Resource SV UU Sample Teams [Submissions Open]

Seeing as there haven't been any HO teams submitted ever since Polteageist and Quaquaval got banned, I feel it's time to contribute

Lead Excadrill HO

:Excadrill: :Iron Jugulis: :Gyarados: :Revavroom: :Thundurus-Therian: :Zarude:

Lead Excadrill has become a lot more consistent post-Quaquaval, which is why I wanted to try it out.

:Excadrill: Just your basic lead set, and like I mentioned before, I think it's pretty consistent. One thing to note is that you have to determine sometimes whether the SR is worth it, or whether you want to chip the mon in front of you as soon as possible (ex: Against a lead Ogerpon-C or a Cobalion) You can also get greedy against Torn-T leads and go for the Rock Tomb, although that does have a chance to miss and leave you with nothing.

It does get bodied by lead Deoxys-Speeds in other HO's that Tera Ghost, which is why I slotted in the next team member.

:Iron Jugulis: Pretty much owns Deoxys-S leads, and can set up Work Ups to threaten those teams immediately (and other teams in general if you're able to get a Work Up off). Apart from that, it has some pretty good traits (Coverage is good, the immediate speed can be helpful in a pinch, it resists Zarude's stabs). Tera Ground is used for increased Earth Power damage and T-Wave immunity. It's not usually going to sweep per se, but it does get consistent value in games.

:Gyarados: Shout out to Cynde for the set, which I stole from watching him ladder. Gyarados has been surprisingly decent. Apart from the usual D-Dance/Waterfall/Taunt stuff, Tera Dragon Scale Shot is pretty good neutral coverage for the tier. It also allows you to flip the match-up against Rotom-Wash, a mon that would give it fits otherwise.

:Revavroom: Typical Rev set, nothing more needs to be said. Great HO Mon

:Thundurus-Therian: Double Dance Thundurus-T can just steal games against certain teams. Tera Steel + Sitrus allow it to get an extra hit off, or to gain an extra boost before dealing massive damage. It synergizes well with Revavroom, who can handle Clodsire, a mon that otherwise walls Thundurus completely.

:Zarude: Ladder MVP. No other way to put it. BU Zarude has honestly felt more consistent than Quaquaval ever did, and it's honestly silly how many games I've won off of this mon just overloading the opponent with boosts. Tera Fairy removes the Bug weakness, and allows it to use mons that otherwise wall it (ex: Cobalion) as set up fodder.

GL laddering!
 
Psy Terrain

:Indeedee: :Hawlucha: :Greninja: :Weavile: :Armarouge: :Excadrill:

I was playing around with Psy a few days ago. I don't think it's the most consistent style atm but it's fun in the right circumstances. Similar stuff to some of the other psy terrain teams from months ago, but I was messing around with WP Arma, considering the amount of Torns that can't help but click knock on Indeedee t1 fsr.
 
HO

:Scizor: :ogerpon-cornerstone: :mew: :ninetales-alola: :keldeo-resolute: :Latios:
https://pokepast.es/12cc0729b5ab2885

Simple but fun Aurora Veil team; I've currently climbed to around top 50 on the ladder. Sorry about any unnecessary nicknames/shinies.

Only now noticing that I’m having an issue where Latios and Scizor won’t upload to pokepaste with the correct EVs regardless of what I do. I moved Scizor’s speed to around 200, and Latios should have max EVs in Sp. Attack and Speed, but it keeps swapping for max HP. You’ll probably need to change this manually.

Ninetales with a first-turn screens click is usually the move; otherwise, it's probably Scizor, like if a taunting Deoxys-s or steel type is likely to come out. If someone brings a Scizor or other steel type out front though, you can tera-water Ninetales for longevity. Pain split will help with that goal, while Chilling Water can be used to lower attack for your next switch-in. I figure Icy Wind can be substituted with Blizzard for a similar purpose, as well as Freeze Dry.

Scizor was originally there to hit hard, but I wanted hazard removal and didn't want to axe him, so I made a hybrid Defog/Swords Dance set.

Ogerpon-C is running Swords Dance and Adamant with Trailblaze for the speed bump. Jolly is the common choice and could be used with Power Whip instead; I changed it after coming up a bit short against bulkier Pokemon. Entering the field without hazards can be crucial in setting up, but if you manage to do so, the rock+ground offensive synergy with Ivy Cudgel and Stomping Tantrum will do well.

Mew is a late-game sweeper that often takes opponents by surprise. It runs Dragon Dance and Life Orb with the same rock+ground synergy in Earthquake and Stone Edge plus Leech Life with tera bug for the many dark types. EVs are there for max attack, enough speed to outrun Weavile or Greninja after a boost, and with the rest put in HP. Bulky with a Veil up, and will survive an Adamant Lokix First Impression without it.

The first special attacker is Keldeo. It's a calm mind set with Vacuum Wave and surf over Hydro Pump. Water/Fighting is a great typing in this tier and part of why the Duck was banned.

Lastly is Latios. Also with Calm Mind, recover is used. Tera electric to negate T-Waves and super effective hits that aren't Mold Breaker Excadrill; Luster Purge can be swapped with Thunderbolt. Tera steel is another option. Soul Dew is used, but Leftovers and Ability Shield for that Excadrill are there.
 
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:meowscarada: :slowking: I started my team with these two cores because traditionally slow and fast pivots are the best combination. cb meowscarada is not only great as a pivot but also as a wallbreaker so its very difficult to stop this core. Both sets are close to the template, but I was told that flower trick is the weaker option and would like to know why. At any rate, there were very few games where I wanted triple axel.
Triple Axel is generally recommended because it's Meow's strongest option vs neutral targets, and hits tons of key mons such as Torn-T, Thundy-T, Hydrapple, etc. Being able to hit through substitutes, sash, and sturdy is always nice too.
 
Triple Axel is generally recommended because it's Meow's strongest option vs neutral targets, and hits tons of key mons such as Torn-T, Thundy-T, Hydrapple, etc. Being able to hit through substitutes, sash, and sturdy is always nice too.
Thank you for your response. At least during the game I didn't have much trouble with those pokemons because I can deal with them by knocking off and u-turn. But it is excellent to be able to break through sash excadrill, so you can use it if you are worried about it.
 
https://pokepast.es/5cc3d2de9c7f35c4

I only started playing SV UU a couple of days ago, so please excuse me if I happen to be submitting a subpar team. For what it's worth though, I've looked at the other sample teams and I feel that this team has at the very least a playable matchup against all of them, if not a good one. I also got to 1400 on the ladder with it and climbing. That might not sound very impressive, but I don't believe that I've ran into many bad matchups and often only lose because I'm bad.

I really like more offensive teams, so that was the goal when I started building this. I started off with Tornadus-T because it's a phenomenal pivot into a bunch of things when the rest of the team isn't meant to switch into much. The next slot initially went to Heatran, but after building the rest of the team I realized I was stretched too thin to have both rocks and hazard removal and I also needed a ground-type so I opted for rocks + spin Excadrill instead. I also knew I wanted Greninja from the get go, largely because it's one of my favorite pokemon, but also a very strong revenge killer / sweeper that is perfect for a bulky offense team like this one. I put Conk in because I wanted a wallbreaker so I don't just outright lose to more defensive teams. Meowscarada is just great all around, and I chose Scarf because it outspeeds almost everything and gives me a great answer to rain. Lastly I arrived at Skeledirge after noticing that I don't really have a fire-resist and can definitely use something to counteract a good amount of setup sweepers.

Apologies for not having a more detailed explanation. Even though I built this team while referencing the viability rankings, I don't know the meta nor understand tera enough to break down what each and every Pokemon or tera type does. I pretty much just went with what made the most sense after reading set details on each Pokemon's strategy dex.

If this team continues to do well as I rise up the ladder, I'll post an update and more replays.

Replays:
https://replay.pokemonshowdown.com/gen9uu-2340622185 vs stall
https://replay.pokemonshowdown.com/gen9uu-2340761470 vs BO
 
Semi-stall (Anti-HO)

The team : https://pokepast.es/139b72ddc6988a92

:metagross: :Ditto: :Mandibuzz: :Clodsire: :Tornadus-Therian: :Slowking:

1744479947721.png


quick post to propose my anti-ho / anti-stall team
the very idea of this team is to combine ditto + metagross cb tera steel in the same team. Why is that?
Ditto takes full advantage of the incredible number of HOs on the ladder to stop these teams in their tracks.
Metagross cb tera steel ohko / 2hko an impressive number of pokemon and takes advantage of an uncommon speedtier to surprise and overtake a large number of pokemon (it's the only 70-speed base pokemon that can be played at max speed, so many fast defensive pokemon will have 230 to overtake scizor).


