OU ORAS OU Team Bazaar

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Latios-Mega Hippowdon Balance
:xy/reuniclus: :xy/clefable: :xy/latios-mega: :xy/skarmory: :xy/hippowdon-f: :xy/rotom-wash:
the general concept/ idea from this team is something i've had in my mind for quite some time now and one that has been rotting in my ideas folder. it was only earlier this week when i was speaking to Kokona Aoba about some tournament prep as well as MANNAT and KlefkiHolder about ORAS fat teams when the idea finally clicked. anyway here's the breakdown;

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i got the idea to use reuniclus from a stall team that MANNAT shared with me while we were talking about fat teams. the main purpose of this set is to act as a lure for weavile with colbur berry allowing it to survive knock off allowing it to paralyse weavile with thunder wave. reuniclus also acts a status absorber and general wall allowing it to ease the pressure on clefable by coming in on giant threats like medicham and lopunny and threatening them with paralysis. i'm a firm believer that every team needs knock off to be viable and so reuniclus is running it alongside thunder wave to free up moveslots on clefable

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this is one of the more "out there" sets (especially since encore gets clicked once every leap year) but it has some merit. running clef as the rocker to free up a moveslot on hippo is a cool little experiment i want to try out and it works reasonably well on this team. there isn't much else to say about clef aside from this. clef is clef

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latios is the main star of the team and one of the ways we dont get completely ruined by offense due to its incredible special attack allowing him to actually threaten big damage unlike his twin sister. calm mind + stabs is all we really need since psychic is a somewhat spammable move dealing huge damage to conventional checks like clefable who is also a big threat against this team. draco meteor also allows lati to nuke something once it hits 70%

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skarmory used spikes! we all know what skarmory does so i'll keep it short. skarmory is specially defensive because otherwise serperior can and will steamroll this team. specially defensive + iron head also allows skarmory to help into the clefable matchup that can be pretty rough

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don't change the hippowdon to male. hippowdon is our only answer into volcarona which is why she has max spdef evs. quakeslide + toxic is really good coverage and allows hippo to be a much bigger threat than one would expect. running 2a + tox also slightly increases the pace of the team and lets us have immediate answers vs offense as opposed to sitting there and clicking whirlwind 6 times

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if you open the paste you'll see that the team is named "specs tom lati balance" and there is reason for that. originally i had leftovers modest offensive rotom but then came to realise that clefable is a huge pain which led to me changing rotom to specs so that volt switch + psychic from latios kills specially defensive clefable from full. after a bit of consultation with my building partners, i came to realise that scarf is much better since the team just loses to manaphy after one tail glow. however rotom is still modest despite this change to prevent clefable from straight up walling us. i also chose pain split instead of will-o-wisp or thunder wave since health on rotom is really huge to prevent us from losing hard against offense and the like

overall this team is really fun and one i super enjoyed building. i hope you guys have as much piloting this as i did building and testing it!
 
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i want to preface this by kindly requesting that you DO NOT USE THIS TEAM

Scolipede Hazard-Stack Experiment
dragonite.gifscolipede.gifcharizard-megax.gifkeldeo.gifexcadrill.gifgengar.gif


i came up with the idea of this team when trying to push the limits of how much nonsense you can fit on spikestack ho and in a sense i believe i succeeded. anyway, here's the breakdown;

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this set is literal tomfoolery and nonsense and an attempt at making hurricane dnite work in oras after i once ohko'd a great tusk with it. all i'll say is the following;

220+ SpA Sharp Beak Dragonite Hurricane vs. 252 HP / 4 SpD Clefable: 210-247 (53.2 - 62.6%) -- guaranteed 2HKO after Leftovers recovery

the evs let us outspeed serp at +1 while edgequake coverage lets us hit guys like ttar and zapdos which the rest of the team appreciates

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i think i stole this set from BluBirD or Amir but i don't remember. anyway, i've always said and will continue to say that scolipede is gen 6 samurrot-hisui in how it spikes on everything. toxic poisons the ever threatening zapdos while superpower lets us weaken steels

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zard-x is zard-x. ev's let us live 2 rotom pumps with max speed giving us a buffer against the base 100 max positive nature invasion (always run 328 medi and manaphy)

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taunt keldeo leads really well into opposing hazard setters and lets us prevent rocks on our side which a re a real pain to remove once you notice the exca set. aqua jet is a really bad move and should probably be changed to scald but its funny to use it and snipe boosted volcarona like once every 86 games

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rapid spin. stealth rock. speed control. basically exca is booster tusk but if it was locked into a single move (if you didn't notice i was playing a lot of sv at the time)

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this is pecharunt but if it had 3 defense in exchange for being faster and having will-o-wisp. air balloon lets us completely blank exca for the most part to keep scoli's hazards up

overall this team really sucks and im not expecting anyone to use it. it's just a fun little experiment to push the boundaries of what can and can't fit on ho

p.s.
shoutout devin who tolerated my schizo and helped build the team
 
If you have seen my post-SPL post, I made a promise to share more teams this year. Some people thought I'd be sharing teams during the post which I didn't, which made for some funny irony. In reality I barely had time to make that post in the first place, but I did feel bad. For that reason, I will up my commitment to 5 teams in the bazar instead of 3, starting immediately. And starting very strong, with one of my favorite teams ever and one I am sure to regret sharing :P.

Ruffles Series - Team #1 - New Beginning (Click for paste)
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The team was originally an idea of building Volcarona fat with tspikes to get past some of its checks. This is the team I loaded into Devin ORAS Invitational 2023 and lost two games in a row with it. Later on after 2024 SPL, I edited it into bulky Manaphy with Rain Dance and Rest. Passed it xray where we made some final touches together, with edits learned from the previous losses. The team did well and won tour games.
The team had fast zapdos and slow bulky Manaphy. It was a little slow and it struggled into Dark-types especially Bisharp.
I finally made a v2 into Keldeo for better speed and a strong dark resist. Now Zapdos is slow and bulky. This version still had Growth Venusaur, Knock Off Cofagrigus, Heal Bell Chansey, and RestTalk Keldeo. I liked this version way more so I just used it instead.
After much testing - on ladder and on side tours - I switched things around to make Venusaur Knock Off, Keldeo SubCM, Cofagrigus Night Shade and Protect, and Chansey Wish over heal bell. This means that the team has no clerical abilities, but more longevity and Protect on Cofagrigus made a huge difference in the team.


:venusaur-mega: This allows MVenusaur to live 2 returns from MLopunny after rocks, and minimize Weavile's Icicle Crash 2HKO chances at 0.4%.

:keldeo::cofagrigus: :chansey: the hard defensive aspects of the team. Although Knock Off Cofagrigus is tempting, Night Shade is simply the best and most consistent. Protect is extremely nice for CB Tyranitar matchup. Chansey is Toxic, but Thunder Wave is very good too, since MVenusaur deals pretty well with electrics and grounds. The EVs are very simple but most effective for this team.

:excadrill: :zapdos: Zapdos outspeeds CB Tyranitar (Jolly max speed) and lives Icicle Crash from Weavile from full. Excadrill is similar to the sample spread I posted but further slightly optimized. Outspeeds CB Tyranitar (Adamant max speed).

Enjoy :D! And keep and eye on my signature for the other teams coming up :)
 
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Ruffles Series - Team #2 - Humble Beginnings: Triple Regen Terrakion Sand - (Click for paste)
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Replay: https://replay.pokemonshowdown.com/smogtours-gen6ou-814491

This team has kind of a Cinderella story. I wanted to make Terrakion work in ORAS OU really really badly. I tried everything I could think of - sash lead, scarf, cb, sd, etc. etc. with multiple teammates and had 20+ teams. Only 2 survived, and this is one of them. And it has been one of my favorite, most consistent teams. I call it humble beginnings because the team is very simple, just kind of hard to find. The EVs are very straightforward, the combination (regen mons + sand) is not new, and the nicknames are just synonyms. Terrakion is the only unique set.

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The team is built around utility Terrakion in sand. Getting rocks up on both Zapdos and Excadrill, and toxic-ing common switchins such as Landorus, Slowbro, and Cresselia.

The first version I came about was Gliscor. This was due to the idea that Toxic'd Slowbro/Cresselia would make Gliscor's life easier. Me and Noname loaded it a bunch in tours. It won a lot. But we started noticing that lack of speed was consistently annoying, and when I tried Tornadus instead, the team suddenly clicked even better.

:terrakion::tyranitar-mega::excadrill: Tyranitar doubles with Terrakion for double rock spam. This allows them to pile on each other's checks. For example, Fire Punch Tyranitar hitting Skarmory and Scizor while Terrakion using Toxic to weaken TankChomp. Excadrill brings the 3rd component of sand abuse on this team, providing important speed control, spinner, and end game potential.

32 HP provides a Leftovers jump point. 32 HP / 108 SpD live a Focus Blast from Thundurus from full. 32 HP / 56 Def live a Knock Off from Weavile from full. 252 Spe for max speed, and the rest in Attack with an Adamant nature for maximum power. If using Rock Slide over Rapid Spin, can dumb the SpD and Def into Atk.

252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 32 HP / 56 Def Excadrill: 312-367 (84.5 - 99.4%) -- guaranteed 2HKO
252 SpA Thundurus Focus Blast vs. 32 HP / 108 SpD Excadrill: 312-368 (84.5 - 99.7%) -- guaranteed 2HKO after Leftovers recovery

:slowbro::amoonguss::tornadus-therian: Rocky helmet Slowbro is used to also bluff Tyranitar into CB. DD is really not expected on this team since it's more of a medium pace one. Future Sight is used for potential help in breaking fat, a great tool with Terrakion. Amoonguss helps versus what sand always struggles with: Rotom and Serperior, and finally Tornadus comes in with speed control and knock off support. Spore + Stun Spore on Amoonguss is used to spread more paralysis and HP Fire is really not needed.

Tornadus was for some reason slow in the replay, but I fixed that as speed is really important. Amoonguss uses Calm instead of Bold for better handling of special attackers, and a chance to live MZam's Psychic from full.

Enjoy :blobthumbsup:
 
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I PROMISE THIS IS THE LAST SAND TEAM I SWEAR :worrywhirl:

Ruffles Series - Team #3 - KNOWLEDGE - (Click for paste)
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The team started with Metallica126 approaching me for a tour, probably WCOP or something else, asking me for help to build a team. We brainstormed a bunch of ideas together and then decided to use future sight slowbro + tyranitar + keldeo. It's basically a budget version of SS Slowbro + Urshifu. With Future Sight damage, CB Tyranitar can almost 2HKO Clefable with Crunch, and Keldeo can get past many of its checks long term.

Then I filled the rest of the team and put in some sets. I picked Tornadus for double regen and Excadrill as its an obvious choice. The 6th was a mix between Serperior and Ferrothorn but both me and Metallica ended up agreeing Ferrothorn is better here, especailly since it can free up rocks from Excadrill. I gave it to him and saw him win with it many tour games. Months pass and I pretty much forgot about the team for a minute, until Ox the Fox randomly pinged me and told me how he is going insaneo on the ladder with it. I go over it with him, and he has made some small edits to the team. I refine the team once again with the edits Ox gave the team, and boom we have the current version. Tested it a bit more to make sure its consistent and some final tweaks. This is, imo, a very modern team and a fresh take on Sand BO.

:slowbro-mega: Slowbro is great on sand because it counteracts the two or three fighting weakness you can easily rack up on sand. With Mega, it can become a greater stopper to those threats, but the problem is it loses Leftovers and can accumulate chip damage very quick, especially after mega. Keep the mega only if the extra bulk or power is needed. Offensive Slowbro is used here to give the team more immediate power into grass types, and to make the future sight damage even stronger. It is nice to note that Mega Slowbro in particular is a much better Future Sight user than regular Slowbro because Dark types cannot easily switch on it, as Slowbro walls them if their primary move is Knock Off.

:keldeo: Keldeo, and fighting types in general, are amazing future sight teammates as they hit dark and psychic and steel types that usually resist.

:tyranitar::excadrill: The sand core. CB Tyranitar is using max speed Adamant here because Rotom is a huge threats to the team. Outspeed defensive Landorus and weakening it for Excadrill is also a huge potential upside. Speaking of Excadrill, 3 attacks Rapid Spin is used here, instead of Swords Dance or Toxic or Stealth Rock, to bait and weaken electric types for Keldeo and Slowbro. This spread keeps Excadrill's great breaking power while being able to switch on Clefable. The usual spread of 32 HP / 56 Def / 108 SpD is not used because raw power is much more appreciated here. No need to live Thundurus's Focus Blast — just outspeed and kill.

0 SpA Clefable Flamethrower vs. 0 HP / 80 SpD Excadrill: 158-186 (43.7 - 51.5%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Diancie-Mega Earth Power vs. 0 HP / 80 SpD Excadrill: 292-344 (80.8 - 95.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

176+ Atk Excadrill Rock Slide vs. 0 HP / 4 Def 30 IVs Thundurus: 236-278 (78.9 - 92.9%) -- guaranteed OHKO after Stealth Rock
176+ Atk Excadrill Rock Slide vs. 248 HP / 220+ Def 30 IVs Zapdos: 146-172 (38.1 - 44.9%) -- guaranteed 2HKO after Stealth Rock, sandstorm damage, and Leftovers recovery

:ferrothorn::tornadus-therian: The backbone of the team. Ferrothorn provides rocks and leech seed, allowing the team to switch around better. Gyro Ball is used for Serperior, Mega Alakazam, and the Kyurems, while Power Whip is mandatory. Tornadus is slightly slower but still faster than Adamant Mega Lopunny. This does help with some extra bulk, yes, but also the slower U-turn versus opposing Tornadus is huge. They will often click U-Turn with Tyranitar in the back so having a slower one is really nice.

Obvious s/o to the co-builders of the team.

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Enjoy everyone :bloblul:
 
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:alakazam-mega::crawdaunt::landorus-therian::rotom-wash::excadrill::tornadus-therian:
https://pokepast.es/4471d701cf09ab13

This team building in WCOP Qualify with RufflesPro, the main reason is zam being one best mega in ORAS, I random pick 6 mons and Ruffles help me fit some set/evs, in ORAS Circuit Championship, i did some edit too with Paprikaflow to make team used better, this team still can have some success, I spammed it too much, sets not secret now so i want share it.

:alakazam-mega: I still think zam is best mega in this metagames, good corvage and decent speed tie make it so hard switch in, bring sub's main idea is avoid bisharp's sucker punch but it also can ingore slowbro/amoonguss/serp's status, if you mega earlier, it also can make sub in thundy because trace prankster.

:crawdaunt: Use this mon being physical breaker because aqua jet can revenge kill volcarona, I don't like band daunt because it's stab can't spammed brainless, Ruffles was fit DD Daunt to solve zapdos's problem, i was tried it, get some success but +1 not enough in some situation, after discussed with Paprikaflow, i used standard SD set and did well too.

:landorus-therian::rotom-wash::excadrill::tornadus-therian: ;Last 4 slot, bring soild pivots, rocks and hazard remover, some spdef can make lando deal zard-y and being second answer on volcarona, torn was air slash to hit zard-y but at last i use hurricane to hit manaphy more damage, make hp ice can make gliscor/chomp's mu better.

Team get many success in my games and someone also used this win some tour, team very weak manaphy, thundy also hard, but if you played well can solve it.

Enjoy
 
Team #4 - Metamorphosis — Solving Modern VoltTurn
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Mega Alakazam Volcarona VoltTurn
Replay by xray: https://replay.pokemonshowdown.com/smogtours-gen6ou-748211

VoltTurn in modern ORAS is very interesting, because it gets abused by common threats such as Serperior, Thundurus, Mega Diancie, Volcarona, and Manaphy. You can see a common theme here: strong special attackers that can overpower AV Torn and SpD Excadrill.

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https://pokepast.es/08189e3fb0cb128b
https://pokepast.es/a9d4939b59351753

These are the most common VoltTurn teams used in 2020-2023. I'm not exactly sure when they were made or who made them, but I attribute them to Vileman and PJ since I see them use them the most. As you can see here, a single Quiver Dance from Volcarona threatens the entire team. That is why Mega Lopunny (especially if adamant and dual priority) is preferred here to decrease the chances as much as possible. Similarly, Mega Diancie has no switchins, as Excadrill dies to Moonblast + Earth Power (unless very SpD) and Tornadus can't do anything to it. This is why I previous had Mega Diancie as the best mega, because the backdrop of ORAS were teams like this.

Side note: Now, Ferrothorn, Mega Scizor, Bullet Punch Mega Metagross, bulky Serperior, Amoonguss, and Mega Venusaur are all extremely common and make Mega Diancie not as viable. Regardless, even with Mega Lopunny all the aforementioned threats are basically an autowin (especially something like 3 attacks Zapdos or thundurus)

The second team is better, but I still think it has a lot of issues.

VoltTurn teams die and live by momentum. Thus, there should be no Pokemon that sucks momentum, such as no SpA Tornadus or Substitute Excadrill, and a strong rocks setter/removal options should be used.
I really enjoy VoltTurn and was determined to make this work, and I found an out: Make Landorus SpD and Tornadus offensive. Then, use a mega or 2nd Pokemon with some physical bulk. The other way was to include strong priority dark resist, which is the solution I gave Metallica in Crawdaunt.

For this team in particular as I was building for Xray last SPL, once I found the out of SpD Landorus after much much testing, it was time to become optimal. Physdef Excadrill, slightly offensive AV Torn, bulkarona, and taunt Mega Alakazma were all chosen. Toxic on Excadrill with Rock Tomb SpD Landorus help the Zapdos and Thundurus matchup tremendously. Meanwhile, Passho berry Volcarona solved the problem with having one water resist on this usual build. Finally, Taunt Mega Alakazam ensure we don't lose to fat despite dropping SD from Excadrill

Once I made the team, I passed it to xray where he made finishing touches and we got this masterpiece.

:alakazam-mega: An insanely strong mega, especially if we hit Focus Blasts. Taunt is used because it is perfect to keep the momentum of VoltTurn and also to make extra sure fat is not a liability.

:volcarona: I knew I wanted to take the angle of Bulkarona because the team lacked a dark resist and switching Volcarona with Flame Body on Weavile and Bisharp was a decent out. Furthermore, the lack of bulk from physdef Lando meant the team needed insurance versus Mega Metagross, Mega Lopunny, and so on. Volcarona is great if no rocks are up, and can also fish for burn.

:excadrill::rotom-wash::landorus-therian::tornadus-therian: Tornadus with SpA investment provides a decent Gliscor answer, but also better damage with Hurricane which adds to the momentum of VoltTurn. Dropping Heat Wave makes Bisharp slightly more annoying but with Volcarona I'm generally not worried.

Becareful: this team is RNG negative (unlike Sand HO) and you can get haxed by missing (Focus Blast, Hurricane, Toxic, Wisp, Pump, etc.)

Note: I have seen so many people absolutely butcher this team. This team is of higher difficulty to pilot because VoltTurns in general are difficult and also because the sets are inversed and unconventional. I've seen way too many replays of this team losing to Volcarona because they let Landorus tank a random Ice Beam or Scald.

:mad:
 
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:medicham-mega::bisharp::slowbro::chansey::seismitoad::zapdos:
#5 — Sage Mode

For my final team, I want to drop one of my favorite teams ever: Sage Mode. This team is one of the best and most consistent teams in my builder and is dear to my heart. It's been recreated a ton of times so I'm finally here to set the record straight with the correct paste.

Building
The team started with the idea that Mega Medicham teams are usually fast paced and fickle, but what if I put it in the context of fat? I started with Chansey because I know I wanted either Wish or Heal Bell for Medicham. Medicham also felt pretty nice because it provided double priority and offensive pressure, which meant that many mons that fat usually needs Unaware for can be dropped.

Slowbro, Bisharp, and Zapdos came next. Slowbro provided Future Sight support which I wanted after playing SS and seeing how broken it is. The main counter to future sight + fighter is psychic types, so Pursuit AV Bisharp was added. Finally, Zapdos is the best defogger on stall and it provided Volt Switch Support.

Seismitoad was the last to be added. I hate fat that gets rolled over by Rotom and Thundurus, and it provided extra insurance into Heatran while being able to carry rocks, unlike Gastrodon. I am very proud to post this team with a Seismitoad, as it is one of my favorite Pokemon.

The Team
:medicham-mega: The star of the team. I think any set that is not Fake Out + Bullet Punch is bad tbh. Medicham doesn't really need much help into slower teams, and always struggles into faster ones. Bullet Punch being able to hit Weavile and Mega Diancie is huge.

:Slowbro::Bisharp: Slowbro provides the physical wall that is needed on this kind of team, with Ice Beam for Gliscor and Future Sight for breaking support. Future Sight in general is good on fat since it punishes excessive doubling. AV Bisharp provides Pursuit support for Cresselia and Mega Latias that Medicham can struggle against. It also provides Knock Off support and an additional priority in Sucker Punch to help versus the offense.

:Seismitoad: Seismitoad is the rocker of the team and is a great sponge to electric and water type threats. Here, an extremely shiest set I came up with is used. Max SpA Toad baby! With Max SpA, common switch-ins such as Serperior and Manaphy will take a significant amount which can put them in priority range. It also hits Clefable and prevents it from setting up (or picks up a weakend Clefable in a surprise reveal). It is not gonna wallbreak, but it can sit there for a long time and fish for burns, SpD drops, and poisons, forcing chip damage and the enemy into unfavorable positions. The speed outspeeds defensive Heatran and the HP/Def give it enough bulk to avoid 2HKO from support Drill and non-LO Thundurus.

0 Atk Mold Breaker Excadrill Earthquake vs. 224 HP / 4 Def Seismitoad: 177-208 (43.4 - 51.1%) -- 5.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Thundurus Focus Blast vs. 224 HP / 0 SpD Seismitoad: 162-191 (39.8 - 46.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252+ SpA Seismitoad Sludge Wave vs. 56 HP / 0 SpD Serperior: 180-212 (59 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Seismitoad Sludge Wave vs. 252 HP / 4 SpD Clefable: 186-220 (47.2 - 55.8%) -- 22.3% chance to 2HKO after Leftovers recovery
252+ SpA Seismitoad Earth Power vs. 0 HP / 0 SpD Manaphy: 121-144 (35.4 - 42.2%) -- 88.9% chance to 3HKO after Leftovers recovery
252+ SpA Seismitoad Earth Power vs. 252 HP / 80 SpD Slowbro: 133-157 (33.7 - 39.8%) -- 26.6% chance to 2HKO after burn damage
252+ SpA Seismitoad Scald vs. 248 HP / 204+ SpD Gliscor: 198-234 (56 - 66.2%) -- 99.6% chance to 2HKO after Poison Heal
252+ SpA Seismitoad Scald vs. 248 HP / 252+ SpD Talonflame: 198-234 (55.1 - 65.1%) -- guaranteed 2HKO after Leftovers recovery

:Chansey::Zapdos: Zapdos is the defogger of choice and the calc allows it to live Weavile's Icicle Crash from full.

Threats
:mew: Physically defensive Mew with Wisp is really annoying. Future sight + HJK helps but its not great.
:kyurem-black::gallade::medicham-mega: Physical attackers that can get past Slowbro and Zapdos. Thunder Punch Mega Medicham and Knock Off (SD) Mega Gallade are annoying.

Conclusion
Often times the simple spreads are most optimal. It is more so the combination of these 6 that makes the team great, particularly the surprising duo of Mega Medicham and offensive Seismitoad, with Chansey. Enjoy the team :blobthumbsup:
 
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:metagross-mega::weavile::kyurem-black::volcanion::excadrill::landorus-therian:
Beat Up Weavile - Mega Metagross

Hey everyone. Back with another team that has become a meta staple. This team is an edit of an original CBB team where Mega Gallade is used instead of Metagross, with other sets as well. I pretty much came in and edited things around. I'm prob not the first to come up with this 6, but I like it because unlike the other versions (Gallade, Diancie, Altaria, etc.), it actually has a check to Cloyster in Metagross instead of getting 6-0d. Seen this recreated and used in tour plenty recently so I thought might as well drop it.

SPL Replays
https://replay.pokemonshowdown.com/smogtours-gen6ou-821647
https://replay.pokemonshowdown.com/smogtours-gen6ou-821731

The Team
:weavile: The star of the team that is insanely difficult to switch into thanks to Beat Up. I mean, like even Keldeo is 2HKOed after some chip and same with Mega Scizor. You want to drop Pursuit as Ice Shard is needed on a build this offensive. The power should come to around 111 pre-mega and 112.5 post-mega.

252 Atk Choice Band Weavile Beat Up (111 BP) vs. 0 HP / 0 Def Keldeo: 140-165 (43.3 - 51%) -- 59.8% chance to 2HKO after Stealth Rock
252 Atk Choice Band Weavile Beat Up vs. 248 HP / 12 Def Scizor-Mega: 190-225 (55.3 - 65.5%) -- guaranteed 2HKO
252 Atk Choice Band Weavile Beat Up vs. 248 HP / 96+ Def Venusaur-Mega: 180-213 (49.5 - 58.6%) -- 99.6% chance to 2HKO
252 Atk Choice Band Weavile Beat Up vs. 0 HP / 0 Def Diancie-Mega: 118-140 (48.9 - 58%) -- 97.7% chance to 2HKO
252 Atk Choice Band Weavile Beat Up vs. 0 HP / 4 Def Bisharp: 127-150 (46.8 - 55.3%) -- 74.2% chance to 2HKO

:metagross-mega: The second star of the team. Pup MMeta is broken af and can be used as an emergency check to certain threats like Cloyster.

:kyurem-black::landorus-therian::excadrill::volcanion: these mons were chosen due to their high attack stat for beat up while having a coherent team. Excadrill is shuca to help chip Landorus/Garchomp which are annoying for Metagross. Landorus-T is fast w/ stone edge for zapdos and better pivoting on Rotom. Excadrill lives Knock Off from Weavile from full. AV Volcanion is used to cope vs. special attackers but you really need the speed for Rotom. You can go bulkier or faster. Finally, Scarf Cube is used (enough speed for lando) which is surprisingly great in offense vs. offense. It's also an amazing check to manaphy and serperior. It can often nab a kill and is not completely useless into stall thanks to Outrage. Iron Head can be used over Ice Beam or Dragon Claw but I prefer this. Also Naive nature can be used but I prefer the bulk.

This team is quite difficult to use, especially against some of its threats that are hard to pivot against such as Keldeo and Rotom-W, so be sure to get some good practice on it.

Enjoy :blobthumbsup:
 
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i've postponed sharing this team for way too long so here it is;

:xy/lopunny-mega: :xy/dragonite: :xy/excadrill: :xy/thundurus: :xy/cresselia: :xy/bisharp:

Ginger Offense
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pretty underwhelming for a first Pokemon but her role is crucial. Lopunny always does the same thing. she beats opposing offense. the real highlight of this set is the last slot; Heal Bell. i haven't really experimented much with the last slot on this team but i find Heal Bell to be a top contender for the best/ most optimal last move on this team. it gives us a safety net vs status spam and keeps us from having to suicide cress to get rid of an annoying burn or paralysis

1748724792442.png

yes i am biased but dragonite is heavily slept on. i can't count how many teams have Cresselia as their fairy or Excadrill as their only steel. Dragon Dance once and get your kills. while I was really tempted to use Leftovers as the item, i conceded and gave Dragonite a Lum Berry for the safety net when setting up. i wave the white flag Always!
it should be noted that Clefable is super annoying to face with this set however you can potentially run this;

1748726179077.png

shoutout Bored Pikachu for the idea.

it's always a good sign when you can change the sets on a team and still have it be good. however, should you stick to the original set, the Clefable issue is resolved with the next two Pokemon;

1748724824710.png

hazard setter, hazard removal, Ground-type, Steel-type

1748724842312.png

this is where the team gets really interesting. the old heads were cooking when they invented Life Orb Thundurus. the damage unlocked by the Orb has changed me as chargedram can attest. additionally, Thunderbolt is something i've really been liking on my Thundurus to provide real Electric-type damage. Volt Switch feels kind of fake some times.
here are some calcs;

252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 4 SpD Clefable: 203-239 (51.5 - 60.6%) -- 92.6% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Focus Blast vs. 32 HP / 168 SpD Excadrill: 377-445 (102.1 - 120.5%) -- guaranteed OHKO

in addition to this you unlock easy 50% and rolls on a bunch of stuff like Zapdos and Serperior with Hidden Power Ice when previously they would otherwise just barely take the hits.

1748724834733.png

6 months ago this would have been a Latias for a number of reasons that i do not want to get into. essentially, Cresselia is our Water resist, physical tank, special tank, status spreader, status absorber, etc. the list goes on. the main benefit of Cresselia over Latias is the insane stats that let Cress survive any and every hit. this is much appreciated on a frailer offense such as this as it buys the team turns to break down the opponent

1748724851758.png

this was originally Assault Vest until KlefkiHolder told me to pattern up and use strong Pokemon. as much as i want to make this Bisharp run Life Orb, we need its HP to check stuff like the Psychic- and the Grass-types. you could probably make this Bisharp run Lum Berry or Leftovers but i appreciate the extra damage on guys like Garchomp to open up my rabbit and my dragon

---

this team is a personal favourite that i built ~2 or 3 weeks ago that i've come to appreciate more and more. as fun as the team is however, there are a number of flaws that lead to some wonky lines/ sequences with a lot of akward turns.
Pokemon like :Clefable:, :Alakazam-mega: and :Skarmory: are pretty annoying to face especially if your opponent is good. all i'll say is that despite this, always bet on Bisharp.

shoutouts to KlefkiHolder who taught me to use strong Pokemon and chargedram for pushing me to post more teams
 
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:Diancie-Mega: :Garchomp: :Thundurus: :Serperior: :Darmanitan: :Cloyster:

Ambitious squad that is suposed to enable Darmanitan to do a funny and sweep the opponent. First step for that is to poison annoying threats like slowbro thanks to Cloyster's Toxic Spikes. Cloyster can also spin the opposing hazards away. Garchomp is the rocker of choice because of its good traits and access to Swords Dance, allowing it to be a secondary physical sweeper if need be. Diancie is the mega of choice because it is cool and it can be good in not letting the opponent set up rocks unless they have an Excadrill. Thundurus is the ground immunity of the team and the special sweeper. It has Thunder Wave to be annoying and give Darmanitan and Garchomp more set up opportunities. Last but not least, Serperior is the screens setter of the team. I use Glare on this team because thanks to Diancie Taunt isn't as necessary.
Have fun trying this team out! Testing it was a lot of fun.
 
idk how to due the fancy post stuff with the gifs of the mons and with the expanding and contracting tabs btw so here's the team.
Poke Paste of team


Hey guys, i'm new to the forums, just here to share a fun team which just fucking claps booty cheex. This team is pretty straight. Strong offensive core of Band TTar, Zard Y, and Sand Rush Exca. This core generally operates as balance or fat, but I find in that shape, the biggest weaknesses are setup sweepers and good stall players. Since the offensive core is very linear and straight forward, the support of these teams are generally defensive and bulky. This helps mitigate the weaknesses against other offensive teams, but then makes us WAY worse into stall since there usually isn't a way to break past a core of walls with walls of your own...

With that being said, I knew that my breakers needed support in a different form. A way that can deal with both HO and stall.

I will start with what I believe makes the weather core successful. The backbone and glue of the team.

Thundurus Incarnate -

Prankster Taunt and Thunder Wave are fucking BUSTED. Shuts down HO by preventing setup, rocks, status etc with taunt, paralyzing faster threats so that ttar and zard can NUKE, and taunting stall teams just cripples them entirely and maintains your progress. I initially went with a bulky set, but it worked alot worse against offensive and fat teams because it allowed them to make more progress than we would with bulky waters their sacs since they'd take our weaker hits from our bad damage dealing thundurus and hit us back harder. this is why I switched to max sp atk and life orb. It handles gliscor, chomp, thundurus, manaphy, keldeo, rotom, starmie, serperior, latias/os and literally everything else better. Forces them to switch, which makes us. progress and if they kill us, fine. They now have a useless dud of a paralyzed/taunted pokemon to get obliterated by our breakers. I also prefer TBolt to Volt Switch cos we're too fast. While we can safely pivot out with the speed, well, we can't safely enter which is far worse.

Serperior -

Thundurus won't stand too long. Plain and simple. Serperior is here to paralyze and taunt what Thundurus can't, as well as get some rocky chip. Together they both check bulky waters and can deal with faster threats to our breaking core.

Dragonite - My 6th man. The 6th slot on this team was definitely the biggest challenge because the team with the 5 of Thundurus, Zard Y, TTar, Serp and Exca is kind of just begging to get sweeped. Bisharp alone with the right support can shit all over us. Keldeo is still also a major threat after serp is gone, and serp can get cooked by some common threats like CB Weavile. The other issue was setup sweepers and also lopunny/cham teams can take way too easy care of our support core of thundurus and serp by sacrificing their team for prio spam which is a challenge for us. Dragonite patches this up nicely. I tried yache berry to counters weavile and manaphy even if there's rocks. That was ass. He needs the lum berry because of scald spam, para walls etc. He outprios prio spammers cos extreme speed is prio bracket 2 and all the other sweeps use prio bracket 1. He also provides the coverage to fill some blind spots the team would have other wise and he has a flexible ass set with a large move pool. I also considered a bulky utility set since he practically has focus sash in his ability as well as haze.

Zard Y - Is my FAVORITE pokemon and I feel that the pressure this mon creates is just unmatched and unpopular these days, thus not so accounted for these days. There's barely any reliable switches here, and ALL of them hate and will be forced out by the rest of our team.
Flamethrower cos we can't afford to have Fire Miss AND Focus Miss on the same set and Focus Miss is the important option as it can leave a dent and force recovery in common checks.

Tyranitar - Banded TTar max att max spe and adamant nature mean that zapdos, chansey, slowbro, tornadus, etc can't switch back in ever again lol.

Excadrill - Exca is adamant because we can't afford to deal less damage with him. He has alot of responsibility as speed control in this team against other electrics and volcarona and if he doesn't get a revenge kill, well then he's defeated one of his main purposes.

This team is entirely built around Charizard and everything else around is to support it, and support the support for it lol. This is so far my favorite sun/sand team i've ever used and played. This team is pretty easy to play around with good fast strong hitters. Very simply, a fast offensive team with good pivots can be a problem if we make the wrong switches. We will end up losing a lot of momentum because we don't have pivots and can't really switch anything in safely which is why it's almost always better to sacrifice thundurus and serp since they can generally deal some nice damage to anything while preventing them from healing or undoing any progress we've made. Upon death, we just use the best breaker to force a switch and capitalize on the switch. This team honestly makes most of it's progress through sacrifices for maintaining our own progress while our opponent gives us a free switch to reposition.
 
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Hey guys, i'm new to the forums, just here to share a fun team which just fucking claps booty cheex. This team is pretty straight. Strong offensive core of Band TTar, Zard Y, and Sand Rush Exca. This core generally operates as balance or fat, but I find in that shape, the biggest weaknesses are setup sweepers and good stall players since the offensive core is very linear and straight forward while the support generally is defensive, which helps mitigate the weaknesses against other offensive teams, but then makes you worse into stall since there usually isn't a way to break past a core of walls like chansey, skarmory and clefable/quagsire unless you get some REALLY good ready or your opponent gets some really bad ones. With that being said, I knew that my breakers needed support in a different form. A way that can deal with both HO and stall.


idk how to due the fancy post stuff with the gifs of the mons and with the expanding and contracting tabs btw so here's the team.
Poke Paste of team


I will start with what I believe makes the weather core successful. The backbone and glue of the team.

Thundurus Therian - Prankster Taunt and Thunder Wave are fucking BUSTED. Shuts down HO by preventing setup, rocks, status etc with taunt, paralyzing faster threats so that ttar and zard can NUKE, and taunting stall teams just cripples them entirely and maintains your progress. I initially went with a bulky set, but it worked alot worse against offensive and fat teams because it allowed them to make more progress than we would with bulky waters their sacs since they'd take our weaker hits from our bad damage dealing thundurus and hit us back harder. this is why I switched to max sp atk and life orb. It handles gliscor, chomp, thundurus, manaphy, keldeo, rotom, starmie, serperior, latias/os and literally everything else better. Forces them to switch, which makes us. progress and if they kill us, fine. They now have a useless dud of a paralyzed/taunted pokemon to get obliterated by our breakers. I also prefer TBolt to Volt Switch cos we're too fast. While we can safely pivot out with the speed, well, we can't safely enter which is far worse.

Serperior - Thundurus won't stand too long. Plain and simple. Serperior is here to paralyze and taunt what Thundurus can't, as well as get some rocky chip. Together they both check bulky waters and can deal with faster threats to our breaking core.

Dragonite - My 6th man. The 6th slot on this team was definitely the biggest question because the team with the 5 of Thundurus, Zard Y, TTar, Serp and Exca is kind of just begging to get sweeped. Bisharp alone with the right support can shit all over us. Keldeo is still also a major threat after serp is gone, and serp can get cooked by some common threats like CB Weavile. The other issue was setup sweepers and also lopunny/cham teams can take way too easy care of our support core of thundurus and serp by sacrificing their team for prio spam which is a challenge for us. Dragonite patches this up nicely as with yache berry, he counters weavile and manaphy even if there's rocks and he outprios prio spammers cos extreme speed is prio bracket 2 and all the other sweeps use prio bracket 1. He also provides the coverage to fill some gaps in thi

Zard Y - Is my FAVORITE pokemon and I feel that the pressure this mon creates is just unmatched and unpopular these days, thus not so accounted for these days. There's barely any reliable switches here, and ALL of them hate and will be forced out by the rest of our team.
Flamethrower cos we can't afford to have Fire Miss AND Focus Miss on the same set and Focus Miss is the important option as it can leave a dent and force recovery in common checks.

Tyranitar - Banded TTar max att max spe and adamant nature mean that zapdos, chansey, slowbro, tornadus, etc can't switch back in ever again lol.

Excadrill - Exca is adamant because we can't afford to deal less damage with him. He has alot of responsibility as speed control in this team against other electrics and volcarona and if he doesn't get a revenge kill, well then he's defeated one of his main purposes.

This team is entirely built around Charizard and everything else around is to support it, and support the support for it lol.
While I'm down for a zard-y sand paste as much as the next guy, change the team-name dawg :sob:
 
I don't know whats going on above but here is another team that I have long procrastinated posting;

:xy/serperior: :xy/tyranitar-mega: :xy/clefable: :xy/alomomola: :xy/zapdos: :xy/excadrill:

LORD HEAT MLATIOS AV TAR FAT
I'll keep it as brief as I can today since it has been several months since I built this team and it is also currently 00:36 (3 hours past my bedtime). essentially, this is an experimental team I built around the idea of Dragon Dance Mega Tyranitar supported by the balance core of Alomomola and Specially Defensive Zapdos. i'm sure there are a number of optimisations that can be made to this team so I greatly encourage you to point these out to me and thus enrich the community.

tyranitar.png

originally this was Dragon Dance + STABS + Superpower however I came to find Gliscor to be a massive issue and thus replaced Stone Edge for Ice Punch. overall, Tyranitar's job largely remains the same. the purpose of this team is to wear down opponents and stretch out the game to more easily provide the opportunity for Tyranitar to sweep lategame. this isn't the only possible option though as Tyranitar is able to come in and threaten damage early due to the safety net provided by Alomomola's Wish. speaking of Alo;

alomomola.png

there really isn't much special about this particular Alo since we are running the standard set. it should be noted however that Toxic can be replaced for Knock Off allowing Clefable to more easily fit Thunder Wave and thus change the team to lean more into a 'para-spam' angle

clefable.png
Normal (1).png
serperior.png

these three fill crucial roles however they are far from the centerpieces of the team. Clefable provides Stealth Rock, Excadrill provides Rapid Spin and Serperior is Serperior. should you lean into the paralysis angle mentioned early with Knock Off Alomomola freeing up Thunder Wave on Clefable, you could very easily run Rock Slide Excadrill to attempt to get some flinches and prevent the opponent from attacking. I personally would run Swords Dance + 3 attacks since you need Swords Dance to assist in the damage department due to the bulkier nature of the team. Lastly, Serperior could very easily pivot to a bulkier 'Resto Chesto' set to provide increased longevity especially. on this version of the team however, I opted for Taunt to attempt to stallbreak by preventing Pokemon such as Skarmory or Zapdos from recovering with Roost to name a an example. Serperior, as we all know, also aids with paralysis further emphasising the "oddsmaxxing" nature of the team

Normal.png

I wish I was able to go over this set more in-depth however I must keep it brief. Thunder Wave Zapdos is something I've wanted to try for quite some time in this tier as Ithi is well aware of. on this team its especially crucial as it eases the matchup against Serperior who otherwise completely steamrolls this team. Thunder Wave also lets Zapdos do cool stuff such as force status on Pokemon such as Clefable. you can also consider Defog > Thunder Wave when running Thunder Wave on Clefable to open up Swords Dance + 3 attacks on Excadrill since Zapdos can very easily take on the duty of hazard removal in Excadrill's stead. Lastly, Hidden Power Ice can be considered over Heat Wave however I value the super effective hit against Pokemon like Ferrothorn to limit its ability to set up Spikes which are otherwise a problem.

all in all this is a super interesting balance team that I've wanted to share for some time due to its unique picks and techs that I'm quite proud of.
 
I don't know whats going on above but here is another team that I have long procrastinated posting;

:xy/serperior: :xy/tyranitar-mega: :xy/clefable: :xy/alomomola: :xy/zapdos: :xy/excadrill:

LORD HEAT MLATIOS AV TAR FAT
I'll keep it as brief as I can today since it has been several months since I built this team and it is also currently 00:36 (3 hours past my bedtime). essentially, this is an experimental team I built around the idea of Dragon Dance Mega Tyranitar supported by the balance core of Alomomola and Specially Defensive Zapdos. i'm sure there are a number of optimisations that can be made to this team so I greatly encourage you to point these out to me and thus enrich the community.

View attachment 752912
originally this was Dragon Dance + STABS + Superpower however I came to find Gliscor to be a massive issue and thus replaced Stone Edge for Ice Punch. overall, Tyranitar's job largely remains the same. the purpose of this team is to wear down opponents and stretch out the game to more easily provide the opportunity for Tyranitar to sweep lategame. this isn't the only possible option though as Tyranitar is able to come in and threaten damage early due to the safety net provided by Alomomola's Wish. speaking of Alo;

View attachment 752913
there really isn't much special about this particular Alo since we are running the standard set. it should be noted however that Toxic can be replaced for Knock Off allowing Clefable to more easily fit Thunder Wave and thus change the team to lean more into a 'para-spam' angle

View attachment 752914 View attachment 752915 View attachment 752916
these three fill crucial roles however they are far from the centerpieces of the team. Clefable provides Stealth Rock, Excadrill provides Rapid Spin and Serperior is Serperior. should you lean into the paralysis angle mentioned early with Knock Off Alomomola freeing up Thunder Wave on Clefable, you could very easily run Rock Slide Excadrill to attempt to get some flinches and prevent the opponent from attacking. I personally would run Swords Dance + 3 attacks since you need Swords Dance to assist in the damage department due to the bulkier nature of the team. Lastly, Serperior could very easily pivot to a bulkier 'Resto Chesto' set to provide increased longevity especially. on this version of the team however, I opted for Taunt to attempt to stallbreak by preventing Pokemon such as Skarmory or Zapdos from recovering with Roost to name a an example. Serperior, as we all know, also aids with paralysis further emphasising the "oddsmaxxing" nature of the team

View attachment 752917
I wish I was able to go over this set more in-depth however I must keep it brief. Thunder Wave Zapdos is something I've wanted to try for quite some time in this tier as Ithi is well aware of. on this team its especially crucial as it eases the matchup against Serperior who otherwise completely steamrolls this team. Thunder Wave also lets Zapdos do cool stuff such as force status on Pokemon such as Clefable. you can also consider Defog > Thunder Wave when running Thunder Wave on Clefable to open up Swords Dance + 3 attacks on Excadrill since Zapdos can very easily take on the duty of hazard removal in Excadrill's stead. Lastly, Hidden Power Ice can be considered over Heat Wave however I value the super effective hit against Pokemon like Ferrothorn to limit its ability to set up Spikes which are otherwise a problem.

all in all this is a super interesting balance team that I've wanted to share for some time due to its unique picks and techs that I'm quite proud of.
homeboy where this mlatios you talk about? where is the av tar? complete scam artist
 
:medicham-mega::bisharp::slowbro::chansey::seismitoad::zapdos:
#5 — Sage Mode

For my final team, I want to drop one of my favorite teams ever: Sage Mode. This team is one of the best and most consistent teams in my builder and is dear to my heart. It's been recreated a ton of times so I'm finally here to set the record straight with the correct paste.

Building
The team started with the idea that Mega Medicham teams are usually fast paced and fickle, but what if I put it in the context of fat? I started with Chansey because I know I wanted either Wish or Heal Bell for Medicham. Medicham also felt pretty nice because it provided double priority and offensive pressure, which meant that many mons that fat usually needs Unaware for can be dropped.

Slowbro, Bisharp, and Zapdos came next. Slowbro provided Future Sight support which I wanted after playing SS and seeing how broken it is. The main counter to future sight + fighter is psychic types, so Pursuit AV Bisharp was added. Finally, Zapdos is the best defogger on stall and it provided Volt Switch Support.

Seismitoad was the last to be added. I hate fat that gets rolled over by Rotom and Thundurus, and it provided extra insurance into Heatran while being able to carry rocks, unlike Gastrodon. I am very proud to post this team with a Seismitoad, as it is one of my favorite Pokemon.

The Team
:medicham-mega: The star of the team. I think any set that is not Fake Out + Bullet Punch is bad tbh. Medicham doesn't really need much help into slower teams, and always struggles into faster ones. Bullet Punch being able to hit Weavile and Mega Diancie is huge.

:Slowbro::Bisharp: Slowbro provides the physical wall that is needed on this kind of team, with Ice Beam for Gliscor and Future Sight for breaking support. Future Sight in general is good on fat since it punishes excessive doubling. AV Bisharp provides Pursuit support for Cresselia and Mega Latias that Medicham can struggle against. It also provides Knock Off support and an additional priority in Sucker Punch to help versus the offense.

:Seismitoad: Seismitoad is the rocker of the team and is a great sponge to electric and water type threats. Here, an extremely shiest set I came up with is used. Max SpA Toad baby! With Max SpA, common switch-ins such as Serperior and Manaphy will take a significant amount which can put them in priority range. It also hits Clefable and prevents it from setting up (or picks up a weakend Clefable in a surprise reveal). It is not gonna wallbreak, but it can sit there for a long time and fish for burns, SpD drops, and poisons, forcing chip damage and the enemy into unfavorable positions. The speed outspeeds defensive Heatran and the HP/Def give it enough bulk to avoid 2HKO from support Drill and non-LO Thundurus.

0 Atk Mold Breaker Excadrill Earthquake vs. 224 HP / 4 Def Seismitoad: 177-208 (43.4 - 51.1%) -- 5.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Thundurus Focus Blast vs. 224 HP / 0 SpD Seismitoad: 162-191 (39.8 - 46.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252+ SpA Seismitoad Sludge Wave vs. 56 HP / 0 SpD Serperior: 180-212 (59 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Seismitoad Sludge Wave vs. 252 HP / 4 SpD Clefable: 186-220 (47.2 - 55.8%) -- 22.3% chance to 2HKO after Leftovers recovery
252+ SpA Seismitoad Earth Power vs. 0 HP / 0 SpD Manaphy: 121-144 (35.4 - 42.2%) -- 88.9% chance to 3HKO after Leftovers recovery
252+ SpA Seismitoad Earth Power vs. 252 HP / 80 SpD Slowbro: 133-157 (33.7 - 39.8%) -- 26.6% chance to 2HKO after burn damage
252+ SpA Seismitoad Scald vs. 248 HP / 204+ SpD Gliscor: 198-234 (56 - 66.2%) -- 99.6% chance to 2HKO after Poison Heal
252+ SpA Seismitoad Scald vs. 248 HP / 252+ SpD Talonflame: 198-234 (55.1 - 65.1%) -- guaranteed 2HKO after Leftovers recovery

:Chansey::Zapdos: With 3 Pokemon that lack access to recovery, I opted with Wish Chansey. A lack of cleric makes this team weak to status, but thankfully its not too bad. Zapdos is the defogger of choice and the calc allows it to live Weavile's Icicle Crash from full.

Threats
:mew: Physically defensive Mew with Wisp is really annoying. Future sight + HJK helps but its not great.
:kyurem-black::gallade::medicham-mega: Physical attackers that can get past Slowbro and Zapdos. Thunder Punch Mega Medicham and Knock Off (SD) Mega Gallade are annoying.

Conclusion
Often times the simple spreads are most optimal. It is more so the combination of these 6 that makes the team great, particularly the surprising duo of Mega Medicham and offensive Seismitoad, with Chansey. Enjoy the team :blobthumbsup:
This team is fucking CRACKED. The crazy thing is how many ppl actually think it's free/ez and predictable.

https://replay.pokemonshowdown.com/gen6ou-2397330422-7tlmw4ohg78pyfmv1gsc5b6rp3dryu3pw
 
Peace be upon you, ORAS OU players.
I'm here to bring you some good news—I've built a team that I believe has real potential, even though it only took me about five minutes to put together. I've tested it in games against my friends ImperialH and Hori, and also used it against Blubird in Side Tour PL. Overall, it's performed well and offers a creative, refreshing take on offense in the current meta.

As we all know, Mega Venusaur is typically seen on stall teams due to its ability to check a wide range of offensive threats like Manaphy and Serperior. However, I realized that its bulk and typing also make it a strong pick for offense—especially with a Growth set. Many teams currently lack reliable switch-ins to Growth Mega Venusaur, making it a highly underrated win condition. That idea is what sparked the creation of this team.

:xy/venusaur-mega: :xy/cresselia: :xy/excadrill: :xy/bisharp: :xy/dragonite: :xy/keldeo:

The first core I built around Mega Venusaur was Excadrill + Cresselia. This tried-and-true pairing offers great synergy for offense. Cresselia handles threats that Venusaur struggles with, and Excadrill provides Stealth Rock, Rapid Spin, and offensive presence to keep pressure on the opponent.

The third member is Bisharp, and I'm currently using a Lum Berry + Swords Dance set. Lum helps it set up on status users, turning Bisharp into a deadly mid- or late-game breaker. That said, Pursuit Bisharp is also a very strong alternative—it supports both Mega Venusaur and Keldeo by trapping key Psychic-types like Latios, Latias, and Mega Alakazam, which otherwise pose problems for the team. Either variant works well depending on your preferred style.

Next up is Dragonite, running the standard Dragon Dance set. It adds a Flying-type to the team, checks Volcarona, and acts as a powerful win condition. That said, Dragonite is extremely versatile, so feel free to experiment with other sets—being creative is always a good thing.

Lastly, there's Keldeo, whose typing offers critical resistances to Fire, Water, Ice, and Steel. I'm using Specs Keldeo here because I believe it's one of the most underrated wallbreakers in the meta. It puts serious pressure on defensive teams and helps wear down cores for your other attackers to sweep.

Edit : Pursuit seems like a better set on Bisharp because Tornadus can be annoying.
 
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I might be slightly late... but after the completion of Masters (farmers) League, I felt the duty to share some of the teams which I had built over the course of the several odd weeks.

Mega Metagross Sand

:metagross-mega: :tyranitar: :excadrill: :keldeo: :thundurus: :serperior:

I more or less got this idea when I was thinking in my sleep, I wanted to pair the strongest Mega with arguably the strongest playstyle which resulted in this. Realistically speaking, the movesets could be changed in order to fit Rock Slide on Excadrill since an opposing Thundurus is a nuisance but I just wanted to ball with this menace of a Metagross set. Keldeo gives us a means to combat the likes of Volcanion, Weavile, Bisharp and such; Thundurus is a ground immunity who spreads Thunder Wave along with Serperior's Glare to aid the team's sluggish countermeasures against faster threats. Serperior also provides us an out versus an opposing Keldeo, although this entire team lacks any real recovery so you should try to win as fast as possible.

Mega Venusaur + BandNite + SD Weavile

:venusaur-mega: :dragonite: :excadrill: :rotom-wash: :weavile: :cresselia:

Ah yes, another old and boring Mega Venusaur build with Dragonite to combat Volcarona and Cresselia being Cresselia... I wasn't ready to post my other builds so you'll have to make do. I wanted to use something bulkier that week with Swords Dance Weavile, therefore I made this team a few hours before my game. SD Weavile is great into offense thanks to its movepool which hits likes everything whilst having a Lum Berry to deal with those pesky statuses from the likes of T-Wave from Thundurus, Wisp from Rotom-Wash, switching into Glare, etc. Dragonite does Dragonite things i.e. clicking a tactical Outrage on everything that isn't a fairy type or cleaning end-game with Extreme Speed. M-Venusaur, Rotom-Wash and Cresselia functions as glues and aiding the team, although M-Venu can be deadly with Growth and Cress giving teammates another chance with Lunar Dance.

I'd also like to point out that another variation of this team would be making Dragonite Lum and making Weavile Band. ALSO... someone else has copied this team and handed them out but you saw it here first!

Mega Gardevoir Sand

:gardevoir-mega: :tyranitar: :excadrill: :tornadus-therian: :rotom-wash: :serperior:

Although I didn't explicitly bring this to one of my weeks, I did build it during the tour. That said, I did test it during friendlies and stuff like ORAS GC where it grasped victories. There isn't really anything spectacular to say about this team, Torn-T, Rotom-W, Serp function as glues on this team, all aiding in different ways whether it's to provide momentum for the wallbreakers or to shut down annoyances with utility moves. You can also make Excadrill Air Balloon if you feel like it.
 
Mega Charizard X DualFire Offense

:charizard-mega-x: :bisharp: :manaphy: :cresselia: :excadrill: :volcarona:

Truth be told, I was building Mega Aerodactyl and it had the exact same 6 except the mega but then I stood back for a second and took a good look at the team. I then realised that Zard X literally fits better on this, giving rise to this team. Outrage is quite fascinating on Zard X because it lets you grab kills that Dragon Claw otherwise wouldn't, such as your interaction versus Slowbro. Manaphy clicks Tail Glow, Volcarona clicks Quiver Dance, Excadrill clicks Stealth Rocks and Rapid Spin and Cresselia clicks T-Wave every 5 seconds then Lunar Dance. AV Bisharp supports the team against the likes of Torn-T which aids Manaphy and Volcarona; in addition, being able to click a strong Knock Off is great to remove items and this guy even has Sucker Punch for priority.
 
Empoleon + KyuB MonoBlue Offense

:empoleon: :kyurem-black: :keldeo: :garchomp: :metagross-mega: :thundurus:

They say to leave the best till last, so here we have a mono blue team featuring Empoleon. Avendesora told me several months ago to try my hands at an Empoleon x KyuB team and so I did, which lead to this creation. This penguin is interesting since it has a respectable pool of utility moves and provided with a Shuca Berry, you can lure common grounds and click Scald to punish them and fish for a burn. Scarf KyuB gives us immediate speed control which Thundurus can't do without getting T-Wave off. Pairing Pursuit Mega Metagross with Taunt CM Keldeo lets you blitz through many fatter structures; outside of this, Keldeo appreciates Pursuit anyhow. Thundurus does what it does best, i.e. be a nuisance to your opponent and Garchomp provides hazards whilst giving the team a way out against Volcarona, Zard Y and such. This team not only has results from myself but also a couple of friends who used it in their own respective games.
 
:metagross-mega::weavile::kyurem-black::volcanion::excadrill::landorus-therian:
Beat Up Weavile - Mega Metagross

Hey everyone. Back with another team that has become a meta staple. This team is an edit of an original CBB team where Mega Gallade is used instead of Metagross, with other sets as well. I pretty much came in and edited things around. I'm prob not the first to come up with this 6, but I like it because unlike the other versions (Gallade, Diancie, Altaria, etc.), it actually has a check to Cloyster in Metagross instead of getting 6-0d. Seen this recreated and used in tour plenty recently so I thought might as well drop it.

SPL Replays
https://replay.pokemonshowdown.com/smogtours-gen6ou-821647
https://replay.pokemonshowdown.com/smogtours-gen6ou-821731

The Team
:weavile: The star of the team that is insanely difficult to switch into thanks to Beat Up. I mean, like even Keldeo is 2HKOed after some chip and same with Mega Scizor. You want to drop Pursuit as Ice Shard is needed on a build this offensive. The power should come to around 111 pre-mega and 112.5 post-mega.

252 Atk Choice Band Weavile Beat Up (111 BP) vs. 0 HP / 0 Def Keldeo: 140-165 (43.3 - 51%) -- 59.8% chance to 2HKO after Stealth Rock
252 Atk Choice Band Weavile Beat Up vs. 248 HP / 12 Def Scizor-Mega: 190-225 (55.3 - 65.5%) -- guaranteed 2HKO
252 Atk Choice Band Weavile Beat Up vs. 248 HP / 96+ Def Venusaur-Mega: 180-213 (49.5 - 58.6%) -- 99.6% chance to 2HKO
252 Atk Choice Band Weavile Beat Up vs. 0 HP / 0 Def Diancie-Mega: 118-140 (48.9 - 58%) -- 97.7% chance to 2HKO
252 Atk Choice Band Weavile Beat Up vs. 0 HP / 4 Def Bisharp: 127-150 (46.8 - 55.3%) -- 74.2% chance to 2HKO

:metagross-mega: The second star of the team. Pup MMeta is broken af and can be used as an emergency check to certain threats like Cloyster.

:kyurem-black::landorus-therian::excadrill::volcanion: these mons were chosen due to their high attack stat for beat up while having a coherent team. Excadrill is shuca to help chip Landorus/Garchomp which are annoying for Metagross. Landorus-T is fast w/ stone edge for zapdos and better pivoting on Rotom. Excadrill lives Knock Off from Weavile from full. AV Volcanion is used to cope vs. special attackers but you really need the speed for Rotom. You can go bulkier or faster. Finally, Scarf Cube is used (enough speed for lando) which is surprisingly great in offense vs. offense. It's also an amazing check to manaphy and serperior. It can often nab a kill and is not completely useless into stall thanks to Outrage. Iron Head can be used over Ice Beam or Dragon Claw but I prefer this. Also Naive nature can be used but I prefer the bulk.

This team is quite difficult to use, especially against some of its threats that are hard to pivot against such as Keldeo and Rotom-W, so be sure to get some good practice on it.

Enjoy :blobthumbsup:
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