Facility Realgam Tower - Mamoswindle

mother hen.png

"It's been a blast Arven, nice to push some boundries, but it's high time we put a pin in this one"

Sending out Molesome the Colossoil holding it's Choice Band!
colossoil.png
:choice band:
Crunch ~ Crunch ~ Crunch
At start of turn IF Houndstone has protection THEN use Stockpile
At start of turn IF Houndstone is to use Shadow Sneak THEN use Payback
 
Realgam Tower - Round 10

Mamoswindle (72 Hours, 0 Tech)
:ss/colossoil:
Molesome :choice band: Choice Band
HP: 64/105, EN: 20/30, Stats: 14/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: OK, Field: Clear
:choice band: Choice Band
:odd incense: Odd Incense
:item drop: Blank HD Record
:item drop: Blank HD Record
:item drop: Blank HD Record
:item drop: Blank HD Record
:item drop: Blank HD Record
:weezing::leftovers: KO
:zapdos galar: KO
:ninetales alola: (Unselected)
Battlefield: Smog Fog (2 rounds)​
Rival Arven (117 Hours, 0 Tech)
:sv/houndstone:
Houndstone
HP: 34/85, EN: 12/30, Stats: 7/7/4/7/68, Typing: Ghost, Abilities: Sand Rush / Fluffy / Cheek Pouch
Status: Poison (3), Toxin, -1 Acc (indefinite), Field: Clear
:rage candybar: Rage Candy Bar
:rowap berry: Rowap Berry
:sitrus berry: Sitrus Berry
:hondew berry: Hondew Berry
:arboliva::leftovers: KO
:scovillain: KO
:colossoil::smoke ball:
Colossoil choked on the smog!
Colossoil was badly poisoned! (Poison, Toxin)

Step 1
:colossoil:
Colossoil used Crunch! (-3 EN)
Crit (1, d24): 5 (No), Drop (1, d5): 2 (No)
(8 + 3 + (14 - 7) + (5 - 5))*1.5 = 27

:houndstone:
Houndstone used Play Rough! (-3 EN)
Miss (10, 2d10): 4, 8 (No), Crit (1, d24): 12 (No), Drop (1, d10): 7 (No)
(9 + (7 - 5) - 3)*1.5 = 12

:colossoil::toxic orb:
Colossoil was hurt by the poison!
Colossoil took damage! (-1 HP)
(Colossoil's Dosage increased to 2)

:houndstone::toxic orb:
Houndstone was hurt by the poison!
Houndstone took damage! (-3 HP)
(Houndstone's Dosage increased to 4)

Step 2
:colossoil:
Colossoil used Crunch! (-3 EN)
Crit (1, d24): 22 (No), Drop (1, d5): 3 (No)
(8 + 3 + (14 - 7) + (5 - 5))*1.5 = 27
:reaper cloth: Houndstone fainted!

:sitrus berry: Round Summary :watmel berry:
:colossoil: HP: -12-1 = -13
:colossoil: EN: -3-3 = -6
:houndstone: HP: -27-3-27 = -57
:houndstone: EN: -3
Mamoswindle (72 Hours, 0 Tech)
:ss/colossoil:
Molesome :choice band: Choice Band
HP: 51/105, EN: 14/30, Stats: 14/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: Poison (2), Toxin, Field: Clear
:choice band: Choice Band
:odd incense: Odd Incense
:item drop: Blank HD Record
:item drop: Blank HD Record
:item drop: Blank HD Record
:item drop: Blank HD Record
:item drop: Blank HD Record
:weezing::leftovers: KO
:zapdos galar: KO
:ninetales alola: (Unselected)
Battlefield: Smog Fog (1 round)​
Rival Arven (117 Hours, 0 Tech)
:sv/houndstone:
Houndstone
HP: 0/85, EN: 0/30, Stats: 7/7/4/7/68, Typing: Ghost, Abilities: Sand Rush / Fluffy / Cheek Pouch
Status: Fainting, Field: Clear
:rage candybar: Rage Candy Bar
:rowap berry: Rowap Berry
:sitrus berry: Sitrus Berry
:hondew berry: Hondew Berry
:arboliva::leftovers: KO
:scovillain: KO
Rewards to come in the next post
 
Challenger Info:
:choice specs:
Choice Specs
:rose incense:
Rose Incense
:full incense:
Full Incense
:item urge:
Blank Record
:item urge:
Blank Record
:item urge:
Blank Record
:item urge:
Blank Record

Pokemon:
:grafaiai:
:sceptile:
:salamence:


grafaiai.png

Banksy (Grafaiai)
Level 1 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Poison/Normal
Abilities: Unburden, Poison Touch Hidden Ability: Prankster (Locked)
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 110
Size: 1
Weight: 3



Movepool
Level 0
Cross Poison
Facade
Leer
Nasty Plot
Poison Fang
Poison Jab
Protect
Rest
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
X-Scissor

Level 1
Bite
Doodle
Encore
Flatter
Helping Hand
Mud-Slap
Poison Tail
Rain Dance
Scary Face
Scratch
Sludge Bomb
Sunny Day
Swagger
Switcheroo
Taunt
sceptile.png

Julian (Sceptile)
Level 1 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Grass
Abilities: Overgrow Hidden Ability: Unburden (Locked)
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 6
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 120
Size: 3
Weight: 4



Movepool
Level 0
Aerial Ace
Brick Break
Bullet Seed
Cross Poison
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Focus Blast
Grass Whistle
Hone Claws
Leaf Blade (Sig)
Leer
Night Slash
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
X-Scissor

Level 1
Absorb
Agility
Brutal Swing
Captivate
Confide
Counter
Cut
Detect
Double Kick
Double Team
Dragon Breath
Dragon Dance
Dual Chop
False Swipe
Flash
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Quick Guard
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Seismic Toss
Slam
Sunny Day
Swagger
Swift
Synthesis
salamence.png

Salad Bowl (Salamence)
Level 1 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie (Locked)

HP: 95
Attack: 10
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5



Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt

Level 1
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

Vs. Gym Leader Brock (Level 1)

brock.png


Challenge Type: Fast Singles

Battle Info
Match Type:
[Bring 3, Pick 2]v2 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 0
Backpack Size: 7
Arena: Pewter City Gym

For the past few years, Brock traveled the world with his friends as his brother Forrest ran Pewter City's gym. But now Brock is back, and better than ever! He's learned to appreciate Pokemon of a wide variety of types, and significantly shifted his gym's focus. Challengers can request the standard mono-Rock/Ground team, but who would ever ask for that when they can have a much more interesting battle instead?
  • All of Brock's Pokemon know Rock Slide and Power Gem.
  • All of Brock's Pokemon, except for his Swampert, get STAB on Rock-type attacks.
  • Camouflage turns the user into a Rock type
  • Secret Power may cause flinching
  • Nature Power becomes Ancient Power

Slot 1: :ninetales: Ninetales
Slot 2: :swampert: Swampert

:hard stone: Hard Stone
:kee berry: Kee Berry
:pure incense: Pure Incense
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sv/ninetales:

Ninetales
Level 1

Type: Fire
Abilities: Flash Fire, Drought (Locked)

Nature: Serious
HP: 85
Atk: 6
Def: 6
SpA: 6
SpD: 7
Spe: 100
Size: 2
Weight: 2


Movepool:
Level 0:
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball
:sv/swampert:

Swampert
Level 1

Type: Water/Ground
Abilities: Torrent, Damp (Locked)

Nature: Serious
HP: 95
Atk: 8
Def: 7
SpA: 6
SpD: 7
Spe: 60
Size: 3
Weight: 4


Movepool:
Level 0:
Avalanche
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Poison Jab
Protect
Refresh
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Tackle
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Ancient Power
Barrier
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
Helping Hand
High Horsepower
Mega Punch
Mirror Coat
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Scary Face
Seismic Toss
Stealth Rock
Supersonic
Swagger
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wide Guard
Yawn

Level 3:
Muddy Water (Signature)


Sending out Ninetales :ninetales: @ Kee Berry :kee berry:. Mamoswindle to order.
 