252+ Atk Choice Band Tera Steel Metagross Heavy Slam (120 BP) vs. 252 HP / 160+ Def Skarmory: 134-158 (40.1 - 47.3%) -- 46.5% chance to 2HKO after Stealth Rock


The rest of the team is there to provide even more protection and resistance against ho and stall.
Generally speaking, this team is strong against all types of teams, but its primary aim is to stop the ho and stall which are in incredible numbers on the ladder.

Despite everything, this team has weaknesses and I'd like to fill them so that this team is a real sample, I'm available if you ever have suggestions to improve this team

These weaknesses:
- Meowscarada: for the moment, my only counter plans against Meowscarada is to weaken it so I can threaten it with Metagross (252+ Atk Choice Band Metagross Bullet Punch vs. 0 HP / 0 Def Meowscarada: 148-175 (50.5 - 59.7%) -- guaranteed 2HKO) or to use ditto to prevent him from destroying my team
- Iron Jugulis Booster Energy + Taunt: for the moment, this is the only HO set I've had trouble with, against it's a speedtie between Iron Jugulis and Ditto
- Sub cm + tera steel: Latios + Keldeo with this set has often given me a problem, especially latios who has recover
 
Semi-stall (Anti-HO)

The team : https://pokepast.es/139b72ddc6988a92

:metagross: :Ditto: :Mandibuzz: :Clodsire: :Tornadus-Therian: :Slowking:



quick post to propose my anti-ho / anti-stall team
the very idea of this team is to combine ditto + metagross cb tera steel in the same team. Why is that?
Ditto takes full advantage of the incredible number of HOs on the ladder to stop these teams in their tracks.
Metagross cb tera steel ohko / 2hko an impressive number of pokemon and takes advantage of an uncommon speedtier to surprise and overtake a large number of pokemon (it's the only 70-speed base pokemon that can be played at max speed, so many fast defensive pokemon will have 230 to overtake scizor).


252+ Atk Choice Band Tera Steel Metagross Heavy Slam (120 BP) vs. 252 HP / 160+ Def Skarmory: 134-158 (40.1 - 47.3%) -- 46.5% chance to 2HKO after Stealth Rock


The rest of the team is there to provide even more protection and resistance against ho and stall.
Generally speaking, this team is strong against all types of teams, but its primary aim is to stop the ho and stall which are in incredible numbers on the ladder.

Despite everything, this team has weaknesses and I'd like to fill them so that this team is a real sample, I'm available if you ever have suggestions to improve this team

These weaknesses:
- Meowscarada: for the moment, my only counter plans against Meowscarada is to weaken it so I can threaten it with Metagross (252+ Atk Choice Band Metagross Bullet Punch vs. 0 HP / 0 Def Meowscarada: 148-175 (50.5 - 59.7%) -- guaranteed 2HKO) or to use ditto to prevent him from destroying my team
- Iron Jugulis Booster Energy + Taunt: for the moment, this is the only HO set I've had trouble with, against it's a speedtie between Iron Jugulis and Ditto
- Sub cm + tera steel: Latios + Keldeo with this set has often given me a problem, especially latios who has recover
Reported for being a Pokemon UU Terrorist (nice team tho)
 
Meowscarada + LO Deoxys-S

meowscarada.gif
deoxys-speed.gif
sandy-shocks.gif
salamence.gif
heatran.gif
keldeo-resolute.gif

https://pokepast.es/07fd204244181c4f

Just wanted to share a team I really enjoy playing in this meta. This team had good results during FCL and on the ladder.

OReFNM3.png


meowscarada.gif
: broken mon zzz. This has no switch in, just a beast with an insane speed tier. Triple Axel give the cat a really good stab that hit Hydrapple, Tornadus, Mandibuzz, etc... while Low Kick beats Cobalion & Heatran. Meow pressures Slowking a lot, that is safe switching on Keldeo & Deo.

deoxys-speed.gif
: deo is a good partner with Meow. It provides a really good speed control in the team, weakens Heatran with Superpower and knocks Slowking for Keldeo. Tbolt hits Skarm & Mandi, both "decent" Meow switch ins.

