Tournament World Cup of Pokemon 2025 - SV OU Discussion

GrimtheImpy

The Corrupting Heart
is a Pre-Contributor
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The WCoP discussion Thread

Emotions are running high and cheers erupt from all around the world. Ladies and Gentlemen, I welcome you all to the World Cup of Pokemon 2025. 15 teams gathered from all across the globe are ready to fight tooth and nail to win it all. The meta has been marinating for the past year and our competitors are ready to show what they have been cooking.

5 SV OU slots, UU, Ubers, SM, SS, and ORAS. 10 Slots,
Get Ready, It's time for your country(or region) to shine

And here are our lovely teams

Format
Country: Captains (italicized like this)
(Starters are bolded like this) (Subs have normal text like this)
Players highlighted in Scarlet are the SV players

Argentina: HSBT, haxlolo
ACR1, Enzonana., haxlolo, Maxisc23, HSBT, Raichy, Volg, Destro16, Crossia, JustFranco, ziloXX, ElectricityCat, Portrait or Ruin, el pauasito, GabrieLopez

Asia: devin, Ahy Wddicted, AhmedxWaleed
Kaneki-san, Pkel SweeTForU, JJ09LIE, serperiorr, Ahy Wddicted, typical_bastard, weirdo faye, devin, 8truc, Xiri, Oculars, Horriii, Fdmw, falancies, Lady Bug

Austria: Drachenkeule, Astoria, MangoSteak
Bausparvertrag, neomon, Astoria, CroCop93, balmain, mj, MangoSteak, Drachenkeule, RoFnA, Crinchy Costanza, Sieeeffmon, Wolf14, Sawkasm, OttoderBusfahrer

Bangladesh: Feen, Xboy, Igniizard
Igniizard, SKC44, Kaif, Let's Rumble Shall We, Dhrabb, Raiyan, Arik, nor, Soumav, feen, Calambrito, Mushfiq, MaswoodShaheb, ayman x, Rowlet69420

Guatemala: Togeflyyy, Estuardo19
GeaeG, perrosydemonios, LeWolffe, RikoGT, Pochii, miketrumpeter, Estuardo19, Malamardo, pokerampage, Togeflyyy, Vinny7G, Yax, jozar, Gah

Latin America: Ann, Edgar, Feliburn
One Last Kiss, Ky, Storm Zone, Luirromen, Tempo di anguria, Fakee, ZDen, Gtcha, Mashing, Feliburn, Edgar, Akaru Kokuyo, Tarre25, Thor, Lycans

Mexico: Mrbanana45, glass shadows, elian
Mrbanana45, glass shadows, luisin, AsmiRedx, Duko, Ikaishi, ZeroKitss, JeoZ, reyscarface, Totomon, Blue (Ronin), Gekokeso, papiloco, Loneling, Ziyeh

Netherlands: Quinn, ojr, Chains of Markov
Axzel, Ivar57, ojr, Quinn, aurora, Jordy004, Michielleus, PoseidonWrath, Ainzcrad, Drud, Mirbro, Wesleyy, kjdaas, Bundy300, TwentyTwan

Peru: Naraku Kirigiri, elheres
Bijets, omarsgarciav, Armonía 9, Naraku Kirigiri, elheres, Huargensy, TrRizzo09, Lets In The Sun, Alder ST, GC2709JR, MassiveDestruction, Ghostfall22, No Luck No Life, Darkness 789

Portugal: UltiNooba, cowboyoctopus, Minatevis
Minatevis, Wait2Seconds, StreetBoom, Lilo, cowboyoctopus, I Feel Stabby, UltiNooba, BAGANHA13, AlekxBR, Kapperajah, redwolf56, MattandMello, T.O.T.S

South Korea: cryptbloom, Xerneas9050
Dulcinea, hugme123, Djwaot, Rrbrru, kevman, marilli, cryptbloom, lawlpaca, Ichi1111, Xerneas9050, Jecheonjo, Wenlas, marru, quokkadayo, moomlight

Spain: Malekith, Dorron, SEROO
Luispeikou, Dasmer, Javi, --Kasty--, reiku, Garay oak, Trosko, London Beats, SoulWind, Don Eduardo, M Dragon, Axel, Guille, PokeAlex_, Malekith

UK: Glue, Gingy, Clem
Stareal, Ahsan-219, Baddy, Cow, jyusaan, xavgb, CM Reuniclus, Chiharu, Icemaster, Rasche, DKM, Django, LORD SAGIS, High Impulse, ImperialH

Venezuela: Caesarr, Long Spirit, JesusGP
ApacheRomero, Juseth sepulveda, Cosmo'Star, Lugi Lugi, adpg.2007, Gochan, Caesarr, Zelph, Shion, Raahel, Venekko, cardenas19, Hashg Skynyrd, JesusGP, kaipro

Vietnam: SpaceSpeakers, longhiep341, tkhanh
ghostlike, Yanki Ken, JC98, Ultraman1, someone random, Red-Bull Gyarados, pkcc, Thanhtung, Blazing, SpaceSpeakers, DTQ1910, LogOffNow, rightclicker, tkhanh, hotpineapple

Africa: Zoyotte, Hats, BlessyZ
Yves Stone, Suzuya, KeshBa54, Silent Waltz, SirPeanutCronch, SirPeanutCronch, Zoyotte, Lokifan, HSK7, Hats, FoulplayG, iNasty, bodi, MahTheBot, galal, mixnite

Belgium: Eoward, Rubyblood, Mada
Rubyblood, Mada, Flights of Fantsy, Uxilon, Smikkel, OranBerryBlissey10, le LLiolae, davidTheMaster, Eoward, Wanony, Critsomnia, eldids, Showl, B1Kharma, destroyingpotato

Brazil: Eternal Spirit, HANTSUKI, Luigi
Ash KetchumGamer, Dugtrio Is Broken, elodin, Eternal Spirit, LpZ, TDNT, Sand Castle, Lusa, Skyiew, ASKOV, Tamahome, Plague, Thiago Nunes, Destiny Device, Ampha

Canada: LOOR, 3d, Jytcampbell
sunsets, LOOR, georgiethefirst, SpookyZ, Hayburner, Jytcampbell, Skypenguin, watashi, Fc, Mossy Sandwich, 3d, Always!, Career Ended, Lacks, Elfuseon

Chile: Vileman, Mister McLovin, Lazuli
Pawchete, Mako, Mister McLovin, Lazuli, Abele01, Mendeez, Endill, Vileman, EG Jhonx~, IamLowTier, 1LDK, darkman64, Sadlysius, PanWithQueso, azogue

China: Metallica126, Nashrock, Separation
chansey and lulu, Separation, Xuwu, Chaos23333, hi.naming is hard, musashi109, cen344uu, Metallica126, emoxu9, 691, KanzakiHAria, lza, Kitoothe, Allen-xia, jialing

Europe: We Three Kings, Leni, Petros
Lily, TheFranklin, yo cho, Alhen, fish anemometer, talah, Breezy, Fear, Scottie, Kushalos, Savouras, lolebruh, BluBirD, Eeveeto, sayyonara

France: Leftiez, Cicada, Shafofficiel
Hiko, DonSalvatore, Antonazz, Yovan, Juyenfun, Sacri', Zokuru, BlazingDark, RichardMillePlain, Mimilucha, Patatexv, Micciu, Unamed, Elias PSY, ayk

Germany: QWILY, Emre Mor 9, Reje
Ewin, Poek, xdRudi.exe, Trickster7, zugubu royale, Padox, Relous, Paprikaflow, Serpi, ict, xray, Steve Angello, Fogbound Lake, RaiZen1704, MichaelderBeste2

India: Dj Breloominati♬, Piyu, RaJ.Shoot
Piyu, freezai, myjava, vk, MAVERICK SHOOTERS, IPF, Dj Breloominati♬, pj, Lana, Master Chief, J0RIS, skimmythegod, Cynde, Floss, Miyoko

Italy: Niko, Going Hard, Ale Duncan
Kebab mlml, Punny, zS, Pais, JUST ONE GALATINA, Raiza, Empo, Santu, entrocefalo, Laroxyl, Kibo, StepC, Niko, H.M.N.I.P, Tricking

Oceania: etern, ninjadog, Tom Bus
Shadow079, Aberforth, Arc, Drifting, Leavers, damien the genius, ninjadog, DugZa, baconeatinassassin, etern, Chloe, ChrisPBacon, 199 Lives, TrueNora, violet river

US Midwest: ausma, spoo, Sam
oldspicemike, S1nn0hC0nfirm3d, kythr, avarice, Foolycl, zioziotrip, Tace, MANNAT, DripLegend, Bouff, Confide, heileone, KlefkiHolder, Charmriah, RZA

US Northeast: obii, Srn, ayevon
lax, Star, bhkg, Gilbert arenas, Chaitanya, Finchinator, bro fist, fade, Excal, Sabella, robjr, ABR, DeeJ, ISZA, blunder

US South: Dave, Maia, clean
Ox the Fox, hellom, leng loi, clean, GXE, Xrn, GeniusX, Tenebricite, Kate, pdt, Pinecoishot, kDCA, TPP, Hacker, Satanic Beast

US West: ima, Vert, hex
Attribute, emforbes, PZZ, Fusien, TJ, z0mOG, Kustavan, Ruffles, vivalospride, Frito, Aurella, Meru, Roller K, shiloh, tko

Argentina: HSBT, haxlolo
ACR1, Enzonana., haxlolo, Maxisc23, HSBT, Raichy, Volg, Destro16, Crossia, JustFranco, ziloXX, ElectricityCat, Portrait or Ruin, el pauasito, GabrieLopez

Netherlands: Quinn, ojr, Chains of Markov
Axzel, Ivar57, ojr, Quinn, aurora, Jordy004, Michielleus, PoseidonWrath, Ainzcrad, Drud, Mirbro, Wesleyy, kjdaas, Bundy300, TwentyTwan

Portugal: UltiNooba, cowboyoctopus, Minatevis
Minatevis, Wait2Seconds, StreetBoom, Lilo, cowboyoctopus, I Feel Stabby, UltiNooba, BAGANHA13, AlekxBR, Kapperajah, redwolf56, MattandMello, T.O.T.S

UK: Glue, Gingy, Clem
Stareal, Ahsan-219, Baddy, Cow, jyusaan, xavgb, CM Reuniclus, Chiharu, Icemaster, Rasche, DKM, Django, LORD SAGIS, High Impulse, ImperialH
(team colors later)

Important Links for your convenience
Introduction
Rosters
Replays
Predictions(Available when live)
Administrative Decisions
Rosters

Qualifiers
Qualifying Spreadsheet

Round 1
Main Stage Spreadsheet
 
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Alright. Round 1 is done, and while Portugal has locked themselves into the main stage, we have somehow found ourselves in a hellscape of a five-way tie for the last three slots; Argentina, Asia, Mexico, the Netherlands, and the UK have somehow found themselves all at 12-8 records. This will be solved by a funny-ass BO1 round robin for seeding followed by the usual BO9s.
I am remarkably busy IRL and my usual partner in crime is working hard on Chile's World Cup run, so these are gonna be abridged until we get to, like, playoffs or some point at which I will hopefully lock in. Until then, here are some of the games I enjoyed from qualis.

:great-tusk: :weavile: :gholdengo: :walking-wake: :iron-valiant: :dragonite: [Asia] Pkel SweeTForU vs Axzel [Netherlands] :ribombee: :gholdengo: :kingambit: :ogerpon-wellspring: :iron-moth: :great-tusk:
The first game of the tournament and a frankly ridiculous one. This HO vs HO matchup felt like they each got 10 minutes to use the Mazar bot on each other. I mean, turn 1 is +Speed Tusk Taunting Ribombee, only for it to reveal Mental Herb and get webs up anyways, which felt like a series of Yu-Gi-Oh trap cards deployed one after the other. Ultimately Axzel was more teched out with stuff like Roar Tusk and Toxic Spikes Tera Ghost Moth to prevent a Dragonite sweep, and Substitute Ogerpon to dodge Gholdengo's Thunder Wave.

:iron-valiant: :scizor: :landorus-therian: :samurott-hisui: :glimmora: :latios: [Mexico] glass shadows vs Javi [Spain] :ting-lu: :slowking-galar: :corviknight: :cinderace: :ogerpon-wellspring: :raging-bolt:
From team preview, Javi has an Ogerpon-Wellspring and glass' Water resist is Latios. Said Latios also gets immediately crit by Cudgel, then loses a speed tie and dies, meaning the Wellspring is at full health. glass takes out the Ting-Lu with the help of Band Scizor, then reveals Meteor Beam Glimmora, and after dropping it on Glowking goes for a raw MB; sadly this extremely heat play is immediately punished by Wellspring switching directly in and killing it. It's a tricky position for glass, as Wellspring still poses an existenetial threat - until Samurott turns Tera Dark and just completely deletes Corviknight and Raging Bolt, allowing Scarf Landorus to do the rest of the necessary work. After hazards that Bolt basically died from full, I was flabbergasted.

:raging-bolt: :iron-crown: :iron-valiant: :landorus-therian: :ogerpon-wellspring: :deoxys-speed: [Vietnam] Ultraman1 vs JJ09LIE [Asia] :weavile: :dragonite: :gliscor: :clefable: :corviknight: :ting-lu:
Pretty neat HO from Ultraman1, three Electric Terrain abusers but no Pincurchin, while JJ has the evil-ass Clef team. +SpA Valiant fails to kill Gliscor but it nonetheless gets the Necessary Chip to force Clef to switch into a Cudgel, followed by a high roll 2HKO. Wellspring continues to get off the noob gut by killing Dragonite and chipping Corv to death's door, which opens the floor for Booster Speed Iron Crown to turn Tera Fighting, Calm Mind once, and hit two Focus Blasts in a row to take out Weavile and Lu for the game. I like seeing this mon do well unless I'm the one playing against it.

:iron-crown: :dragonite: :great-tusk: :ogerpon-cornerstone: :cinderace: :ceruledge: [Spain] Luispeikou vs Axzel [Netherlands] :glimmora: :ogerpon-wellspring: :zamazenta: :kingambit: :iron-valiant: :kyurem:
Cornerpon alert! Also note the Crown and Ceruledge sprinkled in on Luispeikou's team. The Cornerpon in question does a decent bit, chipping Axzel's Wellspring and Valiant before dying, but what's particularly interesting here is how goddamn weak Valiant's Shadow Ball is. That is a super-effective move off 252 SpA and it's doing 63% to Ceruledge, letting it set up and kill Wellspring for free. Axzel's Mirror Herb Zamazenta looks scary for a total of one turn as it copies Rapid Spin's speed, only for it to get Roared out immediately. Somehow we are treated to a second Crown goobing as it kills Kyurem, Glimmora, and Valiant, though the Tera Fighting's successfully baited earlier allowing Gambit to finish it off later. Scale Shot Dragonite somehow muscles past Zamazenta despite the latter having Stone Edge, and Luis finishes the game by immediately attacking the Gambit frame 1.

:pincurchin: :iron-valiant: :raging-bolt: :iron-leaves: :iron-crown: :hawlucha: [Venezuela] Lugi Lugi vs jozar [Guatemala] :ting-lu: :ogerpon-wellspring: :iron-boulder: :cinderace: :corviknight: :kyurem:
Highlighted for being the second-or-so usage of Electric Terrain HO this tournament, which apparently has a 0% winrate so far. The team is all in on ET as well, with Pincurchin partnered with five abusers. Jozar has a slightly Blimax-core team in that there's Ting-Lu and Corv defending, Kyurem, a Cinderace sprinkled in, and then whatever in the last two slots, in this case being Wellspring and...Iron Boulder? Anyways the Kyurem fucking dies instantly to what looks like a high-roll Tachyon Cutter. Neat sets here in SD Wild Charge Iron Leaves to beat Corviknight, as well as a mixed Tera Dark SD Valiant that muscled through a Ting-Lu.
 
Hello folks. Sorry about the slightly scuffed formatting on these recaps: I've been working weekends as of late and just got done with a particularly long experiment, and haven't really had time to tryhard on formatting and stuff. Normally I'd just get 1LDK to do the first week and then I'd copy the formatting, but he's busy masterminding Team Chile's efforts this year, so I'm flying solo this year. I also haven't been laddering much as a result of the previously mentioned lab work (not to mention only playing lower tiers for a month as part of a spectacularly horrible Slam attempt on my part), so I'm pretty out-of-touch on the SV OU meta...me watching these replays is gonna also be an exercise for myself.

Right, let's get into it. The nightmarish round-robin format concluded with Argentina punching a ticket to the main event, joining Argentina; now the UK and Mexico fight over one slot, and Asia and the Netherlands fight over the other. I'll note that the Netherlands making it this far means that the Dutch players on Team Europe will be evicted next year, but they can stay on board for the remainder of this tournament.




UK vs Mexico

Game 1: [UK] Cow vs. Mrbanana45 [MEX]
https://replay.pokemonshowdown.com/smogtours-gen9ou-842722
:zapdos: :kyurem: :slowking-galar: :zamazenta: :iron-treads: :samurott-hisui: vs :kingambit: :cinderace: :kyurem: :pecharunt: :great-tusk: :darkrai:
Okay, first game of finals is Kyurem vs. Kyurem. Right away I'm seeing Cow has a Glowking, guessing that's Specs Blizzard as the main wallbreaker and wincon, assisted by Samurott-H spike stacking and Zamazenta on cleanup duty. Mrbanana45 (not to be confused with Mrbanana21, also Mexican but not playing this year) has a pretty potent physical offense core between Gambit/Cinderace/Tusk, with Darkrai as another form of speed control. Could be double removal for a Boots-less Kyurem, not to mention the potential for Pecharunt and Ace both pivoting into it. Mrbanana gets his Kyurem in first, but gets U-Turned on into Cow's Glowking, which sponges an Earth Power with ease and Chillys into his own Kyurem. Cow drops Tera Ice Blizzard, which does over half to Mrbanana's Kyurem even though it Tera Steels, failing to kill back with Draco. Mrbanana doesn't risk the speed tie and instead switches Kingambit into Blizzard, taking over half in the process.
Cow has to retreat into Zama but Mrbanana doubles to Tusk and forces it to burn Shield, but Mrbanana opts for rocks as Cow goes right back into Kyurem: snow's down but something's still gonna die now, and he decides to let Darkrai drop to get the revenge with Cinderace. Now, Mrbanana sends out Pecharunt, which interestingly has no Balloon - there's no Ground resist on the whole team. Cow therefore gets free EQ chip on Tusk before paralyzing it with Zapdos on the first time of asking, and when Mrbanana switches into Kingambit, Cow can U-Turn back into Treads to finish it off with EQ. Mrbanana loses his paralyzed Tusk to a full para without doing any damage, and now Cow's Iron Treads more or less wins as long as it never takes a Pyro Ball - Cow's Glowking narrowly survives a crit Pyro Ball, poisons the Cinderace, and puts it one turn away from death.

Game 2: Baddy vs Duko
https://replay.pokemonshowdown.com/smogtours-gen9ou-843218
:dragonite: :dragapult: :deoxys-speed: :zamazenta: :enamorus: :gholdengo: vs :ting-lu: :iron-valiant: :iron-moth: :ogerpon-wellspring: :gholdengo: :dragonite:
Name of the game for Baddy appears to be extremely fast HO. You've got Dragapult, Deoxys-Speed, and Zamazenta which are all normal-fast, Dragonite which is priority-fast, and a reservoir of special damage in Enamorus and Gholdengo, one of which is probably the breaker (or Pult, I dunno). Duko has what looks like a variant of the Lu/Ghold/Nite HO sample team by clean, but the DD Kyurem's been replaced with Ogerpon-Wellspring. Duko immediately starts with scattering Toxic Spikes with Moth, noting Baddy's lack of removal; the weak-ass Deoxys can't kill back with Psycho Boost and takes over half from Sludge Wave before killing, and is immediately killed by Wellspring. Worse yet, Baddy's Dragapult isn't Boots and gets poisoned, doing nothing to Ting-Lu and letting it get rocks and a spike up too before dying, using Red Card and Whirlwind to rack up 49% of chip on Zama in the process and enabling an easy Valiant revenge.
To recap, we are now 4v4, but Duko has managed to set up basically max hazards and there's basically no Boots on Baddy's team. A cool tech in Eject Pack Gholdengo gets Baddy a kill on Wellspring, flipping into Dragapult for the LO Darts kill, but it's walled by Valiant and dies to LO. Calm Mind doesn't save Valiant and its 2 SpDef from Scarf Enamorus, but it does allow Duko's Gholdengo in to start spamming Shadow Ball. Baddy's Ghold drops and his Dragonite is dropped to 33% before it can kill the Ghold. At this point, Duko's full-health Dragonite can safely Tera Fairy and start Blasting away, taking out Baddy's Dragonite and surviving a Tera Blast Flying from Enamorus.

Game 3: Stareal vs luisin
https://replay.pokemonshowdown.com/smogtours-gen9ou-843291
:gholdengo: :dragonite: :iron-treads: :zamazenta: :samurott-hisui: :pecharunt: vs :glimmora: :iron-crown: :landorus-therian: :kingambit: :dragapult: :ogerpon-wellspring:
Pretty normal-looking physically biased offense from Stareal: Samurott sets spikes for Dragonite and Zamazenta to maximize lethality, fun double-Ghost core in Ghold + Pech to make sure the spikes stay up. Another Treads as the removal of choice...is the UK rocking with this mon more than the rest? luisin has a Glimmora + Iron Crown HO: in exchange for running two barely-OUs, the rest of luisin's team has a combined usage of 5000% and an average of 1.7 U-Turns between Wellspring, Dragapult, Gambit, and Lando as the typical HO glue. luisin starts the first two turns with doing a total of 3% damage as Stareal goes Pecharunt on a U-Turn, then Gholdengo on Crown's Focus Blast. Kingambit is switched in as the wall but gets crit for over half from Make It Rain, and both switch out to Samurott and Wellspring respectively. U-Turn brings Stareal's Samurott dangerously low with a crit, and luisin brings in Glimmora to absorb the Ceaseless Edge: Red Card activates, but luisin gets a pretty bad pull in Stareal's Balloon Iron Treads, which sets its own rocks and then hard Ice Spinners the incoming Dragapult for over half. Stareal makes a cool play and goes hard Ghold on Pult as it Wisps: knowing it can't one-shot the Ghold, Stareal Makes it Rain essentially for free and finishes off the Gambit.
Stareal's Pecharunt giga-walls Wellspring, so luisin can get up Spikes but nonetheless has to U-Turn out, and Iron Crown takes a Shadow Ball to the face for its troubles. Stareal successfully baits out the Tera Steel this way, opting to sacrifice Samurott in the process, and now can Rapid Spin against Lando; now Stareal is hazard-free and luisin has all manner of crap on the floor. This means that luisin's Lando is effectively dead after an Ice Spinner, and in fact luisin just sacks it to Zama. Said Zama takes a burn but still manages to outduel luisin's Pult after narrowly surviving a Hex. I could probably stop commenting now, considering Stareal still has Tera and a full-health Dragonite, and luisin has two low-health mons and a Wellspring in +1 Tera Normal Extreme Speed range. It kind of just wins from here, use your imagination.

Game 4: DKM vs glass shadows
https://replay.pokemonshowdown.com/smogtours-gen9ou-843487?p2
:garganacl: :ogerpon-wellspring: :zapdos: :great-tusk: :tinkaton: :dragapult: vs :samurott-hisui: :pecharunt: :garganacl: :iron-treads: :enamorus: :zamazenta:
First big thing that sticks out here: DKM has an Ogerpon-Wellspring, and glass shadows has one Water resist, which is...Samurott-Hisui. Second thing that sticks out here is that both of these guys have a Garganacl, and different ways of breaking it. DKM can force Tera with Wellspring or Tusk, or try and force switches with Tinkaton and Encore; glass has to rely on Enamorus or his Samurott, but don't sleep on the latter, we've seen Tera Dark annihilate mons before. glass starts by Parting Shooting his way into Samurott, which immediately SDs on DKM's switch and annihilates Zapdos from full with Razor Shell. So dangerous this is, that DKM has to Tera Water his Tusk to get rid of it, although it misses Razor Shell so it doesn't turn out to be necessary. Said Tusk Knocks off glass' LO Zama before retreating, rendering it pretty inert and liable to being killed straight up by DKM's Tusk later on. glass sends out Enamorus and, with no Ground-immunes left, drops two Earth Powers to eliminate Tinkaton.
DKM sends out Garganacl: recognizing the threat, glass drops a Tera Ground Earth Power, but it only does 67% and gets Salt Cured. glass retreats to Iron Treads but DKM doubles into Wellspring and lands a oneshot with Cudgel. Enamorus comes back in with a Parting Shot to oneshot DKM's Pult, but it's now locked into Moonblast and won't one-shot the Garg, so glass has to go hard Samurott and let Garg recover to full in the process. Ceaseless misses, costing glass a kill on Tusk and forcing Enamorus to come out and revenge with EP. glass tries to set up his own Curse Garg, but it takes over half from Cudgel and has to run away. Now here's the 411: glass has 12-ish Earth Powers left, which two-shots Garg but tickles Wellspring. Moonblast does the opposite. The trouble here is that Wellspring has Synthesis, so it's never going to die unless DKM switches hard into a Moonblast. glass tries to arrange this situation by using Garg to Salt Cure the Wellspring, then going Enamorus on the Synthesis. Most important turn: will Moonblast or EP come out, and will DKM switch in anticipation? glass goes for Moonblast as DKM stays in - and survives with 8%, living long enough to kill the Enamorus. Now DKM gets an extra turn of setup with his Garg, which is parlayed into Cursing faster than glass can keep up, and DKM's +6/+6 Garganacl secures the win.

Eventually, despite Mexico taking games in ORAS and Ubers, the United Kingdom finished the job in SWSH and advanced to the main stage of WCOP 2025, recovering from last year's relegation.




Asia vs Netherlands

Game 1: Kaneki-san vs Quinn
https://replay.pokemonshowdown.com/smogtours-gen9ou-843056?p2
:great-tusk: :gholdengo: :iron-moth: :iron-valiant: :dragonite: :deoxys-speed: vs :iron-valiant: :iron-moth: :great-tusk: :dragonite: :gholdengo: :samurott-hisui:
Okay these two have basically the same team. Ghold/Moth/Valiant/Dragonite is a fairly common HO core these days and Tusk holds together spinning. Key differences lie in the hazard setters: Kaneki is using Deoxys-Speed, while Quinn is using Samurott-Hisui to accomplish the same thing. They both lead off with their unique mons, and Kaneki immediately drops a Superpower and annihilates the Samurott from full. Quinn sends out Ghold to force it out, but Kaneki's Moth walls it. Quinn switches to their own Moth and outspeeds Kaneki's enough times for the kill, though it takes significant damage in the process.
A funny Gholdengo 1v1 follows where Quinn's is just faster and one-shots Kaneki's, then it turns out to be Scarf and just kills Kaneki's Deoxys too. Kaneki has to Tera Dragonite to guarantee a kill with EQ, but it's too late: ESpeed finishes it off, then Kaneki's Tusk is weakened into ESpeed range, then Quinn's up 3-1 and has more than enough bodies to deal with Kaneki's Valiant...or do they? Kaneki's Valiant lands a clean 2HKO with Spirit Break, being chipped down to 29% in the process. It's faster than Quinn's crippled Moth and cleans house with Knock Off, then lands one more Spirit Break to secure the win for Kaneki. The Val In Da Back strikes firmly!
A previous iteration of this post implied that Quinn won this. I was extremely tired writing this and I think I mixed it up with another game lol my bad.

Game 2: Pkel SweeTforU vs Axzel
https://replay.pokemonshowdown.com/smogtours-gen9ou-843151?p2
:great-tusk: :deoxys-speed: :gholdengo: :dragonite: :kingambit: :ogerpon-wellspring: vs :zamazenta: :gholdengo: :iron-valiant: :dragonite: :deoxys-speed: :ting-lu:
These two have played twice already this WCOP and the score sits at 1-1; now it's time for the series decider. They share three mons (Deoxys-Speed, Gholdengo, Dragonite) but what's sticking out for me is Axzel's lack of hazard removal, instead opting for faster offensive options in Valiant and Zama and his own hazards in the form of Ting-Lu. Pkel's team is a bit more standard with the ever-reliable Tusk/Gambit/Wellspring physical offense core. Pkel leads Wellspring into Axzel's Ting-Lu and immediately gets to SD as Axzel sets a Spike (take note of that). Pkel can now Cudgel something for free, and Axzel chooses Zamazenta to take the hit. It loses half, Body Presses and does over half, but Pkel goes for Play Rough instead of a second Cudgel...and misses. I'm guessing he was predicting an Iron Defense there. Both mons live on just under half health to fight another day, and sure enough, two turns later the Zama switches into Wellspring's Power Whip, lives, and breaks Dragonite's Multiscale. But it doesn't end up mattering because the Dragonite is Leftovers (sheist wtf???) and gets back to full. But *that* doesn't matter either, because Axzel sends out Deoxys and Knocks it, then Red Cards it out, Then Pkel switches in his own Deoxys and Red Cards Axzel's Deoxys out, forcing it to switch back into attacks and die. I swear every time these two play it feels like a Rube Goldberg machine of interactions.
After that sequence, Pkel lets his Deoxys die to Gholdengo in exchange for rocks, then sends out his own Ghold, NPs up as it lives a Shadow Ball, then makes a truly deranged play and clicks Focus Blast against a Ghost-type and two resists, presumably trying to catch Ting-Lu. Faygos opts for the midground and sacks Zamazenta instead, then kills back with Iron Valiant. Since Pkel's now out of Fairy resists, he has to Tera Blast Flying with Dragonite to stop the Valiant from bulldozing his team, subsequently losing it to Gholdengo. Pkel deploys Bulk Up Great Tusk but is immediately Red Carded out by Axzel's Ting-Lu - for those of you keeping score at home that's three Red Cards in one game. What is this, [insert soccer reference]? Anyways Axzel clicks Whirlwind 5000 times and kills both Wellspring and Tusk this way, thanks to that singular spike set on turn 1, and then Kingambit is an easy enough kill with Tera Ground Dragonite. Axzel wins the series 2-1, and the Netherlands notch another win in their own series.

Game 3: serperiorr vs ojr
https://replay.pokemonshowdown.com/smogtours-gen9ou-843578
:dragonite: :landorus-therian: :iron-crown: :lokix: :primarina: :cinderace: vs :dragonite: :hatterene: :landorus-therian: :zamazenta: :volcanion: :kingambit:
Bro there's a lot of goddamn Dragonite Gaming going on right now. serperiorr has an interesting VoltTurn HO core with Lando + Cinderace + Iron Crown + Lokix, and Primarina's also there too for more special damage. Ace is the main form of removal here, which is funny because ojr's removal is Hatterene - if rocks go up somewhere they're staying up. ojr's HO team has a scattered variety of setup threats between Dragonite, Zamazenta, Kingambit, maybe Hatterene, but the interesting bit is the Volcanion, which I'm guessing is the designated fat-breaker on the team. The two lead Crown and Lando respectively, and serperiorr tries to call out the switch with Volt Switch - but ojr just stays in, absorbs it, and one-shots with EQ. Okay, interesting start. serperiorr promptly sends out their own Lando to U-Turn on ojr's Hatterene, letting in their Lokix for a free U-Turn on ojr's Lando, right back into serperiorr's own Lando. They go for rocks and they immediately get Magically Bounced back as the Hat sets up: with another set of U-Turns, serperiorr gets into Cinderace, makes the calculus that ojr's Lando isn't Scarfed, and Court Changes the rocks onto ojr's side, where they will stay. A wet noodle fight ensues between serperiorr's Primarina and ojr's Volcanion, which ojr wins at the cost of half health; serperiorr tries to revenge kill with Lokix but fails to oneshot it, taking 90% before finally securing the kill.
With the Lokix scared out by Lando, ojr can set rocks again, and now everybody has to deal with these pebbles. serperiorr's Cinderace goes on a Pyro Ball spree, taking out ojr's Lando and eventually Hatterene (not without missing first) before being scared out by Zamazenta. ojr has a sweep chance here with ID Zama, but serperiorr's Lando has Earth Power and not EQ, meaning it eventually muscles past but is left in range of serperiorr's [Leftovers, not Boots] Dragonite, which can DD once before killing. Tera Ground EQ isn't enough to get past Tera Fairy Kingambit, and now serperiorr is out of bodies; their Cinderace kills the Gambit, but the Dragonite in the back is still alive and ready to take the kill and win the game.

Game 4: JJ09LIE vs Ivar57
https://replay.pokemonshowdown.com/smogtours-gen9ou-843613?p2
:deoxys-speed: :garganacl: :great-tusk: :moltres: :ogerpon-wellspring: :gholdengo: vs :garganacl: :ogerpon-wellspring: :darkrai: :great-tusk: :moltres: :gholdengo:
I think at this juncture if Ivar57 wins this, Netherlands advances to mainstage. I unfortunately didn't catch any of this live but the Netherlands were up in the serie at this point. Anyways these guys have the same team, basically. Moltres + Garganacl defensive core, well-rounded on both ends and access to hazards. Tusk + Wellspring physical offense core, Gholdengo covering hazard preservation and special damage, and a designated specially fast mon; JJ has Deoxys-Speed while Ivar has Darkrai. First few turns are positioning but JJ has to give Ivar's Garg a free turn first, meaning it lands the first Cure against JJ's Garg. Ivar curses as JJ rocks up, then JJ switches into Ghold as Ivar clicks EQ, doing over half but nonetheless forcing Ivar to retreat into Wellspring as JJ recovers. Colbur Ghold easily absorbs a Knock Off and Thunder Wave + Hexes the Wellspring before it U-Turns out, then hits Tera Fairy to similarly Thunder Wave Ivar's Darkrai. Now the average speed of Ivar's team is 25; JJ's Ghold can now get off a celebratory Recover before leaving the scene.
Ivar still has a Garg that takes little from any of JJ's mons, especially after it turns Tera Water and gets a Curse. Salt Curing JJ's incoming Garg further exacerbates Ivar's tempo advantage, and squeezes three Recovers out of JJ and chips the Tusk: notably, it gets Knocked, but JJ can't get off a Salt Cure until his Garg's nearly dead already. Ivar finally has to switch out, and in the ensuing switch-for-switch JJ09LIE's Moltres gets poisoned by Sludge Bomb. JJ U-Turns out to Deoxys-Speed and gets to claim a kill, and Ivar sacks Wellspring. Scarf Ghold comes back out, and JJ sacks Moltres, then takes a shitload on Wellspring and gets SpDef dropped, then has to sack Garg too. Deoxys comes back out to claim a revenge kill of choice, and Ivar just sacks Darkrai. JJ's Tusk is taken dangerously low by Flamethrower, and Ivar unveils their Tusk's set: Booster Speed, Rapid Spin, Stealth Rock. It gets rocks up and narrowly survives two HLRs before trading with JJ's own Tusk 1-for-1. Now, though, Ivar's Moltres is full health and is frankly doing a lot with Flamethrower, which it can spam basically for free. JJ's Ghold drops to get Wellspring in, which leads Ivar to sack Garg, but now, after Moltres 1v1s Deoxys, Ivar's Scarf Ghold gets the last kill to win the game and send the Netherlands to the mainstage. (U-Turn over Cudgel doesn't matter there: Ivar already won from that position, I think, it just means Scarf Ghold has to click another Shadow Ball.)

With that, the Netherlands punched their ticket to WCOP 2025's mainstage, rebounding from a dead-last showing in last year's qualifiers. I'm quite excited to see them perform in the spotlight - is it a coincidence that this qualification happened concurrent to a Max Verstappen victory? Possibly.

Sorry again about the budget assembly of this post. I also have some particularly busy weekends coming up soon (including a trip for a Kendrick Lamar concert...!) so I don't know when I'm gonna lock in. I have some writing I'm planning on, maybe a pool analysis or whatever, it'll drop when it drops. Peace y'all.
 
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I love World Cup for how different it is from SPL and SCL. There are no constraints on team assembly besides eligibility rules: you gather up the 13-15 best players from your country/region/continent and get to work. Sometimes this means a juggernaut of established urbanites showing up as favourites year after year. Sometimes this means a lovable pack of scoundrels assembled on Facebook to fight through qualifiers. Sometimes this means page after page of bickering about continental teams. Sometimes - actually always - this means scheduling issues. We meet new breakout players, see weird techs that could only come out of a chamber of zoomer Pixelmon mains, and invariably watch a team pinned to win it all crash out. Lower-tier mainers that have never played in a stable meta exchange notes with old-gen boomers that first played during the first recession. There's no other official tour quite like it, and I wouldn't have it any other way.





This is going to be a slightly chaotic post: I'm going to preview some of the SV OU pools you should keep an eye open for, and then I am going to dump some disjointed writing about some of the interesting teams coming into this year.

POOL #1: Ash KetchumGamer (Brazil) / MAVERICK SHOOTERS (India) / JUST ONE GALATINA (Italy) / Yves Stone (Africa)

A group full of long-ass names and zoomers looking to firmly leave their marks. AKGer is the most established of the four, a semi-frequent SPL pickup with two red trophies to show for it. Mav and Galatina are similar in a way: both newer players that made waves through fresh SV OU teambuilding, perhaps better known for building and supporting than outright playing: they'll both be looking at this group to establish themselves as strong clickers as well. Yves Stone is possibly the most enigmatic. This is his first team tour since his explosive debut last WCOP, in which he went undefeated in qualis (including a clutch win over bbeeaa to send Africa to the main event) and only lost to Vert in his group. Personal take: one of the three zoomers will assert dominance in the group...wouldn't be entirely shocked at Mav or Yves winning the group outright.

POOL #3: Aberforth (Australia) / TJ (US West) / S1nn0hC0nfirm3d (US Midwest) / leng loi (US South)

We in the industry call this a group of death. Former Classiest teammates Sinnoh and leng are now opponents, and they both know how the other preps and thinks so that's going to be one hell of a battle both in the builder (where leng might be favoured) and in battle (where Sinnoh is more battle-tested). Looking to crash the party is the recently unbanned TJ, who has barely been seen in SV due to his incarceration but is a known skilled player and Smogon Tour 34 winner: he'll have the support of players like ima, Vert, and Attribute, so one can expect him to be fairly in touch with the meta. Australia's Aberforth is pivoting away from Ubers and is probably the least likely to 3-0 on paper, but anyone who can mentally survive SV Ubers should never be counted out. This will be a super-competitive group but I think Sinnoh is one of the best-performing players on the site right now and is probably the safe pick to lead the group.

POOL #8: Pais (Italy) / GXE (US South) / Wesleyy (Netherlands) / Separation (China)

There's a lot of true soldiers in this pool, it's fairly well-rounded across the board. Pais is historically a great SV OU player, including a five-win WCOP last year, but will be looking to bounce back from an underwhelming SPL for the cursed-ass Cryos. GXE is a man of many talents - a staple atop the randbats and OU ladders, farming almost every SCL lower tier, largely self-sufficient everywhere - and will be looking to further sharpen his blade here. My personal highlight here is the return of Separation to World Cup: the Chinese community often gravitates to different online spaces resulting in unique approaches to building and the meta, and he's their most prominent current player by some margin, so I'm very excited to see what he brings to the table. Coming off of the bench for the Netherlands, Wesleyy is not quite as established as the other three but is never without a chance. I can easily see this group ending in a tie for the lead, but I slightly favour GXE due to South's outstanding SV personnel across the board.

POOL #12: myjava (India) / haxlolo (Argentina) / bhkg (US Northeast) / TheFranklin (Europe)

The hero of the Tyrants, undefeated for India last year, and one of SV OU's most persistent winners, myjava enters the pool as a probable favourite, but there's three players more than eager to knock him down. haxlolo is one of the flag bearers for the resurgent Argentina and will look to carry that momentum forward: I've played him myself, I think he's definitely good, but playing against me is not a reliable metric of anybody's skill lol. bhkg is a new face for US Northeast, one of Excal's discoveries who supported his Dynamos and subsequently went positive in their first SPL for his BIGs; he's never played WCOP before but is clearly motivated...potentially a little too motivated when it comes to OLT. Making his final appearance for Europe barring rule/residency changes is TheFranklin, a perennial +1 on Europe's BD: he's looking to make it count before he is forcibly realigned to Netherlands next year. The lazy answer is that myjava 3-0s and everybody else goes 1-2 - I'm thinking haxlolo or bhkg end up upsetting the pool favourite.

POOL #16: Eternal Spirit (Brazil) / Fusien (US West) / Antonazz (France) / lax (US Northeast)

I don't think I can accurately predict anybody in this pool. Eternal Spirit had a spectacular SPL, loading his unique blend of Brazilian heat to a 7-2 record, and is one of the more unpredictable players in the tier. Fusien just won OST in a rollercoaster journey including a loss to a subsequently banned deucer, but faded a bit towards the end of his own SPL and will hope to use it as a learning experience to propel a more successful run for West here. Also an OST finalist, Antonazz has been promoted to starting for France after Kyurem wiped out a generation of their players, looking to spearhead a new generation of French players. lax almost doesn't need an introduction, an SV OLT champion and one of the best World Cup players ever be it West or Northeast. He's a creative builder as well (probably the most likely user out there to load a UU mon with Assault Vest), but by his own admission was a bit behind the curve in early 2025's SPL meta, so I'm very curious to see his takes on a stabilizing post-Moon landscape. Not gonna lie, I have no clue how to call this one. Anybody could 3-0 or 0-3 here. Flip a coin.

POOL #20: Ewin (Germany) / kythr (US Midwest) / georgiethefirst (Canada) / chansey and lulu (China)

This pool is not exactly the most recognizable but there's definitely a fair bit of intrigue here. Ewin is potentially the best-known, a volatile German known for surprise stall brings, a strong recent SPL performance, scheduling shenanigans, and a Centiskorch incident two lifetimes ago. Despite being known primarily for LC, kythr is quietly one of Midwest's more reliable soldiers, taking wins over blunder/Carkoala/Lily/Laroxyl to help bring the trophy home. If you recognize georgiethefirst it's from the OU room, but that room has recently yielded a number of breakouts from the likes of myjava/vk/Fusien/etc. and he is a ladder grinder which bodes well for SV success. chansey and lulu is perhaps best known for qualifying for OLT (I think using fat?) and subsequently playing a 366-turn balance-vs-stall nightmare against SoulWind; curious if they'll diversify here or stick to the blobs. I think there is potential for this to be a very straightforward affair; I also think this is a great chance for the two less-known names to break out.

POOL #22: vk (India) / oldspicemike (US Midwest) / hellom (US South) / jyusaan (UK)

Now this is a crazy pool. The two most-pedigreed players here are oldspicemike and hellom, two of the winningest players in the history of SV OU. mike consistently wins 5+ games in every SPL/SCL he enters, and hellom has fewer games played but a ridiculous 77% winrate including a 10-1 SPL in his full-time debut. Hot on their trails is India's vk, who started his first tour for the Tyrants and performed very well to help them secure playoffs; he'll use anything from Overqwil rain to hard stall. jyusaan is the least-known of the four, 1-1 in R1 of qualifiers and absent from the UK's BO9 series, but they have the support of British savant xavgb so I'm never counting anyone out from that country. Historical precedent says mike or hellom win, but India's players always take it up a level in World Cup so a vk 3-0 wouldn't even be that surprising.

POOL #25: Poek (Germany) / Attribute (US West) / Lily (Europe) / Mada (Belgium)

Here is a bloodbath in the making, four unambiguously high-level players. Physically the farthest from the other three is Attribute: he recently had an explosive ascension in SV OU with back-to-back 7-2 records in SCL and SPL, building a number of influential teams including the evil-ass Clef team of legend. His Sharks teammate Lily, who also posted a self-sufficient 7-2, will face off against him in an attempt to bring Europe to glory before more tariffs hit them. The two will know each other's tendencies and preferences well, but also familiar with their game will be Mada, the Belgian scout god with a plan, widely acclaimed for his role in plotting the Tyrants' 2024 victory. Another Tyrant and potential wildcard is Poek, who I always thought was Spanish but has apparently always been German and is only now eligible to play for them: we haven't seen much of him in SV besides his substitution in and title-clinching win in 2024, but the "mons is mons" caveat is especially applicable for an aggressive player that took to SV quickly the first time around.




I've written some quick paragraphs about some narratives I thought were interesting about some teams. If I didn't write about a team I couldn't come up with anything convincing for myself or my knowledge was lacking; I'd rather write nothing than BS my way through even more than I already am. Each team is accompanied by a quote from billy woods' excellent new album.

"like in memoriam, cite my sources / antipop consortium, coflow, and every line of accordion"

The British empire used to decapitate their traitors and mount their heads on spikes, their hair blowing in the London wind as a warning against those looking to follow in their footsteps. Team France takes the heads of their fallen rebels, mounts them on their flags, and charges into battle with them. I mean their new logo is a fucking Kyurem it doesn't get more literal than that.
After a suspect cheating indictment swept across the French community, eliminating Akalli, mimilimi, Carkoala, Welli0u, and Skyrio all at once, there were questions about who they would even field this year. They have decisively answered this question with a slew of eager faces new and old looking to avenge their comrades: newer blood in DonSalvatore, Yovan, and Juyen RPPLF have risen to the occasion in SV OU, while Sacri', Zokuru, and BlazingDark have been re-activated in old generations. A set of up-and-coming zoomers sit on their bench ready for activation.
France is on its sixteenth constitution if my Wikipedia skim is right. The country has burned its books and written new ones again and again. So too does Team France look to renew itself.

"when i finally meet my maker i'll have something up my sleeve / and i'll find out if the god above me bleed the same as me"

The Netherlands finished dead last in 2024's qualifiers. They took four wins in total and nobody did better than 1-1. After taking the longest possible road through qualifiers, a five-way round-robin, and a BO9, they have reversed their fate and are now staring down possibly their greatest rivals - who haven't even played against them yet.
Two years ago Team Netherlands did not exist. If you were a promising Dutch player, you joined Europe. Kushalos, Leru, Mana, TheFranklin, Twixtry, all staples of Team Europe, and can you blame them? There wasn't a point in trying to scrape together a full roster of 15 when you could just bring the best 5 from the country and pair them up with McMeghan and co. It's not malice, it's just bureaucracy and good business. And this trend could have continued into 2026, had the remnants of the country not made the decision to form up last year. And after crashing out badly, they decided not to give up, but to keep tryharding and planning and testing, keep pushing the boulder, and in the process made it into the main stage, taking down a different continental team in the process.
They haven't reached the top, but their latest victory has put them into someting of a stable equilibrium. Reaching R2 has now made them an Established Team, meaning Europe can no longer cannibalize their roster and will have to forfeit their Dutch players next year. Now, for the first time (at least in the post-ghosting era, I don't know enough history to say definitively lol), they will play against Europe, their makers who would rather they didn't exist. But freedom is a pure idea.

"half-hoping you-know-who would die...then he did (surprise!) / careful what you ask for, might just get that shit / mom showed us where she kept the passports hid"

The empire was supposed to collapse under its own contradictions when starmaster issued his fatwa on continental teams. Europe instantly lost two Belgians, tiebreaker megastar McMeghan and longtime player Ruft, and proceeded to lose Larry and Twixtry to the allures of bureaucracy and not playing respectively. Next year another one of their colonial territories will also repossess TheFranklin and Kushalos.
But a true empire requires more than flimsy international treaties to be killed: Europe immediately looted the still-warm corpse of Team Greece, adding four of their former players to their roster on top of a Greek captain. They range from relatively newer prospects to established SPL frontrunners. Chemistry will have undeniably been disrupted but this is still a powerful team - it's not the same team, though. This is death, not hanging.
Europe is frequently cast as the villainous favourites in WCOP discussion. I get why - see my section on the Netherlands lol - but it's always an interesting angle when you consider that they have never won the tournament. Now, if anything, they could reclaim the essence of a truly international squad instead of just being Benelux + Ireland. We are already seeing the shift with seven unique countries represented in their starting 10, two more than in 2023 and 2024. Maybe not being favourites is a blessing.

"every verse sharper like a shiv / pelican bay when i'm alone in the crib"

You look away for a second and now US South is probably one of the favourites for the blue trophy. In the year since they narrowly missed out on quarterfinals in tiebreaks, it's harder to list a member of South whose stock *hasn't* gone up. clean made OLT finals alongside an impressive set of SPL games. leng loi and Kate are rocking shiny new SPL trophies with the former being widely recognized for building efforts. Xrn made a remarkably deep run into OST. GeniusX and Ox the Fox are on pace to qualify for Smogon Tour at the time of writing, and the latter also made a remarkable resurgence in SPL to propel his team to finals. Shit, even in terms of subs they've added someone named Satanic Beast; I recognize this name from, I think, getting pretty far in Masters, but also that's a scary ass name.
South now enters this tour as something they haven't been in a few years - one of the obvious favourites. No Eo, no FV, no kumiko, still favourites. But most young kings get their head cut off. We need to see how the new era of South responds to the new target on their backs: ladders will be scouted, tendencies will be examined, every weird-ass mixed Dragonite set will be calculated. Midwest weren't favourites. Spain arguably weren't favourites either. [I'm a zoomer, I don't have sources on if South were favourites when they won, but that Germany roster looked scary lol.] Will the weight of expectations capsize the ship? Is anything less than a win a disappointment? (Hint: it's hard to say stuff like this about a game like Pokemon.)

"the english language is violence, i hotwired it / i got ahold of the master's tools and got dialed in"

You can probably count on one hand the number of Italian tour players that both a) actively play SV OU, and b) don't fucking hate the tier. Far be it from me to generalize but the Italian community seems almost universal in its opposition to the direction of the current generation, to the point that one of their most prominent builders even caught a stray ban during the Kyurem investigation for trying to cheat the Tera suspect. Despite that, they play it, and they play it well: an OLT finals and a Smogon Tour victory for Empo; a 7-2 record and an SCL trophy for Niko; positive record after positive record for the likes of Pais, zS, Santu, etc.; and a finals berth in last year's WCOP. The buried lede in that last note is that Italy's SV core went 2-3 in finals, with US Midwest dialing into their hyper offensive tendencies in the three games they took.
Is the power of love more powerful than that of hate? Their Masters core is identical to last year's and features three powerhouses (Raiza, Empo, Santu) in comfort tiers, and those three were a collective 8-1 in playoffs. I don't think Italy needs to change to win WCOP - a 4-6 loss in finals is pretty goddamn close. But this may be the time for Italy to truly claim dominance over SV OU, plant their flag in the backyard of their enemy.


"i had my community sick / when they unraveled i time traveled and still picked darko miličić"

At some point US Northeast turned from a castle to a monument, the cannons out of gunpowder, their string of wins after wins after wins slowly eroding until a shocking 2023 nearly saw them relegated. The only thing that did not erode was their core, with most of the same players returning year after year. This is not necessarily a bad thing - look at the goddamn names on there, it's a hard sell to bench any of them - but the sentiment seemed to be that Northeast would remain as is until they won or got relegated.
Neither of those scenarios have happened, but we are nonetheless looking at a distinctly shuffled roster. Some of these changes were by force - Nat and CTC are both serving time in federal prison - but this is certainly not last year's lineup. Giannis is gone from Ubers, replaced by Excal. Three out of five SV OU starters are different, with a wholly new addition in bhkg, responsible for a strong rookie SPL under Excal's management. blunder and ABR are starting on the bench - tell that to a spectator two years ago. With all the movements, only four starting spots are identical to last year, and those are perhaps the most obvious people to hold in position.
Every year Northeast is inevitably put near the top of peoples' power rankings, but the obvious talent of their roster hasn't truly born fruit in a while. This approach, reinvigorating the old and integrating a little bit of new, may be what they need. Trim the branches, turn it to face the sun.

"what you took you can't give back now / nah they on you like hounds"

Midwest was arguably a dark horse coming into last year's WCOP. Even when they made it to finals there wasn't much faith in them, with the thread being mostly full of support for Italy. They dropped to 0-3 and Tricking even described them as the weakest team in finals since ever. Then they won with no tiebreak.
Many of their stalwarts remain, but Luthier, passion, and Highlord are absent altogether...I'll never forget Highlord's 149-turn Ubers experience vs entrocefalo, maybe the most heroic stall has ever looked. Notably, longtime Midwest ringleader blank is also no longer managing. A number of newer faces have spawned in as well, including subs RZA and Charmriah, 2023-joindate zoomers with something to prove. Foolycl is not watashi but nonetheless made an impressive OST run, leading to him being promoted directly to starting.
I feel like Midwest was performing some kind of magic last year. This isn't a reference to hax or anything like that but there were for sure spells being cast. MANNAT subbed into ORAS, was gonna play McMeghan and got banned, then avarice subbed in and won anyways, then beat Santu right after. They slotted Tace into SV for a tiebreaker and won. SV slots posted an underwhelming record in playoffs and then locked in for finals. They somehow got rewarded for the goddamn pregnant Grovyle avatar and subsequent drawing.
Now they have to do it again. People know not to underestimate them - two of their SV players now comfortably have some of the best records in the tier's history. It took four years of releasing mixtapes for Chicago's Chief Keef to break out and for people to realize he was something special.

"amputation how you survive / can't get away if you don't leave something behind"

There is one large, glaring omission from Chile's roster this year. Raptor, or xImRaptor, or Chisato, or Chisa, was permabanned late last year, and with him went a substantial bit of Team Chile's structure that led to their domination of qualifiers and a run into quarterfinals. My understanding is that besides being the captain and most prominent cheerleader - declaring he would give his life for the team - he was also responsible for a large portion of their SV OU building and expertise.
Obviously he was not the sole reason Chile made it that far. They still have several of the operators that served them well in the past: Mako is perhaps the best-known, a perennial threat in odd-numbered tiers, but Vileman and Jhonx also return in strong areas respectively. Newer UU player IamLowTier clearly impressed them so much, with 2-0 in qualis and 2-1 in mainstage, that they ended up picking UU for them in a tiebreaker - it didn't work out but that's a big vote of confidence. The magic trick of 2024 was breaking out into a near-undefeated qualifiers run and keeping the momentum going against even tougher competition; the 2025 trick might just be doing it again without a core piece. Nine fingers can still tie a tie.




I'll see y'all in three weeks to look at some heat games. Peace for now.
 
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South is pretty much out so I'll just post teams. (Click spites for pastes)

vs. Ho3n :iron-treads::garganacl::ogerpon-wellspring::moltres::gholdengo::zamazenta:

Wanted to do pretty anti-offense stuff and I was obsessed with Treads at the time so I slapped together a few Treads, Garg, Wellspring teams and liked this one the most as an updated version of a team I built for Kate in SPL.

vs TJ (rip) :ting-lu::gholdengo::garchomp::hatterene::zamazenta::volcanion:

This was probably the best team of the 3. I threw so hard.

vs Aberforth :samurott-hisui::heatran::pecharunt::raging-bolt::great-tusk::latias:

Latias is really good and underexplored. Same traits that make non-CM Latios strong as people have been experimenting with that, but you get Hwish over Flip Turn.
 
Since the uk is pretty much out i thought i'd post my teams with my thought process, as someone who's not all too familiar to sv, in the builder and the game.

Qualifers
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My first game in qualifiers was against Wait2Seconds (free up) and being my first time on the "big stage" or whatever you want to call it I decided I wanted to use something im a little bit more comfy with. I didn't really have much information on W2S either outside of the amount of times we've played in our home tier so loading something comfy worked in my favour. Landed on this pretty simple hazard stacking team, thats on the bulkier side of things. Max speed SD Gliscor is a farmer and the Knock Off user of choice for this hazard stack, Dragapult is always forcing progress 99 percent of the time and temporarily spin blocking in a pinch, and Gambit's got solid typing and priority to make up for how slow this team can be at times. Tera Ghost since IDef Zama was pretty annoying, having to over rely on Pult and Slowking is not ideal especially when Zama can just Tera Fire, Dark, or Steel. Filled out the rest of the team with classic hazard stack team mates. Skarmory for Spikes and semi-check to Ogerpon, Garganacl for Stealth Rocks and again force progress a majority of the times its in, and Slowking to pivot around. Overall this team was really solid and even peaked number 2 on ladder on my alt before i played. In game, I faced the one thing I did not want to face which was Dazzling Gleam, Nasty Plot Recover Ghold and I choked pretty badly not clicking Iron Head. My Slowking getting crit did not help and i still had a chance to bullshit the game with Gliscor had i got the Sludge Bomb off but such is life. Still in my opinion a pretty strong team (SKARMORY SUCKS).

Replay - https://replay.pokemonshowdown.com/smogtours-gen9ou-835849
Paste - https://pokepast.es/8858c15c83e07353

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Second game of qualifiers was vs Balmain, a player who I had not heard of prior to being matched with them. I was really stumped for ideas on this one, and lacking confidence after my loss. So I decided to steal a team from a team tour I was managing from one of my players and very so slightly tweaked a few sets. This team had in my opinion a lot of the strong guys and the synergies made sense too. You have Gholdengo and Bolt and to an extent Moltres which can beat down Ting-Lu for each other, you got a little hazard stack going on with Spikes Ogerpon + Ghost + Knock Valiant and Ogerpon and Raging Bolt are able to pressure eachothers checks. Gliscor is a pretty tough matchup for this team but i was willing to take that risk and I got rewarded for it. In game, I was pretty nervous to be honest. If i remember correctly our team needed to win 7 out of 7 to make it to 12 wins and that lead to me making the really braindead play of Teraing my Ogerpon when i was in a pretty comfortable position that could have been won long term (i rushed the game). Was able to convert it into win in the end by winning a Thunderclap vs Trick mind game going in my favour. Not my best win at all but it helped me improve as a player and got me more comfortable with stressful environments.

Replay - https://replay.pokemonshowdown.com/smogtours-gen9ou-838821
Paste - https://pokepast.es/4d121e0edd01a827

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Last game of qualifiers came vs MrBanana in the tie breaker vs Mexico. Different from the other games, I actually had some scout to work with here which was handy. Looking through the scout I saw that not just my opponent but a lot of Mexico in general cheated on Ice resists frequently so instantly Kyurem was the go to guy for that. Wanted to make sure Kyurem was getting onto the field as much as possible to exploit that so U-Turn Zapdos was the second member I slotted on the team. U-Turn over Volt Switch since U-Turn baits Ground types onto the field, Ting-Lu mainly and Kyurem can click cheap Choice Specs Ice move for free progress. Slowking rounded out the core three I wanted to use. Chilly Reception + Specs Blizzard is absurd and it also gave me another fight resit, which gives me something to pivot through when the opp goes to their Valiant or Zamazenta to revenge kill Kyurem. I realised the core of ZapKyuremSlowking is owned by Gholdengo so i chucked a pretty bulky AV Samurott set on, credits to xavgb for that one. Good role compression too with Spikes, Knock, and Flip Turn which again gets Kyurem onto the field. Treads and Zama were both kind of filler, needed Rapid Spin for Kyurem and Zapdos when it eventually gets Knocked Off, Clear Amulet to stop Pecharunt forcing progress vs you, and needed a Steel type, and Zamazenta to check Gambit and other physical threats. Dragonite is quiet a threat to this team, especially Tera Ground + Earthquake but also Ghost/Fairy and Encore but its manageable with Toxic Slowking, Tera Kyurem as long as you preserve HP and Zamazenta if its not Encore or you get some turns right (SPAM ROAR). In game, the team worked great, Kyurem killed 2.5 mons and Treads shut off the Pecharunt completely in the end game. Like this team quiet a lot and probably one of my favourites I built the entirety of the tournment.

Replay - https://replay.pokemonshowdown.com/smogtours-gen9ou-842722
Paste - https://pokepast.es/e0c2ed614cb69a54

Main Event
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Not a lot to say about this one unfortunately. Wanted to use Garchomp vs OxTheFox, played a couple test games and the team was fine. Played like shit cause I was pretty nervous, first game in an official and was vs a very strong player. This game helped me to gain experience, similar to the first game from qualifiers but on the main stage. Winnable game that wasn't won due to my own errors but the teams solid. Not gonna post the paste for this one since its not mine.

Replay - https://replay.pokemonshowdown.com/smogtours-gen9ou-846870

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This one was another vibes kinda thing. Saw quiet a few offence and wanted to bring cheap webs. With Webs, you're always playing 5v6 which for a HO team is relatively normal but the hazards dont do damage (kind of ass) so to circumvent this I went with Glimmora to set Toxic Spikes on contact and have some actual damage in the team. The rest of the team sort of built itself. Glimm, Ghold, Bolt is another sort of Ting-Lu beatdown especially when you have Toxic Spikes, Gholdengo to spinblock and Tera Ghost Dragonite as the Ogerpon check, Spinblock, and game ender is very broken when you can actually preserve your Tera. Specs Nasty Plot Gholdengo was something I stole from an SPL replay but looked pretty nice on this team. Webs does not want to face fat so having the option to Trick your Specs onto Blissey and cripple it, and having Nasty Plot, CM Valiant and Raging Bolt was pretty epic. Automatic breaking power is also nice vs balance and some teams just straight up cant switch into this thing. Since I was Ghost Val and Ghost Dragonite, I was willing to drop Air Balloon/Shucca knowing that trading Ghold to keep Hazards up would be a fine trade if I can get one of the two in (Mainly Dragonite) to come in and start boosting. In game, I had to play on my phone because I got the schedule wrong, my manager told me to get off my phone and I look backed and my spider was dead........ and I ended up completely stealing this game. The teams really nice though, got very high on ladder in tests and is pretty fun to use. Easy to test with due to how quick the games are.

Replay - https://replay.pokemonshowdown.com/smogtours-gen9ou-849549
Paste - https://pokepast.es/4fb59de4d7e369ab

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Final game of wcop was vs Drifting who to his due was playing some pretty good pokemon in the other games so I knew I couldn't take him lightly. Saw a lot of offence in the scout so my mind went instantly to Dondozo, didn't wanna hardcore stall though since thats cheap. Lost to some guy on ladder using this and decided to steal the 6 with some edits to the sets and it worked perfectly, got a 6-0 mu with very little decision making to do. CTC a visionary for the Cinderace, Ting-Lu, Slowking, Corviknight core.

Replay - https://replay.pokemonshowdown.com/smogtours-gen9ou-849733
Paste - https://pokepast.es/96905fbc37153b88

Thank you to all 3 of the managers on team UK for trusting me in SV, despite not really being as accustomed to it as other people. Massive shoutout to LB for being the prep goat, helped me a lot with picking teams and ideas and grinding ladder with you on test alts was a bunch of fun. you'll get your chance next year bro, keep grinding and I promise it will pay off. Also shoutout to Wesleyy for being my biggest fan.

I hope you all enjoyed reading this little team dump and thought process.
 
yappadabbadoo:
NL is out, im sharing my teams that i built.
first 2 games i didnt rly build myself yet or didnt feel confident with whatever i built to be solid enough until my 3rd game.

:darkrai: :gholdengo: :great tusk: :ogerpon-wellspring: :rillaboom: :ting-lu:Grassy Terrain offense
I messed around a lot with rilla stuff at the start since my background with SS really makes me appreciate the mon i guess. I find CB rilla to be quite amazing and never really looked back on a different set bc i feel the instant power on ur revenge tools makes u better defensively than smth like av. after all in SV (faster) offense is the best defense from my experience. for me when i try to build with grassy, oger and ghold are kinda instant add ons, they are so strong and benefit so much from grassy that going without them is pretty much throwing and you are just missing out. I think on grassy terrain with both oger and rilla glide, you can kinda forego the super fast speedcontrol with BE's or Scarfs and that fastest natural mon Darkrai is good enough to get away with. I saw this set used once in foolycl yt vid and figured that a lefties sub set would probs be super good with grassy terrain support being able to turn tera fairy is also very helpful vs kyurem matchup. tera fight cc tusk is here so we have an amazing matchup vs fat / stall teams, with SD oger, ghold + hazards, cb rilla and this tusk i think you should definitely be able to beat any form of stall ever which is usually an issue historically for cheesey grassy teams like these across all gens. in the end i revisited this team again and built a different (improved?) version of it for Ivar for his game vs Lilo.
:darkrai: :gholdengo: :glimmora: :great tusk: :ogerpon-wellspring: :rillaboom:
This is an even more offensive take on the archetype, going pretty all out on the offense with no more ting lu as backbone. Taunt booster tusk is a super good mon in general imo and esp with edge its rly nice into moltres which is ofc super annoying to rilla.
Replays:
https://replay.pokemonshowdown.com/smogtours-gen9ou-841153 Ghold in Grassy carries hard vs lu corv gking balance
https://replay.pokemonshowdown.com/smogtours-gen9ou-848314 very winnable game but tera misplay + other misplays causes loss

:dragonite: :hatterene: :kingambit: :landorus-therian: :volcanion: :zamazenta: scale nite + hatt approach on offense.
dnite is very broken partly due to its set variety, one set that i found flying under the radar in particular is scale nite. i find this set extremely good but gets overshadowed by all the other crazy dnites that are trending rn like, ground, flying, fairy and ghost. Due to people more likely to focus in prep and in game on these other sets i figured that this set could easily sneak away with a win purely bc its lesser accounted for even if its a top tier threat. the other part about this dnite set is that its counterplay is oftentimes very different to other sets which make in-game slip-ups very unnoticeable for the player who is facing it. paired with this dnite set u are of course going to need very strong sr counterplay. the most consistent and simplest way of keeping rocks off the field is going to be hatterene. as long as kleavor is not real, rocks are simply not gonna go up unless there is a tinkaton who i believe isnt that bad of a matchup for dnite as the fairy type on their is weak to fire punch and i also have a lot of other mons on my team whose matchup into tinkaton is pretty solid. SD rocks lando with soft sand and tera ground is a set i found to be very strong and underrated bc of how easily it dents great tusk for dnite, seriously start calcing +2 soft sand (tera ground) eq lando vs tusk right now. and with smack down it will take care of corv / skarm teams who can otherwise be a bit annoying. zama is nice speedcontrol, wincon and phazer for this team giving you that unparalled flexibility which its just so good at. then there are the 2 stars of the show, volcanion and gambit. i rly felt like volcanion was a good add-on to this dnite set due to it being the best offensive prim check and this dnite being walled by prim gives a really good synergy. i found this exact set on the leng loi post spl megapost and figured shuca would just be a great trader mon for offense and didnt bother changing its evs cuz in tests i always felt good with it. finally this kingambit set has the heater mental herb which i saw vert use once and i just recalled it when building this team bc god damn encore valiant is rly annoying for a lot of my mons here, dd dnite, zamazenta and kingambit all getting encored by it just sounds way too bad to me, besides that its paired with the nice tera fairy blast bc i rly do not want to give great tusk much room to play with here.
Replay:
https://replay.pokemonshowdown.com/smogtours-gen9ou-843578 volcanions trading prowess vs offense proves be very clutch here as it opens up a good endgame for dnite.

:great tusk: :kingambit: :kyurem: :landorus-therian: :moltres: :slowking-galar: double ground pivot BO
wanted to use kyurem again since my first game with it wasnt a good showing of it and i felt like i could improve on the more balanced kyurem structure i brought there more to my liking. honestly this is a very simple BO boots spam team that hinges on creating progress with AttBE tusk and kyurem for scarf lando or kingambit endgames. molt + gking is a very good defensive core that rounds it out. i dont think i have that much to say about this team, its just very solid and simple, with attack booster tusk as only flavor touch to get more offensive initiative vs guys like corv.
https://replay.pokemonshowdown.com/smogtours-gen9ou-847603 got a pretty solid matchup here and couldve played a bit better but team was strong enough to win here esp with blizzard freeze speeding the game up for me. i simply had too many easy winpaths with scarf fairy lando and gambit to win here.

:dragapult: :iron treads: :iron valiant: :kingambit: :ogerpon-wellspring: :zamazenta: tera ground cm val HO
I originally had a completely different team lined up for a very long time until i realised, i am not using ogerpon-wellspring in any of my main stage games and realised yeah ok this guy is broken why am i not using him on a single team. decided to build a pure offense around it with originally the idea to pair it with spatk booster val for whatever reason, i think i just saw it used a bunch and thought wow this mon is very strong and cool i wanna use it. but ultimately speed booster was just better. I decided to use taunt SD oger because there are like no counters to this mon, water ivy cudgel + prough is pretty much perfect coverage for the most part and taunt is there cuz it just owns on toxapex and taunt is also just naturally a godtier move on offense. one of the weakpoints of ogerpon is how its neutralized pretty well by hazards, esp tspikes so i wanted treads bc its imo the best spinner, better than tusk at spinning for sure imo. then these types of offenses kind of always need a zama in some shape or form, pults natural typing and speed are amazing for pure offenses like these as well checking a whole bunch of stuff by just firing off strong stabs at them. and gambit is the dark type of choice cuz we cannot leave home without a ghost resist. i learned this the hard way. I originally had planned to use red card on dragapult for neutralizing iron moths effectiveness but then we came to the idea that we just can use tground val who seemed to fit very well here instead of the original spatk booster set i had in mind and is generally just a great set on offense. this team just flows really nice and im pretty proud of it as its probably my favorite team of the season.
https://replay.pokemonshowdown.com/smogtours-gen9ou-849562 taunt oger found a new application on this team which wasnt originally intended but staving off veil at least once in a game like this is really key. some good play with iron treads early in the game definitely gave me a key positioning advantage heading into the endgame.

:darkrai: :deoxys-speed: :dragonite: :gholdengo: :great tusk: :iron valiant: FairyNite HO
I had planned this team a really long during the main stage only to change it on the final day bc it was probably bad in its first edition (no ghost type on HO is unviable unfortunately, rip iron crown, packwatched by gholdengo). I originally had this weakness policy tera ground dnite idea in mind which i still think is pretty fucking cool but just didnt make the final cut (u tera ground on tusk ice spinner or whatever ice move and omega goob them with dd eq ice espeed, trust me its heat). completing the broken triangle of SV OU, I have now brought Kyurem, Oger-W and Dnite to main stage, great prep idea by myself if i may say so. Tera reliant dnites are just best on these HO's where Deo-S is just the best lead by far imo, i was running this rocky helmet set with taunt and pain split which is just pretty consistent vs most lead matchups in ou and also does really well vs hatterene with helmet and night shade. taunt pain split also leads super well vs ting lu and often times gets them very low if they decide to lead with it which is honestly not a great move but still comes up into play more than u expect. plot rai is here as our natural speedcontrol and completely dunks on stall which is nice for these HO's. gholdengo is a more natural fit as ghost than pult and i found this set to be the best as spinblocker on this type of team. then we have this bu taunt edge tusk set again which is rly nice into a lot dnites common counterplays like corv and molt. Finally SD valiant seemed to just fit the best since these HO's like to pile on booster mons and valiant seemed to be the best one with this set being my preferred one in the end, tpunch is pretty cool on sd as u hit guys like molt and prim who can otherwise be offensively and defensively tough to deal with. Edit: Valiant should be Tera Steel and Spirit Break instead of Thunder Punch.
https://replay.pokemonshowdown.com/smogtours-gen9ou-850007 I misplayed in my final game a bit, mainly clicking sball, forgetting libero and then messing up the set up with dnite vs gking where i couldve gotten a 2nd dd if played correctly and won the game. other than that the team showed to be able to remove corv effectively from the game for a good position for dnite to win, just missed a final touch here in play to complete a 3-0 run in main stage and give netherlands a shot at poffs in 16 wins tiebreak.

All in all I had fun, id like to thank the entire Team Netherlands, Pkel SweeTforU, hellom, Pais, One Last Kiss, JUST ONE GALATINA, Carkoala and Cicada for help throughout this WCOP (mb if i missed someone). See you next year in WCOP, we will be back.
Also, ban Tera Blast, notice how on all of my teams I had a wincondition with that move? yeah thats cuz its broken, please fix this bc the masses wont entertain a complete Tera ban.
 
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I thought the cheap veil usage was hilarious so i gathered all the replays and got you the overall veil winrate in qualifiers & round one:

Funnily enough in all of the qualifiers only one veil team was used without succes.
Replay for reference: [AUT] Astoria vs. kevman [SKO]

In round one of world cup however veil was brought 17 times and only lost 4 of the 17 games.
Replays for reference:
Ho3nConfirm3d vs Aberforth
Tko vs Mister McLovin
wesleyfv vs paispazclub
Hiko vs Fogbound Lake
xdRudi.exe vs xuwueryi
myjava vs bhkg LOSS
sayyonara vs myjava LOSS
avarice vs gible222
Piyush21 vs Exotic64 LOSS
Nidoquinn vs Punny
DKM vs Punny
Electric Win vs Chansey and Lulu
Spookyz vs Dugtrio is Broken
Spookyz vs Ojr LOSS
namegenerator214 vs jyusaan
Lily vs Attribute
Mada vs Lily
 
I thought the cheap veil usage was hilarious so i gathered all the replays and got you the overall veil winrate in qualifiers & round one:

Funnily enough in all of the qualifiers only one veil team was used without succes.
Replay for reference: [AUT] Astoria vs. kevman [SKO]

In round one of world cup however veil was brought 17 times and only lost 4 of the 17 games.
Replays for reference:
Ho3nConfirm3d vs Aberforth
Tko vs Mister McLovin
wesleyfv vs paispazclub
Hiko vs Fogbound Lake
xdRudi.exe vs xuwueryi
myjava vs bhkg LOSS
sayyonara vs myjava LOSS
avarice vs gible222
Piyush21 vs Exotic64 LOSS
Nidoquinn vs Punny
DKM vs Punny
Electric Win vs Chansey and Lulu
Spookyz vs Dugtrio is Broken
Spookyz vs Ojr LOSS
namegenerator214 vs jyusaan
Lily vs Attribute
Mada vs Lily
I am intrigued by this - I would have assumed Moon's ban would make Veil worse given its prominence as setup sweeper role on this style of hyper offense, but it seems to be performing better than ever now.....

Watching the replays, it does seem like almost 90% of these Veil teams are running Hatterene, which makes sense - Double Hazards Lu (or just Lu in general) can feel almost insurmountable with non-Hatterene Veil teams so giving flexibility in that MU in particular is nice. Hatterene is also one of the bigger beneficiaries of Veil in general with its CM set. Its always been solid mon on Veil, so its not a surprising observation, but something notable nonetheless.

Most of the replays are of the same main build Ninetales / Zama / Hatterene / Gliscor + 2 flex slots - usually either Kyurem or Rai + a UUBL shitter like Edge or Kommo-O. Saw Iron Moth and Sinistcha used as well, probably for T-Spikes and a Garg / Zama check respectively. I guess you technically cover all bases with this 4 mon core - Zama for offense kinda, Gliscor for balance / stall (though I'll be real, IDK if it exactly does all that well against these styles on this type of build w/o Hazard support + a lot of these Gliscor's seem to be the Double dance tera normal set which I'm not to experienced with using compared to the standard), Hatterene for Lu MU, and Darkrai for balance / stall as well. Interesting stuff.....
 
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I think the most interesting part of this whole Veil uprising we're seeing is this mon. Not exactly the fact that it's getting used, Ceruledge has always had its use cases on these HOs and its Weak Armor sets have always been seen as respectable, albeit not always the most consistent. The funny part of it being used on Veil is that people aren't using the Weak Armor set, however. Instead, they're going back to very early SV technology with an old ladder favorite: Flash Fire Bulk Up. If you were around for early Scarlet and Violet, you probably remember being caught by surprise when opposing Ceruledge would Tera Bug on your Great Tusk and start getting sturdy on you. Turns out this old set still has some flame left in it as its been used to great effect in multiple WCoP games so far, acting as a strong stallbreaker and sweeper that's harder to take down than it looks at first glance. Many players have fallen victim to it:

https://replay.pokemonshowdown.com/smogtours-gen9ou-849654 - after Hatt successfully keeps Rocks off the field, Ceruledge finds a free opening on Moltres activating Flash Fire and wins the game by being unkillable for Aberforth's team behind Screens. The Covert Cloak also comes in handy for making the Garg matchup that much easier.

https://replay.pokemonshowdown.com/smogtours-gen9ou-849788 - while the game was won by Wesley's Tera Water Hatt in the end, the two Ceruledges featured both found strong uses, especially with Wesley's taking down multiple mons including 1v1ing a boosted Raging Bolt. A great showing of how obnoxious this set can be to take down with Veil support and Bitter Blade healing.

https://replay.pokemonshowdown.com/smogtours-gen9ou-849380 - Ceruledge 6-0es a fat balance with ease. Being able to set up on Mola Scalds without fear because of Covert Cloak made the favorable matchup laughably easy for NidoQuinn.

https://replay.pokemonshowdown.com/smogtours-gen9ou-850058 - Might be the most impressive showing. After a little help from its teammates with dealing with an annoying Heatran, Edge finds its way in through an Encored Zama and gets to work. Fast Taunt makes it so Gliscor can't deal with it through Toxic, and Taunt + Bitter Blade healing even allows the boosted Ceruledge to 1v1 the Zamazenta after it Tera Fire'd! Living Kingambit's 4 allies Sucker Punch on 19% also helped in securing the full sweep lol.

Obviously there were games where the Ceruledge didn't get to do much or the team with it lost, but uh these games kinda speak for themselves on the validity of this set. It's incredibly strong into the trending balance cores, particularly the super passive ones featuring mons like Weezing-Galar. Flash Fire providing a Wisp immunity is already excellent but there's also some great synergy to be had as it gives Veil a fantastic check to Iron Moth which would be a real nuisance otherwise. The surprisingly good special bulk also makes it nice into stuff like special Iron Valiants. But what really ties this set together is the use of Covert Cloak over something like Boots, a choice facilitated by the excellent use of Hatterene to block hazards giving players more leeway in picking different items. Cloak makes matchups like Garg and Scald/Freeze-Dry users much more bearable and its already helped in allowing for Ceruledge to sweep entire teams. That wouldn't be possible without Hatt's help, so I gotta give it as much of a shoutout as I am giving to Ceruledge here. That mon is really goated and the optimization in Hatt teams (like the ones with Lefties or Dice DNite for example) has led to some really neat innovations as we've seen here.

Is this Ceruledge set going to stick forever? Probably not. But it's a great example of how players are reacting to the meta shifting around them and adapting accordingly even in this mostly settled meta. Lots of balances thinking they can be fat and annoying when there's a ton of random niche breakers waiting to 6-0 them? Magic Bounce utility looking better and better as more people spam their Ting-Lus? Alright, unleash the 2022 Ceruledge tech.
 
Short WCOP R1 Recap

Already off to a crazy start.

First, lets discuss some trends

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2 UU mons, Ninetales, and the BL Knight himself Ceruledge have been putting in work this tour.

Torn rocked the classic Knock U-Turn AV/Boots set, but we’ve also seen the debut of NP LO. After Hydrapple copied its homework and proved to be a better student than it, Torn wanted to re-copy its own homework. With dual hazard support from Corv + G-Weez, it can find opportunities to break with its oppressive 121 speed tier and access to coverage options such as Grass Knot to smack Ting/Garg. All while having the longevity to come in repeatedly and heal off LO chip. Its not as good as Hydra in this role since Hydra packs qualities such as more consistent STABs and switch-in opportunities on non-PR Wellspring and Ting.

Ceru is proving to be one of the most underrated setup sweepers in the tier, with several different Tera options, and the snowball potential of Weak Armor + Bitter Blade. There’s a game I will talk about later, but in that, DKM ‘s Bulk Up Ceru committed homicide on Punny ’s entire team besides Tran which dropped to a Focus Miss. BU Ceru is a great set I highlighted months ago and I’m glad to see it showcased on the big stage. It does so well vs the common Balance structures. Speaking of that, many others like Wesleyy and Magcargo has pointed this out, but Veil is not only seeing heightened usage, but also packing people up. No country is safe from the approaching Ice Age. Veil lost its footing and gained it back by using different mons like Tspikes Moth, Darkrai, Sinistcha, DD Kyu, even Kommo made an appearence. There is a chance that WCOP players get better at dealing with Veil in the later rounds, so we’ll see if Veil’s usage is a fluke.

Deo continues to prove itself to be undeserving of languishing in UU, between its crazy set variety and +1 Tusk blitzing speed tier. Need speed control? Need a breaker? Need Knock? Need an anti-Gliscor measure? Need hazards? Deo is your man’s, or alien’s idk.

Some other things I’ve noticed is Hydra, Volcanion, and Chomp putting in work, esp Hydra. Love seeing my goats do well.

Hottest Games Of R1

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Highlight #1: The Italian Dudunsparce
https://replay.pokemonshowdown.com/smogtours-gen9ou-849836

Kebab mlml decided to bring Dudunsparce not just once, but twice. The first time was on a paraspam build where it didn’t do a whole lot besides cripple Zamazenta, but the 2nd game it got up rocks and para’d the Torn, making his Ogerpon way scarier into Mako ’s team.

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Highlight #2 Merciless Onslaught
https://replay.pokemonshowdown.com/smogtours-gen9ou-850058

Probably the best showcase of Ceruledge. After Heatran gets smoked, DKM goes into Alolatales to Encore the Zama, giving his Ceru a free switch. It shuts down a Toxic from Gliscor and Bulk Ups on the incoming Ogre switch. DKM clicks Sneak and Teras his Ceruledge, which accounts for both Encore and Ivy which pays off. Even after Punny’s Zama cokes in and Teras, Ceru eventually powers through. In a last ditch effort to stop the sweep, Punny goes into Gambit to pick it off at low hp, but DKM’s Ceruledge has BDSP friendship mechanics and survived at 1 HP.

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Highlight #3 Rare Boulder 6-0
https://replay.pokemonshowdown.com/smogtours-gen9ou-848432?p2
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Crazy how vk made Boulder look like King Von this game. oldspicemike has like 6 counters to it on his team, but the Primarina was a huge threat to a build who’s only special wall is Ting. Turn 25 where Prim clicked Psychic Noise on the Mola sealed his fate. Vk also makes a great play on Turn 37 where he sacks Lando to Bolt’s Specs Draco. Even if Mike clicked Volt, Vk would’ve use that turn to snatch up so much momentum. With Bolt at -2, the biggest physical wall on Mike’s team heavily weakened, and Tera burnt Vk goes for the win with his Boulder. Though Mike could’ve U-Turn’d instead of ID with Corv to put it in range of Specs Thunderclap, locking himself into Clap doesn’t put him in a good positon. The Gambit in the back can still sweep his whole squad now that Zama is open to a +2 Sucker. It was a tough matchup for Mike, and a showcase on why India is one of the best teams. Boulder is still mid as hell, but the stars aligned this game for Vk to achieve this legendary sweep.

Other Stuff

-Africa was slept on before the tour started, but ended up being one of the top 5 teams of WCOP R1 with power houses in their side like Yves Stone and KeshBa54 . No surprise Italy is doing amazingly rn considering their run from last year.

-Sad to see my Latin American brothers & sisters lose in the qualifying rounds.

That’s all I got. I’ll be rooting for my homeland, the US Northeast
 
Hello everybody! These recaps are going up pretty late but in my defence, when 99% of these games happened I was away from home visiting Kendrick Lamar and SZA. Fantastic experience. In honour of this and US West's top-seeded placement, here's some theme music.

I just got back a few days ago, and have to return to doing Experimental Chemistry. Less fantastic experience - if these are completely lacking in formatting, that's why. Anyways, I've been scouring these replays trying to get a grip on the post-Moon meta, still in flux, and I've come across a few things:

:ninetales-alola: Veil is strong. Wesleyy has compiled all of the Veil replays, but it's clearly a powerful archetype, especially in a tour setting where you can guess with some confidence that your opponent won't bring a 100-0 matchup into it.

:ceruledge: Of note in terms of Veil usage is Ceruledge, a ladder monster now returning to trophy tours for the first time since like 2023. Tera Bug/Flash Fire Bulk/Taunt/Shadow Sneak/Bitter Blade appears to be the popular set. This thing sets up to +6 extremely easily when nobody has anything to hit it with super-effectively behind Veil.

:tornadus-therian: Speaking of nothing to hit a bug with super-effectively, Tornadus-Therian is overcoming its complete lack of accurate moves besides Knock Off/U-Turn/Grass Knot and finding itself a solid foothold in OU. Commonly paired with a Life Orb and Samurott-Hisui, it has rare access to special Flying STAB to hit stuff like Zama, Wellspring, Tusk, even Valiant...80% of the time.

Replay time. I have selected ten replays, some of which I caught live, some of which I just thought were cool. These are in whatever order I typed them into the Notepad++ doc in. I might edit in formatting/minisprites later - don't count on it.




[Africa] Yves Stone vs MAVERICK SHOOTERS [India]
https://replay.pokemonshowdown.com/smogtours-gen9ou-846609
This was, I think, one of the first games played in mainstage. I'm a longtime believer in both of these players; Yves Stone offered some true heroics for Team Africa last year, and MAVERICK SHOOTERS has been bubbling just around 3k-level as one of the up-and-coming builders and players for India. Yves has what looks like an effective-but-boring conditioning team; you don't really associate Gliscor + Clef + Lokix/Ogerpon-Wellspring/Pecharunt VoltTurn BO with making sheist plays but, spoiler alert, he manages. Mav's using a slight variant on the Wellspring/Zamazenta/AV Glowking core; this time Zapdos is the accompanying Electric-type, and Darkrai seems to replace Kingambit in the aggregate along with Treads, who is substituting in for Tusk. The opening is fairly timid to start, but Yves' Clefable takes a Hurricane early and is essentially too low to use much for most of this battle. After Yves Encores Mav's Glowking into Flamethrower, he doubles into Wellspring on Mav's Treads, allowing Yves to get a Spike up. Yves then goes hard Treads on Zapdos, which sure is obvious enough, but then he reveals Rock Slide, which Mav avoids with a switch to Wellspring. In the process of this sequence, Yves forces Mav to bring Treads back in to reomve hazards, which reveals one of the central conflicts of this battle; Treads allows Yves' own Wellspring in to Cudgel with little consequence, and Mav would probably rather not risk bringing in his own Wellspring to die instantly to Power Whip or U-Turn or what have you. Yves, in comparison, has much more stable Wellspring counterplay with Pecharunt, and can force switches more easily with the TurnShot (this feels clunky, what should I abbreviate U-Turn/Parting Shot to?) core.

After some turns of positioning and getting his Gliscor in safely, Yves decides he'd rather not deal with Wellspring at all and just starts clicking Tera Normal Facade, forcing Mav's own Zamazenta to consume Shield and force this threat out. Then again, Yves still has Pecharunt, which allows him to pivot to Wellspring and either Cudgel or get a spike back up at will whenever Mav brings in Treads. Eventually Mav is able to U-Turn and bring in his Iron Treads on Gliscor, and gets rocks up successfully before getting blown up by Lokix. The bug even gets one more Sucker Punch in on Darkrai before dying! Now, we're still on the issue that nothing on Mav's team particularly wants to take Cudgel or Tera Normal Facade, and Yves removes another bulky mon with the aforementioned Rock Slide Treads killing Zapdos. What follows is a slow whittling-down as Gliscor reveals Knock to eat into Glowking's HP and force a Wellspring sack. Mav's last hope is Tera Dark Darkrai, which fully eliminates Yves' Wellspring but tickles Gliscor and promptly dies to Facade. Now it's Pecharunt vs ID/Press Zamazenta and a crippled Glowking, and this is already favoured for Pecharunt but a SpDef drop just accelerates it - after forcing it to switch out, Yves reveals SD after 64 turns and just booms it while Zama's sleeping. I was impressed with Yves' work this game - nice to see him keep up the momentum from his 2024 work.



[US South] leng loi vs S1nn0hC0nfirm3d [US Midwest]
https://replay.pokemonshowdown.com/smogtours-gen9ou-847091
This was one of the first games played as well, I think? I highlighted this early on - both were standout SV contributors for the victorious Classiest and know each other's tendencies and prep well so I was hoping for a banger here. leng has what I would call a relatively normal tryhard team - Garg/Moltres residual chip gang supported by Gholdengo for special damage, Wellspring and Zama as medium to fast physical sweepers - the choice of Treads over Tusk is also becoming more frequent on structures like this, trading the Tusk matchup and upfront power for faster, more guaranteed spins and increased overall bulk, especially if Assault Vest. Sinnoh has a slightly unusual offense team here: the most obvious synergy is hazard-setter Garchomp with Gholdengo, but there's a remarkable physical offense combo here consisting of Quaquaval and Weavile. Normally you expect, like, Wellspring and Zama on a generic offense, but this is not generic at all and looks to use them as complimentary upfront and setup sweepers respectively. Iron Moth gives the team a bit more speed and Corv is the closest thing this team has to an outright Wellspring switchin/threatener. Hazards are traded to start, with Sinnoh's Garchomp getting up both rocks and a spike while leng gets rocks up. leng switches out first to Moltres, and then Sinnoh makes an extremely Agency play and sends his Quaquaval right into a Hurricane, killing it instantly. Featured mon down. Sinnoh subsequently sends out Weavile and goes for a very aggressive banded Triple Axel, daring leng to switch to Zama, which she does. The Weavile has to run now, so Sinnoh sends out Helmet Garchomp to just trade 1-for-1, the Chomp's job having been accomplished.

leng scouts a Low Kick out of the Weavile with Protect, then uses a surprise Red Card Gholdengo to ruin Corv's U-Turn and force Weavile to take a third round of rocks - the Ghold still has to die at the end but it has one switch left, period. leng deploys AV Treads, who easily outduels Sinnoh's Ghold and then narrowly survives a Weavile Knock Off with 1% to beat and kill the Weavile too. I assume leng is HP invested here. Sinnoh takes revenge with Iron Moth, his last chance at winning - leng Teras her Wellspring on the turn Sinnoh baits it with Substitute, but this bait doesn't end up helping as Tera Blast Ground tickles the Waterpon and it just dies the next turn anyways. One more cudgel, and leng takes the game.



[Africa] Silent Waltz vs clean [US South]
https://replay.pokemonshowdown.com/smogtours-gen9ou-848602
I was interested in this game for three reasons: 1) clean is extremely heat and part of the strongest SV OU core in the tournament; 2) Silent Waltz is pretty cool, a ladder regular who's been pretty good whenever I play him (although I'm ass so this is not a good metric); and 3) I've been seeing this Tornadus-T/Samurott/Heatran core popping up a bit recently and I'm curious how people are coping with using three mons that mainly click sub-100%-accuracy moves. clean's team is kind of specially biased (apparently this is a slight tendency for South?) with Pecharunt and Raging Bolt supporting this core, alongside Iron Treads for removal, and it's also on the slower end with Torn being the quickest mon available. Silent Waltz has a double-Ice BO with hazard support from Ting-Lu and pivoting support from Pecharunt: considering there are two forms of removal here in Hatterene and Cinderace, I get the idea that neither Weavile nor Kyurem have Boots. Turn 1, clean has clearly EVed to live a Specs Earth Power with exactly 1% HP, getting solid EQ chip and allowing a switch into Torn for free, who can Nasty Plot up and easily two-shot Ting-Lu with Grass Knot into LO Heat Wave. Silent Waltz forces Torn to retreat with Weavile, but Heatran can switch into Knock easily, and clean now gets a free kill against anything on Silent Waltz's team with Lu removed; Cinderace is sacked to Heatran to provide the necessary chip for Weavile to come back and kill it.

clean now brings out Samurott to start Ceaselessly Edging, and uses the rather cool Tera Poison to eliminate any threat from Pecharunt and knock it out. His own Pecharunt is Helmet and not safe to attack with Silent Waltz's Weavile, so he ha to go at it with Kyurem, and Dracos into clean's Raging Bolt who dies instantly. Tornadus just comes right back and revenge kills the Kyurem, then Nasty Plots up as Silent Waltz goes for a last-ditch Healing Wish to see if Weavile can salvage the game. Knock instagibs Torn, but Iron Treads reveals Chekhov's 1 HP and uses Custap Endeavor before dying, dragging the Weavile into range of Samurott's Sucker Punch. So, what have I learned? The best way to use Torn-T is as a Grass-type.



[Canada] LOOR vs Drifting [Oceania]
https://replay.pokemonshowdown.com/smogtours-gen9ou-848787
Drifting has an interesting-looking team, in that it looks really fat on team preview but I think it's actually setup spam in disguise. You've got Dragonite and Zamazenta, both aiming to pull off an endgame sweep with the help of Ting-Lu's chip. Volcanion and Gholdengo are intermediary fat-breakers here, and the Cress could be Lunar Dance - supporting Dragonite/Zama's attempts at sweeping, if they happen to lack recovery - or even just another CM sweeper for all I know. LOOR's BO core of Gholdengo/Garganacl/Great Tusk is pretty well-tested, being around since I think late 2023; Ghold keeps the rocks up and benefits massively from Garg's residual chip once Shadow Ball can start ripping through teams. These three and Kingambit are accompanied by two Regenerator Ground resist/immunes in Hydrapple and Tornadus-Therian, the latter being LOOR's main form ofspeed control. The battle opens with a brief volley between Volcanion and Tornadus in which Volc loses its boots and both get taken down to about half; Drifting switches out to Ghold first and gets a Thunder Wave off on LOOR's Gambit switch-in, but LOOR doubles back to Tusk on Drifting's Ting-Lu, meaning LOOR can now get up rocks that Drifting has no way of removing. The Australian is on the back foot here, and LOOR's double-Regen means he can force switches more frequently, necessitating a Volcanion sacrifice on turn 9.

Drifting gets up his own rocks with Ting-Lu, but he can't get anything going with Cress as LOOR can always just go hard Gholdengo and force a switch - a smart double into Hydrapple earns the Canadian a free Nasty Plot as Cress comes back in. However, Drifting reveals Calm Mind Cress as Draco does just under half, which means Cress can get back to full before LOOR inevitably forces it out again. The other issue for Drifting is that Ghold can't really get anything going either, since LOOR has a full-health Kingambit. This Gambit, despite paralysis, impels Drifting to bring out his Zamazenta and start trying to set up - but LOOR ripostes with Tera Poison Hydrapple, claiming a kill on Zama before being revenged by Dragonite. Now, when there's a full-health Dragonite, there's a way, and Drifting gets +2/+2 with Tera Normal before taking out LOOR's Tusk and Garganacl in rapid succession, though the Garg narrowly lives an EQ and puts it in range of Gambit. In a narrow mindgame, Drifting ESpeeds twice but LOOR attacks normally on the second sturn for the kill with Low Kick, stopping the sweep in its tracks. Drifting manages to get rocks up and kill the Gambit with Hex, and now LOOR has to figure out how to win from a 2v3 where the opponent has a half-health Ting-Lu and LOOR has two special mons. But if you've been watching LOOR's Ghold carefully, he's been playing it like it's Choiced, and it honestly looks like it - Make It Rain gibs the crippled Ting-Lu, he sacrifices Torn to reset, and then outspeeds and KOs Drifting's Ghold with Shadow Ball, followed by two more SBs to finish off Cresselia. Really enjoyed this one.



[Canada] LOOR vs Cow [United Kingdom]
https://replay.pokemonshowdown.com/smogtours-gen9ou-849549
Cow has webs with a Glimmora, which feels very Meteor Beam-coded on a structure like this. Very specially heavy webs in general. The more interesting bit here is LOOR's squad here - Samu/Torn doesn't seem to be going away any time soon, and it's paired with Ogerpon-Cornerstone of all things. Sturdy is a fun ability combined with SD and nearly-unresisted coverage, and being neutral to Brave Bird also helps too. Tornadus/Pecharunt does about what you expect in terms of pivoting, Treads and Zama do the same thing they've done for 3 years, but I'm mainly just curious about this Cornerpon. This whole team is really aesthetically nice looking too, just looks like a bunch of demons. It immediately shows another reason why it's good, as it leads into Araquanid and just oneshots it with Cudgel. No webs today. We are, however, immediately shown one of its shortcomings, as it immediately has to run from Gholdengo affording Cow a bit of momentum to get his Glimmora into position. A fast Meteor Beam comes out for the kill on Samurott, and Cow's Glimmora continues to hustle with massive chip and a 10% poison on Cornerpon, trading 1-1 and getting up 2 Toxic Spikes in the process. It doesn't get any better for LOOR as Bleakwind immediately misses on Dragonite as it sets up, forcing LOOR to go into Pecharunt and Tera Dark Foul Play to escape the scenario, and this results in one of the craziest turns of SV I've ever seen - not knowing Tera Dark is coming, Cow Tera Ghosts and Tera Blasts, which just results in Dragonite fucking dying from full.

The forced Tera allows Cow's Valiant to come in and revenge with Moonblast, though it should easily die to a Bleakwind Storm - never mind, it missed. Worst move ever, man. You pick this shit over Hurricane to miss less and then it misses anyways. Cow seems to psychically know it'll miss and Moonblasts for chip before retreating to Raging Bolt, who's promptly hard-walled and killed by Treads. Still, even as LOOR goes back into Torn on Valiant and eats a Moonblast to drop to 8%, this should be a dead Valiant, surely Bleakwind doesn't miss, right? Never mind - Vacuum Wave comes out to kill. This still should be a win for the full-health Zama and Treads, though - Zama lives a Moonblast and will out-Crunch this obviously super-offensive Gholdengo, and even if it doesn't, the Treads should beat both of them after the chip from Zama. The Ghold dies, but gets off a Trick with its dying breath, crippling the Zama - now it's a half-health Valiant against a locked Zama and a Treads. Cow gets the Calm Mind on LOOR's switch to Treads, that's part 1. But this still dies to an EQ, and there is no conceivable universe where this Val has Vacuum Wave x Focus Blast, right? Or you could just crit Vacuum Wave and instantly kill the Treads. That's tragic, man. Now Zama drops to a Moonblast when this Valiant probably should have been dead three times over at this point. Look, all I'm saying is that bringing an extremely sheist team is a moral victory in itself.



[France] Juyenfun vs HSBT [Argentina]
https://replay.pokemonshowdown.com/smogtours-gen9ou-848936
Juyenfun, aka Juyen RPPLF, is one of my favourite new players to watch this World Cup - he's a longtime ladder hero with a preference for weird offense and mons on the lower end of the VRs. This is the game of his that I enjoyed the most. Juyen has an extremely pre-DLC-coded team here. It is a normal HO structure if you squint, two fast mons, two setup sweepers, and two Steel-types including a spinner, but I don't think we've seen Ceruledge, Primarina, and Enamorus all together since 2023. HSBT has a variant on the Kyurem/Scizor/Valiant HO backbone, a Fairy/Steel/Dragon core that became extremely popular last year; this time it's supported by Tusk and Pecharunt, the former further empowering Kyurem to run non-Boots, and Raging Bolt for double priority. Juyen opens by damn near oneshotting HSBT's Scizor from full with what has to be Specs Primarina, what the hell? This isn't a setup sweeper at all. HSBT possibly considers the possibility that it's Mystic Water or something, and Tera Ghosts their Kyurem to DD up and go for Shadow Claw (that's fire lol), but yeah it's Specs and still dies in 2 Surfs. Primarina finally dies to Pecharunt, but subsequently gets outmuscled by Juyen's Tera Ground Enamorus. HSBT forces Enamorus out with Valiant and tries to SD up on Juyen's Corviknight, but Juyen U-Turns into Scarf Meowscarada and ends the possibility of a sweep. With that threat eliminated, Tera Ground Enamorus is free to wipe out HSBT's remaining mons of Tusk and Bolt. But the Ceruledge did nothing and got sacked, so who really won here? (Juyen still wins.) Specs Primarina is one of those mons where you forget it has 126 Special Attack until it's too late...



[US West] Fusien vs lax [US Northeast]
https://replay.pokemonshowdown.com/smogtours-gen9ou-848613
This is thematically a cool matchup, both SV OU trophy holders, lax - the old hero of West, now on Northeast - facing Fusien - one of the new faces of West. In-game it's also a cool matchup with lax bringing Hydrapple Sand, a playstyle which has been boucing around here and there but never really got a strong hold in the meta at any point. Zama and Deoxys serve as dual speed control in case sand is ever compromised. Fusien has a fast-paced HO with Hatterene as sole removal, accompanied by Lando and a bunch of brokens. Look, I know this is a lazy description of this team, but it's Ghold/Dnite and Zama/Darkrai speed control, we've seen these cores before. Turn 2, Fusien's Darkrai uses Knock on Corviknight and does 29%. What the fuck? That's, like, max attack Darkrai and less than full physdef on Corv. The subsequent Dark Pulse does a suspiciously low 35% as lax U-Turns to Zamazenta, trying to catch the Lando with Ice Fang but settling for a bit of chip traded; the two double into Ghold and Tyranitar respectively. This Tyranitar is also clearly max attack max speed, because Make It Rain oneshots it from full. I thought this was Specs at first but you'll see it isn't - there are calcs happening in this battle that I have never before seen. lax uses the threat of Excadrill to goad Fusien into bringing out Zamazenta, which itself is subsequently walled by Hydrapple, which itself has to flee from Hatterene and prompts lax to switch to Deoxys. After tickling each other and removing Deoxys' Assault Vest, lax activates Eject Pack Psycho Boost to pivot hard into Excadrill, but Fusien tags it with Mystical Fire on the pivot and lax ends up just sacking the Deo anyways.

Mystical Fire doesn't quite outdamage Corv's Roost, and Fusien is forced out by an extremely invested Brave Bird. Fusien gets rocks up but subsequently has to sacrifice his Zamazenta to lax's Helmet Hydrapple, who 1v1s it cleanly. Fusien tries to get a sweep going with Nasty Plot Gholdengo, but seemingly lacks Shadow Ball and can only get chip on Corv before having to run from Drill. lax doubles into Hydrapple on Lando and crits a Giga Drain on Darkrai for a nice kill, before Fusien returns fire and cleans out lax's Corv with Make It Rain. lax's Zama looks like a pretty major threat here, even after failing to OHKO Lando with Ice Fang, and narrowly lives a Make It Rain to put pressure on Hatterene's healthbar too, enabling a Hydrapple cleanup after lax sacks Excadrill. The Ghold, now out of Make It Rains, is faced with Hydrapple and has to click the 4x resisted Thunderbolt to escape this situation. Fusien immediately gets the first-turn paralysis into full para on the turn Ghold would die. Immediately realizing that now he's In Serious Trouble, lax sacks Zama to try and close out the game with more health on Apple, but once again gets full paralyzed as Fusien misclicks another Nasty Plot for fun and brings the apple down to critical health. lax eventually breaks through and finishes the Ghold, but Full Health Dragonite is here to click Tera Blast Flying and beat the apple - Tera Fairy can't save it. If not for the full paras, Hydrapple walks into the Dragonite 1v1 with about 70% health and a crippled Zama in the back, against a Dragonite lacking Extreme Speed (Fusien showed his set.) I think this might have been winnable but we'll never know. Sad to see sand go out like this but still a cool showing with some funky sets from both sides.


[Canada] LOOR vs Ox the Fox [US South]
https://replay.pokemonshowdown.com/smogtours-gen9ou-849940
Okay I know it's overkill to cover three games from the same guy but Grassy Terrain in 2025? I'm locked the fuck in. I've always had a soft spot for this playstyle, it's objectively not very good right now based on usage but it enables some next-level greed when everything resists Earthquake and gets healing. One popular use is to enable the hell out of setup sweepers and extend longevity of pseudo-bulky offensive mons; to that end LOOR has a Hatterene, a Zamazenta, a Wellspring, and a Gholdengo, all of which can switch into one hit but now can switch into two or three thanks to GT. Ox has the classic Glowking/Kyurem combo which essentially turns Kyurem into the Incredible Hulk (especially if Specs), accompanied by three physical brute-forcers in Gambit/Tusk/Zamazenta. Rotom-Wash occupies a physically defensive pivot role here opposite to Glowking. LOOR leadgoats and immediately doubles into Lando on Ox's Rotom, trading most of Lando's life for rocks before both click pivot moves into Hatterene and Glowking respectively. LOOR catches a Sludge Bomb with a clean Gholdengo switch, then goobs Ox's Kingambit right after it enters with a Focus Blast. Now running dangerously low on things that switch into Wellspring, Ox gets up rocks before having to bring out Zamazenta against it, both trading chunks before LOOR retreats into Hatterene, who hard walls it. Ox sacrifices his Glowking to Psyshock and gets the revenge kill with Tusk, but now Wellspring is right back here.

As a result, Ox has to Tera Steel to get out of this interaction alive, removing rocks in the process; LOOR sacrifices his own Lando to get in his own Zamazenta. However, when Ox switches his Rotom in, LOOR reveals not Body Press but Close Combat, which cleanly 2HKOs the Rotom. Ox's own Zama forces it out but isn't invested enough to do anything to LOOR's Gholdengo, who Shadow Balls it down, clearing the path for LOOR to click CC more and finish off a great run. But I feel clickbaited - the Rillaboom didn't even come out!



[France] Juyenfun vs SirPeanutCronch {Africa]
https://replay.pokemonshowdown.com/smogtours-gen9ou-847664
Okay. This team preview looks like two SPL XIV teams. On Juyen RPPLF's side, we have Kyurem/Weavile ice-spam accompanied by Iron Valiant for speed, a core which I have dubbed "the girls the gays and Kyurem." This offensive cluster is accompanied by three support pieces in Iron Treads for removal and dual pivots in Pecharunt and Rotom-Wash - Treads also takes the position of the Moonblast resist. SirPeanutCronch, henceforth Peanut, seems to have rescued a Grassy Terrain team from early 2023 and thrown Wellspring on there. I've expounded above on why Grassy Terrain is interesting, and Peanut is using a different, slower set of setup abusers in Garganacl and Skeledirge, who both love being neutral to EQ and getting free health. Juyen starts by immediately trying to Hydro Pump Peanut's Garganacl, and reveals Covert Cloak to that end meaning he technically wins this interaction, but it would cost all of Rotom's Pumps so he instead opts to Volt Switch out to Treads on the Recover and get rocks up. Juyen's Pecharunt is a robust enough Wellspring switch-in but cannot touch Garganacl, allowing Peanut to even the hazard field. A switch to Rillaboom on Pain Split gives Peanut a bit of momentum, but it's immediately defused by Wood Hammer doing a whopping 31% to Pecharunt. Rocks are removed, then set up again, and the two trade pivot moves but a key interaction comes when Dirge and Rotom eat paralysis and a burn respectively.

Peanut isn't quite bleeding out fast due to the rocks, but the Rillaboom and Garg are not net healing especially after the Volt Switches and have to start fleeing encounters more frequently. Juyen eventually forces Peanut's Skeledirge to come in on a Kyurem Scale Shot, which does over half. As a result of all the chip, Peanut has to switch Garg out of Juyen's Weavile, but Juyen aggressively SDs instead and Tera Ghosts on the incoming Corv Body Press. He does, however, get a bit unlucky - the first Axel hits once and the second fails to kill, giving Peanut enough grace to pivot into Tusk, hit Tera Fairy on the Low Kick, and Knock for the kill. Corv's still dead to rights, and when Juyen sends out Iron Valiant, the paralysis pays off as Skeledirge freezes up and enables a Shadow Ball 2HKO. Juyen Calm Minds on Garg's Recover, CMs again on a recover, CMs on a third Recover from full health - jesus he's 3-for-3 - and leaves the Garg low, forcing a Tusk sack for the Rillaboom revenge kill. But it doesn't Grassy Glide, and the Valiant gets another kill before dying to Salt Cure. That was a super tough sequence ngl. After this chain of events, the game ends in the most poetic way a Frenchman could win a game: with a Kyurem cleanup.



[India] vk vs oldspicemike [US Midwest]
https://replay.pokemonshowdown.com/smogtours-gen9ou-848432
Iron Boulder and Primarina on the same team. India has cooked something truly diabolical here. The Primarina/Raging Bolt special-spam core isn't massively shocking by itself, this kind of low-speed breaker combo can muscle past a lot of fat by itself, and the Lando/Pech pivot gang helps to let them come in on things more frequently and force trades. Boulder as vk's choice of speed control is very fascinating - 124 outspeeds everything below Weavile and Darkrai, notably getting the drop on Torn, Cinderace, Valiant, and Moth among others. oldspicemike has a fairly fat BO team with two offensive wincons in Raging Bolt and Zamazenta, followed by a bevy of defensive support for them. Ting-Lu mashes Ruination and hazards and there's Alomomola healing support, but you'll also notice the dual Defog support in Weezing and Corviknight, so I'm inclined to think this team got fairly greedy on the Boots. The first few turns are eventful but ultimately quiet, with mike trying to fire off a Draco but getting stuffed by Prima, but the big result of the first 10 turns is really just vk getting up rocks and racking up about 50% chip on Corv. These rocks are dangerous for mike because he has almost no Boots (the Alo is Helmet), and hasn't had a chance to safely Defog against vk yet, so all of these momentum plays net favour vk. Worse yet, mike's Bolt has yet to do any damage, because vk keeps getting the Lando/Prima Thunderbolt/Draco turns right, and vk has really only lost health on Lando. When vk manages to get Prima in on Alomomola, he nearly sneaks past Wish/Protect with a late Psychic Noise reveal, only to miss the Moonblast roll as mike pivots into Zamazenta the next turn, ready to get this over with.

mike immediately hits Tera Steel Heavy Slam, trying to flatten the Prima, but vk senses it coming and absorbs it easily with Pecharunt, scaring it out. vk kind of has to hustle back and forth between Prima/Pech/Lando to handle it, but he has enough HP on the relevant mons to make it work. The problem still remains that nothing really wants to switch into Primarina, but a brief respite comes for mike as vk Surfs his Bolt and switches to Lando as mike Dracos, landing the first kill of the game. However, this has just enabled The Threat to enter: SD Iron Boulder. vk immediately SDs on the switch to Weezing, then Zen Headbutts to OHKO Smoke and Stack from full. Then he Mightily Cleaves Corviknight for a 2HKO. Then he Cleaves the Bolt Mightily as well. Then he Closely Combats the Ting-Lu - you get it. After precisely executing the first 35 turns, vk set his Boulder up perfectly to get off a flawless sweep.





Okay. After hundreds of games, we are finally into playoffs, and this WCOP has some of the most surprising results yet. The highly rated US West and Italy stand alone atop the standings, but 3rd place is split by Brazil and Africa, both teams that came up from qualifiers last year; this is Africa's best placement ever and Brazil's best in a long while. Chile is also safely into playoffs with a 17-13 record, keeping last year's momentum going despite the loss of their chief cheerleader, tied with a resurgent US Northeast employing a handful of new starters. A double-tiebreak scenario will decide the last two seeds. India is looking to maintain their regular top-8 presence in a duel against the best-performing China roster in years, the winner facing US West, while longtime WCOP powerhouse Germany fights the post-Akalli France for the right to face Italy.

On the other end of the sheet, the UK and Portugal will be returning to qualifiers in 2026. Last year's champions US Midwest and one of the pre-tour favourites US South are both at risk of relegation, with both teams trapped in a three-way brawl with Belgium in which only one is safe. Post-nerf Europe have also slid into a negative record, missing playoffs for the first time in a while much to the delight of Darkk. Argentina's first mainstage appearance wasn't unsuccessful with a 14-16 record keeping them safe; Oceania, the Netherlands, and my country Canada all finished right in the middle with 15-15 records.

In case you don't want to read all of the matchups in prose, here they are:

Playoffs:

(1) US West vs [India vs China] (8)
(2) Italy vs [France vs Germany] (7)
(3) Brazil vs Chile (6)
(4) Africa vs US Northeast (5)

Relegation:

US Midwest vs US South vs Belgium

I am generally on the side of "I hope everybody has fun" but I think it'd be extremely cool to see China/Chile/Africa make a deep run, these teams were clearly not flukes last year and I've seen some great stuff from them.

That's all from me. I'll look at the tiebreaker games too, and will probably cover another batch of 10 for the next round before getting ahold of everything for subsequent rounds.
 
Tiebreak Time. Not writing a huge preamble for this, you know the vibes, let's get busy. I added minisprites this time!




France vs Germany: a battle for the 7th seed. Germany is historically one of the best teams to never have won, making regular playoffs runs year after year. France took the trophy in 2022 in a dramatic run from qualifiers; since then, they've undergone massive roster upheavals but have still maintained placements in the top half of the standings. Both teams opted for old-gen proficiency, with Germany picking ORAS and France picking SWSH.

:skeledirge: :weezing-galar: :corviknight: :tornadus-therian: :rillaboom: :ting-lu: [France] Hiko vs Ewin [Germany] :cinderace: :landorus-therian: :ogerpon-wellspring: :kingambit: :dragonite: :dragapult:
https://replay.pokemonshowdown.com/smogtours-gen9ou-850824
Not even kidding, I opened this game up and thought France had picked UU. Hiko has what looks to be a Grassy Terrain core between Rillaboom, Skeledirge, and Weezing-Galar, all of which combine for an OU usage under 10% probably. This core is accompanied by Ting-Lu and double birds in Corviknight and Tornadus-Therian - the presence of two Defoggers lets me know that Hiko is probably not running a lot of boots, and wants to easily facilitate Skeledirge/Tornadus setups. On the other end, Ewin has an extremely sane-looking team preview, a classic pivot-heavy HO relying on pinpointing U-Turns between Cinderace, Landorus, and Dragapult; this is all in the service of facilitating the setup sweep from his three physical attackers, Ogerpon-Wellspring, Kingambit, and Dragonite, intimidatingly placed all right next to each other. Dragapult is Ewin's sole source of special damage, and he immediately puts it to use by clicking Draco T1 against Hiko's Tornadus and oneshotting it with what I assume is Specs. Cool. Now it's walled by Weezing, so Ewin brings out his Landorus. He tries to hit it with Sandsear Storm, but misses and gets burnt for his troubles, but still manages to get rocks up as Hiko goes into Corviknight. He's taunted out of Defogging but nonetheless delivers heavy chip to the Lando before pivoting out, and Hiko finishes the Lando off with Grassy Glide from Rillaboom, who turns out to be Leftovers.

Hiko absorbs two U-Turns in a row with his several fat-ish Bug resists (note: the Weezing is Leftovers too), and outspeeds Ewin's Kingambit to burn it with Weezing, giving it a chance to Defog properly. It can't really do anything back, so Ewin switches to Dragapult to force it out; he locks into Shadow Ball, chips Corviknight, and is promptly walled by Ting-Lu. Hiko lands a Ruination on the incoming Wellspring, but Ewin immediately Synthesizes as Hiko tries to go Rillaboom to finish the kill, preventing that - both players immediately switch out, Ewin to Cinderace and Hiko to Weezing. Ewin's U-Turns aren't quite hitting particularly hard when Hiko has so many resists and Leftovers + Grassy Terrain heals it off immediately, and he ends up going for a violent Tera Water Cudgel trying to oneshot Hiko's Ting-Lu, only for Hiko to sponge it with Rillaboom. The Frenchman then predicts Ewin's switch-out and High Horsepowers the Cinderace on switchin, oneshotting it from full. He's sheist for that ngl.

Ewin's Tera Water Wellspring is still an eminent threat, chunking the hell out of Corviknight, but Ewin probably can't kill Weezing in one shot and has to switch out of Wisp. He tries to bring it in on Ting-Lu, but eats an EQ and is dropped to 35%. With the burnt Kingambit, Ewin's not taking big swings with his Dragapult either, being more or less walled by Weezing and Ting-Lu and just hitting the pivot move. He seems to be fishing for Hiko to mess up the line from his advantageous state. A confident stay-in and Synthesis on the Corv switch-in and subsequent kill helps - that's one less U-Turn switch-in - but it just results in the Rillaboom coming back in and throwing out a Grassy Glide to revenge kill. Now what for Ewin? Kingambit is burnt and useless. Dragapult is fully walled by two mons. He does have a full-health Dragonite, but Hiko has an Unaware mon in the back, a Ting-Lu that hasn't revealed move 4 and might have Whirlwind, a Weezing that probably lives EQ and burns it, and a Rillaboom to give all of them a 50% reduction to EQ damage. This game is over, and Ewin recognizes this, forfeiting.


Elsewhere in the series, Germany's xray defeated Sacri' in SWSH, evening the series at 1-1. It all came down to France's BlazingDark a.k.a. Mister Sauce versus Germany's MichaelderBeste2 in ORAS. While waiting for the finale of this series, Kevin Durant got traded to the Rockets for Jalen Green, Dillon Brooks, the Rockets' #10 pick, and five second-rounders. In the end, the Sauce triumphed over Michael, sending France to the 7th seed. It's nice to see a France with several forced roster changes continue to thrive after the Kyurem Incident. As for Germany - it won't be this year, but you get the idea that their trophy isn't far away.



India vs China: a battle for the 8th seed. India has been on an upward trend for all of the 2020s, elevating from mid-table to playoffs contenders, led by a cracked squad of SV zoomers. China is a qualifiers success story, elevating from play-ins in 2024 and immediately stamping their spot as a mainstage presence. After an impressive 3-0 from musashi109 in a tough pool, China opted to pick SWSH for them, while India decided on a Piyu-myjava combo in SV.


:glimmora: :kyurem: :ogerpon-wellspring: :iron-valiant: :dragonite: :darkrai: [India] Piyu vs Separation [China] :iron-valiant: :gholdengo: :glimmora: :dragonite: :samurott-hisui: :garchomp:
https://replay.pokemonshowdown.com/smogtours-gen9ou-851231
Hell yeah, first WCOP game with the new Glimmora models and we get two of them. This mon holds a special place in my heart, both because of its design that the 2D png didn't quite capture and its one-of-a-kind role on HO. Nothing combines spinning, hazards, contact punishment, and potential high special damage quite like it. Both teams involve double-Dragon hyper offense, with Piyu using Dragonite and Kyurem alongside plenty of fast coverage for enemy Dragons in Darkrai (honorary Ice-type) and Iron Valiant. Wellspring is alaso there because it's the best mon in the tier. Separation's squad appears more hazard-oriented, with Glimmora and Samurott supported by Gholdengo, and double Dragon sweepers in the form of Dragonite and Garchomp; Iron Valiant takes point on speed and Dragon control. Piyu and Separation both lead with dragons, and Piyu immediately switches out to his Fairy-type on Scale Shot. Separation absorbs the incoming Knock with Glimmora, and since a poisoned Valiant without a boost is kind of wack, Piyu lets it die for chip to clear the Toxic Spike with his own Glimmora. Piyu gets rocks up as Separation switches to Garchomp, but Separation immediately EQs - knowing his Glimm is alive and can absorb in return - and OHKOs through whatever item Piyu had.

Piyu sends out Darkrai, who threatens Ice Beam. Piyu knows that Separation's safe play is to switch out, and goes for a Nasty Plot. However, Separation knows that Piyu knows what the safe play is, and instead goes for Scale Shot, connecting for the subsequent outspeed and 2HKO. Separation then tries to win on the spot and SD on Piyu's Ogerpon-Wellspring, but gets Play Roughed and OHKOed for his trouble. I have to respect that one, he saw the chance for a 6-0. With that threat ended, Separation throws out Glimmora to set up a suicidal Toxic Spike and clear those on his own side, then sends out Samurott. Piyu tries to Swords Dance up, perhaps also getting a little excited himself, but Separation reveals it's Scarf Samurott and 2HKOs without taking any damage.

Piyu now has to put all of his cards on Full Health Dragonite. He baits Valiant's Encore and sacks Kyurem to get chip on it, getting revenge with Extreme Speed - that's a start. However, Separation has his own Full Health Dragonite. Piyu turns Ground and sets up as Separation turns Fairy and breaks Multiscale with Tera Blast, but Separation lacks Extreme Speed and ultimately loses the interaction, though bringing Dragonite down to 28% in the process. That's just enough damage for Separation's Samurott to live an Extreme Speed and strike back with Sacred Sword, winning the game for China.


This game was soon followed by the next SV game...


:tornadus-therian: :primarina: :ting-lu: :great-tusk: :heatran: :pecharunt: [India] myjava vs chansey and lulu [China] :tornadus-therian: :garganacl: :hydrapple: :hydrapple: :gholdengo: :great-tusk: :kingambit:
https://replay.pokemonshowdown.com/smogtours-gen9ou-851262
Tornadus-T is apparently not going anywhere. chansey and lulu's using it as part of a double-Regen + Garganacl core. I think Lily used this Garganacl/Hydrapple core like 5 times in SPL: you just grind the opponent down with passive damage and regenerate off all of the minor interactions, Hydrapple being a potential lategame wincon. The Tusk/Gholdengo combo controls hazards, and Kingambit fits in here as a secondary Steel and form of moreso active damage. myjava's squad is heavily specially biased between Torn, Pecharunt, Primarina, and Heatran. The first two are slow-burn pivots to capitalize on Ting-Lu's hazards, and the last two are heavier special breakers. Tusk does what it always does on these BO structures, it removes hazards. Openings for teams like these are usually not like "holy shit he's COOKING" but there's nonetheless progress being made: most notably, myjava's Torn loses its Boots as it switches into a Knock, and chansey's Garganacl loses its own Leftovers as it does the exact same. myjava's Ting-Lu lands a Ruination on chansey's Tusk, then switches out to Torn as chansey sets up their own rocks. This gives myjava a chance to Nasty Plot up as chansey goes into their own Torn - then he goes for a third NP as chansey U-Turns out. Recognizing the threat, chansey pivots into Scarf Gholdengo and Makes it Rain, but myjava survives and deploys Tera Blast Ground to oneshot the Ghold. java's Torn doesn't stop there either, outspeeding chansey's own Torn and critting Bleakwind Storm to OHKO through what I assume was not a fully offensive build.

chansey arrests the sweep with Kingambit, the two players doubling into Hydrapple and Tusk respectively - myjava has to retreat to Pecharunt on the Giga Drain, then chansey pops Tera Poison to dodge the Malignant poison and get a Nasty Plot up. java clearly thinks this Pecharunt has served its purpose, and slowly sacrifices it in a noodle fight to bring back his Tornadus and threaten an unresisted TB Ground. chansey's Gambit can sponge one (1) such Tera Blast and force it out, but that's gonna come back later, and with 33% more health.

chansey switches out to Poison Apple as java doubles to Heatran, and now chansey has a second problem: Heatran learns Earth Power. Garganacl is the closest thing they have to absorb it, possibly trying to bluff EQ, but java Earth Powers again as chansey tries to Iron Defense - now chansey and lulu has to let Tusk eat an EP, nearly dying but successfully forcing Heatran out. To secure safe passage for his Tornadus, myjava sacrifices his Primarina - who is basically setup bait for Hydrapple at this point - and starts hitting that Tera Blast Ground once again. chansey lets the low-health Garg dies, then narrowly defeats Torn with the Hydrapple, though left critically low and in range of Earth Power from Heatran. chansey and lulu's Tusk does what it can, killing Heatran and chipping Ting-Lu, but it's not long for this world. Kingambit has no chance against myjava's full-health Tusk, and India evens the series at 1-1.


In the set finale, India's Dj Breloominati bested China's musashi109 in SWSH, securing a second playoffs in a row for India. Congratulations to India - hoping to see more strong showings from China next year!







On the bottom half of the sheet, we have a three-way brawl between US South, US Midwest, and Belgium. Three round-robin TB sets will happen: the winner of two sets stays alive, the other two are relegated.
Midwest, last year's champions, underwent significant restructuring of their roster, including the absence of forerunner Luthier and longtime captain blank. The historically strong South, despite glow-ups from almost the entire roster and being tagged as among the favourites, find themselves in this melee all the same. And Belgium - a team perpetually stripped of its potential members by Europe, but still respectable year after year - joins them in purgatory, the new rules not having given them any new members immediately.





US South vs Belgium: I'm thinking Belgium picked SM and South picked UU? In any case, South won both of those games, so the series ended and there's no SV OU to talk about here. Kind of unfortunate - clean vs Rubyblood sounded like a good matchup.





US Midwest vs Belgium: I'm gonna be honest here I don't entirely know who picked what. Both of their native ORAS slots are 0-3 and both of their native UU slots are 3-0. Exactly one person in the non-SVOU tiers - Midwest's Bouff - is in a tier they played in R1. Maybe that means Midwest picked there??? You tell me.

:darkrai: :cinderace: :slowking-galar: :gliscor: :corviknight: :zamazenta: [US Midwest] oldspicemike vs Rubyblood [Belgium] :deoxys-speed: :ting-lu: :ogerpon-wellspring: :iron-valiant: :kingambit: :dragonite:
https://replay.pokemonshowdown.com/smogtours-gen9ou-850902
This style of team from oldspicemike plays completely differently depending on the Gliscor set. If it's SD, this is damn near pushing HO in terms of playstyle, with three potential setup sweepers (Darkrai, Gliscor, Zamazenta) accompanied by an aggressive Cinderace and pivot support from Glowking and Corviknight. If not, this is much closer to BO territory, where Zama and Darkrai are your late-game wincons and the Glowking/Gliscor core is mainly there to rack up chip alongside triple pivots from Ace/Glowking/Corv, with dual removal possible. Rubyblood's team has no such ambiguity, being a no-removal, no-Ghosts, all-violence HO featuring Ting-Lu, two fast (fast) mons in Deoxys-Speed and Iron Valiant, two fast (priority or setup) mons in Kingambit and Dragonite, and the best mon in the tier. Notably a slightly physically biased HO. Right away, Rubyblood starts setting up Nasty Plot with Deoxys, and mike has to devise a way out of it. Two things go his way immediately: Sludge Bomb poisons at the first time of asking, putting Deo on a timer, and its Red Card pulls Gliscor, who can burn another turn with Protect. mike absorbs a Psycho Boost with Darkrai, then loses his Glowking as Rubyblood nicely repeats the Psycho Boost, but has escaped the scenario with a 1-for-1 trade as poison finishes the space noodles off. mike and Ruby send out Cinderace and Ting-Lu respectively, and U-Turn takes the Lu for 40% but Ruby remains resilient and EQs the incoming Darkrai, who only gets off an Ice Beam for 49% before dying. At critical health, as mike brings back Cinderace to revenge kill, Ruby reveals Custap Berry and EQs the Cinderace for a second kill, enabled by his stalwart stay-ins.

Now, this Ting-Lu is mostly walled by Gliscor and can only Ruinate for a bit as Gliscor gets +2 and kills the Lu. Faced with Ogerpon-Wellspring, mike pops Tera Normal to survive a Cudgel and OHKO with Facade. Ruby's response is to bring out Iron Valiant, who can revenge kill with any set but turns out to be physical with Close Combat - mike shifts to Corviknight to absorb the blow. Ruby goes for an aggressive Swords Dance in the bird's face, but mike hits Brave Bird and just kills the -1 Valiant. Now, longtime readers will notice Full Health Dragonite. It gets a DD up as mike U-Turns to Zamazenta [breaking Multiscale], but Tera Blast Fairy does under 2/3rds to Zama, and mike Roars it out into Kingambit, who is completely incapable of stopping Zama from getting an Iron Defense and killing it. Between now being +3 Defense and Leftovers, Tera Blast Fairy is now tickling the Zama at 27%, and mike can Body Press twice for the kill after having broken Multiscale earlier. With this win, oldspicemike has won both of his tiebreaker games for Midwest, with some impressive performances in both of his games.

Elsewhere in the series, Belgium's le LLiolae beat avarice in ORAS, but Midwest's Bouff defeated Mada in UU and secured the series win for Midwest.




US South vs US Midwest: I think Midwest picked ORAS here, because avarice plays it and South probably picked Ubers for the more-established Kate. Look, it's hard to tell who's picking what in this round-robin. Before this game, South's Ox the Fox burned and defeated avarice in ORAS, giving them a 1-0 lead in the series.

:raging-bolt: :garganacl: :great-tusk: :rotom-wash: :rillaboom: :heatran: [US South] leng loi vs oldspicemike [US Midwest] :kyurem: :landorus-therian: :hatterene: :kingambit: :iron-moth: :zamazenta:
https://replay.pokemonshowdown.com/smogtours-gen9ou-850884
More Grassy Terrain? Is this playstyle actually making a real comeback? Let's see. This time, Rillaboom is paired with its old friend Garganacl, one of the best partners for Grassy as it eliminates an EQ weakness while giving it basically complete freedom to set up to +6. Also accompanying it are Ground-weak special attackers Raging Bolt and Heatran, the former a setup sweeper and the latter a passive-mon-trapping technician. Tusk and Rotom-Wash fill out the utility, the latter being a crucial pivot for leng loi's squad. On the other side, oldspicemike has a very classic SV super-fast HO core. You have Lando, you have Hatterene as the sole hazard control, and you have four sweepers. I will note that one of those sweepers is Zamazenta, and leng has kind of cheaped out on the Fighting resists here. Foreshadowing, etc. Anyways, mike gets a tough sequence off to start, with the first 3 turns going extremely well: he reflects Rotom's burn back onto it and Psynoises it for half, he doubles Lando into Heatran, and then Rocks up on the switch to Rotom. leng responds with some gaming of her own, clicking Volt Switch against a Ground-type as mike switches to Hatterene, then clicking Rocks against a Magic Bouncer as mike switches to Landorus. Nice stuff all around. leng briefly threatens a spin with Booster +Speed Great Tusk, but mike's Hatterene mandates a switch to Heatran, who promptly traps and kills Iron Moth, but not before mike sets up a Toxic Spike. mike's Lando is stopped by Rotom, but it'll be the last time as leng's washing machine is dead to rocks+burn the next time it comes in, and its final act is to Volt Switch Kyurem for a tickling of chip, bringing in leng's Garganacl. Now, as mike goes into Zamazenta, leng reveals her one and only Fighting resist in Tera Fairy. She starts Cursing up. mike starts Iron Defensing up.

oldspicemike reveals Roar. leng's one Fairy resist is now extremely vulnerable. You know how they have those win chance percentage graphs in sports games? mike's win chance just shot to 99%. Washtom dies. Tusk can do nothing and dies. Garg tries to set up but gets Roared out. Rillaboom gets poisoned and its own Grassy Terrain is helping to offset Salt Cure damage. Garg takes half, drops a Recover or two, and is Roared out. Garg comes back in and gets crit. Heatran comes in - and Flame Body burns the Zamazenta.

Okay. mike's win chance is probably still very high - he's up 5-3 - but there could be a crit angle here. Garg finally scares out the Zamazenta, and finally gets a chance to heal up. Against mike's Hatterene, leng reveals Heavy Slam on Garg, but the Hat lives on 1% and Psychic Noises the Garg before dying, meaning leng has to switch it away from Kingambit and bring in her Raging Bolt to absorb an Iron Head. The Thunderbolt lands harmlessly into Lando, and leng's Rillaboom tries to make something happen but ultimately just gets a bit of chip before dying to U-Turn. Raging Bolt comes back out and tries to outduel Kingambit, but I swear US South loves these defensive-ass Bolts and does 41% to Kingambit, while also taking 39% from Fallen 2 Kowtow Cleave. Combined with Gambit's Leftovers it's like neither of them really took any damage. Outsped by Lando still, the Bolt drops and the Garg isn't far behind, and oldspicemike takes the win for US Midwest.



With the series at 1-1, and South and Midwest having both taken their sets against Belgium, the final game - South's Kate vs Midwest's DripLegend in SV Ubers - would decide who would be safe from relegation. Let me just say that scheduling the Ubers game last is kind of wild, but it also kinda summons the spirit of NBA game 7s where just about anything can happen. Grant Williams 27 points type shit.
Anyways, tangent aside, Kate defeated DripLegend, meaning survival for US South, safe from relegation. For Midwest and Belgium, well, it's hard not to see them making their way right back up through qualis next year. Midwest have a trophy under their belts and plenty of zoomers that will only improve, and Belgium is now the only team allowed to recruit Belgians. I anticipate none of these teams will end up in this position twice...I think.
 
a bit late but the posts from above sharing their teams were very cool to read so i wanted to share my fav team i made this tour
image.png

https://pokepast.es/336a68d0d5c5c27d
I been toying with Blaziken since like w2 of SPL but never liked any of the billion teams i made (tbh maybe bcs i didnt test em enough to find the right sets) but when wcop qualys started i tried again and with a different Blaziken set that i stole from Lax which is sooooo good
Blaziken @ Scope Lens
Ability: Speed Boost
Tera Type: Fairy
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Focus Energy
- Focus Blast
- Overheat
- Tera Blast
i edited his evs to make it faster than darkrai at +1
i felt that darkrai and Ogerpon were a really nice duo kind of a FWG core if u want, Oger spreading knock offs and being and inmediate threat to grounds and most importat Moltres is rlly good for Blaziken, U-Turn helps to keep the momentum and Taunt is smth i never used before but felt like the best 4th move good vs slow set up sweepers, amazing vs fat and helps to keep rocks up/not taking wisp vs Weez teams
Since Blaziken baits Zama, Oger pressure grounds (Blaze too but after ur +1 speed vs Tusk/Lando) and Dpult was annoying for both Kingambit felt like an easy add had tera ghost originally when i finished the 6s but blaziken being the only fire resist alongside tera oger didnt felt that good
OKIDOGI is such an underrated mon that does a lot of things for this team that is hard to name them all but legit the best glue i could have added, tried AV Hands over him for a while but fuck hands okidogi does his job better. Tera elec for rbolt and zapdos
Scarf dengo as speed control cuz the team was slow asf and a ghost was needed cuz Zama exists
and RH Lando is my rocker here bcs it helps to chip tusk, zama and i picked rock tomb over taunt bcs of Moltres, dd kyu (yeah lol) and dropping the speed of a lot of fast mons that want to set up vs Lando is rlly cool and i also felt good into hazard with taunt oger+a poison for tspikes
My team was used twice and won both games
https://replay.pokemonshowdown.com/smogtours-gen9ou-841449 thx ima for telling me to trust my guy and load the team if i liked it
and https://replay.pokemonshowdown.com/smogtours-gen9ou-841603 s/o franco for trusting the team and winning after getting insanely haxed
This team is solid in my opinion i tested it a lot on ladder and test games felt like every MU was winnable even the "bad" ones the team was able to outplay, besides some specific sets obv but thats the game we play

I had a ton of fun this tour but i cant really say i like the meta so ye, s/o the OU ladder, my team and those who helped me :)
 
Even though we didn't get the result I wanted as a team, really happy to finally show up for the team that first gave me a chance on the website. Being able to have full control over Canada for the first time was certainly a weird experience given I started playing for them in 2022 and started for the first time last year, but a overall fun one. Our pre-season was a bit rough with some people not being able to play so our originally plans fell through so I knew I really had to play well this year which was a lot of pressure. I wanted to take a different and bit more selfish approach this year since every time I'm part of a official I'm spreading myself insanely thin and in builder nonstop. I think focusing on what I'm doing a bit more and in spirit going 3-0 this wcop (the crit was ai generated) was a overall good decision for myself and was a lot less draining than previous tours since by the time I got the chance to play i'd already have burned myself out usually. I still made sure I was decently active with our other players but in terms of being prep Hercules I defiantly avoided that. Wanted to go over the games I played prep and ingame wise since its not often I'm playing several games. Like I said I did this tour a bit differently from how I usually approach things + wcop pools is pretty hard to build teams for without burnout so I did build less than normal but I will share a couple of ideas I had to for some of the games to make up for it. Since im writing this a bit later ill probably forget some things but it is what it is.

vs Drifting
https://replay.pokemonshowdown.com/smogtours-gen9ou-848787
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https://pokepast.es/7c69d06483d6d956 (permission to post from GXE )
With this game I knew Drifting has some sneaky ladder alts he actually plays on and people might not know he does in fact play pokemon, with that in mind I figured his perspective on the tier was going be more whats good on the ladder. While ladder in this gen matters more than its ever had in the time i've been playing, tour trends werent going to be a factor here and it was going to be closer to a ladder game. Looking at his scout it was a ton of offense and BO, I knew previously Drifting wasn't super amazing with longer games and that he kinda relies on forcing momentum as opposed to making super smart choices in game, so I decided to run something that forces a lot of hard choices in game. One of my favorite mons to force trades and tough choices in Hydrapple, especially when the meta leans a certain way. I honestly can't tell you when I think Apple is good in the meta outside of vibes but I got the vibe that it would be good especially into the first wcop weekend. I ran through a couple options but decided to update this GXE team he built in SCL opposed to some of the stuff I had in my builder, mostly because I figured electric ID garg would also be good into Drifting given his trends. The team is kinda shit into stall but I was pretty confident I wouldnt play stall and if he were to load something fatter it would be something I can bully with Apple. The last thing on the team was Tera Blast Ground torn, stareal passed me a team with it a while ago and its a pretty fun set, its nice to bait in ghold and bolt as well as being a general nice late game move to click vs gking and pech teams.

On preview, I recognized the team but completely forgot the sets and didnt really want to hunt down what the sets were quickly so I spent a fair bit susing out the sets. I led torn because it was an incredibly safe lead that was guaranteed progress vs whatever he wouldve led, the burn from steam eruption was a bit annoying, just made some numbers a bit annoying ladder with rocks and potential helmet. I didnt know if the Cress was scarf or cm so I spent a lot of time swapping around with ghold to figure it out, at one point cress took more than expected from sball so it took a while to realize it was cm. Once it revealed CM, I moved to trying to get zama out of the game. I kinda messed up vs Zama because I couple months ago zama was running a different spread and I clicked NP because I remember how often non tera apple would get 3hko by +3. I shouldve draco'd here and go ghold the next turn but instead I clicked plot and forced myself into a position I had to tera to keep Apple since I still needed the pressure it offered. I didnt wanna sack Apple to dnite but if it DD'd for free I was in a really bad spot so I had to draco. I go tusk to get rid of rocks + get chip and he tera normals. Kind of proud of this next sequence even if its a bit sketch but I go garg first instead of kick gamb, reason being if its fat dnite theres no threat of sucker so I go garg to bpress since I can live a eq from full most of the time. Now that dnite is low, gambit sucker obivously kills but he is forced to espeed because he cant roost to full on low kick. This is kind of just two 5050s now if im going to win, I decide to click low kick on the second turn. Reason being, like I said in my pregame thoughts, drifting doesnt really do well in this situations. He knows he can 3hko gambit with espeed, with me losing the first sucker 5050, it makes almost too much sense for me to regular attack here so I just rely on the fact that it seems too obvious its stupid based on what I know about Drifting and it works out. On turn 35 I probably shouldve just uturned on the ting with torn but with burn, rocks and potential helmet ting I didnt know how much I'd be at when I came back in and honestly was too tired irl since I played this game around 8pm so I just clicked bleak to try and get damage on something. With ghold vs ghold this was another situation where I just relied on my gut about what I knew about drifting as a player. He knows he can come in once more on my ghold with I sball into it on this turn and if I rain on ghold I just lose since then he just barely out sustains me. My gut told me that he would go ting out of the two options he had and I ended up right and I was able to sack torn to spam sball to win from there.

I'm not incredibly happy (most because of the apple turn) with this game even though I locked in at the end. I hadnt seriously played in a couple months and this was my first game where I needed to focus in SV OU in a while so I had to shake of some rust as I went. It did serve as a good warm up to get back in the groove of things. I also gave this team to china for one of their tiebreaker games but ended up losing because of hax and some missplays (i honestly didnt watch so i dont know) but overall the team has some solid mus into what I expected as well as just being something I was fairly comfortable playing so was happy with the result.

I mentioned earlier I ran through some other Apple options so I will share them briefly.

https://pokepast.es/e199c855b79f0aaa - Built this in SPL, even though I wasn't drafted I did still help some friends of mine. Didnt end up getting used mostly because of moon mu but with moon gone I figured it wouldnt be too bad. Dnite is prob still sorta scary but I personally didnt lose to it so no idea, you might wanna try roar > u turn on molt because of how popular sub kyu was during pools at least. Also saw fish use something similar on europe with weav > val, but def coincidence since I had this team for a while.

https://pokepast.es/ab7672ea340c5bf0 - Built this during OST to play Sepa, has had pretty good results since with Finch using it in a ton of tours and picking up wins. Biggest flaw is probably the stall mu, the sets could probably use some updating but I never got around to do so feel free to if you wish.

vs Cow
https://replay.pokemonshowdown.com/smogtours-gen9ou-849549
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https://pokepast.es/6ac42b301c6cc916
Its no secret that UK spams Stresh teams and this year I think they loaded stresh builds in like 90% of their SV games, so my objective in prep was mostly look at what stresh's flavor of the month is and pick an angle around that. Cow isn't exactly a SV player but is still a solid player overall so I figured the stresh influence would be strong here. Not gonna lie I was testing a completely different angle since like week 1 till like 3-4 days before the game because while I thought the team I was using was decent the confidence I had in it wasn't high for this particular matchup. I wanted to keep a similar structure to what I was using but changed around the offensive core quite a bit. After the drifting game I started talking to Arc about the ox game (ill explain later) and we ended up talking about this game as well. He mentioned LO Torn looked really good into their team so I said fuck it and went with it and this is what I came up with. Rockpon was originally Wetpon but after being unable to break zapdos I swapped it over, I used taunt over a coverage move because it helps a ton with the stall MU. I had a lot of fun with this in tests and ended up picking it over the other team I prepped despite some holes mostly on aura alone because at preview this team is hella intimidating. While LO Torn is fun and all I do think as SV continues NP with boots and some evs for zama body press will probably be better here but I just wanted to goblinmax for this game.

This game tilted the hell out of me because even though I think Cow played well, I shouldve won like 8 times. I wasn't really expecting webs from Cow but I did test to make sure the team could beat the playstyle which I went undefeated in so I was pretty confident with my MU on preview. I think theres really no world where you don't lead Rockpon and cudgel vs spider webs with this team, even if he swaps the value I get off lead with the mon is incredible. Since he gave me the spider off rip I kinda went with the motions for the next couple turns. I went Rockpon over treads on the offensive glim since my endgame plan was treads and after I got kill the glimm im put in a position vs dnite where I a) chip it b) give it a dd or chip vs another mon, so I went Rockpon since its impossible to kill me with any one move and I can get rid of the tspikes with pech, the poison from sludge wave really sucks because I lose a sack I wouldnt have lost otherwise. I bleakwind the dnite because I didnt really have any information on it yet and even though I did kinda think it was ghost, it was like ground its kind of a shit spot for pech on swap. I miss so my plan to chip then foul play goes out the window so I just hard pech anyway. I foul played over chain because I knew he was going to tera 100%, if he was ground and I didnt poison its kinda scary, If hes ghost I just murder it. Pech does pech things and destroys the ghost nite. I give him pech and go torn because super effective move kills. Honestly, even though the miss ended up losing me the game, I probably shouldve heat waved because I believe there was potentially a roll to kill but it wouldve been basically dead to spike as well, I didnt realize that until the next turn where he did go bolt thats why I heat waved there. I go treads and eq for the kill on bolt. On turn 17 I sorta threw because even though I knew webs runs this vacuum wave set I was scared of cc for some reason so I switched to torn. Torn is probably the worst option I couldve picked because it flat out wins if I hit but after the poison and the two bleak misses I was so paranoid about picking the torn path but if I was that scared of cc + hax I shouldve just gave him zama. Even though I missplayed Im still favored until we get to the treads val 1v1 where +1 wave DOES NOT kill my treads spread and I kill it with eq, but I get crit instead and lose. I think like I cant be too mad at Cow because its not like he was playing for hax but this game fucking sucked even after the Ox game because I really shouldve went 3-0 but I have to settle for 2-1 instead.

Honestly, I did not expect the talking point of my WCOP run to be this goofy ass team that even though I lost to hax with, it still lost, to be what people were talking about. But given it was one of the only teams I completely built from scratch, I'm happy people enjoyed it lol. Here's the other team I was considering (+other versions) there was a ton of gking and molt in the cow + uk scout so I thought sub steel ancient power would be pretty funny and if I got the boost then it wouldve been a fun spectator moment. These might be a tad unfinished because I dropped it a few days before.

https://pokepast.es/13f5b7ce09d49653 - Sub Ancient Power Kyurem + Scarf Lati
https://pokepast.es/e0978a87158e6927 - Sub Ancient Power Kyurem + Scarf Rotom
https://pokepast.es/f89934ca5a8bdd0d - Specs Kyurem + Scarf Rotom
https://pokepast.es/ed4bfd9883f29715 - Specs Kyurem + Scarf Lati

vs Ox the Fox
https://replay.pokemonshowdown.com/smogtours-gen9ou-849940
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Not gonna share paste because its not my place to share streshes teams :(
So I figured Ox was quite unlikely to straight up fish, hes pretty adamant on outplaying his opponents, especially with me where I felt he was probably confident in playing me in a generally honest game. If he were to use something a bit more fishy it wouldve been something that is probably good into my scout at a glance like Veil since south likes veil or stall. With this in mind I was pretty dead-set on using Wetpon, if he were to bring something that would give him a fair bit of room to outplay my scout I thought it would be something along the lines of a mola balance. Wetpon is really good into those structures, but I felt I needed to pair it with some offmeta ish offense for it to be effective. sunsets suggested gterrain and while im not really familiar with the style at all, I did have a team from stresh I really wanted to use in something but I just hadnt laddered with it yet. I didnt really have any better ideas so I just went with it but knew I needed to change sets a bit since Stresh used this in a stour at one point and some people on south probably had it. Since I'm not really familiar with the playstyle I hit up Ewin and Arc for some advice on how to pilot it as well as some possible set changes. The most important ones being Grass Tera on Rilla for bulkier teams since thats sort of what I was expecting and with ghold + ada pon I was confident in pech damage anyway, and focus blast on ghold, my personal reasons for the change is I didnt like switching into gambit with this team as well as wanted something to neutrally hit non fairy gargs if I were in that endgame line. Ox was probably the best opponent In my pool and the person stopping me from going positive so despite this being my simplest prep, this was prob the game I tested particular lines for the most.

At preview, I was super terrified on his kyurem because nothing necessarily is able to reliably take hits from it without fucking me up in the long term so I knew I was going to have to get rocks up asap. I couldnt lead lando because I knew he knew how good the kyurem was vs me so I lead hatt to cover the kyurem lead as well as being a okay neutral lead into some of his other lead options. Kyurem can't stay in here because he needs the health on Kyurem to be threatening to me so I doubled out to lando predicting hed go gking. He ended up going Washer, which was a bit annoying. I stay in to rocks with Lando, I know some of my team was confused at this trade in the moment but I did so because if hes defensive he cannot kill me with hydro so I can get rocks up then use lando as a sack later, scarf rotom (his team was kinda slow so it was a possibility) wouldve been super annoying if he had it since it can trick like ghold in the endgame so staying in helped me get a vital piece of information that he was not scarf, had I switched out I would not have known that immediately. I u turn to hatt since rotom isnt really a threat to hat and if he u turns he brings in gking probably so I can get ghold in to force in gambit. He ends up doing exactly what I need him to and I hit focus blast to kill it, this was awesome for me because outside of kyurem this was probably the biggest threat to the team and even if he suckered I live and kill it. From there I'm able to force in tusk and get some free chip on zama which pretty much means I can win with my own zama now since Im CC, I bring in hatt and psyshock instead of psynoise since it 2hkos king and the rest of the game is kind of just me using pon to force a tera from tusk then using ghold to shut down id zama so I can win with cc from my own zama. I'm insanely happy with this game because I think I played the mu absolutely perfectly down to the lead, given how good of a player Ox is and having this being the game I was able to go 2-1 off of I was super stoked and was hoping I can carry this momentum into playoffs.

Unfortunately, Canadas run ends a win short off playoff tiebreaker and the haxy game from the day previous really upset me because had things gone differently our run may still be going on now. Overall though, I'm pretty happy with the games I played, think I only made 2-3 just general (not big) missplays over 3 games while finally being able to show up for the team the gave me my first chance in a official feels great still. I want to thank Hayburner Jytcampbell and Genesis7 for the amount of trust theyve put in me over the last 3-4 years, I feel going from the "this guy prob not playing a game" sub to manager in the span of like 4 years is a pretty quick turn around so thankful for you guys having so much belief in some idiot who was just intended to be the mascot in the start. 3d you did awesome as one of the co's this year, compared to last year with me being a tad tilted with you, the amount of effort you put in this year was outstanding and you stepping up like this helped me focus on my games so much more, I probably end negative if you didnt try as hard as you did with supporting the other guys. Hopefully next year you can find a good balance between helper and player, we'll be back to playoffs in no time. Thanks to oldspicemike MGdos16 Potatochan Lacks and Career Ended for the additional support and help with my games. Finally, shoutout my top cheerleaders in Luthier spoo and SHSP. Originally, I was planning on taking a backseat from the game after this tour since irl is insanely busy but given how good I felt in game and in prep ill probably see if I can ride the momentum down the road here. Despite the outcome, I think Canada has been making big improvements since our last playoff showing in 2022 its just taken us a little to get use to the current gen. I'm sure next year we will finally be able to make the discords tagline "this was our year!". Thanks for reading this block of words.
 
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Welcome to quarterfinals. We're truly in the thick of it now, 20 teams becoming 8 and soon to become 4. US West and Italy perhaps enter as favourites in terms of both pre-tour appraisal and records, but they face surging efforts from a young India and a restructured France respectively. Two of 2024's qualifier standouts in Chile and Brazil face off in hopes of making their best placement ever/in years, while the star-studded US Northeast squares up against Africa, also a 2024 qualifier and the last continental team standing.

I have highlighted two games per series, and I'll probably cover all of the SV OU games for semis and finals. For finals I might even do flash-recaps of the other games too. Unless I get really busy. It has been known to happen.




:iron-moth: :great-tusk: :primarina: :zamazenta: :landorus-therian: :raging-bolt: [France] Juyen RPPLF vs Punny [Italy] :deoxys-speed: :polteageist: :ogerpon-wellspring: :great-tusk: :scizor: :dragapult:
https://replay.pokemonshowdown.com/smogtours-gen9ou-852296

Can I just say that I'm a big fan of this Primarina/Raging Bolt combo coming with more frequency? Nothing short of Blissey ever wants to switch into these two's special STAB combos. Juyen RPPLF's squad accompanies these two with Landorus and Great Tusk as enablers and physical counterparts, and fills the need for faster options with Iron Moth and Zamazenta. Punny's team also looks really fun, designed for short and spectacularly violent games: set hazards or get early damage with Deoxys, position Wellspring and Dragapult to wear down the enemy, and then go Polteageist and kill everything that moves, using Scizor to punch anything that can survive Stored Power. There's probably no Boots on here either, so pack a Tusk. Juyen starts by EQing Punny's Scizor, dropping it into Sitrus Berry range in exchange for losing its Scarf - okay, we've already got two heat item choices. Punny survives the next EQ and U-Turns out to Deoxys, potentially bluffing Ice Beam, but Juyen stays firm and U-Turns out to Primarina himself as Punny sets rocks. The entry of full-health Prima means something on Punny's team has to die, and Punny sacks Scizor to bring out Wellspring. SDing on Juyen's switch to Lando, the Lando inexplicably outspeeds Wellspring as Juyen pivots to Zamazenta...who gets oneshot by a crit. Adamant Oger hits like 339 what kind of spread is going on here??

Anyways, with that interaction Juyen now has no fear of his non-Booster Moth losing a speed tie, and can go for a frictionless Life Orb (!) Sludge Wave, taking Dragapult for over half. Neither of them are particularly chuffed about this matchup (guessing maybe Moth lacked Dazzling Gleam and Sludge was a roll, and Pult couldn't oneshot) so they both retreat to Punny's Tusk and Juyen's Lando, which ultimately ends up being a Tusk vs Tusk matchup. Punny removes rocks but Juyen Headlong Rushes the Wellspring switchin - it's slow as all hell but possibly still above 300 speed, so Juyen sacks Lando instead. Moth comes back in and claims its mandated kill on Deoxys, seeing as nothing can switch into it; Punny takes revenge with Dragapult, who can now kill after rocks, but this also drops to Primarina, another special bruiser that nothing can switch into. Are you noticing a trend here?

Punny tries to get something going with Wellspring, Trailblazing the Primarina, but has nothing to hit Bolt with and folds. Juyen's Tera Bug Bolt allows it to cruise past Punny's Tusk, and now it's all down to Punny's Polteageist. White Herb allows it to Shell Smash once and live a Thunderbolt, and now we are in a Kingambit Scenario where Punny's wincon is getting every Thunderclap turn right (assuming the teapot has Stored Power and oneshots with it). The first Thunderclap fails, that's a start, but Juyen Dragon Pulses on the second turn and eliminates the Strength Sapping Polteageist, in a key victory of Vendredi Gaming for Frane and RPPLF.



:cinderace: :slowking-galar: :alomomola: :landorus-therian: :deoxys-speed: :raging-bolt: [France] Unamed vs zS [Italy] :slither-wing: :dragapult: :heatran: :ogerpon-wellspring: :landorus-therian: :hatterene:
https://replay.pokemonshowdown.com/smogtours-gen9ou-852500

Lock in, this is a long one but we have some tough brings from both ends. First thing I wanna flag down is that both teams only feature reflective removal: if hazards go up anywhere they're never leaving the stage. Down 1-4, Italy's zS has opted to hit the SLITHERMAN ACTIVATED button, with Slither Wing the featured highlight of a pivot-heavy bulky offense, with Slither/Dragapult/Landorus-T rotating between each other and capitalizing on spreading slow-burn damage. Wellspring and Heatran serve as anti-fat breakers and Hatterene deters hazards. Unamed also has a pivot-heavy offense, but a much bulkier one featuring double regen in Alomomola and Glowking. Cinderace and Lando at least deal damage with their pivot moves, but the offensive pressure here comes from two special mons in the diverse/speedy Deoxys-Speed and the slower/wallbreaking Raging Bolt. zS perfect games the first 3 turns, dodging an Alomomola Body Slam with a U-Turn to Dragapult and sponging a Flip Turn with Wellspring, and for his efforts gets a cool 5% net damage on Alo and Glowking combined after they both pivot and Regen out. This is gonna be a long one. Unamed sets a Future Sight trap and hits zS' Wellspring for 40%, but it has Synthesis, so that progress is also short-lived. On Turn 15, Unamed's Lando U-Turn goes second and he therefore gets free choice of who to bring in on Slither Wing, and pivots in Raging Bolt. zS brings in Heatran on it and gets Thunderbolted for over half and a paralysis. It still walls Unamed's Slowking but probably won't do a ton beyond that.

zS has a line that for the second time works against Unamed's Alomomola, where he goes Dragapult on Body Slam and then U-Turns to Wellspring on the Flip Turn. Now, this gives zS's Wellspring a chance to Swords Dance up as Unamed switches to Glowking: Cudgel + Trailblaze gets the 2HKO as Sludge Bomb only does 63%. However, this Wellspring has revealed all 4 moves and is walled by Bolt, so zS ends up sacrificing Heatran as Unamed gets a mostly frictionless Volt Switch to Deoxys for the alley-oop. Hatterene comes out next for zS, and Nuzzles Unamed's Alomomola, then lands a bit of Draining Kiss chip on Deoxys. Unamed gets a bit of chip on Slitherman with U-Turn but then Dracos the Hatterene, leading right back into the Hatterene/Alomomola standoff. Unamed makes a nice call and stays the course with Body Slamming here, hitting zS' Wellspring in what could make things scary for Italy, but the paralysis doesn't go through and zS heals it off. Unamed keeps Slamming but to no paralyses, and the Frenchman is now running into a bit of an issue in that this this Hatterene is LeBron James against his team with Glowking dead. Unamed's progress moves on Alo are both walled by different mons, but even when he gets the Body Slam turns right the paralyses aren't coming. A nice Volt Switch on its entry cuts Hat's HP to below half, and to try and push the issue aggressively Unamed pops Tera Blast Flying Landorus-Therian, which drops zS' Lando to 10%. He senses the Stone Edge coming and switches out to Alo, and we end up in the "pink fish in hell" line again. Cudgel crits the Raging Bolt to bring it to about 40%, but it's able to land a Draco kill on zS' weakened Landorus; otherwise we're kind of in a holding pattern here.

One of the better-for-zS outcomes of the Alo/Wellspring standoff comes when zS Trailblazes Unamed's hard switch to Cinderace, and with nothing left capable of switching in, the Cinderace is left to die. Turns later, Unamed stays in on zS's Swords Dance and Body Slams, this time landing a paralysis into full para on the switch to Bolt. Suddenly, the vibes have shifted. Unamed gets a risk-free Thunderbolt to drop Hatterene, and a path has opened up for Unamed, but zS neutralizes some of the momentum by sponging another Flip Turn: both players shuffle out to Bolt and Slither Wing. zS' Slitherman reveals First Impression and flattens the Bolt from 40%, then turns Tera Steel on Lando's TB Flying, getting off a Will-O-Wisp to cripple the Lando, surviving the second TB, healing up, and pivoting back out to Wellspring and Cudgeling the Lando on switch-in. Unamed tries to catch the Steel Slither Wing with EQ twice, but zS stays steadfast through a full para and kills the Lando. And now, we get the most beloved of endgames: a Slither Wing cleanup against Unamed's physically-underinvested Alo and Deoxys, in which Slitherman does most of the work and Wellspring is mostly there to reset First Impression. (U-Turn does crit twice but I think that just sped this endgame up.) This was a fun game to watch despite being an 86-turn regen affair with a total of 31 pivot moves clicked: pretty well-played on both sides and a crucial win for zS and Team Italy.





:kyurem: :great-tusk: :corviknight: :ting-lu: :slowking-galar: :primarina: [Chile] Lazuli vs LpZ [Brazil] :gholdengo: :garganacl: :raging-bolt: :great-tusk: :corviknight: :darkrai:
https://replay.pokemonshowdown.com/smogtours-gen9ou-852379

Look, I'm not gonna lie, I saw two Corviknights and a Garg and was ready to click off of this game, but I like these players and the teams are actually interesting to digest. LpZ's team is actually a cleverly disguised special spam core of Gholdengo/Raging Bolt/Darkrai, where the Garg and Corv support mostly via passive damage and U-Turns. Lazuli has an interesting take on the Kyurem + double removal fat BO style that everybody has independently converged to at some point, with the second primarily offensive mon alongside Kyurem being Primarina. Speaking of the Primarina, Lazuli leads it and immediately misses a Hydro Pump against LpZ's Garg, immediately getting Salt Cured. The consolation prize is trading rocks, but that's almost half lost on Prima; Lazuli gets the spin off but takes chip on Tusk in the process, and LpZ brings back his Garg with U-Turn. Lazuli dares LpZ to not Salt Cure and goes hard Kyurem on the rocks reset, allowing him to Substitute up the next turn, but Salt Cure breaks the sub - with this information, Lazuli pops Tera Ground and gets to stay behind the sub for good. Note that now, nothing on LpZ's team save for Darkrai's potential Ice Beam (which it might not have) can hit this bastard super-effectively. LpZ brings in Corviknight to somehow help out, but Lazuli immediately catches it with a Freeze-Dry for the 2HKO. Note the lack of Ground resists remaining on LpZ's team. Said Darkrai comes out, but doesn't have Ice Beam and has to settle for breaking the sub and Knocking Kyurem's Leftovers before dying.

It is perhaps an astute assessment that things are not looking too hot for LpZ, and he uses the threat of Gholdengo to force the Kyurem out. Make It Rain does a paltry 35% to what must be AV Glowking, and Lazuli doubles down by nailing LpZ's Tusk switch-in with a Psychic Noise, dropping it critically low. LpZ recovers a bit of breathing room by doubling his Bolt in on Corviknight, but Lazuli still has a full-health Ting-Lu in the back who easily scares it out and forces the Tusk sacrifice. Salt Cure and Protect can only do so much to bulky-ass Lu, and it EQs down Garg. Corv eats a Make It Rain with staggering ease before handing off the final kills to Kyurem - wait, hold on, it survived and Dragon Pulse crit for the kill. In the end, though, Lazuli has two Ground-types left alive, so all this does is prevent the 6-0 as Tusk comes in to finish off the last kills. Super clean game from Lazuli, very sharp on a turn-by-turn basis.



:gholdengo: :iron-valiant: :garchomp: :landorus-therian: :kyurem: :glimmora: [Chile] Mako vs Ash KetchumGamer [Brazil] :ninetales: :great-tusk: :walking-wake: :raging-bolt: :hatterene: :venusaur:
https://replay.pokemonshowdown.com/smogtours-gen9ou-852587

This was a matchup I was looking forward to, as Ash KetchumGamer (henceforth AKG, I think I'm getting repetitive strain in my wrists from lab work, I can't be typing these full names!) went 3-0 in pools and Mako is generally regarded as one of Chile's leading players. AKG is using a straightforward-looking sun, notably extremely specially biased with only Tusk having any physical presence. The double removal is notable here considering Ninetales and LO Venusaur's limited lifespans. Mako has what looks like a Garchomp/Kyurem double dragon offense (she probably doesn't have Glimmora and Garchomp together to both be hazard/contact punish drones) alongside Valiant/Gholdengo on the special side. I'll quickly flag down Mako's one (1) Water resist and AKG's zero (0) Ground resists. Mako leads Chomper against Ninetales and immediately starts SDing, but just misses out on a kill on Hatterene with Poison Jab, allowing it to Eject Button into Walking Wake. AKG starts blasting and kills Mako's Valiant probably five times over, but Mako replies with Kyurem to stop the sweep, DDing twice and activating Tera Ground as AKG switches to Hatterene. Dazzling Gleam chip brings it low but ultimately isn't enough to stop Kyurem from killing both Hat and Great Tusk, whose Ice Spinner only does 48%; however, Ninetales is able to survive an Earth Power from the evidently mixed Kyurem and kill back with Weather Ball.

AKG burns Mako's Landorus as she gets rocks up, then Healing Wishes out to Walking Wake (who was full health anyways) and nukes Landorus, Garchomp, and Glimmora, though the Glimm is evidently Scarf and gets off a Power Gem. A second Scarfer in the form of Gholdengo pops out for Mako and lands the kill, then 2HKOs Venusaur, but fortunately for AKG there's no Thunderclap mindgames to be had when your opponent is Choice locked, and the full-health Raging Bolt grabs the last kill in a quick HO vs HO affair.





:gholdengo: :zamazenta: :ting-lu: :clefable: :dragonite: :deoxys-speed: [US Northeast] blunder vs Suzuya [Africa] :darkrai: :gholdengo: :iron-valiant: :landorus-therian: :raging-bolt: :kingambit:
https://replay.pokemonshowdown.com/smogtours-gen9ou-852613

Okay, so my prediction of a fat vs fat matchup was a bit off. blunder does have what I'd consider a relatively normal pick for tryhard blunder: the tried-and-true Lu+Ghold+Dnite+Zamazenta core, accompanied by Clefable and Deoxys-Speed for a bulkier approach. Looks like bootspam. The Dragonite and Zama come out last and clean up after the first 4 mons do all the chip, you've seen this style of team a thousand times before, you get the idea. Suzuya has with us today the increasingly frequent Darkrai/Gholdengo/Raging Bolt special spam core, accompanied by HO staples Lando/Valiant/Gambit to patch up immunities and hazards/speed/being Kingambit. In his first game back, blunder leads Clefable into Suzuya's Darkrai, calls out no Sludge and Moonblasts on the Kingambit switch-in, activates his Zama early to screen out Suzuya's Gambit, then immediately Ice Fangs the Lando switch-in and is rewarded with an instant #AgencyCrit. Suzuya brings in Raging Bolt but misses a Draco on the Lu switch-in and immediately has to switch to Darkrai, getting a Nasty Plot up as blunder Spikes and Ruinates. blunder sends out his Deoxys to get oneshot by Ice Beam...hmm...just noticing that the only non-OU was the one that got sacked...in all seriousness it's his best sack here, it loses to most of Suzuya's living team lol. Zamazenta comes right back out to force Darkrai out, Closely Combating the Bolt switchin but not wanting to die and letting Ting-Lu sponge the Draco instead and killing the Darkrai sacrifice. The Lu continues its reign of terror by living a Low Kick from Kingambit, knocking it out with EQ, then popping Custap and Ruinating Suzuya's Balloon Ghold before dying. Custap Lu rocks man.

Half-health Ghold vs full-health Dragonite should be Dragonite-favoured, but Suzuya reveals Thunder Wave/Hex and benefits from two full paras (and EQ leaving it on a sliver of health) to leave the Dragonite critically low and paralyzed before it dies. More full paras come as Suzuya's Iron Valiant starts setting up Calm Minds and substituting, only taking one EQ in the process before executing Dragonite. Suzuya's Valiant is +2/+2, behind a sub, has turned Tera Ghost (preemptive to dodge an ESpeed that never came), and at 11%; blunder has a full-health Clefable and Gholdengo, as well as a 4-attack Zama. One imagines the winpath for blunder here is Ghold's Tera: blunder starts with his Clefable breaking sub with its dying breath, that's a start. He activates Tera Fairy on Ghold, and Suzuya makes a nice call and Moonblasts the Tera instead of whatever fourth coverage move he has (I have to imagine it's Shadow Ball, right? Do people run Tera Ghost without SB?), but doesn't kill and gets finished by Gholdengo. Raging Bolt comes back to finish off the Ghold with Thunderclap, but the mostly-healthy Zama doesn't fear it and blunder Close Combats for the win. The parable here: never tilt even if you're facing a 50% full paralysis rate.



:ninetales: :walking-wake: :hatterene: :great-tusk: :zamazenta: :alomomola: [US Northeast] lax vs Yves Stone [Africa] :glimmora: :great-tusk: :dragonite: :kyurem: :hatterene: :gholdengo:
https://replay.pokemonshowdown.com/smogtours-gen9ou-852992

Both of these teams feature double removal in Hatterene and Great Tusk, but the similarities end there. Yves Stone has a double-Dragon setup offense with Dragonite and Kyurem looking to boost up and break through, complete with significant hazard support in Tusk/Glimmora/Gholdengo. The team notably skews slower with Dragonite and a potential Scarf Ghold being his speed control. On the other end, lax has a mostly-sun setup with Ninetales supporting Walking Wake as the main wincon, complete with Alomomola for constant heals; the Tusk also becomes a formidable attacker under the sunlight. Zamazenta is his out-of-sun speed and cleanup mon here. Our game opens with Yves' Glimmora outspeeding Ninetales and launching a Power Gem to bring Ninetales close to death, followed by lax answering with Scorching Sands (!) and obliterating the Ninetales from full. No hazards on lax's side but his sun setter is critically low. A Hatterene vs. Hatterene pool noodle duel ensues in which both of them get paralyzed and lax temporarily gets out ahead thanks to blocking Draining Kiss with Psychic Noise. Both switch out, but Yves gets his Ghold in on Alomomola and Thunderbolts it for 61%, popping its Eject Button and prompting lax to bring Ninetales back out. It breaks Dragonite's Multiscale but fears death, so lax switches to Tusk as Yves deploys a ridiculously strong Outrage for 70%. That is certainly Banded damage, but lax does have a Hatterene to stop the blitz for now. Yves goes for a second Outrage on the Hat to no avail, but the Hat full paras and nothing comes of it; lax tries to Nuzzle, only for Yves to reveal Cloak Gholdengo and ensure nothing comes of it.

Yves' defensive Tusk is able to come in on lax's offensive one and scare it out, but narrowly misses a 2HKO on Hatterene and is Draining Kissed to death: curiously, Rocky Helmets on both sides of the interaction mean that lax can't recover that much HP and his own Hat also dies to Tusk's Helmet. Banded Dragonite comes out again and mandates the Tusk sack after lax sets sun, then damn near kills the Alo with a crit before lax pivots to Walking Wake. lax Hydro Steams for not-that-much damage as Yves threatens a clean 2HKO, so lax has to stop the sweep with Zamazenta, Crunching it and scaring it out. A defense drop allows him to 2HKO Hatterene safely, then lax pops Tera Steel to survive a Make It Rain and 2HKO Yves' Gholdengo as well. Dragonite drops to another Crunch, and it's looking pretty dire for Yves, down 1-4.

However, that 1 is Kyurem. lax goes for an Iron Defense as Yves DDs up with Tera Ghost, only to reveal he's mixed with Earth Power as lax goes for a second ID. Yves grabs a second DD and takes a Crunch before killing Zama - now faster than Wake, things just got spooky. lax sacks Ninetales to recover some HP on Alo, but a) Yves is packing Freeze-Dry and b) his Icicle Spears are hitting 4 or 5 times, suggesting Loaded Dice. A third DD on the Protect ensures Icicle Spear is now outdamaging whatever lax can heal up, and after sacking Wake, lax is now out of options and cannot outstall Kyurem. In a dramatic turnaround, Yves Stone grasps victory from what was looking like a certain loss, staying cool in crucial turns.





:darkrai: :zamazenta: :hatterene: :gholdengo: :landorus-therian: :dragonite: [US West] TJ vs vk [India] :ogerpon-wellspring: :barraskewda: :raging-bolt: :tornadus-therian: :iron-treads: :pelipper:
https://replay.pokemonshowdown.com/smogtours-gen9ou-853012

Full un-congratulations to US West and India for the Most Johning award, playing 90% of their games on Sunday. Well, it was worth it if we get to see rain, I guess. No stranger to the format, grabbing a win with rain in WCOP 2024, vk has traded the Overqwil for a more-used Barraskewda + Wellspring physical core and a Raging Bolt/Tornadus-Therian special core, with Iron Treads handling all things hazards. TJ has what I would classify as a classic "tryhard offense" squad: you have the double fast mons in Darkrai and Zamazenta, double setup threats in Dragonite and Zamazenta, special and physical bulk covered by maybe-AV Hatterene, Landorus, and Zamazenta...hey, this mon is pretty good, isn't it? Gholdengo fills the need for a Steel-type and more special damage. Leading Darkrai against Pelipper, TJ does a cool 70% with Dark Pulse, but vk doesn't flinch and U-Turns into Barraskewda. TJ's one water resist is Dragonite, who probably prefers Multiscale intact, so somebody's gotta take a big hit; Gholdengo survives the (suspiciously weak) Flip Turn but dies right after to Ivy Cudgel. TJ brings Darkrai back out and Wisps the Wellspring, but Trailblaze into Cudgel-in-rain still manages to get the kill. An attempted Dragonite setup is stopped by vk's immediate switch to Raging Bolt, as TJ switches out but vk expects a stay-in and hits Tera Fairy and Dragon Pulse, doing over half to Landorus.

A steadfast TJ gets rocks up as vk switches to Tornadus, landing a strong-ass Hurricane on Hatterene even as the rain stops. vk's Treads takes barely anything from Hatterene's Mystical Fire and gets the spin off as TJ switches to Zama, then he switches to Torn as Zama IDs up: his aim is true, and Hurricane oneshots the Zama. From here, TJ kills the Pelipper with Psychic Noise but he still has seven turns of Barraskewda Hell to endure: Lando drops, then vk reveals he's not Choiced and pivots out to Raging Bolt to try and stop TJ's Dragonite setup. Tera Blast Flying just barely misses the kill on Bolt, and vk wins the Thunderclap mindgame by instantly Dragon Pulsing at the first opportunity, leaving just a Hatterene for Barraskewda to liquidate. Another banger bring from one of India's foremost heat connoisseurs.



:gholdengo: :ting-lu: :darkrai: :keldeo-resolute: :dragonite: :gliscor: [US West] Fusien vs myjava [India] :primarina: :ting-lu: :zamazenta: :iron-treads: :ogerpon-wellspring: :deoxys-speed:
https://replay.pokemonshowdown.com/smogtours-gen9ou-853099

This clash between Tyrants faculty members could really only ever culminate in two Ting-Lu - it does it all, providing several flavours of chip over its obnoxiously long lifetime. myjava has a fun approach here with two Water-type breakers in Primarina and Ogerpon-Wellspring for physical and special demands respectively, supported by Iron Treads as neither of them frequently run Boots. Speed concerns are handled by both Zamazenta and Deoxys, providing insurance on that front. Fusien's team is slower, using the classic LuGholdNite core alongside a curious brew of special mons in Darkrai and Keldeo. The Keld is a valuable Water resist on a structure that typically plays with one resist at most, and Darkrai looks to provide a grab bag of utility (which seems to be its dominant role these days, rather than a LO/NP sweeper) alongside Gliscor. Against Fusien's Ting-Lu lead java flips from one Water to another, taking a Ruination but landing a Cudgel on Darkrai for heavy damage. Primarina eats the Wisp and a Knock, losing its Vest as it kills the Darkrai: it takes it three turns and Fusien gets up rocks in the process, but java does also get the kill on Lu. Fusien stalls out for the burn kill with Gliscor, as myjava's other Water-type comes back in and Synthesizes on the U-Turn to Dragonite. myjava outheals Extreme Speed and Fusien has to switch back to Gliscor on another Synthesis, but survives a Cudgel and Toxics the Wellspring, putting it on a timer. Making the most of the time left, myjava SDs and manages to bring Fusien's Dragonite to 20% before perishing; the Dragonite gets some ESpeed chip on Deoxys before falling to Ice Beam.