Sending out Salad Bowl the Salamence holding a Full Incense!

salamence.png
:full incense:
Earthquake ~ Earthquake ~ Earthquake
At start of turn IF Ninetales has protection THEN use Dragon Dance
At start of turn IF Ninetales is to use Confuse Ray AND you are faster THEN use Substitute
At start of turn IF Ninetales is to use a burn inflicting move AND you are faster THEN use Substitute
 
Pre Round​

Mamo Team
:salamence: @ Full Incense :full incense:
Salad Bowl (Salamence)
Dragon/Flying | Intimidate
HP 95/95 | EN 30/30
Stats 10/6[9]/8/6[9]/100 | 4/5

Reserve: :grafaiai: :sceptile:

Backpack:
:choice specs: Choice Specs
:rose incense: Rose Incense
:item urge: Blank Record x4

Brock Team
:ninetales: @ Kee Berry :kee berry:
Ninetales
Fire | Flash Fire
HP 85/85 | EN 30/30
Stats 6/6/6/7/100 | 2/2
-1 Atk, 6t

Bench: :swampert:

Backpack:
:hard stone: Hard Stone
:pure incense: Pure Incense
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar​
Step 1
Salamence Earthquake (-3 EN)
Crit? (1d24,24) - No 19
Damage: (10+10-6)*1.5+4=25
Consumed Kee Berry
+3 def, 2t

Ninetales Power Gem (-3 EN)
Crit? (1d24,24) - No 23
Damage: (8+3+6-9)*1.5+4=16

Step 2
Salamence Earthquake (-3 EN)
Crit? (1d24,24) - No 5
Damage: (10+10-6)*1.5+4-9=16

Ninetales Power Gem (-3 EN)
Crit? (1d24,24) - No 4
Damage: (8+3+6-9)*1.5+4=16

Step 3
Salamence Earthquake (-3 EN)
Crit? (1d24,24) - No 17
Damage: (10+10-6)*1.5+4-9=16

Ninetales Power Gem (-3 EN)
Crit? (1d24,24) - No 10
Damage: (8+3+6-9)*1.5+4=16
Switching to Swampert :swampert: @ Hard Stone :hard stone:
Mamoswindle counterswitch?

Post round​

Mamo Team
:salamence:
@ Full Incense
:full incense:

Salad Bowl (Salamence)
Dragon/Flying | Intimidate
HP 47/95 | EN 21/30
Stats 10/6[9]/8/6[9]/100 | 4/5

Reserve:
:grafaiai:
:sceptile:


Backpack:
:choice specs:
Choice Specs
:rose incense:
Rose Incense
:item urge:
Blank Record x4

Brock Team
:ninetales:

Ninetales
Fire | Flash Fire
HP 28/85 | EN 21/30
Stats 6/6/6/7/100 | 2/2
-1 Atk, 3t

Bench:
:swampert:


Backpack:
:hard stone:
Hard Stone
:pure incense:
Pure Incense
:lum berry:
Lum Berry
:maranga berry:
Maranga Berry
:mental herb:
Mental Herb
:rage candybar:
Rage Candy Bar​
 
Counterswitch to Julian the Sceptile holding a Choice Specs!

sceptile.png
:choice specs:
Energy Ball ~ Energy Ball ~ Energy Ball
At start of turn IF Swampert is to use Mirror Coat then use Absorb second instance, Bullets Seed otherwise
 
:sv/swampert:
Protect -> Avalanche -> Protect


Mamo Team
Active: :sceptile: @ Choice Specs :choice specs:
Julian (Sceptile)
Grass | Overgrow
HP 85/85 | EN 30/30
Stats 6/5/8[12]/6/120 | 3/4

Bench:
:salamence:
@ Full Incense
:full incense:

Salad Bowl (Salamence)
Dragon/Flying | Intimidate
HP 47/95 | EN 21/30
Stats 10/6[9]/8/6[9]/100 | 4/5

Backpack:
:rose incense:
Rose Incense
:item urge:
Blank Record x4

Brock Team
Active: :swampert: @ Hard Stone :hard stone:
Swampert
Water/Ground | Torrent
HP 95/95 | EN 30/30
Stats 8/7/6/7/60 | 3/4

Bench:
:ninetales:

Ninetales
Fire | Flash Fire
HP 28/85 | EN 21/30
Stats 6/6/6/7/100 | 2/2

Backpack:
:pure incense:
Pure Incense
:lum berry:
Lum Berry
:maranga berry:
Maranga Berry
:mental herb:
Mental Herb
:rage candybar:
Rage Candy Bar​
Step 1
Swampert used Protect! (-4 EN)

Sceptile used Energy Ball! (-3 EN)
But Swampert has Protection

Step 2
Sceptile used Energy Ball! (-3 EN)
Crit? (1d24,24) - No (1)
Effect? (1d10,10) - No (6)
Damage: (9+3+12-7)*2+2 = 36

Swampert used Avalanche! (-3 EN)
Crit? (1d24,24) - No (14)
Damage: (12+8-5)*1.5 = 23

Step 3
Swampert used Protect! (-4 EN)

Sceptile used Energy Ball! (-3 EN)
But Swampert has Protection
Switching to Ninetales :ninetales: @ Pure Incense :pure incense:
Mamoswindle counterswitch?​
Mamo Team
Active: :sceptile: @ Choice Specs :choice specs:
Julian (Sceptile)
Grass | Overgrow
HP 62/85 | EN 21/30
Stats 6/5/8[12]/6/120 | 3/4

Bench:
:salamence:
@ Full Incense
:full incense:

Salad Bowl (Salamence)
Dragon/Flying | Intimidate
HP 47/95 | EN 21/30
Stats 10/6[9]/8/6[9]/100 | 4/5

Backpack:
:rose incense:
Rose Incense
:item urge:
Blank Record x4

Brock Team
Active: :swampert: @ Hard Stone :hard stone:
Swampert
Water/Ground | Torrent
HP 59/95 | EN 19/30
Stats 8/7/6/7/60 | 3/4

Bench:
:ninetales:

Ninetales
Fire | Flash Fire
HP 28/85 | EN 21/30
Stats 6/6/6/7/100 | 2/2

Backpack:
:pure incense:
Pure Incense
:lum berry:
Lum Berry
:maranga berry:
Maranga Berry
:mental herb:
Mental Herb
:rage candybar:
Rage Candy Bar​
 
Last edited:
Overgrow is a flat add not a power bonus
Counterswitching to Salad Bowl the Salamence holding it's Full Incense!

salamence.png
:full incense:
Earthquake ~ Earthquake ~ Earthquake
At start of turn IF Ninetales has protection THEN use Dragon Dance
At start of turn IF Ninetales is to use Confuse Ray AND you are faster THEN use Substitute
At start of turn IF Ninetales is to use a burn inflicting move AND you are faster THEN use Substitute
 
:sv/ninetales:
Power Gem -> Quick Attack -> Quick Attack


Pre Round
Mamo Team
Active:
:salamence:
@ Full Incense
:full incense:

Salad Bowl (Salamence)
Dragon/Flying | Intimidate
HP 47/95 | EN 21/30
Stats 10/6[9]/8[9]/6[9]/100 | 4/5

Bench:
:sceptile:
@ Choice Specs
:choice specs:


Julian (Sceptile)
Grass | Overgrow
HP 62/85 | EN 21/30
Stats 6/5/8[12]/6/120 | 3/4

Backpack:
:rose incense:
Rose Incense
:item urge:
Blank Record x4

Brock Team
Active:
:ninetales:
@ Pure Incense :pure incense:
Ninetales

Fire | Flash Fire
HP 28/85 | EN 21/30
Stats 6[9]/6[9]/6[9]/7[9]/100 | 2/2
-1 Atk

Bench:
:swampert:
@ Hard Stone
:hard stone:

Swampert
Water/Ground | Torrent
HP 59/95 | EN 19/30
Stats 8/7/6/7/60 | 3/4

Backpack:
:lum berry:
Lum Berry
:maranga berry:
Maranga Berry
:mental herb:
Mental Herb
:rage candybar:
Rage Candy Bar​
Step 1
Salamence used Earthquake! (-3 EN)
Crit? (1d24,24) - No (2)
Damage: (10+10-9)*1.5+4 = 21

Ninetales used Power Gem (-3 EN)
Crit? (1d24,24) - No (10)
Damage: (8+3+9-9)*1.5+4 = 21

Step 2
Ninetales used Quick Attack! (-2 EN)
Crit? (1d24,24) - No (23)
Damage: 4+9-9-3=1

Salamence used Earthquake! (-3 EN)
Crit? (1d24,24) - No (2)
Damage: (10+10-9)*1.5+4 = 21
Ninetales fainted​
Post Round
Mamo Team
Active:
:salamence:
@ Full Incense
:full incense:

Salad Bowl (Salamence)
Dragon/Flying | Intimidate
HP 25/95 | EN 15/30
Stats 10/6[9]/8/6[9]/100 | 4/5

Bench:
:sceptile:
@ Choice Specs
:choice specs:


Julian (Sceptile)
Grass | Overgrow
HP 62/85 | EN 21/30
Stats 6/5/8[12]/6/120 | 3/4

Backpack:
:rose incense:
Rose Incense
:item urge:
Blank Record x4

Brock Team
Active:
:swampert:
@ Hard Stone
:hard stone:

Swampert
Water/Ground | Torrent
HP 59/95 | EN 19/30
Stats 8/7/6/7/60 | 3/4

Bench: :ninetales: KO'd

Backpack:
:lum berry:
Lum Berry
:maranga berry:
Maranga Berry
:mental herb:
Mental Herb
:rage candybar:
Rage Candy Bar​

:sv/swampert:
Rock Slide -> Rock Slide -> Rock Slide
At the start of your turn, if Salamence has Protection, use Rock Polish.
At the start of your turn on the first step, if your HP is below 59, use Avalanche.
At the start of your turn on the second step, if your HP is below 40, use Avalanche.

Mamoswindle
 
Last edited:
Pre Round
Mamo Team
Active:
:salamence:
@ Full Incense
:full incense:

Salad Bowl (Salamence)
Dragon/Flying | Intimidate
HP 25/95 | EN 15/30
Stats 10/6[9]/8/6[9]/100 | 4/5

Bench:
:sceptile:
@ Choice Specs
:choice specs:


Julian (Sceptile)
Grass | Overgrow
HP 62/85 | EN 21/30
Stats 6/5/8[12]/6/120 | 3/4

Backpack:
:rose incense:
Rose Incense
:item urge:
Blank Record x4

Brock Team
Active:
:swampert:
@ Hard Stone
:hard stone:

Swampert
Water/Ground | Torrent
HP 59/95 | EN 19/30
Stats 8/7/6/7/60 | 3/4

Bench:
:ninetales:
KO'd

Backpack:
:lum berry:
Lum Berry
:maranga berry:
Maranga Berry
:mental herb:
Mental Herb
:rage candybar:
Rage Candy Bar​
Step 1
Salamence used Roost (-5 EN)
+20 HP, no Flying type

Swampert used Rock Slide (-3 EN)
Hit? (1d10,2+) - Yes (7)
Crit? (1d24,24) - No (12)
Damage: 8+8-9+4=11

Step 2
Salamence used Dragon Claw! (-3 EN)
Crit? (1d24,24) - No (14)
Damage: 8+3+10-7=14

Swampert used Rock Slide (-3 EN)
Hit? (1d10,2+) - Yes (4)
Crit? (1d24,24) - Yes (24)
Damage: (8+8+3-9)*1.5+4=19

Step 3
Salamence used Dragon Claw! (-3 EN)
Crit? (1d24,24) - No (10)
Damage: 8+3+10-7=14

Swampert used Rock Slide (-3 EN)
Hit? (1d10,2+) - Yes (10)
Crit? (1d24,24) - No (3)
Damage: (8+8-9)*1.5+4 = 15
Salamence fainted! Replacing.​
Post Round
Mamo Team
Active:
:sceptile:
@ Choice Specs
:choice specs:

Julian (Sceptile)
Grass | Overgrow
HP 62/85 | EN 21/30
Stats 6/5/8[12]/6/120 | 3/4

Bench: :salamence: KO'd

Backpack:
:rose incense:
Rose Incense
:item urge:
Blank Record x4

Brock Team
Active:
:swampert:
@ Hard Stone
:hard stone:

Swampert
Water/Ground | Torrent
HP 31/95 | EN 10/30
Stats 8/7/6/7/60 | 3/4

Bench:
:ninetales:
KO'd

Backpack:
:lum berry:
Lum Berry
:maranga berry:
Maranga Berry
:mental herb:
Mental Herb
:rage candybar:
Rage Candy Bar
Mamoswindle order​
 
Counterswitch to Julian the Sceptile holding a Choice Specs!

sceptile.png
:choice specs:
Energy Ball ~ Energy Ball ~ Energy Ball
At start of turn IF Swampert is to use Mirror Coat then use Absorb second instance, Bullets Seed otherwise
 
:sv/swampert:
Avalanche x3


Pre Round
Mamo Team
Active:
:sceptile:
@ Choice Specs
:choice specs:

Julian (Sceptile)
Grass | Overgrow
HP 62/85 | EN 21/30
Stats 6/5/8[12]/6/120 | 3/4

