Here you can find rulings pertaining to the World Cup of Pokémon, general tournament rules here
In this post i'll link past and future rulings for ease of access.
In this post i'll link past and future rulings for ease of access.
Eligibility Requirements
Eligibility requirements are listed below. If you have any specific questions about eligibility, please contact the hosts.
Players who participated in the last WCOP
If a player participated in the last WCOP, they will be locked onto their team from the previous year, barring the following exceptions:
Players that are not locked on a team and are not eligible for grandfathering (new players or players whose previous teams no longer exist) may only play for the regions associated with their forum IPs. Tournament directors will not consider any other means of identification for regional eligibility. Please do not submit real-world identifying documents such as passports or birth certificates.
If a player has IPs to prove that they spend extended periods of time in multiple regions within the past 12 months (e.g. students who attend university in one region and live in another), they can apply to join the team associated with either region. TDs will review this on a case-by-case basis. Eligibility for the rejected team will be forfeited.
Players with significant periods of provable residency prior to the past 12 months may apply to join the team associated with their old IPs. The TD team will consider these applications on a case-by-case basis, but as a general rule, the minimum amount of time we will consider is one year of residency in the old region. As referenced above, you MUST be able to verify said residency via forum IPs; if your IPs do not reflect this prior residency, your application will not be accepted. Eligibility for the rejected team will be forfeited.
As a reminder, hosts and TDs reserve the right to reject any player they deem to be insufficiently eligible. An example of this would be a player whose IP drastically changes shortly before the start of the tournament.
Eligibility requirements are listed below. If you have any specific questions about eligibility, please contact the hosts.
Players who participated in the last WCOP
If a player participated in the last WCOP, they will be locked onto their team from the previous year, barring the following exceptions:
- If the team they most recently played for no longer exists, they will be treated as a player eligible for a new team (see below).
- If a player's region has changed since last WCOP, they may choose to instead play for the region currently associated with their forum IPs. This is a one-time choice; doing so forfeits their previous eligibility. They will not be able to be grandfathered back onto their previous team in the future, and even if they return to their old region in the future, this eligibility will remain forfeited.
Players that are not locked on a team and are not eligible for grandfathering (new players or players whose previous teams no longer exist) may only play for the regions associated with their forum IPs. Tournament directors will not consider any other means of identification for regional eligibility. Please do not submit real-world identifying documents such as passports or birth certificates.
If a player has IPs to prove that they spend extended periods of time in multiple regions within the past 12 months (e.g. students who attend university in one region and live in another), they can apply to join the team associated with either region. TDs will review this on a case-by-case basis. Eligibility for the rejected team will be forfeited.
Players with significant periods of provable residency prior to the past 12 months may apply to join the team associated with their old IPs. The TD team will consider these applications on a case-by-case basis, but as a general rule, the minimum amount of time we will consider is one year of residency in the old region. As referenced above, you MUST be able to verify said residency via forum IPs; if your IPs do not reflect this prior residency, your application will not be accepted. Eligibility for the rejected team will be forfeited.
As a reminder, hosts and TDs reserve the right to reject any player they deem to be insufficiently eligible. An example of this would be a player whose IP drastically changes shortly before the start of the tournament.
Team selection:
- Multiple incumbent teams given the option to select opponents will do so from highest to lowest seed
- Any incumbent team given the option to select an opponent may yield it to a lower seed as long as they haven't already been given a pick
- e.g. Seed 14 yields their pick; it goes to Seed 16, and Seed 15 can no longer give up their pick
- Depending on the number of new teams, the format will be different in the following way:
1 team:
2 teams:
3 teams:
4 teams:
5 teams:
6 teams:
7 teams:
- Multiple incumbent teams given the option to select opponents will do so from highest to lowest seed
- Any incumbent team given the option to select an opponent may yield it to a lower seed as long as they haven't already been given a pick
- e.g. Seed 14 yields their pick; it goes to Seed 16, and Seed 15 can no longer give up their pick
- Depending on the number of new teams, the format will be different in the following way:
1 team:
- Seed 16 plays the challenging team for qualification
2 teams:
- Seeds 15 and 16 play the two challenging teams, with Seed 15 given choice of team
3 teams:
- Seeds 14, 15, and 16 play the three challenging teams, with Seeds 14 and 15 given choices of teams
4 teams:
- Seeds 14 and 15 pick challenging teams to play for qualification
- The remaining two challenging teams play each other, and Seed 16 plays the winner for qualification
5 teams:
- Seed 14 picks a challenging team to play for qualification
- The remaining four challenging teams are randomly paired to play each other
- Seeds 15 and 16 play the winners for qualification, with Seed 15 given choice of team
6 teams:
- The six challenging teams are randomly paired to play each other
- Seeds 14, 15, and 16 play the winners for qualification, with Seeds 14 and 15 given choice of team
7 teams:
- Round 1:
- Seed 16 picks a challenging team to play
- The remaining six challenging teams are randomly paired to play each other
- Round 2:
- Seeds 14 and 15 pick challenging teams to play for qualification, excluding Seed 16 if still present
- The remaining two teams fight for qualification
Last edited: