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Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
"It's been a blast Arven, nice to push some boundries, but it's high time we put a pin in this one"
Sending out Molesome the Colossoil holding it's Choice Band!
:choice band: Crunch ~ Crunch ~ Crunch
At start of turn IF Houndstone has protection THEN use Stockpile
At start of turn IF Houndstone is to use Shadow Sneak THEN use Payback
:choice band: Choice Band :odd incense: Odd Incense :item drop: Blank HD Record :item drop: Blank HD Record :item drop: Blank HD Record :item drop: Blank HD Record :item drop: Blank HD Record
:choice band: Choice Band :odd incense: Odd Incense :item drop: Blank HD Record :item drop: Blank HD Record :item drop: Blank HD Record :item drop: Blank HD Record :item drop: Blank HD Record
Serious nature ( No changes ) Typing: Poison/Normal Abilities: Unburden, Poison Touch Hidden Ability: Prankster (Locked) Traits: Requires no Tech for their first Technique each battle.
Level 1
Bite
Doodle
Encore
Flatter
Helping Hand
Mud-Slap
Poison Tail
Rain Dance
Scary Face
Scratch
Sludge Bomb
Sunny Day
Swagger
Switcheroo
Taunt
Julian (Sceptile) Level 1 — EXP: 0 / 10
Serious nature ( No changes ) Typing: Grass Abilities: Overgrow Hidden Ability: Unburden (Locked) Traits: Requires no Tech for their first Technique each battle.
Movepool Level 0
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt
Level 1
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Vs. Gym Leader Brock (Level 1)
Challenge Type: Fast Singles
Battle Info
Match Type: [Bring 3, Pick 2]v2 Singles Hours:
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Technique Control: 0 Backpack Size: 7 Arena: Pewter City Gym
For the past few years, Brock traveled the world with his friends as his brother Forrest ran Pewter City's gym. But now Brock is back, and better than ever! He's learned to appreciate Pokemon of a wide variety of types, and significantly shifted his gym's focus. Challengers can request the standard mono-Rock/Ground team, but who would ever ask for that when they can have a much more interesting battle instead?
All of Brock's Pokemon know Rock Slide and Power Gem.
All of Brock's Pokemon, except for his Swampert, get STAB on Rock-type attacks.
Movepool: Level 0:
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt
Level 1:
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball
Movepool: Level 0:
Avalanche
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Poison Jab
Protect
Refresh
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Tackle
Toxic
Uproar
Waterfall
Work Up
Level 1:
Amnesia
Ancient Power
Barrier
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
Helping Hand
High Horsepower
Mega Punch
Mirror Coat
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Scary Face
Seismic Toss
Stealth Rock
Supersonic
Swagger
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wide Guard
Yawn
Level 3:
Muddy Water (Signature)
Sending out Ninetales :ninetales: @ Kee Berry :kee berry:. Mamoswindle to order.
Sending out Salad Bowl the Salamence holding a Full Incense!
:full incense: Earthquake ~ Earthquake ~ Earthquake
At start of turn IF Ninetales has protection THEN use Dragon Dance
At start of turn IF Ninetales is to use Confuse Ray AND you are faster THEN use Substitute
At start of turn IF Ninetales is to use a burn inflicting move AND you are faster THEN use Substitute
Counterswitch to Julian the Sceptile holding a Choice Specs!
:choice specs: Energy Ball ~ Energy Ball ~ Energy Ball
At start of turn IF Swampert is to use Mirror Coat then use Absorb second instance, Bullets Seed otherwise
Overgrow is a flat add not a power bonus
Counterswitching to Salad Bowl the Salamence holding it's Full Incense!