Bench:
:salamence:
KO'd

Backpack:
:rose incense:
Rose Incense
:item urge:
Blank Record x4

Brock Team
Active:
:swampert:
@ Hard Stone
:hard stone:

Swampert
Water/Ground | Torrent
HP 31/95 | EN 10/30
Stats 8/7/6/7/60 | 3/4

Bench:
:ninetales:
KO'd

Backpack:
:lum berry:
Lum Berry
:maranga berry:
Maranga Berry
:mental herb:
Mental Herb
:rage candybar:
Rage Candy Bar​
Step 1
Sceptile used Energy Ball! (-3 EN)
Crit? (1d24,24) - No (23)
Effect? (1d10,10) - No (8)
Damage: (9+3+12-7)*2+2 = 36
Swampert fainted!
Mamoswindle won the battle!​

Mamoswindle Rewards
JC Cost: -8 JC :tea:
4 TC :rare candy:
10 EXP for :salamence:, :sceptile:

ChronoCritical Rewards
+8 JC :tea:
5 RC :amulet coin:
10 Accolades :rule book:
 
:full incense:
Full Incense
:rose incense:
Rose Incense
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:choice band:
Choice Band
:focus sash:
Focus Sash
:weakness policy:
Weakness Policy
:ring target:
Ring Target
:sticky barb:
Sticky Barb
:enigma berry:
Enigma Berry

Pokemon:
:spinda:
:weezing:
:colossoil:
:iron valiant:


spinda.png

Rotatoe (Spinda)
Level 3 — EXP: 0 / 10

Impish nature ( Defense +2, Special Attack -1 )
Typing: Normal
Abilities: Own Tempo, Tangled Feet Hidden Ability: Contrary

HP: 85
Attack: 5
Defen.: 7 (+)
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1



Combinations (4 / 4)
Hypnosis + Nightmare
Work Up + Superpower
Rapid Spin + Thunder Punch
Psych Up + Trick

Movepool
Level 0
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse

Level 2
Covet
Disable
Double-Edge
Dream Eater
Dynamic Punch
Flail
Focus Punch
Low Kick
Mega Kick
Nightmare
Psycho Shift
Secret Power
Smelling Salts
Superpower
Thief

Level 3
Attract
Baton Pass
Body Slam
Dig
Drain Punch
Frustration
Guard Split
Headbutt
Icy Wind
Psych Up
Return
Rock Tomb
Rollout
Spotlight
Thrash
weezing.png

Closer (Weezing)
Level 3 — EXP: 4 / 10

Calm nature ( Attack -1, Special Defense +2 )
Typing: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench

HP: 85
Attack: 6 (-)
Defen.: 9
Sp.Atk: 6
Sp.Def: 7 (+)
Speed: 60
Size: 2
Weight: 1



Combinations (4 / 4)
Poison Gas + Will-O-Wisp
Zap Cannon + Heat Wave
Acid Spray + Double Hit
Self-Destruct + Corrosive Gas

Movepool
Level 0
Dark Pulse
Facade
Flamethrower
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Frustration
Gyro Ball
Headbutt
Return
Rollout
Self-Destruct
Sludge Wave
Torment
colossoil.png

Molesome (Colossoil)
Level 3 — EXP: 2 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10



Combinations (4 / 4)
Rapid Spin + Fire Fang
Screech + Knock Off
Thunder Fang + Snarl
Headlong Rush + Peck

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
ironvaliant.png

Kratos (Iron Valiant)
Level 3 — EXP: 0 / 10

Calm nature ( Attack -1, Special Defense +2 )
Typing: Fairy/Fighting
Abilities: Quark Drive

HP: 85
Attack: 8 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 7 (+)
Speed: 116
Size: 3
Weight: 3



Combinations (4 / 4)
Swords Dance + Spirit Break
Vaccum Wave + Moonblast
Shadow Sneak + Close Combat
Hypnosis + Disable

Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop

Mystery Man Eusine (Level 3)

eusine.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 2
Backpack Size: 10
Lifelines: 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
Arena: The Burned Tower

All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
  • The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
  • When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, the effectiveness of that move is at least x0.75.
  • Camouflage turns the user into a Electric type
  • Secret Power may burn
  • Nature Power becomes Surf
1752760853433.png

Slot 1: [Meganium/Typhlosion/Feraligatr]
Slot 2: [Donphan/Kingdra/Skarmory]
Slot 3: [Raikou/Entei/Suicune]

:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water
:sv/typhlosion:

Typhlosion
Level 3

Type: Fire
Abilities: Blaze, Flash Fire

Nature: Modest (+Special Attack, -Attack)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 6
Spe: 100
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Brick Break
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Play Rough
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Mega Punch
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Seismic Toss
Smokescreen
Sunny Day
Swagger
Swift

Level 2:
Burning Jealousy
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Inferno
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Solar Beam
Submission
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Foresight
Frustration
Fury Cutter
Gyro Ball
Headbutt
Laser Focus
Lava Plume
Return
Rock Tomb
Rollout
Scorching Sands
Temper Flare
Thrash
Throat Chop
:sv/kingdra:

Kingdra
Level 3

Type: Water/Dragon
Abilities: Swift Swim, Sniper, Damp

Nature: Quiet (+Special Attack, -Speed, Evasion -10)
HP: 90
Atk: 7
Def: 7
SpA: 8 (+)
SpD: 7
Spe: 73 (-)
Size: 3
Weight: 5


Movepool:
Level 0:
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Iron Head
Leer
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Agility
Aurora Beam
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Scary Face
Smokescreen
Snowscape
Swagger
Swift
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2:
Blizzard
Clear Smog
Disable
Double-Edge
Flail
Focus Energy
Hurricane
Hydro Pump
Quash
Razor Wind
Scale Shot
Secret Power
Skull Bash
Take Down
Wave Crash

Level 3:
Attract
Bide
Body Slam
Bounce
Breaking Swipe
Brine
Chilling Water
Dive
Flip Turn
Frustration
Headbutt
Icy Wind
Laser Focus
Muddy Water
Octazooka
Outrage
Return
Scald
:sv/suicune:

Suicune
Level 3

Type: Water
Abilities: Pressure, Inner Focus

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 5 (-)
Def: 8
SpA: 8 (+)
SpD: 8
Spe: 85
Size: 4
Weight: 5


Movepool:
Level 0:
Air Slash
Avalanche
Calm Mind
Crunch
Facade
Ice Beam
Iron Head
Leer
Liquidation
Protect
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Agility
Aurora Beam
Bite
Bubble Beam
Confide
Curse
Cut
Detect
Double Team
Extrasensory
Gust
Hail
Helping Hand
Ice Fang
Mirror Coat
Mist
Mud-Slap
Ominous Wind
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Snowscape
Sunny Day
Swagger
Swift
Tailwind
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Aqua Ring
Blizzard
Double-Edge
Hydro Pump
Iron Tail
Quash
Secret Power
Take Down

Level 3:
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Extreme Speed
Frustration
Headbutt
Icy Wind
Laser Focus
Psych Up
Return
Scald
Snarl
Trailblaze

Combos
typhlosion fire fang + mud slap, laser focus + flamethrower
kingdra raindance + razor wind, twister + headbutt
suicune hydro pump + extreme speed, scald + snarl
Sending out suicune with oran berry.
Mamoswindle to order!
:sv/suicune::oran berry:
 
Sending out Closer the Weezing holding a Leftovers!
weezing.png
:leftovers:
Thunderbolt ~ Thunderbolt ~ Thunderbolt
At start of turn IF Suicune has protection THEN use Sleep Talk
At start of turn IF the battefield lacks Smog Fog THEN use Smog(fog)
At start of turn IF Suicune is not burned AND Suicune does not have a decoy THEN use Will-O-Wisp
At start of turn IF the weather is Rain THEN use Thunder
 
Round 1
Battlefield:
Team Mamoswindle
:Weezing:Weezing :Leftovers:Leftovers
HP: 85/85 EN: 30/30
6/9/6/7/60 | 2/1
Types: Poison
Abilities: Levitate, Neutralizing Gas
:spinda: impish
:colossoil: jolly
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:leftovers:Leftovers
:heavy duty boots:Heavy Duty Boots
:choice band:Choice Band
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune :Oran Berry:Oran Berry
HP: 95/95 EN: 30/30
5/8/8/8/85 | 4/5
Types: Water
Abilities: Pressure
:kingdra: quiet
:typhlosion: modest
:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1753015642604.png