sandy-shocks.gif
: Sandy provides a Spikes user, helpful for Deo. It gives a decent volt immu vs Coba or Thundy and a good pivot to bring Meow safe vs Slowking, Hydrapple, Torna or Rotom.

salamence.gif
: really like Mence in this meta atm. Good offensive option that weaken Rotom, Torna and Heatran with hpump. Intimidate's really good vs Lokix, Exca and Hawlucha that allow Sandy to survive a +1 Close Combat. You can run more bulk but I think it's really important to outspeed ada Lokix on this team.

heatran.gif
: one of the best SR setter in the tier. Flame Body's insane to burn Torna, Meow, Lokix, Scizor on U-Turn. I tried Chople Berry and I really like this item for Hawlucha, Deoxys and to take Low Kick from a potential t1 Meow lead. Useful vs both Thundy and Torna's Focus Blast. Defensive invest allow Heatran to survive 2 banded Meow Knock Off, while outspeeding ada Rillaboom. I think Ballon is cool too vs offensive Excadrill and Revavroom.

keldeo-resolute.gif
: CM + Vaccum set is fire here, it provides a good priority vs Gren, Meow, Ogerpon and SD Lokix and a good win condition after Meow & Deo work. Keldeo acts too as a Gren, H-Arcanine switch in and can contain Heatran with Salamence.

Feel free to use, I'll upload some replays later, maybe.
 
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https://pokepast.es/88d3937455e78df3
:meowscarada: :slowking: :heatran: :thundurus-therian: :scizor::salamence:

Due to a change in team members, I have decided to repost.

:meowscarada: :slowking: I started my team with these two cores because traditionally slow and fast pivots are the best combination. cb meowscarada is not only great as a pivot but also as a wallbreaker so its very difficult to stop this core. Both sets are close to the template, but I was told that flower trick is the weaker option and would like to know why. At any rate, there were very few games where I wanted triple axel. Slowking used to use the familiar thunder wave set, but changed to future sight because I did not use it so much and the number of stall teams spawned to defeat meowscarada increased.

:heatran: I also tried the balloon+flash fire set but chose the normal defensive set because it was too difficult to adjust the rest of the members. The role is almost the same as the defensive tran of the other teams, so there is nothing to talk about.

:thundurus-therian: I adopted it because I thought it would be tricky for cobalion to use volt switch after it appeared before meow. Needless to say, voltturn core is horrible.

:scizor: I used to use conkeldurr, but since comfey got a lot of attention because of rillaboom, I decided to put scizor in. It has good mu vs meowscarada and it can be another wincon.

:salamence: I used to use fezandipiti in conjunction with offensive tran, but changed to salamence because it was too vulnerable to terrain and other hyper offense teams. It is excellent because it can cover some of the work of heatran and slowking. 600 BST and intimidate always do some work.

Meowscarada is too strong by any stretch of the imagination, but it looks like it won't be banned, so I hope this will be a sample team.
edit: a replay which is funny
https://replay.pokemonshowdown.com/gen9uu-2349859721-a3xm73xbr1gv98nyjw2tdefy1xxt207pw
 
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:meowscarada: :skarmory: :gastrodon: :latios: :skeledirge: :tornadus-therian:
https://pokepast.es/b22baad280ced129

standard meow fat. meow is your main progress maker alongside the hazards gastro / skarm set up and they also ccombine to check the things meow is most afraid of (lokix, arc-h, etc.). torn is another progress-making pivot that also doubles as the team's main fight resist cus you don't want dirge taking on most of them & it's your initial pivot to latios most of the time. dirge means you don't automatically lose to anything that clicks swords dance and latios is your own win condition while also being the team's backup heatran check in case it's able to get through gastrodon.
 
Meow Hazard Stack (+ Comfey)
https://pokepast.es/9e620bb4bc592b83
:Meowscarada: :Skarmory: :Comfey: :keldeo_resolute: :Thundurus_therian: :Heatran:

:pmd/Meowscarada:our Knock Offer, taking away boots and KO'ing TornT and Clod with Triple Axel and pivoting with Uturn;

:pmd/Skarmory: the Lokix Check no.1, meows hates Lokix, and Skarm eats them with BB, and also setting nice Spikes and dealing with Exca also;

:pmd/comfey: our sweeper, this set is very strong and haves only 2 entrances: Skarm and Blissey (Revavroom is very annoying, but just pop out its baloon and it's fine, same for Clod and Skeledirge, but just deal a cheap damage and Comfey can KO with TeraBlast Ground);

:pmd/Heatran: our special wall, makes a very good duo with Skarmory, sets rocks and wins Pex on 1v1. P.S: put flame body as a plan B for Lokix, but Flash Fire works better;

:PMd/Thundurus-Therian: Special pivot and electric immunity, able to KO non-AV Hydrapple and Exca (if Focus Blast hits);

:pmd/Keldeo-Resolute: more one pivot, why not? A good Greninja and Heatran check, boots on it is important, to evitate Hydro Pumping a Latios or a Slowking and annoying hazards.