:full incense: Earthquake ~ Earthquake ~ Earthquake
At start of turn IF Ninetales has protection THEN use Dragon Dance
At start of turn IF Ninetales is to use Confuse Ray AND you are faster THEN use Substitute
At start of turn IF Ninetales is to use a burn inflicting move AND you are faster THEN use Substitute
:sv/ninetales: Power Gem -> Quick Attack -> Quick Attack
Pre Round Mamo Team
Active:
@ Full Incense
Salad Bowl (Salamence)
Dragon/Flying | Intimidate
HP 47/95 | EN 21/30
Stats 10/6[9]/8[9]/6[9]/100 | 4/5
Bench:
@ Choice Specs
Julian (Sceptile)
Grass | Overgrow
HP 62/85 | EN 21/30
Stats 6/5/8[12]/6/120 | 3/4
Backpack:
Rose Incense
Blank Record x4
Brock Team
Active:
@ Pure Incense :pure incense:
Ninetales
Fire | Flash Fire
HP 28/85 | EN 21/30
Stats 6[9]/6[9]/6[9]/7[9]/100 | 2/2
-1 Atk
Bench:
@ Hard Stone
Swampert
Water/Ground | Torrent
HP 59/95 | EN 19/30
Stats 8/7/6/7/60 | 3/4
Backpack:
Lum Berry
Maranga Berry
Mental Herb
Rage Candy Bar
Step 1
Salamence used Earthquake! (-3 EN)
Crit? (1d24,24) - No (2)
Damage: (10+10-9)*1.5+4 = 21
Ninetales used Power Gem (-3 EN)
Crit? (1d24,24) - No (10)
Damage: (8+3+9-9)*1.5+4 = 21
Step 2
Ninetales used Quick Attack! (-2 EN)
Crit? (1d24,24) - No (23)
Damage: 4+9-9-3=1
Salamence used Earthquake! (-3 EN)
Crit? (1d24,24) - No (2)
Damage: (10+10-9)*1.5+4 = 21
Ninetales fainted
Post Round Mamo Team
Active:
@ Full Incense
Salad Bowl (Salamence)
Dragon/Flying | Intimidate
HP 25/95 | EN 15/30
Stats 10/6[9]/8/6[9]/100 | 4/5
Bench:
@ Choice Specs
Julian (Sceptile)
Grass | Overgrow
HP 62/85 | EN 21/30
Stats 6/5/8[12]/6/120 | 3/4
Backpack:
Rose Incense
Blank Record x4
Brock Team
Active:
@ Hard Stone
Swampert
Water/Ground | Torrent
HP 59/95 | EN 19/30
Stats 8/7/6/7/60 | 3/4
Bench: :ninetales: KO'd
Backpack:
Lum Berry
Maranga Berry
Mental Herb
Rage Candy Bar
:sv/swampert: Rock Slide -> Rock Slide -> Rock Slide
At the start of your turn, if Salamence has Protection, use Rock Polish.
At the start of your turn on the first step, if your HP is below 59, use Avalanche.
At the start of your turn on the second step, if your HP is below 40, use Avalanche.
Counterswitch to Julian the Sceptile holding a Choice Specs!
:choice specs: Energy Ball ~ Energy Ball ~ Energy Ball
At start of turn IF Swampert is to use Mirror Coat then use Absorb second instance, Bullets Seed otherwise
Combinations (4 / 4)
Hypnosis + Nightmare
Work Up + Superpower
Rapid Spin + Thunder Punch
Psych Up + Trick
Movepool Level 0
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt
Level 1
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse
Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench
Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3
Attract
Bide
Body Slam
Frustration
Gyro Ball
Headbutt
Return
Rollout
Self-Destruct
Sludge Wave
Torment
Movepool Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
Level 1
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Mystery Man Eusine (Level 3)
Challenge Type: Normal Singles
Battle Info
Match Type: [Bring 4, Pick 3]v3 Singles Hours:
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Technique Control: 2 Backpack Size: 10 Lifelines: 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.
Arena: The Burned Tower
All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, the effectiveness of that move is at least x0.75.
Movepool: Level 0:
Aerial Ace
Brick Break
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Play Rough
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Mega Punch
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Seismic Toss
Smokescreen
Sunny Day
Swagger
Swift
Level 2:
Burning Jealousy
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Inferno
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Solar Beam
Submission
Take Down
Level 3:
Attract
Body Slam
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Foresight
Frustration
Fury Cutter
Gyro Ball
Headbutt
Laser Focus
Lava Plume
Return
Rock Tomb
Rollout
Scorching Sands
Temper Flare
Thrash
Throat Chop
:sv/kingdra:
Kingdra
Level 3
Type: Water/Dragon Abilities: Swift Swim, Sniper, Damp
Sending out Closer the Weezing holding a Leftovers!
:leftovers: Thunderbolt ~ Thunderbolt ~ Thunderbolt
At start of turn IF Suicune has protection THEN use Sleep Talk
At start of turn IF the battefield lacks Smog Fog THEN use Smog(fog)
At start of turn IF Suicune is not burned AND Suicune does not have a decoy THEN use Will-O-Wisp
At start of turn IF the weather is Rain THEN use Thunder
:sv/suicune:
whirlpool ~ weather ball ~ weather ball
At the start of the step, if my opponent is to use protect and I am under the effect of poison, begin using rest ~ snore ~ snore the first time and calm mind otherwise.
At the start of the step if my opponent is to use bide begin using rest ~ sleep talk ~ weather ball if it is step 1, and begin using rest ~ snore ~ snore otherwise.
At the start of the step, if my opponent is to use self destruct, use protect.
[once] At the start of my turn, if I am poisoned and my hp is less than 65, and my opponent is not under the effect of uproar, begin using rest ~ snore ~ snore.