:Weezing::Suicune:
Step 1:
:Suicune: rain dance
-4 en
rain starts for 5r
:Weezing: smog(fog)
-4 en
:Suicune: is badly poisoned! (1)
smog fog is in play (5r)
:Suicune: takes 1 damage, toxic intensifies
:Suicune: eats oran berry, +1 hp, -1 en
Step 2:
:Suicune: calm mind
-3 en
+1 spA, +1 spD (8t)
:Weezing: will-o-wisp
-3 en
161 hit yes
:Suicune: is burned
:Suicune: takes 2 damage, toxic intensifies
:Suicune: takes 2 damage
Step 3:
:Suicune: weather ball
-3 en
295 crit no
(12 + 8 + 3 + 4 - 7) + 4 = 24 damage
:Weezing: thunder
hit yes
95 crit no
293 effect no
(11 + 6 - 8) * 1.5 - 3 = 11 damage
:Weezing: heals 2 life
:Suicune: takes 3 damage, toxic intensifies
:Suicune: takes 2 damage
fog reduces accuracy
Battlefield: rain (4r), smog fog (4r)
Team Mamoswindle
:Weezing:Weezing :Leftovers:Leftovers
HP: 63/85 EN: 20/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:spinda: impish
:colossoil: jolly
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:heavy duty boots:Heavy Duty Boots
:choice band:Choice Band
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune
HP: 74/95 EN: 19/30
5/8/8/8/85 | 4/5
poison (3)
toxin
burned
-1 acc
+1 spA, +1 spD (7t)
Types: Water
Abilities: Pressure
:kingdra: quiet
:typhlosion: modest
:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water
Eusine to order
Mamoswindle to order
 
:sv/suicune:
whirlpool ~ weather ball ~ weather ball
At the start of the step, if my opponent is to use protect and I am under the effect of poison, begin using rest ~ snore ~ snore the first time and calm mind otherwise.
At the start of the step if my opponent is to use bide begin using rest ~ sleep talk ~ weather ball if it is step 1, and begin using rest ~ snore ~ snore otherwise.
At the start of the step, if my opponent is to use self destruct, use protect.
[once] At the start of my turn, if I am poisoned and my hp is less than 65, and my opponent is not under the effect of uproar, begin using rest ~ snore ~ snore.
 
Last edited:
Round 2
Battlefield: rain (4r), smog fog (4r)
Team Mamoswindle
:Weezing:Weezing :Leftovers:Leftovers
HP: 63/85 EN: 20/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:spinda: impish
:colossoil: jolly
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:heavy duty boots:Heavy Duty Boots
:choice band:Choice Band
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune
HP: 74/95 EN: 19/30
5/8/8/8/85 | 4/5
poison (4)
toxin
burned
-1 acc
+1 spA, +1 spD (7t)
Types: Water
Abilities: Pressure
:kingdra: quiet
:typhlosion: modest
:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1753288174218.png

:Weezing::Suicune:
Step 1:
:Suicune: whirlpool
-3 en
526, 165 hit no
:Weezing:haze
-3 en
:Suicune: loses their stat boosts and acc is reset

:Weezing: heals 6
:Suicune: takes 4 damage, toxic intensifies
:Suicune: takes 2 damage

Step 2:
:Suicune:weather ball
-3 en
332 crit no
(12 + 8 + 3 + 4 - 7) = 20 damage
:Weezing:uproar
-3 en
424 crit no
(9 + 6 - 8) = 7 damage
:Weezing: heals 2
:Suicune: takes 5 damage, toxic intensifies
:Suicune: takes 2 damage
Step 3:
:Suicune: weather ball
-3 en
271 crit no
(12 + 8 + 3 + 4 - 7) + 4 = 20 damage
:Weezing:pain split
-4 en
31 hp vs 54
11 hp transfered

:Weezing: heals 2 life
:Suicune: takes 6 damage
:Suicune: takes 2 damage
fog reduces accuracy
Battlefield: rain (3r), smog fog (3r)
Team Mamoswindle
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:spinda: impish
:colossoil: jolly
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:heavy duty boots:Heavy Duty Boots
:choice band:Choice Band
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune
HP: 35/95 EN: 10/30
5/8/8/8/85 | 4/5
poison (6)
toxin
burned
-1 acc
Types: Water
Abilities: Pressure
:kingdra: quiet
:typhlosion: modest
:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water

Mamoswindle to order
Eusine to order
 
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