Fusien sends out Gholdengo and does a weirdly large amount of damage to java's Treads on switch-in, forcing him to go Ting-Lu instead. Red Card kicks it out, but there's really no great possible pulls here and Keldeo 2-shots the Lu. Deoxys comes back to revenge the Keldeo with Thunderbolt, then myjava sends out his trusty Zamazenta and starts Crunching, getting a drop on Gliscor and deploying Tera Steel to stop Toxic. Crunch is killing Ghold faster than Scarf Shadow Ball can, so Fusien activates Tera Ghost to get the extra damage necessary to take out Zama. myjava goes for a revenge kill with Psycho Boost, which by all means should win him the game on the spot...and misses, losing the game on the spot. Ghold takes the last two kills in an unfortunate end to what was honestly a pretty neat game up until then.





With that, the results are in. I do want to issue some more un-congratulations for first blood being on Friday, but I get it, timezones are tricky for a tour like this. The West/India johning is still hard to overlook though. US West defeated India 6-3 and will be taking on US Northeast, who beat Africa 7-2. Chile won 7-3 against Brazil but will have to wait for a tiebreak between Italy and France, as Italy recovered from a 1-4 deficit to bring it to 5-5. Now, for some stuff I noticed:

:raging-bolt: Is Bolt back? A slight downturn in Ting-Lu usage seems to have resulted in Great Neck usage shooting up across the board. Leftovers is a new hot set for it, but people have also doubled down on its bulk with that weird-ass bulky set South kept bringing.

:deoxys-speed: Noodle Arms is looking like a more popular speed control of choice these days. Access to a wildly diverse movepool allows it to patch up a lot of holes...as long as Psycho Boost hits. :dragapult: Dragapult seems to be a bit less common, reducing its competition.

:ninetales-alola: Veil's gone. We saw one bring this round and it was after the team in question was already eliminated. This kind of checks out - the overall level of play shoots up a fair bit in this tour once you hit playoffs, so people will both be less likely to want to rely on cheese and simultaneously be more ready for cheese.

:hatterene: I must have taken too much Benadryl, because the Hat Girl's following me everywhere. I suspect the increase in Hat usage (at least by my perception) has to do with :samurott-hisui: Samurott-Hisui showing up a bit less, possibly owing to the Moon ban and subsequent crippling of Dark-spam. Assault Vest is a particularly common item, helping it survive as one of the sole hazard deterrents on many teams.

:darkrai: Darkrai is a Knock/Wisp bot now that also does okay special damage. #WhatHappenedToThatBoy


Thank you all for reading or skimming through my longwinded recaps: I'll see you next week for the tiebreaker (singular) and maybe some bonus slop if I can come up with something.

(I would also like to note that I wrote at least three of these recaps and the meta highlights while xavgb and Giannis were playing for STour, in a nightmarish affair featuring no less than five Regen mons, two Hippowdon, and two Clefable. As I'm about to hit that post button, they just now finished the game Did you know Tornadus got Sludge Bomb in SWSH??? I didn't.)


Update: Italy won SWSH and SM, so there was no SV tiebreak game. Italy now advances to face Chile in semis; US West and US Northeast will fight for the other finals slot.
 
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Hey all, I really enjoyed reading these team dumps so decided to do one myself for my WCOP games this year since my team is out. This tour was extra special for me cuz I had just finished my first semester of uni and exams were done and aside from side tours and unofficials I could dedicate a good amount of time into prepping for this tour, which I did. Happy with my performance of going 3-0 and the teams I made, I'll share the teams I brought and won with as well as some extra teams that I made but did not get to load.

G1 vs Alhen - W https://replay.pokemonshowdown.com/smogtours-gen9ou-847786
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https://pokepast.es/ba77486f873ae6a4

Alhen was my first game so I wanted to bring something that I was comfortable with and strong with. Going into this, I did not have too much info on Alhen but since he has been in the competitive scene for a good while now and I have seen a lot of his replays over the years I knew that he had a tendency to lean towards fatter/balanced structures as opposed to HO. Since I was expecting fat or Ting spikespam, which is notoriously good vs me since a lot of my teams lack hazard removal and are very offense centric, I decided to go for a Rillaboom + Serperior core, with SD Life Orb Rillaboom being the primary breaker and Serperior to be the secondary carry with terrain-boosted Leaf Storms and spamming Glare. This was not the first time that I had shown publicly that I was a fan of Rill + Serp; I had actually brought a similar variation of this team which I had loaded for ADPL semifinals and 6-0d my opponent (https://replay.pokemonshowdown.com/smogtours-gen9ou-844718). Knowing this was in my public scout, it was pretty risky to load but I was so confident in the strength of the team I decided to go for it with some slight modifications.
Since I build all my own teams I wanted to make sure the team was very solid so I made sure to make the most optimised version of this core, and building wise I went through lots and lots of trial and error.
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Anyhow, the 6 I ended up loading was the best and the most comfortable I felt with, and I had hit 2040 on the ladder with the team which I was very happy with so I decided to load this for our game. Before I get into the game analysis, I think explaining the team will certainly do it justice. Rillaboom with a Life Orb is extremely strong and a massive threat; with Glide it pretty much revenge kills many Booster Energy mons if I Tera Grass it in an emergency which is very helpful vs the likes of Booster Ival or a tera fairied Roaring Moon. Essentially the Rillaboom is just a massive hitter and frankly switching into it is very hard since it claims a kill 90% of the time, especially if you can position it in front of a Ting-Lu and there isnt a bird on the enemy team; even so, knocking it off and getting rocks up via court change is very reliable. To give an example of how absurdly strong a Rillaboom at +2 is, allow me to present this calc which happened many times on ladder and surprised lots of people I faced especially.
+2 252+ Atk Life Orb Tera Grass Rillaboom Knock Off (97.5 BP) vs. 248 HP / 252+ Def Corviknight: 205-242 (51.3 - 60.6%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Tera Grass Rillaboom Wood Hammer vs. 248 HP / 252+ Def Corviknight in Grassy Terrain: 164-194 (41.1 - 48.6%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Life Orb Tera Grass Rillaboom Wood Hammer vs. 248 HP / 244+ Def Zapdos in Grassy Terrain: 380-447 (99.2 - 116.7%) -- 93.8% chance to OHKO

Yeah the power of this thing is absolutely nuts. Vs Corviknight if I get a +2 and get a knock off on the switch, I can outright KO it the next turn with Wood Hammer. With rocks up this is even easier. Vs Zapdos Wood Hammer just one shots it straight up which is insane lmaoo. In addition, Wellspring is just the most broken mon in the tier and I think it is reasonable to say the current meta of SVOU solely revolves around playing around Ogerpon-W, and hence having a Rillaboom just alleviates a lot of the pressure vs that mon and gives very reliable RKs against it too. Next, the star of the show, Serperior. If you were to look at the ADPL semifinals replay I linked earlier you would see this set of Glare Leaf Storm Tera Rock Blast Sub with leftovers totally 6-0 these kind of Ting-Lu spikespam structures. Serperior, a mon being faster than Wellspring in this meta, was an absolute gem since you could essentially always get a free +2 if you get in vs Wellspring, or a free Glare. And with the +2 boosts stacking up it becomes a potent carry. The main issue with this teams were the likes of Dragonite, Zapdos/Molt, Pecharunt and Iron Moth especially, which is exactly why Tera Rock is such a perfect tera. With a +2 Leaf Storm you would be able to OHKO every single one of these Pokemon with a Tera Blast Rock with the exception of Pecharunt; in which, you turn into absolute fodder since you can just sub on the pech and they aren't even able to parting shot since thats another free +1. In fact playing vs Pech was my absolute favourite on ladder since it just made a Serp sweep that much easier cuz it was essentially a guaranteed +4 from 2 Leaf Storms; once when they try Maligants on the Sub then 2 extra Leaf Storms on the switch out and the turn after. A very important mon for the team and my secondary win condition, plus an emergency Ogerpon switchin (very hard to find these days) which also used Ogerpon-W as fodder for free boosts. The rest of the team was pretty self explanatory; I needed good speed control so I decided to go with Zamazenta. Initially AV Zama, I needed some better switchins vs Special Attackers but legit 5 minutes before my game I ended up changing to Expert Belt and it ended up saving me the game as a result since I killed a Tera Fairy Gholdengo with Heavy Slam from a health that was impossible to kill without the Expert Belt. I did not have great removal options and when I tested Tusk did not fit well and neither did treads since I really needed a ground immunity, hence why I went helmet Lando since it just gets good momentum with Uturn and gets rocks up, but most importantly is a great check vs Dragonite and Gliscor, where I can just uturn into a breaker such as Rillaboom or Serp. Finally, my last mon ended up being NP Grassy Seed Gholdengo as a third option as a sweeper. Whilst I did not win with this as much as the Rill and Serp path, after testing many items such as Balloon and Scarf on this slot i felt like Seed Dengo was so good since it was simply so oppressive and hard to kill after it gets that +1 defense; perfect for a lategame sweep when the enemy does not position well.
In the game vs Alhen I was happy to see the matchup since it was a Ting-Lu team that I could abuse with my Serperior, though having double ghosts was certainly annoying for my Zamazenta so imagine how ironic it was that I ended up winning with Zama vs its two hardest counters of Pech and Gholdengo. Nevertheless, in the game I got super unlucky as I missed a Wisp turn 1 vs pech which I really wanted to hit since a burnt Pech was massive for my team and gave mons like Zama and Rill more breathing room to carry. However it got very very unlucky from turn 18 onwards. When I subbed on Latios I unironically knew I had just automatically won the game because the Latios was forced to click Draco Meteor because my Serp was a big threat and he was unaware that I was substitute, plus psychic noise only 2HKOd which was fine since so did Leaf Storm. However in a stroke of extremely poor luck Draco missed on my sub which meant it was unable to get the -2 boost, and even worse my leaf storm the next turn missed too meaning I legit could not kill the Latios since I did not get the boost, which made me super upset during the game because in a game with neutral luck I would have won on the spot and given Serperior more recognition than it deserved frankly (why did it fucking drop to RU wtf). Anyhow the game was pretty much over for me at this point and I decided to play it out in case of a lucky crit or burn, which it actually did because on Turn 27 I got an insanely lucky Pyro Ball burn which gave me odds back into the game, albeit minimal. By that point it was just getting the Gholdengo as low as possible for my Expert Belt Heavy Slam to kill, which it ended up killing by a 50% roll and resulting in my victory. I think I deserved the luck at the end after what happened with the series of events with the Serperior but going in 1-0 was a big confidence booster and against a decently established player like Alhen was definitely nice.

G2 vs T.O.T.S - W https://replay.pokemonshowdown.com/smogtours-gen9ou-849750

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https://pokepast.es/cdd9678ec5b1dbbf

Going in vs TOTS I actually had no clue Wtf what to load because respectfully I had never heard or seen their games and their scout consisted of a measly 1 game from qualifiers that was certainly not a good sample size to prep off of, so I waited for him to play his first game to just have a look, although against someone with essentially nothing to prep off of I was just prepared to go in blind and load what I was the most comfortable with, being Ting-Lu Hyper Offense. Unfortunately my entire pool was super johners and both TOTS and Piyush's game were on Tuesday of Week 3 which meant lots of waiting, though after that match I did not really change my mind on loading offense since I was just confident that I was the better player and would just outplay in a bad matchup anyways. Likewise to Alhen, I spent a lot of time getting good ideas of teams from ladder and getting lots of options for me to choose before the day, being these ones:
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Anyways I decided to go with this Blaziken team because I was actually very invested in the Blaziken stocks during that time, I think to this day Blaziken is an incredible threatening and strong sweeper especially vs more balanced cores like Ting-Lu and Gholdengo, plus with a speedboost it could outspeed Wellspring always and just kill it with a Flare Blitz which was very ideal. One day I was laddering and I ran into Sayuze on the ladder who I got destroyed by ngl, I dont often steal and use others' teams since I think loading your own team you built in a match would be the best since you understand the team the best, however I was so impressed with his core of Ting-Colbur Dengo-Dnite-Bolt-Wellspring that I took inspiration from and used this team. His original team had Darkrai but I replaced it with Blaziken because honestly I think it was just a better and more consistent sweeper vs offense, and in tests on ladder this team did extremely well, so I decided to load it. Sayuze ended up hitting me up on discord after my game asking about the team but I just wanted to reiterate my thanks for this broken core and thanks for beating me on ladder or else I wouldnt have used it lol. Anyways I actually got giga unlucky in the game again as I had a relatively skill matchup vs a SD Gliscor balanced team with Reuniclus. Anyways this happened turn 1 and ngl i got super fucking tilted because of it because my team lowkeys gets owned by Darkrai and getting flinched with this lure and not getting the chance to Twave the darkrai sucked big time and I almost lost as a result in the endgame.
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(trash game ROFL)
Anyhow he had a rather anti-offense team with Unaware cosmic power Clef which definitely made my endgame a lot harder but the game was pretty standard besides the turn 1, I had to win Thunderclap mind games vs the Darkrai at the end which wouldve just outright been avoided had T1 not happened but regardless I ended up just clicking Thunderclap 6 times and winning the game.

G3 vs Piyu https://replay.pokemonshowdown.com/smogtours-gen9ou-849806
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https://pokepast.es/0f3b7fc69b9e375f

Piyush was the hardest game for sure though this matchup was extra hard for me in many ways, though this is the team I am likely most proud of building in my recent career since all the hidden tech on this team ended up being used in the actual game where had these mons been standard sets, I would have just outright lost. This matchup was extra hard since I was actually helping Team India during pools despite myself playing as I was prep buddies with my closest mates Mav and vk and I needed to make sure they were going to cook too. (vk went 4-0 my goat)
Anyways these two I have worked closest with in the last two years or so knew everything I was weak too. All my teams lost to Garg and I pretty much never gave a fuck about the stall matchup unless I was anticipating it. Hazard stack completely fucks half my offense teams over and they knew it. I had to come up with something original and out of the blue so I did with this team that I made for my game vs Piyu. The timing was not ideal either becuase I had actually played Piyu in ADPL literally 2 weeks prior so he had a good sense of readiness in terms of knowing how I played and what teams I liked, and in the ADPL game I had beaten him with Grassy Terrain and Hawlucha vs a Lati balance team he loaded vs me. Piyu is obviously known for loading extremely hyper offensive teams such as his 10-0 run last SCL where he pretty much only loaded HO and it worked swimmingly. So, I knew that my team had to be 1. ready for a HO matchup and 2. ready for spikespam and 3. be prepared vs Garg, especially ID and Curse. Ngl that was going to be very hard to compress into a team but I was ready for it, so my building process was as follows, and I'll run through the team. Firstly, as with my other 2 opponents, I had come up with many ideas and by game day I actually had 2 other teams I was happy to load and ultimately decided to load this one as a result of !pick. Not a joke btw
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Anyways for the team. My comfort lies in Ting-Lu and personally I think it is the 2nd most broken Pokemon in all of OU after Wellspring so you already know vs a HO merchant I am 100% loading this mon. I was expecting good removal like Hatt or Cinderace or Defog Weezing actually so I did not go Red Card Spikespam like I normally do, but took a gamble and decided to opt for a fast offensive Ting-Lu with Taunt, to prevent Pokemon like Kingambit from winning endgames and preventing opposing Ting to set them up vs me. No whirlwind vs an offense merchant was a huge gamble but I decided to go for it since I had my last resort on my Dragonite. Next, I decided to load NP Pecharunt instead of the standard Parting Shot annoying Pecharunt since I really wanted to have this mon be a mega nuisance vs Gholdengos and opposing Pechs, and cause a lot of issues vs common Tera Fairy Pokemon such as Bolt/Gliscor/Garg, and NP was the best way to make this Pokemon start putting in work. I decided to go for Hatterene as my anti-hazards, and for safe measure equipped a covert cloak on it because fuck garg that mon is so cancer. I was extremely worried for a Corviknight bring so I went Mystical Fire last but ideally Pain Split/Nuzzle wouldve been better options. Now I needed an endgame sweeper and good speed control, so I decided to go with my favourite set on Zamazenta being Howl. Normally I would go Clear Amulet on this set for opposing Pech but I was so confident in my Pech matchup that I decided to go Lum berry, for wisp pult and Malignants on Pech. Lum is very good for this since it not only gets rid of the poison from maliganant chain but also the confusion too, making it a 2 for 1 deal that I was willing to go. I dont really rate ID zama currently since I think being hard walled by some of the most common Pokemon in the tier is just dumb and part of why I am such a huge fan of the Howl set. Plus, it hits hard af. The issue is the last move after CC and crunch is always a hard one, and whilst I normally always go Heavy Slam last I was extremely worried about getting counterteamed as a result of Mav and vk knowing my teams and how I build so well that I was going to load into a Molt or a Zap so as a last second switch I decided to lock in Stone Edge for my final move. Finally, I decided to go for my two techs on this team: Scarf Hoopa and Red Card Dragonite. My team was pretty weak to ID Zama and setup sweepers in general due to the lack of whirlwind on my Ting so I opted for Red Card on Dragonite over the conventional boots or leftovers. The sequence I was hoping for was me to get Dnite in and Dd on a threat just for them to get phased out and for me to just take over the game from there, with tera blast fairy making this perfect vs Zama and opposing Dragonites. As for Hoopa, literally no one would ever expect +Spe scarf Hoopa cuz thats just crazy, and would rather expect an AV or Custap set instead. However, my scarf hoopa was there to lure an Ogerpon/Dragapult lead and just one shot it letting me play a 5v6 in the game, which worked perfectly on ladder and in my game too since I was able to Ice Punch a very threatening Gliscor as a result of it not expecting me to outspeed it whatsoever since Scarf Ice Punch is just not a set lmao.
During the game I got hit with a very bad matchup of Hail which frankly I did not prepare for, and when I loaded vs it I knew that I was cooked vs the Gliscor af and probably needed to save my Red Card for the Gliscor, however barring some lucky Pech shenanigans vs the Hatterene early I was able to get momentum for a tiny bit before revenge killing the Gliscor with my Ice Punch Scarf Hoopa and saving the game again. With some extra Pech magic I got more lucky vs the kyurem which though wouldnt have won the game insta wouldve made me sack 1 extra mon likely making my endgame chances a lot lower, but in the end when it looked like Piyush had a totally won angle with tera ghost iron moth vs a dragonite my red card swept it out and I was able to win in the end with Hoopa, though it got very close as I almost choked and let the game lie on Para. Certainly a very eventful game and a lucky one for me of that.

WCOP 2025 was a fun experience and I hope you enjoyed reading about the teams I used. Here are some other teams I made during the tour but I wont elaborate on them heavily:
https://pokepast.es/4e62c4fb39a4606e Arcanine-H team for Mav in Quarterfinals
https://pokepast.es/b703549520d117ca Clear amulet glowking momentum vs Pech cores
https://pokepast.es/4733b0fbc2fc7a1d Disgusting broken webs I went 37-1 on ladder with
https://pokepast.es/f7c3e0ea2c8dad3a Dice Kyurem with AV Samu

Prolly wont play much for now but looking forward to this SCL. Thanks as always to my closest friends Mav sufys vk, lmk on discord if you have any questions or just wanna play chill games with me "arctozolt"
PS: I finished Magi the kingdom of magic and the labyrinth of magic in 2 days (50 episodes in 48h). Definitely one of my hardest binges and now is one of my favourite shows ngl. If u havent seen it go watch Magi its peak
 
Semifinals are upon us. Three of the teams present in this semifinals have won World Cup before, but none of them have done it since 2020. On one side of the bracket, US West is in their second straight semifinals, facing a US Northeast on the best run they've had since 2021. On the other side, last year's finalists Italy face a Chile on a second miracle run, improving on their performance from 2024's qualifiers. We have as many as 10 SV OU games to cover: let's get into it.


US West vs US Northeast

:rillaboom: :gholdengo: :cinderace: :garganacl: :darkrai: :landorus-therian: [US West] Attribute vs lax [US Northeast] :kingambit: :dragapult: :volcanion: :deoxys-speed: :ting-lu: :dragonite:
https://replay.pokemonshowdown.com/smogtours-gen9ou-855372


The first SV game of semifinals, this one also has some history. Attribute and lax go way back in some form or other, with lax occasionally calling Attribute his student. Do I know the lore in detail? No, I don't know either of these guys lol. But before the game happened, Attribute confidently/jokingly declared his victory ahead of time in a preemptive winpost, so this raised the stakes for both parties in a friendly fashion. Attribute's team is a classic Grassy Terrain offense with three Ground-weaks, notable among them Gholdengo and Garganacl who become unkillable potential setup threats while healing; these GT teams usually end up light on Boots so Cinderace helps clear hazards there. lax has no such hazard removal, instead using a Ting-Lu-supported offense with Volcanion and Kingambit as twin slow powerhouses. The team places a ton of importance on speed with both Dragapult (also the spinblocker) and Deoxys-Speed present alongside typical endgame threat Dragonite, compared to Attribute's fastest being Darkrai. The opening moves see lax's Volcanion lose its Shuca Berry to Rillaboom's Knock Off: seemingly calculating that he's not going to need Grassy this game, or maybe not wanting to risk losing HP on Garg, Attribute keeps Rilla in and Knocks again as lax hits Flamethrower and oneshots it. Darkrai comes in for the revenge kill, but doesn't get the flinch and takes a big chunk from Steam Eruption before lax switches out to Red Card Ting-Lu; Landorus is pulled out. As Attribute U-Turns into Grassy Seed Gholdengo, lax gets off a Ruination before switching hard to Kingambit on the recover. This is supposed to scare the Ghold out, but Attribute is running Focus Blast and ends up oneshotting the Gambit instead. lax's Dragapult fails to get the follow-up kill with Shadow Ball and drops as well, putting Attribute up 5-4.

Deoxys comes out for lax and does actually get the job done: when Attribute sends out Cinderace to get a U-Turn off, lax sacrifices his low-health Volcanion to the incoming Darkrai and just brings Deo right back in. He confidently Nasty Plots on the Dark Pulse, revealing Colbur Berry to stomach the blow, and now Attribute is in trouble as several things are going to have to die. Focus Blast chunks the hell out of Lando and then kills Darkrai. Attribute's path here is getting lax to waste a Psycho Boost and lose his +2, but Lando fails to live Tera Ghost Shadow Ball and drops from half health, meaning lax can drop a Psycho Boost on the Cinderace to oneshot it as well. Now we've got last mon Garg versus three: can Attribute pull it off? He Salt Cures on the Nasty Plot, then hits Tera Ghost potentially anticipating a Focus Blast, but lax goes for the safer Psycho Boost and brings Garg down to a total 77% before dying. (This interaction also reveals it's not Protect.) Anticipiating a setup threat coming, lax reveals Taunt Ting-Lu to stop the Garg from hitting Iron Defense, and EQs it as much as it can before dropping to Body Presses. Now we have the unstoppable force (last mon Dragonite) versus the immovable object (last mon Garganacl). It's incredibly tight, but a DD and two EQs is just enough to get lax's Dragonite over the line, with the Taunt lingering long enough to stop Garg from Recovering and guaranteeing the win. Deoxys obviously put on a great show here, but the MVP for lax was probably that Taunt Ting-Lu for single-handedly stopping Garg from getting +6.



:dragapult: :dragonite: :ting-lu: :weezing-galar: :iron-crown: :zapdos: [US West] Fusien vs Star [US Northeast] :zamazenta: :hydrapple: :ting-lu: :gholdengo: :iron-valiant: :gliscor:
https://replay.pokemonshowdown.com/smogtours-gen9ou-855496


So, looking at Fusien's team, I see a lot of mons that run Boots (Dragonite, Zapdos) and a lot of mons that don't usually need them (Ting-Lu, Iron Crown), but I also see Weezing "most guaranteed removal in the game" Galar present. This helps patch up the team's Gliscor vulnerability, but it may also be Toxic Spikes or be helping to support a weird Dragonite set in the endgame...we'll check back on that. In any case, it'll be coming in later after Ting-Lu's residual damage and Pult/Crown/Zapdos' VoltTurns have worked their ways through. On starmaster's side, I'm glad Hydrapple is still making its way around these structures: it's a formidable attacker that can also soft-check physical mons alongside Lu soft-checking most special mons. This gives more flexibility to tack on semi-bulky mons like Gholdengo and Gliscor in more offensive roles, alongside Valiant and Zamazenta in their typical roles as fast sweepers and chippers: I will say the one notable team with Apple/Lu/Val has Boots Valiant for a more flexible damage threat, but we'll see. Right away Weezing drops Toxic Spikes against lead Gliscor, so that mystery's solved. Fusien absorbs a Knock with Lu and gets to Spiking up as Star goes Apple, then immediately mashes Tera Poison and Giga Drains the Lu for a whopping 24% before being Whirlwinded out. This Tera Poison is necessary for Star to remove the Toxic Spikes, and it removes a Dragon weakness, so I see why he dropped it this early. Whirlwind pulls out non-Boots, non-Booster Valiant (okay I was wrong there), who I think is Specs because it does a lot of damage to Weezing with Moonblast. Star keeps it in as Fusien switches to Crown and chunks it too, ultimately sacking it to drop Crown down to 28%.

Star sends out Gholdengo, but has to settle for 35% on Zapdos and a switch-out. With a Volt Switch on Apple into Iron Crown, Fusien proceeds to mash Tachyon Cutter as many times as he can before dying, bringing Ting-Lu down to about 1/3rd. Now, with significant chip down on Star's team and Rocks up, Fusien starts Whirlwinding. The first Whirlwind pulls Ting-Lu, who allows Star to set his own rocks; both leave the interaction on critical health. Star gets in his Poison Hydrapple on Dragapult, and in response Fusien sacks his Ting-Lu to get Weezing back in and kinda-wall it. He burns the Apple as Star Nasty Plots, then Pain Splits as many times as he can before dying, bringing the Apple down to half health.

Now Fusien's objective is to put starmaster in The Blender: a tempo U-Turn forces Star to sack Ting-Lu, and now Volt Switch does a lot to an Apple that no longer resists Electric. Fickle Beam gets the double damage just as Fusien goes Dragonite, and just narrowly takes it out of Multiscale after a Roost. Fusien switches in Dragapult to arrest the threat, but Star reveals Ice Fang and instantly freezes the Pult for a 2HKO. Now, Fusien has a decently powerful Zapdos here, and he expends Tera Fairy to cover both Zama and Apple's Fickle Beam, Roosting and 2HKOing Apple with Hurricane into Volt Switch. The Tera Fairy also forces this 4-Attack Zama to go for Heavy Slam instead of Stone Edge, and the second Slam kills Zapdos but also paralyzes the Zapdos, opening the path to a Dragonite endgame. Fusien kills the Gholdengo immediately on the switch, then has to start Roosting and relying on the fact that he'll get the full para eventually. Star breaks through but Ice Fang does a genuinely pathetic 20% through Multiscale. Star switches to Gliscor, but Fusien hard DDs on the Protect, and now there's nothing Star can do to stop this Dragonite from rolling through Gliscor and the crippled Zamazenta, who gets full para'd one more time for good measure.



:great-tusk: :kingambit: :raging-bolt: :walking-wake: :ninetales: :ceruledge: [US West] emforbes vs blunder :raging-bolt: :kingambit: :iron-valiant: :cinderace: :ogerpon-wellspring: :landorus-therian:
https://replay.pokemonshowdown.com/smogtours-gen9ou-855740


In a matchup for the ages, we have doubles legend blunderVGC taking on singles superhero emforbes, and they both have hyper offense. emforbes has an evenly-balanced sun team with Ceruledge as the noted sixth mon: it slots in easily on HO as a setup cheeser, especially when it gets to be neutral to Water moves and use superpowered Bitter Blades. blunder's squad is one of those checks-all-the-boxes HOs that you can't really complain too much about: you have speed (Valiant), priority for enemy HO (Bolt/Gambit), removal (Ace), a Knock punisher/rocker/pivot (Lando), sufficient breaking power, Ground and Poison immunes; there's notably no Ghost-type but this team doesn't live and die by hazards anyways. blunder leads Cinderace into emforbes' Bolt and immediately Low Kicks for half of its health, as Life Orb Dragon Pulse brings it down to 1% HP. Both parties opt out of the Thunderclap mindgame, as blunder switches to Gambit only to be met by emforbes' Ninetales; he sends Bolt out to absorb the Overheat, which does a respectable but still low 31%. blunder starts attacking, but Booster +SpA Dragon Pulse somehow does 62% to Great Tusk, which is the most Assault Vest-ass calc I've ever seen considering it's +Atk. The fat-ass Tusk forces blunder out into his Wellspring, but emforbes doubles into Walking Wake and starts attacking. Weather Ball and Play Rough are exchanged, with Wake going very low but ultimately securing the kill.

blunder's Bolt comes out, and he gets the Thunderclap right away for the revenge kill. This now becomes a Bolt vs. Bolt staredown, and blunder opts out by going to Kingambit, only for emforbes to catch the switch with Weather Ball and delete it from full just as the sun fades. Lando comes out for blunder, and he sets up rocks + breaks the Gambit's balloon, though he has to lose Cinderace in the process of doing so. Once it's broken, the Lando comes right back in, takes paltry damage from Sucker, and lands the kill with Earth Power. But emforbes still has one more round of sun in his back pocket: Ninetales comes out, misses an Overheat, and immediately kills itself in front of blunder's Bolt, allowing emforbes to heal his own Tusk to full. Ice Spinner barely spares Bolt's life, and blunder temporarily preserves it by switching to Lando as emforbes spins, giving it an Intimidate and some Helmet chip before he ends up sacking Bolt anyways. The objective here being to stop this Tusk from sweeping, blunder expends Lando's life to neuter it to -2 and 2% health, not allowing it to get 2 spins off. But now he has to put all of his chips on last mon Iron Valiant, and it's just not enough in the end: Tusk does drop, but not before landing a Headlong Rush to put Valiant in range of two Shadow Sneaks from emforbes' Tera Fairy Ceruledge. A pretty good win from emforbes, who has really been in great form this tour. Also, blunder didn't Tera at all this game; I wonder if most of his Tera options were offensive and/or the defensive types weren't relevant to the interactions.



:kingambit: :deoxys-speed: :ceruledge: :zamazenta: :landorus-therian: :kyurem: [US West] shiloh vs fade [US Northeast] :primarina: :ribombee: :kingambit: :great-tusk: :iron-moth: :gholdengo:
https://replay.pokemonshowdown.com/smogtours-gen9ou-856039


The mission statement here is to win fast and violently. fade's team is webs, you've seen the back 5 mons before, but I will note two things: a) it's Ribombee over Araquanid, who is less vulnerable to medium-speed Taunts but flimsier, and b) he has a Primarina. shiloh has no removal and is entirely focused on overwhelming setup force through Ceruledge, Kingambit, and Kyurem, accompanied by two speed control mons in Deoxys-Speed (also one of his core special damage dealers) and Zamazenta. fade leads Ribombee as shiloh leads Deoxys, but while Ribombee can outspeed a lot of things, it can't beat a Deoxys-Speed's Taunt, and no webs will be going up this time. shiloh pops Psycho Boost to bring the bee down to Sash, simultaneously ejecting himself into Ceruledge: trying to preserve the bee for later, fade switches to Primarina but takes a nasty 44% from Life Orb Bitter Blade. Anticipating the Poltergeist, fade hard switches into Tusk, whose Booster activates and completely denies the move altogether. Given that it's +Attack, this immediately forces shiloh to deploy his Zamazenta, burning Dauntless Shield and still taking half. He CCs and immediately crits the Tusk, which definitely mattered and deletes it from full. fade gets his get back with Gholdengo but still takes 80% from Crunch in the process.

Kyurem comes out for shiloh and kills the Ghold with Earth Power. Chekhov's fade's Ribombee comes back and Stun Spores the Kyurem on the DD, preventing it from getting more than one kill with its mixed set and enabling +SpA Iron Moth to revenge it. It seems like fade's hopes are going to rest on Kingambit here; he gets it in on Deoxys' Psycho Boost, and correctly Sucker Punches at the first time of asking, but fails to kill due to Tera Fighting and drops to Superpower. From here, shiloh goes for the safer winpath and sacks his Lando to get maximum damage on fade's LO Primarina before dying, ultimately trading one-for-one. fade survives Psycho Boost with a Tera Fairy Moth, but still takes enough to die to Shadow Sneak, and shiloh takes the win in a quick match. Honestly my wrists are appreciating these short games.



:zamazenta: :raging-bolt: :ting-lu: :iron-treads: :gholdengo: :enamorus: [US West] TJ vs bhkg [US Northeast] :ting-lu: :primarina: :scizor: :zamazenta: :glimmora: :latios:
https://replay.pokemonshowdown.com/smogtours-gen9ou-856073


The moral quandary of later-stage SV OU is this: can you call something HO if it has fatass Ting-Lu on it? Like, I don't know if I would call this team from bhkg straight-up HO, but it definitely displays some characteristics thereof. Three special attackers - Primarina, Glimmora, Latios - form the basis of bhkg's team, forming a Fairy/Steel/Dragon core with Scizor that isn't really that bulky but can still switch into a resisted hit or two. Point being, you really don't want to switch into any of those mons, especially with Lu's passive damage and the looming threat of late-game Zama. Regarding TJ's team: I think a lot of people have independently converged onto building a team that looks a lot like this before. I made basically this team with Dragonite over Bolt like five days ago. It's almost like this core Lu/Ghold/Zama structure is really good for tryharding. Go read my SCL 2024 posts if you want an explanation of why that core is good, I just got back from the gym and I'm tired. Anyways, bhkg leads Scizor into Ting-Lu and gets the freest U-Turn ever for 61%, but it's not that kinda free as Weakness Policy activates on the Lu. Now he actually has to worry about the incoming attack, and sends out Zamazenta early to take 48% from EQ. The jumpscare having served its purpose, TJ switches back out to Ghold to absorb the Body Press. Crunch gets the defense drop as TJ plots, but it doesn't get bhkg any closer to a 2HKO and Make It Rain wipes out the Zama. Glimmora comes in for bhkg, and TJ switches in Ting-Lu to promptly eat a Meteor Beam, subsequently killed by Dazzling Gleam.

Now, Iron Treads should cover this Glimmora and get the revenge kill for TJ, but bhkg chooses now to pop Tera Ghost, live an EQ, kick up a Toxic Spike, and OHKO back with Earth Power. Enamorus does get the kill in the end, but that tspike is staying up forever, and that's bad news for TJ's Bolt who gets poisoned while trying to check Scizor. TJ doubles back to Zama as bhkg goes Lu, but this also gets Zama poisoned; CC fails to kill and bhkg Whirlwinds it out to Ghold. As TJ recovers, bhkg gets Stealth Rocks up and creates problems for that Enamorus as well, limiting its switchins. The Ghold barely hurts the Primarina, who Surfs the Bolt to bring it even lower; TJ makes a nice call and Dragon Pulses the incoming Lu, but fails to kill the first time and ultimately ends the interaction in a 1-for-1.

bhkg's plan here appears to be Sit Back And Observe as poison claims Zama slowly: he baits a Crunch with Latios then goes Scizor, then Bullet Punches to cover all options, including the Enamorus switchin that dies instantly. The Gholdengo is TJ's last chance, and he gets a Nasty Plot on the switch to Latios; Draco drops it low but Make It Rain drops the Latios lower, i.e. to zero. Facing Primarina, TJ gets off a Recover thanks to Tera Water, but bhkg just switches to Moonblast and eventually gets the SpA drop as TJ looks to be praying for a sub-50% roll that never comes. TJ eventually Thunderbolts but it wasn't killing, drop or not, and Ghold dies, leaving the Zama to be finished off by Bullet Punch, keeping Northeast alive for longer.



Ultimately, though, it was US West that triumphed, with PZZ and Ruffles defeating NE staples bro fist and ABR to bring US West to the finals.





Italy vs Chile


:moltres: :glimmora: :iron-treads: :alomomola: :zamazenta: :dragonite: [Italy] zS vs Mister McLovin [Chile] :ogerpon-wellspring: :ceruledge: :iron-treads: :hatterene: :iron-moth: :dragonite:
https://replay.pokemonshowdown.com/smogtours-gen9ou-855378


The double removal construction of Mister McLovin's HO is notable, because two of its sweepers (Ceruledge and Iron Moth) are Rocks-weak and don't really run a ton of Boots and Wellspring physically cannot wear them. Shoot, the Hatterene itself could be a setup spammer too; alongside the Dragonite his goal seems to be to win as quickly as possible. zS has an Alomomola and a Moltres so his goal looks like the opposite. Passive damage through burns and Glimmora's myriad hazards appears to be his goal here, grinding down the opponent for a late-game sweep from Zamazenta and Dragonite. McLovin and zS send out Wellspring and Dragonite, and both try to win on the spot by SDing and DDing respectively, but zS outpaces and forces Mister McLovin to switch hard to Iron Treads - but zS catches the switch immediately with EQ, ending the threat of Booster Speed taking it out. McLovin deploys another win-now mon in Ceruledge, sponging an EQ with Sash and using Weak Power+SD to get +2, but is immediately phazed out by zS' Red Card Glimmora; he pulls Iron Moth, who loses Booster but at least clears the Toxic Spike away.

McLovin's Hatterene and zS' Iron Treads have a wet noodle fight for a bit before zS Rapid Spins and crits EQ to accelerate the win. This speed boost comes in handy as he reveals Megahorn to take out Wellspring from half. McLovin's hopes rest on Dragonite, but zS reveals Rock Slide and flinches at the second asking, preventing the Dragonite from a potential comeback sweep and leading to a forfeit and 6-0 for zS. I'm not gonna lie, this matchup with the perfect Treads coverage looked pretty miserable for Mister McLovin, but zS definitely did well to accelerate the win with the hard EQ on turn 3.



:kingambit: :pecharunt: :zamazenta: :moltres: :iron-treads: :ogerpon-wellspring: [Italy] Kebab mlml vs Abele [Chile] :araquanid: :gholdengo: :raging-bolt: :kingambit: :great-tusk: :ogerpon-cornerstone:
https://replay.pokemonshowdown.com/smogtours-gen9ou-855596


Pecharunt and Moltres on the same team is significantly dishonest but it does unfortunately work as a great physical wall combo for Kebab, which also serve as crucial Zamazenta counters. These two also end up being all of the team's special damage, with the physical damage covered by the slow-to-fast spectrum of Extreme Tryhard Mons in Kingambit, Wellspring, and Zamazenta; Treads has rapidly become the hazard removal of choice these days. Abele's team is 5/6 a generic webs core but the sixth is Ogerpon-Cornerstone, a fantastic bring into Moltres but less useful against the dual Steel-types. Kebab leads AOA Zama, and 2HKOs Araquanid as it sets webs up. CC does a decent chunk to Bolt, but so too does Dragon Pulse back to the Zama; it's a good thing for Kebab that he has Iron Treads which fully walls it. Ghold comes in as Kebab gets rocks up, then Knocks for a big chunk before Abele Focus Blasts for the kill.

Pech comes out, and Abele switches to Kingambit on the Shadow Ball. Kebab boldly stays in and SBs again as Gambit gets +2, then hard switches to Moltres on the Kowtow, immediately burning the Gambit and eliminating its usefulness for the immediate future. Sans Treads, Kebab has to sack his Zama to the Raging Bolt, then sends Pecharunt back out with the aim of baiting Gambit back in. Kebab reveals Nasty Plot on the Swords Dance, then hits Tera Fairy and another NP on a failed Sucker Punch - this gives him enough damage to muscle through Gambit. Its Boots keep it faster than Bolt and Tusk, getting two more kills there. Tera Rock Cudgel somehow only does 47% and gets oneshot as well, and yeah, it's pretty over.



:necrozma: :iron-treads: :cinderace: :sinistcha: :gliscor: :dondozo: [Italy] Tricking vs Mako [Chile] :alomomola: :weezing-galar: :blissey: :weavile: :iron-treads: :corviknight:
https://replay.pokemonshowdown.com/smogtours-gen9ou-855725


I considered this a highlight matchup before the game. Now that I have seen the teams these two loaded, I take it back. At least they're a little interesting. Tricking has some kind of Necrozma + Sinistcha balance? I actually have no idea how to describe this. You have the Cinderace/Treads double removal, a Fire/Water/Grass core, but I have no goddamn clue what the Necrozma is doing on here. This team looks vaguely Italian but that's the only solid takeaway I have. Mako has a Weavile semi-stall with as many as three forms of removal on deck between Weezing, Treads, and Corviknight.

This is a 90-turn game so we are going to play fast and loose with descriptions. The opening few rounds consist of Tricking trying to lay down chip on Corviknight, Knocking its Helmet off, but Mako reveals Iron Defense on T16 and this tells Tricking she's walled by Gliscor. In the process, Mako's Alo gets badly poisoned. Tricking reveals Toxic Spikes on Gliscor, which are immediately cleared by Weezing, who burns Dondozo as Tricking begins Cursing up. The Italian gets one, two, three Curses, then Rests off the Burn. Mako starts Tickling with Alomomola to neutralize the Curses, but can't permanently stay in due to Toxic, letting Tricking land a solid blow for 35%.
Tricking switches out and gets rocks up, taking a chunk on Treads as Mako flips into non-Boots Weavile. Mako switches it away from Gliscor (I think it might have been Band Weavile and physdef Gliscor?), but Tricking somehow debuts his Necrozma and forces Mako to send out her Leftovers Blissey. Tricking clicks Calm Mind as Mako hits Light Screen, then Tricking CMs again on the Treads, revealing Heat Wave to chunk the Treads for about half. Blissey starts CMing to match Necrozma, and sets another Light Screen. Tricking seems content to go CM for CM and do like 2% damage with Heat Wave, both of them wasting minute amounts of PP as Tricking has to Morning Sun once before forcing the Blissey out with Sinistcha, who apparently walls this CM Blissey?
Mako tries to get Weavile going but it can't start sweeping as long as Dondozo is alive. Tricking gets right back to Cursemaxxing, temporarily stalled by Alomomola before it has to leave too due to Toxic. Mako seems to be trying to PP stall the Dondozo with Corv, seeing as her Iron Defenses are useless against Unaware, but it fails to pay off and the Corv drops in one. Tera Grass Weezing still takes big chunks from +6 Dozo, and Tricking very slowly flattens Mako's team as it turns out that Tricking had seen Mako's team on ladder beforehand. Tera Fire Cinderace helps to oneshot the Grass Weezing: a crit Knock puts the Dozo in range of a second crit killing but it never comes and the Dondozo finishes up the wetwork.



:excadrill: :tornadus-therian: :tyranitar: :zamazenta: :toxapex: :clefable: [Italy] H.M.N.I.P vs azogue [Chile] :ting-lu: :kyurem: :corviknight: :cinderace: :darkrai: :slowking-galar:
https://replay.pokemonshowdown.com/smogtours-gen9ou-856292


The fuck is going on in this series, man? First Raiza and Mendeez played a 177-turn stall nightmare, then Tricking and Mako both loaded fat, and now we've got this SWSH-ass double regen sand balance from H.M.N.I.P (henceforth Pietro, the name stands for "Hi My Name Is Pietro") against azogue with this Blimax x Storm Zone Type Beat BO? Look, we're gonna get even sloppier with this than the last one, I'm getting tired just looking at it.

azogue's Kyurem reveals Focus Blast early on and completely fries Pietro's Tyranitar, removing sand from the equation for the game. Pietro gets rocks up, but azogue flips them around with Cinderace, but takes a huge chunk in the process. azogue's Ting-Lu kind of gets off the noob gut but drops low in the process. azogue finds a window to Chilly Reception into Tera Ice Kyurem, who annihilates Clefable, but Pietro replies with Tera Steel Tornadus and forces it out with the threat of a Heat Wave 2HKO.
azogue tricks Zamazenta a Choice Scarf with Darkrai. In a protracted 1v1 against Tornadus, azogue accidentally Tricks an Assault Vest onto his own Glowking and now cannot recover nor get rid of this item. He sacks Ace and Lu to heal up the Glowking. Darkrai gets poisoned. From here this is a painfully slow game as we get several turns straight of these two switching back and forth between Torn/Corv and Pex/Glowking.
Turn 90, after using every single Bleakwind Storm, Pietro lands a Knock on Glowking to get it precariously low, and two Knocks later a crit kills the Glowking. azogue's Kyurem fails to oneshot the Pex and gets poisoned; Focus Blast also fails to oneshot the Steel Tornadus. Pex is Haze so azogue can't set up with Corv. Game is not winnable for azogue after Kyurem dies to poison: he forfeits.



After this game, Italy was up 5-2, and with a win in Ubers secured their spot in finals. Now we're looking at a match between the #1 seed and the #2 seed, two of the pre-tour favourites, rosters filled with medals, honors, and decorations. Can't wait for it.

However...we've got a bonus game. Played after the series was decided, Italy's Niko and Chile's Lazuli played for honour and sheet records. Let's get into it.

:ninetales: :raging-bolt: :slither-wing: :kingambit: :great-tusk: :walking-wake: [Italy] Niko vs Lazuli [Chile] :weezing-galar: :heatran: :kyurem: :rillaboom: :zamazenta: :great-tusk:
https://replay.pokemonshowdown.com/smogtours-gen9ou-856329


The Ninetales/Bolt/Wake/Gambit/Tusk sun core is pretty flexible, it seems like you can put any kind of shit in the sixth slot as long as it vaguely synergizes with sun. Niko's opted for Slither Wing. Lazuli has Grassy Terrain with Zama and Kyurem, and I can tell we are going to be clicking setup moves all day with those two; it's supported by Heatran, who wallbreaks with the help of GT nerfing EQ, and double removal in Weezing and Tusk for a protect-the-VIPs comp. Niko leads with sun, but Lazuli leads with Heatran and gets rocks on the switch to Wake. Rillaboom eats a Hydro Steam and scares Wake out, U-Turning to Weezing, but Niko uses Slitherman and U-Turns himself right back to Wake who gets burnt. Rilla takes another Hydro Steam and dies for Glide chip on Wake, as the terrain ends.

Lazuli sends out Kyurem and catches Niko's switch by going for a Substitute; Protect stalls out the sun but U-Turn still breaks the sub as Lazuli chips the Slitherman. Niko successfully threatens a burn with Ninetales, forcing Lazuli to switch to Heatran as Niko matches it with Tusk. However, Lazuli now activates Tera Ghost, lives a HLR, and burns the Tusk with Lava Plume, enabling him to win the 1v1. With turns of sun left, Niko sends Wake back out and Kyurem has to take a chunk to eat Hydro Steam. In an admirable read attempt Lazuli goes for Earth Power on the forced switch, only for Niko's Raging Bolt to be Air Balloon, nullifying the read. After taking a huge chunk on Weezing, Lazuli's able to stall out the sun with minimal damage.

He gets Tusk in on a Thunderbolt, but Niko sets up sun again with Ninetales, eats an Ice Spinner, and immediately kills Ninetales to heal his Wake to full. Lazuli sacks Weezing, stalls out a turn with Kyurem to get out of Tera Water Hydro Steam kill range, then both parties switch to Heatran and Slitherman; despite the resist, Protosynthesis U-Turn gets the kill without drama or a burn, and now Lazuli has to stall out the sun turns. He Protects once, then sacks Tusk to Draco, and now sun is over for good. Zamazenta impels Niko to switch to Wake as Lazuli Iron Defenses; they trade blows with Bolt getting dangerously low, then Lazuli immediately attacks without fear of Thunderclap and now the game is over. +3 Body Press flattens Wake, Gambit, and Slither Wing in quick succession, with Lazuli even throwing out a Roar for aura farming purposes. This was a fun game to watch, and the fact that nobody ever locked the chat and there was just Romance-language shit-shooting throughout the whole game added to the fun even though I didn't understand any of it.





Okay. West and Italy will face off in finals, in a rematch from last year's semifinals. This is West's best placement since their win in 2019, and a second straight finals for 2020 victors Italy. I'm hoping for some good clean gaming and minimal misses/crits, and for the love of God I hope there isn't a DC. Either team would be a more than worthy victor - to all of the competitors, see you at the finish line. I'll be out of frame, taking pictures.
 
NEW 100 Teams from World-Cup that we built, used or considered using with my teammates in Team Europe aswell as my friends with Team Mexico.
These are teams we enjoyed and since OLT is starting soon i thought it will be a cool post for the Community!
Hope you like the teams and find one that suits you well, feel Free to join our Discord where we building many more teams https://discord.gg/7FnwnZ2RGp and also
you can Subscribe to my channel
i upload often with many more new teams and OU tournament / ladder content!

1. https://pokepast.es/303b81ffda568c97 - SD Lokix Offense
2. https://pokepast.es/4af5935fcfd5fc68 - Specs Charizard + VD Lilligant
3. https://pokepast.es/24e1b68e1e8d5a70 - LO Zama + Acro Mola
4. https://pokepast.es/e3bff9572778d8f8 - Specs Darkrai + CB Scizor
5. https://pokepast.es/4ac6da4b6e9edd52 - Weavile + Specs Crown
6. https://pokepast.es/26beaa220df4de83 - AV Mola + Triple Choice
7. https://pokepast.es/bc62c143ea568685 - Okidogi Bulky Offense
8. https://pokepast.es/a4610ea71e4dc553 - Keldeo Rain
9. https://pokepast.es/4925bce4f2000463 - CB Weavile Hydrapple Team
10. https://pokepast.es/293ebdd334064ddc - Custap Primarina + AV Scizor
11. https://pokepast.es/bc10a5416e8443c2 - Modest Latios + Double Ghost
12. https://pokepast.es/d6c721af922def4b - Specs Slowking-Johto
13. https://pokepast.es/6bd4ad48157f52bf - Worldcup Stall
14. https://pokepast.es/8a96d747a2de37ec - Air Balloon Ceruledge + Kyurem
15. https://pokepast.es/ba47b5f97ac49557 - CB Dnite SZ Type build
16. https://pokepast.es/cb3c132f189b4d5e - Pult Version of CB Lokix + Crown
17. https://pokepast.es/9564353650e08a3a - Garganacl + AV Slowking BO
18. https://pokepast.es/b8bce448e8a0851d - Ceruledge + Iron Hands Veil
19. https://pokepast.es/27994f299a614e85 - Stress Grass
20. https://pokepast.es/551c47529ad0d5bf - Fish Scarf Lando Oger Team
21. https://pokepast.es/45cca793034b37d6 - Lokix + Avalance Garganacl Team
22. https://pokepast.es/e39486534565c0df - Sub Zama + Specs Darkrai
23. https://pokepast.es/fa122cb4cefab36a - Sub DD Kyurem Balance
24. https://pokepast.es/64a47a60cabe9d08 - Glimmora Offense + Custap Prima
25. https://pokepast.es/9ad1e21f8f98164e - Anti Offense Fire Pult
26. https://pokepast.es/f920cff51965ffae - Cosmic Clefable + Toxapex
27. https://pokepast.es/8f0c6793db2832e0 - TB Water Gholdengo + Ting lu Offense
28. https://pokepast.es/fca5f098b951b409 - SD Ogerpon Bulky Offense
29. https://pokepast.es/b8483ef58286e3bc - Illumise Team
30. https://pokepast.es/e014d5fe0426be19 - Samurott Bulky Offense
31. https://pokepast.es/3873c6c8069be63a - Tera Ground Dragonite BO
32. https://pokepast.es/b79d5fd44f2c2d63 - Chansey offense Serperior
33. https://pokepast.es/76e586b5e744a033 - Skarmory + AV Slowking
34. https://pokepast.es/6b809872f74d0d1e - Pivot Pult + Garganacl Balance
35. https://pokepast.es/a5c5aff22d14bee6 - AV Mola + Specs Darkrai
36. https://pokepast.es/bbdeeac27710f700 - Ice Venusaur + AV Mola Sun
37. https://pokepast.es/09c039d0d961c710 - Taunt Rillaboom + Ice Zapdos
38. https://pokepast.es/ded505d91ed8642e - Sash Ceruledge Offense
39. https://pokepast.es/17072a8649bc4447 - Ting Lu HDB Balance
40. https://pokepast.es/c5b63686f4c8f8e9 - Enamorus Offense
41. https://pokepast.es/168e18f7a3e44037 - Rank 1 Lokix Team
42. https://pokepast.es/dba104e6a44a1dbb - Ting Lu + Kyurem Balance
43. https://pokepast.es/c16d876833f2d99f - Hex Gholdengo + Weezing BO
44. https://pokepast.es/30fc06560769a44d - Lokix + Clear Amulet Kingambit
45. https://pokepast.es/a6c77afb7ad1c80f - CB Dragapult Bulky Offense
46. https://pokepast.es/41f04e250ba9724f - Sub Kyurem + Howl Zamazenta
47. https://pokepast.es/92847a459e00ac78 - Sub Kyurem + CM Primarina
48. https://pokepast.es/de33788ad5caf9c1 - Spikes Ogerpon + Tinkaton
49. https://pokepast.es/bb463c4bf8c5d508 - Liquidation Chomp Dragspam
50. https://pokepast.es/8ccedc69c2b698e6 - Glimmora + Spikes Ogerpon
51. https://pokepast.es/e954de633c2629f4 - Espeon 2k ELO Eeveeto Team
52. https://pokepast.es/6f84f82c228c91e0 - LO Deoxys + Psyshock Valiant
53. https://pokepast.es/5529ce74d7c67915 - SuckerPunch Darkrai
54. https://pokepast.es/cd01c46f4d594af6 - Scarf Kyurem + AV Ting Lu
55. https://pokepast.es/afc7b01273c1dc9a - Serperior + CB Weavile by Aceman
56. https://pokepast.es/6ccb1d1f245b849c - Iron Boulder Taunt Spam
57. https://pokepast.es/6a78b60d082b82b5 - Grass Core Weezing + Fire Ting Lu
58. https://pokepast.es/a5e1d2e9b9859e2a - Sub Ghost Dragonite Offense
59. https://pokepast.es/eeb24ed14d452b74 - Tera Ground EQ Dondozo Offense
60. https://pokepast.es/2bd66787a0b747da - Specs Enamorus + AV Hands
61. https://pokepast.es/ce1a3bc80dc8767b - Flying Dnite Grassy Team
62. https://pokepast.es/2d73c51ef2c8b064 - Zama + Lokix Crown Core
63. https://pokepast.es/4e03ae3bb796c97f - DD Electric Kyurem + Salac Ghold
64. https://pokepast.es/1bf59a8d155fa5e2 - LO Deoxys OG Team
65. https://pokepast.es/4c1a0749f199e444 - Araquanid Webs Cheese
66. https://pokepast.es/2640284621bcd653 - Taunt Ogerpon + CM Val
67. https://pokepast.es/46973a5484cc7a68 - CB Weavile + Bug RagingBolt
68. https://pokepast.es/e2a9d75d5a49a569 - Heatran Torn Bulky Offense
69. https://pokepast.es/885cc462d5391721 - Blizzard Kyurem BO
70. https://pokepast.es/4fa72e63b1d2a66a - Hydreigon Balance
71. https://pokepast.es/267e22c47ff559e6 - Life Orb Samurott Offense
72. https://pokepast.es/2b29945e170d6968 - SD Ursaluna + U-Turn Zapdos
73. https://pokepast.es/c44d6798f52589d6 - Gliscor + Hydrapple BO
74. https://pokepast.es/4d4a1534b76d4115 - SD Ogerpon + Specs Kyurem
75. https://pokepast.es/e122bdf6f74f2122 - Pina Colada Team
76. https://pokepast.es/eb7a0d7d65d29261 - HP Rock Serperior GrassyT
77. https://pokepast.es/283a877b46f9a97b - Specs Dragapult + Ogerpon
78. https://pokepast.es/11717ab5f54465da - Fairy Dragonite Ting Lu Offense
79. https://pokepast.es/4a8589d02f17aaf2 - Sub Kyurem + Cinderace BO
80. https://pokepast.es/f7e7bba43038b7bd - Ting Lu Offense
81. https://pokepast.es/02e466e0c9d90e0b - Fire Enamorus with Ebelt Agility
82. https://pokepast.es/796e7a3133336cd2 - Sub SD Landorus + Weavile
83. https://pokepast.es/162be3252886fac0 - Scarf Flying lando + Specs Prima
84. https://pokepast.es/c919ecc02e1b1d28 - NP Tornadus Offense
85. https://pokepast.es/73b77bf5efc78b4f - HDB Lokix + Modest Latios
86. https://pokepast.es/04a42d7a22a237eb - Specs RagingB + Glasses Kingambit
87. https://pokepast.es/40e2d51af8a9e42e - LO Clefable Balance
88. https://pokepast.es/c79387904e21020b - Dugza Hydrapple BO
89. https://pokepast.es/0fa68e03403f052a - Flip Turn Latios BO
90. https://pokepast.es/60e3d8f90154dea1 - Substitute Drill Sand
91. https://pokepast.es/73d8039299e759ea - Covert Cloak Gholdengo Ghostspam
92. https://pokepast.es/64c56164362c87ba - Electric Curse Garganacl
93. https://pokepast.es/c49d8006aa90e839 - Weezing Defog + Sub Kyurem
94. https://pokepast.es/a04961b44ff9dd9e - Dragon Fang Kyurem
95. https://pokepast.es/f61d4536f1c85fd4 - Terablast Poison AV Alomomola
96. https://pokepast.es/e63d7fce8c66b426 - NP Deoxys by Sergio
97. https://pokepast.es/d2a21aefcfb7a5dc - Giannis Ogerpon Offense
98. https://pokepast.es/7175ff579e3ac675 - French Boulder + CB Hoopa
99. https://pokepast.es/bdd25113cc2c8545 - LO Torn + Tspikes
100. https://pokepast.es/b8d980d637f09293 - Specs Pult + Encore Dnite

101. https://pokepast.es/0e9f578f354f2b03 Team Dump
 
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