being able to outspeed key threats after one or two Quiver Dances, most importantly the speedster of the tier, Deoxys-S
(it doesn't outspeed Iron Jugulis
at +2 but the SpDef boost makes it easy for Oricorio to face the Paradox 'mon).
Roost can take the place of Taunt whether you'd like to let Oricorio stay alive for longer. Also, Hurricane over Air Slash is always valid for a not-so-accurate but stronger Flying STAB. Finally, you could go with whichever Tera you prefer to substitute Electric coverage in Revelation Dance by any other coverage you think is good.
- Keldeo
Great special attacker that has an amazing synergy with Oricorio. The Electric/Flying Pokémon struggles against Excadrill when Tera is not aviable, so Keldeo helps here offensively. Other key 'mons Keldeo checks are Arcanine-H, Blissey
/Chansey
, Heatran
, Greninja
, Skeledirge
, Tyranitar
, Hydreigon
and the not-so-usual Cyclizar
. Outspeeding Thundurus-T
is pretty good to revenge-kill it, plus Vacuum Wave is amazing as well for such task, facing chipped Greninja, Revavroom
, Zarude
or Ogerpon Teal Mask
and Cornerstone Mask
. Flip Turn is the last, but not least, attack. Pivoting around safely with Keldeo is great, so you can get other defensive pieces in game or send a strong offensive check.
Leftovers is another item that can be over Heavy-Duty Boots in order to let Keldeo stay alive longer, and a Substitute + Calm Mind set is also good for this team. Tera Water offers more firepower in Surf, and so does Tera Fighting for Sacred Sword. Even Tera Electric + Tera Blast is a strong option in order to check bulky waters and paralysis spreaders.
- Donphan
I've always liked Donphan as it's THE non-recovery bulky Ground Type of the tier with Hazard control. Stealth Rock is great against Sitrus Berry Thundurus-T, Assault Vest Tornadus-T
, Ogerpon-C (plus other Sturdy 'mons) and the unusual-yet-threatening Throat Spray Yanmega
. Rapid Spin is, as well, just always great. Finally, Earthquake + Knock Off is a great moveset that threatens almost every Pokémon, most notably threatening an OHKO or a 2HKO with the Ground attack against Excadrill, Sandy Shocks
, Cobalion
, Clodsire, Arcanine-H, Heatran, Toxapex, Skeledirge or Revavroom after exploding Air Balloon while also hitting hard 'mons like Slowking
, Sinistcha
or Skarmory
as you remove their items, making it easier for your team to break through it.
Tera Ghost is good against spinners and strong Fighting Types, but Tera Steel or Tera Fairy are as well valid options. Ice Spinner can take the place of any other attack for strong coverage against grass types, so can Ice Shard for an extra priority. Lastly Custap Berry + Endeavor strategies are good as well.
- Serperior
Using Serperior as an offensive 'mon has always been kinda underwhelming for me. That's why I opted for a more supportive set with Glare, Taunt and Synthesis while still having the sweeping potential of Contrary + Leaf Storm. It's a great anti-lead option against Deoxys-S, as it can Glare then Taunt in exchange of just Stealth Rocks. Apart of that, the simple Glare + Taunt lead is always great, even useful in mid game. It offensively checks Rotom-W
and Azumarill
, two bulky waters that could've been annoying in any other way. It also outspeeds key threats such as the Ogerpons, Latios
, Keldeo, Cobalion and Zarude in addition to some other not-so-common 'mons/sets like Maushold
, Ninetales-A
, White Herb Hawlucha
and Modest Greninja.
Serperior is just a good addition in this team. It could have a Screens set as well as a Tera Blast set with max SpAtk EV's. It can also run Knock Off over Taunt.
- Haxorus
An overly threatening physical breaker with enormous damage output, able to clean games in its own after KOing Steel and Fairy Types. Its Outrage is able to OHKO Hydrapple
, Tornadus-T, Thundurus-T, Keldeo; Earthquake is great for Rotom-W, Skeledirge, Clodsire, Excadrill and Heatran; Poison Jab decimates Azumarill and Enamorus-T
, and, last but absolutely not least, First Impression. We all know how good Lokix
is with it, obliterating Latios, Deoxys-S, Serperior, Greninja, Zarude, Hydreigon, Ogerpon-T and opposing Lokix. So, same stuff with Haxorus, plus it ignores Sturdy from Ogerpon-C, so another kill for the counter.
Band is the strongest set, but Loaded Dice + Scale Shot over Outrage is another, less restrictive option that doesn't miss that many KO's. Swords Dance is also good for sweeping. Tera Blast Fairy, Fire or Electric over Poison Jab is also good, so is another Teratype: Dragon further enhances Outrage's power, taking KO's it wouldn't take otherwise; Steel + Iron Head is the same as its actual Poison + Poison Jab; Ground is also great for Earthquake, and so is Bug with First Impression.
- Revavroom
I ABSOLUTELY love Revavroom's performance in the tier. Shift Gear is just boosted, mostly on a breaker like this, enabling it to outpace speedsters such as Scarf Zarude, Booster Energy Iron Jugulis, Deoyxs-Speed, Scarf Latios and a +1 Cyclizar that could threaten an Overheat... which wouldn't be enough thanks to Revavroom's ability Filter. This lets it resist opposing Revavroom's +1 Temper Flare, Skeledirge's Torch Song and Enamorus-T's and Gardevoir
's Mystical Fire (nothing much tbh). With Air Balloon, it absolutely walls Clodsire, Hydrapple, Excadrill and non-Mystical Fire sets of the aftermentioned Fairy Types, using them as a set-up folder to then sweep with Gunk Shot, High Horsepower and Temper Flare. Just make sure your opponent isn't called Flash Fire + Air Balloon Heatran.
Revavroom's Tera options aren't many; it's either Ground to enhance High Horsepower's power and not get Thunder Wave'd or Tera Fire to avoid getting burned or KO'd by a big fire attack. Tera Blast sets with Tera Fairy or Tera Ghost are also there, but aren't as useful as the set here. Iron Head and Poison Jab can replace Temper Flare and Gunk Shot respectively for strong, accurate STAB attacks, and Taunt can also be ran.
Here are some replays of the team:
- VS Hyper Offense
- VS Balanced Sand
- VS Soft Stall
- VS Screens Offense
This team performs better in Mid Ladder, but who knows if it might be good in High Ladder!
Thanks for reading! See ya!
The PokéPaste is this: [
The team explanation is the following:
- Oricorio-Pom-Pom
Is kind of the centerpiece of the team, making it a strong Quiver Dance sweeper that can turn games on its side. It has Taunt to make it force out non-Poison Jab Clodsire
Roost can take the place of Taunt whether you'd like to let Oricorio stay alive for longer. Also, Hurricane over Air Slash is always valid for a not-so-accurate but stronger Flying STAB. Finally, you could go with whichever Tera you prefer to substitute Electric coverage in Revelation Dance by any other coverage you think is good.
- Keldeo
Great special attacker that has an amazing synergy with Oricorio. The Electric/Flying Pokémon struggles against Excadrill when Tera is not aviable, so Keldeo helps here offensively. Other key 'mons Keldeo checks are Arcanine-H, Blissey
Leftovers is another item that can be over Heavy-Duty Boots in order to let Keldeo stay alive longer, and a Substitute + Calm Mind set is also good for this team. Tera Water offers more firepower in Surf, and so does Tera Fighting for Sacred Sword. Even Tera Electric + Tera Blast is a strong option in order to check bulky waters and paralysis spreaders.
- Donphan
I've always liked Donphan as it's THE non-recovery bulky Ground Type of the tier with Hazard control. Stealth Rock is great against Sitrus Berry Thundurus-T, Assault Vest Tornadus-T
Tera Ghost is good against spinners and strong Fighting Types, but Tera Steel or Tera Fairy are as well valid options. Ice Spinner can take the place of any other attack for strong coverage against grass types, so can Ice Shard for an extra priority. Lastly Custap Berry + Endeavor strategies are good as well.
- Serperior
Using Serperior as an offensive 'mon has always been kinda underwhelming for me. That's why I opted for a more supportive set with Glare, Taunt and Synthesis while still having the sweeping potential of Contrary + Leaf Storm. It's a great anti-lead option against Deoxys-S, as it can Glare then Taunt in exchange of just Stealth Rocks. Apart of that, the simple Glare + Taunt lead is always great, even useful in mid game. It offensively checks Rotom-W
Serperior is just a good addition in this team. It could have a Screens set as well as a Tera Blast set with max SpAtk EV's. It can also run Knock Off over Taunt.
- Haxorus
An overly threatening physical breaker with enormous damage output, able to clean games in its own after KOing Steel and Fairy Types. Its Outrage is able to OHKO Hydrapple
Band is the strongest set, but Loaded Dice + Scale Shot over Outrage is another, less restrictive option that doesn't miss that many KO's. Swords Dance is also good for sweeping. Tera Blast Fairy, Fire or Electric over Poison Jab is also good, so is another Teratype: Dragon further enhances Outrage's power, taking KO's it wouldn't take otherwise; Steel + Iron Head is the same as its actual Poison + Poison Jab; Ground is also great for Earthquake, and so is Bug with First Impression.
- Revavroom
I ABSOLUTELY love Revavroom's performance in the tier. Shift Gear is just boosted, mostly on a breaker like this, enabling it to outpace speedsters such as Scarf Zarude, Booster Energy Iron Jugulis, Deoyxs-Speed, Scarf Latios and a +1 Cyclizar that could threaten an Overheat... which wouldn't be enough thanks to Revavroom's ability Filter. This lets it resist opposing Revavroom's +1 Temper Flare, Skeledirge's Torch Song and Enamorus-T's and Gardevoir
Revavroom's Tera options aren't many; it's either Ground to enhance High Horsepower's power and not get Thunder Wave'd or Tera Fire to avoid getting burned or KO'd by a big fire attack. Tera Blast sets with Tera Fairy or Tera Ghost are also there, but aren't as useful as the set here. Iron Head and Poison Jab can replace Temper Flare and Gunk Shot respectively for strong, accurate STAB attacks, and Taunt can also be ran.
Here are some replays of the team:
- VS Hyper Offense
- VS Balanced Sand
- VS Soft Stall
- VS Screens Offense
This team performs better in Mid Ladder, but who knows if it might be good in High Ladder!
Thanks for reading! See ya!