Theres my Team, hope yall like It :boi:
 
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https://pokepast.es/44faa751a3d57ed0

:pmd/slither wing::pmd/deoxys-speed::pmd/thundurus-therian::pmd/manaphy::pmd/ogerpon-cornerstone::pmd/revavroom:

This is some deo-s HO, its pretty standard with stuff like thundy-t, deo-s lead, manaphy, etc. This team works quite well, with deo-s being able to bring exca into helmet range by superpower is great for the team, it means spikes and rocks can go up freely. Thundy-t is psychic > sludge bomb because dealing with the ladder clodsire can piss me off at times

I chose temper flare > iron head on revavroom to be able to threaten skarm to be able to cripple it for slither wing and ogerpon-c as otherwise shuffling around it is gonna be a pain. Horn leech cornerstone allows u to keep sturdy and gives you a good MU into stuff like keldeo who vacuum wave and then you can heal off that damage or when you get into a heal off war vs someone like toxapex, clodsire, and allows u to recovery back up to sturdy

https://replay.pokemonshowdown.com/gen9uu-2354253009-b22mca482g107rcpmyn5bqr6sjjcrqypw?p2 vs lily's meow fat torn vers team
https://replay.pokemonshowdown.com/gen9uu-2354241843-biv6234jusep7w521qrus7msq5bd0wrpw?p2 slither wing coming in clutch
https://replay.pokemonshowdown.com/gen9uu-2353276727-lj9n1y6yftx07yywdijq9o3o5wsvnqupw?p2 vs some version of stall
https://replay.pokemonshowdown.com/gen9uu-2353268479-nwnomnuhgmqp6o0975v202klh6rh6bmpw?p2 vs the hazard stack and scarf meow team
 
Updated Standard HO
https://pokepast.es/ca846d8b48dc83ba

:Deoxys-Speed: :Revavroom: :Thundurus-Therian: :Manaphy: :Ogerpon-Cornerstone: :Iron Jugulis:

Jumping in on the HO propaganda, here's an team that I ripped off of tours a while ago and changed a mon or two around.

:Deoxys-Speed: The EV spread allows Deoxys-Speed to tank a First Impression from pivot Lokix (no tera). It also allows Deoxys to KO non bulky Excadrill with Superpower + Rocky Helmet, to punish Rapid Spin. (it also almost always kills gren, and has a 50/50 chance of 1HKO'ing Tyranitar and Meowscarada). You can change this set to the normal lead one if you want, but the Rocky Helmet chip is nice in my opinion.

:Revavroom: Great HO Mon. It's the main Clodsire punisher on the team, and with Tera Fire it can flip the MU against Skeledirge.

:Thundurus-Therian: A bit more of a match-up dependant set, Double Dance Thundurus-T is nevertheless a big threat. Walled by Clod, but its teammates help with that. Tera Steel helps against Latios/Triple Axel from Meowscarada and other normally super-effective coverage.

:Manaphy: Tail Glow + solid bulk allow it to be a big threat very quickly if it gets a chance to set up, and due to its good MU against meta staples like Heatran and Skeledirge, it can usually get that chance. Energy Ball is to snipe Slowking/Rotom-Wash/Gastrodon, and Tera Poison helps against Meowscarada and Toxic from Clodsire/Toxapex.


:Ogerpon-Cornerstone: SD + Powerful Stabs and Sturdy make for a great combo, alongside its solid speed. Trailblaze is ran for the speed boost to outspeed most of the meta, although you can experiment with other moves such as Superpower, Stomping Tantrum, Spiky Shield, Encore, etc.

:Iron Jugulis: Good Anti-Lead for other Deo-S HO's, and with Taunt it can mess with fatter mons like Clodsire. It has solid power and STAB moves/coverage.

The team can probably be optimized depending on your own personal preferences, but I think it's cohesive enough to perform well on ladder. Enjoy!
 
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Sinistcha Spikestack
:cobalion: :tornadus therian: :clodsire: :sinistcha: :deoxys speed: :rotom wash:

Stepping away from the HO propaganada, here is a spikestack team. Its a bit old, but testing it in the new meta it still works great.


:pmd/cobalion: Cobalion is the main rocker and physical wall of the team. Taunt is used over thunder wave to stop defog from mandibuzz, which would otherwise annoy this team immensly.

:pmd/tornadus therian: Tornadus therian is the main sweeper of the team, with its fast speed and regen also helping defensively. Knock off can remove items from switchins, which is very effective alongside spikes.

:pmd/clodsire: Clodsire is the main special wall and spiker of the team. Poison jab allows clodsire to beat taunt jugulis really easily, while still spreading poison.

:pmd/sinistcha: Sinistcha is the spinblocker and one of the setup sweepers of the team. Standard set, can take on excadrill really effectively.

:pmd/deoxys speed: Deo-s is the main cleaner of the team, pretty standard set ngl. Ice beam allows deo-s to nail stuff like torn really hard, with the freeze chance coming in clutch a lot of the time.

:pmd/rotom wash: Finally, rotom wash is another defensive buffer mon of the team. Specially defensive allows it to take on quite a few special attackers such as torn-t extremelly effectively. Ability shield means that it completely walls excadrill, which has helped a lot in multiple instances.


Replays from tourneys:
https://replay.pokemonshowdown.com/smogtours-gen9uu-833675
https://replay.pokemonshowdown.com/smogtours-gen9uu-824690
 
Webs HO
https://pokepast.es/95a8e3aea236aef3
:Ribombee: :Revavroom: :Manaphy: :Sinistcha: :Necrozma: :Iron Jugulis:

Stepping further in the HO Propaganda, I decided to experiment with Webs HO, a playstyle I haven't used in a long time.

:Ribombee: Main webs setter. Tera Ghost is ran for emergency spinblock (although you almost never use it for that), Stun Spore spreads para and helps with team support, Moonblast is your main stab, and Psychic Noise hits mons like Fez/Pex (and more importantly, stops these mons from healing)

:Revavroom:
Great HO Mon. It's the main Clodsire punisher on the team, and with Tera Fire it can flip the MU against Skeledirge.

:Manaphy:
:Manaphy: Tail Glow + solid bulk allow it to be a big threat very quickly if it gets a chance to set up, and due to its good MU against meta staples like Heatran and Skeledirge, it can usually get that chance. Energy Ball is to snipe Slowking/Rotom-Wash/Gastrodon, and Tera Poison helps against Meowscarada and Toxic from Clodsire/Toxapex.

:Sinistcha: Main spinblocker on the team. Demon sinistcha is something I stole from a Cynde team a while ago, and it fits well here, catching many ladder teams off guard. Tera Steel compliments it nicely against Latios/Lokix and other mons like Heat Wave Torn-T.

:Necrozma: Stole this set from an SS game I watched lol. I needed a rocker + a threat, and Necrozma provides that. Meteor Beam nukes mons like Tornadus-T and Mandibuzz, and Photon Geyser once boosted hits most mons like a truck (ignoring Skeledirge's Unaware is a big bonus). Heat Wave is for coverage against Skarm, Sciz, Exca, and other steels.

:Iron Jugulis:
Good Anti-Lead for other Deo-S HO's, and with Taunt it can mess with fatter mons like Clodsire. It has solid power and STAB moves/coverage.

Thoughts: I was surprisingly pleased with how the team performed. Jugulis especially impressed me with its versatility in games, whether as an anti-lead or as a progress maker. Playing against lead excadrills means playing a bit of mind games with Ribombee/Sinistcha, whether it be predicting rapid spin or para'ing the excadrill, etc, but it was doable.

The biggest threats to this team in my opinion were Serperior (it getting the speed boost sucks), CM Latios (if you give it any chance to set up, it becomes a demon), and Blissey (drawback of running 5 special attackers, although you can attempt to brute force through it with Manaphy, which I was able to do in some games) Other than that, I'm happy with how the team turned out so far! Enjoy laddering!

Screenshot 2025-05-02 at 2.35.23 PM.png
 
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